analyse_options: 00000000
000001 3DMigoto post {
000001 3DMigoto  [Present] resourcedepthbuffer = null
000001 3DMigoto }
000001 GetData(pAsync:0x00000000206DB050, pData:0x000000002556F1C0, DataSize:4, GetDataFlags:0) = 0 type=query query=event MiscFlags=0x0
    data: 01000000
000001 End(pAsync:0x00000000206DB050) type=query query=event MiscFlags=0x0
000001 End(pAsync:0x0000000020BBBD10) type=query query=timestamp MiscFlags=0x0
000001 GetData(pAsync:0x0000000020BBBD10, pData:0x000000002556FB40, DataSize:8, GetDataFlags:1) = 1 type=query query=timestamp MiscFlags=0x0
    data: 0000000001000000
000001 GetData(pAsync:0x0000000020BBBF10, pData:0x000000002556FB40, DataSize:8, GetDataFlags:1) = 0 type=query query=timestamp MiscFlags=0x0
    data: e05323fe1074e115
000001 GetData(pAsync:0x0000000020BBC010, pData:0x000000002556FB48, DataSize:8, GetDataFlags:1) = 0 type=query query=timestamp MiscFlags=0x0
    data: e083cefa1074e115
000001 End(pAsync:0x0000000020BBC510) type=query query=timestamp MiscFlags=0x0
000001 Map(pResource:0x00000001AC775290, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F8F0) hash=358d62cb
000001 Unmap(pResource:0x00000001AC775290, Subresource:0) hash=358d62cb
000001 Map(pResource:0x00000001D4370850, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F8F0) hash=358d62cb
000001 Unmap(pResource:0x00000001D4370850, Subresource:0) hash=358d62cb
000001 Map(pResource:0x00000001ACF02410, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=7d5e5efa
000001 Unmap(pResource:0x00000001ACF02410, Subresource:0) hash=7d5e5efa
000001 Map(pResource:0x00000001ACF02650, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=d1d22094
000001 Unmap(pResource:0x00000001ACF02650, Subresource:0) hash=d1d22094
000001 Map(pResource:0x00000001D4392F90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=01146a57
000001 Unmap(pResource:0x00000001D4392F90, Subresource:0) hash=01146a57
000001 Map(pResource:0x00000001D438A390, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001D438A390, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001D438F8D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001D438F8D0, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001D4393A50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001D4393A50, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001D4393C90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001D4393C90, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001D4393ED0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=28cbf62a
000001 Unmap(pResource:0x00000001D4393ED0, Subresource:0) hash=28cbf62a
000001 Map(pResource:0x00000001D4394110, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=c4b74aa0
000001 Unmap(pResource:0x00000001D4394110, Subresource:0) hash=c4b74aa0
000001 Map(pResource:0x00000001D4394310, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=490dd8e1
000001 Unmap(pResource:0x00000001D4394310, Subresource:0) hash=490dd8e1
000001 Map(pResource:0x00000001D4394550, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=d1d22094
000001 Unmap(pResource:0x00000001D4394550, Subresource:0) hash=d1d22094
000001 Map(pResource:0x00000001D4395B50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=01146a57
000001 Unmap(pResource:0x00000001D4395B50, Subresource:0) hash=01146a57
000001 Map(pResource:0x00000001D4395D50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001D4395D50, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001D4395F90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001D4395F90, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001D43961D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001D43961D0, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001D4396410, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001D4396410, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001D4396610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=28cbf62a
000001 Unmap(pResource:0x00000001D4396610, Subresource:0) hash=28cbf62a
000001 Map(pResource:0x00000001D4396850, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=c4b74aa0
000001 Unmap(pResource:0x00000001D4396850, Subresource:0) hash=c4b74aa0
000001 Map(pResource:0x00000001D4396A90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=490dd8e1
000001 Unmap(pResource:0x00000001D4396A90, Subresource:0) hash=490dd8e1
000001 Map(pResource:0x00000001D4396CD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=d1d22094
000001 Unmap(pResource:0x00000001D4396CD0, Subresource:0) hash=d1d22094
000001 Map(pResource:0x00000001D4394790, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=01146a57
000001 Unmap(pResource:0x00000001D4394790, Subresource:0) hash=01146a57
000001 Map(pResource:0x00000001D43949D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001D43949D0, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001D4394BD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001D4394BD0, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001D4394E10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001D4394E10, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001D4395050, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001D4395050, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001D4395290, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=28cbf62a
000001 Unmap(pResource:0x00000001D4395290, Subresource:0) hash=28cbf62a
000001 Map(pResource:0x00000001D4395490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=c4b74aa0
000001 Unmap(pResource:0x00000001D4395490, Subresource:0) hash=c4b74aa0
000001 Map(pResource:0x00000001D43956D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=490dd8e1
000001 Unmap(pResource:0x00000001D43956D0, Subresource:0) hash=490dd8e1
000001 Map(pResource:0x00000001D4395910, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=d1d22094
000001 Unmap(pResource:0x00000001D4395910, Subresource:0) hash=d1d22094
000001 Map(pResource:0x00000001ACF07FD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=28cbf62a
000001 Unmap(pResource:0x00000001ACF07FD0, Subresource:0) hash=28cbf62a
000001 Map(pResource:0x00000001D438A590, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001D438A590, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001B455C990, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=28cbf62a
000001 Unmap(pResource:0x00000001B455C990, Subresource:0) hash=28cbf62a
000001 Map(pResource:0x00000001B7272DD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=490dd8e1
000001 Unmap(pResource:0x00000001B7272DD0, Subresource:0) hash=490dd8e1
000001 Map(pResource:0x00000001B4567890, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001B4567890, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001D4364E50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=490dd8e1
000001 Unmap(pResource:0x00000001D4364E50, Subresource:0) hash=490dd8e1
000001 Map(pResource:0x00000001BA723050, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=f5def9cf
000001 Unmap(pResource:0x00000001BA723050, Subresource:0) hash=f5def9cf
000001 Map(pResource:0x00000001BA721810, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=28cbf62a
000001 Unmap(pResource:0x00000001BA721810, Subresource:0) hash=28cbf62a
000001 Map(pResource:0x00000001BA7236D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001BA7236D0, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001BA723490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001BA723490, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001BA723250, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001BA723250, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001D438E750, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=15f952cc
000001 Unmap(pResource:0x00000001D438E750, Subresource:0) hash=15f952cc
000001 Map(pResource:0x00000001D438F690, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001D438F690, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001D4382F90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F820) hash=63c70c89
000001 Unmap(pResource:0x00000001D4382F90, Subresource:0) hash=63c70c89
000001 Map(pResource:0x00000001AC760610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556FC60) hash=358d62cb
000001 Unmap(pResource:0x00000001AC760610, Subresource:0) hash=358d62cb
000001 Map(pResource:0x00000001BA3A60D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556FA30) hash=fa5a28d4
000001 Unmap(pResource:0x00000001BA3A60D0, Subresource:0) hash=fa5a28d4
000001 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EEB0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000001746AC388 resource=0x00000001BA3ABCD0 hash=4c99231e
000001 RSSetViewports(NumViewports:1, pViewports:0x000000002556EF20)
000001 RSSetScissorRects(NumRects:1, pRects:0x000000002556EEA0)
000001 Map(pResource:0x00000001D40E01D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EED0) hash=a394978d
000001 Unmap(pResource:0x00000001D40E01D0, Subresource:0) hash=a394978d
000001 Map(pResource:0x00000001B77E79D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E860) hash=4785ce09
000001 Unmap(pResource:0x00000001B77E79D0, Subresource:0) hash=4785ce09
000001 Map(pResource:0x00000001C48D4610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E730) hash=0c8934aa
000001 Unmap(pResource:0x00000001C48D4610, Subresource:0) hash=0c8934aa
000001 Map(pResource:0x0000000020E2BDD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E8D0) hash=fa5a28d4
000001 Unmap(pResource:0x0000000020E2BDD0, Subresource:0) hash=fa5a28d4
000001 Map(pResource:0x00000001D2759C90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D800) hash=4785ce09
000001 Unmap(pResource:0x00000001D2759C90, Subresource:0) hash=4785ce09
000001 Map(pResource:0x00000001C4503B10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DC70) hash=fa5a28d4
000001 Unmap(pResource:0x00000001C4503B10, Subresource:0) hash=fa5a28d4
000001 RSSetScissorRects(NumRects:1, pRects:0x000000002556F030)
000001 RSSetScissorRects(NumRects:1, pRects:0x000000002556F030)
000001 OMSetRenderTargets(NumViews:6, ppRenderTargetViews:0x000000002556ED70, pDepthStencilView:0x0000000020716A08)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       1: view=0x0000000085B02F88 resource=0x00000000A37D9450 hash=72d2b22c
       2: view=0x0000000085B03088 resource=0x00000000A37D9F50 hash=249a761d
       3: view=0x0000000085B031C8 resource=0x00000000A37DA190 hash=249a761d
       4: view=0x0000000085B032C8 resource=0x00000000A37DA390 hash=249a761d
       5: view=0x0000000085B03408 resource=0x00000000A37DA5D0 hash=249a761d
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
000001 RSSetViewports(NumViewports:1, pViewports:0x000000002556EDE0)
000001 RSSetScissorRects(NumRects:1, pRects:0x000000002556ED60)
000001 RSSetViewports(NumViewports:1, pViewports:0x000000002556F020)
000001 RSSetScissorRects(NumRects:1, pRects:0x000000002556EFA0)
000001 IASetInputLayout(pInputLayout:0x000000017449F8E8)
000001 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
000001 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
000001 OMSetDepthStencilState(pDepthStencilState:0x000000017449F828, StencilRef:0)
000001 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F080, SampleMask:4294967295)
000001 Map(pResource:0x00000001BAF81890, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EF70) hash=ddc72cc6
000001 Unmap(pResource:0x00000001BAF81890, Subresource:0) hash=ddc72cc6
000001 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F040)
       0: resource=0x00000001BAF81890 hash=ddc72cc6
000001 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EFB8) hash=e9cf8dd3
000001 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000001 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F070, pStrides:0x000000002556F068, pOffsets:0x000000002556F060)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000001 IASetPrimitiveTopology(Topology:5)
000001 Draw(VertexCount:4, StartVertexLocation:0)
000001 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EBD0)
000002 RSSetScissorRects(NumRects:1, pRects:0x000000002556EFA0)
000002 IASetInputLayout(pInputLayout:0x000000017449FE28)
000002 VSSetShader(pVertexShader:0x00000001B6FE6B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=02bbad7b04250b57
000002 PSSetShader(pPixelShader:0x00000001B6FE6A18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bafc18587fc427b8
000002 OMSetDepthStencilState(pDepthStencilState:0x000000003B81EB28, StencilRef:0)
000002 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0A0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0A8)
       0: resource=0x0000000174946150 hash=4bbee162
000002 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       1: resource=0x00000001D40E01D0 hash=a394978d
000002 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       4: resource=0x00000001B77E79D0 hash=4785ce09
000002 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       0: resource=0x00000001D40E01D0 hash=a394978d
000002 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       3: resource=0x00000001C45BD3D0 hash=0c8934aa
000002 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       2: resource=0x00000001C45BCF50 hash=0c8934aa
000002 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       3: resource=0x0000000138EE1E90 hash=ddc72cc6
000002 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       2: resource=0x00000001B7A85450 hash=0c8934aa
000002 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       1: resource=0x00000001B7A85450 hash=0c8934aa
000002 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       0: view=0x00000000A3B49A90 resource=0x0000000174945F50 hash=0f4b421d
000002 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       1: view=0x00000000A3B48E10 resource=0x0000000174945D10 hash=173d33f4
000002 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       2: view=0x00000000A3B49E90 resource=0x0000000174946390 hash=cb5a866f
000002 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       4: view=0x00000001E5608690 resource=0x000000018A643E50 hash=71b5f71f
000002 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       5: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
000002 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       6: view=0x00000001BA84FC10 resource=0x0000000124969150 hash=f14d68e7 hash_contamination=UpdateSubresource,
000002 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EFC0)
       1: handle=0x0000000020A441A8
000002 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556EFC0)
       2: handle=0x0000000020A441A8
000002 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556EFC0)
       3: handle=0x0000000020A43F28
000002 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       0: view=0x0000000020498A10 resource=0x00000000204FB1D0 hash=8cf41b68
000002 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       1: view=0x00000000204985D0 resource=0x000000002049E310 hash=8cf41b68
000002 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       2: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
000002 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       3: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000002 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EFC0)
       0: handle=0x00000000208B2B28
000002 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000002 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFF0)
       0: resource=0x00000000206295D0 hash=372cb03d
000002 IASetIndexBuffer(pIndexBuffer:0x0000000174945AD0, Format:57, Offset:0) hash=f082f111
000002 IASetPrimitiveTopology(Topology:4)
000002 DrawIndexed(IndexCount:185757, StartIndexLocation:0, BaseVertexLocation:0)
000002 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EBA0)
000003 RSSetScissorRects(NumRects:1, pRects:0x000000002556F030)
000003 RSSetScissorRects(NumRects:1, pRects:0x000000002556F030)
000003 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE80, pDepthStencilView:0x0000000000000000)
000003 RSSetScissorRects(NumRects:1, pRects:0x000000002556F030)
000003 RSSetScissorRects(NumRects:1, pRects:0x000000002556F030)
000003 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556ED70, pDepthStencilView:0x0000000000000000)
       0: view=0x00000000CEF442C8 resource=0x00000000CEDCAE10 hash=36f63b9f
000003 RSSetViewports(NumViewports:1, pViewports:0x000000002556EDE0)
000003 RSSetScissorRects(NumRects:1, pRects:0x000000002556ED60)
000003 RSSetViewports(NumViewports:1, pViewports:0x000000002556F020)
000003 RSSetScissorRects(NumRects:1, pRects:0x000000002556EFA0)
000003 IASetInputLayout(pInputLayout:0x000000017449FD68)
000003 VSSetShader(pVertexShader:0x00000000B79FE198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d7ee8fc295ddd869
000003 PSSetShader(pPixelShader:0x00000001B6FE7258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d69331fb7d1b6090
000003 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
000003 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       1: resource=0x00000001D40E01D0 hash=a394978d
000003 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       3: resource=0x00000001BAE07F10 hash=ddc72cc6
000003 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       4: resource=0x00000001C48D4610 hash=0c8934aa
000003 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F068)
       1: view=0x0000000041B625D0 resource=0x00000000A37DA810 hash=36f63b9f
000003 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F0A8)
       1: handle=0x00000000208B2B28
000003 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       0: resource=0x0000000020E2BDD0 hash=fa5a28d4
000003 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0A0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0A8)
       0: resource=0x00000000205B2210 hash=5452a9a8
000003 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
000003 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
000003 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFF0)
       0: resource=0x0000000020628450 hash=a958a075
000003 IASetIndexBuffer(pIndexBuffer:0x00000000205B1FD0, Format:57, Offset:0) hash=647cd8c5
000003 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
000003 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EBA0)
000004 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EE10)
000004 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556ED70, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000000CEF442C8 resource=0x00000000CEDCAE10 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
000004 RSSetViewports(NumViewports:1, pViewports:0x000000002556EDE0)
000004 RSSetScissorRects(NumRects:1, pRects:0x000000002556ED60)
000004 IASetInputLayout(pInputLayout:0x000000017449F8E8)
000004 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
000004 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
000004 OMSetDepthStencilState(pDepthStencilState:0x00000000CF081168, StencilRef:0)
000004 OMSetBlendState(pBlendState:0x000000003B81EEA8, BlendFactor:0x000000002556F080, SampleMask:4294967295)
000004 Map(pResource:0x00000001C45D8B50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EF70) hash=ddc72cc6
000004 Unmap(pResource:0x00000001C45D8B50, Subresource:0) hash=ddc72cc6
000004 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F040)
       0: resource=0x00000001C45D8B50 hash=ddc72cc6
000004 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EFB8) hash=e9cf8dd3
000004 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000004 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F070, pStrides:0x000000002556F068, pOffsets:0x000000002556F060)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000004 IASetPrimitiveTopology(Topology:5)
000004 Draw(VertexCount:4, StartVertexLocation:0)
000004 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EBD0)
000005 RSSetViewports(NumViewports:1, pViewports:0x000000002556F020)
000005 RSSetScissorRects(NumRects:1, pRects:0x000000002556EFA0)
000005 IASetInputLayout(pInputLayout:0x000000017449FAA8)
000005 VSSetShader(pVertexShader:0x00000001B6FE7718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8394aa8a93dbb791
000005 PSSetShader(pPixelShader:0x00000001B6FE75D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bcfee9a2a9048b25
000005 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
000005 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556F080, SampleMask:4294967295)
000005 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0A0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0A8)
       0: resource=0x0000000174946150 hash=4bbee162
000005 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       1: resource=0x00000001D2759C90 hash=4785ce09
000005 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       2: resource=0x00000001D40E01D0 hash=a394978d
000005 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       2: resource=0x00000001D2759C90 hash=4785ce09
000005 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       0: resource=0x00000001D40E01D0 hash=a394978d
000005 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       4: resource=0x00000001B7898350 hash=0c8934aa
000005 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       3: resource=0x00000001C45BCF50 hash=0c8934aa
000005 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       4: resource=0x0000000138EE1E90 hash=ddc72cc6
000005 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       3: resource=0x00000001BA3B1210 hash=0c8934aa
000005 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       1: resource=0x00000001BA3B1210 hash=0c8934aa
000005 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       0: view=0x000000002060C350 resource=0x0000000020572310 hash=75f5a8cc hash_contamination=UpdateSubresource,
000005 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       1: view=0x00000000A3B49A90 resource=0x0000000174945F50 hash=0f4b421d
000005 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       2: view=0x00000000A3B48E10 resource=0x0000000174945D10 hash=173d33f4
000005 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       3: view=0x00000000A3B49E90 resource=0x0000000174946390 hash=cb5a866f
000005 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EFC0)
       0: handle=0x0000000020A438E8
000005 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       0: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000005 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       1: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000005 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       2: view=0x00000001E5608690 resource=0x000000018A643E50 hash=71b5f71f
000005 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       3: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
000005 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       4: view=0x00000001BA84FC10 resource=0x0000000124969150 hash=f14d68e7 hash_contamination=UpdateSubresource,
000005 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EFC0)
       1: handle=0x0000000020A441A8
000005 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000005 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFF0)
       0: resource=0x00000000206295D0 hash=372cb03d
000005 IASetIndexBuffer(pIndexBuffer:0x0000000174945AD0, Format:57, Offset:0) hash=f082f111
000005 IASetPrimitiveTopology(Topology:4)
000005 DrawIndexed(IndexCount:185757, StartIndexLocation:0, BaseVertexLocation:0)
000005 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EBA0)
000006 IASetInputLayout(pInputLayout:0x000000017449FBA8)
000006 VSSetShader(pVertexShader:0x00000001B6FE7998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2b448e5b3bc37409
000006 PSSetShader(pPixelShader:0x00000001B6FE7858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=083f64ddeb996678
000006 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
000006 RSSetState(pRasterizerState:0x000000003B81F4A8)
000006 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556F080, SampleMask:4294967295)
000006 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0A0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0A8)
       0: resource=0x0000000085BF7890 hash=57b8b5d5
000006 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       5: resource=0x00000001CF157590 hash=0c8934aa
000006 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       4: resource=0x00000001C45BCF50 hash=0c8934aa
000006 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       4: resource=0x00000001CF157590 hash=0c8934aa
000006 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       6: resource=0x0000000085BF8150 hash=ddc72cc6
000006 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       3: resource=0x00000001BA3B0FD0 hash=0c8934aa
000006 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       1: resource=0x00000001BA3B0FD0 hash=0c8934aa
000006 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       1: view=0x0000000085DAA410 resource=0x0000000085BF7450 hash=ba5f38b5
000006 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       1: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
000006 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       2: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000006 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EFC0)
       1: handle=0x00000000208B2B28
000006 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EEB8)
       3: view=0x00000001E5608690 resource=0x000000018A643E50 hash=71b5f71f
000006 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000006 IASetIndexBuffer(pIndexBuffer:0x0000000085BF7210, Format:57, Offset:0) hash=b4132e25
000006 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
000006 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EBA0)
000007 RSSetScissorRects(NumRects:1, pRects:0x000000002556EFA0)
000007 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556ED70, pDepthStencilView:0x0000000000000000)
       0: view=0x00000001746AC388 resource=0x00000001BA3ABCD0 hash=4c99231e
000007 RSSetScissorRects(NumRects:1, pRects:0x000000002556ED60)
000007 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EEE0, ppDepthStencilView:0x000000002556EF20)
       0: view=0x00000001746AC388 resource=0x00000001BA3ABCD0 hash=4c99231e
000007 ClearRenderTargetView(pRenderTargetView:0x00000001746AC388, ColorRGBA:0x000000002556EFC0)
       : view=0x00000001746AC388 resource=0x00000001BA3ABCD0 hash=4c99231e
000007 RSSetScissorRects(NumRects:1, pRects:0x000000002556EFA0)
000007 IASetInputLayout(pInputLayout:0x00000001744A08A8)
000007 VSSetShader(pVertexShader:0x00000001B6FE7A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=696289efe9fb01da
000007 PSSetShader(pPixelShader:0x00000001B6FE7D18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2523e6f91587faf
000007 RSSetState(pRasterizerState:0x0000000020A43AA8)
000007 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F080, SampleMask:4294967295)
000007 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F068)
       0: view=0x00000000B7D20850 resource=0x00000000CEDCAE10 hash=36f63b9f
000007 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F068)
       1: view=0x000000002060C690 resource=0x000000002058B5D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000007 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F0A8)
       1: handle=0x0000000020A438E8
000007 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F0A0)
       1: resource=0x00000001C4503B10 hash=fa5a28d4
000007 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0A0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0A8)
       0: resource=0x00000000205B2210 hash=5452a9a8
000007 UpdateSubresource(pDstResource:0x0000000020629150, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
000007 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFF0)
       0: resource=0x0000000020629150 hash=905cf614
000007 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
000007 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFF0)
       0: resource=0x0000000020628210 hash=905cf614
000007 IASetIndexBuffer(pIndexBuffer:0x00000000205B1FD0, Format:57, Offset:0) hash=647cd8c5
000007 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
000007 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EBA0)
000008 GetData(pAsync:0x00000001E50E6510, pData:0x00000001952ACD20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 Map(pResource:0x00000000CEAB5C10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E3A0) hash=8f339b7b
000008 GetData(pAsync:0x00000001D4657290, pData:0x000000019594EDF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4d11000000000000
000008 GetData(pAsync:0x00000001D24258D0, pData:0x000000018E275D60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f000000000000000
000008 GetData(pAsync:0x00000000B7408990, pData:0x000000017BB95D00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ed2d000000000000
000008 GetData(pAsync:0x00000001BA938A90, pData:0x000000018E275880, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0305000000000000
000008 GetData(pAsync:0x00000001E51C0310, pData:0x0000000195875010, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C1A10, pData:0x0000000195873AB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D24267D0, pData:0x000000018E276BD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5804000000000000
000008 GetData(pAsync:0x00000001E51B9410, pData:0x0000000195874AD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f300000000000000
000008 GetData(pAsync:0x00000001D41DE390, pData:0x000000018E278580, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 482c000000000000
000008 GetData(pAsync:0x00000001E51A4810, pData:0x0000000191068E80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C5C50, pData:0x000000019002D170, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4260210, pData:0x000000003CAAC930, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9100000000000000
000008 GetData(pAsync:0x00000001E51C1010, pData:0x0000000195873BA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: dd00000000000000
000008 GetData(pAsync:0x00000001E51C2710, pData:0x0000000195872730, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: c900000000000000
000008 GetData(pAsync:0x00000001248E5950, pData:0x000000018E275130, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: d802000000000000
000008 GetData(pAsync:0x00000001252A8F50, pData:0x0000000185A5E190, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43584D0, pData:0x00000001900266F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f304000000000000
000008 GetData(pAsync:0x00000001E51AE510, pData:0x000000019587DF80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: c001000000000000
000008 GetData(pAsync:0x00000001E50E7210, pData:0x000000019106D4D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1100000000000000
000008 GetData(pAsync:0x00000001D28C6A50, pData:0x000000019002CDE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4809000000000000
000008 GetData(pAsync:0x00000001252A7C50, pData:0x000000006D37D410, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2915B10, pData:0x000000018E2782B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: c60b000000000000
000008 GetData(pAsync:0x00000001D435B0D0, pData:0x0000000190029EA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ba08000000000000
000008 GetData(pAsync:0x00000001E51C3410, pData:0x00000001958723A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1201000000000000
000008 GetData(pAsync:0x0000000125597A10, pData:0x000000018F943A80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0300000000000000
000008 GetData(pAsync:0x00000001248E3E50, pData:0x000000018E274560, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9cb8000000000000
000008 GetData(pAsync:0x00000001D4358AD0, pData:0x000000019002DD10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ad06000000000000
000008 GetData(pAsync:0x00000000A4264A10, pData:0x00000001903D6D20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ab28000000000000
000008 GetData(pAsync:0x00000001BA937F90, pData:0x000000018E278880, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3904000000000000
000008 GetData(pAsync:0x00000001D2424CD0, pData:0x000000018E276030, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0f01000000000000
000008 GetData(pAsync:0x00000000A4260810, pData:0x00000001903D6AE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4261A10, pData:0x00000001927137E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA937090, pData:0x000000018E275760, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA937290, pData:0x000000018E2757F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4266510, pData:0x0000000192713330, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41E0290, pData:0x000000018E277620, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4266210, pData:0x000000019271C7B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4264C10, pData:0x00000001927135D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0f00000000000000
000008 GetData(pAsync:0x00000001D43532D0, pData:0x0000000190025490, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125594910, pData:0x000000018F949FC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4266410, pData:0x000000019271CC00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2916710, pData:0x000000018E277FE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: e100000000000000
000008 GetData(pAsync:0x00000001D28C6750, pData:0x000000019002D080, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D435AAD0, pData:0x00000001900295D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D24263D0, pData:0x000000018E277D40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125595510, pData:0x000000018F94DE30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0500000000000000
000008 GetData(pAsync:0x00000001D4358DD0, pData:0x000000019002DC50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7409A90, pData:0x000000017BB95910, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4265D10, pData:0x000000019271CC90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8402000000000000
000008 GetData(pAsync:0x00000001BA936D90, pData:0x000000018E2756D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2100000000000000
000008 GetData(pAsync:0x00000001D462D990, pData:0x000000019594F5D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43522D0, pData:0x000000019002DB30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: cc00000000000000
000008 GetData(pAsync:0x00000001D28C6850, pData:0x000000019002CF00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3400000000000000
000008 GetData(pAsync:0x0000000124C54610, pData:0x000000018E271050, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A7F50, pData:0x0000000078BFDCB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0700000000000000
000008 GetData(pAsync:0x00000001D2426BD0, pData:0x000000018E276870, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125596610, pData:0x000000018E27F030, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2425ED0, pData:0x000000018E275BE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0400000000000000
000008 GetData(pAsync:0x00000001D435C5D0, pData:0x000000019002DE30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: e601000000000000
000008 GetData(pAsync:0x00000001248E2050, pData:0x000000018E273DB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8701000000000000
000008 GetData(pAsync:0x00000001D4655C90, pData:0x00000001959426A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4600000000000000
000008 GetData(pAsync:0x00000001D435BAD0, pData:0x000000019002E190, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8900000000000000
000008 GetData(pAsync:0x00000001BA93A090, pData:0x00000001900264B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ec00000000000000
000008 GetData(pAsync:0x00000001D435A7D0, pData:0x000000019002B130, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5700000000000000
000008 GetData(pAsync:0x00000001D435A6D0, pData:0x000000019002B0D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: be00000000000000
000008 GetData(pAsync:0x00000001D4356AD0, pData:0x000000019002AEC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7800000000000000
000008 GetData(pAsync:0x00000000CEE88850, pData:0x0000000074B60330, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0701000000000000
000008 GetData(pAsync:0x00000001D2915710, pData:0x000000018E278520, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5c00000000000000
000008 GetData(pAsync:0x0000000125595110, pData:0x000000018F94AFB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f400000000000000
000008 GetData(pAsync:0x00000000A425F410, pData:0x000000017BB9AAD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: d204000000000000
000008 GetData(pAsync:0x00000001252A7350, pData:0x000000006B18F540, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5107000000000000
000008 GetData(pAsync:0x00000001D2916410, pData:0x000000018E2781C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5400000000000000
000008 GetData(pAsync:0x00000000A4264610, pData:0x00000001927134B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1200000000000000
000008 GetData(pAsync:0x00000001D4657090, pData:0x00000000C1C286A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4261D10, pData:0x0000000172CC0B10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125594010, pData:0x000000018E27F2D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4654290, pData:0x000000003CAAC990, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4654890, pData:0x00000001952A0CF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5f04000000000000
000008 GetData(pAsync:0x00000001252A6950, pData:0x00000001A2027560, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1700000000000000
000008 GetData(pAsync:0x00000001248E3350, pData:0x000000018E2753A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4260010, pData:0x000000013ADD6030, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4c01000000000000
000008 GetData(pAsync:0x00000000A425F110, pData:0x0000000192713390, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3800000000000000
000008 GetData(pAsync:0x00000000A4262B10, pData:0x000000019271C900, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D24269D0, pData:0x000000018E2768D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7c00000000000000
000008 GetData(pAsync:0x00000001D28C6550, pData:0x000000019002D020, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6404000000000000
000008 GetData(pAsync:0x00000001248E3C50, pData:0x000000018E2746E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4353DD0, pData:0x00000001900219B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6600000000000000
000008 GetData(pAsync:0x00000000A4263210, pData:0x000000019271CC60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a800000000000000
000008 GetData(pAsync:0x00000000A4260F10, pData:0x0000000192713630, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0400000000000000
000008 GetData(pAsync:0x00000000A425F210, pData:0x0000000192717770, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0100000000000000
000008 GetData(pAsync:0x00000000A4261610, pData:0x0000000192713570, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1000000000000000
000008 GetData(pAsync:0x00000000A4261410, pData:0x0000000192717620, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1800000000000000
000008 GetData(pAsync:0x00000001D43520D0, pData:0x000000019002D980, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1000000000000000
000008 GetData(pAsync:0x00000000A425F910, pData:0x00000001903D6570, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4200000000000000
000008 GetData(pAsync:0x00000000A4260310, pData:0x00000001903D67E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0e00000000000000
000008 GetData(pAsync:0x00000000A4260D10, pData:0x0000000192717AD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4100000000000000
000008 GetData(pAsync:0x00000000A4262C10, pData:0x0000000192717C20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4261810, pData:0x000000017BB9ACB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0c00000000000000
000008 GetData(pAsync:0x00000000A4262310, pData:0x00000001A2026330, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1201000000000000
000008 GetData(pAsync:0x00000000A4264510, pData:0x000000017BB913E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0503000000000000
000008 GetData(pAsync:0x00000000A4265210, pData:0x000000017BB91380, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4263510, pData:0x000000017BB91320, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4263610, pData:0x000000017BB912F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4262E10, pData:0x00000001903D6CC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1a00000000000000
000008 GetData(pAsync:0x00000000A4263410, pData:0x00000001903D6D80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4261B10, pData:0x00000001A1B7FA50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0900000000000000
000008 GetData(pAsync:0x00000000CEFA0810, pData:0x0000000072E523A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8c01000000000000
000008 GetData(pAsync:0x000000012510C590, pData:0x000000007826F570, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0b00000000000000
000008 GetData(pAsync:0x00000000CEFA0B10, pData:0x0000000077D46300, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0d00000000000000
000008 GetData(pAsync:0x00000000CEE88D50, pData:0x000000006CEE8D60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ac00000000000000
000008 GetData(pAsync:0x00000000CEE88B50, pData:0x0000000052D2D590, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1f00000000000000
000008 GetData(pAsync:0x00000000CEDE0750, pData:0x000000006B1FBFA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEFA0C10, pData:0x0000000072E51890, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1b00000000000000
000008 GetData(pAsync:0x000000012510C190, pData:0x000000009B019420, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1000000000000000
000008 GetData(pAsync:0x00000000CEFA0D10, pData:0x00000000703C6630, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEDED490, pData:0x000000006CEEE9D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2100000000000000
000008 GetData(pAsync:0x00000000CEDECC90, pData:0x0000000074A2F9C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7201000000000000
000008 GetData(pAsync:0x00000000A4262610, pData:0x000000017BB9F9F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0e01000000000000
000008 GetData(pAsync:0x00000000A4264310, pData:0x000000019E4B2700, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2100000000000000
000008 GetData(pAsync:0x00000000A4265A10, pData:0x00000000C5E14290, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2d01000000000000
000008 GetData(pAsync:0x00000000A4266710, pData:0x0000000078BFB4C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5801000000000000
000008 GetData(pAsync:0x00000000A4263B10, pData:0x000000017BB9AB60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4201000000000000
000008 GetData(pAsync:0x00000000A425F610, pData:0x000000017BB9AB30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5601000000000000
000008 GetData(pAsync:0x00000000A4262810, pData:0x000000017BB9B100, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4801000000000000
000008 GetData(pAsync:0x00000000A4265610, pData:0x000000017BB913B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4a01000000000000
000008 GetData(pAsync:0x00000000A4263310, pData:0x000000017BB9A770, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8600000000000000
000008 GetData(pAsync:0x00000000A4264910, pData:0x000000017BB98610, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3002000000000000
000008 GetData(pAsync:0x00000000A425F310, pData:0x000000017BB985E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3e03000000000000
000008 GetData(pAsync:0x00000000A4265C10, pData:0x000000017BB98640, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2405000000000000
000008 GetData(pAsync:0x00000000A4261910, pData:0x000000017BB9A620, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8400000000000000
000008 GetData(pAsync:0x00000000A4262D10, pData:0x000000017BB986A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3000000000000000
000008 GetData(pAsync:0x00000000B7409390, pData:0x000000017BB954F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2701000000000000
000008 GetData(pAsync:0x00000000A4266310, pData:0x000000017BB986D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9301000000000000
000008 GetData(pAsync:0x00000000A4261210, pData:0x000000017BB99EA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2a00000000000000
000008 GetData(pAsync:0x00000000A4265310, pData:0x000000017BB98670, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7b00000000000000
000008 GetData(pAsync:0x00000000A4263810, pData:0x00000001903D7050, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: d803000000000000
000008 GetData(pAsync:0x00000000A4264F10, pData:0x000000017BB98700, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4a00000000000000
000008 GetData(pAsync:0x00000000A4262110, pData:0x000000017BB9A7A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: b001000000000000
000008 GetData(pAsync:0x00000000A4262010, pData:0x00000001903D6FC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f402000000000000
000008 GetData(pAsync:0x00000000A4261E10, pData:0x000000017BB9B820, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4600000000000000
000008 GetData(pAsync:0x00000000A4266B10, pData:0x00000001903D70E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7700000000000000
000008 GetData(pAsync:0x00000000A425FB10, pData:0x000000017BB9A050, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7900000000000000
000008 GetData(pAsync:0x00000000A4263E10, pData:0x000000017BB9C6F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8102000000000000
000008 GetData(pAsync:0x00000000A4263D10, pData:0x000000017BB98550, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7d01000000000000
000008 GetData(pAsync:0x00000000A4261110, pData:0x00000001903D7080, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9800000000000000
000008 GetData(pAsync:0x00000001D4656390, pData:0x000000019594F510, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2f09000000000000
000008 GetData(pAsync:0x00000001D28C4D50, pData:0x0000000190028FD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0200000000000000
000008 GetData(pAsync:0x00000001248E2B50, pData:0x000000018E274EF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 63cb020000000000
000008 GetData(pAsync:0x00000001E51B6310, pData:0x0000000195874650, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f55d030000000000
000008 GetData(pAsync:0x00000000CEE88F50, pData:0x000000006DF093F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: bd40030000000000
000008 GetData(pAsync:0x00000001252A5E50, pData:0x0000000078BF6B70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51AE310, pData:0x000000019587E130, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D435CFD0, pData:0x000000019002CB40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2917710, pData:0x000000018E2771D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E519DF10, pData:0x00000001957E8250, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 001e000000000000
000008 GetData(pAsync:0x00000000A4264810, pData:0x0000000172CC0AE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: cd07000000000000
000008 GetData(pAsync:0x00000001E51B3210, pData:0x000000019587CE70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6902000000000000
000008 GetData(pAsync:0x00000001E51B9710, pData:0x00000001958749B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125593C10, pData:0x000000018F94A770, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A7D50, pData:0x0000000185A5DB60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: dba8000000000000
000008 GetData(pAsync:0x00000001D28C7350, pData:0x00000001952A8850, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 117e020000000000
000008 GetData(pAsync:0x00000001252A5D50, pData:0x000000018BC1F420, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: bf06000000000000
000008 GetData(pAsync:0x00000001D4630D90, pData:0x000000003D5313E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9901000000000000
000008 GetData(pAsync:0x00000001E50E3210, pData:0x000000019106D470, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43598D0, pData:0x000000019002B3A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E50E1310, pData:0x0000000194A9FC60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2427DD0, pData:0x000000018E276360, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2500000000000000
000008 GetData(pAsync:0x00000001E51BED10, pData:0x0000000195873510, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8501000000000000
000008 GetData(pAsync:0x00000001E519FA10, pData:0x00000000747017A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41DE190, pData:0x000000018E276C60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: c703000000000000
000008 GetData(pAsync:0x00000001BA939290, pData:0x0000000190025D00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: cf16000000000000
000008 GetData(pAsync:0x00000001E51C3710, pData:0x0000000195872490, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ca0a000000000000
000008 GetData(pAsync:0x00000000CEDEC890, pData:0x0000000074A2CC90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6109000000000000
000008 GetData(pAsync:0x00000001D43559D0, pData:0x0000000190024620, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ee04000000000000
000008 GetData(pAsync:0x00000001E51C1E10, pData:0x00000001958728E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B8810, pData:0x0000000195874DD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A8650, pData:0x00000000C5E14230, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8a62000000000000
000008 GetData(pAsync:0x00000001E51C2610, pData:0x0000000195872760, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8904020000000000
000008 GetData(pAsync:0x00000001E51B7310, pData:0x0000000195874170, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4204000000000000
000008 GetData(pAsync:0x00000001E51A2C10, pData:0x00000000750D4AD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ed00000000000000
000008 GetData(pAsync:0x00000001252A7850, pData:0x000000006A5E52E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA937990, pData:0x000000018E2754F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7e00000000000000
000008 GetData(pAsync:0x00000001D462E890, pData:0x000000019594EF70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: d202000000000000
000008 GetData(pAsync:0x00000001E51B2410, pData:0x0000000195870150, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4656890, pData:0x00000000C1C28B80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B2F10, pData:0x000000019587CF00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4000000000000000
000008 GetData(pAsync:0x00000001D4655F90, pData:0x000000019594F390, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7409590, pData:0x000000017BB95430, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4100000000000000
000008 GetData(pAsync:0x00000001E519EA10, pData:0x000000003D530AE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B4710, pData:0x0000000195871650, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEE88C50, pData:0x000000007515FA20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E519FB10, pData:0x00000001957EA650, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B3B10, pData:0x0000000195873EA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C5950, pData:0x000000019002D3B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125595610, pData:0x000000018F94D710, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2427CD0, pData:0x000000018E2763F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41DDF90, pData:0x000000018E276C30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2424AD0, pData:0x000000018E276090, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51A2610, pData:0x00000001957E87C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 67c3020000000000
000008 GetData(pAsync:0x00000001D41DF190, pData:0x000000018E277950, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8803000000000000
000008 GetData(pAsync:0x00000001D4656590, pData:0x000000019594EAF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 830a000000000000
000008 GetData(pAsync:0x00000000A4265510, pData:0x00000001927171D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: fecc000000000000
000008 GetData(pAsync:0x00000001D28C6050, pData:0x000000019002D290, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43590D0, pData:0x000000019002DAD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E50E7110, pData:0x000000019587C120, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41DF890, pData:0x000000018E277770, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D462D090, pData:0x0000000195946EA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 Map(pResource:0x00000001D410E750, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E3A0) hash=8f339b7b
000008 GetData(pAsync:0x00000001D435D0D0, pData:0x000000019002CBA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2c00000000000000
000008 GetData(pAsync:0x00000001D41DD390, pData:0x000000018E277020, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: fe12000000000000
000008 GetData(pAsync:0x00000001D2426CD0, pData:0x000000018E2767E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8c00000000000000
000008 GetData(pAsync:0x00000001E51B4210, pData:0x0000000195873CC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 35c8000000000000
000008 GetData(pAsync:0x00000001D2917110, pData:0x000000018E270C30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: dd0b000000000000
000008 GetData(pAsync:0x00000000A4263A10, pData:0x00000001903D6F00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3800000000000000
000008 GetData(pAsync:0x0000000125597910, pData:0x000000018E27F5A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43592D0, pData:0x000000019002DA70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C1710, pData:0x00000001958739C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a10b000000000000
000008 GetData(pAsync:0x00000001E51B9110, pData:0x0000000195874D10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41DE590, pData:0x000000018E278610, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4d29000000000000
000008 GetData(pAsync:0x00000001E51A0410, pData:0x00000001952ABD60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f433000000000000
000008 GetData(pAsync:0x00000001D43523D0, pData:0x000000018E278790, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: af8c000000000000
000008 GetData(pAsync:0x00000001E51A0110, pData:0x00000001910687F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9c00000000000000
000008 GetData(pAsync:0x00000001E51B1310, pData:0x000000019587F600, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51A5710, pData:0x00000001957ECB70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5907000000000000
000008 GetData(pAsync:0x00000001E51B6010, pData:0x00000001958746E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 291c000000000000
000008 GetData(pAsync:0x00000001E51B6F10, pData:0x0000000195874260, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E5250, pData:0x000000018E27E1C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2231000000000000
000008 GetData(pAsync:0x00000001D2916F10, pData:0x000000018E277D10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: bc36000000000000
000008 GetData(pAsync:0x00000001D4655290, pData:0x000000003CAAD740, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: fe01000000000000
000008 GetData(pAsync:0x00000001D41DFA90, pData:0x000000018E2777A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8910000000000000
000008 GetData(pAsync:0x00000001D43578D0, pData:0x00000001900261E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9014000000000000
000008 GetData(pAsync:0x00000001E50E1610, pData:0x00000001952ACF30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a000000000000000
000008 GetData(pAsync:0x00000001D435CCD0, pData:0x000000019002CC60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7905000000000000
000008 GetData(pAsync:0x00000000CEE88550, pData:0x000000007515F6C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0d01000000000000
000008 GetData(pAsync:0x00000000A4261310, pData:0x0000000185EEB700, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4654C90, pData:0x00000001959454F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1800000000000000
000008 GetData(pAsync:0x00000001D41DD190, pData:0x000000018E276FF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: d40c000000000000
000008 GetData(pAsync:0x00000001E51B3010, pData:0x000000019587CED0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: c307000000000000
000008 GetData(pAsync:0x00000001E51B1910, pData:0x0000000195871C50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: d002000000000000
000008 GetData(pAsync:0x00000001D462D290, pData:0x0000000195765790, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2301000000000000
000008 GetData(pAsync:0x00000001E51C1210, pData:0x0000000195873AE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9ad8020000000000
000008 GetData(pAsync:0x00000001D4654A90, pData:0x00000001952A0C00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7903000000000000
000008 GetData(pAsync:0x00000001E51B6210, pData:0x0000000195874680, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6c4b000000000000
000008 GetData(pAsync:0x00000001D41DFE90, pData:0x000000018E2776E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: d517000000000000
000008 GetData(pAsync:0x00000001E51B2010, pData:0x0000000195871E00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0e01000000000000
000008 GetData(pAsync:0x00000001D2914910, pData:0x000000018E272F70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1404000000000000
000008 GetData(pAsync:0x00000001E51C2210, pData:0x0000000195872820, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4355BD0, pData:0x0000000190024560, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2503000000000000
000008 GetData(pAsync:0x00000001D24271D0, pData:0x000000018E2766F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4705000000000000
000008 GetData(pAsync:0x00000001D4356FD0, pData:0x0000000190026540, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: b500000000000000
000008 GetData(pAsync:0x00000001E5110610, pData:0x00000001957E4D70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9101000000000000
000008 GetData(pAsync:0x00000001D2915110, pData:0x000000018E273450, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0b00000000000000
000008 GetData(pAsync:0x00000001D43552D0, pData:0x0000000190028280, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BFE10, pData:0x0000000195875100, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43545D0, pData:0x0000000190026CF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6800000000000000
000008 GetData(pAsync:0x00000001BA939190, pData:0x000000019002A9B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BD910, pData:0x0000000195874A10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7401000000000000
000008 GetData(pAsync:0x00000001E51C2910, pData:0x00000001958726D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2917510, pData:0x000000018E277290, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D24283D0, pData:0x000000018E276240, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2914310, pData:0x000000018E272940, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a871040000000000
000008 GetData(pAsync:0x00000000CEDED090, pData:0x000000006CEEFB10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51A1610, pData:0x00000001952A1740, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6301000000000000
000008 GetData(pAsync:0x00000001E51B3D10, pData:0x0000000195873ED0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3800000000000000
000008 GetData(pAsync:0x00000001D41E0B90, pData:0x000000018E276120, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C1610, pData:0x00000001958739F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7407890, pData:0x000000017BB95C40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D462DE90, pData:0x0000000195946F00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41DF490, pData:0x000000018E2779E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E50E2610, pData:0x00000001957E7E00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BE210, pData:0x0000000195873630, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C0210, pData:0x0000000195875040, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6b01000000000000
000008 GetData(pAsync:0x00000001E51B3910, pData:0x0000000195873F60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4655190, pData:0x00000001952AC750, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BF110, pData:0x0000000195873300, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: c6d7050000000000
000008 GetData(pAsync:0x00000001E519E610, pData:0x00000001959F55B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: fa05000000000000
000008 GetData(pAsync:0x00000001D41DE290, pData:0x000000018E274170, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2a56000000000000
000008 GetData(pAsync:0x00000001E51C3810, pData:0x00000001958721C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5501000000000000
000008 GetData(pAsync:0x0000000125594D10, pData:0x000000018F949120, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41DF690, pData:0x000000018E277830, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2208000000000000
000008 GetData(pAsync:0x00000000A4264B10, pData:0x00000001903D6A80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 063b000000000000
000008 GetData(pAsync:0x00000000CEDE0350, pData:0x000000006CEEFBA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0b05000000000000
000008 GetData(pAsync:0x00000001E51BFA10, pData:0x0000000195872E50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2913C10, pData:0x000000018E271DA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a824010000000000
000008 GetData(pAsync:0x00000001E51C3110, pData:0x0000000195872310, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43568D0, pData:0x000000019002AE00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43549D0, pData:0x0000000190027020, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43583D0, pData:0x0000000190026780, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9217000000000000
000008 GetData(pAsync:0x00000001D435DBD0, pData:0x000000019002C750, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2501000000000000
000008 GetData(pAsync:0x00000001D462D390, pData:0x000000003D531B60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5114000000000000
000008 GetData(pAsync:0x00000000A425EF10, pData:0x00000001903D6AB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ba07000000000000
000008 GetData(pAsync:0x00000001E51C1410, pData:0x0000000195873B10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1e03000000000000
000008 GetData(pAsync:0x00000001E51B8A10, pData:0x0000000195874E60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4656E90, pData:0x000000003D536A50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: b80c000000000000
000008 GetData(pAsync:0x00000000B7408F90, pData:0x000000017BB94C20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7906000000000000
000008 GetData(pAsync:0x00000001E51C3210, pData:0x0000000195872340, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1a03000000000000
000008 GetData(pAsync:0x00000001D435A2D0, pData:0x000000019002AFE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: cc23000000000000
000008 GetData(pAsync:0x00000001E51A1F10, pData:0x00000001952AA530, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f201000000000000
000008 GetData(pAsync:0x00000001D435BDD0, pData:0x000000019002DF50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6a80000000000000
000008 GetData(pAsync:0x00000001E51C2810, pData:0x0000000195872700, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: aa6a000000000000
000008 GetData(pAsync:0x00000001E51B8C10, pData:0x0000000195874BC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3d47000000000000
000008 GetData(pAsync:0x00000001E51A4710, pData:0x00000001952A0960, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E4450, pData:0x000000018E274290, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: bf01000000000000
000008 GetData(pAsync:0x00000001D2915210, pData:0x000000018E2783D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4265F10, pData:0x0000000193FF7E00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a00f000000000000
000008 GetData(pAsync:0x00000001E51BDD10, pData:0x0000000195873870, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B4110, pData:0x0000000195873E10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C5F50, pData:0x000000019002D230, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4a19000000000000
000008 GetData(pAsync:0x00000001E51BEB10, pData:0x00000001958734B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C7250, pData:0x00000001952A89D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: d927000000000000
000008 GetData(pAsync:0x00000001E51B8710, pData:0x0000000195874D70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: eb18000000000000
000008 GetData(pAsync:0x00000001E51BE710, pData:0x0000000195873570, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B0810, pData:0x000000019587C780, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: df00000000000000
000008 GetData(pAsync:0x00000001D4655890, pData:0x000000003CAAE280, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4900000000000000
000008 GetData(pAsync:0x00000001E51B9610, pData:0x0000000195874B60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C3510, pData:0x0000000195872400, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5210, pData:0x0000000195871FE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5E10, pData:0x0000000195874800, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2819000000000000
000008 GetData(pAsync:0x00000001D4655B90, pData:0x00000001959451F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8c0d000000000000
000008 GetData(pAsync:0x00000001D41E0790, pData:0x000000018E277560, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6410000000000000
000008 GetData(pAsync:0x00000001E51B8510, pData:0x0000000195872A60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 Map(pResource:0x00000001D436B0D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E3A0) hash=8f339b7b
000008 GetData(pAsync:0x00000001E50E3E10, pData:0x00000001958D2DC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2915010, pData:0x000000018E273510, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2300000000000000
000008 GetData(pAsync:0x00000001252A8350, pData:0x000000019E4B02A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D435A8D0, pData:0x000000019002B160, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4503000000000000
000008 GetData(pAsync:0x00000001D2427FD0, pData:0x000000018E276300, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51AC410, pData:0x0000000195875760, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA939390, pData:0x0000000190023B40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125597610, pData:0x000000018E27EE20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: b305000000000000
000008 GetData(pAsync:0x00000001E51C2D10, pData:0x00000001958724F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C2A10, pData:0x00000001958726A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B3A10, pData:0x0000000195873FF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: e700000000000000
000008 GetData(pAsync:0x00000001E51C0B10, pData:0x0000000195874E90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0b0c000000000000
000008 GetData(pAsync:0x00000001E51BEF10, pData:0x00000001958733F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 191a000000000000
000008 GetData(pAsync:0x00000001D28C4950, pData:0x0000000190028A30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BFF10, pData:0x00000001958750D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6c40010000000000
000008 GetData(pAsync:0x00000001D43533D0, pData:0x0000000190025850, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: e304000000000000
000008 GetData(pAsync:0x00000001E51B5310, pData:0x0000000195872040, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6d00000000000000
000008 GetData(pAsync:0x00000001E51C2010, pData:0x0000000195872880, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0100000000000000
000008 GetData(pAsync:0x00000001BA939C90, pData:0x0000000190023480, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6b00000000000000
000008 GetData(pAsync:0x00000000CEDE0C50, pData:0x00000000715CE430, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2916810, pData:0x000000018E278040, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43553D0, pData:0x00000001900242F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D24278D0, pData:0x000000018E276570, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a927000000000000
000008 GetData(pAsync:0x00000001248E4750, pData:0x000000018E2736F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0300000000000000
000008 GetData(pAsync:0x00000001D43557D0, pData:0x0000000190024680, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8207000000000000
000008 GetData(pAsync:0x0000000125594F10, pData:0x000000018F94AAD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ed04000000000000
000008 GetData(pAsync:0x00000001D41DD490, pData:0x000000018E277080, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: da3d000000000000
000008 GetData(pAsync:0x00000001E51C0910, pData:0x0000000195874EF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ea3f000000000000
000008 GetData(pAsync:0x00000001E51AD910, pData:0x000000019587F480, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9701000000000000
000008 GetData(pAsync:0x00000001D435D3D0, pData:0x000000019002CA80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125596810, pData:0x000000018E27F000, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4c0b000000000000
000008 GetData(pAsync:0x00000001D4359AD0, pData:0x000000019002B430, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7b05000000000000
000008 GetData(pAsync:0x00000001D2426DD0, pData:0x000000018E2767B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1300000000000000
000008 GetData(pAsync:0x00000000CEDE0850, pData:0x000000006CEED3B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 250b000000000000
000008 GetData(pAsync:0x00000001248E5150, pData:0x000000018E27E2E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C6B50, pData:0x000000019002CDB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A6D50, pData:0x000000018BC1F3C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C0710, pData:0x0000000195874F50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4653F90, pData:0x000000019594EDC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8200000000000000
000008 GetData(pAsync:0x00000001E51B1A10, pData:0x0000000195871C80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ae06000000000000
000008 GetData(pAsync:0x00000001D24281D0, pData:0x000000018E2762A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B2610, pData:0x00000001958704B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0e00000000000000
000008 GetData(pAsync:0x00000000A425F010, pData:0x00000001903D6E40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B4610, pData:0x0000000195871290, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8904000000000000
000008 GetData(pAsync:0x0000000125596410, pData:0x000000018E27F420, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8c04000000000000
000008 GetData(pAsync:0x00000001E51C3010, pData:0x00000001958725E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: e905000000000000
000008 GetData(pAsync:0x00000001BA939E90, pData:0x0000000190025790, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a405000000000000
000008 GetData(pAsync:0x00000001252A9850, pData:0x0000000075912310, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 070a000000000000
000008 GetData(pAsync:0x00000001E51C1D10, pData:0x0000000195873810, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: cf06000000000000
000008 GetData(pAsync:0x00000001D2915310, pData:0x000000018E278400, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4207000000000000
000008 GetData(pAsync:0x00000001E51B3710, pData:0x000000019587CD80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 960d000000000000
000008 GetData(pAsync:0x00000001248E4250, pData:0x000000018E275220, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: aa00000000000000
000008 GetData(pAsync:0x00000001E51BF310, pData:0x0000000195873000, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9b01000000000000
000008 GetData(pAsync:0x00000001E51B7610, pData:0x0000000195874080, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ac00000000000000
000008 GetData(pAsync:0x00000001D2914D10, pData:0x000000018E273330, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7b01000000000000
000008 GetData(pAsync:0x00000000B740A190, pData:0x0000000185A5E0D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D462E690, pData:0x0000000195B32D00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ad13000000000000
000008 GetData(pAsync:0x00000001D435AFD0, pData:0x0000000190029D50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2131000000000000
000008 GetData(pAsync:0x00000001E51C1B10, pData:0x0000000195873930, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C2110, pData:0x0000000195872850, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 93b1000000000000
000008 GetData(pAsync:0x00000001D43581D0, pData:0x0000000190026810, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6b01000000000000
000008 GetData(pAsync:0x00000001252A7150, pData:0x00000000750EA800, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A6C50, pData:0x0000000172CC1140, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: af29000000000000
000008 GetData(pAsync:0x00000001248E4850, pData:0x000000018E273750, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E5D50, pData:0x000000018E275040, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x000000012510C290, pData:0x0000000077D48820, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2522000000000000
000008 GetData(pAsync:0x00000001E519E510, pData:0x00000001952AAB60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: eb29000000000000
000008 GetData(pAsync:0x00000001E51A4610, pData:0x00000001952A2160, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BE010, pData:0x0000000195873750, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 611d010000000000
000008 GetData(pAsync:0x00000001E51BDE10, pData:0x0000000195873720, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43544D0, pData:0x000000019002DEF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2699000000000000
000008 GetData(pAsync:0x00000000A4260C10, pData:0x000000017BB98580, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9a46010000000000
000008 GetData(pAsync:0x00000001E50E3810, pData:0x00000001952AAB30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: af5a010000000000
000008 GetData(pAsync:0x00000001252A9150, pData:0x00000001836931E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 922a010000000000
000008 GetData(pAsync:0x00000001E519F810, pData:0x000000019587C240, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4352ED0, pData:0x000000019002B370, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: e400000000000000
000008 GetData(pAsync:0x00000001D28C6E50, pData:0x0000000191153C90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BE310, pData:0x0000000195873600, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43594D0, pData:0x000000019002DA10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A6A50, pData:0x000000018BC1F450, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A8550, pData:0x0000000172CC11A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B7A10, pData:0x0000000195872DC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001D43540D0, pData:0x0000000190023180, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0200000000000000
000008 GetData(pAsync:0x00000000B7408590, pData:0x000000017BB90030, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0200000000000000
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    data: e100000000000000
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    data: cd08000000000000
000008 GetData(pAsync:0x00000001E51B5710, pData:0x0000000195871B30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x0000000125596110, pData:0x000000018F949540, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2914410, pData:0x000000018E272C40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001E519F510, pData:0x0000000195C4D980, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B740AC90, pData:0x000000017BB95B50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B4010, pData:0x0000000195873D80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001E51B6D10, pData:0x0000000195874320, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001E51B5510, pData:0x00000001958720D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000124C53910, pData:0x000000018E271140, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEDEC790, pData:0x000000006B1FA080, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4358FD0, pData:0x000000019002DBC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001248E5B50, pData:0x000000018E2750A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B6810, pData:0x0000000195874440, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B8910, pData:0x0000000195874E00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B8410, pData:0x0000000195872A90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7409490, pData:0x000000017BB95400, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B6510, pData:0x0000000195874530, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E3050, pData:0x000000018E275010, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B7E10, pData:0x0000000195872CD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001BA939490, pData:0x0000000190023BA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A425FF10, pData:0x000000017BB9F8D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C0510, pData:0x0000000195874FB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43566D0, pData:0x0000000190024350, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B7C10, pData:0x0000000195872D60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BF610, pData:0x0000000195872F10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5D10, pData:0x00000001958747A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001E51B4E10, pData:0x0000000195871EF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B6410, pData:0x0000000195874620, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B2A10, pData:0x0000000195870A50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C5450, pData:0x000000019002D590, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001D43565D0, pData:0x00000001900243B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000000CEDE0E50, pData:0x0000000074B61650, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000000B7409090, pData:0x000000017BB95760, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E519E710, pData:0x00000001952A9FF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B1D10, pData:0x0000000195871D40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001E51C1110, pData:0x0000000195873C30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2916210, pData:0x000000018E278130, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C1310, pData:0x0000000195873C90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43537D0, pData:0x0000000190025A00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7409B90, pData:0x000000017BB95A90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B7B10, pData:0x0000000195872D90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43531D0, pData:0x0000000190025430, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001D28C7050, pData:0x000000018C75AD10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001E51B2B10, pData:0x0000000195870C30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4261010, pData:0x00000001903D7020, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4262410, pData:0x00000001903D6E70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B4810, pData:0x0000000195871560, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E519FC10, pData:0x00000001952AAD70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B6B10, pData:0x00000001958744D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7409190, pData:0x000000017BB95790, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5810, pData:0x0000000195871B60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D24268D0, pData:0x000000018E276B10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5610, pData:0x0000000195871B00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001E51C2C10, pData:0x00000001958724C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1c00000000000000
000008 GetData(pAsync:0x00000001D435CAD0, pData:0x000000019002DDD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000000A4266610, pData:0x000000017BB99390, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0702000000000000
000008 GetData(pAsync:0x00000001BA937C90, pData:0x000000018E278910, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA937B90, pData:0x000000018E278940, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5692060000000000
000008 GetData(pAsync:0x00000001BA937E90, pData:0x000000018E2788B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a5b6090000000000
000008 GetData(pAsync:0x00000000A4266810, pData:0x00000001903D6C90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 514b030000000000
000008 GetData(pAsync:0x00000001BA938090, pData:0x000000018E278850, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f720000000000000
000008 GetData(pAsync:0x00000001D41E0990, pData:0x000000018E277440, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 229f050000000000
000008 GetData(pAsync:0x00000001BA938290, pData:0x000000018E2787F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: db8a000000000000
000008 GetData(pAsync:0x00000001BA938390, pData:0x000000018E2787C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5eb5010000000000
000008 GetData(pAsync:0x00000001E51B6710, pData:0x0000000195874590, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C2510, pData:0x0000000195872790, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5c01000000000000
000008 GetData(pAsync:0x00000001E51C3B10, pData:0x0000000195872280, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: cb2d080000000000
000008 GetData(pAsync:0x0000000125594A10, pData:0x000000018F94A2C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D24248D0, pData:0x000000018E2760F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A7950, pData:0x00000000967D2700, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C5A50, pData:0x000000019002D3E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEDE0450, pData:0x00000000715CD3B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B6C10, pData:0x0000000195874350, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51AD210, pData:0x00000001958738A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 428f120000000000
000008 GetData(pAsync:0x00000000A4266A10, pData:0x0000000192717200, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ad99050000000000
000008 GetData(pAsync:0x00000001E51B8110, pData:0x0000000195872B80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43585D0, pData:0x0000000190026690, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125597510, pData:0x000000018E27EC70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 435d000000000000
000008 GetData(pAsync:0x00000001D435C8D0, pData:0x000000019002DF20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0b00000000000000
000008 GetData(pAsync:0x00000001BA939690, pData:0x00000001900251F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D462DB90, pData:0x0000000195945520, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6b08000000000000
000008 GetData(pAsync:0x00000001D435DED0, pData:0x00000001900283D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5dce080000000000
000008 GetData(pAsync:0x0000000125596B10, pData:0x000000018E27EE50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0ccb0b0000000000
000008 GetData(pAsync:0x00000001D4656490, pData:0x000000019594F6C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B740A990, pData:0x000000018F94EB80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B8B10, pData:0x0000000195874B90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5A10, pData:0x0000000195874980, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D435C7D0, pData:0x000000019002DEC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA93A390, pData:0x000000019002D110, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2917010, pData:0x000000018E277EC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6b08000000000000
000008 GetData(pAsync:0x00000001D2425BD0, pData:0x000000018E275B20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5fbe080000000000
000008 GetData(pAsync:0x00000001D24270D0, pData:0x000000018E276720, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 354e170000000000
000008 GetData(pAsync:0x00000001E51C1C10, pData:0x0000000195873990, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E50E0810, pData:0x00000001952A0240, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A6650, pData:0x00000001A1B7F240, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3606000000000000
000008 GetData(pAsync:0x00000001E51C3E10, pData:0x0000000195872190, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7102000000000000
000008 GetData(pAsync:0x00000001D43526D0, pData:0x0000000190024710, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8d03000000000000
000008 GetData(pAsync:0x00000001D43527D0, pData:0x00000001900246E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43528D0, pData:0x000000019002B220, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43529D0, pData:0x000000019002B250, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: ee040b0000000000
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    data: b36b040000000000
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    data: c8bc020000000000
000008 GetData(pAsync:0x00000001D4352CD0, pData:0x000000019002B2E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7803000000000000
000008 GetData(pAsync:0x00000001D41DEE90, pData:0x000000018E277A40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: e987030000000000
000008 GetData(pAsync:0x000000012510CB90, pData:0x00000000788A6240, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6959000000000000
000008 GetData(pAsync:0x00000001E51B5F10, pData:0x0000000195874710, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B7710, pData:0x0000000195874230, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEDECA90, pData:0x000000007515F7B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001D24254D0, pData:0x000000018E275C70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f597000000000000
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    data: 49af070000000000
000008 GetData(pAsync:0x00000001D24253D0, pData:0x000000018E275F40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A425FA10, pData:0x00000001903D6F30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4655490, pData:0x000000019594F060, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43555D0, pData:0x0000000190023F00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4355AD0, pData:0x0000000190024590, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C6650, pData:0x000000019002CED0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001D4654690, pData:0x000000019594EEB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B8610, pData:0x0000000195872A30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A7450, pData:0x000000006D37C780, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a932120000000000
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    data: 0000000000000000
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    data: 0000000000000000
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    data: 0000000000000000
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    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2424FD0, pData:0x000000018E275E20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4355CD0, pData:0x0000000190024530, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4263110, pData:0x00000001903D6F90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D24250D0, pData:0x000000018E275E50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5110, pData:0x0000000195871FB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4260A10, pData:0x0000000172CC0E10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B2110, pData:0x0000000195871A10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4264010, pData:0x00000001903D69C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D435DAD0, pData:0x000000019002C8A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A7650, pData:0x00000000750EAA40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BFD10, pData:0x0000000195875130, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001252A5A50, pData:0x000000018C75A830, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
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000008 GetData(pAsync:0x00000001E51BE110, pData:0x00000001958737B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D28C7F50, pData:0x00000001952AC840, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51A1210, pData:0x0000000195C4DF80, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4655E90, pData:0x000000019594F3F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B6A10, pData:0x0000000195874470, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000124C54310, pData:0x000000018E275370, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 Map(pResource:0x00000001D2755690, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E3A0) hash=8f339b7b
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    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A6E50, pData:0x000000013ADD5F10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BDC10, pData:0x00000001958737E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5410, pData:0x0000000195872070, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4260410, pData:0x000000017BB9A5C0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7408190, pData:0x000000017BB916B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4264210, pData:0x00000001903D6ED0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4262F10, pData:0x00000001A20227F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4653A90, pData:0x000000017BB94440, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E3550, pData:0x000000018E273B10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B9310, pData:0x0000000195874A70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C0D10, pData:0x0000000195873CF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA938190, pData:0x000000018E278820, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2917910, pData:0x000000018E277200, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA93A190, pData:0x000000019002C8D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A7250, pData:0x0000000075839AE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C0010, pData:0x00000001958750A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D435ACD0, pData:0x0000000190029930, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E5C50, pData:0x000000018E275070, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125596310, pData:0x000000018E27F4B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43586D0, pData:0x0000000190026600, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7408790, pData:0x000000017BB95C70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA936B90, pData:0x000000018E275940, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125597010, pData:0x000000018E27F690, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E4350, pData:0x000000018E2751F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BDF10, pData:0x00000001958738D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43567D0, pData:0x000000019002B1F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43571D0, pData:0x0000000190026A20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B7810, pData:0x00000001958740B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4357FD0, pData:0x00000001900268D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BE910, pData:0x0000000195873450, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B740B090, pData:0x000000017BB94DD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEE88A50, pData:0x000000006CEEF900, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BE510, pData:0x0000000195873540, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A8750, pData:0x00000001A1B7DAD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51A3910, pData:0x00000001957EAE90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C0110, pData:0x0000000195875070, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C2F10, pData:0x0000000195872580, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C3D10, pData:0x0000000195872130, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B3410, pData:0x000000019587CE10, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B1C10, pData:0x0000000195871CE0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B5C10, pData:0x0000000195874890, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA938C90, pData:0x000000019002A470, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E3850, pData:0x000000018E273810, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
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000008 GetData(pAsync:0x00000001E51BEC10, pData:0x0000000195873360, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C3610, pData:0x0000000195872430, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1905000000000000
000008 GetData(pAsync:0x00000001D435B4D0, pData:0x0000000190029F30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7407C90, pData:0x000000017BB95CA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4655590, pData:0x0000000194C8F570, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125596E10, pData:0x000000018E27F8D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A6250, pData:0x000000018C75A620, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4261710, pData:0x000000017BB9AC20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7407D90, pData:0x000000017BB916E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41DD790, pData:0x000000018E276F60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4d09000000000000
000008 GetData(pAsync:0x00000000B7409990, pData:0x000000017BB907B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D435D9D0, pData:0x000000019002C810, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B9210, pData:0x0000000195874A40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEE88750, pData:0x000000007515F660, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000CEE88E50, pData:0x0000000077D4F270, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E50E7010, pData:0x000000019594DAD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B1510, pData:0x000000019587F5A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B2710, pData:0x00000001958705D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2917310, pData:0x000000018E270630, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B7408C90, pData:0x000000017BB918F0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51AD010, pData:0x000000019587E640, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B4910, pData:0x0000000195874D40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4358BD0, pData:0x000000019002DD40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4656990, pData:0x00000000C1C28B50, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000125593D10, pData:0x000000018F949F00, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4352DD0, pData:0x000000019002B310, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4264E10, pData:0x00000001903D6DB0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4356DD0, pData:0x0000000190025F70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51AF210, pData:0x000000019587DBF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E519E010, pData:0x000000018C75ADA0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4654490, pData:0x00000000C1C285E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51C1F10, pData:0x00000001958728B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4356BD0, pData:0x0000000190026030, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B4410, pData:0x0000000195870FF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4655690, pData:0x00000001952AC8A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4359ED0, pData:0x000000019002AF20, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51AED10, pData:0x000000019587DE30, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51AF810, pData:0x000000019587CCC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: e400000000000000
000008 GetData(pAsync:0x00000001D41DCE90, pData:0x000000018E2770E0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D43554D0, pData:0x00000001900241D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B4B10, pData:0x0000000195871E60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B1E10, pData:0x0000000195871D70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4655D90, pData:0x000000019594F420, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B1610, pData:0x0000000195871BC0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E5350, pData:0x000000018E270E40, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001BA936F90, pData:0x000000018E275730, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000A4263010, pData:0x00000001A2022790, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001252A8B50, pData:0x00000001903D6BD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000000B740A590, pData:0x000000017BB950A0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x0000000124C53D10, pData:0x000000018E271740, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0100000000000000
000008 GetData(pAsync:0x00000001D28C7C50, pData:0x000000019594EFD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51A1710, pData:0x00000001957EE2B0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001248E2350, pData:0x000000018E273F90, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x000000012510C890, pData:0x00000000788A7A70, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D41DD090, pData:0x000000018E277140, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E50E6110, pData:0x00000001957E9C60, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D2916B10, pData:0x000000018E277EF0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51BE810, pData:0x00000001958735D0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001E51B6610, pData:0x0000000195874500, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 GetData(pAsync:0x00000001D4656790, pData:0x000000019582DDD0, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000008 Map(pResource:0x00000001D27463D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D27463D0, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D2780110, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D2780110, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D4106CD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D4106CD0, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D40DD610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D40DD610, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CA6CC4D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CA6CC4D0, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D27593D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D27593D0, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D40E6210, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D40E6210, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CF143850, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CF143850, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CA6CFD90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CA6CFD90, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001C4D71610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001C4D71610, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CF14FF90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CF14FF90, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D40D3F10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D40D3F10, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D4392B10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D4392B10, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CF153410, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CF153410, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CF16EDD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CF16EDD0, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CF14D190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CF14D190, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CF161990, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9D0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CF161990, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CA6CCB50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9D0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CA6CCB50, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001C49E5610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9D0) hash=0c8934aa
000008 Unmap(pResource:0x00000001C49E5610, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D274A350, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9D0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D274A350, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CF166410, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EBE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CF166410, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D43619D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EBE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D43619D0, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001B70876D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EBE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001B70876D0, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001CF13B510, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EBE0) hash=0c8934aa
000008 Unmap(pResource:0x00000001CF13B510, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D41061D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EB70) hash=a394978d
000008 Unmap(pResource:0x00000001D41061D0, Subresource:0) hash=a394978d
000008 Map(pResource:0x00000001D4383C90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EB70) hash=a394978d
000008 Unmap(pResource:0x00000001D4383C90, Subresource:0) hash=a394978d
000008 Map(pResource:0x00000001D2753A50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E810) hash=0c8934aa
000008 Unmap(pResource:0x00000001D2753A50, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001ACF10BD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E660) hash=28cbf62a
000008 Unmap(pResource:0x00000001ACF10BD0, Subresource:0) hash=28cbf62a
000008 Map(pResource:0x00000001ACF10E10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E660) hash=28cbf62a
000008 Unmap(pResource:0x00000001ACF10E10, Subresource:0) hash=28cbf62a
000008 Map(pResource:0x00000001BA721A50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E660) hash=63c70c89
000008 Unmap(pResource:0x00000001BA721A50, Subresource:0) hash=63c70c89
000008 Map(pResource:0x00000001B4340B50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E660) hash=63c70c89
000008 Unmap(pResource:0x00000001B4340B50, Subresource:0) hash=63c70c89
000008 Map(pResource:0x00000001BA7F9D90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E680) hash=f5def9cf
000008 Unmap(pResource:0x00000001BA7F9D90, Subresource:0) hash=f5def9cf
000008 Map(pResource:0x00000001ACF04290, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E660) hash=28cbf62a
000008 Unmap(pResource:0x00000001ACF04290, Subresource:0) hash=28cbf62a
000008 Map(pResource:0x00000001B73FAE90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E680) hash=06d6b45c
000008 Unmap(pResource:0x00000001B73FAE90, Subresource:0) hash=06d6b45c
000008 Map(pResource:0x00000001B43406D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E660) hash=63c70c89
000008 Unmap(pResource:0x00000001B43406D0, Subresource:0) hash=63c70c89
000008 Map(pResource:0x00000001CA6D4810, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E810) hash=0c8934aa
000008 Unmap(pResource:0x00000001CA6D4810, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D439C210, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E810) hash=0c8934aa
000008 Unmap(pResource:0x00000001D439C210, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001C45D5910, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000000025563110) hash=bb3b3a6e
000008 Unmap(pResource:0x00000001C45D5910, Subresource:0) hash=bb3b3a6e
000008 Map(pResource:0x000000017419BBD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EFB0) hash=a394978d
000008 Unmap(pResource:0x000000017419BBD0, Subresource:0) hash=a394978d
000008 Map(pResource:0x00000001D40F49D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001D40F49D0, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001D438C890, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=0c8934aa
000008 Unmap(pResource:0x00000001D438C890, Subresource:0) hash=0c8934aa
000008 Map(pResource:0x00000001D2745010, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=a394978d
000008 Unmap(pResource:0x00000001D2745010, Subresource:0) hash=a394978d
000008 Map(pResource:0x000000018A8F6490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556CD60) hash=92fd24e2
000008 Unmap(pResource:0x000000018A8F6490, Subresource:0) hash=92fd24e2
000008 Map(pResource:0x00000001D2749410, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=a394978d
000008 Unmap(pResource:0x00000001D2749410, Subresource:0) hash=a394978d
000008 Map(pResource:0x00000000CEA640D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556CD60) hash=92fd24e2
000008 Unmap(pResource:0x00000000CEA640D0, Subresource:0) hash=92fd24e2
000008 Map(pResource:0x00000001D2747310, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=a394978d
000008 Unmap(pResource:0x00000001D2747310, Subresource:0) hash=a394978d
000008 Map(pResource:0x00000000CEA64310, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556CD60) hash=92fd24e2
000008 Unmap(pResource:0x00000000CEA64310, Subresource:0) hash=92fd24e2
000008 Map(pResource:0x00000001D439DA10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=a394978d
000008 Unmap(pResource:0x00000001D439DA10, Subresource:0) hash=a394978d
000008 Map(pResource:0x00000000CEA64550, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556CD60) hash=92fd24e2
000008 Unmap(pResource:0x00000000CEA64550, Subresource:0) hash=92fd24e2
000008 Map(pResource:0x00000001D4105290, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=a394978d
000008 Unmap(pResource:0x00000001D4105290, Subresource:0) hash=a394978d
000008 Map(pResource:0x00000000CEA64750, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556CD60) hash=92fd24e2
000008 Unmap(pResource:0x00000000CEA64750, Subresource:0) hash=92fd24e2
000008 Map(pResource:0x00000001D40DD190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=a394978d
000008 Unmap(pResource:0x00000001D40DD190, Subresource:0) hash=a394978d
000008 Map(pResource:0x00000001CF141790, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001CF141790, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001D410EB90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001D410EB90, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001C495A950, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001C495A950, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001ACF07510, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001ACF07510, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001D40D9F50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001D40D9F50, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001CF168FD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001CF168FD0, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001D40E2050, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001D40E2050, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001D2744E10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001D2744E10, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001B708AB50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001B708AB50, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001BA94AC10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001BA94AC10, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001CF165290, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001CF165290, Subresource:0) hash=ddc72cc6
000008 Map(pResource:0x00000001C45D6A90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D070) hash=ddc72cc6
000008 Unmap(pResource:0x00000001C45D6A90, Subresource:0) hash=ddc72cc6
000008 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EDE0, pDepthStencilView:0x0000000085B03648)
       0: view=0x0000000085499988 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000008 RSSetViewports(NumViewports:1, pViewports:0x000000002556EE50)
000008 RSSetScissorRects(NumRects:1, pRects:0x000000002556EDD0)
000008 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EF50, ppDepthStencilView:0x000000002556EF90)
       0: view=0x0000000085499988 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000008 ClearRenderTargetView(pRenderTargetView:0x0000000085499988, ColorRGBA:0x000000002556F030)
       : view=0x0000000085499988 resource=0x0000000020D67610 hash=52f41a46
000008 ClearDepthStencilView(pDepthStencilView:0x0000000085B03648, ClearFlags:1, Depth:0.000000, Stencil:0)
       : view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000008 IASetInputLayout(pInputLayout:0x000000017449FF28)
000008 VSSetShader(pVertexShader:0x00000000B7415218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=062848616caf4364
000008 PSSetShader(pPixelShader:0x00000001B6FE8318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=209c8b6edfc6fa3d
000008 OMSetDepthStencilState(pDepthStencilState:0x000000003B81EB28, StencilRef:0)
000008 RSSetState(pRasterizerState:0x000000003B81F4A8)
000008 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D2745010 hash=a394978d
000008 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       4: resource=0x00000001D438C890 hash=0c8934aa
000008 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2745010 hash=a394978d
000008 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x00000000B7B08C10 hash=0c8934aa
000008 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC760610 hash=358d62cb
000008 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000008 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x00000000A37E7A10 hash=ddc72cc6
000008 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4C0F90 hash=0c8934aa
000008 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC4C0F90 hash=0c8934aa
000008 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000008DF51F90 resource=0x00000000A37E6F10 hash=03e32dd2
000008 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x000000008DF520D0 resource=0x00000000A37E6CD0 hash=0c1e82e5
000008 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000000B7D13890 resource=0x000000004112D790 hash=d409f9f0
000008 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A441A8
000008 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000008 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000008 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F060)
       0: resource=0x00000000206295D0 hash=372cb03d
000008 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000008 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000008 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000009 IASetInputLayout(pInputLayout:0x000000017449FFE8)
000009 VSSetShader(pVertexShader:0x00000001B6FE8558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cd77b9d9452fbbb8
000009 PSSetShader(pPixelShader:0x00000001B6FE8418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ead30b587182407
000009 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       4: resource=0x000000004122E650 hash=0c8934aa
000009 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000004122E650 hash=0c8934aa
000009 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC760610 hash=358d62cb
000009 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000001397583D0 hash=7b3d89fb
000009 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x0000000139759750 hash=ddc72cc6
000009 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A8A10 hash=0c8934aa
000009 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x0000000124775DD0 resource=0x000000013975D6D0 hash=24f2ceca
000009 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001247768D0 resource=0x000000013975D490 hash=657ad0c6
000009 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x00000000A3B35E50 resource=0x0000000041C8E050 hash=38ad33ce hash_contamination=UpdateSubresource,
000009 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001E532A390 resource=0x00000001E543ED90 hash=854ad19a
000009 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       2: view=0x00000001E538AB50 resource=0x0000000139755810 hash=f21891e3
000009 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F030)
       1: handle=0x0000000020A441A8
000009 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000009 IASetIndexBuffer(pIndexBuffer:0x0000000139758C90, Format:57, Offset:0) hash=c87b75f7
000009 DrawIndexed(IndexCount:96000, StartIndexLocation:0, BaseVertexLocation:0)
000009 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000010 IASetInputLayout(pInputLayout:0x00000001744A00E8)
000010 VSSetShader(pVertexShader:0x00000000B74155D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=56abaa3456bdbea2
000010 PSSetShader(pPixelShader:0x00000000B77DC958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ffbc840f0f426ff2
000010 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
000010 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000010 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000013975DF90 hash=ddc72cc6
000010 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000010 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x00000000A37E7A10 hash=ddc72cc6
000010 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A3D90 hash=0c8934aa
000010 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000008DF51F90 resource=0x00000000A37E6F10 hash=03e32dd2
000010 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x000000008DF520D0 resource=0x00000000A37E6CD0 hash=0c1e82e5
000010 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000018A2F5C10 resource=0x00000000CEE91C10 hash=2691ca7d
000010 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000010 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000010 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000010 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000011 IASetInputLayout(pInputLayout:0x00000001744A01A8)
000011 PSSetShader(pPixelShader:0x00000000B77DCA58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4a5b42ad2e636855
000011 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000011 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000A37E5FD0 hash=fa5a28d4
000011 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001AC760610 hash=358d62cb
000011 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4BA8D0 hash=0c8934aa
000011 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000011 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000011 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000012 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EEF0, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085499988 resource=0x0000000020D67610 hash=52f41a46
000012 RSSetScissorRects(NumRects:1, pRects:0x000000002556EEE0)
000012 IASetInputLayout(pInputLayout:0x00000001744A02A8)
000012 VSSetShader(pVertexShader:0x00000000B77DCE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=477c54802ef17c3b
000012 PSSetShader(pPixelShader:0x00000000B77DCF18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d80fafe6d4923649
000012 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
000012 RSSetState(pRasterizerState:0x0000000020A43AA8)
000012 OMSetBlendState(pBlendState:0x000000003B81F068, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000012 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2745010 hash=a394978d
000012 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2745010 hash=a394978d
000012 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x000000018A8F6490 hash=92fd24e2
000012 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       2: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000012 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F118)
       2: handle=0x0000000020A438E8
000012 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x0000000041B62750 resource=0x00000000A37D9AD0 hash=c2d0fcef
000012 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F118)
       1: handle=0x00000000208B2B28
000012 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000012 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000012 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000012 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000012 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A438E8
000012 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000012 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000012 IASetIndexBuffer(pIndexBuffer:0x000000002084F490, Format:57, Offset:0) hash=fa37ed20
000012 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000012 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000013 IASetInputLayout(pInputLayout:0x000000017449F8E8)
000013 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
000013 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
000013 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000013 Map(pResource:0x00000001B7AAE8D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EFE0) hash=ddc72cc6
000013 Unmap(pResource:0x00000001B7AAE8D0, Subresource:0) hash=ddc72cc6
000013 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0B0)
       0: resource=0x00000001B7AAE8D0 hash=ddc72cc6
000013 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000013 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000013 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000013 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000013 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000013 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000013 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000014 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EE80)
000014 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EDE0, pDepthStencilView:0x0000000085B03648)
       0: view=0x0000000085499A88 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000014 RSSetScissorRects(NumRects:1, pRects:0x000000002556EDD0)
000014 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EF50, ppDepthStencilView:0x000000002556EF90)
       0: view=0x0000000085499A88 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000014 ClearRenderTargetView(pRenderTargetView:0x0000000085499A88, ColorRGBA:0x000000002556F030)
       : view=0x0000000085499A88 resource=0x0000000020D67610 hash=52f41a46
000014 ClearDepthStencilView(pDepthStencilView:0x0000000085B03648, ClearFlags:1, Depth:0.000000, Stencil:0)
       : view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000014 IASetInputLayout(pInputLayout:0x000000017449FF28)
000014 VSSetShader(pVertexShader:0x00000000B7415218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=062848616caf4364
000014 PSSetShader(pPixelShader:0x00000001B6FE8318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=209c8b6edfc6fa3d
000014 OMSetDepthStencilState(pDepthStencilState:0x000000003B81EB28, StencilRef:0)
000014 RSSetState(pRasterizerState:0x000000003B81F4A8)
000014 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D2749410 hash=a394978d
000014 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2749410 hash=a394978d
000014 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC760610 hash=358d62cb
000014 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000014 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4C0F90 hash=0c8934aa
000014 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC4C0F90 hash=0c8934aa
000014 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000000B7D13890 resource=0x000000004112D790 hash=d409f9f0
000014 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A441A8
000014 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000014 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000014 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F060)
       0: resource=0x00000000206295D0 hash=372cb03d
000014 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000014 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000014 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000015 IASetInputLayout(pInputLayout:0x000000017449FFE8)
000015 VSSetShader(pVertexShader:0x00000001B6FE8558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cd77b9d9452fbbb8
000015 PSSetShader(pPixelShader:0x00000001B6FE8418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ead30b587182407
000015 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000004122E650 hash=0c8934aa
000015 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC760610 hash=358d62cb
000015 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000001397583D0 hash=7b3d89fb
000015 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x0000000139759750 hash=ddc72cc6
000015 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A8A10 hash=0c8934aa
000015 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x0000000124775DD0 resource=0x000000013975D6D0 hash=24f2ceca
000015 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001247768D0 resource=0x000000013975D490 hash=657ad0c6
000015 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x00000000A3B35E50 resource=0x0000000041C8E050 hash=38ad33ce hash_contamination=UpdateSubresource,
000015 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001E532A390 resource=0x00000001E543ED90 hash=854ad19a
000015 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       2: view=0x00000001E538AB50 resource=0x0000000139755810 hash=f21891e3
000015 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F030)
       1: handle=0x0000000020A441A8
000015 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F030)
       2: handle=0x0000000020A441A8
000015 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000015 IASetIndexBuffer(pIndexBuffer:0x0000000139758C90, Format:57, Offset:0) hash=c87b75f7
000015 DrawIndexed(IndexCount:96000, StartIndexLocation:0, BaseVertexLocation:0)
000015 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000016 IASetInputLayout(pInputLayout:0x00000001744A00E8)
000016 VSSetShader(pVertexShader:0x00000000B74155D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=56abaa3456bdbea2
000016 PSSetShader(pPixelShader:0x00000000B77DC958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ffbc840f0f426ff2
000016 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
000016 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000016 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000013975DF90 hash=ddc72cc6
000016 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000016 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x00000000A37E7A10 hash=ddc72cc6
000016 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A3D90 hash=0c8934aa
000016 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000008DF51F90 resource=0x00000000A37E6F10 hash=03e32dd2
000016 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x000000008DF520D0 resource=0x00000000A37E6CD0 hash=0c1e82e5
000016 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000018A2F5C10 resource=0x00000000CEE91C10 hash=2691ca7d
000016 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000016 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000016 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000016 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000017 IASetInputLayout(pInputLayout:0x00000001744A01A8)
000017 PSSetShader(pPixelShader:0x00000000B77DCA58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4a5b42ad2e636855
000017 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000017 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000A37E5FD0 hash=fa5a28d4
000017 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001AC760610 hash=358d62cb
000017 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4BA8D0 hash=0c8934aa
000017 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000017 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000017 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000018 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EEF0, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085499A88 resource=0x0000000020D67610 hash=52f41a46
000018 RSSetScissorRects(NumRects:1, pRects:0x000000002556EEE0)
000018 IASetInputLayout(pInputLayout:0x00000001744A02A8)
000018 VSSetShader(pVertexShader:0x00000000B77DCE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=477c54802ef17c3b
000018 PSSetShader(pPixelShader:0x00000000B77DCF18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d80fafe6d4923649
000018 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
000018 RSSetState(pRasterizerState:0x0000000020A43AA8)
000018 OMSetBlendState(pBlendState:0x000000003B81F068, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000018 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2749410 hash=a394978d
000018 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2749410 hash=a394978d
000018 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000CEA640D0 hash=92fd24e2
000018 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       2: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000018 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F118)
       2: handle=0x0000000020A438E8
000018 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x0000000041B62750 resource=0x00000000A37D9AD0 hash=c2d0fcef
000018 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F118)
       1: handle=0x00000000208B2B28
000018 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000018 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000018 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000018 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000018 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A438E8
000018 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000018 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000018 IASetIndexBuffer(pIndexBuffer:0x000000002084F490, Format:57, Offset:0) hash=fa37ed20
000018 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000018 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000019 IASetInputLayout(pInputLayout:0x000000017449F8E8)
000019 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
000019 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
000019 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000019 Map(pResource:0x00000001C45C9210, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EFE0) hash=ddc72cc6
000019 Unmap(pResource:0x00000001C45C9210, Subresource:0) hash=ddc72cc6
000019 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0B0)
       0: resource=0x00000001C45C9210 hash=ddc72cc6
000019 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000019 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000019 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000019 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000019 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000019 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000019 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000020 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EE80)
000020 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EDE0, pDepthStencilView:0x0000000085B03648)
       0: view=0x0000000085499BC8 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000020 RSSetScissorRects(NumRects:1, pRects:0x000000002556EDD0)
000020 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EF50, ppDepthStencilView:0x000000002556EF90)
       0: view=0x0000000085499BC8 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000020 ClearRenderTargetView(pRenderTargetView:0x0000000085499BC8, ColorRGBA:0x000000002556F030)
       : view=0x0000000085499BC8 resource=0x0000000020D67610 hash=52f41a46
000020 ClearDepthStencilView(pDepthStencilView:0x0000000085B03648, ClearFlags:1, Depth:0.000000, Stencil:0)
       : view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000020 IASetInputLayout(pInputLayout:0x000000017449FF28)
000020 VSSetShader(pVertexShader:0x00000000B7415218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=062848616caf4364
000020 PSSetShader(pPixelShader:0x00000001B6FE8318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=209c8b6edfc6fa3d
000020 OMSetDepthStencilState(pDepthStencilState:0x000000003B81EB28, StencilRef:0)
000020 RSSetState(pRasterizerState:0x000000003B81F4A8)
000020 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D2747310 hash=a394978d
000020 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2747310 hash=a394978d
000020 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC760610 hash=358d62cb
000020 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000020 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4C0F90 hash=0c8934aa
000020 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC4C0F90 hash=0c8934aa
000020 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000000B7D13890 resource=0x000000004112D790 hash=d409f9f0
000020 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A441A8
000020 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000020 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000020 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F060)
       0: resource=0x00000000206295D0 hash=372cb03d
000020 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000020 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000020 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000021 IASetInputLayout(pInputLayout:0x000000017449FFE8)
000021 VSSetShader(pVertexShader:0x00000001B6FE8558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cd77b9d9452fbbb8
000021 PSSetShader(pPixelShader:0x00000001B6FE8418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ead30b587182407
000021 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000004122E650 hash=0c8934aa
000021 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC760610 hash=358d62cb
000021 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000001397583D0 hash=7b3d89fb
000021 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x0000000139759750 hash=ddc72cc6
000021 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A8A10 hash=0c8934aa
000021 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x0000000124775DD0 resource=0x000000013975D6D0 hash=24f2ceca
000021 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001247768D0 resource=0x000000013975D490 hash=657ad0c6
000021 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x00000000A3B35E50 resource=0x0000000041C8E050 hash=38ad33ce hash_contamination=UpdateSubresource,
000021 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001E532A390 resource=0x00000001E543ED90 hash=854ad19a
000021 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       2: view=0x00000001E538AB50 resource=0x0000000139755810 hash=f21891e3
000021 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F030)
       1: handle=0x0000000020A441A8
000021 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F030)
       2: handle=0x0000000020A441A8
000021 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000021 IASetIndexBuffer(pIndexBuffer:0x0000000139758C90, Format:57, Offset:0) hash=c87b75f7
000021 DrawIndexed(IndexCount:96000, StartIndexLocation:0, BaseVertexLocation:0)
000021 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000022 IASetInputLayout(pInputLayout:0x00000001744A00E8)
000022 VSSetShader(pVertexShader:0x00000000B74155D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=56abaa3456bdbea2
000022 PSSetShader(pPixelShader:0x00000000B77DC958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ffbc840f0f426ff2
000022 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
000022 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000022 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000013975DF90 hash=ddc72cc6
000022 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000022 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x00000000A37E7A10 hash=ddc72cc6
000022 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A3D90 hash=0c8934aa
000022 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000008DF51F90 resource=0x00000000A37E6F10 hash=03e32dd2
000022 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x000000008DF520D0 resource=0x00000000A37E6CD0 hash=0c1e82e5
000022 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000018A2F5C10 resource=0x00000000CEE91C10 hash=2691ca7d
000022 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000022 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000022 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000022 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000023 IASetInputLayout(pInputLayout:0x00000001744A01A8)
000023 PSSetShader(pPixelShader:0x00000000B77DCA58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4a5b42ad2e636855
000023 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000023 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000A37E5FD0 hash=fa5a28d4
000023 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001AC760610 hash=358d62cb
000023 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4BA8D0 hash=0c8934aa
000023 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000023 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000023 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000024 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EEF0, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085499BC8 resource=0x0000000020D67610 hash=52f41a46
000024 RSSetScissorRects(NumRects:1, pRects:0x000000002556EEE0)
000024 IASetInputLayout(pInputLayout:0x00000001744A02A8)
000024 VSSetShader(pVertexShader:0x00000000B77DCE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=477c54802ef17c3b
000024 PSSetShader(pPixelShader:0x00000000B77DCF18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d80fafe6d4923649
000024 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
000024 RSSetState(pRasterizerState:0x0000000020A43AA8)
000024 OMSetBlendState(pBlendState:0x000000003B81F068, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000024 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2747310 hash=a394978d
000024 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D2747310 hash=a394978d
000024 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000CEA64310 hash=92fd24e2
000024 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       2: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000024 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F118)
       2: handle=0x0000000020A438E8
000024 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x0000000041B62750 resource=0x00000000A37D9AD0 hash=c2d0fcef
000024 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F118)
       1: handle=0x00000000208B2B28
000024 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000024 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000024 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000024 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000024 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A438E8
000024 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000024 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000024 IASetIndexBuffer(pIndexBuffer:0x000000002084F490, Format:57, Offset:0) hash=fa37ed20
000024 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000024 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000025 IASetInputLayout(pInputLayout:0x000000017449F8E8)
000025 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
000025 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
000025 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000025 Map(pResource:0x00000001CF165B50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EFE0) hash=ddc72cc6
000025 Unmap(pResource:0x00000001CF165B50, Subresource:0) hash=ddc72cc6
000025 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0B0)
       0: resource=0x00000001CF165B50 hash=ddc72cc6
000025 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000025 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000025 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000025 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000025 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000025 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000025 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000026 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EE80)
000026 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EDE0, pDepthStencilView:0x0000000085B03648)
       0: view=0x0000000085499CC8 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000026 RSSetScissorRects(NumRects:1, pRects:0x000000002556EDD0)
000026 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EF50, ppDepthStencilView:0x000000002556EF90)
       0: view=0x0000000085499CC8 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000026 ClearRenderTargetView(pRenderTargetView:0x0000000085499CC8, ColorRGBA:0x000000002556F030)
       : view=0x0000000085499CC8 resource=0x0000000020D67610 hash=52f41a46
000026 ClearDepthStencilView(pDepthStencilView:0x0000000085B03648, ClearFlags:1, Depth:0.000000, Stencil:0)
       : view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000026 IASetInputLayout(pInputLayout:0x000000017449FF28)
000026 VSSetShader(pVertexShader:0x00000000B7415218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=062848616caf4364
000026 PSSetShader(pPixelShader:0x00000001B6FE8318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=209c8b6edfc6fa3d
000026 OMSetDepthStencilState(pDepthStencilState:0x000000003B81EB28, StencilRef:0)
000026 RSSetState(pRasterizerState:0x000000003B81F4A8)
000026 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D439DA10 hash=a394978d
000026 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D439DA10 hash=a394978d
000026 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC760610 hash=358d62cb
000026 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000026 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4C0F90 hash=0c8934aa
000026 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC4C0F90 hash=0c8934aa
000026 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000000B7D13890 resource=0x000000004112D790 hash=d409f9f0
000026 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A441A8
000026 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000026 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000026 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F060)
       0: resource=0x00000000206295D0 hash=372cb03d
000026 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000026 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000026 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000027 IASetInputLayout(pInputLayout:0x000000017449FFE8)
000027 VSSetShader(pVertexShader:0x00000001B6FE8558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cd77b9d9452fbbb8
000027 PSSetShader(pPixelShader:0x00000001B6FE8418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ead30b587182407
000027 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000004122E650 hash=0c8934aa
000027 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC760610 hash=358d62cb
000027 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000001397583D0 hash=7b3d89fb
000027 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x0000000139759750 hash=ddc72cc6
000027 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A8A10 hash=0c8934aa
000027 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x0000000124775DD0 resource=0x000000013975D6D0 hash=24f2ceca
000027 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001247768D0 resource=0x000000013975D490 hash=657ad0c6
000027 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x00000000A3B35E50 resource=0x0000000041C8E050 hash=38ad33ce hash_contamination=UpdateSubresource,
000027 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001E532A390 resource=0x00000001E543ED90 hash=854ad19a
000027 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       2: view=0x00000001E538AB50 resource=0x0000000139755810 hash=f21891e3
000027 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F030)
       1: handle=0x0000000020A441A8
000027 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F030)
       2: handle=0x0000000020A441A8
000027 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000027 IASetIndexBuffer(pIndexBuffer:0x0000000139758C90, Format:57, Offset:0) hash=c87b75f7
000027 DrawIndexed(IndexCount:96000, StartIndexLocation:0, BaseVertexLocation:0)
000027 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000028 IASetInputLayout(pInputLayout:0x00000001744A00E8)
000028 VSSetShader(pVertexShader:0x00000000B74155D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=56abaa3456bdbea2
000028 PSSetShader(pPixelShader:0x00000000B77DC958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ffbc840f0f426ff2
000028 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
000028 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000028 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000013975DF90 hash=ddc72cc6
000028 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000028 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x00000000A37E7A10 hash=ddc72cc6
000028 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A3D90 hash=0c8934aa
000028 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000008DF51F90 resource=0x00000000A37E6F10 hash=03e32dd2
000028 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x000000008DF520D0 resource=0x00000000A37E6CD0 hash=0c1e82e5
000028 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000018A2F5C10 resource=0x00000000CEE91C10 hash=2691ca7d
000028 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000028 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000028 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000028 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000029 IASetInputLayout(pInputLayout:0x00000001744A01A8)
000029 PSSetShader(pPixelShader:0x00000000B77DCA58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4a5b42ad2e636855
000029 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000029 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000A37E5FD0 hash=fa5a28d4
000029 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001AC760610 hash=358d62cb
000029 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4BA8D0 hash=0c8934aa
000029 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000029 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000029 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000030 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EEF0, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085499CC8 resource=0x0000000020D67610 hash=52f41a46
000030 RSSetScissorRects(NumRects:1, pRects:0x000000002556EEE0)
000030 IASetInputLayout(pInputLayout:0x00000001744A02A8)
000030 VSSetShader(pVertexShader:0x00000000B77DCE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=477c54802ef17c3b
000030 PSSetShader(pPixelShader:0x00000000B77DCF18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d80fafe6d4923649
000030 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
000030 RSSetState(pRasterizerState:0x0000000020A43AA8)
000030 OMSetBlendState(pBlendState:0x000000003B81F068, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000030 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D439DA10 hash=a394978d
000030 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D439DA10 hash=a394978d
000030 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000CEA64550 hash=92fd24e2
000030 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       2: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000030 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F118)
       2: handle=0x0000000020A438E8
000030 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x0000000041B62750 resource=0x00000000A37D9AD0 hash=c2d0fcef
000030 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F118)
       1: handle=0x00000000208B2B28
000030 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000030 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000030 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000030 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000030 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A438E8
000030 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000030 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000030 IASetIndexBuffer(pIndexBuffer:0x000000002084F490, Format:57, Offset:0) hash=fa37ed20
000030 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000030 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000031 IASetInputLayout(pInputLayout:0x000000017449F8E8)
000031 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
000031 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
000031 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000031 Map(pResource:0x00000001D27458D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EFE0) hash=ddc72cc6
000031 Unmap(pResource:0x00000001D27458D0, Subresource:0) hash=ddc72cc6
000031 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0B0)
       0: resource=0x00000001D27458D0 hash=ddc72cc6
000031 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000031 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000031 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000031 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000031 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000031 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000031 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000032 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EE80)
000032 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EDE0, pDepthStencilView:0x0000000085B03648)
       0: view=0x0000000085499E08 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000032 RSSetScissorRects(NumRects:1, pRects:0x000000002556EDD0)
000032 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EF50, ppDepthStencilView:0x000000002556EF90)
       0: view=0x0000000085499E08 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000032 ClearRenderTargetView(pRenderTargetView:0x0000000085499E08, ColorRGBA:0x000000002556F030)
       : view=0x0000000085499E08 resource=0x0000000020D67610 hash=52f41a46
000032 ClearDepthStencilView(pDepthStencilView:0x0000000085B03648, ClearFlags:1, Depth:0.000000, Stencil:0)
       : view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000032 IASetInputLayout(pInputLayout:0x000000017449FF28)
000032 VSSetShader(pVertexShader:0x00000000B7415218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=062848616caf4364
000032 PSSetShader(pPixelShader:0x00000001B6FE8318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=209c8b6edfc6fa3d
000032 OMSetDepthStencilState(pDepthStencilState:0x000000003B81EB28, StencilRef:0)
000032 RSSetState(pRasterizerState:0x000000003B81F4A8)
000032 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D4105290 hash=a394978d
000032 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D4105290 hash=a394978d
000032 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC760610 hash=358d62cb
000032 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000032 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4C0F90 hash=0c8934aa
000032 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC4C0F90 hash=0c8934aa
000032 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000000B7D13890 resource=0x000000004112D790 hash=d409f9f0
000032 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A441A8
000032 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000032 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000032 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F060)
       0: resource=0x00000000206295D0 hash=372cb03d
000032 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000032 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000032 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000033 IASetInputLayout(pInputLayout:0x000000017449FFE8)
000033 VSSetShader(pVertexShader:0x00000001B6FE8558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cd77b9d9452fbbb8
000033 PSSetShader(pPixelShader:0x00000001B6FE8418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ead30b587182407
000033 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000004122E650 hash=0c8934aa
000033 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001AC760610 hash=358d62cb
000033 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000001397583D0 hash=7b3d89fb
000033 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x0000000139759750 hash=ddc72cc6
000033 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A8A10 hash=0c8934aa
000033 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x0000000124775DD0 resource=0x000000013975D6D0 hash=24f2ceca
000033 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001247768D0 resource=0x000000013975D490 hash=657ad0c6
000033 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x00000000A3B35E50 resource=0x0000000041C8E050 hash=38ad33ce hash_contamination=UpdateSubresource,
000033 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x00000001E532A390 resource=0x00000001E543ED90 hash=854ad19a
000033 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       2: view=0x00000001E538AB50 resource=0x0000000139755810 hash=f21891e3
000033 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F030)
       1: handle=0x0000000020A441A8
000033 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F030)
       2: handle=0x0000000020A441A8
000033 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
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000033 DrawIndexed(IndexCount:96000, StartIndexLocation:0, BaseVertexLocation:0)
000033 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000034 IASetInputLayout(pInputLayout:0x00000001744A00E8)
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000034 PSSetShader(pPixelShader:0x00000000B77DC958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ffbc840f0f426ff2
000034 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
000034 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000034 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x000000013975DF90 hash=ddc72cc6
000034 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F110, pStrides:0x000000002556F128, pOffsets:0x000000002556F118)
       0: resource=0x00000000A37E7150 hash=3fde2d76
000034 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       3: resource=0x00000000A37E7A10 hash=ddc72cc6
000034 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC1A3D90 hash=0c8934aa
000034 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
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000034 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       1: view=0x000000008DF520D0 resource=0x00000000A37E6CD0 hash=0c1e82e5
000034 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000018A2F5C10 resource=0x00000000CEE91C10 hash=2691ca7d
000034 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000034 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
000034 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000034 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000035 IASetInputLayout(pInputLayout:0x00000001744A01A8)
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000035 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000035 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000A37E5FD0 hash=fa5a28d4
000035 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
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000035 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       2: resource=0x00000001AC4BA8D0 hash=0c8934aa
000035 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000035 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
000035 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000036 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EEF0, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085499E08 resource=0x0000000020D67610 hash=52f41a46
000036 RSSetScissorRects(NumRects:1, pRects:0x000000002556EEE0)
000036 IASetInputLayout(pInputLayout:0x00000001744A02A8)
000036 VSSetShader(pVertexShader:0x00000000B77DCE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=477c54802ef17c3b
000036 PSSetShader(pPixelShader:0x00000000B77DCF18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d80fafe6d4923649
000036 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
000036 RSSetState(pRasterizerState:0x0000000020A43AA8)
000036 OMSetBlendState(pBlendState:0x000000003B81F068, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000036 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D4105290 hash=a394978d
000036 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       0: resource=0x00000001D4105290 hash=a394978d
000036 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000000CEA64750 hash=92fd24e2
000036 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       2: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
000036 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F118)
       2: handle=0x0000000020A438E8
000036 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x0000000041B62750 resource=0x00000000A37D9AD0 hash=c2d0fcef
000036 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F118)
       1: handle=0x00000000208B2B28
000036 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000036 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000036 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000036 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000036 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F030)
       0: handle=0x0000000020A438E8
000036 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF28)
       0: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000036 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000036 IASetIndexBuffer(pIndexBuffer:0x000000002084F490, Format:57, Offset:0) hash=fa37ed20
000036 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000036 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000037 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EE80)
000037 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EDE0, pDepthStencilView:0x0000000085B03648)
       0: view=0x0000000085499F08 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000037 RSSetScissorRects(NumRects:1, pRects:0x000000002556EDD0)
000037 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EF50, ppDepthStencilView:0x000000002556EF90)
       0: view=0x0000000085499F08 resource=0x0000000020D67610 hash=52f41a46
       D: view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000037 ClearRenderTargetView(pRenderTargetView:0x0000000085499F08, ColorRGBA:0x000000002556F030)
       : view=0x0000000085499F08 resource=0x0000000020D67610 hash=52f41a46
000037 ClearDepthStencilView(pDepthStencilView:0x0000000085B03648, ClearFlags:1, Depth:0.000000, Stencil:0)
       : view=0x0000000085B03648 resource=0x00000000A37D9AD0 hash=c2d0fcef
000037 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EEF0, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085499F08 resource=0x0000000020D67610 hash=52f41a46
000037 RSSetScissorRects(NumRects:1, pRects:0x000000002556EEE0)
000037 IASetInputLayout(pInputLayout:0x000000017449F8E8)
000037 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
000037 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
000037 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F0F0, SampleMask:4294967295)
000037 Map(pResource:0x00000001BA716B50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EFE0) hash=ddc72cc6
000037 Unmap(pResource:0x00000001BA716B50, Subresource:0) hash=ddc72cc6
000037 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0B0)
       0: resource=0x00000001BA716B50 hash=ddc72cc6
000037 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=e9cf8dd3
000037 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F008) hash=fa37ed20
000037 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
000037 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
000037 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F0C0, pStrides:0x000000002556F0B8, pOffsets:0x000000002556F0B0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
000037 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000037 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC10)
000038 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EEF0, pDepthStencilView:0x0000000000000000)
000038 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x0000000174186CE0 resource=0x0000000020D67610 hash=52f41a46
000038 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000B74265D0 resource=0x0000000020D67610 hash=52f41a46
000038 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000038 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001CF141790 hash=ddc72cc6
000038 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000038 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000038 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D8)
       0: resource=0x00000000205B5010 hash=06450352
000038 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EFC8)
       0: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
000038 Dispatch(ThreadGroupCountX:8, ThreadGroupCountY:8, ThreadGroupCountZ:1)
000039 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000039 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000039 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000039 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000039 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x0000000174186BE0 resource=0x0000000020D67610 hash=52f41a46
000039 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000B74266D0 resource=0x0000000020D67610 hash=52f41a46
000039 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000039 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D410EB90 hash=ddc72cc6
000039 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000039 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000039 Dispatch(ThreadGroupCountX:4, ThreadGroupCountY:4, ThreadGroupCountZ:1)
000040 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000040 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000040 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000040 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000040 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000000CE630160 resource=0x0000000020D67610 hash=52f41a46
000040 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000B74267D0 resource=0x0000000020D67610 hash=52f41a46
000040 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000040 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001C495A950 hash=ddc72cc6
000040 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000040 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000040 Dispatch(ThreadGroupCountX:2, ThreadGroupCountY:2, ThreadGroupCountZ:1)
000041 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000041 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000041 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000041 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000041 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000000CE630260 resource=0x0000000020D67610 hash=52f41a46
000041 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x0000000085560290 resource=0x0000000020D67610 hash=52f41a46
000041 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000041 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001ACF07510 hash=ddc72cc6
000041 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000041 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000041 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000042 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000042 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000042 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000042 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000042 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000000B82D6820 resource=0x0000000020D67610 hash=52f41a46
000042 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000855603D0 resource=0x0000000020D67610 hash=52f41a46
000042 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000042 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D40D9F50 hash=ddc72cc6
000042 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000042 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000042 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000043 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000043 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000043 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000043 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000043 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000001742AD220 resource=0x0000000020D67610 hash=52f41a46
000043 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000855604D0 resource=0x0000000020D67610 hash=52f41a46
000043 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000043 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001CF168FD0 hash=ddc72cc6
000043 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000043 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000043 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000044 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000044 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000044 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000044 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000044 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000001742AD320 resource=0x0000000020D67610 hash=52f41a46
000044 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000855605D0 resource=0x0000000020D67610 hash=52f41a46
000044 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000044 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D40E2050 hash=ddc72cc6
000044 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000044 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000044 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000045 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000045 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000045 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000045 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000045 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x0000000020D54620 resource=0x00000000A37D9210 hash=a25ada0e
000045 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       0: view=0x00000000B7426490 resource=0x0000000020D67610 hash=52f41a46
000045 CSSetShader(pComputeShader:0x00000000B77DD3D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3d7f98c5feaafa6d
000045 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000045 Dispatch(ThreadGroupCountX:16, ThreadGroupCountY:16, ThreadGroupCountZ:1)
000046 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000046 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000046 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x0000000041B62890 resource=0x00000000A37D9210 hash=a25ada0e
000046 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x0000000020D54720 resource=0x00000000A37D9690 hash=7a700dd4
000046 CSSetShader(pComputeShader:0x00000000B77DD518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fe404877d6b42985
000046 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000046 Dispatch(ThreadGroupCountX:27, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000047 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000047 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000047 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000047 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F0C0)
000047 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000000CE630160 resource=0x0000000020D67610 hash=52f41a46
000047 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000B74267D0 resource=0x0000000020D67610 hash=52f41a46
000047 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000047 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001D2744E10 hash=ddc72cc6
000047 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000047 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000047 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EFC8)
       0: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
000047 Dispatch(ThreadGroupCountX:2, ThreadGroupCountY:2, ThreadGroupCountZ:1)
000048 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000048 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000048 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000048 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000048 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000000CE630260 resource=0x0000000020D67610 hash=52f41a46
000048 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x0000000085560290 resource=0x0000000020D67610 hash=52f41a46
000048 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000048 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001B708AB50 hash=ddc72cc6
000048 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000048 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000048 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000049 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000049 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000049 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000049 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000049 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000000B82D6820 resource=0x0000000020D67610 hash=52f41a46
000049 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000855603D0 resource=0x0000000020D67610 hash=52f41a46
000049 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000049 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001BA94AC10 hash=ddc72cc6
000049 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000049 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000049 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000050 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000050 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000050 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000050 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000050 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000001742AD220 resource=0x0000000020D67610 hash=52f41a46
000050 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000855604D0 resource=0x0000000020D67610 hash=52f41a46
000050 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000050 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001CF165290 hash=ddc72cc6
000050 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000050 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000050 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000051 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000051 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000051 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000051 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000051 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
       0: view=0x00000001742AD320 resource=0x0000000020D67610 hash=52f41a46
000051 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
       1: view=0x00000000855605D0 resource=0x0000000020D67610 hash=52f41a46
000051 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x0000000020A43F28
000051 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F110)
       1: resource=0x00000001C45D6A90 hash=ddc72cc6
000051 CSSetShader(pComputeShader:0x00000000B77DD2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a4affbcedf36dda
000051 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
000051 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000052 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000052 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F128, pUAVInitialCounts:0x000000002556F110)
000052 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F0D8)
000052 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F118)
       0: handle=0x00000000208B2B28
000052 Unmap(pResource:0x00000000CEAB5C10, Subresource:0) hash=8f339b7b
000052 Unmap(pResource:0x00000001D410E750, Subresource:0) hash=8f339b7b
000052 Unmap(pResource:0x00000001D436B0D0, Subresource:0) hash=8f339b7b
000052 Unmap(pResource:0x00000001D2755690, Subresource:0) hash=8f339b7b
000052 Map(pResource:0x00000001AC75EBD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E5F0) hash=358d62cb
000052 Unmap(pResource:0x00000001AC75EBD0, Subresource:0) hash=358d62cb
000052 Map(pResource:0x00000001D4382D50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E5F0) hash=358d62cb
000052 Unmap(pResource:0x00000001D4382D50, Subresource:0) hash=358d62cb
000052 Map(pResource:0x00000001D43784D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E5F0) hash=358d62cb
000052 Unmap(pResource:0x00000001D43784D0, Subresource:0) hash=358d62cb
000052 Map(pResource:0x00000001CF13EE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E5F0) hash=358d62cb
000052 Unmap(pResource:0x00000001CF13EE10, Subresource:0) hash=358d62cb
000052 Map(pResource:0x00000001D4391BD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9D0) hash=0c8934aa
000052 Unmap(pResource:0x00000001D4391BD0, Subresource:0) hash=0c8934aa
000052 Map(pResource:0x00000001CF143CD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9D0) hash=0c8934aa
000052 Unmap(pResource:0x00000001CF143CD0, Subresource:0) hash=0c8934aa
000052 Map(pResource:0x00000001C4503D50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EE80) hash=fa5a28d4
000052 Unmap(pResource:0x00000001C4503D50, Subresource:0) hash=fa5a28d4
000052 Map(pResource:0x000000018B044A50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EE80) hash=fa5a28d4
000052 Unmap(pResource:0x000000018B044A50, Subresource:0) hash=fa5a28d4
000052 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E5C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000001746ACC88 resource=0x00000001AC919650 hash=415eb044
       1: view=0x00000001746ACDC8 resource=0x00000001AC919890 hash=43af44d1
000052 RSSetViewports(NumViewports:1, pViewports:0x000000002556E630)
000052 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5B0)
000052 RSSetScissorRects(NumRects:1, pRects:0x000000002556E6E0)
000052 IASetInputLayout(pInputLayout:0x00000001744A0368)
000052 VSSetShader(pVertexShader:0x00000000B77DD658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4a14afc9feef125a
000052 PSSetShader(pPixelShader:0x00000000B77DD798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=65d2d7798c1ebdcb
000052 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001AC44B4D0 resource=0x00000001AC919210 hash=415eb044
000052 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7E8)
       0: handle=0x00000000208B2B28
000052 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       1: view=0x00000001AC44B650 resource=0x00000001AC919450 hash=43af44d1
000052 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       2: view=0x00000001AC44BBD0 resource=0x00000001AC919D10 hash=51c30953
000052 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7E8)
       2: handle=0x00000000208B2B28
000052 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       3: view=0x000000002101CD50 resource=0x0000000020570250 hash=51c30953
000052 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7E8)
       3: handle=0x0000000020A438E8
000052 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234790 resource=0x00000001BA57AED0 hash=e2663239
000052 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000008550D850 hash=0c8934aa
000052 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       1: resource=0x00000001AC75EBD0 hash=358d62cb
000052 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7E8)
       4: handle=0x0000000020A438E8
000052 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       4: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000052 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E7E8)
       5: handle=0x0000000020A438E8
000052 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       5: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000052 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       6: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000052 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7E8)
       7: handle=0x0000000020A438E8
000052 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       7: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000052 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x000000002056F990 hash=9d500160
000052 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000052 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E730)
       0: resource=0x00000000206295D0 hash=372cb03d
000052 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000052 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E730)
       0: resource=0x0000000020628890 hash=372cb03d
000052 IASetIndexBuffer(pIndexBuffer:0x000000002056EC50, Format:57, Offset:0) hash=8131b23f
000052 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000052 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000053 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234D10 resource=0x00000001BA57B790 hash=e2663239
000053 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000053 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000053 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000053 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000054 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236890 resource=0x00000001BA57E350 hash=d88fca25
000054 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000013975D910 hash=0c8934aa
000054 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000054 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000054 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000054 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000055 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237E90 resource=0x00000001BA580650 hash=d88fca25
000055 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000055 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000055 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000055 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000056 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238410 resource=0x00000001BA580F10 hash=d88fca25
000056 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000056 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000056 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000056 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000057 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2386D0 resource=0x00000001BA581390 hash=d88fca25
000057 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000057 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000057 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000057 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000058 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238990 resource=0x00000001BA5817D0 hash=d88fca25
000058 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000058 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000058 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000058 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000059 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238C50 resource=0x00000001BA581C50 hash=d88fca25
000059 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000059 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000059 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000059 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000060 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238F10 resource=0x00000001BA582090 hash=d88fca25
000060 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000060 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000060 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000060 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000061 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2391D0 resource=0x00000001BA582510 hash=d88fca25
000061 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000061 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000061 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000061 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000062 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235290 resource=0x00000001BA57C050 hash=d88fca25
000062 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000062 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000062 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000062 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000063 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235550 resource=0x00000001BA57C4D0 hash=d88fca25
000063 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000063 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000063 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000063 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000064 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235810 resource=0x00000001BA57C910 hash=d88fca25
000064 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000064 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000064 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000064 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000065 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235AD0 resource=0x00000001BA57CD90 hash=d88fca25
000065 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000065 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000065 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000065 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000066 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235D90 resource=0x00000001BA57D1D0 hash=d88fca25
000066 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000066 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000066 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000066 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000067 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234A50 resource=0x00000001BA57B350 hash=d88fca25
000067 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       1: resource=0x00000001D4382D50 hash=358d62cb
000067 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       4: view=0x000000003BD6E990 resource=0x000000008598E3D0 hash=919ac717
000067 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000067 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000067 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000067 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000068 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234FD0 resource=0x00000001BA57BC10 hash=d88fca25
000068 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       1: resource=0x00000001D43784D0 hash=358d62cb
000068 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000068 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000068 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000068 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000069 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236050 resource=0x00000001BA57D650 hash=d88fca25
000069 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       1: resource=0x00000001AC75EBD0 hash=358d62cb
000069 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       4: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000069 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000069 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000069 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000069 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000070 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236310 resource=0x00000001BA57DA90 hash=d88fca25
000070 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000070 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000070 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000070 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000071 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2365D0 resource=0x00000001BA57DF10 hash=d88fca25
000071 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000071 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000071 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000071 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000072 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236B50 resource=0x00000001BA57E7D0 hash=d88fca25
000072 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000072 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000072 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000072 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000073 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236E10 resource=0x00000001BA57EC10 hash=d88fca25
000073 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000073 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000073 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000073 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000074 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2370D0 resource=0x00000001BA57F090 hash=d88fca25
000074 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000074 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000074 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000074 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000075 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237390 resource=0x00000001BA57F4D0 hash=d88fca25
000075 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000075 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000075 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000075 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000076 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237650 resource=0x00000001BA57F950 hash=d88fca25
000076 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000076 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000076 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000076 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000077 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237910 resource=0x00000001BA57FD90 hash=d88fca25
000077 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000077 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000077 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000077 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000078 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237BD0 resource=0x00000001BA580210 hash=d88fca25
000078 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000078 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000078 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000078 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000079 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238150 resource=0x00000001BA580AD0 hash=d88fca25
000079 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000079 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000079 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000079 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000080 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2344D0 resource=0x00000001BA57AA90 hash=d88fca25
000080 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000A41114D0 hash=0c8934aa
000080 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000080 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000080 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000080 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000081 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA233F50 resource=0x00000001BA57A1D0 hash=d88fca25
000081 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000081 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000081 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000081 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000082 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234210 resource=0x00000001BA57A610 hash=e2663239
000082 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CEB2C510 hash=0c8934aa
000082 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000082 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000082 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000082 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000083 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847C50 resource=0x00000001BA6FCDD0 hash=e2663239
000083 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CF026C10 hash=0c8934aa
000083 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000083 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000083 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000083 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000084 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847F10 resource=0x00000001BA6FD250 hash=e2663239
000084 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x0000000020E2C210 hash=0c8934aa
000084 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000084 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000084 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000084 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000085 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8481D0 resource=0x00000001BA6FD690 hash=c5fb362b
000085 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CEB2CB90 hash=0c8934aa
000085 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000085 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000085 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000085 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000086 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA848490 resource=0x00000001BA6FDB10 hash=c5fb362b
000086 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x0000000020C56950 hash=0c8934aa
000086 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000086 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000086 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000086 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000087 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2499D0 resource=0x00000001BA6EDD50 hash=e2663239
000087 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000008550D850 hash=0c8934aa
000087 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000087 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000087 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000087 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000088 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24A790 resource=0x00000001BA6EF310 hash=d88fca25
000088 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000013975D910 hash=0c8934aa
000088 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000088 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000088 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000088 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000089 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249C90 resource=0x00000001BA6EE190 hash=d88fca25
000089 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000089 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000089 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000089 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000090 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249F50 resource=0x00000001BA6EE610 hash=d88fca25
000090 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000090 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000090 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000090 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000091 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24A210 resource=0x00000001BA6EEA50 hash=d88fca25
000091 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000091 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000091 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000091 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000092 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24A4D0 resource=0x00000001BA6EEED0 hash=d88fca25
000092 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000092 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000092 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000092 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000093 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24AA50 resource=0x00000001BA6EF790 hash=d88fca25
000093 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000093 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000093 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000093 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000094 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239490 resource=0x00000001BA582950 hash=d88fca25
000094 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000A41114D0 hash=0c8934aa
000094 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000094 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000094 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000094 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000095 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239750 resource=0x00000001BA582DD0 hash=d88fca25
000095 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000095 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000095 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000095 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000096 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239A10 resource=0x00000001BA583210 hash=d88fca25
000096 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000096 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000096 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000096 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000097 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239CD0 resource=0x00000001BA583690 hash=d88fca25
000097 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000097 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000097 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000097 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000098 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239F90 resource=0x00000001BA583AD0 hash=d88fca25
000098 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000098 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000098 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000098 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000099 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23A250 resource=0x00000001BA583F50 hash=d88fca25
000099 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000099 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000099 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000099 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000100 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23A510 resource=0x00000001BA584390 hash=d88fca25
000100 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000100 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000100 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000100 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000101 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23A7D0 resource=0x00000001BA584810 hash=d88fca25
000101 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000101 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000101 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000101 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000102 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23AA90 resource=0x00000001BA584C50 hash=d88fca25
000102 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000102 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000102 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000102 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000103 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23AD50 resource=0x00000001BA5850D0 hash=d88fca25
000103 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000103 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000103 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000103 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000104 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23B010 resource=0x00000001BA585510 hash=d88fca25
000104 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000104 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000104 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000104 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000105 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23B2D0 resource=0x00000001BA585990 hash=d88fca25
000105 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000105 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000105 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000105 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000106 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23B590 resource=0x00000001BA585DD0 hash=d88fca25
000106 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000106 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000106 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000106 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000107 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23B850 resource=0x00000001BA586250 hash=d88fca25
000107 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000107 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000107 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000107 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000108 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23BB10 resource=0x00000001BA586690 hash=d88fca25
000108 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000108 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000108 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000108 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000109 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23BDD0 resource=0x00000001BA586B10 hash=d88fca25
000109 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000109 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000109 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000109 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000110 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23C090 resource=0x00000001BA586F50 hash=d88fca25
000110 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000110 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000110 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000110 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000111 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23C350 resource=0x00000001BA5873D0 hash=d88fca25
000111 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000111 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000111 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000111 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000112 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23C610 resource=0x00000001BA587810 hash=d88fca25
000112 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000112 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000112 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000112 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000113 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23C8D0 resource=0x00000001BA587C90 hash=d88fca25
000113 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000113 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000113 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000113 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000114 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23CB90 resource=0x00000001BA5880D0 hash=d88fca25
000114 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000013975D910 hash=0c8934aa
000114 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000114 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000114 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000114 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000115 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23CE50 resource=0x00000001BA588550 hash=d88fca25
000115 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000115 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000115 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000115 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000116 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23D110 resource=0x00000001BA588990 hash=d88fca25
000116 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000116 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000116 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000116 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000117 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23D3D0 resource=0x00000001BA588E10 hash=d88fca25
000117 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000117 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000117 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000117 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000118 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23D690 resource=0x00000001BA589250 hash=d88fca25
000118 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000118 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000118 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000118 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000119 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23D950 resource=0x00000001BA5896D0 hash=d88fca25
000119 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000119 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000119 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000119 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000120 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23DC10 resource=0x00000001BA589B10 hash=d88fca25
000120 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000120 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000120 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000120 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000121 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23DED0 resource=0x00000001BA589F90 hash=d88fca25
000121 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000121 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000121 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000121 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000122 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23E190 resource=0x00000001BA58A3D0 hash=d88fca25
000122 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000122 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000122 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000122 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000123 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23E450 resource=0x00000001BA58A850 hash=d88fca25
000123 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000123 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000123 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000123 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000124 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23E710 resource=0x00000001BA58AC90 hash=d88fca25
000124 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000124 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000124 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000124 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000125 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23E9D0 resource=0x00000001BA58B110 hash=d88fca25
000125 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000125 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000125 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000125 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000126 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23EC90 resource=0x00000001BA58B550 hash=d88fca25
000126 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000126 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000126 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000126 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000127 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23EF50 resource=0x00000001BA58B9D0 hash=d88fca25
000127 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000127 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000127 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000127 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000128 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23F210 resource=0x00000001BA58BE10 hash=d88fca25
000128 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000128 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000128 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000128 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000129 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23F4D0 resource=0x00000001BA58C290 hash=d88fca25
000129 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000129 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000129 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000129 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000130 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23F790 resource=0x00000001BA58C6D0 hash=d88fca25
000130 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000130 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000130 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000130 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000131 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23FA50 resource=0x00000001BA58CB50 hash=d88fca25
000131 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000131 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000131 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000131 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000132 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23FD10 resource=0x00000001BA58CF90 hash=d88fca25
000132 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000132 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000132 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000132 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000133 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23FFD0 resource=0x00000001BA58D410 hash=d88fca25
000133 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000133 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000133 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000133 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000134 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240290 resource=0x00000001BA58D850 hash=d88fca25
000134 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000134 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000134 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000134 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000135 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240550 resource=0x00000001BA58DCD0 hash=d88fca25
000135 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000135 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000135 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000135 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000136 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240810 resource=0x00000001BA58E110 hash=d88fca25
000136 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000136 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000136 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000136 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000137 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240AD0 resource=0x00000001BA58E590 hash=d88fca25
000137 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000137 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000137 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000137 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000138 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240D90 resource=0x00000001BA58E9D0 hash=d88fca25
000138 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000138 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000138 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000138 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000139 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241050 resource=0x00000001BA58EE50 hash=d88fca25
000139 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000139 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000139 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000139 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000140 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241310 resource=0x00000001BA58F290 hash=d88fca25
000140 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000140 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000140 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000140 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000141 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2415D0 resource=0x00000001BA58F710 hash=d88fca25
000141 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000141 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000141 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000141 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000142 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241890 resource=0x00000001BA58FB50 hash=d88fca25
000142 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000142 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000142 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000142 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000143 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241B50 resource=0x00000001BA58FFD0 hash=d88fca25
000143 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000143 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000143 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000143 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000144 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241E10 resource=0x00000001BA590410 hash=d88fca25
000144 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000144 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000144 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000144 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000145 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2420D0 resource=0x00000001BA590890 hash=d88fca25
000145 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000145 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000145 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000145 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000146 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242390 resource=0x00000001BA590CD0 hash=d88fca25
000146 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000146 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000146 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000146 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000147 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242650 resource=0x00000001BA591150 hash=d88fca25
000147 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000147 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000147 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000147 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000148 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242910 resource=0x00000001BA591590 hash=d88fca25
000148 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000148 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000148 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000148 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000149 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242BD0 resource=0x00000001BA591A10 hash=d88fca25
000149 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000149 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000149 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000149 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000150 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242E90 resource=0x00000001BA591E50 hash=d88fca25
000150 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000150 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000150 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000150 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000151 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243150 resource=0x00000001BA5922D0 hash=d88fca25
000151 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000151 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000151 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000151 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000152 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243410 resource=0x00000001BA592710 hash=d88fca25
000152 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000152 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000152 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000152 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000153 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2436D0 resource=0x00000001BA6E3FD0 hash=d88fca25
000153 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000153 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000153 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000153 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000154 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243990 resource=0x00000001BA6E4410 hash=d88fca25
000154 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000154 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000154 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000154 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000155 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243C50 resource=0x00000001BA6E4890 hash=d88fca25
000155 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000155 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000155 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000155 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000156 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243F10 resource=0x00000001BA6E4CD0 hash=d88fca25
000156 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000156 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000156 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000156 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000157 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2441D0 resource=0x00000001BA6E5150 hash=d88fca25
000157 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000157 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000157 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000157 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000158 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244490 resource=0x00000001BA6E5590 hash=d88fca25
000158 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000158 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000158 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000158 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000159 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244750 resource=0x00000001BA6E5A10 hash=d88fca25
000159 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000159 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000159 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000159 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000160 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244A10 resource=0x00000001BA6E5E50 hash=d88fca25
000160 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000160 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000160 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000160 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000161 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244CD0 resource=0x00000001BA6E62D0 hash=d88fca25
000161 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000161 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000161 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000161 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000162 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244F90 resource=0x00000001BA6E6710 hash=d88fca25
000162 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000162 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000162 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000162 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000163 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA245250 resource=0x00000001BA6E6B90 hash=d88fca25
000163 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000163 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000163 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000163 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000164 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA245510 resource=0x00000001BA6E6FD0 hash=d88fca25
000164 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000164 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000164 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000164 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000165 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2457D0 resource=0x00000001BA6E7450 hash=d88fca25
000165 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000165 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000165 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000165 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000166 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA245A90 resource=0x00000001BA6E7890 hash=d88fca25
000166 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000166 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000166 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000166 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000167 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA245D50 resource=0x00000001BA6E7D10 hash=d88fca25
000167 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000167 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000167 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000167 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000168 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246010 resource=0x00000001BA6E8150 hash=d88fca25
000168 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000168 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000168 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000168 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000169 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2462D0 resource=0x00000001BA6E85D0 hash=d88fca25
000169 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000169 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000169 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000169 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000170 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246590 resource=0x00000001BA6E8A10 hash=d88fca25
000170 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000170 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000170 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000170 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000171 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246850 resource=0x00000001BA6E8E90 hash=d88fca25
000171 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000171 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000171 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000171 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000172 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246B10 resource=0x00000001BA6E92D0 hash=d88fca25
000172 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000172 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000172 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000172 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000173 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246DD0 resource=0x00000001BA6E9750 hash=d88fca25
000173 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000173 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000173 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000173 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000174 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247090 resource=0x00000001BA6E9B90 hash=d88fca25
000174 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000174 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000174 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000174 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000175 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247350 resource=0x00000001BA6EA010 hash=d88fca25
000175 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000175 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000175 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000175 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000176 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247610 resource=0x00000001BA6EA450 hash=d88fca25
000176 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000176 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000176 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000176 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000177 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2478D0 resource=0x00000001BA6EA8D0 hash=d88fca25
000177 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000177 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000177 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000177 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000178 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247B90 resource=0x00000001BA6EAD10 hash=d88fca25
000178 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000178 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000178 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000178 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000179 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247E50 resource=0x00000001BA6EB190 hash=d88fca25
000179 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000179 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000179 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000179 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000180 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248110 resource=0x00000001BA6EB5D0 hash=d88fca25
000180 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000180 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000180 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000180 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000181 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2483D0 resource=0x00000001BA6EBA50 hash=d88fca25
000181 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000181 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000181 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000181 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000182 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248690 resource=0x00000001BA6EBE90 hash=d88fca25
000182 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000182 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000182 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000182 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000183 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248950 resource=0x00000001BA6EC310 hash=d88fca25
000183 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000183 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000183 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000183 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000184 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248C10 resource=0x00000001BA6EC750 hash=d88fca25
000184 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000184 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000184 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000184 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000185 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248ED0 resource=0x00000001BA6ECBD0 hash=d88fca25
000185 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000185 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000185 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000185 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000186 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249190 resource=0x00000001BA6ED010 hash=d88fca25
000186 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000186 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000186 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000186 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000187 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249450 resource=0x00000001BA6ED490 hash=d88fca25
000187 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000187 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000187 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000187 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000188 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249710 resource=0x00000001BA6ED8D0 hash=d88fca25
000188 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000188 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000188 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000188 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000189 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C4485650 resource=0x00000001B4564A90 hash=e2663239
000189 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CF026C10 hash=0c8934aa
000189 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000189 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000189 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000189 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000190 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C44887D0 resource=0x00000001D410DC50 hash=c5fb362b
000190 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CE95EC10 hash=0c8934aa
000190 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000190 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000190 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000190 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000191 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C4485E90 resource=0x00000001B455B810 hash=c5fb362b
000191 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x0000000020C56950 hash=0c8934aa
000191 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000191 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000191 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000191 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000192 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C4485BD0 resource=0x00000001B455AD10 hash=c5fb362b
000192 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CEB2CB90 hash=0c8934aa
000192 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000192 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000192 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000192 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000193 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C4485910 resource=0x00000001B4565590 hash=e2663239
000193 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x0000000020E2C210 hash=0c8934aa
000193 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000193 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000193 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000193 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000194 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24C890 resource=0x00000001BA6F2790 hash=e2663239
000194 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000018B02C950 hash=0c8934aa
000194 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000194 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000194 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000194 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000195 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24D650 resource=0x00000001BA6F3D90 hash=e2663239
000195 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000195 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000195 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000195 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000196 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843A50 resource=0x00000001BA6F64D0 hash=e2663239
000196 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000196 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000196 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000196 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000197 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844810 resource=0x00000001BA6F7AD0 hash=e2663239
000197 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000197 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000197 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000197 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000198 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844AD0 resource=0x00000001BA6F7F10 hash=e2663239
000198 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000198 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000198 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000198 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000199 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844D90 resource=0x00000001BA6F8390 hash=e2663239
000199 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000199 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000199 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000199 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000200 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845050 resource=0x00000001BA6F87D0 hash=e2663239
000200 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000200 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000200 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000200 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000201 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845310 resource=0x00000001BA6F8C50 hash=e2663239
000201 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000201 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000201 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000201 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000202 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8455D0 resource=0x00000001BA6F9090 hash=e2663239
000202 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000202 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000202 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000202 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000203 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845890 resource=0x00000001BA6F9510 hash=e2663239
000203 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000203 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000203 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000203 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000204 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845B50 resource=0x00000001BA6F9950 hash=e2663239
000204 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000204 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000204 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000204 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000205 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845E10 resource=0x00000001BA6F9DD0 hash=e2663239
000205 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000205 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000205 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000205 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000206 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8460D0 resource=0x00000001BA6FA210 hash=e2663239
000206 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000206 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000206 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000206 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000207 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846390 resource=0x00000001BA6FA690 hash=e2663239
000207 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000207 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000207 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000207 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000208 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846650 resource=0x00000001BA6FAAD0 hash=e2663239
000208 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000208 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000208 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000208 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000209 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846910 resource=0x00000001BA6FAF50 hash=e2663239
000209 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000209 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000209 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000209 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000210 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846BD0 resource=0x00000001BA6FB390 hash=e2663239
000210 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000210 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000210 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000210 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000211 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846E90 resource=0x00000001BA6FB810 hash=e2663239
000211 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000211 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000211 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000211 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000212 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847150 resource=0x00000001BA6FBC50 hash=e2663239
000212 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000212 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000212 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000212 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000213 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847410 resource=0x00000001BA6FC0D0 hash=e2663239
000213 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000213 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000213 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000213 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000214 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8476D0 resource=0x00000001BA6FC510 hash=e2663239
000214 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000214 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000214 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000214 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000215 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847990 resource=0x00000001BA6FC990 hash=e2663239
000215 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000215 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000215 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000215 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000216 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24AFD0 resource=0x00000001BA6F0050 hash=e2663239
000216 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000216 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000216 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000216 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000217 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24B290 resource=0x00000001BA6F0490 hash=e2663239
000217 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000217 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000217 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000217 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000218 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24B550 resource=0x00000001BA6F0910 hash=e2663239
000218 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000218 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000218 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000218 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000219 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24B810 resource=0x00000001BA6F0D50 hash=e2663239
000219 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000219 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000219 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000219 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000220 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24BAD0 resource=0x00000001BA6F11D0 hash=e2663239
000220 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000220 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000220 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000220 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000221 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24BD90 resource=0x00000001BA6F1610 hash=e2663239
000221 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000221 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000221 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000221 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000222 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24C050 resource=0x00000001BA6F1A90 hash=e2663239
000222 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000222 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000222 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000222 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000223 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24C310 resource=0x00000001BA6F1ED0 hash=e2663239
000223 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000223 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000223 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000223 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000224 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24C5D0 resource=0x00000001BA6F2350 hash=e2663239
000224 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000224 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000224 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000224 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000225 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24CB50 resource=0x00000001BA6F2C10 hash=e2663239
000225 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000225 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000225 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000225 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000226 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24AD10 resource=0x00000001BA6EFBD0 hash=e2663239
000226 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000226 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000226 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000226 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000227 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24CE10 resource=0x00000001BA6F3050 hash=e2663239
000227 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000227 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000227 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000227 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000228 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24D0D0 resource=0x00000001BA6F34D0 hash=e2663239
000228 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000228 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000228 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000228 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000229 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24D390 resource=0x00000001BA6F3910 hash=e2663239
000229 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000229 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000229 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000229 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000230 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24D910 resource=0x00000001BA6F41D0 hash=e2663239
000230 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000230 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000230 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000230 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000231 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24DBD0 resource=0x00000001BA6F4650 hash=e2663239
000231 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000231 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000231 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000231 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000232 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8429D0 resource=0x00000001BA6F4A90 hash=e2663239
000232 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000232 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000232 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000232 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000233 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA842C90 resource=0x00000001BA6F4F10 hash=e2663239
000233 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000233 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000233 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000233 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000234 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA842F50 resource=0x00000001BA6F5350 hash=e2663239
000234 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000234 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000234 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000234 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000235 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843210 resource=0x00000001BA6F57D0 hash=e2663239
000235 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000235 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000235 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000235 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000236 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8434D0 resource=0x00000001BA6F5C10 hash=e2663239
000236 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000236 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000236 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000236 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000237 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843790 resource=0x00000001BA6F6090 hash=e2663239
000237 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000237 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000237 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000237 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000238 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843D10 resource=0x00000001BA6F6950 hash=e2663239
000238 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000238 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000238 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000238 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000239 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843FD0 resource=0x00000001BA6F6D90 hash=e2663239
000239 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000239 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000239 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000239 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000240 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844290 resource=0x00000001BA6F7210 hash=e2663239
000240 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000240 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000240 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000240 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000241 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844550 resource=0x00000001BA6F7650 hash=e2663239
000241 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000241 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000241 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000241 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000242 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
000242 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
000242 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
000242 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
000242 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E660)
000242 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E660)
000242 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E5C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000001746ACB88 resource=0x00000001AC919210 hash=415eb044
       1: view=0x00000001746AC948 resource=0x00000001AC919450 hash=43af44d1
000242 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5B0)
000242 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001AC44B790 resource=0x00000001AC919650 hash=415eb044
000242 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       1: view=0x00000001AC44B910 resource=0x00000001AC919890 hash=43af44d1
000242 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234790 resource=0x00000001BA57AED0 hash=e2663239
000242 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000008550D850 hash=0c8934aa
000242 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       4: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000242 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       5: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000242 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       6: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000242 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       7: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000242 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000242 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000242 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000242 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000243 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234D10 resource=0x00000001BA57B790 hash=e2663239
000243 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000243 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000243 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000243 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000244 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236890 resource=0x00000001BA57E350 hash=d88fca25
000244 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000013975D910 hash=0c8934aa
000244 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000244 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000244 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000244 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000245 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237E90 resource=0x00000001BA580650 hash=d88fca25
000245 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000245 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000245 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000245 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000246 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238410 resource=0x00000001BA580F10 hash=d88fca25
000246 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000246 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000246 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000246 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000247 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2386D0 resource=0x00000001BA581390 hash=d88fca25
000247 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000247 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000247 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000247 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000248 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238990 resource=0x00000001BA5817D0 hash=d88fca25
000248 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000248 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000248 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000248 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000249 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238C50 resource=0x00000001BA581C50 hash=d88fca25
000249 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000249 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000249 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000249 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000250 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238F10 resource=0x00000001BA582090 hash=d88fca25
000250 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000250 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000250 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000250 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000251 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2391D0 resource=0x00000001BA582510 hash=d88fca25
000251 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000251 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000251 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000251 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000252 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235290 resource=0x00000001BA57C050 hash=d88fca25
000252 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000252 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000252 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000252 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000253 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235550 resource=0x00000001BA57C4D0 hash=d88fca25
000253 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000253 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000253 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000253 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000254 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235810 resource=0x00000001BA57C910 hash=d88fca25
000254 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000254 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000254 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000254 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000255 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235AD0 resource=0x00000001BA57CD90 hash=d88fca25
000255 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000255 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000255 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000255 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000256 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA235D90 resource=0x00000001BA57D1D0 hash=d88fca25
000256 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000256 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000256 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000256 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000257 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234A50 resource=0x00000001BA57B350 hash=d88fca25
000257 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       1: resource=0x00000001D4382D50 hash=358d62cb
000257 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       4: view=0x000000003BD6E990 resource=0x000000008598E3D0 hash=919ac717
000257 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000257 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000257 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000257 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000258 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234FD0 resource=0x00000001BA57BC10 hash=d88fca25
000258 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       1: resource=0x00000001D43784D0 hash=358d62cb
000258 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000258 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000258 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000258 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000259 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236050 resource=0x00000001BA57D650 hash=d88fca25
000259 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       1: resource=0x00000001AC75EBD0 hash=358d62cb
000259 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       4: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
000259 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000259 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000259 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000259 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000260 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236310 resource=0x00000001BA57DA90 hash=d88fca25
000260 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000260 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000260 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000260 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000261 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2365D0 resource=0x00000001BA57DF10 hash=d88fca25
000261 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000261 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000261 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000261 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000262 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236B50 resource=0x00000001BA57E7D0 hash=d88fca25
000262 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000262 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000262 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000262 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000263 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA236E10 resource=0x00000001BA57EC10 hash=d88fca25
000263 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000263 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000263 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000263 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000264 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2370D0 resource=0x00000001BA57F090 hash=d88fca25
000264 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000264 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000264 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000264 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000265 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237390 resource=0x00000001BA57F4D0 hash=d88fca25
000265 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000265 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000265 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000265 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000266 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237650 resource=0x00000001BA57F950 hash=d88fca25
000266 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000266 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000266 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000266 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000267 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237910 resource=0x00000001BA57FD90 hash=d88fca25
000267 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000267 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000267 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000267 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000268 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA237BD0 resource=0x00000001BA580210 hash=d88fca25
000268 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000268 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000268 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000268 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000269 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA238150 resource=0x00000001BA580AD0 hash=d88fca25
000269 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000269 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000269 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000269 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000270 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2344D0 resource=0x00000001BA57AA90 hash=d88fca25
000270 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000A41114D0 hash=0c8934aa
000270 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000270 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000270 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000270 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000271 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA233F50 resource=0x00000001BA57A1D0 hash=d88fca25
000271 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000271 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000271 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000271 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000272 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA234210 resource=0x00000001BA57A610 hash=e2663239
000272 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CEB2C510 hash=0c8934aa
000272 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000272 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000272 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000272 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000273 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847C50 resource=0x00000001BA6FCDD0 hash=e2663239
000273 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CF026C10 hash=0c8934aa
000273 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000273 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000273 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000273 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000274 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847F10 resource=0x00000001BA6FD250 hash=e2663239
000274 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x0000000020E2C210 hash=0c8934aa
000274 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000274 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000274 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000274 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000275 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8481D0 resource=0x00000001BA6FD690 hash=c5fb362b
000275 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CEB2CB90 hash=0c8934aa
000275 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000275 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000275 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000275 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000276 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA848490 resource=0x00000001BA6FDB10 hash=c5fb362b
000276 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x0000000020C56950 hash=0c8934aa
000276 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000276 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000276 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000276 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000277 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2499D0 resource=0x00000001BA6EDD50 hash=e2663239
000277 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000008550D850 hash=0c8934aa
000277 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000277 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000277 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000277 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000278 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24A790 resource=0x00000001BA6EF310 hash=d88fca25
000278 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000013975D910 hash=0c8934aa
000278 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000278 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000278 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000278 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000279 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249C90 resource=0x00000001BA6EE190 hash=d88fca25
000279 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000279 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000279 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000279 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000280 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249F50 resource=0x00000001BA6EE610 hash=d88fca25
000280 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000280 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000280 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000280 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000281 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24A210 resource=0x00000001BA6EEA50 hash=d88fca25
000281 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000281 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000281 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000281 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000282 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24A4D0 resource=0x00000001BA6EEED0 hash=d88fca25
000282 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000282 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000282 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000282 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000283 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24AA50 resource=0x00000001BA6EF790 hash=d88fca25
000283 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000283 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000283 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000283 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000284 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239490 resource=0x00000001BA582950 hash=d88fca25
000284 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000A41114D0 hash=0c8934aa
000284 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000284 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000284 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000284 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000285 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239750 resource=0x00000001BA582DD0 hash=d88fca25
000285 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000285 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000285 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000285 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000286 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239A10 resource=0x00000001BA583210 hash=d88fca25
000286 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000286 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000286 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000286 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000287 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239CD0 resource=0x00000001BA583690 hash=d88fca25
000287 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000287 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000287 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000287 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000288 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA239F90 resource=0x00000001BA583AD0 hash=d88fca25
000288 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000288 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000288 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000288 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000289 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23A250 resource=0x00000001BA583F50 hash=d88fca25
000289 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000289 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000289 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000289 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000290 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23A510 resource=0x00000001BA584390 hash=d88fca25
000290 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000290 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000290 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000290 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000291 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23A7D0 resource=0x00000001BA584810 hash=d88fca25
000291 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000291 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000291 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000291 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000292 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23AA90 resource=0x00000001BA584C50 hash=d88fca25
000292 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000292 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000292 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000292 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000293 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23AD50 resource=0x00000001BA5850D0 hash=d88fca25
000293 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000293 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000293 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000293 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000294 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23B010 resource=0x00000001BA585510 hash=d88fca25
000294 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000294 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000294 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000294 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000295 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23B2D0 resource=0x00000001BA585990 hash=d88fca25
000295 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000295 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000295 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000295 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000296 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23B590 resource=0x00000001BA585DD0 hash=d88fca25
000296 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000296 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000296 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000296 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000297 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23B850 resource=0x00000001BA586250 hash=d88fca25
000297 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000297 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000297 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000297 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000298 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23BB10 resource=0x00000001BA586690 hash=d88fca25
000298 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000298 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000298 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000298 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000299 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23BDD0 resource=0x00000001BA586B10 hash=d88fca25
000299 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000299 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000299 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000299 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000300 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23C090 resource=0x00000001BA586F50 hash=d88fca25
000300 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000300 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000300 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000300 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000301 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23C350 resource=0x00000001BA5873D0 hash=d88fca25
000301 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000301 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000301 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000301 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000302 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23C610 resource=0x00000001BA587810 hash=d88fca25
000302 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000302 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000302 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000302 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000303 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23C8D0 resource=0x00000001BA587C90 hash=d88fca25
000303 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000303 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000303 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000303 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000304 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23CB90 resource=0x00000001BA5880D0 hash=d88fca25
000304 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000013975D910 hash=0c8934aa
000304 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000304 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000304 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000304 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000305 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23CE50 resource=0x00000001BA588550 hash=d88fca25
000305 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000305 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000305 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000305 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000306 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23D110 resource=0x00000001BA588990 hash=d88fca25
000306 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000306 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000306 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000306 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000307 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23D3D0 resource=0x00000001BA588E10 hash=d88fca25
000307 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000307 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000307 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000307 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000308 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23D690 resource=0x00000001BA589250 hash=d88fca25
000308 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000308 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000308 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000308 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000309 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23D950 resource=0x00000001BA5896D0 hash=d88fca25
000309 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000309 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000309 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000309 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000310 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23DC10 resource=0x00000001BA589B10 hash=d88fca25
000310 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000310 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000310 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000310 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000311 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23DED0 resource=0x00000001BA589F90 hash=d88fca25
000311 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000311 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000311 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000311 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000312 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23E190 resource=0x00000001BA58A3D0 hash=d88fca25
000312 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000312 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000312 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000312 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000313 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23E450 resource=0x00000001BA58A850 hash=d88fca25
000313 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000313 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000313 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000313 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000314 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23E710 resource=0x00000001BA58AC90 hash=d88fca25
000314 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000314 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000314 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000314 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000315 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23E9D0 resource=0x00000001BA58B110 hash=d88fca25
000315 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000315 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000315 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000315 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000316 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23EC90 resource=0x00000001BA58B550 hash=d88fca25
000316 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000316 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000316 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000316 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000317 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23EF50 resource=0x00000001BA58B9D0 hash=d88fca25
000317 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000317 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000317 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000317 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000318 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23F210 resource=0x00000001BA58BE10 hash=d88fca25
000318 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000318 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000318 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000318 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000319 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23F4D0 resource=0x00000001BA58C290 hash=d88fca25
000319 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000319 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000319 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000319 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000320 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23F790 resource=0x00000001BA58C6D0 hash=d88fca25
000320 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000320 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000320 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000320 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000321 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23FA50 resource=0x00000001BA58CB50 hash=d88fca25
000321 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000321 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000321 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000321 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000322 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23FD10 resource=0x00000001BA58CF90 hash=d88fca25
000322 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000322 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000322 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000322 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000323 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA23FFD0 resource=0x00000001BA58D410 hash=d88fca25
000323 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000323 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000323 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000323 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000324 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240290 resource=0x00000001BA58D850 hash=d88fca25
000324 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000324 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000324 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000324 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000325 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240550 resource=0x00000001BA58DCD0 hash=d88fca25
000325 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000325 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000325 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000325 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000326 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240810 resource=0x00000001BA58E110 hash=d88fca25
000326 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000326 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000326 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000326 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000327 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240AD0 resource=0x00000001BA58E590 hash=d88fca25
000327 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000327 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000327 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000327 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000328 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA240D90 resource=0x00000001BA58E9D0 hash=d88fca25
000328 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000328 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000328 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000328 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000329 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241050 resource=0x00000001BA58EE50 hash=d88fca25
000329 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000329 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000329 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000329 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000330 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241310 resource=0x00000001BA58F290 hash=d88fca25
000330 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000330 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000330 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000330 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000331 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2415D0 resource=0x00000001BA58F710 hash=d88fca25
000331 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000331 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000331 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000331 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000332 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241890 resource=0x00000001BA58FB50 hash=d88fca25
000332 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000332 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000332 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000332 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000333 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241B50 resource=0x00000001BA58FFD0 hash=d88fca25
000333 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000333 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000333 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000333 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000334 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA241E10 resource=0x00000001BA590410 hash=d88fca25
000334 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000334 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000334 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000334 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000335 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2420D0 resource=0x00000001BA590890 hash=d88fca25
000335 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000335 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000335 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000335 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000336 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242390 resource=0x00000001BA590CD0 hash=d88fca25
000336 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000336 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000336 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000336 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000337 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242650 resource=0x00000001BA591150 hash=d88fca25
000337 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000337 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000337 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000337 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000338 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242910 resource=0x00000001BA591590 hash=d88fca25
000338 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000338 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000338 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000338 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000339 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242BD0 resource=0x00000001BA591A10 hash=d88fca25
000339 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000339 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000339 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000339 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000340 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA242E90 resource=0x00000001BA591E50 hash=d88fca25
000340 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000340 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000340 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000340 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000341 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243150 resource=0x00000001BA5922D0 hash=d88fca25
000341 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000341 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000341 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000341 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000342 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243410 resource=0x00000001BA592710 hash=d88fca25
000342 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000342 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000342 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000342 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000343 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2436D0 resource=0x00000001BA6E3FD0 hash=d88fca25
000343 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000343 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000343 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000343 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000344 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243990 resource=0x00000001BA6E4410 hash=d88fca25
000344 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000344 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000344 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000344 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000345 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243C50 resource=0x00000001BA6E4890 hash=d88fca25
000345 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000345 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000345 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000345 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000346 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA243F10 resource=0x00000001BA6E4CD0 hash=d88fca25
000346 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000346 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000346 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000346 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000347 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2441D0 resource=0x00000001BA6E5150 hash=d88fca25
000347 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000347 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000347 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000347 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000348 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244490 resource=0x00000001BA6E5590 hash=d88fca25
000348 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000348 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000348 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000348 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000349 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244750 resource=0x00000001BA6E5A10 hash=d88fca25
000349 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000349 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000349 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000349 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000350 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244A10 resource=0x00000001BA6E5E50 hash=d88fca25
000350 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000350 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000350 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000350 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000351 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244CD0 resource=0x00000001BA6E62D0 hash=d88fca25
000351 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000351 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000351 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000351 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000352 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA244F90 resource=0x00000001BA6E6710 hash=d88fca25
000352 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000352 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000352 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000352 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000353 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA245250 resource=0x00000001BA6E6B90 hash=d88fca25
000353 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000353 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000353 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000353 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000354 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA245510 resource=0x00000001BA6E6FD0 hash=d88fca25
000354 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000354 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000354 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000354 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000355 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2457D0 resource=0x00000001BA6E7450 hash=d88fca25
000355 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000355 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000355 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000355 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000356 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA245A90 resource=0x00000001BA6E7890 hash=d88fca25
000356 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000356 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000356 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000356 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000357 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA245D50 resource=0x00000001BA6E7D10 hash=d88fca25
000357 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000357 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000357 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000357 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000358 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246010 resource=0x00000001BA6E8150 hash=d88fca25
000358 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000358 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000358 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000358 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000359 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2462D0 resource=0x00000001BA6E85D0 hash=d88fca25
000359 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000359 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000359 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000359 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000360 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246590 resource=0x00000001BA6E8A10 hash=d88fca25
000360 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000360 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000360 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000360 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000361 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246850 resource=0x00000001BA6E8E90 hash=d88fca25
000361 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000361 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000361 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000361 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000362 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246B10 resource=0x00000001BA6E92D0 hash=d88fca25
000362 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000362 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000362 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000362 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000363 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA246DD0 resource=0x00000001BA6E9750 hash=d88fca25
000363 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000363 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000363 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000363 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000364 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247090 resource=0x00000001BA6E9B90 hash=d88fca25
000364 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000364 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000364 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000364 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000365 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247350 resource=0x00000001BA6EA010 hash=d88fca25
000365 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000365 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000365 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000365 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000366 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247610 resource=0x00000001BA6EA450 hash=d88fca25
000366 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000366 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000366 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000366 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000367 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2478D0 resource=0x00000001BA6EA8D0 hash=d88fca25
000367 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000367 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000367 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000367 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000368 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247B90 resource=0x00000001BA6EAD10 hash=d88fca25
000368 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000368 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000368 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000368 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000369 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA247E50 resource=0x00000001BA6EB190 hash=d88fca25
000369 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000369 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000369 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000369 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000370 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248110 resource=0x00000001BA6EB5D0 hash=d88fca25
000370 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000370 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000370 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000370 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000371 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA2483D0 resource=0x00000001BA6EBA50 hash=d88fca25
000371 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000371 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000371 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000371 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000372 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248690 resource=0x00000001BA6EBE90 hash=d88fca25
000372 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000372 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000372 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000372 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000373 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248950 resource=0x00000001BA6EC310 hash=d88fca25
000373 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000373 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000373 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000373 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000374 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248C10 resource=0x00000001BA6EC750 hash=d88fca25
000374 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000374 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000374 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000374 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000375 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA248ED0 resource=0x00000001BA6ECBD0 hash=d88fca25
000375 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000375 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000375 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000375 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000376 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249190 resource=0x00000001BA6ED010 hash=d88fca25
000376 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000376 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000376 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000376 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000377 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249450 resource=0x00000001BA6ED490 hash=d88fca25
000377 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000377 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000377 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000377 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000378 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA249710 resource=0x00000001BA6ED8D0 hash=d88fca25
000378 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000378 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000378 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000378 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000379 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C4485650 resource=0x00000001B4564A90 hash=e2663239
000379 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CF026C10 hash=0c8934aa
000379 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000379 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000379 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000379 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000380 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C44887D0 resource=0x00000001D410DC50 hash=c5fb362b
000380 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CE95EC10 hash=0c8934aa
000380 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000380 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000380 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000380 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000381 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C4485E90 resource=0x00000001B455B810 hash=c5fb362b
000381 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x0000000020C56950 hash=0c8934aa
000381 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000381 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000381 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000381 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000382 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C4485BD0 resource=0x00000001B455AD10 hash=c5fb362b
000382 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000000CEB2CB90 hash=0c8934aa
000382 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000382 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000382 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000382 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2A0)
000383 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001C4485910 resource=0x00000001B4565590 hash=e2663239
000383 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x0000000020E2C210 hash=0c8934aa
000383 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000383 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000383 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000383 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000384 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24C890 resource=0x00000001BA6F2790 hash=e2663239
000384 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x000000018B02C950 hash=0c8934aa
000384 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000384 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000384 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000384 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000385 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24D650 resource=0x00000001BA6F3D90 hash=e2663239
000385 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000385 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000385 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000385 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000386 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843A50 resource=0x00000001BA6F64D0 hash=e2663239
000386 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000386 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000386 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000386 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000387 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844810 resource=0x00000001BA6F7AD0 hash=e2663239
000387 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000387 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000387 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000387 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000388 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844AD0 resource=0x00000001BA6F7F10 hash=e2663239
000388 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000388 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000388 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000388 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000389 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844D90 resource=0x00000001BA6F8390 hash=e2663239
000389 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000389 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000389 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000389 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000390 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845050 resource=0x00000001BA6F87D0 hash=e2663239
000390 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000390 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000390 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000390 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000391 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845310 resource=0x00000001BA6F8C50 hash=e2663239
000391 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000391 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000391 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000391 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000392 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8455D0 resource=0x00000001BA6F9090 hash=e2663239
000392 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000392 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000392 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000392 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000393 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845890 resource=0x00000001BA6F9510 hash=e2663239
000393 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000393 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000393 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000393 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000394 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845B50 resource=0x00000001BA6F9950 hash=e2663239
000394 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000394 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000394 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000394 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000395 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA845E10 resource=0x00000001BA6F9DD0 hash=e2663239
000395 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000395 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000395 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000395 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000396 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8460D0 resource=0x00000001BA6FA210 hash=e2663239
000396 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000396 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000396 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000396 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000397 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846390 resource=0x00000001BA6FA690 hash=e2663239
000397 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000397 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000397 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000397 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000398 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846650 resource=0x00000001BA6FAAD0 hash=e2663239
000398 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000398 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000398 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000398 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000399 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846910 resource=0x00000001BA6FAF50 hash=e2663239
000399 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000399 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000399 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000399 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000400 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846BD0 resource=0x00000001BA6FB390 hash=e2663239
000400 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000400 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000400 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000400 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000401 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA846E90 resource=0x00000001BA6FB810 hash=e2663239
000401 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000401 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000401 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000401 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000402 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847150 resource=0x00000001BA6FBC50 hash=e2663239
000402 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000402 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000402 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000402 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000403 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847410 resource=0x00000001BA6FC0D0 hash=e2663239
000403 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000403 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000403 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000403 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000404 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8476D0 resource=0x00000001BA6FC510 hash=e2663239
000404 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000404 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000404 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000404 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000405 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA847990 resource=0x00000001BA6FC990 hash=e2663239
000405 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000405 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000405 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000405 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000406 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24AFD0 resource=0x00000001BA6F0050 hash=e2663239
000406 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000406 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000406 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000406 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000407 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24B290 resource=0x00000001BA6F0490 hash=e2663239
000407 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000407 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000407 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000407 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000408 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24B550 resource=0x00000001BA6F0910 hash=e2663239
000408 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000408 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000408 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000408 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000409 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24B810 resource=0x00000001BA6F0D50 hash=e2663239
000409 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000409 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000409 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000409 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000410 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24BAD0 resource=0x00000001BA6F11D0 hash=e2663239
000410 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000410 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000410 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000410 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000411 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24BD90 resource=0x00000001BA6F1610 hash=e2663239
000411 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000411 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000411 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000411 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000412 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24C050 resource=0x00000001BA6F1A90 hash=e2663239
000412 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000412 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000412 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000412 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000413 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24C310 resource=0x00000001BA6F1ED0 hash=e2663239
000413 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000413 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000413 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000413 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000414 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24C5D0 resource=0x00000001BA6F2350 hash=e2663239
000414 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000414 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000414 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000414 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000415 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24CB50 resource=0x00000001BA6F2C10 hash=e2663239
000415 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000415 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000415 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000415 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000416 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24AD10 resource=0x00000001BA6EFBD0 hash=e2663239
000416 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000416 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000416 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000416 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000417 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24CE10 resource=0x00000001BA6F3050 hash=e2663239
000417 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000417 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000417 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000417 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000418 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24D0D0 resource=0x00000001BA6F34D0 hash=e2663239
000418 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000418 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000418 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000418 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000419 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24D390 resource=0x00000001BA6F3910 hash=e2663239
000419 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000419 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000419 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000419 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000420 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24D910 resource=0x00000001BA6F41D0 hash=e2663239
000420 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000420 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000420 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000420 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000421 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA24DBD0 resource=0x00000001BA6F4650 hash=e2663239
000421 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000421 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000421 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000421 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000422 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8429D0 resource=0x00000001BA6F4A90 hash=e2663239
000422 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000422 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000422 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000422 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000423 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA842C90 resource=0x00000001BA6F4F10 hash=e2663239
000423 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000423 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000423 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000423 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000424 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA842F50 resource=0x00000001BA6F5350 hash=e2663239
000424 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000424 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000424 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000424 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000425 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843210 resource=0x00000001BA6F57D0 hash=e2663239
000425 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000425 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000425 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000425 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000426 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA8434D0 resource=0x00000001BA6F5C10 hash=e2663239
000426 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000426 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000426 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000426 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000427 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843790 resource=0x00000001BA6F6090 hash=e2663239
000427 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000427 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000427 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000427 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000428 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843D10 resource=0x00000001BA6F6950 hash=e2663239
000428 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000428 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000428 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000428 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000429 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA843FD0 resource=0x00000001BA6F6D90 hash=e2663239
000429 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000429 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000429 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000429 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000430 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844290 resource=0x00000001BA6F7210 hash=e2663239
000430 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000430 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000430 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000430 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000431 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA844550 resource=0x00000001BA6F7650 hash=e2663239
000431 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000431 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000431 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000431 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
000432 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
000432 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
000432 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
000432 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
000432 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E5C0, pDepthStencilView:0x0000000000000000)
000432 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E4B0, pDepthStencilView:0x0000000020716A08)
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
000432 RSSetViewports(NumViewports:1, pViewports:0x000000002556E520)
000432 RSSetScissorRects(NumRects:1, pRects:0x000000002556E4A0)
000432 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E620, ppDepthStencilView:0x000000002556E660)
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
000432 ClearDepthStencilView(pDepthStencilView:0x0000000020716A08, ClearFlags:3, Depth:0.000000, Stencil:0)
       : view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
000432 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5B0)
000432 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
000432 RSSetScissorRects(NumRects:1, pRects:0x000000002556E6E0)
000432 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
000432 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
000432 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
000432 IASetInputLayout(pInputLayout:0x00000000CEEEE068)
000432 VSSetShader(pVertexShader:0x000000008593E018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ca2e7aa892f9e0a6
000432 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000432 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000432 RSSetState(pRasterizerState:0x000000003B81F4A8)
000432 OMSetBlendState(pBlendState:0x000000003B81EF68, BlendFactor:0x000000002556E610, SampleMask:4294967295)
000432 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000432 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
000432 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001880815D0 hash=e4cc74fe
000432 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C953B5D0 hash=0c8934aa
000432 IASetIndexBuffer(pIndexBuffer:0x0000000188080F50, Format:57, Offset:0) hash=64a7459d
000432 DrawIndexed(IndexCount:17856, StartIndexLocation:0, BaseVertexLocation:0)
000433 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A276D0 hash=0c8934aa
000433 DrawIndexed(IndexCount:17856, StartIndexLocation:0, BaseVertexLocation:0)
000434 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000434 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000434 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188082DD0 hash=8fbc41aa
000434 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954BA10 hash=0c8934aa
000434 IASetIndexBuffer(pIndexBuffer:0x0000000188082750, Format:57, Offset:0) hash=d31b7b07
000434 DrawIndexed(IndexCount:8928, StartIndexLocation:0, BaseVertexLocation:0)
000435 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000435 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000435 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001880871D0 hash=7a2507eb
000435 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8503ED0 hash=0c8934aa
000435 IASetIndexBuffer(pIndexBuffer:0x0000000188086B10, Format:57, Offset:0) hash=42f2eb7e
000435 DrawIndexed(IndexCount:2490, StartIndexLocation:0, BaseVertexLocation:0)
000436 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9701250 hash=0c8934aa
000436 DrawIndexed(IndexCount:2490, StartIndexLocation:0, BaseVertexLocation:0)
000437 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000437 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000437 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188088550 hash=fc416422
000437 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951AB10 hash=0c8934aa
000437 IASetIndexBuffer(pIndexBuffer:0x0000000188087ED0, Format:57, Offset:0) hash=1bc043cf
000437 DrawIndexed(IndexCount:1245, StartIndexLocation:0, BaseVertexLocation:0)
000438 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951AD10 hash=0c8934aa
000438 DrawIndexed(IndexCount:1245, StartIndexLocation:0, BaseVertexLocation:0)
000439 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000439 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188089910 hash=c65eaf9f
000439 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A74710 hash=0c8934aa
000439 IASetIndexBuffer(pIndexBuffer:0x0000000188089290, Format:57, Offset:0) hash=9be211a5
000439 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
000440 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B4090 hash=0c8934aa
000440 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
000441 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B8250 hash=0c8934aa
000441 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
000442 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9345C10 hash=0c8934aa
000442 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
000443 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9346090 hash=0c8934aa
000443 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
000444 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C95464D0 hash=0c8934aa
000444 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
000445 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954EE90 hash=0c8934aa
000445 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
000446 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808ACD0 hash=f7eb7571
000446 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A74B90 hash=0c8934aa
000446 IASetIndexBuffer(pIndexBuffer:0x000000018808A650, Format:57, Offset:0) hash=a0148b2f
000446 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
000447 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B37D0 hash=0c8934aa
000447 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
000448 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B3A10 hash=0c8934aa
000448 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
000449 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B3E90 hash=0c8934aa
000449 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
000450 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B8D50 hash=0c8934aa
000450 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
000451 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B8F50 hash=0c8934aa
000451 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
000452 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B9190 hash=0c8934aa
000452 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
000453 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954B5D0 hash=0c8934aa
000453 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
000454 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000454 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174AF9F90 hash=37140817
000454 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCF490 hash=0c8934aa
000454 IASetIndexBuffer(pIndexBuffer:0x0000000174AF9910, Format:57, Offset:0) hash=7dee799f
000454 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000455 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000455 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000455 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189219610 hash=b7d95964
000455 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCF250 hash=0c8934aa
000455 IASetIndexBuffer(pIndexBuffer:0x0000000189218F90, Format:57, Offset:0) hash=7dee799f
000455 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000456 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000456 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000456 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174AFC6D0 hash=1c73216a
000456 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD0610 hash=0c8934aa
000456 IASetIndexBuffer(pIndexBuffer:0x0000000174AFC050, Format:57, Offset:0) hash=7dee799f
000456 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000457 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000457 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000457 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174AF7810 hash=b717f886
000457 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD01D0 hash=0c8934aa
000457 IASetIndexBuffer(pIndexBuffer:0x0000000174AF7190, Format:57, Offset:0) hash=7dee799f
000457 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000458 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000458 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000458 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174AF8BD0 hash=ff3e99f4
000458 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD03D0 hash=0c8934aa
000458 IASetIndexBuffer(pIndexBuffer:0x0000000174AF8550, Format:57, Offset:0) hash=7dee799f
000458 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000459 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000459 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000459 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000008DCAE4D0 hash=5c146564
000459 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5060290 hash=0c8934aa
000459 IASetIndexBuffer(pIndexBuffer:0x000000008DCADE10, Format:57, Offset:0) hash=70f55862
000459 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
000460 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5054410 hash=0c8934aa
000460 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
000461 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5055590 hash=0c8934aa
000461 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
000462 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5058390 hash=0c8934aa
000462 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
000463 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5059510 hash=0c8934aa
000463 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
000464 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505C310 hash=0c8934aa
000464 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
000465 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505D490 hash=0c8934aa
000465 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
000466 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000466 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000466 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001248AB510 hash=d52f3c70
000466 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504E610 hash=0c8934aa
000466 IASetIndexBuffer(pIndexBuffer:0x00000001248A03D0, Format:57, Offset:0) hash=9739fdb5
000466 DrawIndexed(IndexCount:7146, StartIndexLocation:0, BaseVertexLocation:0)
000467 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9350050 hash=0c8934aa
000467 DrawIndexed(IndexCount:7146, StartIndexLocation:0, BaseVertexLocation:0)
000468 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000468 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000468 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A40EE90 hash=09e2b8ca
000468 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9520290 hash=0c8934aa
000468 IASetIndexBuffer(pIndexBuffer:0x000000018A40E810, Format:57, Offset:0) hash=e0437c90
000468 DrawIndexed(IndexCount:3789, StartIndexLocation:0, BaseVertexLocation:0)
000469 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000469 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000469 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000CF02EF50 hash=afd48ddb
000469 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A383D0 hash=0c8934aa
000469 IASetIndexBuffer(pIndexBuffer:0x00000000CF02B210, Format:57, Offset:0) hash=02715c2a
000469 DrawIndexed(IndexCount:3570, StartIndexLocation:0, BaseVertexLocation:0)
000470 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000470 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000470 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000A40F2650 hash=1eb17cf6
000470 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E22DD0 hash=0c8934aa
000470 IASetIndexBuffer(pIndexBuffer:0x00000000A40F1FD0, Format:57, Offset:0) hash=8803ec18
000470 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
000471 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E23010 hash=0c8934aa
000471 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
000472 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E23250 hash=0c8934aa
000472 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
000473 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E23450 hash=0c8934aa
000473 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
000474 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E23690 hash=0c8934aa
000474 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
000475 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E238D0 hash=0c8934aa
000475 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
000476 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000476 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000476 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018AB92750 hash=1ca1be88
000476 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9DE7350 hash=0c8934aa
000476 IASetIndexBuffer(pIndexBuffer:0x000000018AB92090, Format:57, Offset:0) hash=33353711
000476 DrawIndexed(IndexCount:660, StartIndexLocation:0, BaseVertexLocation:0)
000477 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000477 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000477 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001248A9690 hash=e4f37f64
000477 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5063910 hash=0c8934aa
000477 IASetIndexBuffer(pIndexBuffer:0x00000001248AAA10, Format:57, Offset:0) hash=83aa426c
000477 DrawIndexed(IndexCount:7575, StartIndexLocation:0, BaseVertexLocation:0)
000478 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5063B50 hash=0c8934aa
000478 DrawIndexed(IndexCount:48, StartIndexLocation:7575, BaseVertexLocation:0)
000479 DrawIndexed(IndexCount:7575, StartIndexLocation:0, BaseVertexLocation:0)
000480 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5063910 hash=0c8934aa
000480 DrawIndexed(IndexCount:48, StartIndexLocation:7575, BaseVertexLocation:0)
000481 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000481 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000481 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188CFAB10 hash=8be6c056
000481 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FB2D0 hash=0c8934aa
000481 IASetIndexBuffer(pIndexBuffer:0x0000000188CFA490, Format:57, Offset:0) hash=e3c093c1
000481 DrawIndexed(IndexCount:6252, StartIndexLocation:0, BaseVertexLocation:0)
000482 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FBDD0 hash=0c8934aa
000482 DrawIndexed(IndexCount:6252, StartIndexLocation:0, BaseVertexLocation:0)
000483 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9546FD0 hash=0c8934aa
000483 DrawIndexed(IndexCount:6252, StartIndexLocation:0, BaseVertexLocation:0)
000484 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000484 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000484 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188CFE610 hash=86c3d33d
000484 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9852610 hash=0c8934aa
000484 IASetIndexBuffer(pIndexBuffer:0x0000000188CFDF90, Format:57, Offset:0) hash=07048ef0
000484 DrawIndexed(IndexCount:3462, StartIndexLocation:0, BaseVertexLocation:0)
000485 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000485 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000485 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188D00D90 hash=c0556e60
000485 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FAA10 hash=0c8934aa
000485 IASetIndexBuffer(pIndexBuffer:0x0000000188D00710, Format:57, Offset:0) hash=20d7b928
000485 DrawIndexed(IndexCount:6342, StartIndexLocation:0, BaseVertexLocation:0)
000486 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000486 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000486 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000A3E91750 hash=990bb991
000486 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AC1D0 hash=0c8934aa
000486 IASetIndexBuffer(pIndexBuffer:0x00000000A3E910D0, Format:57, Offset:0) hash=68c83bf3
000486 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
000487 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AD350 hash=0c8934aa
000487 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
000488 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AD590 hash=0c8934aa
000488 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
000489 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9704910 hash=0c8934aa
000489 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
000490 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C985A750 hash=0c8934aa
000490 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
000491 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A54450 hash=0c8934aa
000491 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
000492 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000492 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000492 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000A3E92D10 hash=7d314363
000492 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B88D0 hash=0c8934aa
000492 IASetIndexBuffer(pIndexBuffer:0x00000000A3E92690, Format:57, Offset:0) hash=39385f32
000492 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
000493 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B8B10 hash=0c8934aa
000493 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
000494 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9704490 hash=0c8934aa
000494 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
000495 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9705850 hash=0c8934aa
000495 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
000496 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9859A10 hash=0c8934aa
000496 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
000497 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C985AB90 hash=0c8934aa
000497 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
000498 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000498 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000498 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000A3E8EB90 hash=30fc09e5
000498 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AABD0 hash=0c8934aa
000498 IASetIndexBuffer(pIndexBuffer:0x00000000A3E8E510, Format:57, Offset:0) hash=a34f9994
000498 DrawIndexed(IndexCount:13764, StartIndexLocation:0, BaseVertexLocation:0)
000499 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C98574D0 hash=0c8934aa
000499 DrawIndexed(IndexCount:13764, StartIndexLocation:0, BaseVertexLocation:0)
000500 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000500 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000500 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000A3E90150 hash=2c38805e
000500 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85205D0 hash=0c8934aa
000500 IASetIndexBuffer(pIndexBuffer:0x00000000A3E8FAD0, Format:57, Offset:0) hash=7cec36db
000500 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000501 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91905D0 hash=0c8934aa
000501 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000502 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AE050 hash=0c8934aa
000502 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000503 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AE290 hash=0c8934aa
000503 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000504 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AE910 hash=0c8934aa
000504 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000505 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B4510 hash=0c8934aa
000505 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000506 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96FFC90 hash=0c8934aa
000506 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000507 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96FFE90 hash=0c8934aa
000507 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000508 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9700BD0 hash=0c8934aa
000508 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000509 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C985A950 hash=0c8934aa
000509 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000510 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C986BD10 hash=0c8934aa
000510 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
000511 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000511 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000511 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001397562D0 hash=a9fa7ad5
000511 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9F74590 hash=0c8934aa
000511 IASetIndexBuffer(pIndexBuffer:0x0000000139755C50, Format:57, Offset:0) hash=f41f0129
000511 DrawIndexed(IndexCount:5208, StartIndexLocation:0, BaseVertexLocation:0)
000512 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000512 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000512 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000139753DD0 hash=1c5cc200
000512 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BE3410 hash=0c8934aa
000512 IASetIndexBuffer(pIndexBuffer:0x00000001397590D0, Format:57, Offset:0) hash=2d028512
000512 DrawIndexed(IndexCount:8775, StartIndexLocation:0, BaseVertexLocation:0)
000513 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000513 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000513 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174AEC710 hash=abe71738
000513 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504A690 hash=0c8934aa
000513 IASetIndexBuffer(pIndexBuffer:0x0000000174AEC050, Format:57, Offset:0) hash=97045647
000513 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
000514 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000514 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000514 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018921BD50 hash=9395f7d9
000514 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD0850 hash=0c8934aa
000514 IASetIndexBuffer(pIndexBuffer:0x000000018921B6D0, Format:57, Offset:0) hash=7dee799f
000514 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000515 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000515 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E1DA90 hash=14f3b15d
000515 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510C890 hash=0c8934aa
000515 IASetIndexBuffer(pIndexBuffer:0x0000000174E1D3D0, Format:57, Offset:0) hash=658af0e5
000515 DrawIndexed(IndexCount:53193, StartIndexLocation:0, BaseVertexLocation:0)
000516 DrawIndexed(IndexCount:45816, StartIndexLocation:53193, BaseVertexLocation:0)
000517 DrawIndexed(IndexCount:2169, StartIndexLocation:99009, BaseVertexLocation:0)
000518 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000518 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174B050D0 hash=086675d1
000518 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD0A90 hash=0c8934aa
000518 IASetIndexBuffer(pIndexBuffer:0x0000000174B04A10, Format:57, Offset:0) hash=7dee799f
000518 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000519 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000519 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000519 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174C8E510 hash=547bf8b2
000519 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD0C90 hash=0c8934aa
000519 IASetIndexBuffer(pIndexBuffer:0x0000000174C8DE50, Format:57, Offset:0) hash=7dee799f
000519 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000520 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000520 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000520 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018921D110 hash=3e733521
000520 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD19D0 hash=0c8934aa
000520 IASetIndexBuffer(pIndexBuffer:0x000000018921CA90, Format:57, Offset:0) hash=7dee799f
000520 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000521 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000521 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000521 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174AF15D0 hash=c5233c54
000521 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD2050 hash=0c8934aa
000521 IASetIndexBuffer(pIndexBuffer:0x0000000174AF0F10, Format:57, Offset:0) hash=7dee799f
000521 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000522 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000522 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000522 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018921E4D0 hash=d8de496e
000522 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD1E10 hash=0c8934aa
000522 IASetIndexBuffer(pIndexBuffer:0x000000018921DE50, Format:57, Offset:0) hash=7dee799f
000522 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000523 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000523 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000523 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174CA2010 hash=9b91c618
000523 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCF6D0 hash=0c8934aa
000523 IASetIndexBuffer(pIndexBuffer:0x0000000174CA1950, Format:57, Offset:0) hash=7dee799f
000523 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000524 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000524 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000524 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174CA3390 hash=2cd47ce8
000524 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCF910 hash=0c8934aa
000524 IASetIndexBuffer(pIndexBuffer:0x0000000174CA2D10, Format:57, Offset:0) hash=7dee799f
000524 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000525 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000525 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000525 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018921F890 hash=024609f3
000525 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCFB10 hash=0c8934aa
000525 IASetIndexBuffer(pIndexBuffer:0x000000018921F1D0, Format:57, Offset:0) hash=7dee799f
000525 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000526 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000526 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000526 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000041565C10 hash=ee2f7a0a
000526 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C50534D0 hash=0c8934aa
000526 IASetIndexBuffer(pIndexBuffer:0x0000000041565590, Format:57, Offset:0) hash=6ad50da2
000526 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000527 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5053D90 hash=0c8934aa
000527 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000528 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5056FD0 hash=0c8934aa
000528 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000529 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5057D10 hash=0c8934aa
000529 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000530 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505B3D0 hash=0c8934aa
000530 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000531 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505BC90 hash=0c8934aa
000531 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000532 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505EED0 hash=0c8934aa
000532 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000533 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505F110 hash=0c8934aa
000533 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000534 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505F310 hash=0c8934aa
000534 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000535 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505FBD0 hash=0c8934aa
000535 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000536 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000536 RSSetState(pRasterizerState:0x0000000020A43AA8)
000536 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000536 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E02710 hash=5aa811a3
000536 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8506F10 hash=0c8934aa
000536 IASetIndexBuffer(pIndexBuffer:0x0000000174E02090, Format:57, Offset:0) hash=ffd600c5
000536 DrawIndexed(IndexCount:6, StartIndexLocation:2067, BaseVertexLocation:0)
000537 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000537 RSSetState(pRasterizerState:0x000000003B81F4A8)
000537 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000537 DrawIndexed(IndexCount:2067, StartIndexLocation:0, BaseVertexLocation:0)
000538 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000538 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000538 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E0E590 hash=61d06bde
000538 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C2B250 hash=0c8934aa
000538 IASetIndexBuffer(pIndexBuffer:0x0000000174E0DED0, Format:57, Offset:0) hash=48a38842
000538 DrawIndexed(IndexCount:3378, StartIndexLocation:0, BaseVertexLocation:0)
000539 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9536D90 hash=0c8934aa
000539 DrawIndexed(IndexCount:3378, StartIndexLocation:0, BaseVertexLocation:0)
000540 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000540 RSSetState(pRasterizerState:0x0000000020A43AA8)
000540 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000540 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E0F910 hash=18486b51
000540 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FF490 hash=0c8934aa
000540 IASetIndexBuffer(pIndexBuffer:0x0000000174E0F290, Format:57, Offset:0) hash=78780f07
000540 DrawIndexed(IndexCount:18, StartIndexLocation:4668, BaseVertexLocation:0)
000541 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85082D0 hash=0c8934aa
000541 DrawIndexed(IndexCount:18, StartIndexLocation:4668, BaseVertexLocation:0)
000542 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850AA10 hash=0c8934aa
000542 DrawIndexed(IndexCount:18, StartIndexLocation:4668, BaseVertexLocation:0)
000543 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000543 RSSetState(pRasterizerState:0x000000003B81F4A8)
000543 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000543 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FF490 hash=0c8934aa
000543 IASetIndexBuffer(pIndexBuffer:0x0000000174E0FB50, Format:57, Offset:0) hash=a84b4d1e
000543 DrawIndexed(IndexCount:4668, StartIndexLocation:0, BaseVertexLocation:0)
000544 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85082D0 hash=0c8934aa
000544 DrawIndexed(IndexCount:4668, StartIndexLocation:0, BaseVertexLocation:0)
000545 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850AA10 hash=0c8934aa
000545 DrawIndexed(IndexCount:4668, StartIndexLocation:0, BaseVertexLocation:0)
000546 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000546 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000546 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A124E10 hash=1a3a114f
000546 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504AB10 hash=0c8934aa
000546 IASetIndexBuffer(pIndexBuffer:0x000000018A124790, Format:57, Offset:0) hash=3704ebd9
000546 DrawIndexed(IndexCount:1974, StartIndexLocation:0, BaseVertexLocation:0)
000547 DrawIndexed(IndexCount:6, StartIndexLocation:1974, BaseVertexLocation:0)
000548 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000548 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000548 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174DF8790 hash=551c24b2
000548 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E21150 hash=0c8934aa
000548 IASetIndexBuffer(pIndexBuffer:0x0000000174DF80D0, Format:57, Offset:0) hash=5f745985
000548 DrawIndexed(IndexCount:10494, StartIndexLocation:0, BaseVertexLocation:0)
000549 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000549 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000549 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189220C10 hash=7fb4c6a1
000549 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCFD50 hash=0c8934aa
000549 IASetIndexBuffer(pIndexBuffer:0x0000000189220590, Format:57, Offset:0) hash=7dee799f
000549 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000550 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000550 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000550 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189221FD0 hash=dcc4077c
000550 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCFF90 hash=0c8934aa
000550 IASetIndexBuffer(pIndexBuffer:0x0000000189221950, Format:57, Offset:0) hash=7dee799f
000550 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000551 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000551 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000551 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174CA91D0 hash=853d6552
000551 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C4C7F450 hash=0c8934aa
000551 IASetIndexBuffer(pIndexBuffer:0x0000000174CA8B10, Format:57, Offset:0) hash=f85d6ca5
000551 DrawIndexed(IndexCount:1518, StartIndexLocation:0, BaseVertexLocation:0)
000552 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C4C812D0 hash=0c8934aa
000552 DrawIndexed(IndexCount:1518, StartIndexLocation:0, BaseVertexLocation:0)
000553 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000553 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000553 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174CAA550 hash=f9307553
000553 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9DBB750 hash=0c8934aa
000553 IASetIndexBuffer(pIndexBuffer:0x0000000174CA9ED0, Format:57, Offset:0) hash=406c8001
000553 DrawIndexed(IndexCount:1428, StartIndexLocation:0, BaseVertexLocation:0)
000554 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A37D50 hash=0c8934aa
000554 DrawIndexed(IndexCount:1428, StartIndexLocation:0, BaseVertexLocation:0)
000555 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000555 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000555 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174DF3210 hash=2659c204
000555 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C4C01490 hash=0c8934aa
000555 IASetIndexBuffer(pIndexBuffer:0x0000000174DF2B90, Format:57, Offset:0) hash=35fbc30b
000555 DrawIndexed(IndexCount:2778, StartIndexLocation:0, BaseVertexLocation:0)
000556 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000556 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000556 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174AEEE50 hash=ed3c4e95
000556 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96EF810 hash=0c8934aa
000556 IASetIndexBuffer(pIndexBuffer:0x0000000174AEE7D0, Format:57, Offset:0) hash=f426561d
000556 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
000557 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000557 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000557 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E2B550 hash=aba19518
000557 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8198410 hash=0c8934aa
000557 IASetIndexBuffer(pIndexBuffer:0x0000000174E2AE90, Format:57, Offset:0) hash=21156f3e
000557 DrawIndexed(IndexCount:22752, StartIndexLocation:0, BaseVertexLocation:0)
000558 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8198610 hash=0c8934aa
000558 IASetIndexBuffer(pIndexBuffer:0x0000000174E2B750, Format:57, Offset:0) hash=f8393b99
000558 DrawIndexed(IndexCount:22752, StartIndexLocation:0, BaseVertexLocation:0)
000559 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A6310 hash=0c8934aa
000559 IASetIndexBuffer(pIndexBuffer:0x0000000174E2AE90, Format:57, Offset:0) hash=21156f3e
000559 DrawIndexed(IndexCount:22752, StartIndexLocation:0, BaseVertexLocation:0)
000560 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BD6D0 hash=0c8934aa
000560 IASetIndexBuffer(pIndexBuffer:0x0000000174E2B750, Format:57, Offset:0) hash=f8393b99
000560 DrawIndexed(IndexCount:22752, StartIndexLocation:0, BaseVertexLocation:0)
000561 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000561 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000561 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E2C8D0 hash=79bb2713
000561 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8010350 hash=0c8934aa
000561 IASetIndexBuffer(pIndexBuffer:0x0000000174E2C250, Format:57, Offset:0) hash=40d84912
000561 DrawIndexed(IndexCount:7521, StartIndexLocation:0, BaseVertexLocation:0)
000562 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81981D0 hash=0c8934aa
000562 DrawIndexed(IndexCount:7521, StartIndexLocation:0, BaseVertexLocation:0)
000563 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91A8D50 hash=0c8934aa
000563 DrawIndexed(IndexCount:7521, StartIndexLocation:0, BaseVertexLocation:0)
000564 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000564 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000564 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E2DC90 hash=3968bf29
000564 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCAA50 hash=0c8934aa
000564 IASetIndexBuffer(pIndexBuffer:0x0000000174E2D610, Format:57, Offset:0) hash=75f663bd
000564 DrawIndexed(IndexCount:3759, StartIndexLocation:0, BaseVertexLocation:0)
000565 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96EF190 hash=0c8934aa
000565 DrawIndexed(IndexCount:3759, StartIndexLocation:0, BaseVertexLocation:0)
000566 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCAC50 hash=0c8934aa
000566 DrawIndexed(IndexCount:3759, StartIndexLocation:0, BaseVertexLocation:0)
000567 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000567 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000567 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E2F050 hash=5e87ebe7
000567 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91A8F90 hash=0c8934aa
000567 IASetIndexBuffer(pIndexBuffer:0x0000000174E2E9D0, Format:57, Offset:0) hash=96b02245
000567 DrawIndexed(IndexCount:116025, StartIndexLocation:0, BaseVertexLocation:0)
000568 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C819D950 hash=0c8934aa
000568 DrawIndexed(IndexCount:116025, StartIndexLocation:0, BaseVertexLocation:0)
000569 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000569 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000569 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FB7B50 hash=2c10531e
000569 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C34D0 hash=0c8934aa
000569 IASetIndexBuffer(pIndexBuffer:0x0000000174FB74D0, Format:57, Offset:0) hash=3d29d66a
000569 DrawIndexed(IndexCount:58011, StartIndexLocation:0, BaseVertexLocation:0)
000570 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000570 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000570 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FB8F10 hash=1da21c8b
000570 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96EEB10 hash=0c8934aa
000570 IASetIndexBuffer(pIndexBuffer:0x0000000174FB8890, Format:57, Offset:0) hash=0ee570e2
000570 DrawIndexed(IndexCount:29910, StartIndexLocation:0, BaseVertexLocation:0)
000571 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000571 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000571 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FBB650 hash=39949fcc
000571 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91991D0 hash=0c8934aa
000571 IASetIndexBuffer(pIndexBuffer:0x0000000174FBAFD0, Format:57, Offset:0) hash=5febec4c
000571 DrawIndexed(IndexCount:24759, StartIndexLocation:0, BaseVertexLocation:0)
000572 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000572 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FBCA10 hash=08f85cb3
000572 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510AE50 hash=0c8934aa
000572 IASetIndexBuffer(pIndexBuffer:0x0000000174FBC390, Format:57, Offset:0) hash=924010b6
000572 DrawIndexed(IndexCount:12375, StartIndexLocation:0, BaseVertexLocation:0)
000573 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000573 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FBDDD0 hash=1f59db2c
000573 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96EE8D0 hash=0c8934aa
000573 IASetIndexBuffer(pIndexBuffer:0x0000000174FBD750, Format:57, Offset:0) hash=2c0dc920
000573 DrawIndexed(IndexCount:27531, StartIndexLocation:0, BaseVertexLocation:0)
000574 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000574 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000574 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FBF190 hash=878ea77e
000574 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BB850 hash=0c8934aa
000574 IASetIndexBuffer(pIndexBuffer:0x0000000174FBEAD0, Format:57, Offset:0) hash=676a6131
000574 DrawIndexed(IndexCount:13761, StartIndexLocation:0, BaseVertexLocation:0)
000575 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8FEB6D0 hash=0c8934aa
000575 DrawIndexed(IndexCount:13761, StartIndexLocation:0, BaseVertexLocation:0)
000576 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000576 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000576 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FC18D0 hash=eaf6509a
000576 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8522B10 hash=0c8934aa
000576 IASetIndexBuffer(pIndexBuffer:0x0000000174FC1250, Format:57, Offset:0) hash=ddbef479
000576 DrawIndexed(IndexCount:14769, StartIndexLocation:0, BaseVertexLocation:0)
000577 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000577 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000577 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FC2C90 hash=b45aef4e
000577 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C45CB2D0 hash=0c8934aa
000577 IASetIndexBuffer(pIndexBuffer:0x0000000174FC2610, Format:57, Offset:0) hash=dcb8682b
000577 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
000578 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801BD10 hash=0c8934aa
000578 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
000579 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
000580 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8198ED0 hash=0c8934aa
000580 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
000581 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C45CB2D0 hash=0c8934aa
000581 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
000582 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
000583 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801BD10 hash=0c8934aa
000583 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
000584 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801BF50 hash=0c8934aa
000584 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
000585 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
000586 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
000587 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8198ED0 hash=0c8934aa
000587 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
000588 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
000589 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000589 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E1C6D0 hash=6d1c5448
000589 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C934C750 hash=0c8934aa
000589 IASetIndexBuffer(pIndexBuffer:0x0000000174E1C050, Format:57, Offset:0) hash=8030f630
000589 DrawIndexed(IndexCount:22536, StartIndexLocation:0, BaseVertexLocation:0)
000590 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000590 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BE610 hash=0c8934aa
000590 DrawIndexed(IndexCount:22536, StartIndexLocation:0, BaseVertexLocation:0)
000591 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000591 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E201D0 hash=b4f9e23d
000591 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FF2F10 hash=0c8934aa
000591 IASetIndexBuffer(pIndexBuffer:0x0000000174E1FB50, Format:57, Offset:0) hash=c5057ba0
000591 DrawIndexed(IndexCount:28005, StartIndexLocation:0, BaseVertexLocation:0)
000592 DrawIndexed(IndexCount:41538, StartIndexLocation:28005, BaseVertexLocation:0)
000593 DrawIndexed(IndexCount:14214, StartIndexLocation:69543, BaseVertexLocation:0)
000594 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000594 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174E22B50 hash=1a10d588
000594 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A29C10 hash=0c8934aa
000594 IASetIndexBuffer(pIndexBuffer:0x0000000174E22290, Format:57, Offset:0) hash=05a88bdd
000594 DrawIndexed(IndexCount:43257, StartIndexLocation:64254, BaseVertexLocation:0)
000595 DrawIndexed(IndexCount:64254, StartIndexLocation:0, BaseVertexLocation:0)
000596 DrawIndexed(IndexCount:15153, StartIndexLocation:107511, BaseVertexLocation:0)
000597 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000597 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000597 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187953210 hash=5bc065ba
000597 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5052350 hash=0c8934aa
000597 IASetIndexBuffer(pIndexBuffer:0x0000000187952B90, Format:57, Offset:0) hash=b1a63579
000597 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000598 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C50557D0 hash=0c8934aa
000598 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000599 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5055A10 hash=0c8934aa
000599 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000600 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5055C50 hash=0c8934aa
000600 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000601 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5055E50 hash=0c8934aa
000601 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000602 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5056090 hash=0c8934aa
000602 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000603 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C50562D0 hash=0c8934aa
000603 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000604 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5059750 hash=0c8934aa
000604 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000605 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5059990 hash=0c8934aa
000605 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000606 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5059B90 hash=0c8934aa
000606 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000607 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5059DD0 hash=0c8934aa
000607 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000608 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505A010 hash=0c8934aa
000608 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000609 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505A250 hash=0c8934aa
000609 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000610 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505D6D0 hash=0c8934aa
000610 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000611 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505D8D0 hash=0c8934aa
000611 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000612 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505DB10 hash=0c8934aa
000612 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000613 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505DD50 hash=0c8934aa
000613 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000614 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505DF90 hash=0c8934aa
000614 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000615 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505E190 hash=0c8934aa
000615 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
000616 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000616 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000616 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187956D10 hash=9d8ffa8a
000616 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8505710 hash=0c8934aa
000616 IASetIndexBuffer(pIndexBuffer:0x0000000187956690, Format:57, Offset:0) hash=e5e2fdad
000616 DrawIndexed(IndexCount:6204, StartIndexLocation:0, BaseVertexLocation:0)
000617 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000617 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000617 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884E1410 hash=2baca9ae
000617 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8513610 hash=0c8934aa
000617 IASetIndexBuffer(pIndexBuffer:0x00000001884E0D50, Format:57, Offset:0) hash=2b8d98d6
000617 DrawIndexed(IndexCount:4374, StartIndexLocation:0, BaseVertexLocation:0)
000618 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000618 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000618 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A11D7D0 hash=546c6b24
000618 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81BF350 hash=0c8934aa
000618 IASetIndexBuffer(pIndexBuffer:0x000000018A11D150, Format:57, Offset:0) hash=507347c4
000618 DrawIndexed(IndexCount:36, StartIndexLocation:22275, BaseVertexLocation:0)
000619 DrawIndexed(IndexCount:16809, StartIndexLocation:0, BaseVertexLocation:0)
000620 DrawIndexed(IndexCount:5466, StartIndexLocation:16809, BaseVertexLocation:0)
000621 DrawIndexed(IndexCount:678, StartIndexLocation:22311, BaseVertexLocation:0)
000622 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000622 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000622 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A11EB90 hash=edd15c5d
000622 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F4050 hash=0c8934aa
000622 IASetIndexBuffer(pIndexBuffer:0x000000018A11E510, Format:57, Offset:0) hash=afc1990a
000622 DrawIndexed(IndexCount:5172, StartIndexLocation:0, BaseVertexLocation:0)
000623 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F1050 hash=0c8934aa
000623 DrawIndexed(IndexCount:5172, StartIndexLocation:0, BaseVertexLocation:0)
000624 DrawIndexed(IndexCount:6, StartIndexLocation:5172, BaseVertexLocation:0)
000625 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F3350 hash=0c8934aa
000625 DrawIndexed(IndexCount:5172, StartIndexLocation:0, BaseVertexLocation:0)
000626 DrawIndexed(IndexCount:6, StartIndexLocation:5172, BaseVertexLocation:0)
000627 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F4050 hash=0c8934aa
000627 DrawIndexed(IndexCount:6, StartIndexLocation:5172, BaseVertexLocation:0)
000628 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000628 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000628 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A121310 hash=29198769
000628 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81C8ED0 hash=0c8934aa
000628 IASetIndexBuffer(pIndexBuffer:0x000000018A120C50, Format:57, Offset:0) hash=44ec09eb
000628 DrawIndexed(IndexCount:7356, StartIndexLocation:0, BaseVertexLocation:0)
000629 DrawIndexed(IndexCount:18, StartIndexLocation:7356, BaseVertexLocation:0)
000630 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000630 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808C090 hash=91d33ab5
000630 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A74950 hash=0c8934aa
000630 IASetIndexBuffer(pIndexBuffer:0x000000018808B9D0, Format:57, Offset:0) hash=8ba4baee
000630 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
000631 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91ABF90 hash=0c8934aa
000631 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
000632 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B3150 hash=0c8934aa
000632 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
000633 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B3390 hash=0c8934aa
000633 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
000634 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C970DDD0 hash=0c8934aa
000634 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
000635 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808D410 hash=845cfbec
000635 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954F0D0 hash=0c8934aa
000635 IASetIndexBuffer(pIndexBuffer:0x000000018808CD90, Format:57, Offset:0) hash=7abb6ca7
000635 DrawIndexed(IndexCount:5979, StartIndexLocation:0, BaseVertexLocation:0)
000636 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808E7D0 hash=c06aab76
000636 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B3C50 hash=0c8934aa
000636 IASetIndexBuffer(pIndexBuffer:0x000000018808E150, Format:57, Offset:0) hash=03027879
000636 DrawIndexed(IndexCount:2751, StartIndexLocation:0, BaseVertexLocation:0)
000637 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954B7D0 hash=0c8934aa
000637 DrawIndexed(IndexCount:2751, StartIndexLocation:0, BaseVertexLocation:0)
000638 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808FB90 hash=cae9a697
000638 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A75210 hash=0c8934aa
000638 IASetIndexBuffer(pIndexBuffer:0x000000018808F510, Format:57, Offset:0) hash=5ed0d09d
000638 DrawIndexed(IndexCount:1350, StartIndexLocation:0, BaseVertexLocation:0)
000639 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C970E010 hash=0c8934aa
000639 DrawIndexed(IndexCount:1350, StartIndexLocation:0, BaseVertexLocation:0)
000640 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000640 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887EAF90 hash=9b5309f8
000640 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9DE6A90 hash=0c8934aa
000640 IASetIndexBuffer(pIndexBuffer:0x00000001887EA910, Format:57, Offset:0) hash=8e38a137
000640 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000641 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FA390 hash=0c8934aa
000641 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000642 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FB0D0 hash=0c8934aa
000642 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000643 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951A450 hash=0c8934aa
000643 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000644 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951A8D0 hash=0c8934aa
000644 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000645 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000645 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000645 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A34F50 hash=ed1a5a30
000645 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FAE90 hash=0c8934aa
000645 IASetIndexBuffer(pIndexBuffer:0x0000000188A355D0, Format:57, Offset:0) hash=12943d85
000645 DrawIndexed(IndexCount:708, StartIndexLocation:0, BaseVertexLocation:0)
000646 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FDC90 hash=0c8934aa
000646 IASetIndexBuffer(pIndexBuffer:0x0000000188A34890, Format:57, Offset:0) hash=b27780f0
000646 DrawIndexed(IndexCount:708, StartIndexLocation:0, BaseVertexLocation:0)
000647 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C987BAD0 hash=0c8934aa
000647 DrawIndexed(IndexCount:708, StartIndexLocation:0, BaseVertexLocation:0)
000648 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C987C150 hash=0c8934aa
000648 DrawIndexed(IndexCount:708, StartIndexLocation:0, BaseVertexLocation:0)
000649 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
000649 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
000649 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
000649 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000649 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000649 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A36750 hash=dde83265
000649 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8504C10 hash=0c8934aa
000649 IASetIndexBuffer(pIndexBuffer:0x0000000188A360D0, Format:57, Offset:0) hash=1fe5fdf9
000649 DrawIndexed(IndexCount:1794, StartIndexLocation:0, BaseVertexLocation:0)
000650 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9537AD0 hash=0c8934aa
000650 DrawIndexed(IndexCount:1794, StartIndexLocation:0, BaseVertexLocation:0)
000651 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000651 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000651 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A48190 hash=6fb1f203
000651 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85026D0 hash=0c8934aa
000651 IASetIndexBuffer(pIndexBuffer:0x0000000188A47AD0, Format:57, Offset:0) hash=d5ee63aa
000651 DrawIndexed(IndexCount:9858, StartIndexLocation:0, BaseVertexLocation:0)
000652 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000652 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000652 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A49990 hash=fd4c45cf
000652 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FEE10 hash=0c8934aa
000652 IASetIndexBuffer(pIndexBuffer:0x0000000188A4A010, Format:57, Offset:0) hash=01ce114e
000652 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
000653 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FF250 hash=0c8934aa
000653 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
000654 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8500A50 hash=0c8934aa
000654 IASetIndexBuffer(pIndexBuffer:0x0000000188A49310, Format:57, Offset:0) hash=0deeec65
000654 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
000655 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8500C90 hash=0c8934aa
000655 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
000656 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8502490 hash=0c8934aa
000656 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
000657 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C935B390 hash=0c8934aa
000657 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
000658 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951DD50 hash=0c8934aa
000658 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
000659 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000659 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000659 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A4C550 hash=195a3bd1
000659 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9546D90 hash=0c8934aa
000659 IASetIndexBuffer(pIndexBuffer:0x0000000188A4BED0, Format:57, Offset:0) hash=9dcf2649
000659 DrawIndexed(IndexCount:1728, StartIndexLocation:0, BaseVertexLocation:0)
000660 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000660 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000660 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A4D910 hash=54cc6e10
000660 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504EA90 hash=0c8934aa
000660 IASetIndexBuffer(pIndexBuffer:0x0000000188A4D250, Format:57, Offset:0) hash=21128012
000660 DrawIndexed(IndexCount:13995, StartIndexLocation:0, BaseVertexLocation:0)
000661 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000661 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000661 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A4EC90 hash=fd94849b
000661 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504E850 hash=0c8934aa
000661 IASetIndexBuffer(pIndexBuffer:0x0000000188A4E610, Format:57, Offset:0) hash=e9405ab8
000661 DrawIndexed(IndexCount:6993, StartIndexLocation:0, BaseVertexLocation:0)
000662 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504EC90 hash=0c8934aa
000662 DrawIndexed(IndexCount:6993, StartIndexLocation:0, BaseVertexLocation:0)
000663 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504EED0 hash=0c8934aa
000663 DrawIndexed(IndexCount:6993, StartIndexLocation:0, BaseVertexLocation:0)
000664 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504F110 hash=0c8934aa
000664 DrawIndexed(IndexCount:6993, StartIndexLocation:0, BaseVertexLocation:0)
000665 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000665 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000665 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A527D0 hash=c7d55a89
000665 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C86DC090 hash=0c8934aa
000665 IASetIndexBuffer(pIndexBuffer:0x0000000188A52110, Format:57, Offset:0) hash=6fba5e91
000665 DrawIndexed(IndexCount:10803, StartIndexLocation:0, BaseVertexLocation:0)
000666 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000666 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000666 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A562D0 hash=ea3cc533
000666 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8508D90 hash=0c8934aa
000666 IASetIndexBuffer(pIndexBuffer:0x0000000188A55C50, Format:57, Offset:0) hash=79ba18d4
000666 DrawIndexed(IndexCount:1464, StartIndexLocation:0, BaseVertexLocation:0)
000667 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000667 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000667 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A57690 hash=eef4cb3f
000667 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850F010 hash=0c8934aa
000667 IASetIndexBuffer(pIndexBuffer:0x0000000188A56FD0, Format:57, Offset:0) hash=369f9403
000667 DrawIndexed(IndexCount:2112, StartIndexLocation:0, BaseVertexLocation:0)
000668 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000668 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000668 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A58A10 hash=cceab5f6
000668 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F8FD0 hash=0c8934aa
000668 IASetIndexBuffer(pIndexBuffer:0x0000000188A58390, Format:57, Offset:0) hash=dd87ec18
000668 DrawIndexed(IndexCount:3264, StartIndexLocation:0, BaseVertexLocation:0)
000669 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F9450 hash=0c8934aa
000669 DrawIndexed(IndexCount:3264, StartIndexLocation:0, BaseVertexLocation:0)
000670 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000670 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000670 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A59DD0 hash=3d395988
000670 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8504590 hash=0c8934aa
000670 IASetIndexBuffer(pIndexBuffer:0x0000000188A59750, Format:57, Offset:0) hash=50082476
000670 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
000671 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850F250 hash=0c8934aa
000671 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
000672 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000672 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000672 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188F70FD0 hash=3f5201a4
000672 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F5B50 hash=0c8934aa
000672 IASetIndexBuffer(pIndexBuffer:0x0000000188F70950, Format:57, Offset:0) hash=a7a3c26f
000672 DrawIndexed(IndexCount:15435, StartIndexLocation:0, BaseVertexLocation:0)
000673 DrawIndexed(IndexCount:2613, StartIndexLocation:15435, BaseVertexLocation:0)
000674 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9548C10 hash=0c8934aa
000674 DrawIndexed(IndexCount:15435, StartIndexLocation:0, BaseVertexLocation:0)
000675 DrawIndexed(IndexCount:2613, StartIndexLocation:15435, BaseVertexLocation:0)
000676 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000676 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000676 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188F72590 hash=e85a0026
000676 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951AF50 hash=0c8934aa
000676 IASetIndexBuffer(pIndexBuffer:0x0000000188F71F10, Format:57, Offset:0) hash=dbcb9602
000676 DrawIndexed(IndexCount:7875, StartIndexLocation:0, BaseVertexLocation:0)
000677 DrawIndexed(IndexCount:1149, StartIndexLocation:7875, BaseVertexLocation:0)
000678 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000678 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000678 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188F73B90 hash=2949cb4f
000678 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C889F7D0 hash=0c8934aa
000678 IASetIndexBuffer(pIndexBuffer:0x0000000188F73510, Format:57, Offset:0) hash=b57aa420
000678 DrawIndexed(IndexCount:1059, StartIndexLocation:0, BaseVertexLocation:0)
000679 DrawIndexed(IndexCount:105, StartIndexLocation:1059, BaseVertexLocation:0)
000680 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C889FA10 hash=0c8934aa
000680 DrawIndexed(IndexCount:1059, StartIndexLocation:0, BaseVertexLocation:0)
000681 DrawIndexed(IndexCount:105, StartIndexLocation:1059, BaseVertexLocation:0)
000682 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C889FC10 hash=0c8934aa
000682 DrawIndexed(IndexCount:1059, StartIndexLocation:0, BaseVertexLocation:0)
000683 DrawIndexed(IndexCount:105, StartIndexLocation:1059, BaseVertexLocation:0)
000684 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000684 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000684 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FE8A90 hash=0219b01d
000684 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951C310 hash=0c8934aa
000684 IASetIndexBuffer(pIndexBuffer:0x0000000174FE83D0, Format:57, Offset:0) hash=1c7fe415
000684 DrawIndexed(IndexCount:11925, StartIndexLocation:0, BaseVertexLocation:0)
000685 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000685 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000685 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FEA050 hash=c71303a6
000685 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C953AF50 hash=0c8934aa
000685 IASetIndexBuffer(pIndexBuffer:0x0000000174FE99D0, Format:57, Offset:0) hash=85115fca
000685 DrawIndexed(IndexCount:3717, StartIndexLocation:0, BaseVertexLocation:0)
000686 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000686 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000686 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FCA290 hash=760e568e
000686 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C95459D0 hash=0c8934aa
000686 IASetIndexBuffer(pIndexBuffer:0x0000000174FC9C10, Format:57, Offset:0) hash=a03e7d0f
000686 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000687 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9545C10 hash=0c8934aa
000687 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000688 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9546710 hash=0c8934aa
000688 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000689 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9546910 hash=0c8934aa
000689 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000690 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9548150 hash=0c8934aa
000690 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000691 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9548350 hash=0c8934aa
000691 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000692 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9548590 hash=0c8934aa
000692 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000693 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9551190 hash=0c8934aa
000693 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000694 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C97016D0 hash=0c8934aa
000694 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000695 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9871B10 hash=0c8934aa
000695 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000696 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A60910 hash=0c8934aa
000696 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
000697 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000697 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000697 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189208250 hash=e0ed4ec6
000697 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A4D50 hash=0c8934aa
000697 IASetIndexBuffer(pIndexBuffer:0x0000000189207BD0, Format:57, Offset:0) hash=33819ef4
000697 DrawIndexed(IndexCount:11673, StartIndexLocation:0, BaseVertexLocation:0)
000698 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000698 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000698 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189209610 hash=23853541
000698 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C819D090 hash=0c8934aa
000698 IASetIndexBuffer(pIndexBuffer:0x0000000189209850, Format:57, Offset:0) hash=7c021ca2
000698 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000699 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A6790 hash=0c8934aa
000699 IASetIndexBuffer(pIndexBuffer:0x0000000189208F90, Format:57, Offset:0) hash=fe8fcef1
000699 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000700 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8319C10 hash=0c8934aa
000700 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000701 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C831A050 hash=0c8934aa
000701 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000702 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8333510 hash=0c8934aa
000702 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000703 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000703 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BBA50 hash=0c8934aa
000703 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000704 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000704 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BEED0 hash=0c8934aa
000704 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000705 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C1F10 hash=0c8934aa
000705 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000706 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9188F90 hash=0c8934aa
000706 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000707 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9853790 hash=0c8934aa
000707 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
000708 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000708 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000708 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018920A9D0 hash=f4345a10
000708 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A4690 hash=0c8934aa
000708 IASetIndexBuffer(pIndexBuffer:0x000000018920A350, Format:57, Offset:0) hash=a4549b5e
000708 DrawIndexed(IndexCount:12633, StartIndexLocation:0, BaseVertexLocation:0)
000709 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6E4D0 hash=0c8934aa
000709 DrawIndexed(IndexCount:12633, StartIndexLocation:0, BaseVertexLocation:0)
000710 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B5690 hash=0c8934aa
000710 DrawIndexed(IndexCount:12633, StartIndexLocation:0, BaseVertexLocation:0)
000711 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000711 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000711 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018920BD90 hash=c3973450
000711 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C819CE50 hash=0c8934aa
000711 IASetIndexBuffer(pIndexBuffer:0x000000018920B6D0, Format:57, Offset:0) hash=1452020c
000711 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000712 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000712 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A5810 hash=0c8934aa
000712 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000713 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000713 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A6550 hash=0c8934aa
000713 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000714 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A6BD0 hash=0c8934aa
000714 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000715 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8319790 hash=0c8934aa
000715 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000716 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C83199D0 hash=0c8934aa
000716 IASetIndexBuffer(pIndexBuffer:0x000000018920BF90, Format:57, Offset:0) hash=6db8170b
000716 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000717 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000717 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8328C90 hash=0c8934aa
000717 IASetIndexBuffer(pIndexBuffer:0x000000018920B6D0, Format:57, Offset:0) hash=1452020c
000717 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000718 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000718 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C834C350 hash=0c8934aa
000718 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000719 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C834C550 hash=0c8934aa
000719 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000720 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000720 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BB190 hash=0c8934aa
000720 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000721 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BC110 hash=0c8934aa
000721 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000722 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000722 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BC9D0 hash=0c8934aa
000722 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000723 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BE850 hash=0c8934aa
000723 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000724 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BF590 hash=0c8934aa
000724 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000725 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BF790 hash=0c8934aa
000725 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000726 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C0050 hash=0c8934aa
000726 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000727 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000727 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C32D0 hash=0c8934aa
000727 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000728 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C4890 hash=0c8934aa
000728 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000729 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000729 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6DE10 hash=0c8934aa
000729 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000730 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A70E50 hash=0c8934aa
000730 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000731 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A5E850 hash=0c8934aa
000731 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000732 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9184750 hash=0c8934aa
000732 IASetIndexBuffer(pIndexBuffer:0x000000018920BF90, Format:57, Offset:0) hash=6db8170b
000732 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000733 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AB6D0 hash=0c8934aa
000733 IASetIndexBuffer(pIndexBuffer:0x000000018920B6D0, Format:57, Offset:0) hash=1452020c
000733 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000734 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AD110 hash=0c8934aa
000734 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000735 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91ADC10 hash=0c8934aa
000735 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000736 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B93D0 hash=0c8934aa
000736 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000737 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C95471D0 hash=0c8934aa
000737 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000738 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9547410 hash=0c8934aa
000738 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000739 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C95487D0 hash=0c8934aa
000739 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000740 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954BC50 hash=0c8934aa
000740 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000741 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954E390 hash=0c8934aa
000741 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000742 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9550F50 hash=0c8934aa
000742 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000743 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9700750 hash=0c8934aa
000743 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000744 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9700990 hash=0c8934aa
000744 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000745 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9871F90 hash=0c8934aa
000745 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000746 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C98797D0 hash=0c8934aa
000746 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
000747 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000747 RSSetState(pRasterizerState:0x0000000020A43AA8)
000747 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000747 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018823D850 hash=5232d46a
000747 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510E090 hash=0c8934aa
000747 IASetIndexBuffer(pIndexBuffer:0x000000018823D1D0, Format:57, Offset:0) hash=bd0c26c9
000747 DrawIndexed(IndexCount:52440, StartIndexLocation:79272, BaseVertexLocation:0)
000748 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000748 RSSetState(pRasterizerState:0x000000003B81F4A8)
000748 DrawIndexed(IndexCount:49950, StartIndexLocation:0, BaseVertexLocation:0)
000749 RSSetState(pRasterizerState:0x0000000020A43AA8)
000749 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000749 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018823F290 hash=121c6bd5
000749 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9871D50 hash=0c8934aa
000749 IASetIndexBuffer(pIndexBuffer:0x000000018823E9D0, Format:57, Offset:0) hash=82bef4dd
000749 DrawIndexed(IndexCount:33543, StartIndexLocation:45483, BaseVertexLocation:0)
000750 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000750 RSSetState(pRasterizerState:0x000000003B81F4A8)
000750 DrawIndexed(IndexCount:24528, StartIndexLocation:0, BaseVertexLocation:0)
000751 RSSetState(pRasterizerState:0x0000000020A43AA8)
000751 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000751 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188243AD0 hash=1f9ca2a4
000751 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5103810 hash=0c8934aa
000751 IASetIndexBuffer(pIndexBuffer:0x0000000188243450, Format:57, Offset:0) hash=5b50ff62
000751 DrawIndexed(IndexCount:54864, StartIndexLocation:88785, BaseVertexLocation:0)
000752 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85154D0 hash=0c8934aa
000752 DrawIndexed(IndexCount:54864, StartIndexLocation:88785, BaseVertexLocation:0)
000753 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851B950 hash=0c8934aa
000753 DrawIndexed(IndexCount:54864, StartIndexLocation:88785, BaseVertexLocation:0)
000754 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6CA90 hash=0c8934aa
000754 DrawIndexed(IndexCount:54864, StartIndexLocation:88785, BaseVertexLocation:0)
000755 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000755 RSSetState(pRasterizerState:0x000000003B81F4A8)
000755 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5103810 hash=0c8934aa
000755 DrawIndexed(IndexCount:54735, StartIndexLocation:0, BaseVertexLocation:0)
000756 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85154D0 hash=0c8934aa
000756 DrawIndexed(IndexCount:54735, StartIndexLocation:0, BaseVertexLocation:0)
000757 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851B950 hash=0c8934aa
000757 DrawIndexed(IndexCount:54735, StartIndexLocation:0, BaseVertexLocation:0)
000758 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6CA90 hash=0c8934aa
000758 DrawIndexed(IndexCount:54735, StartIndexLocation:0, BaseVertexLocation:0)
000759 RSSetState(pRasterizerState:0x0000000020A43AA8)
000759 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000759 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001882452D0 hash=8dfe7f5a
000759 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510D390 hash=0c8934aa
000759 IASetIndexBuffer(pIndexBuffer:0x0000000188244C50, Format:57, Offset:0) hash=f13b378b
000759 DrawIndexed(IndexCount:36336, StartIndexLocation:49851, BaseVertexLocation:0)
000760 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C27B90 hash=0c8934aa
000760 DrawIndexed(IndexCount:36336, StartIndexLocation:49851, BaseVertexLocation:0)
000761 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000761 RSSetState(pRasterizerState:0x000000003B81F4A8)
000761 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510D390 hash=0c8934aa
000761 DrawIndexed(IndexCount:24549, StartIndexLocation:0, BaseVertexLocation:0)
000762 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C27B90 hash=0c8934aa
000762 DrawIndexed(IndexCount:24549, StartIndexLocation:0, BaseVertexLocation:0)
000763 RSSetState(pRasterizerState:0x0000000020A43AA8)
000763 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000763 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188246B10 hash=4a502b64
000763 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851BDD0 hash=0c8934aa
000763 IASetIndexBuffer(pIndexBuffer:0x0000000188246450, Format:57, Offset:0) hash=a3cedc7e
000763 DrawIndexed(IndexCount:17694, StartIndexLocation:25398, BaseVertexLocation:0)
000764 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000764 RSSetState(pRasterizerState:0x000000003B81F4A8)
000764 DrawIndexed(IndexCount:10599, StartIndexLocation:0, BaseVertexLocation:0)
000765 RSSetState(pRasterizerState:0x0000000020A43AA8)
000765 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000765 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188249B10 hash=fc4fe4ab
000765 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FE2650 hash=0c8934aa
000765 IASetIndexBuffer(pIndexBuffer:0x0000000188249490, Format:57, Offset:0) hash=c3f9306d
000765 DrawIndexed(IndexCount:60432, StartIndexLocation:85509, BaseVertexLocation:0)
000766 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B5450 hash=0c8934aa
000766 DrawIndexed(IndexCount:60432, StartIndexLocation:85509, BaseVertexLocation:0)
000767 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C935F0D0 hash=0c8934aa
000767 DrawIndexed(IndexCount:60432, StartIndexLocation:85509, BaseVertexLocation:0)
000768 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000768 RSSetState(pRasterizerState:0x000000003B81F4A8)
000768 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FE2650 hash=0c8934aa
000768 DrawIndexed(IndexCount:53148, StartIndexLocation:0, BaseVertexLocation:0)
000769 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B5450 hash=0c8934aa
000769 DrawIndexed(IndexCount:53148, StartIndexLocation:0, BaseVertexLocation:0)
000770 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C935F0D0 hash=0c8934aa
000770 DrawIndexed(IndexCount:53148, StartIndexLocation:0, BaseVertexLocation:0)
000771 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000771 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FF4B10 hash=0be912b2
000771 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9343290 hash=0c8934aa
000771 IASetIndexBuffer(pIndexBuffer:0x0000000174FF4450, Format:57, Offset:0) hash=ce3339ca
000771 DrawIndexed(IndexCount:1974, StartIndexLocation:0, BaseVertexLocation:0)
000772 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9343710 hash=0c8934aa
000772 DrawIndexed(IndexCount:1974, StartIndexLocation:0, BaseVertexLocation:0)
000773 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000773 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000773 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174FF5E90 hash=1944c78f
000773 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9343910 hash=0c8934aa
000773 IASetIndexBuffer(pIndexBuffer:0x0000000174FF5810, Format:57, Offset:0) hash=92c3ef14
000773 DrawIndexed(IndexCount:4854, StartIndexLocation:0, BaseVertexLocation:0)
000774 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000774 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000774 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001877360D0 hash=6c143c49
000774 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A378D0 hash=0c8934aa
000774 IASetIndexBuffer(pIndexBuffer:0x0000000187736310, Format:57, Offset:0) hash=25632f66
000774 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000775 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A37B10 hash=0c8934aa
000775 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
000776 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000776 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894D0350 hash=cdbf5451
000776 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5103A50 hash=0c8934aa
000776 IASetIndexBuffer(pIndexBuffer:0x00000001894CFCD0, Format:57, Offset:0) hash=e62bdb11
000776 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000777 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5107C10 hash=0c8934aa
000777 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000778 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51112D0 hash=0c8934aa
000778 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000779 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5112250 hash=0c8934aa
000779 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000780 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A7750 hash=0c8934aa
000780 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000781 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000781 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFD550 hash=0c8934aa
000781 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000782 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFEB50 hash=0c8934aa
000782 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000783 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C800ADD0 hash=0c8934aa
000783 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000784 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8018450 hash=0c8934aa
000784 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000785 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8019390 hash=0c8934aa
000785 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000786 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C80195D0 hash=0c8934aa
000786 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000787 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801ADD0 hash=0c8934aa
000787 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000788 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8198CD0 hash=0c8934aa
000788 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000789 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C819DB90 hash=0c8934aa
000789 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000790 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8347010 hash=0c8934aa
000790 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000791 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C27D0 hash=0c8934aa
000791 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000792 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A71090 hash=0c8934aa
000792 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000793 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A72650 hash=0c8934aa
000793 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000794 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C10110 hash=0c8934aa
000794 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000795 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C21710 hash=0c8934aa
000795 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000796 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C22A90 hash=0c8934aa
000796 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000797 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C34950 hash=0c8934aa
000797 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000798 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B42D0 hash=0c8934aa
000798 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000799 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C933D8D0 hash=0c8934aa
000799 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000800 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9701010 hash=0c8934aa
000800 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000801 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C45CE310 hash=0c8934aa
000801 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000802 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C986BAD0 hash=0c8934aa
000802 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
000803 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000803 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000803 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894D1B50 hash=e4dc35f0
000803 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A57D10 hash=0c8934aa
000803 IASetIndexBuffer(pIndexBuffer:0x00000001894D14D0, Format:57, Offset:0) hash=f6b173f6
000803 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000804 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AEFD0 hash=0c8934aa
000804 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000805 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AF1D0 hash=0c8934aa
000805 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000806 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96D3110 hash=0c8934aa
000806 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000807 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96D4B50 hash=0c8934aa
000807 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000808 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C98723D0 hash=0c8934aa
000808 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000809 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A51AD0 hash=0c8934aa
000809 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000810 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000810 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000810 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9878A90 hash=0c8934aa
000810 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000811 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AED90 hash=0c8934aa
000811 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000812 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9704B50 hash=0c8934aa
000812 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000813 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9705410 hash=0c8934aa
000813 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000814 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C98597D0 hash=0c8934aa
000814 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000815 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C986BF50 hash=0c8934aa
000815 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
000816 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000816 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894D3350 hash=116bdd3d
000816 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510C410 hash=0c8934aa
000816 IASetIndexBuffer(pIndexBuffer:0x00000001894D2CD0, Format:57, Offset:0) hash=56baf73b
000816 DrawIndexed(IndexCount:44562, StartIndexLocation:0, BaseVertexLocation:0)
000817 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5112450 hash=0c8934aa
000817 DrawIndexed(IndexCount:44562, StartIndexLocation:0, BaseVertexLocation:0)
000818 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FE1B90 hash=0c8934aa
000818 DrawIndexed(IndexCount:44562, StartIndexLocation:0, BaseVertexLocation:0)
000819 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000819 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BD910 hash=0c8934aa
000819 DrawIndexed(IndexCount:44562, StartIndexLocation:0, BaseVertexLocation:0)
000820 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000820 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894D4B90 hash=7255b22e
000820 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FDFCD0 hash=0c8934aa
000820 IASetIndexBuffer(pIndexBuffer:0x00000001894D44D0, Format:57, Offset:0) hash=002f01b7
000820 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000821 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FF2410 hash=0c8934aa
000821 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000822 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000822 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFD9D0 hash=0c8934aa
000822 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000823 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801A990 hash=0c8934aa
000823 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000824 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801AB90 hash=0c8934aa
000824 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000825 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8327050 hash=0c8934aa
000825 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000826 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C83348D0 hash=0c8934aa
000826 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000827 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C11B50 hash=0c8934aa
000827 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000828 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8FDAE50 hash=0c8934aa
000828 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000829 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8FDB050 hash=0c8934aa
000829 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000830 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A59E10 hash=0c8934aa
000830 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
000831 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000831 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000831 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887D3750 hash=7c14b51d
000831 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96E74D0 hash=0c8934aa
000831 IASetIndexBuffer(pIndexBuffer:0x00000001887D30D0, Format:57, Offset:0) hash=a23a0deb
000831 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
000832 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96E7710 hash=0c8934aa
000832 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
000833 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96E7B90 hash=0c8934aa
000833 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
000834 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96E7D90 hash=0c8934aa
000834 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
000835 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96FF3D0 hash=0c8934aa
000835 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
000836 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000836 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000836 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887D4F50 hash=377649ae
000836 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954E5D0 hash=0c8934aa
000836 IASetIndexBuffer(pIndexBuffer:0x00000001887D48D0, Format:57, Offset:0) hash=eb5057af
000836 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
000837 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954EA50 hash=0c8934aa
000837 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
000838 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954EC50 hash=0c8934aa
000838 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
000839 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9701490 hash=0c8934aa
000839 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
000840 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C97046D0 hash=0c8934aa
000840 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
000841 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C985A090 hash=0c8934aa
000841 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
000842 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C98718D0 hash=0c8934aa
000842 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
000843 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000843 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000843 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894D8F50 hash=6eb4979e
000843 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C83276D0 hash=0c8934aa
000843 IASetIndexBuffer(pIndexBuffer:0x00000001894D88D0, Format:57, Offset:0) hash=04f0869c
000843 DrawIndexed(IndexCount:6744, StartIndexLocation:0, BaseVertexLocation:0)
000844 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000844 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000844 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887D7B10 hash=b197019e
000844 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C985ADD0 hash=0c8934aa
000844 IASetIndexBuffer(pIndexBuffer:0x00000001887D7490, Format:57, Offset:0) hash=e35a1247
000844 DrawIndexed(IndexCount:8250, StartIndexLocation:0, BaseVertexLocation:0)
000845 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C985B210 hash=0c8934aa
000845 DrawIndexed(IndexCount:8250, StartIndexLocation:0, BaseVertexLocation:0)
000846 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C985B450 hash=0c8934aa
000846 DrawIndexed(IndexCount:8250, StartIndexLocation:0, BaseVertexLocation:0)
000847 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000847 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000847 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018773AF90 hash=fcebd321
000847 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A376D0 hash=0c8934aa
000847 IASetIndexBuffer(pIndexBuffer:0x000000018773A910, Format:57, Offset:0) hash=620ddf29
000847 DrawIndexed(IndexCount:492, StartIndexLocation:0, BaseVertexLocation:0)
000848 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000848 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000848 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018773D710 hash=38ebefd4
000848 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9534650 hash=0c8934aa
000848 IASetIndexBuffer(pIndexBuffer:0x000000018773D050, Format:57, Offset:0) hash=1a8fc339
000848 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
000849 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9534A90 hash=0c8934aa
000849 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
000850 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000850 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000850 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018773EA90 hash=31360c07
000850 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9534850 hash=0c8934aa
000850 IASetIndexBuffer(pIndexBuffer:0x000000018773E410, Format:57, Offset:0) hash=f6f854e5
000850 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
000851 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F8510 hash=0c8934aa
000851 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
000852 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F8710 hash=0c8934aa
000852 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
000853 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F8950 hash=0c8934aa
000853 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
000854 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F8B90 hash=0c8934aa
000854 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
000855 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000855 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000855 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187741650 hash=a26c1380
000855 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C95341D0 hash=0c8934aa
000855 IASetIndexBuffer(pIndexBuffer:0x0000000187740FD0, Format:57, Offset:0) hash=65e3ec98
000855 DrawIndexed(IndexCount:5106, StartIndexLocation:0, BaseVertexLocation:0)
000856 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C95357D0 hash=0c8934aa
000856 DrawIndexed(IndexCount:5106, StartIndexLocation:0, BaseVertexLocation:0)
000857 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000857 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000857 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187742A10 hash=1ba7c1bd
000857 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F8DD0 hash=0c8934aa
000857 IASetIndexBuffer(pIndexBuffer:0x0000000187742390, Format:57, Offset:0) hash=f640001b
000857 DrawIndexed(IndexCount:3168, StartIndexLocation:0, BaseVertexLocation:0)
000858 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000858 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000858 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187743DD0 hash=ab39a95a
000858 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9536FD0 hash=0c8934aa
000858 IASetIndexBuffer(pIndexBuffer:0x0000000187743750, Format:57, Offset:0) hash=32c58fbf
000858 DrawIndexed(IndexCount:5628, StartIndexLocation:0, BaseVertexLocation:0)
000859 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C95359D0 hash=0c8934aa
000859 DrawIndexed(IndexCount:5628, StartIndexLocation:0, BaseVertexLocation:0)
000860 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9535C10 hash=0c8934aa
000860 DrawIndexed(IndexCount:5628, StartIndexLocation:0, BaseVertexLocation:0)
000861 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000861 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000861 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187745190 hash=936afa20
000861 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9534410 hash=0c8934aa
000861 IASetIndexBuffer(pIndexBuffer:0x0000000187744AD0, Format:57, Offset:0) hash=eb78461c
000861 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000862 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000862 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9534CD0 hash=0c8934aa
000862 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000863 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000863 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9534F10 hash=0c8934aa
000863 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000864 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9535350 hash=0c8934aa
000864 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000865 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9535590 hash=0c8934aa
000865 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000866 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9536090 hash=0c8934aa
000866 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000867 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9536290 hash=0c8934aa
000867 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000868 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C95364D0 hash=0c8934aa
000868 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000869 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9538A10 hash=0c8934aa
000869 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000870 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9DD7350 hash=0c8934aa
000870 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000871 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
000871 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
000871 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
000871 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000871 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000871 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894F1B50 hash=3194b8cd
000871 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851E750 hash=0c8934aa
000871 IASetIndexBuffer(pIndexBuffer:0x00000001894F1490, Format:57, Offset:0) hash=f6b400f9
000871 DrawIndexed(IndexCount:3753, StartIndexLocation:0, BaseVertexLocation:0)
000872 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000872 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000872 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894F3110 hash=08fe3368
000872 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851F450 hash=0c8934aa
000872 IASetIndexBuffer(pIndexBuffer:0x00000001894F2A90, Format:57, Offset:0) hash=dd8efa2d
000872 DrawIndexed(IndexCount:4749, StartIndexLocation:0, BaseVertexLocation:0)
000873 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F6210 hash=0c8934aa
000873 DrawIndexed(IndexCount:4749, StartIndexLocation:0, BaseVertexLocation:0)
000874 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000874 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000874 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894F6150 hash=c0b9d169
000874 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851F250 hash=0c8934aa
000874 IASetIndexBuffer(pIndexBuffer:0x00000001894F5A90, Format:57, Offset:0) hash=1f6c4521
000874 DrawIndexed(IndexCount:3906, StartIndexLocation:0, BaseVertexLocation:0)
000875 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000875 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000875 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894F7950 hash=1b2fb5a2
000875 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851EDD0 hash=0c8934aa
000875 IASetIndexBuffer(pIndexBuffer:0x00000001894F72D0, Format:57, Offset:0) hash=5929de26
000875 DrawIndexed(IndexCount:8100, StartIndexLocation:0, BaseVertexLocation:0)
000876 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000876 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000876 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894F8F10 hash=4c8bc66f
000876 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F9210 hash=0c8934aa
000876 IASetIndexBuffer(pIndexBuffer:0x00000001894F9390, Format:57, Offset:0) hash=6f447a17
000876 DrawIndexed(IndexCount:4047, StartIndexLocation:0, BaseVertexLocation:0)
000877 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F9D10 hash=0c8934aa
000877 DrawIndexed(IndexCount:4047, StartIndexLocation:0, BaseVertexLocation:0)
000878 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FC010 hash=0c8934aa
000878 DrawIndexed(IndexCount:4047, StartIndexLocation:0, BaseVertexLocation:0)
000879 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FC690 hash=0c8934aa
000879 DrawIndexed(IndexCount:4047, StartIndexLocation:0, BaseVertexLocation:0)
000880 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000880 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000880 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894FBAD0 hash=d6c529fe
000880 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F5D90 hash=0c8934aa
000880 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
000880 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000881 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F5FD0 hash=0c8934aa
000881 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000882 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F6650 hash=0c8934aa
000882 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000883 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F6890 hash=0c8934aa
000883 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000884 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F6F10 hash=0c8934aa
000884 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000885 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F7150 hash=0c8934aa
000885 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000886 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F7390 hash=0c8934aa
000886 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000887 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F7590 hash=0c8934aa
000887 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000888 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F77D0 hash=0c8934aa
000888 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000889 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F7A10 hash=0c8934aa
000889 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000890 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F7C50 hash=0c8934aa
000890 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000891 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F9890 hash=0c8934aa
000891 IASetIndexBuffer(pIndexBuffer:0x00000001894FBF50, Format:57, Offset:0) hash=feffb0f7
000891 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000892 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FB510 hash=0c8934aa
000892 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000893 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FDE90 hash=0c8934aa
000893 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
000893 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000894 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FE0D0 hash=0c8934aa
000894 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000895 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FE310 hash=0c8934aa
000895 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000896 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FE550 hash=0c8934aa
000896 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000897 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850C010 hash=0c8934aa
000897 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000898 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850CAD0 hash=0c8934aa
000898 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000899 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850D390 hash=0c8934aa
000899 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000900 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850D5D0 hash=0c8934aa
000900 IASetIndexBuffer(pIndexBuffer:0x00000001894FBF50, Format:57, Offset:0) hash=feffb0f7
000900 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000901 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9536950 hash=0c8934aa
000901 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
000901 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000902 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9536B50 hash=0c8934aa
000902 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000903 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9DD7590 hash=0c8934aa
000903 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
000904 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000904 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000904 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894FE8D0 hash=6b84a655
000904 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850D190 hash=0c8934aa
000904 IASetIndexBuffer(pIndexBuffer:0x00000001894FE250, Format:57, Offset:0) hash=c0efd14e
000904 DrawIndexed(IndexCount:4806, StartIndexLocation:0, BaseVertexLocation:0)
000905 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850D810 hash=0c8934aa
000905 DrawIndexed(IndexCount:4806, StartIndexLocation:0, BaseVertexLocation:0)
000906 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851E510 hash=0c8934aa
000906 DrawIndexed(IndexCount:4806, StartIndexLocation:0, BaseVertexLocation:0)
000907 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000907 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000907 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001895016D0 hash=a0d64856
000907 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F6410 hash=0c8934aa
000907 IASetIndexBuffer(pIndexBuffer:0x0000000189501050, Format:57, Offset:0) hash=ec2697c9
000907 DrawIndexed(IndexCount:7320, StartIndexLocation:0, BaseVertexLocation:0)
000908 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F6CD0 hash=0c8934aa
000908 DrawIndexed(IndexCount:7320, StartIndexLocation:0, BaseVertexLocation:0)
000909 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851E2D0 hash=0c8934aa
000909 DrawIndexed(IndexCount:7320, StartIndexLocation:0, BaseVertexLocation:0)
000910 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851F010 hash=0c8934aa
000910 DrawIndexed(IndexCount:7320, StartIndexLocation:0, BaseVertexLocation:0)
000911 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000911 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A6EC90 hash=0f17c4ab
000911 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954A210 hash=0c8934aa
000911 IASetIndexBuffer(pIndexBuffer:0x0000000188A6E610, Format:57, Offset:0) hash=82872ed5
000911 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
000912 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFA310 hash=0c8934aa
000912 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
000913 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFA550 hash=0c8934aa
000913 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
000914 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFA990 hash=0c8934aa
000914 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
000915 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFABD0 hash=0c8934aa
000915 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
000916 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFAE10 hash=0c8934aa
000916 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
000917 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954A450 hash=0c8934aa
000917 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
000918 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000918 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018774B850 hash=acd200cb
000918 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8512250 hash=0c8934aa
000918 IASetIndexBuffer(pIndexBuffer:0x000000018774B1D0, Format:57, Offset:0) hash=1845a286
000918 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
000919 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8504110 hash=0c8934aa
000919 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
000920 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8504350 hash=0c8934aa
000920 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
000921 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850AE90 hash=0c8934aa
000921 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
000922 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8512490 hash=0c8934aa
000922 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
000923 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000923 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000923 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A4092D0 hash=800227f1
000923 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8503610 hash=0c8934aa
000923 IASetIndexBuffer(pIndexBuffer:0x000000018A408C50, Format:57, Offset:0) hash=f287513b
000923 DrawIndexed(IndexCount:3876, StartIndexLocation:0, BaseVertexLocation:0)
000924 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000924 RSSetState(pRasterizerState:0x0000000020A43AA8)
000924 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000924 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018824FD90 hash=ea594425
000924 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510B290 hash=0c8934aa
000924 IASetIndexBuffer(pIndexBuffer:0x000000018824F4D0, Format:57, Offset:0) hash=832b3c4d
000924 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
000925 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510DE50 hash=0c8934aa
000925 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
000926 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A7990 hash=0c8934aa
000926 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
000927 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FE2450 hash=0c8934aa
000927 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
000928 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FF2650 hash=0c8934aa
000928 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
000929 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851B510 hash=0c8934aa
000929 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
000930 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851B710 hash=0c8934aa
000930 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
000931 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851BB90 hash=0c8934aa
000931 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
000932 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000932 RSSetState(pRasterizerState:0x000000003B81F4A8)
000932 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510B290 hash=0c8934aa
000932 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
000933 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510DE50 hash=0c8934aa
000933 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
000934 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A7990 hash=0c8934aa
000934 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
000935 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FE2450 hash=0c8934aa
000935 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
000936 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FF2650 hash=0c8934aa
000936 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
000937 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851B510 hash=0c8934aa
000937 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
000938 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851B710 hash=0c8934aa
000938 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
000939 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851BB90 hash=0c8934aa
000939 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
000940 RSSetState(pRasterizerState:0x0000000020A43AA8)
000940 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000940 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188251590 hash=960ca7f6
000940 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510EFD0 hash=0c8934aa
000940 IASetIndexBuffer(pIndexBuffer:0x0000000188250F10, Format:57, Offset:0) hash=94f987c2
000940 DrawIndexed(IndexCount:50586, StartIndexLocation:62673, BaseVertexLocation:0)
000941 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DB490 hash=0c8934aa
000941 DrawIndexed(IndexCount:50586, StartIndexLocation:62673, BaseVertexLocation:0)
000942 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000942 RSSetState(pRasterizerState:0x000000003B81F4A8)
000942 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510EFD0 hash=0c8934aa
000942 DrawIndexed(IndexCount:25041, StartIndexLocation:0, BaseVertexLocation:0)
000943 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DB490 hash=0c8934aa
000943 DrawIndexed(IndexCount:25041, StartIndexLocation:0, BaseVertexLocation:0)
000944 RSSetState(pRasterizerState:0x0000000020A43AA8)
000944 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
000944 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188252D90 hash=5bc28251
000944 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511B4D0 hash=0c8934aa
000944 IASetIndexBuffer(pIndexBuffer:0x0000000188252710, Format:57, Offset:0) hash=00f4e215
000944 DrawIndexed(IndexCount:25059, StartIndexLocation:31569, BaseVertexLocation:0)
000945 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000945 RSSetState(pRasterizerState:0x000000003B81F4A8)
000945 DrawIndexed(IndexCount:10005, StartIndexLocation:0, BaseVertexLocation:0)
000946 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000946 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187766DD0 hash=86d8cbf2
000946 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85077D0 hash=0c8934aa
000946 IASetIndexBuffer(pIndexBuffer:0x0000000187766750, Format:57, Offset:0) hash=8b8fcb0e
000946 DrawIndexed(IndexCount:852, StartIndexLocation:0, BaseVertexLocation:0)
000947 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000947 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000947 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018794A850 hash=d5d42096
000947 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5054890 hash=0c8934aa
000947 IASetIndexBuffer(pIndexBuffer:0x000000018794A1D0, Format:57, Offset:0) hash=19cce975
000947 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000948 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5054F10 hash=0c8934aa
000948 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000949 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5056510 hash=0c8934aa
000949 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000950 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5056DD0 hash=0c8934aa
000950 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000951 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5058810 hash=0c8934aa
000951 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000952 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5058E90 hash=0c8934aa
000952 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000953 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505C750 hash=0c8934aa
000953 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000954 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505CE10 hash=0c8934aa
000954 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000955 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505E3D0 hash=0c8934aa
000955 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000956 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505EC90 hash=0c8934aa
000956 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000957 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C50606D0 hash=0c8934aa
000957 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000958 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5060D50 hash=0c8934aa
000958 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
000959 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000959 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000959 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018795A850 hash=9ea2898f
000959 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85054D0 hash=0c8934aa
000959 IASetIndexBuffer(pIndexBuffer:0x000000018795A190, Format:57, Offset:0) hash=dd67724a
000959 DrawIndexed(IndexCount:1953, StartIndexLocation:0, BaseVertexLocation:0)
000960 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8507350 hash=0c8934aa
000960 DrawIndexed(IndexCount:1953, StartIndexLocation:0, BaseVertexLocation:0)
000961 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85126D0 hash=0c8934aa
000961 DrawIndexed(IndexCount:1953, StartIndexLocation:0, BaseVertexLocation:0)
000962 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000962 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000962 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018795CF90 hash=f18a84ec
000962 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A55390 hash=0c8934aa
000962 IASetIndexBuffer(pIndexBuffer:0x000000018795C910, Format:57, Offset:0) hash=677cf23d
000962 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000963 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8505290 hash=0c8934aa
000963 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000964 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8507590 hash=0c8934aa
000964 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000965 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8508090 hash=0c8934aa
000965 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000966 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85084D0 hash=0c8934aa
000966 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000967 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850E750 hash=0c8934aa
000967 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000968 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85133D0 hash=0c8934aa
000968 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000969 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9522350 hash=0c8934aa
000969 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000970 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954DF50 hash=0c8934aa
000970 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
000971 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000971 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000971 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018795F710 hash=15d32d71
000971 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8503CD0 hash=0c8934aa
000971 IASetIndexBuffer(pIndexBuffer:0x000000018795F050, Format:57, Offset:0) hash=662ee5c5
000971 DrawIndexed(IndexCount:3192, StartIndexLocation:0, BaseVertexLocation:0)
000972 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000972 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000972 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187967C50 hash=2946e824
000972 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E215D0 hash=0c8934aa
000972 IASetIndexBuffer(pIndexBuffer:0x00000001879675D0, Format:57, Offset:0) hash=fedb47d4
000972 DrawIndexed(IndexCount:3681, StartIndexLocation:0, BaseVertexLocation:0)
000973 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E22750 hash=0c8934aa
000973 DrawIndexed(IndexCount:3681, StartIndexLocation:0, BaseVertexLocation:0)
000974 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E22990 hash=0c8934aa
000974 DrawIndexed(IndexCount:3681, StartIndexLocation:0, BaseVertexLocation:0)
000975 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E22B90 hash=0c8934aa
000975 DrawIndexed(IndexCount:3681, StartIndexLocation:0, BaseVertexLocation:0)
000976 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000976 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000976 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018796A3D0 hash=9331540d
000976 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954C090 hash=0c8934aa
000976 IASetIndexBuffer(pIndexBuffer:0x0000000187969D50, Format:57, Offset:0) hash=eafd1aa2
000976 DrawIndexed(IndexCount:5766, StartIndexLocation:0, BaseVertexLocation:0)
000977 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000977 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000977 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018796B790 hash=593f8f76
000977 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504CE10 hash=0c8934aa
000977 IASetIndexBuffer(pIndexBuffer:0x000000018796B0D0, Format:57, Offset:0) hash=b376630d
000977 DrawIndexed(IndexCount:2280, StartIndexLocation:0, BaseVertexLocation:0)
000978 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000978 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000978 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018796CB10 hash=6d5f9aed
000978 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8502050 hash=0c8934aa
000978 IASetIndexBuffer(pIndexBuffer:0x000000018796C490, Format:57, Offset:0) hash=184dc81a
000978 DrawIndexed(IndexCount:3240, StartIndexLocation:0, BaseVertexLocation:0)
000979 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
000979 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001879719D0 hash=32cf8a5b
000979 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9537210 hash=0c8934aa
000979 IASetIndexBuffer(pIndexBuffer:0x0000000187971350, Format:57, Offset:0) hash=505b76e7
000979 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
000980 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187976890 hash=6d8777d8
000980 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9537410 hash=0c8934aa
000980 IASetIndexBuffer(pIndexBuffer:0x0000000187976210, Format:57, Offset:0) hash=666655dc
000980 DrawIndexed(IndexCount:264, StartIndexLocation:0, BaseVertexLocation:0)
000981 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4EF010 hash=9cebdf28
000981 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5105F90 hash=0c8934aa
000981 IASetIndexBuffer(pIndexBuffer:0x00000001AA4EE990, Format:57, Offset:0) hash=7737e724
000981 DrawIndexed(IndexCount:16041, StartIndexLocation:0, BaseVertexLocation:0)
000982 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51061D0 hash=0c8934aa
000982 DrawIndexed(IndexCount:16041, StartIndexLocation:0, BaseVertexLocation:0)
000983 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887CF5D0 hash=15bee4bd
000983 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FE2AD0 hash=0c8934aa
000983 IASetIndexBuffer(pIndexBuffer:0x00000001887CEF10, Format:57, Offset:0) hash=dc176974
000983 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000984 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
000984 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8009C50 hash=0c8934aa
000984 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000985 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8009E90 hash=0c8934aa
000985 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000986 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C800A990 hash=0c8934aa
000986 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000987 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C800ABD0 hash=0c8934aa
000987 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000988 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C800B010 hash=0c8934aa
000988 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000989 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C800B250 hash=0c8934aa
000989 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000990 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8010E10 hash=0c8934aa
000990 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000991 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8011050 hash=0c8934aa
000991 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000992 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8018D10 hash=0c8934aa
000992 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000993 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801A0D0 hash=0c8934aa
000993 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000994 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801A2D0 hash=0c8934aa
000994 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000995 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801A510 hash=0c8934aa
000995 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000996 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C801A750 hash=0c8934aa
000996 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000997 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81AC110 hash=0c8934aa
000997 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000998 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81B2810 hash=0c8934aa
000998 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
000999 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81B2A10 hash=0c8934aa
000999 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001000 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8319E50 hash=0c8934aa
001000 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001001 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8327250 hash=0c8934aa
001001 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001002 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C83283D0 hash=0c8934aa
001002 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001003 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8335810 hash=0c8934aa
001003 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001004 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8347250 hash=0c8934aa
001004 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001005 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8502910 hash=0c8934aa
001005 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001006 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8502B50 hash=0c8934aa
001006 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001007 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8521310 hash=0c8934aa
001007 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001008 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C11D0 hash=0c8934aa
001008 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001009 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C2350 hash=0c8934aa
001009 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001010 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C2A10 hash=0c8934aa
001010 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001011 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6D790 hash=0c8934aa
001011 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001012 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C10350 hash=0c8934aa
001012 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001013 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C10C10 hash=0c8934aa
001013 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001014 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C10E50 hash=0c8934aa
001014 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001015 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C11950 hash=0c8934aa
001015 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001016 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C21910 hash=0c8934aa
001016 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001017 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C29190 hash=0c8934aa
001017 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001018 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C900E4D0 hash=0c8934aa
001018 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001019 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9186A50 hash=0c8934aa
001019 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001020 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9187110 hash=0c8934aa
001020 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001021 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9187790 hash=0c8934aa
001021 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001022 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91A8B10 hash=0c8934aa
001022 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001023 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AB290 hash=0c8934aa
001023 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001024 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AE4D0 hash=0c8934aa
001024 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001025 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AF650 hash=0c8934aa
001025 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001026 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B5D10 hash=0c8934aa
001026 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001027 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B8690 hash=0c8934aa
001027 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001028 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C933F9D0 hash=0c8934aa
001028 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001029 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951D010 hash=0c8934aa
001029 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001030 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951D6D0 hash=0c8934aa
001030 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001031 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C951DF90 hash=0c8934aa
001031 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001032 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954AD10 hash=0c8934aa
001032 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001033 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954B390 hash=0c8934aa
001033 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001034 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954CB90 hash=0c8934aa
001034 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001035 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954CDD0 hash=0c8934aa
001035 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001036 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954D010 hash=0c8934aa
001036 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001037 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954D450 hash=0c8934aa
001037 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001038 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954D8D0 hash=0c8934aa
001038 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001039 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954DAD0 hash=0c8934aa
001039 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001040 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954DD10 hash=0c8934aa
001040 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001041 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C97000D0 hash=0c8934aa
001041 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001042 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9704290 hash=0c8934aa
001042 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001043 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9878650 hash=0c8934aa
001043 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001044 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9878890 hash=0c8934aa
001044 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001045 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A31D10 hash=0c8934aa
001045 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001046 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A31F50 hash=0c8934aa
001046 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001047 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A32150 hash=0c8934aa
001047 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001048 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A325D0 hash=0c8934aa
001048 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001049 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A3CE50 hash=0c8934aa
001049 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001050 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD77D0 hash=0c8934aa
001050 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001051 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A583D0 hash=0c8934aa
001051 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001052 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A585D0 hash=0c8934aa
001052 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001053 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A58810 hash=0c8934aa
001053 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001054 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A58A50 hash=0c8934aa
001054 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001055 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A59990 hash=0c8934aa
001055 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001056 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A5FE50 hash=0c8934aa
001056 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001057 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BCAE90 hash=0c8934aa
001057 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
001058 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001058 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887D0B90 hash=d086d4b8
001058 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510A9D0 hash=0c8934aa
001058 IASetIndexBuffer(pIndexBuffer:0x00000001887D0510, Format:57, Offset:0) hash=eda32990
001058 DrawIndexed(IndexCount:20340, StartIndexLocation:0, BaseVertexLocation:0)
001059 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510AC10 hash=0c8934aa
001059 DrawIndexed(IndexCount:20340, StartIndexLocation:0, BaseVertexLocation:0)
001060 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001060 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887D2190 hash=17d3d3f0
001060 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A51F10 hash=0c8934aa
001060 IASetIndexBuffer(pIndexBuffer:0x00000001887D1AD0, Format:57, Offset:0) hash=77a5c0c5
001060 DrawIndexed(IndexCount:10170, StartIndexLocation:0, BaseVertexLocation:0)
001061 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001061 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001061 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001892365D0 hash=6cf018a2
001061 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8010550 hash=0c8934aa
001061 IASetIndexBuffer(pIndexBuffer:0x0000000189235F50, Format:57, Offset:0) hash=b4d96f3b
001061 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001062 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8010790 hash=0c8934aa
001062 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001063 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8011290 hash=0c8934aa
001063 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001064 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C831BA90 hash=0c8934aa
001064 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001065 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C831BCD0 hash=0c8934aa
001065 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001066 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8336550 hash=0c8934aa
001066 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001067 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8336750 hash=0c8934aa
001067 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001068 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8336990 hash=0c8934aa
001068 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001069 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8337250 hash=0c8934aa
001069 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001070 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8337490 hash=0c8934aa
001070 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001071 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FE750 hash=0c8934aa
001071 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001072 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FE990 hash=0c8934aa
001072 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001073 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FF010 hash=0c8934aa
001073 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001074 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BFC10 hash=0c8934aa
001074 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001075 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BFE50 hash=0c8934aa
001075 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001076 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C2590 hash=0c8934aa
001076 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001077 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A69610 hash=0c8934aa
001077 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001078 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91A9C90 hash=0c8934aa
001078 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001079 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91B8490 hash=0c8934aa
001079 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001080 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9547890 hash=0c8934aa
001080 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001081 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9547A90 hash=0c8934aa
001081 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001082 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9547CD0 hash=0c8934aa
001082 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001083 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9547F10 hash=0c8934aa
001083 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001084 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9700310 hash=0c8934aa
001084 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001085 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A22810 hash=0c8934aa
001085 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001086 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A25ED0 hash=0c8934aa
001086 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001087 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A260D0 hash=0c8934aa
001087 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001088 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A34010 hash=0c8934aa
001088 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001089 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A34690 hash=0c8934aa
001089 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001090 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A3B610 hash=0c8934aa
001090 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001091 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A3B850 hash=0c8934aa
001091 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001092 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A3BA90 hash=0c8934aa
001092 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001093 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A562D0 hash=0c8934aa
001093 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001094 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A56510 hash=0c8934aa
001094 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001095 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A57450 hash=0c8934aa
001095 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001096 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A58C90 hash=0c8934aa
001096 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001097 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A58E90 hash=0c8934aa
001097 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001098 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A590D0 hash=0c8934aa
001098 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001099 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A59550 hash=0c8934aa
001099 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001100 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A59750 hash=0c8934aa
001100 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001101 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A5EED0 hash=0c8934aa
001101 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001102 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A5F110 hash=0c8934aa
001102 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001103 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A5F350 hash=0c8934aa
001103 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001104 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A5F9D0 hash=0c8934aa
001104 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001105 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A5FC10 hash=0c8934aa
001105 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001106 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A60050 hash=0c8934aa
001106 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001107 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A60710 hash=0c8934aa
001107 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001108 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
001108 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
001108 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
001108 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001108 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001108 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001892395D0 hash=31cd6907
001108 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BD5710 hash=0c8934aa
001108 IASetIndexBuffer(pIndexBuffer:0x0000000189238F50, Format:57, Offset:0) hash=fa79e4cf
001108 DrawIndexed(IndexCount:12186, StartIndexLocation:0, BaseVertexLocation:0)
001109 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A3C590 hash=0c8934aa
001109 DrawIndexed(IndexCount:12186, StartIndexLocation:0, BaseVertexLocation:0)
001110 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001110 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018923AE10 hash=6cf018a2
001110 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511B910 hash=0c8934aa
001110 IASetIndexBuffer(pIndexBuffer:0x000000018923A750, Format:57, Offset:0) hash=b4d96f3b
001110 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001111 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DB010 hash=0c8934aa
001111 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001112 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DB250 hash=0c8934aa
001112 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001113 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5290150 hash=0c8934aa
001113 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001114 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5290390 hash=0c8934aa
001114 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001115 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5291090 hash=0c8934aa
001115 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001116 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5291950 hash=0c8934aa
001116 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001117 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FE1710 hash=0c8934aa
001117 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001118 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001118 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FFB250 hash=0c8934aa
001118 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001119 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8017710 hash=0c8934aa
001119 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001120 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81D6B90 hash=0c8934aa
001120 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001121 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8336E10 hash=0c8934aa
001121 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001122 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8337010 hash=0c8934aa
001122 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001123 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BF9D0 hash=0c8934aa
001123 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001124 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C45CB950 hash=0c8934aa
001124 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001125 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9365590 hash=0c8934aa
001125 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001126 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9365790 hash=0c8934aa
001126 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001127 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954A890 hash=0c8934aa
001127 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001128 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954AAD0 hash=0c8934aa
001128 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001129 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954AF10 hash=0c8934aa
001129 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001130 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954D210 hash=0c8934aa
001130 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001131 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954D690 hash=0c8934aa
001131 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001132 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954E190 hash=0c8934aa
001132 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001133 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9710510 hash=0c8934aa
001133 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001134 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9710750 hash=0c8934aa
001134 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001135 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C98409D0 hash=0c8934aa
001135 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001136 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A22A50 hash=0c8934aa
001136 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001137 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A34450 hash=0c8934aa
001137 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001138 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A56750 hash=0c8934aa
001138 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001139 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A59310 hash=0c8934aa
001139 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001140 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9BC9D10 hash=0c8934aa
001140 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
001141 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001141 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001141 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187B35510 hash=65bcd9af
001141 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C93434D0 hash=0c8934aa
001141 IASetIndexBuffer(pIndexBuffer:0x0000000187B34E90, Format:57, Offset:0) hash=b0e296f7
001141 DrawIndexed(IndexCount:492, StartIndexLocation:0, BaseVertexLocation:0)
001142 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001142 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001142 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187B45710 hash=4ad7ae4e
001142 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954C750 hash=0c8934aa
001142 IASetIndexBuffer(pIndexBuffer:0x0000000187B45090, Format:57, Offset:0) hash=064adf57
001142 DrawIndexed(IndexCount:7962, StartIndexLocation:0, BaseVertexLocation:0)
001143 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001143 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001143 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187B4C010 hash=1985bf25
001143 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9343050 hash=0c8934aa
001143 IASetIndexBuffer(pIndexBuffer:0x0000000187B4B990, Format:57, Offset:0) hash=bbd27a06
001143 DrawIndexed(IndexCount:1533, StartIndexLocation:0, BaseVertexLocation:0)
001144 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9353050 hash=0c8934aa
001144 DrawIndexed(IndexCount:1533, StartIndexLocation:0, BaseVertexLocation:0)
001145 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001145 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187B54C10 hash=812721d6
001145 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5115010 hash=0c8934aa
001145 IASetIndexBuffer(pIndexBuffer:0x0000000187B54590, Format:57, Offset:0) hash=a18c2e9e
001145 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001146 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DB8D0 hash=0c8934aa
001146 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001147 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DBF50 hash=0c8934aa
001147 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001148 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DC190 hash=0c8934aa
001148 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001149 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DC3D0 hash=0c8934aa
001149 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001150 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DCC90 hash=0c8934aa
001150 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001151 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DCED0 hash=0c8934aa
001151 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001152 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EADD0 hash=0c8934aa
001152 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001153 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EB010 hash=0c8934aa
001153 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
001154 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001154 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187B5A190 hash=5d2a396c
001154 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5060B50 hash=0c8934aa
001154 IASetIndexBuffer(pIndexBuffer:0x0000000187B59AD0, Format:57, Offset:0) hash=2e06a3f3
001154 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001155 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5054210 hash=0c8934aa
001155 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001156 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5056710 hash=0c8934aa
001156 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001157 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5058150 hash=0c8934aa
001157 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001158 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505A690 hash=0c8934aa
001158 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001159 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505BE90 hash=0c8934aa
001159 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001160 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505C0D0 hash=0c8934aa
001160 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001161 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505E610 hash=0c8934aa
001161 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001162 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505FE10 hash=0c8934aa
001162 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001163 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5060050 hash=0c8934aa
001163 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001164 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5060490 hash=0c8934aa
001164 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
001165 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001165 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001165 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887DA290 hash=b9a4194d
001165 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C985B010 hash=0c8934aa
001165 IASetIndexBuffer(pIndexBuffer:0x00000001887D9C10, Format:57, Offset:0) hash=79c2fc9b
001165 DrawIndexed(IndexCount:5778, StartIndexLocation:0, BaseVertexLocation:0)
001166 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001166 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187D6B390 hash=0b07abc7
001166 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511B710 hash=0c8934aa
001166 IASetIndexBuffer(pIndexBuffer:0x0000000187D6AD10, Format:57, Offset:0) hash=b3c45c43
001166 DrawIndexed(IndexCount:6147, StartIndexLocation:0, BaseVertexLocation:0)
001167 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187D6EE90 hash=086d18f0
001167 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F09D0 hash=0c8934aa
001167 IASetIndexBuffer(pIndexBuffer:0x0000000187D6E810, Format:57, Offset:0) hash=ae1f37e3
001167 DrawIndexed(IndexCount:7362, StartIndexLocation:0, BaseVertexLocation:0)
001168 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F0BD0 hash=0c8934aa
001168 DrawIndexed(IndexCount:7362, StartIndexLocation:0, BaseVertexLocation:0)
001169 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52907D0 hash=0c8934aa
001169 DrawIndexed(IndexCount:7362, StartIndexLocation:0, BaseVertexLocation:0)
001170 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5290A10 hash=0c8934aa
001170 DrawIndexed(IndexCount:7362, StartIndexLocation:0, BaseVertexLocation:0)
001171 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187D706D0 hash=92a28750
001171 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5290C50 hash=0c8934aa
001171 IASetIndexBuffer(pIndexBuffer:0x0000000187D70010, Format:57, Offset:0) hash=6d157457
001171 DrawIndexed(IndexCount:3678, StartIndexLocation:0, BaseVertexLocation:0)
001172 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5290E90 hash=0c8934aa
001172 DrawIndexed(IndexCount:3678, StartIndexLocation:0, BaseVertexLocation:0)
001173 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001173 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A37F50 hash=97027867
001173 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84F9F50 hash=0c8934aa
001173 IASetIndexBuffer(pIndexBuffer:0x0000000188A385D0, Format:57, Offset:0) hash=51c0b932
001173 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
001174 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FA810 hash=0c8934aa
001174 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
001175 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FB750 hash=0c8934aa
001175 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
001176 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9537CD0 hash=0c8934aa
001176 IASetIndexBuffer(pIndexBuffer:0x0000000188A378D0, Format:57, Offset:0) hash=b99961bc
001176 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
001177 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9546B50 hash=0c8934aa
001177 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
001178 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001178 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001178 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A39750 hash=809c7f22
001178 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8501550 hash=0c8934aa
001178 IASetIndexBuffer(pIndexBuffer:0x0000000188A390D0, Format:57, Offset:0) hash=7d7a360d
001178 DrawIndexed(IndexCount:2271, StartIndexLocation:0, BaseVertexLocation:0)
001179 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8501790 hash=0c8934aa
001179 DrawIndexed(IndexCount:2271, StartIndexLocation:0, BaseVertexLocation:0)
001180 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001180 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001180 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A3C790 hash=8d9996f5
001180 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A6990 hash=0c8934aa
001180 IASetIndexBuffer(pIndexBuffer:0x0000000188A3C110, Format:57, Offset:0) hash=51fd05a3
001180 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
001181 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FFB10 hash=0c8934aa
001181 IASetIndexBuffer(pIndexBuffer:0x0000000188A3CE10, Format:57, Offset:0) hash=ddb65baf
001181 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
001182 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FFD50 hash=0c8934aa
001182 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
001183 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8503410 hash=0c8934aa
001183 IASetIndexBuffer(pIndexBuffer:0x0000000188A3C110, Format:57, Offset:0) hash=51fd05a3
001183 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
001184 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C850E0D0 hash=0c8934aa
001184 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
001185 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9355590 hash=0c8934aa
001185 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
001186 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C986ED10 hash=0c8934aa
001186 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
001187 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C986EF50 hash=0c8934aa
001187 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
001188 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001188 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001188 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A3DF90 hash=d8e0a774
001188 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8502290 hash=0c8934aa
001188 IASetIndexBuffer(pIndexBuffer:0x0000000188A3D910, Format:57, Offset:0) hash=4b04ca01
001188 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
001189 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001189 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188F85E90 hash=1b2bdab2
001189 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5114E10 hash=0c8934aa
001189 IASetIndexBuffer(pIndexBuffer:0x0000000188F857D0, Format:57, Offset:0) hash=a136b20d
001189 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001190 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5117550 hash=0c8934aa
001190 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001191 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5118050 hash=0c8934aa
001191 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001192 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5118B50 hash=0c8934aa
001192 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001193 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5118D50 hash=0c8934aa
001193 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001194 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DBB10 hash=0c8934aa
001194 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001195 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DBD50 hash=0c8934aa
001195 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001196 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DC610 hash=0c8934aa
001196 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001197 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DC810 hash=0c8934aa
001197 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001198 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DD0D0 hash=0c8934aa
001198 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001199 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DD310 hash=0c8934aa
001199 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001200 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E7510 hash=0c8934aa
001200 IASetIndexBuffer(pIndexBuffer:0x0000000188F86510, Format:57, Offset:0) hash=2d85dc2d
001200 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001201 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E8AD0 hash=0c8934aa
001201 IASetIndexBuffer(pIndexBuffer:0x0000000188F857D0, Format:57, Offset:0) hash=a136b20d
001201 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001202 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E8D10 hash=0c8934aa
001202 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001203 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EA990 hash=0c8934aa
001203 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001204 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EAB90 hash=0c8934aa
001204 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001205 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51ED990 hash=0c8934aa
001205 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
001206 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001206 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187B624D0 hash=963ea7b0
001206 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5060910 hash=0c8934aa
001206 IASetIndexBuffer(pIndexBuffer:0x0000000187B61E10, Format:57, Offset:0) hash=f882d4c4
001206 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001207 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5053B50 hash=0c8934aa
001207 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001208 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5057AD0 hash=0c8934aa
001208 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001209 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5058A10 hash=0c8934aa
001209 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001210 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505B810 hash=0c8934aa
001210 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001211 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505BA50 hash=0c8934aa
001211 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001212 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505C990 hash=0c8934aa
001212 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001213 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505F550 hash=0c8934aa
001213 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001214 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505F790 hash=0c8934aa
001214 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001215 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505F9D0 hash=0c8934aa
001215 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
001216 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001216 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001216 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894DA510 hash=e80d2ce3
001216 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9850BD0 hash=0c8934aa
001216 IASetIndexBuffer(pIndexBuffer:0x00000001894D9E90, Format:57, Offset:0) hash=89500bf2
001216 DrawIndexed(IndexCount:3108, StartIndexLocation:0, BaseVertexLocation:0)
001217 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001217 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001217 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894DD550 hash=469b68aa
001217 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9850790 hash=0c8934aa
001217 IASetIndexBuffer(pIndexBuffer:0x00000001894DCED0, Format:57, Offset:0) hash=221aa51e
001217 DrawIndexed(IndexCount:4182, StartIndexLocation:0, BaseVertexLocation:0)
001218 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001218 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001218 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894E0550 hash=52f62c8a
001218 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9850550 hash=0c8934aa
001218 IASetIndexBuffer(pIndexBuffer:0x00000001894E09D0, Format:57, Offset:0) hash=15e9457f
001218 DrawIndexed(IndexCount:5967, StartIndexLocation:0, BaseVertexLocation:0)
001219 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001219 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001219 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894E4950 hash=eb2b9a5d
001219 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504C790 hash=0c8934aa
001219 IASetIndexBuffer(pIndexBuffer:0x00000001894E4290, Format:57, Offset:0) hash=094310a0
001219 DrawIndexed(IndexCount:2970, StartIndexLocation:0, BaseVertexLocation:0)
001220 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8500850 hash=0c8934aa
001220 DrawIndexed(IndexCount:2970, StartIndexLocation:0, BaseVertexLocation:0)
001221 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8501310 hash=0c8934aa
001221 DrawIndexed(IndexCount:2970, StartIndexLocation:0, BaseVertexLocation:0)
001222 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001222 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001222 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894E6150 hash=0d16a8d1
001222 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8502F90 hash=0c8934aa
001222 IASetIndexBuffer(pIndexBuffer:0x00000001894E5AD0, Format:57, Offset:0) hash=c7256f81
001222 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
001223 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8505910 hash=0c8934aa
001223 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
001224 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8506410 hash=0c8934aa
001224 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
001225 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851E990 hash=0c8934aa
001225 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
001226 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E21C50 hash=0c8934aa
001226 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
001227 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001227 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A664D0 hash=6e59e8e8
001227 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FF6D0 hash=0c8934aa
001227 IASetIndexBuffer(pIndexBuffer:0x0000000188A65E50, Format:57, Offset:0) hash=b450354b
001227 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
001228 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C84FF8D0 hash=0c8934aa
001228 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
001229 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001229 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001894E9150 hash=db88db23
001229 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9522590 hash=0c8934aa
001229 IASetIndexBuffer(pIndexBuffer:0x00000001894E95D0, Format:57, Offset:0) hash=be141e30
001229 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
001230 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C504CBD0 hash=0c8934aa
001230 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
001231 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C85003D0 hash=0c8934aa
001231 IASetIndexBuffer(pIndexBuffer:0x00000001894E8AD0, Format:57, Offset:0) hash=689a08f3
001231 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
001232 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8500610 hash=0c8934aa
001232 IASetIndexBuffer(pIndexBuffer:0x00000001894E95D0, Format:57, Offset:0) hash=be141e30
001232 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
001233 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8501110 hash=0c8934aa
001233 IASetIndexBuffer(pIndexBuffer:0x00000001894E8AD0, Format:57, Offset:0) hash=689a08f3
001233 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
001234 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8506650 hash=0c8934aa
001234 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
001235 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8506890 hash=0c8934aa
001235 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
001236 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8509650 hash=0c8934aa
001236 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
001237 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001237 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001237 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A67D10 hash=527ba2c5
001237 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9535E50 hash=0c8934aa
001237 IASetIndexBuffer(pIndexBuffer:0x0000000188A67650, Format:57, Offset:0) hash=38942975
001237 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
001238 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001238 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001238 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A69090 hash=3a86ab21
001238 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C953A890 hash=0c8934aa
001238 IASetIndexBuffer(pIndexBuffer:0x0000000188A68A10, Format:57, Offset:0) hash=3468dc7f
001238 DrawIndexed(IndexCount:648, StartIndexLocation:0, BaseVertexLocation:0)
001239 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C953AAD0 hash=0c8934aa
001239 DrawIndexed(IndexCount:648, StartIndexLocation:0, BaseVertexLocation:0)
001240 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001240 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001240 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188A6BC50 hash=1c0b1a81
001240 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851EB90 hash=0c8934aa
001240 IASetIndexBuffer(pIndexBuffer:0x0000000188A6B5D0, Format:57, Offset:0) hash=fb887d11
001240 DrawIndexed(IndexCount:2343, StartIndexLocation:0, BaseVertexLocation:0)
001241 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001241 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001241 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188D25350 hash=26bd6bfc
001241 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8336BD0 hash=0c8934aa
001241 IASetIndexBuffer(pIndexBuffer:0x0000000188D24CD0, Format:57, Offset:0) hash=6d273729
001241 DrawIndexed(IndexCount:5250, StartIndexLocation:0, BaseVertexLocation:0)
001242 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001242 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001242 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A11B090 hash=5dedad01
001242 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F16D0 hash=0c8934aa
001242 IASetIndexBuffer(pIndexBuffer:0x000000018A11AA10, Format:57, Offset:0) hash=90050c0a
001242 DrawIndexed(IndexCount:951, StartIndexLocation:0, BaseVertexLocation:0)
001243 DrawIndexed(IndexCount:12, StartIndexLocation:951, BaseVertexLocation:0)
001244 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F3550 hash=0c8934aa
001244 DrawIndexed(IndexCount:951, StartIndexLocation:0, BaseVertexLocation:0)
001245 DrawIndexed(IndexCount:12, StartIndexLocation:951, BaseVertexLocation:0)
001246 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F3790 hash=0c8934aa
001246 DrawIndexed(IndexCount:951, StartIndexLocation:0, BaseVertexLocation:0)
001247 DrawIndexed(IndexCount:12, StartIndexLocation:951, BaseVertexLocation:0)
001248 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F5410 hash=0c8934aa
001248 DrawIndexed(IndexCount:951, StartIndexLocation:0, BaseVertexLocation:0)
001249 DrawIndexed(IndexCount:12, StartIndexLocation:951, BaseVertexLocation:0)
001250 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001250 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001250 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188071C90 hash=d96cb2c9
001250 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81C90D0 hash=0c8934aa
001250 IASetIndexBuffer(pIndexBuffer:0x00000001880715D0, Format:57, Offset:0) hash=6e9bfb25
001250 DrawIndexed(IndexCount:2352, StartIndexLocation:0, BaseVertexLocation:0)
001251 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81C9310 hash=0c8934aa
001251 DrawIndexed(IndexCount:2352, StartIndexLocation:0, BaseVertexLocation:0)
001252 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001252 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001252 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189206ED0 hash=2459f68a
001252 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A5ED0 hash=0c8934aa
001252 IASetIndexBuffer(pIndexBuffer:0x0000000189206810, Format:57, Offset:0) hash=220e98c5
001252 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001253 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8319590 hash=0c8934aa
001253 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001254 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C831B1D0 hash=0c8934aa
001254 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001255 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8501BD0 hash=0c8934aa
001255 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001256 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BDB50 hash=0c8934aa
001256 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001257 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BECD0 hash=0c8934aa
001257 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001258 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C04D0 hash=0c8934aa
001258 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001259 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C1890 hash=0c8934aa
001259 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001260 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6E290 hash=0c8934aa
001260 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001261 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C14B90 hash=0c8934aa
001261 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001262 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001262 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8E273D0 hash=0c8934aa
001262 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001263 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001263 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C933D250 hash=0c8934aa
001263 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001264 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C93457D0 hash=0c8934aa
001264 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001265 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954BE90 hash=0c8934aa
001265 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001266 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001266 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96EE490 hash=0c8934aa
001266 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001267 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001267 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F5850 hash=0c8934aa
001267 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001268 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9851910 hash=0c8934aa
001268 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001269 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9852410 hash=0c8934aa
001269 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001270 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9872190 hash=0c8934aa
001270 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001271 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9879590 hash=0c8934aa
001271 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001272 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A26310 hash=0c8934aa
001272 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001273 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A32390 hash=0c8934aa
001273 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001274 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001274 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001274 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81A6E10 hash=0c8934aa
001274 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
001275 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001275 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001275 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018920E4D0 hash=cb7fd330
001275 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9A54D10 hash=0c8934aa
001275 IASetIndexBuffer(pIndexBuffer:0x000000018920DE50, Format:57, Offset:0) hash=428fb7d7
001275 DrawIndexed(IndexCount:6096, StartIndexLocation:0, BaseVertexLocation:0)
001276 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9DD9210 hash=0c8934aa
001276 DrawIndexed(IndexCount:6096, StartIndexLocation:0, BaseVertexLocation:0)
001277 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001277 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001277 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018920F890 hash=1a91bf80
001277 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AD790 hash=0c8934aa
001277 IASetIndexBuffer(pIndexBuffer:0x000000018920F210, Format:57, Offset:0) hash=6f8a50ae
001277 DrawIndexed(IndexCount:20772, StartIndexLocation:0, BaseVertexLocation:0)
001278 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001278 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001278 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189210C50 hash=e516253f
001278 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88B9BD0 hash=0c8934aa
001278 IASetIndexBuffer(pIndexBuffer:0x0000000189210590, Format:57, Offset:0) hash=ff35336b
001278 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001279 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BBC90 hash=0c8934aa
001279 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001280 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BE1D0 hash=0c8934aa
001280 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001281 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C0710 hash=0c8934aa
001281 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001282 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C1CD0 hash=0c8934aa
001282 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001283 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C2150 hash=0c8934aa
001283 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001284 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C11D90 hash=0c8934aa
001284 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001285 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8FEBB50 hash=0c8934aa
001285 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001286 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8FEBD90 hash=0c8934aa
001286 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001287 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9188D50 hash=0c8934aa
001287 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001288 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91A9ED0 hash=0c8934aa
001288 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001289 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AA110 hash=0c8934aa
001289 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001290 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AA310 hash=0c8934aa
001290 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001291 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AB050 hash=0c8934aa
001291 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001292 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91ABD50 hash=0c8934aa
001292 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001293 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9700E10 hash=0c8934aa
001293 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
001294 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001294 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001294 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189211FD0 hash=9ca6f2c6
001294 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91891D0 hash=0c8934aa
001294 IASetIndexBuffer(pIndexBuffer:0x0000000189211950, Format:57, Offset:0) hash=18bc8baf
001294 DrawIndexed(IndexCount:8064, StartIndexLocation:0, BaseVertexLocation:0)
001295 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001295 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001295 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189213390 hash=d2052f47
001295 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C96F0BD0 hash=0c8934aa
001295 IASetIndexBuffer(pIndexBuffer:0x0000000189212D10, Format:57, Offset:0) hash=a9d05ad7
001295 DrawIndexed(IndexCount:4032, StartIndexLocation:0, BaseVertexLocation:0)
001296 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8328ED0 hash=0c8934aa
001296 DrawIndexed(IndexCount:4032, StartIndexLocation:0, BaseVertexLocation:0)
001297 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001297 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001297 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189214750 hash=7ea78de7
001297 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851FB10 hash=0c8934aa
001297 IASetIndexBuffer(pIndexBuffer:0x0000000189214990, Format:57, Offset:0) hash=0645388c
001297 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
001298 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BF110 hash=0c8934aa
001298 IASetIndexBuffer(pIndexBuffer:0x00000001892140D0, Format:57, Offset:0) hash=90727b4f
001298 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
001299 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AA9D0 hash=0c8934aa
001299 IASetIndexBuffer(pIndexBuffer:0x0000000189214990, Format:57, Offset:0) hash=0645388c
001299 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
001300 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91ACED0 hash=0c8934aa
001300 IASetIndexBuffer(pIndexBuffer:0x00000001892140D0, Format:57, Offset:0) hash=90727b4f
001300 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
001301 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AD9D0 hash=0c8934aa
001301 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
001302 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C954B150 hash=0c8934aa
001302 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
001303 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9700550 hash=0c8934aa
001303 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
001304 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001304 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001304 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189215B10 hash=88d14016
001304 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BD050 hash=0c8934aa
001304 IASetIndexBuffer(pIndexBuffer:0x0000000189215450, Format:57, Offset:0) hash=1b9e3765
001304 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
001305 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8FD8B50 hash=0c8934aa
001305 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
001306 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8FEB910 hash=0c8934aa
001306 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
001307 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AAE10 hash=0c8934aa
001307 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
001308 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AB490 hash=0c8934aa
001308 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
001309 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C91AEB50 hash=0c8934aa
001309 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
001310 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C98516D0 hash=0c8934aa
001310 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
001311 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001311 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001311 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189216E90 hash=5a04c972
001311 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C851DE90 hash=0c8934aa
001311 IASetIndexBuffer(pIndexBuffer:0x0000000189216810, Format:57, Offset:0) hash=8f64c0a5
001311 DrawIndexed(IndexCount:18090, StartIndexLocation:0, BaseVertexLocation:0)
001312 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BC310 hash=0c8934aa
001312 DrawIndexed(IndexCount:18090, StartIndexLocation:0, BaseVertexLocation:0)
001313 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001313 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001313 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189218250 hash=a443cce8
001313 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C819CC10 hash=0c8934aa
001313 IASetIndexBuffer(pIndexBuffer:0x0000000189217BD0, Format:57, Offset:0) hash=59e49f4b
001313 DrawIndexed(IndexCount:9042, StartIndexLocation:0, BaseVertexLocation:0)
001314 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BDD50 hash=0c8934aa
001314 DrawIndexed(IndexCount:9042, StartIndexLocation:0, BaseVertexLocation:0)
001315 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88C0910 hash=0c8934aa
001315 DrawIndexed(IndexCount:9042, StartIndexLocation:0, BaseVertexLocation:0)
001316 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8C29C50 hash=0c8934aa
001316 DrawIndexed(IndexCount:9042, StartIndexLocation:0, BaseVertexLocation:0)
001317 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001317 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4F3ED0 hash=4b9b2845
001317 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EE010 hash=0c8934aa
001317 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F4550, Format:57, Offset:0) hash=4d6d7182
001317 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001318 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5119410 hash=0c8934aa
001318 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001319 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5119850 hash=0c8934aa
001319 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F3850, Format:57, Offset:0) hash=abec3b66
001319 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001320 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511B050 hash=0c8934aa
001320 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001321 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511B290 hash=0c8934aa
001321 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F4550, Format:57, Offset:0) hash=4d6d7182
001321 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001322 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E6390 hash=0c8934aa
001322 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001323 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E7B90 hash=0c8934aa
001323 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F3850, Format:57, Offset:0) hash=abec3b66
001323 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001324 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E7FD0 hash=0c8934aa
001324 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F4550, Format:57, Offset:0) hash=4d6d7182
001324 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001325 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E9A10 hash=0c8934aa
001325 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001326 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EA2D0 hash=0c8934aa
001326 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F3850, Format:57, Offset:0) hash=abec3b66
001326 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001327 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EE490 hash=0c8934aa
001327 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
001328 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
001328 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
001328 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
001328 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4F56D0 hash=4e83f73d
001328 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EDBD0 hash=0c8934aa
001328 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
001328 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001329 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5118F90 hash=0c8934aa
001329 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001330 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5119A90 hash=0c8934aa
001330 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
001330 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001331 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511AC10 hash=0c8934aa
001331 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
001331 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001332 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511AE50 hash=0c8934aa
001332 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
001332 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001333 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E6150 hash=0c8934aa
001333 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
001333 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001334 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E7710 hash=0c8934aa
001334 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
001334 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001335 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E7DD0 hash=0c8934aa
001335 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
001335 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001336 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E9C50 hash=0c8934aa
001336 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001337 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EA0D0 hash=0c8934aa
001337 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
001337 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001338 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EE250 hash=0c8934aa
001338 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
001339 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4F8290 hash=f2d6f479
001339 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5119610 hash=0c8934aa
001339 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F7C10, Format:57, Offset:0) hash=e10a5433
001339 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
001340 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511A9D0 hash=0c8934aa
001340 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
001341 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E5F10 hash=0c8934aa
001341 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F8910, Format:57, Offset:0) hash=ee2eb04d
001341 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
001342 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E7950 hash=0c8934aa
001342 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
001343 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E9E90 hash=0c8934aa
001343 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F7C10, Format:57, Offset:0) hash=e10a5433
001343 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
001344 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EDE10 hash=0c8934aa
001344 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
001345 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4F9A90 hash=e53b101b
001345 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EE8D0 hash=0c8934aa
001345 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F9410, Format:57, Offset:0) hash=bbc560a4
001345 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001346 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5116A50 hash=0c8934aa
001346 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001347 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5117E10 hash=0c8934aa
001347 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001348 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5118490 hash=0c8934aa
001348 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001349 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5119CD0 hash=0c8934aa
001349 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001350 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511A590 hash=0c8934aa
001350 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001351 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E09D0 hash=0c8934aa
001351 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001352 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E2F10 hash=0c8934aa
001352 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FA150, Format:57, Offset:0) hash=24268913
001352 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001353 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E5410 hash=0c8934aa
001353 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001354 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E67D0 hash=0c8934aa
001354 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001355 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E6C50 hash=0c8934aa
001355 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001356 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E8450 hash=0c8934aa
001356 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001357 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E8F50 hash=0c8934aa
001357 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F9410, Format:57, Offset:0) hash=bbc560a4
001357 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001358 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EA750 hash=0c8934aa
001358 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001359 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EB8D0 hash=0c8934aa
001359 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001360 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51ED0D0 hash=0c8934aa
001360 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001361 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4FB2D0 hash=2a714c0f
001361 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EEB10 hash=0c8934aa
001361 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FAC10, Format:57, Offset:0) hash=da0cbc8b
001361 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001362 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5114750 hash=0c8934aa
001362 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001363 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5116C90 hash=0c8934aa
001363 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001364 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51179D0 hash=0c8934aa
001364 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001365 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5118290 hash=0c8934aa
001365 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001366 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5119ED0 hash=0c8934aa
001366 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001367 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511A790 hash=0c8934aa
001367 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001368 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E3110 hash=0c8934aa
001368 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FB950, Format:57, Offset:0) hash=670ad832
001368 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001369 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E7090 hash=0c8934aa
001369 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001370 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E8690 hash=0c8934aa
001370 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001371 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E9150 hash=0c8934aa
001371 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FAC10, Format:57, Offset:0) hash=da0cbc8b
001371 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001372 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EA510 hash=0c8934aa
001372 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001373 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EB450 hash=0c8934aa
001373 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001374 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51ED550 hash=0c8934aa
001374 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
001375 RSSetState(pRasterizerState:0x0000000020A43AA8)
001375 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188255DD0 hash=75466a93
001375 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81D7010 hash=0c8934aa
001375 IASetIndexBuffer(pIndexBuffer:0x0000000188255750, Format:57, Offset:0) hash=dca4c889
001375 DrawIndexed(IndexCount:5211, StartIndexLocation:0, BaseVertexLocation:0)
001376 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188257190 hash=f07deef8
001376 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81D7250 hash=0c8934aa
001376 IASetIndexBuffer(pIndexBuffer:0x0000000188256AD0, Format:57, Offset:0) hash=67e21fe5
001376 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
001377 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C83330D0 hash=0c8934aa
001377 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
001378 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C88BF350 hash=0c8934aa
001378 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
001379 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6ABD0 hash=0c8934aa
001379 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
001380 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6C3D0 hash=0c8934aa
001380 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
001381 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188258510 hash=6574eca0
001381 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C81D6DD0 hash=0c8934aa
001381 IASetIndexBuffer(pIndexBuffer:0x0000000188257E90, Format:57, Offset:0) hash=95c18a8b
001381 DrawIndexed(IndexCount:7485, StartIndexLocation:0, BaseVertexLocation:0)
001382 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001882598D0 hash=8b5eb262
001382 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6BD50 hash=0c8934aa
001382 IASetIndexBuffer(pIndexBuffer:0x0000000188259250, Format:57, Offset:0) hash=12b639ab
001382 DrawIndexed(IndexCount:3741, StartIndexLocation:0, BaseVertexLocation:0)
001383 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9189410 hash=0c8934aa
001383 DrawIndexed(IndexCount:3741, StartIndexLocation:0, BaseVertexLocation:0)
001384 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018825AC90 hash=3b704044
001384 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A6AE10 hash=0c8934aa
001384 IASetIndexBuffer(pIndexBuffer:0x000000018825A610, Format:57, Offset:0) hash=eb433979
001384 DrawIndexed(IndexCount:1866, StartIndexLocation:0, BaseVertexLocation:0)
001385 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A88D10 hash=0c8934aa
001385 DrawIndexed(IndexCount:1866, StartIndexLocation:0, BaseVertexLocation:0)
001386 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C8A89190 hash=0c8934aa
001386 DrawIndexed(IndexCount:1866, StartIndexLocation:0, BaseVertexLocation:0)
001387 RSSetState(pRasterizerState:0x000000003B81F4A8)
001387 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001387 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001B7AA7DD0 hash=5d3346c8
001387 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001D40D3F10 hash=0c8934aa
001387 IASetIndexBuffer(pIndexBuffer:0x00000001B7AA7710, Format:57, Offset:0) hash=c67877d7
001387 DrawIndexed(IndexCount:3702, StartIndexLocation:0, BaseVertexLocation:0)
001388 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001388 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001388 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA16D7D0 hash=2ab21a3a
001388 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505D010 hash=0c8934aa
001388 IASetIndexBuffer(pIndexBuffer:0x00000001AA16DA10, Format:57, Offset:0) hash=76f07439
001388 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
001389 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C50511D0 hash=0c8934aa
001389 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
001390 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5055150 hash=0c8934aa
001390 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
001391 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5055390 hash=0c8934aa
001391 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
001392 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C50590D0 hash=0c8934aa
001392 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
001393 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C50592D0 hash=0c8934aa
001393 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
001394 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505D250 hash=0c8934aa
001394 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
001395 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001395 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AC1929D0 hash=e6fd8cf8
001395 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001D4392B10 hash=0c8934aa
001395 IASetIndexBuffer(pIndexBuffer:0x00000001AC192350, Format:57, Offset:0) hash=e5e38c52
001395 DrawIndexed(IndexCount:4470, StartIndexLocation:0, BaseVertexLocation:0)
001396 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001CF153410 hash=0c8934aa
001396 IASetIndexBuffer(pIndexBuffer:0x00000001AC192C10, Format:57, Offset:0) hash=a658af51
001396 DrawIndexed(IndexCount:4470, StartIndexLocation:0, BaseVertexLocation:0)
001397 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001CF16EDD0 hash=0c8934aa
001397 DrawIndexed(IndexCount:4470, StartIndexLocation:0, BaseVertexLocation:0)
001398 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001CF14D190 hash=0c8934aa
001398 IASetIndexBuffer(pIndexBuffer:0x00000001AC192350, Format:57, Offset:0) hash=e5e38c52
001398 DrawIndexed(IndexCount:4470, StartIndexLocation:0, BaseVertexLocation:0)
001399 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4FCAD0 hash=5b01a907
001399 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5117BD0 hash=0c8934aa
001399 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FC450, Format:57, Offset:0) hash=952b07c6
001399 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001400 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51191D0 hash=0c8934aa
001400 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001401 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DB690 hash=0c8934aa
001401 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001402 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DCA50 hash=0c8934aa
001402 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001403 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DD550 hash=0c8934aa
001403 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001404 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DE050 hash=0c8934aa
001404 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001405 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E0790 hash=0c8934aa
001405 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001406 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E2410 hash=0c8934aa
001406 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FD150, Format:57, Offset:0) hash=6a6b537b
001406 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001407 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E72D0 hash=0c8934aa
001407 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001408 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E8890 hash=0c8934aa
001408 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FC450, Format:57, Offset:0) hash=952b07c6
001408 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001409 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E95D0 hash=0c8934aa
001409 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001410 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EB250 hash=0c8934aa
001410 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001411 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51ED750 hash=0c8934aa
001411 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
001412 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4FE2D0 hash=2472b99d
001412 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5114BD0 hash=0c8934aa
001412 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FDC50, Format:57, Offset:0) hash=76d3cfd1
001412 DrawIndexed(IndexCount:348, StartIndexLocation:0, BaseVertexLocation:0)
001413 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5118910 hash=0c8934aa
001413 DrawIndexed(IndexCount:348, StartIndexLocation:0, BaseVertexLocation:0)
001414 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA501310 hash=6de80a0d
001414 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F1910 hash=0c8934aa
001414 IASetIndexBuffer(pIndexBuffer:0x00000001AA501990, Format:57, Offset:0) hash=5766437c
001414 DrawIndexed(IndexCount:3612, StartIndexLocation:0, BaseVertexLocation:0)
001415 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F1B50 hash=0c8934aa
001415 DrawIndexed(IndexCount:3612, StartIndexLocation:0, BaseVertexLocation:0)
001416 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA502B10 hash=aea46fdd
001416 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A1090 hash=0c8934aa
001416 IASetIndexBuffer(pIndexBuffer:0x00000001AA502490, Format:57, Offset:0) hash=b8da59f7
001416 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001417 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F16D0 hash=0c8934aa
001417 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001418 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C528F210 hash=0c8934aa
001418 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001419 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C528F450 hash=0c8934aa
001419 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001420 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C528F650 hash=0c8934aa
001420 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001421 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529EB50 hash=0c8934aa
001421 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001422 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529ED90 hash=0c8934aa
001422 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001423 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529F650 hash=0c8934aa
001423 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001424 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529F890 hash=0c8934aa
001424 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001425 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529FAD0 hash=0c8934aa
001425 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001426 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A0390 hash=0c8934aa
001426 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001427 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A0590 hash=0c8934aa
001427 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001428 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A07D0 hash=0c8934aa
001428 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001429 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A1510 hash=0c8934aa
001429 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
001430 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA503ED0 hash=1e9f8277
001430 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EE6D0 hash=0c8934aa
001430 IASetIndexBuffer(pIndexBuffer:0x00000001AA503810, Format:57, Offset:0) hash=05137c77
001430 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001431 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5116850 hash=0c8934aa
001431 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001432 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5117790 hash=0c8934aa
001432 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001433 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51186D0 hash=0c8934aa
001433 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001434 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511A110 hash=0c8934aa
001434 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001435 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C511A350 hash=0c8934aa
001435 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001436 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E0C10 hash=0c8934aa
001436 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001437 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E3350 hash=0c8934aa
001437 IASetIndexBuffer(pIndexBuffer:0x00000001AA504550, Format:57, Offset:0) hash=010bb74d
001437 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001438 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E5210 hash=0c8934aa
001438 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001439 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E6590 hash=0c8934aa
001439 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001440 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E6E50 hash=0c8934aa
001440 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001441 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E8210 hash=0c8934aa
001441 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001442 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E9390 hash=0c8934aa
001442 IASetIndexBuffer(pIndexBuffer:0x00000001AA503810, Format:57, Offset:0) hash=05137c77
001442 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001443 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51E9810 hash=0c8934aa
001443 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001444 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51EB690 hash=0c8934aa
001444 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001445 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51ED310 hash=0c8934aa
001445 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
001446 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA5056D0 hash=435725be
001446 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F1F90 hash=0c8934aa
001446 IASetIndexBuffer(pIndexBuffer:0x00000001AA505050, Format:57, Offset:0) hash=45c9af19
001446 DrawIndexed(IndexCount:2700, StartIndexLocation:0, BaseVertexLocation:0)
001447 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C528FAD0 hash=0c8934aa
001447 DrawIndexed(IndexCount:2700, StartIndexLocation:0, BaseVertexLocation:0)
001448 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA506ED0 hash=b6b09238
001448 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F1290 hash=0c8934aa
001448 IASetIndexBuffer(pIndexBuffer:0x00000001AA506850, Format:57, Offset:0) hash=b21e15d9
001448 DrawIndexed(IndexCount:5466, StartIndexLocation:0, BaseVertexLocation:0)
001449 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C528F890 hash=0c8934aa
001449 DrawIndexed(IndexCount:5466, StartIndexLocation:0, BaseVertexLocation:0)
001450 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA5084D0 hash=838668a4
001450 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DA310 hash=0c8934aa
001450 IASetIndexBuffer(pIndexBuffer:0x00000001AA507E10, Format:57, Offset:0) hash=2a8501bd
001450 DrawIndexed(IndexCount:15264, StartIndexLocation:0, BaseVertexLocation:0)
001451 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51D9E90 hash=0c8934aa
001451 DrawIndexed(IndexCount:15264, StartIndexLocation:0, BaseVertexLocation:0)
001452 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DA0D0 hash=0c8934aa
001452 DrawIndexed(IndexCount:15264, StartIndexLocation:0, BaseVertexLocation:0)
001453 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51DA990 hash=0c8934aa
001453 DrawIndexed(IndexCount:15264, StartIndexLocation:0, BaseVertexLocation:0)
001454 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA50C890 hash=e1e993ea
001454 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A0E50 hash=0c8934aa
001454 IASetIndexBuffer(pIndexBuffer:0x00000001AA50C210, Format:57, Offset:0) hash=78eb5e42
001454 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001455 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F2CD0 hash=0c8934aa
001455 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001456 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F4910 hash=0c8934aa
001456 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001457 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51F4B50 hash=0c8934aa
001457 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001458 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C528EFD0 hash=0c8934aa
001458 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001459 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529EFD0 hash=0c8934aa
001459 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001460 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529F210 hash=0c8934aa
001460 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001461 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529F410 hash=0c8934aa
001461 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001462 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529FCD0 hash=0c8934aa
001462 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001463 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C529FF10 hash=0c8934aa
001463 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001464 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A0150 hash=0c8934aa
001464 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001465 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A0A10 hash=0c8934aa
001465 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001466 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A0C50 hash=0c8934aa
001466 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001467 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C52A12D0 hash=0c8934aa
001467 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
001468 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001468 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA169F10 hash=c4cf2a00
001468 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505E850 hash=0c8934aa
001468 IASetIndexBuffer(pIndexBuffer:0x00000001AA169850, Format:57, Offset:0) hash=e6646c16
001468 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
001469 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5052C10 hash=0c8934aa
001469 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
001470 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5056950 hash=0c8934aa
001470 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
001471 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5056B90 hash=0c8934aa
001471 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
001472 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505A8D0 hash=0c8934aa
001472 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
001473 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505AB10 hash=0c8934aa
001473 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
001474 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C505EA50 hash=0c8934aa
001474 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
001475 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001475 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001475 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000174948250 hash=e2b5b00e
001475 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C4C76A90 hash=0c8934aa
001475 IASetIndexBuffer(pIndexBuffer:0x0000000174947B90, Format:57, Offset:0) hash=8120e3ac
001475 DrawIndexed(IndexCount:1323, StartIndexLocation:0, BaseVertexLocation:0)
001476 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001476 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001476 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000CE689E90 hash=c1f0e77a
001476 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9C07790 hash=0c8934aa
001476 IASetIndexBuffer(pIndexBuffer:0x00000000CE5FE790, Format:57, Offset:0) hash=01ad36cc
001476 DrawIndexed(IndexCount:5148, StartIndexLocation:0, BaseVertexLocation:0)
001477 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C4C76C90 hash=0c8934aa
001477 DrawIndexed(IndexCount:5148, StartIndexLocation:0, BaseVertexLocation:0)
001478 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001478 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001478 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4ECD10 hash=2b043127
001478 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C7FF4950 hash=0c8934aa
001478 IASetIndexBuffer(pIndexBuffer:0x00000001AA4EC690, Format:57, Offset:0) hash=26e84b3b
001478 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
001479 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001479 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5101310 hash=0c8934aa
001479 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
001480 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5101BD0 hash=0c8934aa
001480 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
001481 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5102490 hash=0c8934aa
001481 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
001482 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5103C90 hash=0c8934aa
001482 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
001483 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5104E10 hash=0c8934aa
001483 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
001484 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5105490 hash=0c8934aa
001484 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
001485 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5106610 hash=0c8934aa
001485 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
001486 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA4EE0D0 hash=a9972b3f
001486 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5102010 hash=0c8934aa
001486 IASetIndexBuffer(pIndexBuffer:0x00000001AA4EDA10, Format:57, Offset:0) hash=cdecbac2
001486 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
001487 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C51063D0 hash=0c8934aa
001487 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
001488 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C5108050 hash=0c8934aa
001488 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
001489 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510A7D0 hash=0c8934aa
001489 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
001490 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510CF10 hash=0c8934aa
001490 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
001491 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C510E2D0 hash=0c8934aa
001491 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
001492 IASetInputLayout(pInputLayout:0x00000000CEEEE768)
001492 VSSetShader(pVertexShader:0x0000000020D89898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=47f00193735b2880
001492 RSSetState(pRasterizerState:0x00000000CE649528)
001492 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001492 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001492 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189234090 hash=8b84e572
001492 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA145950 hash=0c8934aa
001492 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001492 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x0000000020629390 hash=a958a075
001492 IASetIndexBuffer(pIndexBuffer:0x0000000189233A10, Format:57, Offset:0) hash=9cb02e36
001492 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001493 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA145B90 hash=0c8934aa
001493 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001493 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001494 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA145D90 hash=0c8934aa
001494 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001494 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001495 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31FA50 hash=0c8934aa
001495 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001495 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001496 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31FC90 hash=0c8934aa
001496 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001496 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001497 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31FED0 hash=0c8934aa
001497 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001497 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001498 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA320110 hash=0c8934aa
001498 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001498 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001499 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA320310 hash=0c8934aa
001499 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001499 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001500 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA320550 hash=0c8934aa
001500 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001500 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001501 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA3209D0 hash=0c8934aa
001501 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001501 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001502 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA320BD0 hash=0c8934aa
001502 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001502 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001503 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA3251D0 hash=0c8934aa
001503 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001503 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001504 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA325410 hash=0c8934aa
001504 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001504 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001505 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA325890 hash=0c8934aa
001505 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001505 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001506 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA325CD0 hash=0c8934aa
001506 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001506 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001507 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9F250 hash=0c8934aa
001507 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001507 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001508 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA325F10 hash=0c8934aa
001508 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001508 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001509 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001509 RSSetState(pRasterizerState:0x000000003B81F4A8)
001509 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001509 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31AB90 hash=0c8934aa
001509 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001509 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001510 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31ADD0 hash=0c8934aa
001510 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001510 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001511 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31B010 hash=0c8934aa
001511 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001511 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
001512 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001512 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188F762D0 hash=673f2a7a
001512 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16E310 hash=0c8934aa
001512 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001512 IASetIndexBuffer(pIndexBuffer:0x0000000188F75C50, Format:57, Offset:0) hash=0e202249
001512 DrawIndexed(IndexCount:1218, StartIndexLocation:0, BaseVertexLocation:0)
001513 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001513 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188077ED0 hash=045f4753
001513 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FA5D90 hash=0c8934aa
001513 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001513 IASetIndexBuffer(pIndexBuffer:0x0000000188077850, Format:57, Offset:0) hash=df91eb79
001513 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001514 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FA5F90 hash=0c8934aa
001514 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001514 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001515 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FA6410 hash=0c8934aa
001515 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001515 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001516 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FA7590 hash=0c8934aa
001516 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001516 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001517 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FA77D0 hash=0c8934aa
001517 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001517 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001518 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FA9AD0 hash=0c8934aa
001518 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001518 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001519 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FA9CD0 hash=0c8934aa
001519 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001519 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001520 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FA9F10 hash=0c8934aa
001520 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001520 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001521 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FAA150 hash=0c8934aa
001521 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001521 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001522 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FAB950 hash=0c8934aa
001522 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001522 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001523 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FABB90 hash=0c8934aa
001523 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001523 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001524 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FABDD0 hash=0c8934aa
001524 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001524 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001525 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FABFD0 hash=0c8934aa
001525 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001525 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001526 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FAD390 hash=0c8934aa
001526 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001526 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001527 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F7B990 hash=0c8934aa
001527 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001527 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001528 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8BB90 hash=0c8934aa
001528 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001528 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001529 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9FAD5D0 hash=0c8934aa
001529 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001529 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001530 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA17E510 hash=0c8934aa
001530 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001530 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001531 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA316590 hash=0c8934aa
001531 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001531 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001532 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8B510 hash=0c8934aa
001532 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001532 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001533 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8B990 hash=0c8934aa
001533 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001533 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
001534 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001534 RSSetState(pRasterizerState:0x00000000CE649528)
001534 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001534 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188236250 hash=7cf815ad
001534 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8F8D0 hash=0c8934aa
001534 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001534 IASetIndexBuffer(pIndexBuffer:0x0000000188235BD0, Format:57, Offset:0) hash=c8b4ca38
001534 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001535 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8FB10 hash=0c8934aa
001535 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001535 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001536 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001536 RSSetState(pRasterizerState:0x000000003B81F4A8)
001536 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001536 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA17AA10 hash=0c8934aa
001536 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001536 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001537 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14A390 hash=0c8934aa
001537 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001537 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001538 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14A5D0 hash=0c8934aa
001538 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001538 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001539 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14A810 hash=0c8934aa
001539 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001539 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001540 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14BDD0 hash=0c8934aa
001540 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001540 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001541 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14C010 hash=0c8934aa
001541 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001541 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001542 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14C690 hash=0c8934aa
001542 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001542 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001543 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14C8D0 hash=0c8934aa
001543 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001543 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001544 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14D3D0 hash=0c8934aa
001544 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001544 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001545 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14D610 hash=0c8934aa
001545 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001545 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001546 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14E0D0 hash=0c8934aa
001546 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001546 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001547 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14E310 hash=0c8934aa
001547 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001547 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001548 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14E550 hash=0c8934aa
001548 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001548 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001549 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14E790 hash=0c8934aa
001549 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001549 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001550 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14E990 hash=0c8934aa
001550 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001550 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001551 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14F250 hash=0c8934aa
001551 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001551 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001552 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14F490 hash=0c8934aa
001552 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001552 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001553 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1649D0 hash=0c8934aa
001553 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001553 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001554 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA164C10 hash=0c8934aa
001554 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001554 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001555 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA164E50 hash=0c8934aa
001555 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001555 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001556 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA165050 hash=0c8934aa
001556 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001556 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001557 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16AC50 hash=0c8934aa
001557 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001557 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001558 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16AE90 hash=0c8934aa
001558 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001558 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001559 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16B090 hash=0c8934aa
001559 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001559 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001560 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16B2D0 hash=0c8934aa
001560 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001560 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001561 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16B510 hash=0c8934aa
001561 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001561 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001562 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16C690 hash=0c8934aa
001562 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001562 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001563 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16C8D0 hash=0c8934aa
001563 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001563 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001564 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16CAD0 hash=0c8934aa
001564 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001564 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001565 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16FD50 hash=0c8934aa
001565 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001565 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001566 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA16FF50 hash=0c8934aa
001566 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001566 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001567 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA170190 hash=0c8934aa
001567 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001567 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001568 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA170ED0 hash=0c8934aa
001568 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001568 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001569 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1710D0 hash=0c8934aa
001569 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001569 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001570 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA171310 hash=0c8934aa
001570 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001570 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001571 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA171550 hash=0c8934aa
001571 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001571 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001572 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA171990 hash=0c8934aa
001572 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001572 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001573 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA171BD0 hash=0c8934aa
001573 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001573 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001574 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA171E10 hash=0c8934aa
001574 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001574 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001575 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA172050 hash=0c8934aa
001575 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001575 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001576 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA172250 hash=0c8934aa
001576 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001576 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001577 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA172490 hash=0c8934aa
001577 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001577 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001578 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1726D0 hash=0c8934aa
001578 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001578 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001579 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1749D0 hash=0c8934aa
001579 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001579 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001580 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA174C10 hash=0c8934aa
001580 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001580 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001581 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA174E10 hash=0c8934aa
001581 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001581 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001582 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA177C10 hash=0c8934aa
001582 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001582 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001583 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA177E50 hash=0c8934aa
001583 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001583 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001584 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA17A590 hash=0c8934aa
001584 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001584 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001585 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA17A7D0 hash=0c8934aa
001585 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001585 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001586 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA153850 hash=0c8934aa
001586 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001586 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001587 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA153A90 hash=0c8934aa
001587 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001587 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001588 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA153CD0 hash=0c8934aa
001588 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001588 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001589 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA153F10 hash=0c8934aa
001589 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001589 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001590 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA156CD0 hash=0c8934aa
001590 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001590 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001591 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA156F10 hash=0c8934aa
001591 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001591 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001592 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA157150 hash=0c8934aa
001592 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001592 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001593 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA157390 hash=0c8934aa
001593 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001593 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001594 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA157590 hash=0c8934aa
001594 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001594 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001595 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1577D0 hash=0c8934aa
001595 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001595 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001596 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA157A10 hash=0c8934aa
001596 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001596 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001597 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA15B510 hash=0c8934aa
001597 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001597 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001598 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA15B750 hash=0c8934aa
001598 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001598 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001599 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA15B990 hash=0c8934aa
001599 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001599 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001600 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA15E750 hash=0c8934aa
001600 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001600 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001601 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA15E990 hash=0c8934aa
001601 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001601 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001602 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA15F8D0 hash=0c8934aa
001602 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001602 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001603 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA15FF90 hash=0c8934aa
001603 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001603 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001604 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8B750 hash=0c8934aa
001604 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001604 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001605 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8C250 hash=0c8934aa
001605 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001605 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001606 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8C450 hash=0c8934aa
001606 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001606 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001607 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8D3D0 hash=0c8934aa
001607 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001607 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001608 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8D5D0 hash=0c8934aa
001608 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001608 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001609 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8F010 hash=0c8934aa
001609 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001609 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001610 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8F250 hash=0c8934aa
001610 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001610 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001611 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8F490 hash=0c8934aa
001611 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001611 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001612 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F92490 hash=0c8934aa
001612 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001612 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001613 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F94110 hash=0c8934aa
001613 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001613 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001614 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F94350 hash=0c8934aa
001614 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001614 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001615 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F94590 hash=0c8934aa
001615 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001615 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001616 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F97E50 hash=0c8934aa
001616 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001616 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001617 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F98090 hash=0c8934aa
001617 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001617 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001618 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F982D0 hash=0c8934aa
001618 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001618 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001619 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F984D0 hash=0c8934aa
001619 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001619 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001620 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F98710 hash=0c8934aa
001620 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001620 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001621 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F98950 hash=0c8934aa
001621 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001621 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001622 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F98B90 hash=0c8934aa
001622 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001622 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001623 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F99210 hash=0c8934aa
001623 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001623 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001624 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9A5D0 hash=0c8934aa
001624 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001624 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001625 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9B750 hash=0c8934aa
001625 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001625 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001626 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9B950 hash=0c8934aa
001626 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001626 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001627 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9BB90 hash=0c8934aa
001627 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001627 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001628 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9BDD0 hash=0c8934aa
001628 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001628 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001629 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9C210 hash=0c8934aa
001629 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001629 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001630 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9C450 hash=0c8934aa
001630 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001630 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001631 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9C690 hash=0c8934aa
001631 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001631 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001632 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9C8D0 hash=0c8934aa
001632 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001632 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001633 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9CAD0 hash=0c8934aa
001633 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001633 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001634 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9CD10 hash=0c8934aa
001634 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001634 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001635 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9CF50 hash=0c8934aa
001635 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001635 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001636 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9D190 hash=0c8934aa
001636 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001636 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001637 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9D390 hash=0c8934aa
001637 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001637 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001638 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9D5D0 hash=0c8934aa
001638 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001638 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001639 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9D810 hash=0c8934aa
001639 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001639 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001640 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9DA50 hash=0c8934aa
001640 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001640 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001641 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9DC50 hash=0c8934aa
001641 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001641 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001642 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9DE90 hash=0c8934aa
001642 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001642 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001643 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9E0D0 hash=0c8934aa
001643 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001643 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001644 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9E310 hash=0c8934aa
001644 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001644 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001645 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8F6D0 hash=0c8934aa
001645 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001645 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001646 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F99450 hash=0c8934aa
001646 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001646 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001647 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F99650 hash=0c8934aa
001647 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001647 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001648 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9E510 hash=0c8934aa
001648 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001648 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001649 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F9AA10 hash=0c8934aa
001649 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001649 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001650 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1547D0 hash=0c8934aa
001650 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001650 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001651 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8C690 hash=0c8934aa
001651 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001651 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001652 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8C8D0 hash=0c8934aa
001652 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001652 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001653 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8CB10 hash=0c8934aa
001653 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001653 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001654 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8CD10 hash=0c8934aa
001654 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001654 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001655 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8CF50 hash=0c8934aa
001655 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001655 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001656 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8D190 hash=0c8934aa
001656 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001656 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001657 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8D810 hash=0c8934aa
001657 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001657 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001658 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8DA50 hash=0c8934aa
001658 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001658 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001659 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8DC90 hash=0c8934aa
001659 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001659 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001660 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8DE90 hash=0c8934aa
001660 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001660 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001661 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8E0D0 hash=0c8934aa
001661 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001661 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001662 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8E310 hash=0c8934aa
001662 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001662 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001663 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8E550 hash=0c8934aa
001663 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001663 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001664 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8E750 hash=0c8934aa
001664 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001664 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001665 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8E990 hash=0c8934aa
001665 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001665 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001666 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F8EBD0 hash=0c8934aa
001666 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001666 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001667 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F90A50 hash=0c8934aa
001667 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001667 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001668 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F90C90 hash=0c8934aa
001668 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001668 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001669 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F91310 hash=0c8934aa
001669 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001669 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001670 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F91550 hash=0c8934aa
001670 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001670 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001671 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F91790 hash=0c8934aa
001671 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001671 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001672 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F91E10 hash=0c8934aa
001672 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001672 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001673 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F92050 hash=0c8934aa
001673 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001673 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001674 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F92290 hash=0c8934aa
001674 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001674 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001675 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA157C50 hash=0c8934aa
001675 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001675 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001676 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1703D0 hash=0c8934aa
001676 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001676 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
001677 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001677 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001677 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AA156ED0 hash=0a23c8b2
001677 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14FF90 hash=0c8934aa
001677 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001677 IASetIndexBuffer(pIndexBuffer:0x00000001AA156850, Format:57, Offset:0) hash=d73be5d5
001677 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001678 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA3195D0 hash=0c8934aa
001678 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001678 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001679 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA319390 hash=0c8934aa
001679 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001679 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001680 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA319A10 hash=0c8934aa
001680 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001680 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001681 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31A0D0 hash=0c8934aa
001681 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001681 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001682 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31A2D0 hash=0c8934aa
001682 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001682 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001683 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31A510 hash=0c8934aa
001683 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001683 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001684 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31A750 hash=0c8934aa
001684 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001684 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001685 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31A990 hash=0c8934aa
001685 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001685 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001686 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31B250 hash=0c8934aa
001686 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001686 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001687 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31B450 hash=0c8934aa
001687 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001687 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001688 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31B8D0 hash=0c8934aa
001688 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001688 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001689 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31C3D0 hash=0c8934aa
001689 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001689 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001690 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31BB10 hash=0c8934aa
001690 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001690 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001691 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31BD10 hash=0c8934aa
001691 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001691 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001692 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31BF50 hash=0c8934aa
001692 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001692 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001693 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31C190 hash=0c8934aa
001693 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001693 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001694 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA146AD0 hash=0c8934aa
001694 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001694 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001695 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31C5D0 hash=0c8934aa
001695 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001695 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001696 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1452D0 hash=0c8934aa
001696 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001696 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001697 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31C810 hash=0c8934aa
001697 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001697 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001698 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31CC90 hash=0c8934aa
001698 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001698 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001699 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31D0D0 hash=0c8934aa
001699 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001699 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001700 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F84C10 hash=0c8934aa
001700 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001700 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001701 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA145090 hash=0c8934aa
001701 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001701 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001702 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA147150 hash=0c8934aa
001702 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001702 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001703 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1454D0 hash=0c8934aa
001703 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001703 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001704 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA146F10 hash=0c8934aa
001704 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001704 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001705 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA146D10 hash=0c8934aa
001705 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001705 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001706 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA147390 hash=0c8934aa
001706 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001706 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001707 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA1477D0 hash=0c8934aa
001707 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001707 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001708 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA147A10 hash=0c8934aa
001708 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001708 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001709 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA147C50 hash=0c8934aa
001709 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001709 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001710 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA147E90 hash=0c8934aa
001710 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001710 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001711 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA149010 hash=0c8934aa
001711 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001711 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001712 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA149210 hash=0c8934aa
001712 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001712 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001713 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA149450 hash=0c8934aa
001713 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001713 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001714 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA149D10 hash=0c8934aa
001714 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001714 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001715 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA149F50 hash=0c8934aa
001715 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001715 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001716 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14A190 hash=0c8934aa
001716 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001716 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001717 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14CF50 hash=0c8934aa
001717 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001717 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001718 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14D190 hash=0c8934aa
001718 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001718 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001719 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14EE10 hash=0c8934aa
001719 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001719 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001720 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14F050 hash=0c8934aa
001720 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001720 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001721 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14F910 hash=0c8934aa
001721 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001721 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001722 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA14FB10 hash=0c8934aa
001722 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001722 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001723 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA31D310 hash=0c8934aa
001723 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001723 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
001724 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001724 RSSetState(pRasterizerState:0x00000000CE649528)
001724 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001724 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189232890 hash=f2360e89
001724 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA320790 hash=0c8934aa
001724 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001724 IASetIndexBuffer(pIndexBuffer:0x0000000189232210, Format:57, Offset:0) hash=2d3c6f69
001724 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
001725 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA320E10 hash=0c8934aa
001725 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001725 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
001726 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA321050 hash=0c8934aa
001726 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001726 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
001727 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA325A90 hash=0c8934aa
001727 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001727 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
001728 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F78B90 hash=0c8934aa
001728 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001728 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
001729 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F78DD0 hash=0c8934aa
001729 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001729 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
001730 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F79010 hash=0c8934aa
001730 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001730 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
001731 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F79210 hash=0c8934aa
001731 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001731 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
001732 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
001732 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
001732 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
001732 IASetInputLayout(pInputLayout:0x00000000CEEEE5A8)
001732 VSSetShader(pVertexShader:0x000000004131E698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=48b0aa9540024650
001732 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001732 RSSetState(pRasterizerState:0x000000003B81F4A8)
001732 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001732 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189D1B390 hash=034c2d31
001732 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B45838D0 hash=92fd24e2
001732 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B732EA10 resource=0x00000001C462CB10 hash=1f5b8dfc
001732 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E638)
       0: handle=0x00000000208B2B28
001732 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52FC90 hash=0c8934aa
001732 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001732 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x00000000206295D0 hash=372cb03d
001732 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
001732 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001733 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B457D890 hash=92fd24e2
001733 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
001733 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA529E50 hash=0c8934aa
001733 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001733 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001734 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B457EC50 hash=92fd24e2
001734 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52B210 hash=0c8934aa
001734 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001734 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001735 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B45813D0 hash=92fd24e2
001735 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52D750 hash=0c8934aa
001735 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001735 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001736 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4581A50 hash=92fd24e2
001736 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x000000018A321ED0 resource=0x000000003B55A550 hash=0574fd69
001736 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52DDD0 hash=0c8934aa
001736 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001736 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
001736 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
001737 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001737 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
001737 DrawIndexed(IndexCount:5766, StartIndexLocation:5766, BaseVertexLocation:0)
001738 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001738 DrawIndexed(IndexCount:5766, StartIndexLocation:11532, BaseVertexLocation:0)
001739 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001739 DrawIndexed(IndexCount:5766, StartIndexLocation:17298, BaseVertexLocation:0)
001740 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4581C90 hash=92fd24e2
001740 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4486F10 resource=0x000000003B55A310 hash=63b566a5
001740 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52E010 hash=0c8934aa
001740 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001740 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001741 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4581E90 hash=92fd24e2
001741 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4483D90 resource=0x0000000124990990 hash=141f432d
001741 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52E250 hash=0c8934aa
001741 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001741 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001742 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B45820D0 hash=92fd24e2
001742 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4483AD0 resource=0x000000003BCF5850 hash=3d2922af
001742 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52E450 hash=0c8934aa
001742 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001742 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001743 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4582990 hash=92fd24e2
001743 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4481310 resource=0x0000000124769890 hash=6c4cdb4f
001743 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52ED10 hash=0c8934aa
001743 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001743 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001744 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4582BD0 hash=92fd24e2
001744 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4480810 resource=0x00000000A37E8B90 hash=730aff98
001744 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52EF50 hash=0c8934aa
001744 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001744 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001745 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4582E10 hash=92fd24e2
001745 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C447FD10 resource=0x00000000A3B6C210 hash=98786226
001745 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52F190 hash=0c8934aa
001745 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001745 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001746 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4583010 hash=92fd24e2
001746 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C447F090 resource=0x00000000CE69B150 hash=342f7a0b
001746 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52F3D0 hash=0c8934aa
001746 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001746 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001747 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001747 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001747 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4580690 hash=92fd24e2
001747 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C44AC3D0 resource=0x00000001D28E0550 hash=84632a75
001747 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C45CBB90 hash=0c8934aa
001747 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001747 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
001747 DrawIndexed(IndexCount:95256, StartIndexLocation:0, BaseVertexLocation:0)
001748 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001748 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001748 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4581810 hash=92fd24e2
001748 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4487E50 resource=0x0000000138E0B9D0 hash=72558598
001748 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52DB90 hash=0c8934aa
001748 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001748 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
001749 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001749 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
001750 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001750 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
001751 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001751 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
001752 IASetInputLayout(pInputLayout:0x00000000CEEEF728)
001752 VSSetShader(pVertexShader:0x00000001B4288F18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=26d4841e8255d2ce
001752 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001752 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001752 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000000A380D5D0 hash=358d62cb
001752 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001AC760610 hash=358d62cb
001752 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188264A10 hash=fb81f140
001752 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001882652D0 hash=ddc72cc6
001752 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C834C110 hash=0c8934aa
001752 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
001752 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A43F28
001752 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018805D390 resource=0x00000001882647D0 hash=ec7e3ca1
001752 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
001752 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       3: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
001752 VSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E550)
       1: handle=0x0000000020A441A8
001752 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001752 IASetIndexBuffer(pIndexBuffer:0x0000000188264390, Format:57, Offset:0) hash=334739d1
001752 DrawIndexed(IndexCount:3714, StartIndexLocation:0, BaseVertexLocation:0)
001753 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8503A90 hash=0c8934aa
001753 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001753 DrawIndexed(IndexCount:3714, StartIndexLocation:0, BaseVertexLocation:0)
001754 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A6E050 hash=0c8934aa
001754 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001754 DrawIndexed(IndexCount:3714, StartIndexLocation:0, BaseVertexLocation:0)
001755 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A71290 hash=0c8934aa
001755 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001755 DrawIndexed(IndexCount:3714, StartIndexLocation:0, BaseVertexLocation:0)
001756 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001756 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001756 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188267150 hash=4dee2ea3
001756 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188267A10 hash=ddc72cc6
001756 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C834BED0 hash=0c8934aa
001756 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018805E6D0 resource=0x0000000188266F50 hash=44d32dac
001756 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001756 IASetIndexBuffer(pIndexBuffer:0x0000000188266AD0, Format:57, Offset:0) hash=2695b728
001756 DrawIndexed(IndexCount:7080, StartIndexLocation:0, BaseVertexLocation:0)
001757 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001757 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001757 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188268510 hash=33af7e0c
001757 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188268DD0 hash=ddc72cc6
001757 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8C107D0 hash=0c8934aa
001757 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018805F050 resource=0x00000001882682D0 hash=e1d69dc0
001757 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001757 IASetIndexBuffer(pIndexBuffer:0x0000000188267E90, Format:57, Offset:0) hash=59c7bd74
001757 DrawIndexed(IndexCount:33783, StartIndexLocation:0, BaseVertexLocation:0)
001758 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001758 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001758 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001882698D0 hash=941540be
001758 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018826A190 hash=ddc72cc6
001758 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C834BC90 hash=0c8934aa
001758 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018805FA10 resource=0x0000000188269690 hash=8f763172
001758 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001758 IASetIndexBuffer(pIndexBuffer:0x0000000188269250, Format:57, Offset:0) hash=49af90e8
001758 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
001759 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8503850 hash=0c8934aa
001759 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001759 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
001760 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C88BDF90 hash=0c8934aa
001760 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001760 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
001761 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C88C0290 hash=0c8934aa
001761 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001761 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
001762 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A6E6D0 hash=0c8934aa
001762 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001762 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
001763 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9181B90 hash=0c8934aa
001763 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001763 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
001764 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9185D50 hash=0c8934aa
001764 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001764 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
001765 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91AB910 hash=0c8934aa
001765 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001765 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
001766 IASetInputLayout(pInputLayout:0x00000001D11EA168)
001766 VSSetShader(pVertexShader:0x00000001B4F4B718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3f5dde8de141473e
001766 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001766 RSSetState(pRasterizerState:0x0000000020A43AA8)
001766 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000000A380CD10 hash=4785ce09
001766 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018823C4D0 hash=60ed551f
001766 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018823CD90 hash=ddc72cc6
001766 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A73E50 hash=0c8934aa
001766 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000188049050 resource=0x000000018823C290 hash=3b874153
001766 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001766 IASetIndexBuffer(pIndexBuffer:0x000000018823BE10, Format:57, Offset:0) hash=6d885b1a
001766 DrawIndexed(IndexCount:7719, StartIndexLocation:0, BaseVertexLocation:0)
001767 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A742D0 hash=0c8934aa
001767 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001767 DrawIndexed(IndexCount:7719, StartIndexLocation:0, BaseVertexLocation:0)
001768 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A74510 hash=0c8934aa
001768 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001768 DrawIndexed(IndexCount:7719, StartIndexLocation:0, BaseVertexLocation:0)
001769 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001769 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018823B110 hash=01458598
001769 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018823B9D0 hash=ddc72cc6
001769 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A74090 hash=0c8934aa
001769 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x00000001880486D0 resource=0x000000018823AED0 hash=5b911164
001769 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001769 IASetIndexBuffer(pIndexBuffer:0x000000018823AA90, Format:57, Offset:0) hash=8ecd74e7
001769 DrawIndexed(IndexCount:11979, StartIndexLocation:0, BaseVertexLocation:0)
001770 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9546290 hash=0c8934aa
001770 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001770 DrawIndexed(IndexCount:11979, StartIndexLocation:0, BaseVertexLocation:0)
001771 IASetInputLayout(pInputLayout:0x00000001D20AB4A8)
001771 VSSetShader(pVertexShader:0x00000001B4F4AA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f91ecd1ee96f8b7a
001771 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001771 RSSetState(pRasterizerState:0x000000003B81F4A8)
001771 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001771 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
001771 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEB28150 hash=0c8934aa
001771 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018773D710 hash=38ebefd4
001771 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9534650 hash=0c8934aa
001771 IASetIndexBuffer(pIndexBuffer:0x000000018773D050, Format:57, Offset:0) hash=1a8fc339
001771 DrawIndexed(IndexCount:834, StartIndexLocation:1494, BaseVertexLocation:0)
001772 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C9534A90 hash=0c8934aa
001772 DrawIndexed(IndexCount:834, StartIndexLocation:1494, BaseVertexLocation:0)
001773 IASetInputLayout(pInputLayout:0x00000000CEDF4868)
001773 VSSetShader(pVertexShader:0x00000001B6FE55D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5c695fbc085a2b90
001773 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001773 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:176)
001773 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x000000004122E650 hash=0c8934aa
001773 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001397583D0 hash=7b3d89fb
001773 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001AC1A8A10 hash=0c8934aa
001773 IASetIndexBuffer(pIndexBuffer:0x0000000139758C90, Format:57, Offset:0) hash=c87b75f7
001773 DrawIndexed(IndexCount:96000, StartIndexLocation:0, BaseVertexLocation:0)
001774 IASetInputLayout(pInputLayout:0x00000000CEDF5668)
001774 VSSetShader(pVertexShader:0x00000000B7414898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=46f4083fb9c61f50
001774 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001774 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001774 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000A37E7150 hash=3fde2d76
001774 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001AC4C0F90 hash=0c8934aa
001774 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
001774 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
001775 IASetInputLayout(pInputLayout:0x00000000CEDF4A28)
001775 VSSetShader(pVertexShader:0x00000001895EB9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=85b2574a3c9cbc79
001775 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001775 RSSetState(pRasterizerState:0x0000000020A43AA8)
001775 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001775 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x0000000138ED8110 hash=4785ce09
001775 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188093690 hash=4c078fa4
001775 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188093F50 hash=ddc72cc6
001775 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9851490 hash=0c8934aa
001775 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018803C4D0 resource=0x0000000188093450 hash=1fa0fabc
001775 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001775 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x00000000206295D0 hash=372cb03d
001775 IASetIndexBuffer(pIndexBuffer:0x0000000188093010, Format:57, Offset:0) hash=7d1ffec4
001775 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
001776 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C831B410 hash=0c8934aa
001776 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001776 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
001777 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C970A710 hash=0c8934aa
001777 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001777 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
001778 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C970D950 hash=0c8934aa
001778 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001778 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
001779 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9878CD0 hash=0c8934aa
001779 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001779 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
001780 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188097190 hash=bea1fb3d
001780 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188097A50 hash=ddc72cc6
001780 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C831B650 hash=0c8934aa
001780 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018803E1D0 resource=0x0000000188096F90 hash=1586fc80
001780 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001780 IASetIndexBuffer(pIndexBuffer:0x0000000188096B10, Format:57, Offset:0) hash=9e59513f
001780 DrawIndexed(IndexCount:6978, StartIndexLocation:0, BaseVertexLocation:0)
001781 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9851290 hash=0c8934aa
001781 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001781 DrawIndexed(IndexCount:6978, StartIndexLocation:0, BaseVertexLocation:0)
001782 IASetInputLayout(pInputLayout:0x00000001D11E8B68)
001782 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018809ACD0 hash=5a339fa9
001782 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018809B590 hash=ddc72cc6
001782 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9878F10 hash=0c8934aa
001782 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018803FE90 resource=0x000000018809AA90 hash=8bf68137
001782 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001782 IASetIndexBuffer(pIndexBuffer:0x000000018809A610, Format:57, Offset:0) hash=f8d7de5b
001782 DrawIndexed(IndexCount:3642, StartIndexLocation:0, BaseVertexLocation:0)
001783 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C970DB90 hash=0c8934aa
001783 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001783 DrawIndexed(IndexCount:3642, StartIndexLocation:0, BaseVertexLocation:0)
001784 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9851050 hash=0c8934aa
001784 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001784 DrawIndexed(IndexCount:3642, StartIndexLocation:0, BaseVertexLocation:0)
001785 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9A45A50 hash=0c8934aa
001785 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001785 DrawIndexed(IndexCount:3642, StartIndexLocation:0, BaseVertexLocation:0)
001786 IASetInputLayout(pInputLayout:0x00000000CEEEE5A8)
001786 VSSetShader(pVertexShader:0x000000004131E698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=48b0aa9540024650
001786 RSSetState(pRasterizerState:0x000000003B81F4A8)
001786 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001786 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189D1B390 hash=034c2d31
001786 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B45808D0 hash=92fd24e2
001786 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C44AB350 resource=0x00000001397B7650 hash=356c4d07
001786 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E638)
       0: handle=0x00000000208B2B28
001786 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52CC50 hash=0c8934aa
001786 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001786 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
001786 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
001787 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001787 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
001788 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001788 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
001789 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001789 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
001790 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
001790 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
001790 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
001790 IASetInputLayout(pInputLayout:0x00000001CF2F4428)
001790 VSSetShader(pVertexShader:0x00000001895ED2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9e325c707c4e185a
001790 PSSetShader(pPixelShader:0x00000001895EF098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=68a180bd5549cd17
001790 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001790 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001790 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A66A2D0 hash=0c8934aa
001790 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B45815D0 hash=92fd24e2
001790 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4493110 resource=0x0000000139794ED0 hash=19b3e4b4
001790 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52D990 hash=0c8934aa
001790 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C4492E50 resource=0x0000000124CCC3D0 hash=ebfe6646
001790 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A44628
001790 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001790 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
001790 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001791 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001791 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
001791 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001792 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001792 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
001792 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001793 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001793 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
001793 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001794 IASetInputLayout(pInputLayout:0x00000000CEDF4E68)
001794 VSSetShader(pVertexShader:0x00000001895ED798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=29e05f3e9449a108
001794 PSSetShader(pPixelShader:0x00000001B4F44C58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2070c0a32fa45213
001794 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001794 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001794 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A672850 hash=0c8934aa
001794 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4580B10 hash=92fd24e2
001794 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001AC455050 resource=0x00000001D28DC550 hash=8cbc0896
001794 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52CE90 hash=0c8934aa
001794 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C4492A10 resource=0x000000000071CCD0 hash=5055f253
001794 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001794 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
001794 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001795 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001795 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
001795 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001796 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001796 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
001796 DrawIndexed(IndexCount:5766, StartIndexLocation:5766, BaseVertexLocation:0)
001796 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001797 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001797 DrawIndexed(IndexCount:5766, StartIndexLocation:17298, BaseVertexLocation:0)
001797 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001798 IASetInputLayout(pInputLayout:0x00000001D20AB128)
001798 PSSetShader(pPixelShader:0x00000001B4F45118, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cede2174e4cfa58b
001798 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001798 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001798 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A672A50 hash=0c8934aa
001798 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4580D10 hash=92fd24e2
001798 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
001798 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52D0D0 hash=0c8934aa
001798 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C44883D0 resource=0x000000008559A690 hash=09497809
001798 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001798 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001798 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001799 IASetInputLayout(pInputLayout:0x00000001CF2F63A8)
001799 VSSetShader(pVertexShader:0x00000001B6730898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=432443167852d9ec
001799 PSSetShader(pPixelShader:0x00000001B6730758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1cc05762e9fa95f7
001799 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001799 RSSetState(pRasterizerState:0x0000000020A43AA8)
001799 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001799 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB1CE50 hash=0c8934aa
001799 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000001AC760610 hash=358d62cb
001799 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001799 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000000CEB1CE50 hash=0c8934aa
001799 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887C5190 hash=1ef92297
001799 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001887C5ED0 hash=ddc72cc6
001799 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C918A9D0 hash=0c8934aa
001799 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020629C50 hash=6285d0a1
001799 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x0000000020629C50 hash=6285d0a1
001799 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
001799 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A43F28
001799 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018853AD90 resource=0x00000001887C4F90 hash=d77066f8
001799 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018853B050 resource=0x00000001887C53D0 hash=5f46411a
001799 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       3: view=0x00000000A3B4E8D0 resource=0x00000000A3BEEFD0 hash=b193b0b5 hash_contamination=UpdateSubresource,
001799 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       4: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
001799 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A441A8
001799 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000B3EE8F990 resource=0x00000001D2748490 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
001799 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
001799 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E550)
       1: handle=0x0000000020A441A8
001799 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001799 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001799 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x0000000020628890 hash=372cb03d
001799 IASetIndexBuffer(pIndexBuffer:0x00000001887C4B10, Format:57, Offset:0) hash=57929a98
001799 DrawIndexed(IndexCount:615, StartIndexLocation:0, BaseVertexLocation:0)
001799 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001800 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C918AE50 hash=0c8934aa
001800 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001800 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001800 DrawIndexed(IndexCount:615, StartIndexLocation:0, BaseVertexLocation:0)
001800 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001801 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C918B4D0 hash=0c8934aa
001801 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001801 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001801 DrawIndexed(IndexCount:615, StartIndexLocation:0, BaseVertexLocation:0)
001801 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001802 IASetInputLayout(pInputLayout:0x00000001D16CB268)
001802 VSSetShader(pVertexShader:0x00000001B4F46798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=41565ef6c918966d
001802 PSSetShader(pPixelShader:0x00000001B4F46658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c033ae9995fbd0fb
001802 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001802 RSSetState(pRasterizerState:0x000000003B81F4A8)
001802 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001802 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000000CEB19350 hash=0c8934aa
001802 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x00000000CEB19350 hash=0c8934aa
001802 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887E7F90 hash=312fcffa
001802 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x00000001887E7B10 hash=f11727bf
001802 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x00000001887E8190 hash=c7313ef7
001802 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x00000001887E83D0 hash=2805d6d4
001802 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       4: resource=0x00000001887E7D50 hash=db13aeb1
001802 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9F7EE10 hash=0c8934aa
001802 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001E52DE610 resource=0x00000001AACD4F90 hash=0655f799
001802 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x00000001E5313490 resource=0x00000001E5384290 hash=e6d053bc
001802 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
001802 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x0000000020629390 hash=a958a075
001802 IASetIndexBuffer(pIndexBuffer:0x00000001887E78D0, Format:57, Offset:0) hash=cd38dcbe
001802 DrawIndexed(IndexCount:384, StartIndexLocation:0, BaseVertexLocation:0)
001802 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001803 IASetInputLayout(pInputLayout:0x00000000CF0808A8)
001803 VSSetShader(pVertexShader:0x00000001895ED798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=29e05f3e9449a108
001803 PSSetShader(pPixelShader:0x00000001B49C89D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f21d69e24e86f651
001803 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001803 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001803 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A671B10 hash=0c8934aa
001803 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189D1B390 hash=034c2d31
001803 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B457FDD0 hash=92fd24e2
001803 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
001803 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E638)
       0: handle=0x00000000208B2B28
001803 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52C390 hash=0c8934aa
001803 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C44AF810 resource=0x00000001D26C3990 hash=3f9c82bb
001803 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A44628
001803 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001803 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x00000000206295D0 hash=372cb03d
001803 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
001803 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001803 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001804 IASetInputLayout(pInputLayout:0x00000001D20A8128)
001804 PSSetShader(pPixelShader:0x00000001B49C8E98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cede2174e4cfa58b
001804 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001804 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001804 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A671D50 hash=0c8934aa
001804 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4580010 hash=92fd24e2
001804 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52C5D0 hash=0c8934aa
001804 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001B7324510 resource=0x0000000124923E90 hash=49cbb058
001804 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001804 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001804 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001805 IASetInputLayout(pInputLayout:0x00000001D20A4928)
001805 PSSetShader(pPixelShader:0x00000001895EF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=85d62217e89126a6
001805 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001805 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001805 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A674490 hash=0c8934aa
001805 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4582750 hash=92fd24e2
001805 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4482210 resource=0x00000000A3802B10 hash=fd0f0993
001805 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52EB10 hash=0c8934aa
001805 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C44819D0 resource=0x00000001B7897A90 hash=185cffd8
001805 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001805 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001805 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001806 IASetInputLayout(pInputLayout:0x00000001D11E8568)
001806 VSSetShader(pVertexShader:0x00000001895ED2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9e325c707c4e185a
001806 PSSetShader(pPixelShader:0x00000001895ED198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=68a180bd5549cd17
001806 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001806 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001806 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A667D90 hash=0c8934aa
001806 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B457F990 hash=92fd24e2
001806 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B7329650 resource=0x00000000B7BCAD90 hash=941b8c06
001806 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52BF50 hash=0c8934aa
001806 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000018A31EC10 resource=0x00000001D28DA990 hash=eb88acf2
001806 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001806 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
001806 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
001806 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001807 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001807 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
001807 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001808 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001808 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
001808 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001809 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001809 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
001809 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001810 IASetInputLayout(pInputLayout:0x00000001D16CBCE8)
001810 VSSetShader(pVertexShader:0x00000001895ED798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=29e05f3e9449a108
001810 PSSetShader(pPixelShader:0x00000001B49C7118, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2070c0a32fa45213
001810 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001810 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001810 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A66FC90 hash=0c8934aa
001810 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B457DAD0 hash=92fd24e2
001810 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
001810 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52A090 hash=0c8934aa
001810 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001DF72C990 resource=0x00000001DF6ADD90 hash=2d423a74
001810 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001810 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
001810 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001810 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001811 IASetInputLayout(pInputLayout:0x00000001D20A91A8)
001811 PSSetShader(pPixelShader:0x00000001B49C9358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2070c0a32fa45213
001811 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001811 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001811 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A672C90 hash=0c8934aa
001811 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4580F50 hash=92fd24e2
001811 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52D2D0 hash=0c8934aa
001811 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C4489450 resource=0x00000001397AAD50 hash=978165e0
001811 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001811 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001811 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001812 IASetInputLayout(pInputLayout:0x00000001D20A4928)
001812 PSSetShader(pPixelShader:0x00000001895EF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=85d62217e89126a6
001812 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001812 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001812 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A672ED0 hash=0c8934aa
001812 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4581190 hash=92fd24e2
001812 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52D510 hash=0c8934aa
001812 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C44ACED0 resource=0x0000000085B81890 hash=cf80852b
001812 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001812 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001812 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001813 IASetInputLayout(pInputLayout:0x00000001D11E90A8)
001813 PSSetShader(pPixelShader:0x00000001895EF2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6fa7254d6b58ea6e
001813 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001813 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001813 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A674050 hash=0c8934aa
001813 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4582310 hash=92fd24e2
001813 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4482A50 resource=0x0000000124991250 hash=e51a493d
001813 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52E690 hash=0c8934aa
001813 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C4483810 resource=0x00000000B795A310 hash=ad1bb6d3
001813 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001813 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001813 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001814 IASetInputLayout(pInputLayout:0x00000001D20A4928)
001814 PSSetShader(pPixelShader:0x00000001895EF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=85d62217e89126a6
001814 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001814 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001814 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A674290 hash=0c8934aa
001814 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4582550 hash=92fd24e2
001814 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4482D10 resource=0x00000001256ECBD0 hash=f249c135
001814 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52E8D0 hash=0c8934aa
001814 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C4482790 resource=0x00000000A3802910 hash=0c1b2386
001814 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001814 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
001814 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
001814 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001815 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001815 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
001815 DrawIndexed(IndexCount:5766, StartIndexLocation:5766, BaseVertexLocation:0)
001815 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001816 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001816 DrawIndexed(IndexCount:5766, StartIndexLocation:11532, BaseVertexLocation:0)
001816 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001817 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001817 DrawIndexed(IndexCount:5766, StartIndexLocation:17298, BaseVertexLocation:0)
001817 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001818 IASetInputLayout(pInputLayout:0x00000001D16CC068)
001818 PSSetShader(pPixelShader:0x00000001B49C7CD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f21d69e24e86f651
001818 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001818 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001818 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A670BD0 hash=0c8934aa
001818 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B457EA10 hash=92fd24e2
001818 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001DF414D90 resource=0x00000001DF6ADB90 hash=f1ae77eb
001818 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52AFD0 hash=0c8934aa
001818 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001DF72AB10 resource=0x0000000138D88550 hash=b63113e0
001818 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001818 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001818 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001819 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001819 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001819 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A671010 hash=0c8934aa
001819 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B457EE90 hash=92fd24e2
001819 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
001819 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52B450 hash=0c8934aa
001819 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001B7335150 resource=0x00000001D28DD050 hash=abe43747
001819 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001819 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001819 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001820 IASetInputLayout(pInputLayout:0x00000001D20A9EE8)
001820 VSSetShader(pVertexShader:0x00000000417C2098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=841d5a0ef38b5131
001820 PSSetShader(pPixelShader:0x00000000417C1F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=96b794ce28ed3fcb
001820 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001820 RSSetState(pRasterizerState:0x0000000020A43AA8)
001820 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001820 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x000000018A909050 hash=0c8934aa
001820 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001AC760610 hash=358d62cb
001820 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A909050 hash=0c8934aa
001820 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000A40F88D0 hash=7bc4e154
001820 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000000A40F9610 hash=ddc72cc6
001820 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C951A690 hash=0c8934aa
001820 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
001820 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A43F28
001820 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x00000000A4030910 resource=0x00000000A40F8690 hash=31064a91
001820 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x00000000A40307D0 resource=0x00000000A40F8490 hash=29e5a32e
001820 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       3: view=0x00000000A4030BD0 resource=0x00000000A40F8B10 hash=729799e0
001820 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       4: view=0x0000000124792FD0 resource=0x0000000138C562D0 hash=a84c02cf
001820 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       5: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
001820 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000124784B90 resource=0x00000001247684D0 hash=ab691084
001820 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A441A8
001820 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001820 IASetIndexBuffer(pIndexBuffer:0x00000000A40F8250, Format:57, Offset:0) hash=04a4e3c3
001820 DrawIndexed(IndexCount:3924, StartIndexLocation:0, BaseVertexLocation:0)
001820 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001821 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001821 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001821 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x000000018A9096D0 hash=0c8934aa
001821 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A9096D0 hash=0c8934aa
001821 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C951C990 hash=0c8934aa
001821 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001821 DrawIndexed(IndexCount:3924, StartIndexLocation:0, BaseVertexLocation:0)
001821 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001822 IASetInputLayout(pInputLayout:0x00000001D20A91A8)
001822 VSSetShader(pVertexShader:0x00000001895ED798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=29e05f3e9449a108
001822 PSSetShader(pPixelShader:0x00000001B49C9358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2070c0a32fa45213
001822 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001822 RSSetState(pRasterizerState:0x000000003B81F4A8)
001822 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001822 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A671F90 hash=0c8934aa
001822 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189D1B390 hash=034c2d31
001822 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B4580250 hash=92fd24e2
001822 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
001822 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E638)
       0: handle=0x00000000208B2B28
001822 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52C810 hash=0c8934aa
001822 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001C44AB210 resource=0x00000001D28DA550 hash=91837515
001822 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A44628
001822 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001822 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
001822 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001822 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001823 IASetInputLayout(pInputLayout:0x00000001D20AB5A8)
001823 PSSetShader(pPixelShader:0x00000001895EE958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=031b829297829662
001823 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001823 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001823 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x00000001248A9F50 hash=0c8934aa
001823 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B45836D0 hash=92fd24e2
001823 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001E4B13390 resource=0x00000001AA762ED0 hash=4992e66c
001823 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52FA50 hash=0c8934aa
001823 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001DF93AC90 resource=0x00000001E4A21FD0 hash=2de72624
001823 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001823 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
001823 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001824 IASetInputLayout(pInputLayout:0x00000000CEEEE328)
001824 VSSetShader(pVertexShader:0x00000001B4F48658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b0d3d4c85025c882
001824 PSSetShader(pPixelShader:0x00000001B4F48558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5773ace56a452ecb
001824 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001824 RSSetState(pRasterizerState:0x0000000020A43AA8)
001824 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001824 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x000000017419BBD0 hash=a394978d
001824 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x0000000138EDFD90 hash=0c8934aa
001824 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189225AD0 hash=9be983ba
001824 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189226390 hash=ddc72cc6
001824 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C81D7450 hash=0c8934aa
001824 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FD02D0 resource=0x00000001892258D0 hash=8585636e
001824 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001E4CB8110 resource=0x00000001E4CA26D0 hash=619f5458
001824 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A441A8
001824 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001824 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001824 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x0000000020628890 hash=372cb03d
001824 IASetIndexBuffer(pIndexBuffer:0x0000000189225450, Format:57, Offset:0) hash=efd0ccf2
001824 DrawIndexed(IndexCount:1512, StartIndexLocation:0, BaseVertexLocation:0)
001824 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001825 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C81D7690 hash=0c8934aa
001825 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001825 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001825 DrawIndexed(IndexCount:1512, StartIndexLocation:0, BaseVertexLocation:0)
001825 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001826 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001826 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001826 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189226E90 hash=d8cd147e
001826 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189227750 hash=ddc72cc6
001826 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C83332D0 hash=0c8934aa
001826 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FD0C90 resource=0x0000000189226C50 hash=61654fad
001826 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001826 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001826 IASetIndexBuffer(pIndexBuffer:0x0000000189226810, Format:57, Offset:0) hash=5bc438cf
001826 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
001826 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001827 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A69ED0 hash=0c8934aa
001827 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001827 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001827 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
001827 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001828 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A6A990 hash=0c8934aa
001828 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001828 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001828 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
001828 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001829 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A6C1D0 hash=0c8934aa
001829 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001829 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001829 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
001829 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001830 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A6DC10 hash=0c8934aa
001830 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001830 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001830 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
001830 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001831 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001831 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001831 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189228250 hash=c5c322ac
001831 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189228B10 hash=ddc72cc6
001831 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C83181D0 hash=0c8934aa
001831 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FD1610 resource=0x0000000189228010 hash=fa4ca317
001831 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001831 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001831 IASetIndexBuffer(pIndexBuffer:0x0000000189227BD0, Format:57, Offset:0) hash=288ab13e
001831 DrawIndexed(IndexCount:2727, StartIndexLocation:0, BaseVertexLocation:0)
001831 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001832 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8319350 hash=0c8934aa
001832 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001832 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001832 DrawIndexed(IndexCount:2727, StartIndexLocation:0, BaseVertexLocation:0)
001832 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001833 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001833 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001833 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189229610 hash=e0f85727
001833 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189229ED0 hash=ddc72cc6
001833 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A6D550 hash=0c8934aa
001833 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FD1FD0 resource=0x00000001892293D0 hash=77b7e8d6
001833 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001833 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001833 IASetIndexBuffer(pIndexBuffer:0x0000000189228F50, Format:57, Offset:0) hash=c70ce90b
001833 DrawIndexed(IndexCount:1359, StartIndexLocation:0, BaseVertexLocation:0)
001833 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001834 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A77DD0 hash=0c8934aa
001834 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001834 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001834 DrawIndexed(IndexCount:1359, StartIndexLocation:0, BaseVertexLocation:0)
001834 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001835 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001835 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001835 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018922A990 hash=9344ee74
001835 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018922B250 hash=ddc72cc6
001835 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8318410 hash=0c8934aa
001835 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FD2950 resource=0x000000018922A790 hash=45b466de
001835 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001835 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001835 IASetIndexBuffer(pIndexBuffer:0x000000018922A310, Format:57, Offset:0) hash=8a37abb0
001835 DrawIndexed(IndexCount:7743, StartIndexLocation:0, BaseVertexLocation:0)
001835 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001836 IASetInputLayout(pInputLayout:0x00000001CF2F4A28)
001836 VSSetShader(pVertexShader:0x00000001B63E6A58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4c55d23c1e697a95
001836 PSSetShader(pPixelShader:0x00000001B63E6918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3f22897f45f9f3ae
001836 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001836 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001836 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001836 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8EF710 hash=0c8934aa
001836 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189224750 hash=ab1670c2
001836 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189225010 hash=ddc72cc6
001836 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A308250 resource=0x000000018A43BA10 hash=611324f2
001836 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A3083D0 resource=0x000000018A43BC10 hash=ba8233b5
001836 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA3321D0 hash=0c8934aa
001836 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
001836 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001836 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
001836 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001836 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001837 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001837 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001837 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8F0AD0 hash=0c8934aa
001837 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189223390 hash=267471d5
001837 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189223C50 hash=ddc72cc6
001837 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A30A350 resource=0x000000018A43EE90 hash=2b07b03b
001837 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A30A4D0 resource=0x000000018A43F090 hash=b0355b23
001837 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA33C390 hash=0c8934aa
001837 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
001837 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001837 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
001837 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001837 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001838 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001838 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001838 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8F0890 hash=0c8934aa
001838 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189224750 hash=ab1670c2
001838 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189225010 hash=ddc72cc6
001838 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A309F50 resource=0x000000018A43E7D0 hash=b1e8a923
001838 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A30A090 resource=0x000000018A43EA10 hash=6942b1d5
001838 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA33C150 hash=0c8934aa
001838 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
001838 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001838 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
001838 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001838 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001839 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001839 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001839 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8EFDD0 hash=0c8934aa
001839 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189223390 hash=267471d5
001839 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189223C50 hash=ddc72cc6
001839 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A308ED0 resource=0x000000018A43CD90 hash=a33ab2b4
001839 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A309010 resource=0x000000018A43CFD0 hash=2340a834
001839 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA339590 hash=0c8934aa
001839 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
001839 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001839 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
001839 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001839 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001840 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001840 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001840 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8EFB90 hash=0c8934aa
001840 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189224750 hash=ab1670c2
001840 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189225010 hash=ddc72cc6
001840 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A308A90 resource=0x000000018A43C710 hash=402629eb
001840 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A308C10 resource=0x000000018A43C950 hash=e15eda0b
001840 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA339390 hash=0c8934aa
001840 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
001840 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001840 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
001840 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001840 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001841 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001841 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001841 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8E9D90 hash=0c8934aa
001841 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189223390 hash=267471d5
001841 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189223C50 hash=ddc72cc6
001841 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A2FD950 resource=0x000000018A42ACD0 hash=8dfe2684
001841 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A2FDA90 resource=0x000000018A42AF10 hash=e0ffc908
001841 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA333110 hash=0c8934aa
001841 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
001841 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001841 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
001841 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001841 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001842 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001842 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001842 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8E9B50 hash=0c8934aa
001842 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189224750 hash=ab1670c2
001842 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189225010 hash=ddc72cc6
001842 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A2FD510 resource=0x000000018A42A650 hash=e7cba83a
001842 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A2FD690 resource=0x000000018A42A890 hash=271f51fa
001842 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA332ED0 hash=0c8934aa
001842 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
001842 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001842 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
001842 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001842 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001843 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001843 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001843 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8EF950 hash=0c8934aa
001843 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189223390 hash=267471d5
001843 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189223C50 hash=ddc72cc6
001843 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A308690 resource=0x000000018A43C090 hash=84197d0d
001843 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A3087D0 resource=0x000000018A43C2D0 hash=2aed8469
001843 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA3323D0 hash=0c8934aa
001843 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
001843 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001843 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
001843 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001843 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001844 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
001844 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
001844 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
001844 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001844 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001844 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A8EB9D0 hash=0c8934aa
001844 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189224750 hash=ab1670c2
001844 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000189225010 hash=ddc72cc6
001844 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A300ED0 resource=0x000000018A430250 hash=06390bba
001844 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A301050 resource=0x000000018A430450 hash=9d1dcd7a
001844 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA337950 hash=0c8934aa
001844 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
001844 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001844 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
001844 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001844 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001845 IASetInputLayout(pInputLayout:0x0000000020A431E8)
001845 VSSetShader(pVertexShader:0x00000001B4288218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a73cc7e322321575
001845 PSSetShader(pPixelShader:0x00000001B4287F98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ea3204cba31917d2
001845 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001845 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001845 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x000000017496EB50 hash=92fd24e2
001845 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
001845 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017496EB50 hash=92fd24e2
001845 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018823D850 hash=5232d46a
001845 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018823E590 hash=ddc72cc6
001845 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C510E090 hash=0c8934aa
001845 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188049A10 resource=0x000000018823D650 hash=c678f3a5
001845 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001845 IASetIndexBuffer(pIndexBuffer:0x000000018823D1D0, Format:57, Offset:0) hash=bd0c26c9
001845 DrawIndexed(IndexCount:29322, StartIndexLocation:49950, BaseVertexLocation:0)
001845 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001846 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001846 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001846 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018823F290 hash=121c6bd5
001846 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018823FFD0 hash=ddc72cc6
001846 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9871D50 hash=0c8934aa
001846 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000018804A650 resource=0x000000018823F090 hash=f015d7ef
001846 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001846 IASetIndexBuffer(pIndexBuffer:0x000000018823E9D0, Format:57, Offset:0) hash=82bef4dd
001846 DrawIndexed(IndexCount:20955, StartIndexLocation:24528, BaseVertexLocation:0)
001846 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001847 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001847 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001847 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188243AD0 hash=1f9ca2a4
001847 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188244810 hash=ddc72cc6
001847 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C5103810 hash=0c8934aa
001847 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000018804CB90 resource=0x0000000188243890 hash=c4311354
001847 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001847 IASetIndexBuffer(pIndexBuffer:0x0000000188243450, Format:57, Offset:0) hash=5b50ff62
001847 DrawIndexed(IndexCount:34050, StartIndexLocation:54735, BaseVertexLocation:0)
001847 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001848 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C85154D0 hash=0c8934aa
001848 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001848 DrawIndexed(IndexCount:34050, StartIndexLocation:54735, BaseVertexLocation:0)
001848 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001849 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C851B950 hash=0c8934aa
001849 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001849 DrawIndexed(IndexCount:34050, StartIndexLocation:54735, BaseVertexLocation:0)
001849 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001850 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A6CA90 hash=0c8934aa
001850 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001850 DrawIndexed(IndexCount:34050, StartIndexLocation:54735, BaseVertexLocation:0)
001850 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001851 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001851 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001851 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001882452D0 hash=8dfe7f5a
001851 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188246010 hash=ddc72cc6
001851 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C510D390 hash=0c8934aa
001851 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000018804D7D0 resource=0x00000001882450D0 hash=bd0f8f64
001851 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001851 IASetIndexBuffer(pIndexBuffer:0x0000000188244C50, Format:57, Offset:0) hash=f13b378b
001851 DrawIndexed(IndexCount:25302, StartIndexLocation:24549, BaseVertexLocation:0)
001851 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001852 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8C27B90 hash=0c8934aa
001852 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001852 DrawIndexed(IndexCount:25302, StartIndexLocation:24549, BaseVertexLocation:0)
001852 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001853 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001853 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001853 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188246B10 hash=4a502b64
001853 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188247810 hash=ddc72cc6
001853 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C851BDD0 hash=0c8934aa
001853 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000018804E450 resource=0x00000001882468D0 hash=551a2c4e
001853 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001853 IASetIndexBuffer(pIndexBuffer:0x0000000188246450, Format:57, Offset:0) hash=a3cedc7e
001853 DrawIndexed(IndexCount:14799, StartIndexLocation:10599, BaseVertexLocation:0)
001853 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001854 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001854 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001854 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188249B10 hash=fc4fe4ab
001854 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018824A850 hash=ddc72cc6
001854 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C7FE2650 hash=0c8934aa
001854 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000018804FD10 resource=0x00000001882498D0 hash=f90169f5
001854 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001854 IASetIndexBuffer(pIndexBuffer:0x0000000188249490, Format:57, Offset:0) hash=c3f9306d
001854 DrawIndexed(IndexCount:32361, StartIndexLocation:53148, BaseVertexLocation:0)
001854 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001855 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B5450 hash=0c8934aa
001855 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001855 DrawIndexed(IndexCount:32361, StartIndexLocation:53148, BaseVertexLocation:0)
001855 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001856 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C935F0D0 hash=0c8934aa
001856 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001856 DrawIndexed(IndexCount:32361, StartIndexLocation:53148, BaseVertexLocation:0)
001856 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001857 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001857 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001857 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018824FD90 hash=ea594425
001857 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188250A90 hash=ddc72cc6
001857 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C510B290 hash=0c8934aa
001857 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188052E90 resource=0x000000018824FB50 hash=14e2526f
001857 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001857 IASetIndexBuffer(pIndexBuffer:0x000000018824F4D0, Format:57, Offset:0) hash=832b3c4d
001857 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
001857 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001858 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C510DE50 hash=0c8934aa
001858 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001858 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
001858 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001859 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C52A7990 hash=0c8934aa
001859 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001859 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
001859 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001860 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C7FE2450 hash=0c8934aa
001860 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001860 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
001860 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001861 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C7FF2650 hash=0c8934aa
001861 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001861 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
001861 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001862 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C851B510 hash=0c8934aa
001862 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001862 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
001862 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001863 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C851B710 hash=0c8934aa
001863 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001863 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
001863 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001864 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C851BB90 hash=0c8934aa
001864 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001864 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
001864 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001865 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001865 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001865 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188251590 hash=960ca7f6
001865 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001882522D0 hash=ddc72cc6
001865 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C510EFD0 hash=0c8934aa
001865 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188053AD0 resource=0x0000000188251350 hash=d8a04ebc
001865 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001865 IASetIndexBuffer(pIndexBuffer:0x0000000188250F10, Format:57, Offset:0) hash=94f987c2
001865 DrawIndexed(IndexCount:37632, StartIndexLocation:25041, BaseVertexLocation:0)
001865 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001866 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C51DB490 hash=0c8934aa
001866 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001866 DrawIndexed(IndexCount:37632, StartIndexLocation:25041, BaseVertexLocation:0)
001866 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001867 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001867 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001867 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188252D90 hash=5bc28251
001867 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188253AD0 hash=ddc72cc6
001867 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C511B4D0 hash=0c8934aa
001867 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188054750 resource=0x0000000188252B90 hash=dcbff725
001867 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001867 IASetIndexBuffer(pIndexBuffer:0x0000000188252710, Format:57, Offset:0) hash=00f4e215
001867 DrawIndexed(IndexCount:21564, StartIndexLocation:10005, BaseVertexLocation:0)
001867 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001868 IASetInputLayout(pInputLayout:0x0000000020A43D68)
001868 VSSetShader(pVertexShader:0x00000001B4F47818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4604ce313504a645
001868 PSSetShader(pPixelShader:0x00000001B4F47718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=53b2ebe7f670807e
001868 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001868 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000000CEB20090 hash=0c8934aa
001868 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001AC760610 hash=358d62cb
001868 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000000CEB20090 hash=0c8934aa
001868 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188089910 hash=c65eaf9f
001868 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018808A1D0 hash=ddc72cc6
001868 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A74710 hash=0c8934aa
001868 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
001868 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A43F28
001868 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x00000001880377D0 resource=0x00000001880896D0 hash=c3082d3a
001868 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
001868 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       3: view=0x00000000A3B4E8D0 resource=0x00000000A3BEEFD0 hash=b193b0b5 hash_contamination=UpdateSubresource,
001868 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       4: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
001868 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001868 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001868 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x0000000020628890 hash=372cb03d
001868 IASetIndexBuffer(pIndexBuffer:0x0000000188089290, Format:57, Offset:0) hash=9be211a5
001868 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
001868 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001869 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B4090 hash=0c8934aa
001869 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001869 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001869 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
001869 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001870 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B8250 hash=0c8934aa
001870 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001870 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001870 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
001870 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001871 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9345C10 hash=0c8934aa
001871 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001871 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001871 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
001871 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001872 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9346090 hash=0c8934aa
001872 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001872 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001872 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
001872 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001873 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C95464D0 hash=0c8934aa
001873 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001873 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001873 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
001873 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001874 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C954EE90 hash=0c8934aa
001874 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001874 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001874 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
001874 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001875 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808ACD0 hash=f7eb7571
001875 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018808B590 hash=ddc72cc6
001875 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A74B90 hash=0c8934aa
001875 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000188038190 resource=0x000000018808AA90 hash=7d176d83
001875 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001875 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001875 IASetIndexBuffer(pIndexBuffer:0x000000018808A650, Format:57, Offset:0) hash=a0148b2f
001875 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
001875 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001876 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B37D0 hash=0c8934aa
001876 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001876 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001876 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
001876 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001877 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B3A10 hash=0c8934aa
001877 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001877 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001877 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
001877 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001878 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B3E90 hash=0c8934aa
001878 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001878 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001878 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
001878 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001879 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B8D50 hash=0c8934aa
001879 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001879 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001879 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
001879 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001880 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B8F50 hash=0c8934aa
001880 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001880 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001880 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
001880 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001881 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B9190 hash=0c8934aa
001881 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001881 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001881 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
001881 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001882 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C954B5D0 hash=0c8934aa
001882 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001882 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001882 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
001882 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001883 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808C090 hash=91d33ab5
001883 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018808C950 hash=ddc72cc6
001883 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A74950 hash=0c8934aa
001883 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000188038B10 resource=0x000000018808BE50 hash=6429edcc
001883 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001883 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001883 IASetIndexBuffer(pIndexBuffer:0x000000018808B9D0, Format:57, Offset:0) hash=8ba4baee
001883 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
001883 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001884 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91ABF90 hash=0c8934aa
001884 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001884 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001884 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
001884 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001885 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B3150 hash=0c8934aa
001885 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001885 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001885 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
001885 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001886 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B3390 hash=0c8934aa
001886 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001886 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001886 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
001886 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001887 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C970DDD0 hash=0c8934aa
001887 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001887 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001887 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
001887 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001888 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808D410 hash=845cfbec
001888 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018808DCD0 hash=ddc72cc6
001888 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C954F0D0 hash=0c8934aa
001888 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x00000001880394D0 resource=0x000000018808D210 hash=93016911
001888 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001888 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001888 IASetIndexBuffer(pIndexBuffer:0x000000018808CD90, Format:57, Offset:0) hash=7abb6ca7
001888 DrawIndexed(IndexCount:5238, StartIndexLocation:5979, BaseVertexLocation:0)
001888 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001889 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808E7D0 hash=c06aab76
001889 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x000000018808F090 hash=ddc72cc6
001889 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91B3C50 hash=0c8934aa
001889 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000188039E50 resource=0x000000018808E590 hash=0fe62065
001889 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001889 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001889 IASetIndexBuffer(pIndexBuffer:0x000000018808E150, Format:57, Offset:0) hash=03027879
001889 DrawIndexed(IndexCount:2853, StartIndexLocation:2751, BaseVertexLocation:0)
001889 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001890 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C954B7D0 hash=0c8934aa
001890 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001890 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001890 DrawIndexed(IndexCount:2853, StartIndexLocation:2751, BaseVertexLocation:0)
001890 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001891 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018808FB90 hash=cae9a697
001891 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000188090450 hash=ddc72cc6
001891 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C8A75210 hash=0c8934aa
001891 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018803A810 resource=0x000000018808F950 hash=a57ca644
001891 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001891 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001891 IASetIndexBuffer(pIndexBuffer:0x000000018808F510, Format:57, Offset:0) hash=5ed0d09d
001891 DrawIndexed(IndexCount:1452, StartIndexLocation:1350, BaseVertexLocation:0)
001891 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001892 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C970E010 hash=0c8934aa
001892 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001892 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001892 DrawIndexed(IndexCount:1452, StartIndexLocation:1350, BaseVertexLocation:0)
001892 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001893 IASetInputLayout(pInputLayout:0x00000001CF2F5228)
001893 VSSetShader(pVertexShader:0x00000001B63E6358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bc7f4d8c60188686
001893 PSSetShader(pPixelShader:0x00000001B63E6218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1eeb1f4551e84295
001893 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001893 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB202D0 hash=0c8934aa
001893 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000001AC760610 hash=358d62cb
001893 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001893 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000000CEB202D0 hash=0c8934aa
001893 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000188080010 hash=db11539d
001893 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x0000000188080AD0 hash=ddc72cc6
001893 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9537F10 hash=0c8934aa
001893 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020629C50 hash=6285d0a1
001893 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x0000000020629C50 hash=6285d0a1
001893 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000188032AD0 resource=0x000000018807FDD0 hash=a5030eb6
001893 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x0000000188032D90 resource=0x0000000188080210 hash=9d40015f
001893 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
001893 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001893 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001893 IASetIndexBuffer(pIndexBuffer:0x000000018807F950, Format:57, Offset:0) hash=b9fa006a
001893 DrawIndexed(IndexCount:1995, StartIndexLocation:0, BaseVertexLocation:0)
001893 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001894 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001894 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001894 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018807A890 hash=b6a82ecb
001894 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x000000018807B350 hash=ddc72cc6
001894 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C91879D0 hash=0c8934aa
001894 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018802FED0 resource=0x000000018807A650 hash=f63ddee3
001894 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x0000000188030190 resource=0x000000018807AA90 hash=de09aea6
001894 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001894 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001894 IASetIndexBuffer(pIndexBuffer:0x000000018807A1D0, Format:57, Offset:0) hash=4c251fc3
001894 DrawIndexed(IndexCount:1056, StartIndexLocation:0, BaseVertexLocation:0)
001894 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001895 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001895 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:129)
001895 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018807D450 hash=f52b715b
001895 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x000000018807DF10 hash=ddc72cc6
001895 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C9538390 hash=0c8934aa
001895 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x00000001880314D0 resource=0x000000018807D210 hash=3e250ad4
001895 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x0000000188031790 resource=0x000000018807D650 hash=9fe8c43a
001895 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001895 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001895 IASetIndexBuffer(pIndexBuffer:0x000000018807CD90, Format:57, Offset:0) hash=81fdc572
001895 DrawIndexed(IndexCount:606, StartIndexLocation:0, BaseVertexLocation:0)
001895 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001896 IASetInputLayout(pInputLayout:0x00000001D16C70E8)
001896 VSSetShader(pVertexShader:0x00000001B6733818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5c60673672915845
001896 PSSetShader(pPixelShader:0x00000001B6733498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=403ec448d0426044
001896 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001896 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001896 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x0000000174E03890 hash=92fd24e2
001896 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x0000000174E03890 hash=92fd24e2
001896 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187B45710 hash=4ad7ae4e
001896 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000187B45FD0 hash=ddc72cc6
001896 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C954C750 hash=0c8934aa
001896 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000187B7AF10 resource=0x0000000187B45510 hash=55f28909
001896 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000B3F0069D0 resource=0x00000001D40E1C10 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
001896 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001896 IASetIndexBuffer(pIndexBuffer:0x0000000187B45090, Format:57, Offset:0) hash=064adf57
001896 DrawIndexed(IndexCount:198, StartIndexLocation:7962, BaseVertexLocation:0)
001896 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001897 IASetInputLayout(pInputLayout:0x00000001CF2F5928)
001897 VSSetShader(pVertexShader:0x00000001895ED798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=29e05f3e9449a108
001897 PSSetShader(pPixelShader:0x00000001895ED658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6fa7254d6b58ea6e
001897 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001897 RSSetState(pRasterizerState:0x000000003B81F4A8)
001897 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001897 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000018A6718D0 hash=0c8934aa
001897 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000189D1B390 hash=034c2d31
001897 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B457FB90 hash=92fd24e2
001897 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001D4CA71D0 resource=0x00000001D4D39390 hash=6e8bf72c
001897 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E638)
       0: handle=0x00000000208B2B28
001897 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA52C150 hash=0c8934aa
001897 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000000036C7E10 resource=0x00000000CE4CAA10 hash=60836019
001897 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A44628
001897 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001897 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
001897 DrawIndexed(IndexCount:95256, StartIndexLocation:0, BaseVertexLocation:0)
001897 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E130)
001898 RSSetScissorRects(NumRects:1, pRects:0x000000002556E400)
001898 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5C0)
001898 RSSetScissorRects(NumRects:1, pRects:0x000000002556E530)
001898 IASetInputLayout(pInputLayout:0x00000001D20A5AA8)
001898 VSSetShader(pVertexShader:0x00000000CE7DF498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8a747c5e030356a7
001898 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
001898 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001898 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001898 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AC7531D0 hash=46cfd55b
001898 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x00000001AC753410 hash=77ffa9fc
001898 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x00000001AC753610 hash=86c334f4
001898 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
001898 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       4: resource=0x000000002058D6D0 hash=7ab9ca4c
001898 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x00000001AC753850 hash=4925293e
001898 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001ACDC9B90 resource=0x00000001ACF02410 hash=7d5e5efa
001898 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001D40F31D0 hash=0c8934aa
001898 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001898 IASetIndexBuffer(pIndexBuffer:0x00000001AC752F90, Format:57, Offset:0) hash=af370997
001898 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
001899 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001899 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001899 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001ACDC9CD0 resource=0x00000001ACF02650 hash=d1d22094
001899 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001899 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
001900 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001900 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001900 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001ACDC9E50 resource=0x00000001ACF02850 hash=7d5e5efa
001900 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C43AB210 hash=0c8934aa
001900 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001900 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
001901 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001901 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001901 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001ACDC9F90 resource=0x00000001ACF02A90 hash=d1d22094
001901 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001901 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
001902 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001902 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001902 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001ACDCA110 resource=0x00000001ACF02CD0 hash=7d5e5efa
001902 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C43AB450 hash=0c8934aa
001902 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001902 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
001903 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001903 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001903 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001ACDCA250 resource=0x00000001ACF02F10 hash=d1d22094
001903 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001903 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
001904 IASetInputLayout(pInputLayout:0x00000001D20A8F28)
001904 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001904 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001904 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018AE56D50 hash=91d8bea4
001904 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018AE56F90 hash=a4b7c169
001904 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018AE571D0 hash=2991a3ca
001904 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000018AE57610 hash=1438730b
001904 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018AE57410 hash=2208eece
001904 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C449A050 resource=0x00000001D2764DD0 hash=28cbf62a
001904 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001BAC35ED0 hash=0c8934aa
001904 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001904 IASetIndexBuffer(pIndexBuffer:0x000000018AE56B50, Format:57, Offset:0) hash=0ea996ee
001904 DrawIndexed(IndexCount:28113, StartIndexLocation:0, BaseVertexLocation:0)
001905 IASetInputLayout(pInputLayout:0x00000001D20A4D68)
001905 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001905 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001905 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018B27FF10 hash=95563240
001905 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018B280150 hash=45e0f57e
001905 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018B280350 hash=4d90ff52
001905 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000018B2807D0 hash=22d4f102
001905 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018B280590 hash=94c23474
001905 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001D46E3690 resource=0x00000001D40E24D0 hash=c4b74aa0
001905 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001D2B1A050 hash=0c8934aa
001905 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001905 IASetIndexBuffer(pIndexBuffer:0x000000018B27FCD0, Format:57, Offset:0) hash=2b89fb15
001905 DrawIndexed(IndexCount:8139, StartIndexLocation:0, BaseVertexLocation:0)
001906 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001906 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001906 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001E4C89B90 resource=0x00000001D40ED810 hash=d1d22094
001906 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001906 DrawIndexed(IndexCount:6, StartIndexLocation:8139, BaseVertexLocation:0)
001907 IASetInputLayout(pInputLayout:0x00000001D20A8C68)
001907 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001907 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001907 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A12BFD0 hash=fdc73b7a
001907 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018A12C210 hash=665436cd
001907 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018A12C410 hash=9d19f261
001907 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000018A12C890 hash=4f1c4322
001907 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018A12C650 hash=e5317341
001907 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001ACDD8ED0 resource=0x00000001ACF1B8D0 hash=d1d22094
001907 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001D2B1AF90 hash=0c8934aa
001907 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001907 IASetIndexBuffer(pIndexBuffer:0x000000018A12BD90, Format:57, Offset:0) hash=e0770909
001907 DrawIndexed(IndexCount:5796, StartIndexLocation:135, BaseVertexLocation:0)
001908 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001908 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001908 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B7323E50 resource=0x00000001B7289490 hash=d1d22094
001908 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001908 DrawIndexed(IndexCount:18, StartIndexLocation:5931, BaseVertexLocation:0)
001909 IASetInputLayout(pInputLayout:0x00000001D20A5AA8)
001909 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001909 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001909 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AC7531D0 hash=46cfd55b
001909 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x00000001AC753410 hash=77ffa9fc
001909 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x00000001AC753610 hash=86c334f4
001909 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
001909 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x00000001AC753850 hash=4925293e
001909 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B4402390 resource=0x00000001B4579090 hash=7d5e5efa
001909 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C49E00D0 hash=0c8934aa
001909 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001909 IASetIndexBuffer(pIndexBuffer:0x00000001AC752F90, Format:57, Offset:0) hash=af370997
001909 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
001910 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001910 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001910 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B4402510 resource=0x00000001B4579290 hash=d1d22094
001910 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001910 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
001911 IASetInputLayout(pInputLayout:0x00000001D20A4D68)
001911 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001911 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018B558790 hash=e2c45c4b
001911 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018B5589D0 hash=5582bf1f
001911 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018B558C10 hash=a3db1fb0
001911 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000018B559050 hash=360f8597
001911 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018B558E10 hash=fc336223
001911 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001BA865D90 resource=0x00000001BAAFF390 hash=d1d22094
001911 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C4B9C990 hash=0c8934aa
001911 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001911 IASetIndexBuffer(pIndexBuffer:0x000000018B558550, Format:57, Offset:0) hash=a200ff35
001911 DrawIndexed(IndexCount:17436, StartIndexLocation:0, BaseVertexLocation:0)
001912 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001BA865ED0 resource=0x00000001BAAFF590 hash=63c70c89
001912 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001912 DrawIndexed(IndexCount:9039, StartIndexLocation:17436, BaseVertexLocation:0)
001913 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000013975DB50 hash=b55ce4bb
001913 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x0000000139756750 hash=a9b8435c
001913 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x0000000139762E50 hash=76fb0c6e
001913 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x0000000139764450 hash=cbebcc42
001913 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x0000000139762C10 hash=4cb99bd2
001913 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B7335AD0 resource=0x00000001B72A5950 hash=d1d22094
001913 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C4BA2590 hash=0c8934aa
001913 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001913 IASetIndexBuffer(pIndexBuffer:0x00000001397655D0, Format:57, Offset:0) hash=bc2947d6
001913 DrawIndexed(IndexCount:690, StartIndexLocation:0, BaseVertexLocation:0)
001914 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B7335C50 resource=0x00000001B72A5B90 hash=490dd8e1
001914 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001914 DrawIndexed(IndexCount:804, StartIndexLocation:690, BaseVertexLocation:0)
001915 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B7335D90 resource=0x00000001B72A5DD0 hash=d1d22094
001915 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C4BA27D0 hash=0c8934aa
001915 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001915 DrawIndexed(IndexCount:690, StartIndexLocation:0, BaseVertexLocation:0)
001916 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001B7335F10 resource=0x00000001B72A6010 hash=490dd8e1
001916 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001916 DrawIndexed(IndexCount:804, StartIndexLocation:690, BaseVertexLocation:0)
001917 IASetInputLayout(pInputLayout:0x00000001D20A8C68)
001917 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001917 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A12BFD0 hash=fdc73b7a
001917 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018A12C210 hash=665436cd
001917 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018A12C410 hash=9d19f261
001917 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000018A12C890 hash=4f1c4322
001917 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018A12C650 hash=e5317341
001917 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4499D90 resource=0x00000001D2764990 hash=d1d22094
001917 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001D2B4AD50 hash=0c8934aa
001917 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001917 IASetIndexBuffer(pIndexBuffer:0x000000018A12BD90, Format:57, Offset:0) hash=e0770909
001917 DrawIndexed(IndexCount:5796, StartIndexLocation:135, BaseVertexLocation:0)
001918 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001918 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001918 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C4499F10 resource=0x00000001D2764B90 hash=d1d22094
001918 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001918 DrawIndexed(IndexCount:18, StartIndexLocation:5931, BaseVertexLocation:0)
001919 IASetInputLayout(pInputLayout:0x00000001CF2F3468)
001919 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001919 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001919 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000041F4AE10 hash=c46896fe
001919 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x0000000041F4B050 hash=4e77f527
001919 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x0000000041F4B290 hash=194e3074
001919 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
001919 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x0000000041F4B490 hash=f9a838d0
001919 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001BA849650 resource=0x00000001BA7236D0 hash=63c70c89
001919 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001D4106CD0 hash=0c8934aa
001919 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001919 IASetIndexBuffer(pIndexBuffer:0x0000000041F4A9D0, Format:57, Offset:0) hash=b193b71a
001919 DrawIndexed(IndexCount:3216, StartIndexLocation:0, BaseVertexLocation:0)
001920 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001920 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001920 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001BA849510 resource=0x00000001BA723490 hash=63c70c89
001920 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001920 DrawIndexed(IndexCount:87219, StartIndexLocation:3216, BaseVertexLocation:0)
001921 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001921 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001921 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001BA849390 resource=0x00000001BA723250 hash=63c70c89
001921 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001921 DrawIndexed(IndexCount:18624, StartIndexLocation:90435, BaseVertexLocation:0)
001922 IASetInputLayout(pInputLayout:0x00000001D20A9528)
001922 VSSetShader(pVertexShader:0x00000001D2153758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=618492bb349143c3
001922 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001922 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001922 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001BAB0AD50 hash=4785ce09
001922 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A10E750 hash=587010f7
001922 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018A10E990 hash=7ff52ac2
001922 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018A10EB90 hash=3d7dd4c5
001922 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018A10EDD0 hash=4931f58f
001922 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       3: view=0x00000001E4C89A10 resource=0x00000001D4392F90 hash=01146a57
001922 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001D40DD610 hash=0c8934aa
001922 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000002060D990 resource=0x00000000204FC790 hash=6bf25c2a hash_contamination=UpdateSubresource,
001922 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A440E8
001922 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
001922 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
001922 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001922 IASetIndexBuffer(pIndexBuffer:0x000000018A10E510, Format:57, Offset:0) hash=0b12d1af
001922 DrawIndexed(IndexCount:300, StartIndexLocation:0, BaseVertexLocation:0)
001923 DrawIndexed(IndexCount:609, StartIndexLocation:300, BaseVertexLocation:0)
001924 DrawIndexed(IndexCount:801, StartIndexLocation:909, BaseVertexLocation:0)
001925 DrawIndexed(IndexCount:885, StartIndexLocation:1710, BaseVertexLocation:0)
001926 DrawIndexed(IndexCount:102, StartIndexLocation:2595, BaseVertexLocation:0)
001927 DrawIndexed(IndexCount:54, StartIndexLocation:3720, BaseVertexLocation:0)
001928 DrawIndexed(IndexCount:150, StartIndexLocation:3774, BaseVertexLocation:0)
001929 DrawIndexed(IndexCount:96, StartIndexLocation:3924, BaseVertexLocation:0)
001930 DrawIndexed(IndexCount:294, StartIndexLocation:5286, BaseVertexLocation:0)
001931 IASetInputLayout(pInputLayout:0x00000001D20A43E8)
001931 VSSetShader(pVertexShader:0x00000001D2153898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5c6252370951370e
001931 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001931 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001931 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B77E77D0 hash=4785ce09
001931 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       3: view=0x00000001DF6B7490 resource=0x00000001D438F8D0 hash=63c70c89
001931 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
001931 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001931 DrawIndexed(IndexCount:225, StartIndexLocation:6306, BaseVertexLocation:0)
001932 DrawIndexed(IndexCount:27, StartIndexLocation:6729, BaseVertexLocation:0)
001933 DrawIndexed(IndexCount:90, StartIndexLocation:6972, BaseVertexLocation:0)
001934 DrawIndexed(IndexCount:210, StartIndexLocation:7170, BaseVertexLocation:0)
001935 IASetInputLayout(pInputLayout:0x00000001D20A49E8)
001935 VSSetShader(pVertexShader:0x00000001D2153998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=714eb68dbb6fabc5
001935 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001935 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001935 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001C45BD810 hash=4785ce09
001935 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x00000001E4CECBD0 resource=0x00000001D4393ED0 hash=28cbf62a
001935 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
001935 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A441A8
001935 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001935 DrawIndexed(IndexCount:42, StartIndexLocation:10095, BaseVertexLocation:0)
001936 IASetInputLayout(pInputLayout:0x00000001D20A5628)
001936 VSSetShader(pVertexShader:0x00000001D2153AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=11f7b5373b99219c
001936 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001936 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001936 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001CF148710 hash=4785ce09
001936 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       3: view=0x00000001E4F40990 resource=0x00000001D4394310 hash=490dd8e1
001936 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000002060D990 resource=0x00000000204FC790 hash=6bf25c2a hash_contamination=UpdateSubresource,
001936 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A440E8
001936 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
001936 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001936 DrawIndexed(IndexCount:261, StartIndexLocation:12498, BaseVertexLocation:0)
001937 IASetInputLayout(pInputLayout:0x00000001D20A53A8)
001937 VSSetShader(pVertexShader:0x00000001C4458958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88f36c3be05e66db
001937 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001937 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001937 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001CF148950 hash=4785ce09
001937 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x00000001E4F40AD0 resource=0x00000001D4394550 hash=d1d22094
001937 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
001937 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A441A8
001937 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001937 DrawIndexed(IndexCount:393, StartIndexLocation:13779, BaseVertexLocation:0)
001938 IASetInputLayout(pInputLayout:0x00000001D20A5AA8)
001938 VSSetShader(pVertexShader:0x00000000CE7DF498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8a747c5e030356a7
001938 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001938 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001938 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001B7A9ABD0 hash=60aff142
001938 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x00000001B7A9ADD0 hash=1b04e5d1
001938 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x00000001B7A9B010 hash=9d08fb5d
001938 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x00000001B7A9B250 hash=bbd1bd5d
001938 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001D4B61AD0 resource=0x00000001D438A590 hash=15f952cc
001938 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA6CC4D0 hash=0c8934aa
001938 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001938 IASetIndexBuffer(pIndexBuffer:0x00000001B7A9A990, Format:57, Offset:0) hash=1ede57f3
001938 DrawIndexed(IndexCount:8490, StartIndexLocation:0, BaseVertexLocation:0)
001939 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001939 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001939 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001BA37EF50 hash=7c1f171c
001939 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x00000001BA37F190 hash=7d16a12a
001939 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x00000001BA37F390 hash=7d061633
001939 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x00000001BA37F5D0 hash=d9553555
001939 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001D46E3810 resource=0x00000001D4364E50 hash=490dd8e1
001939 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001D27593D0 hash=0c8934aa
001939 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001939 IASetIndexBuffer(pIndexBuffer:0x00000001BA37ED10, Format:57, Offset:0) hash=8fb2be58
001939 DrawIndexed(IndexCount:2763, StartIndexLocation:0, BaseVertexLocation:0)
001940 IASetInputLayout(pInputLayout:0x00000001D20A9528)
001940 VSSetShader(pVertexShader:0x00000001D2153758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=618492bb349143c3
001940 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001940 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001940 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001AC1C1C90 hash=4785ce09
001940 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A10E750 hash=587010f7
001940 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018A10E990 hash=7ff52ac2
001940 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018A10EB90 hash=3d7dd4c5
001940 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018A10EDD0 hash=4931f58f
001940 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       3: view=0x00000001E510A990 resource=0x00000001D4394790 hash=01146a57
001940 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001D40E6210 hash=0c8934aa
001940 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000002060D990 resource=0x00000000204FC790 hash=6bf25c2a hash_contamination=UpdateSubresource,
001940 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A440E8
001940 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
001940 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001940 IASetIndexBuffer(pIndexBuffer:0x000000018A10E510, Format:57, Offset:0) hash=0b12d1af
001940 DrawIndexed(IndexCount:300, StartIndexLocation:0, BaseVertexLocation:0)
001941 DrawIndexed(IndexCount:609, StartIndexLocation:300, BaseVertexLocation:0)
001942 DrawIndexed(IndexCount:801, StartIndexLocation:909, BaseVertexLocation:0)
001943 DrawIndexed(IndexCount:885, StartIndexLocation:1710, BaseVertexLocation:0)
001944 DrawIndexed(IndexCount:102, StartIndexLocation:2595, BaseVertexLocation:0)
001945 DrawIndexed(IndexCount:132, StartIndexLocation:3543, BaseVertexLocation:0)
001946 DrawIndexed(IndexCount:150, StartIndexLocation:3774, BaseVertexLocation:0)
001947 DrawIndexed(IndexCount:96, StartIndexLocation:3924, BaseVertexLocation:0)
001948 DrawIndexed(IndexCount:294, StartIndexLocation:5286, BaseVertexLocation:0)
001949 IASetInputLayout(pInputLayout:0x00000001D20A43E8)
001949 VSSetShader(pVertexShader:0x00000001D2153898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5c6252370951370e
001949 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001949 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001949 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020E2B950 hash=4785ce09
001949 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       3: view=0x00000001E510AC50 resource=0x00000001D4394BD0 hash=63c70c89
001949 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
001949 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001949 DrawIndexed(IndexCount:225, StartIndexLocation:6306, BaseVertexLocation:0)
001950 DrawIndexed(IndexCount:18, StartIndexLocation:6711, BaseVertexLocation:0)
001951 DrawIndexed(IndexCount:27, StartIndexLocation:6729, BaseVertexLocation:0)
001952 DrawIndexed(IndexCount:210, StartIndexLocation:7170, BaseVertexLocation:0)
001953 IASetInputLayout(pInputLayout:0x00000001D20AB828)
001953 VSSetShader(pVertexShader:0x00000001D2153C18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bca8aef681481d45
001953 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001953 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001953 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001AC760ED0 hash=4785ce09
001953 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       3: view=0x00000001E510AD90 resource=0x00000001D4394E10 hash=63c70c89
001953 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001953 DrawIndexed(IndexCount:54, StartIndexLocation:8220, BaseVertexLocation:0)
001954 DrawIndexed(IndexCount:42, StartIndexLocation:8493, BaseVertexLocation:0)
001955 IASetInputLayout(pInputLayout:0x00000001D20A49E8)
001955 VSSetShader(pVertexShader:0x00000001D2153998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=714eb68dbb6fabc5
001955 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001955 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001955 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001B6F6F590 hash=4785ce09
001955 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x00000001E510B050 resource=0x00000001D4395290 hash=28cbf62a
001955 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
001955 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A441A8
001955 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001955 DrawIndexed(IndexCount:75, StartIndexLocation:10275, BaseVertexLocation:0)
001956 IASetInputLayout(pInputLayout:0x00000001D20A53A8)
001956 VSSetShader(pVertexShader:0x00000001C4458958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88f36c3be05e66db
001956 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001956 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001956 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001D40ED5D0 hash=4785ce09
001956 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x00000001E510B490 resource=0x00000001D4395910 hash=d1d22094
001956 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001956 DrawIndexed(IndexCount:252, StartIndexLocation:14172, BaseVertexLocation:0)
001957 IASetInputLayout(pInputLayout:0x00000001D20A9528)
001957 VSSetShader(pVertexShader:0x00000001D2153758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=618492bb349143c3
001957 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001957 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001957 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001CF164110 hash=4785ce09
001957 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       3: view=0x00000001E510B5D0 resource=0x00000001D4395B50 hash=01146a57
001957 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CF143850 hash=0c8934aa
001957 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000002060D990 resource=0x00000000204FC790 hash=6bf25c2a hash_contamination=UpdateSubresource,
001957 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A440E8
001957 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
001957 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001957 DrawIndexed(IndexCount:300, StartIndexLocation:0, BaseVertexLocation:0)
001958 DrawIndexed(IndexCount:609, StartIndexLocation:300, BaseVertexLocation:0)
001959 DrawIndexed(IndexCount:801, StartIndexLocation:909, BaseVertexLocation:0)
001960 DrawIndexed(IndexCount:885, StartIndexLocation:1710, BaseVertexLocation:0)
001961 DrawIndexed(IndexCount:66, StartIndexLocation:3273, BaseVertexLocation:0)
001962 DrawIndexed(IndexCount:150, StartIndexLocation:3774, BaseVertexLocation:0)
001963 DrawIndexed(IndexCount:96, StartIndexLocation:3924, BaseVertexLocation:0)
001964 DrawIndexed(IndexCount:294, StartIndexLocation:5286, BaseVertexLocation:0)
001965 IASetInputLayout(pInputLayout:0x00000001D20A43E8)
001965 VSSetShader(pVertexShader:0x00000001D2153898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5c6252370951370e
001965 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001965 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001965 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001CF168290 hash=4785ce09
001965 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       3: view=0x00000001E5109990 resource=0x00000001D4395F90 hash=63c70c89
001965 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
001965 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001965 DrawIndexed(IndexCount:225, StartIndexLocation:6306, BaseVertexLocation:0)
001966 DrawIndexed(IndexCount:18, StartIndexLocation:6711, BaseVertexLocation:0)
001967 DrawIndexed(IndexCount:66, StartIndexLocation:6756, BaseVertexLocation:0)
001968 DrawIndexed(IndexCount:60, StartIndexLocation:7110, BaseVertexLocation:0)
001969 DrawIndexed(IndexCount:210, StartIndexLocation:7170, BaseVertexLocation:0)
001970 IASetInputLayout(pInputLayout:0x00000001D20A49E8)
001970 VSSetShader(pVertexShader:0x00000001D2153998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=714eb68dbb6fabc5
001970 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001970 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
001970 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001CF168D90 hash=4785ce09
001970 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x00000001E5109D90 resource=0x00000001D4396610 hash=28cbf62a
001970 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
001970 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A441A8
001970 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001970 DrawIndexed(IndexCount:42, StartIndexLocation:10095, BaseVertexLocation:0)
001971 IASetInputLayout(pInputLayout:0x00000001D16CD828)
001971 VSSetShader(pVertexShader:0x00000000CE7DF498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8a747c5e030356a7
001971 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001971 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001AC4E2E10 hash=fc39c82f
001971 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x00000001AC4E3050 hash=b741e209
001971 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x00000001AC4E3290 hash=ba3bdc93
001971 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x00000001AC4E34D0 hash=06dab80b
001971 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001E4FFE990 resource=0x00000001D438E750 hash=15f952cc
001971 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA6CFD90 hash=0c8934aa
001971 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001971 IASetIndexBuffer(pIndexBuffer:0x00000001AC4E2C10, Format:57, Offset:0) hash=0c9e77d3
001971 DrawIndexed(IndexCount:2892, StartIndexLocation:0, BaseVertexLocation:0)
001972 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001E4FFE850 resource=0x00000001D438F690 hash=63c70c89
001972 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001972 DrawIndexed(IndexCount:4830, StartIndexLocation:2892, BaseVertexLocation:0)
001973 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001E4FFE6D0 resource=0x00000001D4382F90 hash=63c70c89
001973 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001973 DrawIndexed(IndexCount:18354, StartIndexLocation:7722, BaseVertexLocation:0)
001974 IASetInputLayout(pInputLayout:0x00000001D20A4D68)
001974 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001974 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018B561A10 hash=0d186a4f
001974 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018B561C50 hash=96f71158
001974 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018B561E90 hash=07edec13
001974 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000018B5622D0 hash=b89ab724
001974 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018B5620D0 hash=71b80b89
001974 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001E574C650 resource=0x00000001D410B510 hash=490dd8e1
001974 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C4D71610 hash=0c8934aa
001974 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001974 IASetIndexBuffer(pIndexBuffer:0x000000018B561810, Format:57, Offset:0) hash=75627009
001974 DrawIndexed(IndexCount:7908, StartIndexLocation:0, BaseVertexLocation:0)
001975 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001975 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001975 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001E574CE90 resource=0x00000001D40EA390 hash=490dd8e1
001975 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001975 DrawIndexed(IndexCount:732, StartIndexLocation:7908, BaseVertexLocation:0)
001976 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001976 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001976 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001E574C390 resource=0x00000001D40D8950 hash=d1d22094
001976 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001976 DrawIndexed(IndexCount:36, StartIndexLocation:8640, BaseVertexLocation:0)
001977 IASetInputLayout(pInputLayout:0x00000001D20A5AA8)
001977 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001977 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:128)
001977 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018B563F50 hash=6114312c
001977 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       1: resource=0x000000018B564190 hash=ae663465
001977 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       2: resource=0x000000018B5643D0 hash=a6b24297
001977 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
001977 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       5: resource=0x000000018B5645D0 hash=38718bb3
001977 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       0: view=0x00000001C44AAB10 resource=0x00000001D277F650 hash=c4b74aa0
001977 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CF14FF90 hash=0c8934aa
001977 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001977 IASetIndexBuffer(pIndexBuffer:0x000000018B563D10, Format:57, Offset:0) hash=abb7206b
001977 DrawIndexed(IndexCount:9999, StartIndexLocation:0, BaseVertexLocation:0)
001978 IASetInputLayout(pInputLayout:0x00000000CEEEE068)
001978 VSSetShader(pVertexShader:0x000000008593E018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ca2e7aa892f9e0a6
001978 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001978 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
001978 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001B6464510 hash=e336345a
001978 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001CA6CCB50 hash=0c8934aa
001978 IASetIndexBuffer(pIndexBuffer:0x00000001B6465010, Format:42, Offset:0) hash=20873cdd
001978 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
001979 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:130)
001979 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001B6BEF910 hash=a9460d15
001979 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001C49E5610 hash=0c8934aa
001979 IASetIndexBuffer(pIndexBuffer:0x00000001B6BF0410, Format:42, Offset:0) hash=1331dfa6
001979 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
001980 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001980 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:130)
001980 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001B6BF0650 hash=e49b1ed1
001980 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001D274A350 hash=0c8934aa
001980 IASetIndexBuffer(pIndexBuffer:0x00000001B6BF1150, Format:42, Offset:0) hash=1331dfa6
001980 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
001981 IASetInputLayout(pInputLayout:0x00000001CF2F39A8)
001981 VSSetShader(pVertexShader:0x00000001C445B098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=96c13c2bc270c2d3
001981 PSSetShader(pPixelShader:0x00000001C445AF58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cded2a6ea3b9e8df
001981 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001981 RSSetState(pRasterizerState:0x0000000020A43AA8)
001981 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001981 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001981 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEAB3050 hash=0c8934aa
001981 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
001981 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEAB3050 hash=0c8934aa
001981 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887CCA10 hash=10a56e3f
001981 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001887CD4D0 hash=ddc72cc6
001981 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC441C50 resource=0x00000001AC749450 hash=003405c6
001981 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x00000001AC441D90 resource=0x00000001AC749890 hash=fa1c3208
001981 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA522610 hash=0c8934aa
001981 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020629C50 hash=6285d0a1
001981 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x0000000020629C50 hash=6285d0a1
001981 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
001981 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A43F28
001981 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018853EB90 resource=0x00000001887CC7D0 hash=eb21e9dd
001981 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018853EE50 resource=0x00000001887CCC10 hash=46787d37
001981 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       3: view=0x00000000A3B4E8D0 resource=0x00000000A3BEEFD0 hash=b193b0b5 hash_contamination=UpdateSubresource,
001981 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
001981 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E550)
       0: handle=0x0000000020A441A8
001981 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001981 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E580)
       0: resource=0x00000000206295D0 hash=372cb03d
001981 IASetIndexBuffer(pIndexBuffer:0x00000001887CC350, Format:57, Offset:0) hash=d3e9d872
001981 DrawIndexedInstanced(IndexCountPerInstance:1056, InstanceCount:31, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:69402)
001981 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001982 IASetInputLayout(pInputLayout:0x00000001CF2F3A68)
001982 VSSetShader(pVertexShader:0x00000001C445B318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d1e60fc024b059e0
001982 PSSetShader(pPixelShader:0x00000001C445B1D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5e746d3398c1f769
001982 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001982 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001982 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x0000000174E04A10 hash=92fd24e2
001982 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x0000000174E04A10 hash=92fd24e2
001982 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x0000000187970650 hash=8dc3c725
001982 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000187970F10 hash=ddc72cc6
001982 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x00000001AC442050 resource=0x00000001AC749F50 hash=0cc55e3b
001982 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x00000001AC4421D0 resource=0x00000001AC74A150 hash=609356db
001982 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001BA377290 hash=0c8934aa
001982 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x00000001BA377290 hash=0c8934aa
001982 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000187723E10 resource=0x0000000187970410 hash=1b126f01
001982 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001E5608510 resource=0x000000018A6437D0 hash=6dbde82e
001982 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001982 IASetIndexBuffer(pIndexBuffer:0x000000018796FF90, Format:57, Offset:0) hash=187eb29a
001982 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:1790, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001982 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001983 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001983 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:2386, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:3579)
001983 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001984 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001984 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:2983, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:6561)
001984 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001985 IASetInputLayout(pInputLayout:0x00000001CF2F3B68)
001985 VSSetShader(pVertexShader:0x00000001C445B418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c9ce6c89346091a2
001985 PSSetShader(pPixelShader:0x00000001C445AF58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cded2a6ea3b9e8df
001985 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001985 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001985 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB1A710 hash=0c8934aa
001985 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEB1A710 hash=0c8934aa
001985 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887C99D0 hash=d7afeeb5
001985 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001887CA710 hash=ddc72cc6
001985 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC443510 resource=0x00000001AC74C010 hash=b1984089
001985 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x00000001AC443650 resource=0x00000001AC74C250 hash=63883a3d
001985 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C45CA7D0 hash=0c8934aa
001985 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020629C50 hash=6285d0a1
001985 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x0000000020629C50 hash=6285d0a1
001985 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
001985 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018853D2D0 resource=0x00000001887C9790 hash=d77e70eb
001985 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018853D590 resource=0x00000001887C9C10 hash=4a024ac9
001985 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
001985 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001985 IASetIndexBuffer(pIndexBuffer:0x00000001887C9350, Format:57, Offset:0) hash=a57fa1af
001985 DrawIndexedInstanced(IndexCountPerInstance:399, InstanceCount:13, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:312)
001985 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001986 IASetInputLayout(pInputLayout:0x00000001CF2F3C28)
001986 VSSetShader(pVertexShader:0x00000001C445B698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=be0d837bf15ffdd9
001986 PSSetShader(pPixelShader:0x00000001C445B558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0e33f1227c0caef4
001986 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001986 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001986 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
001986 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEB1F390 hash=0c8934aa
001986 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887B1D50 hash=54106d0b
001986 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001887B2A50 hash=ddc72cc6
001986 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC43ACD0 resource=0x00000001AC4E5590 hash=8623965e
001986 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x00000001AC43AE50 resource=0x00000001AC4E57D0 hash=5138cb37
001986 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001B7860650 hash=0c8934aa
001986 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000188530F90 resource=0x00000001887B1B10 hash=8b062e3e
001986 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x0000000188531250 resource=0x00000001887B1F50 hash=be2f727c
001986 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
001986 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001986 IASetIndexBuffer(pIndexBuffer:0x00000001887B1690, Format:57, Offset:0) hash=5166dbb7
001986 DrawIndexedInstanced(IndexCountPerInstance:6183, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:815)
001986 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001987 IASetInputLayout(pInputLayout:0x00000001CF2F6FE8)
001987 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001987 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001987 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887B4D50 hash=5288b76a
001987 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001887B5850 hash=ddc72cc6
001987 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC43B110 resource=0x00000001AC4E5C10 hash=b14bbd56
001987 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x00000001AC43B250 resource=0x00000001AC4E5E50 hash=92039f44
001987 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001ABFAE510 hash=0c8934aa
001987 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000188532850 resource=0x00000001887B4B10 hash=b401538a
001987 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x0000000188532B10 resource=0x00000001887B4F90 hash=f7f38f58
001987 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001987 IASetIndexBuffer(pIndexBuffer:0x00000001887B46D0, Format:57, Offset:0) hash=90db2428
001987 DrawIndexedInstanced(IndexCountPerInstance:4071, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:213)
001987 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001988 IASetInputLayout(pInputLayout:0x00000001D20AB928)
001988 VSSetShader(pVertexShader:0x00000001C445B8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4286f6c2eddfa0a4
001988 PSSetShader(pPixelShader:0x00000001C445B7D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9bbb7316f0c1777c
001988 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001988 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001988 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
001988 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001AC760610 hash=358d62cb
001988 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001988 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
001988 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884EB390 hash=c164a949
001988 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001884EBE90 hash=ddc72cc6
001988 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC43B510 resource=0x00000001AC4E6290 hash=d747fbcf
001988 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x00000001AC43B690 resource=0x00000001AC4E64D0 hash=95b3aabf
001988 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001AC187AD0 hash=0c8934aa
001988 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018851C2D0 resource=0x00000001884EB190 hash=de4aeb0e
001988 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018851C590 resource=0x00000001884EB5D0 hash=54f084a5
001988 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001988 IASetIndexBuffer(pIndexBuffer:0x00000001884EAD10, Format:57, Offset:0) hash=c7797fab
001988 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:10, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001988 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001989 IASetInputLayout(pInputLayout:0x00000001D20A6B28)
001989 VSSetShader(pVertexShader:0x00000001C445BB58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fdafcf69a7225265
001989 PSSetShader(pPixelShader:0x00000001C445BA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6c8d9cb517a5fc25
001989 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001989 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001989 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
001989 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000001AC760610 hash=358d62cb
001989 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
001989 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEB8B150 hash=0c8934aa
001989 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884EC990 hash=b557c42f
001989 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001884ED490 hash=ddc72cc6
001989 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020629C50 hash=6285d0a1
001989 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x0000000020629C50 hash=6285d0a1
001989 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018851CDD0 resource=0x00000001884EC750 hash=d9077e89
001989 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018851D090 resource=0x00000001884ECBD0 hash=ab17cae7
001989 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001989 IASetIndexBuffer(pIndexBuffer:0x00000001884EC310, Format:57, Offset:0) hash=3c147dba
001989 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:10, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001989 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001990 IASetInputLayout(pInputLayout:0x00000001D20AB928)
001990 VSSetShader(pVertexShader:0x00000001C445B8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4286f6c2eddfa0a4
001990 PSSetShader(pPixelShader:0x00000001C445B7D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9bbb7316f0c1777c
001990 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001990 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001990 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
001990 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001AC760610 hash=358d62cb
001990 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001990 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
001990 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884E87D0 hash=2a67f7a2
001990 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001884E92D0 hash=ddc72cc6
001990 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC43B950 resource=0x00000001AC4E6950 hash=dc9cbe16
001990 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x00000001AC43BA90 resource=0x00000001AC4E6B50 hash=d40d738a
001990 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001AC187F50 hash=0c8934aa
001990 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018851ACD0 resource=0x00000001884E85D0 hash=2975cdac
001990 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018851AF90 resource=0x00000001884E8A10 hash=7bfcd23d
001990 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001990 IASetIndexBuffer(pIndexBuffer:0x00000001884E8150, Format:57, Offset:0) hash=07932b01
001990 DrawIndexedInstanced(IndexCountPerInstance:72, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001990 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001991 IASetInputLayout(pInputLayout:0x00000001D20A6B28)
001991 VSSetShader(pVertexShader:0x00000001C445BB58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fdafcf69a7225265
001991 PSSetShader(pPixelShader:0x00000001C445BA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6c8d9cb517a5fc25
001991 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001991 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001991 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000001AC760610 hash=358d62cb
001991 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
001991 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884E9DD0 hash=ea23ad37
001991 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001884EA8D0 hash=ddc72cc6
001991 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020629C50 hash=6285d0a1
001991 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x0000000020629C50 hash=6285d0a1
001991 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018851B7D0 resource=0x00000001884E9B90 hash=6f1cef86
001991 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018851BA90 resource=0x00000001884EA010 hash=3b978c1e
001991 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001991 IASetIndexBuffer(pIndexBuffer:0x00000001884E9750, Format:57, Offset:0) hash=460f380d
001991 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
001991 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001992 IASetInputLayout(pInputLayout:0x00000001CF2F3C28)
001992 VSSetShader(pVertexShader:0x00000001C445B698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=be0d837bf15ffdd9
001992 PSSetShader(pPixelShader:0x00000001C445B558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0e33f1227c0caef4
001992 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001992 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001992 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
001992 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEB1F390 hash=0c8934aa
001992 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887AED10 hash=c2429461
001992 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001887AFA50 hash=ddc72cc6
001992 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC43DA50 resource=0x00000001AC4E9DD0 hash=988f4329
001992 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x00000001AC43DB90 resource=0x00000001AC4E9FD0 hash=69cf57ce
001992 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001BA723910 hash=0c8934aa
001992 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018852F6D0 resource=0x00000001887AEAD0 hash=c18d480c
001992 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018852F990 resource=0x00000001887AEF50 hash=2e7f2e45
001992 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001992 IASetIndexBuffer(pIndexBuffer:0x00000001887AE690, Format:57, Offset:0) hash=7bcf2363
001992 DrawIndexedInstanced(IndexCountPerInstance:2844, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:163)
001992 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001993 IASetInputLayout(pInputLayout:0x00000001D20AB928)
001993 VSSetShader(pVertexShader:0x00000001C445B8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4286f6c2eddfa0a4
001993 PSSetShader(pPixelShader:0x00000001C445B7D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9bbb7316f0c1777c
001993 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001993 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001993 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
001993 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001AC760610 hash=358d62cb
001993 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001993 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
001993 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884EB390 hash=c164a949
001993 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001884EBE90 hash=ddc72cc6
001993 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x000000018A2FB010 resource=0x000000018A4264D0 hash=ef4966a6
001993 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x000000018A2FB150 resource=0x000000018A4266D0 hash=7ed9559c
001993 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C45D3C90 hash=0c8934aa
001993 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018851C2D0 resource=0x00000001884EB190 hash=de4aeb0e
001993 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018851C590 resource=0x00000001884EB5D0 hash=54f084a5
001993 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001993 IASetIndexBuffer(pIndexBuffer:0x00000001884EAD10, Format:57, Offset:0) hash=c7797fab
001993 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:15, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:134)
001993 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001994 IASetInputLayout(pInputLayout:0x00000001D20A6B28)
001994 VSSetShader(pVertexShader:0x00000001C445BB58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fdafcf69a7225265
001994 PSSetShader(pPixelShader:0x00000001C445BA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6c8d9cb517a5fc25
001994 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001994 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001994 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
001994 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000001AC760610 hash=358d62cb
001994 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
001994 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEB8B150 hash=0c8934aa
001994 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884EC990 hash=b557c42f
001994 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001884ED490 hash=ddc72cc6
001994 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020629C50 hash=6285d0a1
001994 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x0000000020629C50 hash=6285d0a1
001994 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018851CDD0 resource=0x00000001884EC750 hash=d9077e89
001994 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018851D090 resource=0x00000001884ECBD0 hash=ab17cae7
001994 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001994 IASetIndexBuffer(pIndexBuffer:0x00000001884EC310, Format:57, Offset:0) hash=3c147dba
001994 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:15, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:134)
001994 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001995 IASetInputLayout(pInputLayout:0x00000001D20AB928)
001995 VSSetShader(pVertexShader:0x00000001C445B8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4286f6c2eddfa0a4
001995 PSSetShader(pPixelShader:0x00000001C445B7D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9bbb7316f0c1777c
001995 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001995 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001995 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
001995 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001AC760610 hash=358d62cb
001995 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
001995 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
001995 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884E87D0 hash=2a67f7a2
001995 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001884E92D0 hash=ddc72cc6
001995 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x000000018A2FB410 resource=0x000000018A426B50 hash=7a637576
001995 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x000000018A2FB590 resource=0x000000018A426D90 hash=dbf1d965
001995 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C45D3ED0 hash=0c8934aa
001995 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018851ACD0 resource=0x00000001884E85D0 hash=2975cdac
001995 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018851AF90 resource=0x00000001884E8A10 hash=7bfcd23d
001995 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001995 IASetIndexBuffer(pIndexBuffer:0x00000001884E8150, Format:57, Offset:0) hash=07932b01
001995 DrawIndexedInstanced(IndexCountPerInstance:72, InstanceCount:29, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:120)
001995 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001996 IASetInputLayout(pInputLayout:0x00000001D20A6B28)
001996 VSSetShader(pVertexShader:0x00000001C445BB58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fdafcf69a7225265
001996 PSSetShader(pPixelShader:0x00000001C445BA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6c8d9cb517a5fc25
001996 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001996 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001996 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000001AC760610 hash=358d62cb
001996 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x000000017419BBD0 hash=a394978d
001996 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884E9DD0 hash=ea23ad37
001996 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001884EA8D0 hash=ddc72cc6
001996 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x0000000020629C50 hash=6285d0a1
001996 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x0000000020629C50 hash=6285d0a1
001996 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018851B7D0 resource=0x00000001884E9B90 hash=6f1cef86
001996 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018851BA90 resource=0x00000001884EA010 hash=3b978c1e
001996 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001996 IASetIndexBuffer(pIndexBuffer:0x00000001884E9750, Format:57, Offset:0) hash=460f380d
001996 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:29, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:120)
001996 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001997 IASetInputLayout(pInputLayout:0x00000001CF2F39A8)
001997 VSSetShader(pVertexShader:0x00000001C445B098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=96c13c2bc270c2d3
001997 PSSetShader(pPixelShader:0x00000001C445AF58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cded2a6ea3b9e8df
001997 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001997 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001997 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEAB3050 hash=0c8934aa
001997 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEAB3050 hash=0c8934aa
001997 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887CCA10 hash=10a56e3f
001997 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001887CD4D0 hash=ddc72cc6
001997 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x000000018A2FBC50 resource=0x000000018A427850 hash=dbfe4887
001997 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x000000018A2FBDD0 resource=0x000000018A427CD0 hash=bfd49060
001997 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA527D90 hash=0c8934aa
001997 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018853EB90 resource=0x00000001887CC7D0 hash=eb21e9dd
001997 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018853EE50 resource=0x00000001887CCC10 hash=46787d37
001997 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
001997 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001997 IASetIndexBuffer(pIndexBuffer:0x00000001887CC350, Format:57, Offset:0) hash=d3e9d872
001997 DrawIndexedInstanced(IndexCountPerInstance:1056, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:181096)
001997 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001998 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001998 DrawIndexedInstanced(IndexCountPerInstance:1056, InstanceCount:9, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:181179)
001998 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
001999 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
001999 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
001999 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x0000000020C56710 hash=0c8934aa
001999 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x0000000020C56710 hash=0c8934aa
001999 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001887CDFD0 hash=9e913679
001999 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001887CEAD0 hash=ddc72cc6
001999 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x000000018853F690 resource=0x00000001887CDD90 hash=32476fc6
001999 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x000000018853F950 resource=0x00000001887CE210 hash=2840a993
001999 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
001999 IASetIndexBuffer(pIndexBuffer:0x00000001887CD950, Format:57, Offset:0) hash=5fa7740b
001999 DrawIndexedInstanced(IndexCountPerInstance:633, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:179262)
001999 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002000 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002000 DrawIndexedInstanced(IndexCountPerInstance:633, InstanceCount:75, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:180323)
002000 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002001 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002001 DrawIndexedInstanced(IndexCountPerInstance:633, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:180408)
002001 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002002 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002002 DrawIndexedInstanced(IndexCountPerInstance:633, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:180807)
002002 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002003 IASetInputLayout(pInputLayout:0x00000001D11E9CE8)
002003 VSSetShader(pVertexShader:0x00000001C44591D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f206d8a1d53dbc6c
002003 PSSetShader(pPixelShader:0x00000001C4459098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8176cc5622197ba
002003 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
002003 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
002003 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB8CDD0 hash=0c8934aa
002003 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000CEB8CDD0 hash=0c8934aa
002003 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001884D5E50 hash=6c9035f7
002003 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001884D6950 hash=ddc72cc6
002003 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC43F710 resource=0x00000001AC745950 hash=e8d8471f
002003 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       6: view=0x00000001AC43F890 resource=0x00000001AC745B50 hash=06883e21
002003 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001C45D3A90 hash=0c8934aa
002003 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000188511850 resource=0x00000001884D5C50 hash=0db5ab9d
002003 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x0000000188511B10 resource=0x00000001884D6090 hash=17e19506
002003 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001E5008310 resource=0x0000000174965210 hash=dcd90fb4
002003 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002003 IASetIndexBuffer(pIndexBuffer:0x00000001884D57D0, Format:57, Offset:0) hash=7fbf8405
002003 DrawIndexedInstanced(IndexCountPerInstance:4806, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:2)
002003 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002004 IASetInputLayout(pInputLayout:0x00000001CF440C28)
002004 VSSetShader(pVertexShader:0x00000001D2151F98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6ed72bc7cc7e1074
002004 PSSetShader(pPixelShader:0x00000001D2151E58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=542938305c0afd68
002004 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
002004 RSSetState(pRasterizerState:0x000000003B81F4A8)
002004 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x000000017493CED0 hash=92fd24e2
002004 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x000000017493CED0 hash=92fd24e2
002004 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000001748A4DD0 hash=ef57046d
002004 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000001748A5690 hash=ddc72cc6
002004 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x00000001ACDDB6D0 resource=0x00000001D40E2F90 hash=1ce2f45c
002004 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x00000001ACDDB410 resource=0x00000001D40E3410 hash=aa843faa
002004 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CA6CC710 hash=0c8934aa
002004 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000000A3B5C390 resource=0x00000001748A4B90 hash=f99ea8eb
002004 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000000A4040A50 resource=0x0000000124B4FED0 hash=559896f1
002004 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002004 IASetIndexBuffer(pIndexBuffer:0x00000001748A4710, Format:57, Offset:0) hash=ac88b5bb
002004 DrawIndexedInstanced(IndexCountPerInstance:282, InstanceCount:46, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:1954)
002004 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002005 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002005 DrawIndexedInstanced(IndexCountPerInstance:282, InstanceCount:92, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:2559)
002005 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002006 IASetInputLayout(pInputLayout:0x00000001CF97CB28)
002006 VSSetShader(pVertexShader:0x00000000CF362A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2d0d3975c4c82824
002006 PSSetShader(pPixelShader:0x00000000CF362998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=081ba4bdf9cd4ac1
002006 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000000A3BE4BD0 hash=92fd24e2
002006 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000000A3BE4BD0 hash=92fd24e2
002006 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x00000000A3BC7790 hash=da91b91c
002006 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x00000000A3BC8050 hash=ddc72cc6
002006 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       1: view=0x000000018A31CB10 resource=0x00000001D4375710 hash=4d0924d5
002006 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       2: view=0x000000018A31C990 resource=0x00000001D43754D0 hash=4ada5718
002006 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x00000001CF151110 hash=0c8934aa
002006 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000000A3B3AB50 resource=0x00000000A3BC7550 hash=e288de3e
002006 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002006 IASetIndexBuffer(pIndexBuffer:0x00000000A3BC7110, Format:57, Offset:0) hash=e7538001
002006 DrawIndexedInstanced(IndexCountPerInstance:120, InstanceCount:56, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:993)
002006 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002007 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002007 DrawIndexedInstanced(IndexCountPerInstance:120, InstanceCount:110, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:1435)
002007 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002008 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002008 DrawIndexedInstanced(IndexCountPerInstance:120, InstanceCount:56, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:1655)
002008 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002009 IASetInputLayout(pInputLayout:0x00000001CF2F37E8)
002009 VSSetShader(pVertexShader:0x00000001C445ABD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a8d07730670fbad
002009 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002009 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CEB2AAD0 hash=0c8934aa
002009 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       5: resource=0x00000001AC760610 hash=358d62cb
002009 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E630, pStrides:0x000000002556E648, pOffsets:0x000000002556E638)
       0: resource=0x000000018A1105D0 hash=9ce88d7c
002009 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       4: resource=0x000000018A1110D0 hash=ddc72cc6
002009 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       3: resource=0x00000001AC775290 hash=358d62cb
002009 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       4: view=0x00000001AC441410 resource=0x00000001AC748710 hash=13bbda81
002009 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E5F8)
       5: view=0x00000001AC441550 resource=0x00000001AC748950 hash=23bf901c
002009 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       2: resource=0x000000018B53AAD0 hash=0c8934aa
002009 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002009 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       1: view=0x0000000189CC3D90 resource=0x000000018A1103D0 hash=8841350f
002009 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       2: view=0x0000000189CC4050 resource=0x000000018A110810 hash=69c3efa7
002009 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       3: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
002009 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002009 IASetIndexBuffer(pIndexBuffer:0x000000018A10FF50, Format:57, Offset:0) hash=00ad184c
002009 DrawIndexedInstanced(IndexCountPerInstance:846, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:70)
002010 IASetInputLayout(pInputLayout:0x00000001CF2F38A8)
002010 VSSetShader(pVertexShader:0x00000001C445AE58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0dbef4785a60f1e4
002010 PSSetShader(pPixelShader:0x00000001C445AD18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a446cfd6b1442a95
002010 RSSetState(pRasterizerState:0x0000000020A43AA8)
002010 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:2)
002010 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       6: resource=0x00000000CE806A50 hash=0c8934aa
002010 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       1: resource=0x000000017419BBD0 hash=a394978d
002010 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E630)
       0: resource=0x00000000CE806A50 hash=0c8934aa
002010 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E448)
       0: view=0x00000001E4FD1DD0 resource=0x00000001AACF5ED0 hash=d916a44b
002010 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002010 DrawIndexedInstanced(IndexCountPerInstance:1206, InstanceCount:5, StartIndexLocation:846, BaseVertexLocation:0, StartInstanceLocation:70)
002010 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E0F0)
002011 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x000000002556E230, pDepthStencilView:0x0000000020716B48)
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
002011 RSSetScissorRects(NumRects:1, pRects:0x000000002556E220)
002011 RSSetScissorRects(NumRects:1, pRects:0x000000002556E6E0)
002011 IASetInputLayout(pInputLayout:0x0000000174279BE8)
002011 VSSetShader(pVertexShader:0x00000000CF362858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cb94702bab3cf265
002011 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002011 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
002011 RSSetState(pRasterizerState:0x000000003B81F4A8)
002011 Begin(pAsync:0x00000001D43525D0) type=query query=occlusion MiscFlags=0x0
002011 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002011 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002011 IASetIndexBuffer(pIndexBuffer:0x000000002058EC90, Format:57, Offset:0) hash=8d45cfee
002011 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002012 End(pAsync:0x00000001D43525D0) type=query query=occlusion MiscFlags=0x0
002012 Begin(pAsync:0x00000001E51C1A10) type=query query=occlusion MiscFlags=0x0
002012 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002012 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002013 End(pAsync:0x00000001E51C1A10) type=query query=occlusion MiscFlags=0x0
002013 Begin(pAsync:0x00000001252A7C50) type=query query=occlusion MiscFlags=0x0
002013 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002013 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002014 End(pAsync:0x00000001252A7C50) type=query query=occlusion MiscFlags=0x0
002014 Begin(pAsync:0x00000001252A5E50) type=query query=occlusion MiscFlags=0x0
002014 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002014 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002015 End(pAsync:0x00000001252A5E50) type=query query=occlusion MiscFlags=0x0
002015 Begin(pAsync:0x00000001E51AE310) type=query query=occlusion MiscFlags=0x0
002015 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002015 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002016 End(pAsync:0x00000001E51AE310) type=query query=occlusion MiscFlags=0x0
002016 Begin(pAsync:0x00000001D435CFD0) type=query query=occlusion MiscFlags=0x0
002016 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002016 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002017 End(pAsync:0x00000001D435CFD0) type=query query=occlusion MiscFlags=0x0
002017 Begin(pAsync:0x00000001D2917710) type=query query=occlusion MiscFlags=0x0
002017 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002017 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002018 End(pAsync:0x00000001D2917710) type=query query=occlusion MiscFlags=0x0
002018 Begin(pAsync:0x00000001E51B9710) type=query query=occlusion MiscFlags=0x0
002018 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002018 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002019 End(pAsync:0x00000001E51B9710) type=query query=occlusion MiscFlags=0x0
002019 Begin(pAsync:0x0000000125593C10) type=query query=occlusion MiscFlags=0x0
002019 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002019 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002020 End(pAsync:0x0000000125593C10) type=query query=occlusion MiscFlags=0x0
002020 Begin(pAsync:0x00000001E50E3210) type=query query=occlusion MiscFlags=0x0
002020 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002020 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002021 End(pAsync:0x00000001E50E3210) type=query query=occlusion MiscFlags=0x0
002021 Begin(pAsync:0x00000001D43598D0) type=query query=occlusion MiscFlags=0x0
002021 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002021 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002022 End(pAsync:0x00000001D43598D0) type=query query=occlusion MiscFlags=0x0
002022 Begin(pAsync:0x00000001E50E1310) type=query query=occlusion MiscFlags=0x0
002022 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002022 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002023 End(pAsync:0x00000001E50E1310) type=query query=occlusion MiscFlags=0x0
002023 Begin(pAsync:0x00000001E519FA10) type=query query=occlusion MiscFlags=0x0
002023 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002023 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002024 End(pAsync:0x00000001E519FA10) type=query query=occlusion MiscFlags=0x0
002024 Begin(pAsync:0x00000001E51C1E10) type=query query=occlusion MiscFlags=0x0
002024 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002024 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002025 End(pAsync:0x00000001E51C1E10) type=query query=occlusion MiscFlags=0x0
002025 Begin(pAsync:0x00000001E51B8810) type=query query=occlusion MiscFlags=0x0
002025 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002025 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002026 End(pAsync:0x00000001E51B8810) type=query query=occlusion MiscFlags=0x0
002026 Begin(pAsync:0x00000001252A7850) type=query query=occlusion MiscFlags=0x0
002026 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002026 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002027 End(pAsync:0x00000001252A7850) type=query query=occlusion MiscFlags=0x0
002027 Begin(pAsync:0x00000001E51B2410) type=query query=occlusion MiscFlags=0x0
002027 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002027 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002028 End(pAsync:0x00000001E51B2410) type=query query=occlusion MiscFlags=0x0
002028 Begin(pAsync:0x00000001D4656890) type=query query=occlusion MiscFlags=0x0
002028 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002028 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002029 End(pAsync:0x00000001D4656890) type=query query=occlusion MiscFlags=0x0
002029 Begin(pAsync:0x00000001D4655F90) type=query query=occlusion MiscFlags=0x0
002029 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002029 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002030 End(pAsync:0x00000001D4655F90) type=query query=occlusion MiscFlags=0x0
002030 Begin(pAsync:0x00000001E519EA10) type=query query=occlusion MiscFlags=0x0
002030 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002030 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002031 End(pAsync:0x00000001E519EA10) type=query query=occlusion MiscFlags=0x0
002031 Begin(pAsync:0x00000001E51B4710) type=query query=occlusion MiscFlags=0x0
002031 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002031 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002032 End(pAsync:0x00000001E51B4710) type=query query=occlusion MiscFlags=0x0
002032 Begin(pAsync:0x00000000CEE88C50) type=query query=occlusion MiscFlags=0x0
002032 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002032 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002033 End(pAsync:0x00000000CEE88C50) type=query query=occlusion MiscFlags=0x0
002033 Begin(pAsync:0x00000001E51B3B10) type=query query=occlusion MiscFlags=0x0
002033 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002033 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002034 End(pAsync:0x00000001E51B3B10) type=query query=occlusion MiscFlags=0x0
002034 Begin(pAsync:0x00000001D28C5950) type=query query=occlusion MiscFlags=0x0
002034 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002034 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002035 End(pAsync:0x00000001D28C5950) type=query query=occlusion MiscFlags=0x0
002035 Begin(pAsync:0x0000000125595610) type=query query=occlusion MiscFlags=0x0
002035 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002035 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002036 End(pAsync:0x0000000125595610) type=query query=occlusion MiscFlags=0x0
002036 Begin(pAsync:0x00000001D2427CD0) type=query query=occlusion MiscFlags=0x0
002036 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002036 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002037 End(pAsync:0x00000001D2427CD0) type=query query=occlusion MiscFlags=0x0
002037 Begin(pAsync:0x00000001D41DDF90) type=query query=occlusion MiscFlags=0x0
002037 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002037 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002038 End(pAsync:0x00000001D41DDF90) type=query query=occlusion MiscFlags=0x0
002038 Begin(pAsync:0x00000001D2424AD0) type=query query=occlusion MiscFlags=0x0
002038 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002038 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002039 End(pAsync:0x00000001D2424AD0) type=query query=occlusion MiscFlags=0x0
002039 Begin(pAsync:0x00000001D28C6050) type=query query=occlusion MiscFlags=0x0
002039 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002039 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002040 End(pAsync:0x00000001D28C6050) type=query query=occlusion MiscFlags=0x0
002040 Begin(pAsync:0x00000001D43590D0) type=query query=occlusion MiscFlags=0x0
002040 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002040 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002041 End(pAsync:0x00000001D43590D0) type=query query=occlusion MiscFlags=0x0
002041 Begin(pAsync:0x00000001E50E7110) type=query query=occlusion MiscFlags=0x0
002041 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002041 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002042 End(pAsync:0x00000001E50E7110) type=query query=occlusion MiscFlags=0x0
002042 Begin(pAsync:0x00000001D41DF890) type=query query=occlusion MiscFlags=0x0
002042 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002042 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002043 End(pAsync:0x00000001D41DF890) type=query query=occlusion MiscFlags=0x0
002043 Begin(pAsync:0x00000001D462D090) type=query query=occlusion MiscFlags=0x0
002043 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002043 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002044 End(pAsync:0x00000001D462D090) type=query query=occlusion MiscFlags=0x0
002044 Begin(pAsync:0x0000000125597910) type=query query=occlusion MiscFlags=0x0
002044 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002044 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002045 End(pAsync:0x0000000125597910) type=query query=occlusion MiscFlags=0x0
002045 Begin(pAsync:0x00000001D43592D0) type=query query=occlusion MiscFlags=0x0
002045 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002045 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002046 End(pAsync:0x00000001D43592D0) type=query query=occlusion MiscFlags=0x0
002046 Begin(pAsync:0x00000001E51B9110) type=query query=occlusion MiscFlags=0x0
002046 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002046 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002047 End(pAsync:0x00000001E51B9110) type=query query=occlusion MiscFlags=0x0
002047 Begin(pAsync:0x00000001E51B1310) type=query query=occlusion MiscFlags=0x0
002047 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002047 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002048 End(pAsync:0x00000001E51B1310) type=query query=occlusion MiscFlags=0x0
002048 Begin(pAsync:0x00000001E51B6F10) type=query query=occlusion MiscFlags=0x0
002048 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002048 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002049 End(pAsync:0x00000001E51B6F10) type=query query=occlusion MiscFlags=0x0
002049 Begin(pAsync:0x00000000A4261310) type=query query=occlusion MiscFlags=0x0
002049 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002049 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002050 End(pAsync:0x00000000A4261310) type=query query=occlusion MiscFlags=0x0
002050 Begin(pAsync:0x00000001E51C2210) type=query query=occlusion MiscFlags=0x0
002050 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002050 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002051 End(pAsync:0x00000001E51C2210) type=query query=occlusion MiscFlags=0x0
002051 Begin(pAsync:0x00000001D43552D0) type=query query=occlusion MiscFlags=0x0
002051 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002051 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002052 End(pAsync:0x00000001D43552D0) type=query query=occlusion MiscFlags=0x0
002052 Begin(pAsync:0x00000001E51BFE10) type=query query=occlusion MiscFlags=0x0
002052 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002052 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002053 End(pAsync:0x00000001E51BFE10) type=query query=occlusion MiscFlags=0x0
002053 Begin(pAsync:0x00000001E51BD910) type=query query=occlusion MiscFlags=0x0
002053 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002053 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002054 End(pAsync:0x00000001E51BD910) type=query query=occlusion MiscFlags=0x0
002054 Begin(pAsync:0x00000001E51C2910) type=query query=occlusion MiscFlags=0x0
002054 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002054 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002055 End(pAsync:0x00000001E51C2910) type=query query=occlusion MiscFlags=0x0
002055 Begin(pAsync:0x00000001D2917510) type=query query=occlusion MiscFlags=0x0
002055 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002055 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002056 End(pAsync:0x00000001D2917510) type=query query=occlusion MiscFlags=0x0
002056 Begin(pAsync:0x00000001D24283D0) type=query query=occlusion MiscFlags=0x0
002056 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002056 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002057 End(pAsync:0x00000001D24283D0) type=query query=occlusion MiscFlags=0x0
002057 Begin(pAsync:0x00000000CEDED090) type=query query=occlusion MiscFlags=0x0
002057 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002057 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002058 End(pAsync:0x00000000CEDED090) type=query query=occlusion MiscFlags=0x0
002058 Begin(pAsync:0x00000001D41E0B90) type=query query=occlusion MiscFlags=0x0
002058 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002058 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002059 End(pAsync:0x00000001D41E0B90) type=query query=occlusion MiscFlags=0x0
002059 Begin(pAsync:0x00000001E51C1610) type=query query=occlusion MiscFlags=0x0
002059 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002059 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002060 End(pAsync:0x00000001E51C1610) type=query query=occlusion MiscFlags=0x0
002060 Begin(pAsync:0x00000000B7407890) type=query query=occlusion MiscFlags=0x0
002060 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002060 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002061 End(pAsync:0x00000000B7407890) type=query query=occlusion MiscFlags=0x0
002061 Begin(pAsync:0x00000001D462DE90) type=query query=occlusion MiscFlags=0x0
002061 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002061 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002062 End(pAsync:0x00000001D462DE90) type=query query=occlusion MiscFlags=0x0
002062 Begin(pAsync:0x00000001D41DF490) type=query query=occlusion MiscFlags=0x0
002062 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002062 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002063 End(pAsync:0x00000001D41DF490) type=query query=occlusion MiscFlags=0x0
002063 Begin(pAsync:0x00000001E50E2610) type=query query=occlusion MiscFlags=0x0
002063 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002063 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002064 End(pAsync:0x00000001E50E2610) type=query query=occlusion MiscFlags=0x0
002064 Begin(pAsync:0x00000001E51BE210) type=query query=occlusion MiscFlags=0x0
002064 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002064 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002065 End(pAsync:0x00000001E51BE210) type=query query=occlusion MiscFlags=0x0
002065 Begin(pAsync:0x00000001D2915110) type=query query=occlusion MiscFlags=0x0
002065 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002065 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002066 End(pAsync:0x00000001D2915110) type=query query=occlusion MiscFlags=0x0
002066 Begin(pAsync:0x00000001D4655190) type=query query=occlusion MiscFlags=0x0
002066 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002066 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002067 End(pAsync:0x00000001D4655190) type=query query=occlusion MiscFlags=0x0
002067 Begin(pAsync:0x0000000125594D10) type=query query=occlusion MiscFlags=0x0
002067 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002067 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002068 End(pAsync:0x0000000125594D10) type=query query=occlusion MiscFlags=0x0
002068 Begin(pAsync:0x00000001E51BFA10) type=query query=occlusion MiscFlags=0x0
002068 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002068 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002069 End(pAsync:0x00000001E51BFA10) type=query query=occlusion MiscFlags=0x0
002069 Begin(pAsync:0x00000001E51C3110) type=query query=occlusion MiscFlags=0x0
002069 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002069 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002070 End(pAsync:0x00000001E51C3110) type=query query=occlusion MiscFlags=0x0
002070 Begin(pAsync:0x00000001D43568D0) type=query query=occlusion MiscFlags=0x0
002070 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002070 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002071 End(pAsync:0x00000001D43568D0) type=query query=occlusion MiscFlags=0x0
002071 Begin(pAsync:0x00000001D43549D0) type=query query=occlusion MiscFlags=0x0
002071 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002071 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002072 End(pAsync:0x00000001D43549D0) type=query query=occlusion MiscFlags=0x0
002072 Begin(pAsync:0x00000001E51B8A10) type=query query=occlusion MiscFlags=0x0
002072 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002072 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002073 End(pAsync:0x00000001E51B8A10) type=query query=occlusion MiscFlags=0x0
002073 Begin(pAsync:0x00000001E51A4710) type=query query=occlusion MiscFlags=0x0
002073 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002073 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002074 End(pAsync:0x00000001E51A4710) type=query query=occlusion MiscFlags=0x0
002074 Begin(pAsync:0x00000001D2915210) type=query query=occlusion MiscFlags=0x0
002074 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002074 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002075 End(pAsync:0x00000001D2915210) type=query query=occlusion MiscFlags=0x0
002075 Begin(pAsync:0x00000001E51BDD10) type=query query=occlusion MiscFlags=0x0
002075 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002075 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002076 End(pAsync:0x00000001E51BDD10) type=query query=occlusion MiscFlags=0x0
002076 Begin(pAsync:0x00000001E51B4110) type=query query=occlusion MiscFlags=0x0
002076 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002076 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002077 End(pAsync:0x00000001E51B4110) type=query query=occlusion MiscFlags=0x0
002077 Begin(pAsync:0x00000001E51BEB10) type=query query=occlusion MiscFlags=0x0
002077 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002077 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002078 End(pAsync:0x00000001E51BEB10) type=query query=occlusion MiscFlags=0x0
002078 Begin(pAsync:0x00000001E51BE710) type=query query=occlusion MiscFlags=0x0
002078 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002078 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002079 End(pAsync:0x00000001E51BE710) type=query query=occlusion MiscFlags=0x0
002079 Begin(pAsync:0x00000001E51B9610) type=query query=occlusion MiscFlags=0x0
002079 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002079 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002080 End(pAsync:0x00000001E51B9610) type=query query=occlusion MiscFlags=0x0
002080 Begin(pAsync:0x00000001E51C3510) type=query query=occlusion MiscFlags=0x0
002080 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002080 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002081 End(pAsync:0x00000001E51C3510) type=query query=occlusion MiscFlags=0x0
002081 Begin(pAsync:0x00000001E51B5210) type=query query=occlusion MiscFlags=0x0
002081 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002081 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002082 End(pAsync:0x00000001E51B5210) type=query query=occlusion MiscFlags=0x0
002082 Begin(pAsync:0x00000001E51B8510) type=query query=occlusion MiscFlags=0x0
002082 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002082 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002083 End(pAsync:0x00000001E51B8510) type=query query=occlusion MiscFlags=0x0
002083 Begin(pAsync:0x00000001E50E3E10) type=query query=occlusion MiscFlags=0x0
002083 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002083 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002084 End(pAsync:0x00000001E50E3E10) type=query query=occlusion MiscFlags=0x0
002084 Begin(pAsync:0x00000001252A8350) type=query query=occlusion MiscFlags=0x0
002084 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002084 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002085 End(pAsync:0x00000001252A8350) type=query query=occlusion MiscFlags=0x0
002085 Begin(pAsync:0x00000001D2427FD0) type=query query=occlusion MiscFlags=0x0
002085 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002085 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002086 End(pAsync:0x00000001D2427FD0) type=query query=occlusion MiscFlags=0x0
002086 Begin(pAsync:0x00000001E51AC410) type=query query=occlusion MiscFlags=0x0
002086 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002086 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002087 End(pAsync:0x00000001E51AC410) type=query query=occlusion MiscFlags=0x0
002087 Begin(pAsync:0x00000001BA939390) type=query query=occlusion MiscFlags=0x0
002087 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002087 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002088 End(pAsync:0x00000001BA939390) type=query query=occlusion MiscFlags=0x0
002088 Begin(pAsync:0x00000001E51C2D10) type=query query=occlusion MiscFlags=0x0
002088 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002088 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002089 End(pAsync:0x00000001E51C2D10) type=query query=occlusion MiscFlags=0x0
002089 Begin(pAsync:0x00000001E51C0B10) type=query query=occlusion MiscFlags=0x0
002089 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002089 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002090 End(pAsync:0x00000001E51C0B10) type=query query=occlusion MiscFlags=0x0
002090 Begin(pAsync:0x00000001D28C4950) type=query query=occlusion MiscFlags=0x0
002090 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002090 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002091 End(pAsync:0x00000001D28C4950) type=query query=occlusion MiscFlags=0x0
002091 Begin(pAsync:0x00000001D2916810) type=query query=occlusion MiscFlags=0x0
002091 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002091 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002092 End(pAsync:0x00000001D2916810) type=query query=occlusion MiscFlags=0x0
002092 Begin(pAsync:0x00000001D43553D0) type=query query=occlusion MiscFlags=0x0
002092 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002092 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002093 End(pAsync:0x00000001D43553D0) type=query query=occlusion MiscFlags=0x0
002093 Begin(pAsync:0x00000000CEDE0850) type=query query=occlusion MiscFlags=0x0
002093 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002093 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002094 End(pAsync:0x00000000CEDE0850) type=query query=occlusion MiscFlags=0x0
002094 Begin(pAsync:0x00000001248E5150) type=query query=occlusion MiscFlags=0x0
002094 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002094 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002095 End(pAsync:0x00000001248E5150) type=query query=occlusion MiscFlags=0x0
002095 Begin(pAsync:0x00000001D28C6B50) type=query query=occlusion MiscFlags=0x0
002095 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002095 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002096 End(pAsync:0x00000001D28C6B50) type=query query=occlusion MiscFlags=0x0
002096 Begin(pAsync:0x00000000B740A190) type=query query=occlusion MiscFlags=0x0
002096 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002096 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002097 End(pAsync:0x00000000B740A190) type=query query=occlusion MiscFlags=0x0
002097 Begin(pAsync:0x00000001D43581D0) type=query query=occlusion MiscFlags=0x0
002097 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002097 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002098 End(pAsync:0x00000001D43581D0) type=query query=occlusion MiscFlags=0x0
002098 Begin(pAsync:0x00000001252A7150) type=query query=occlusion MiscFlags=0x0
002098 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002098 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002099 End(pAsync:0x00000001252A7150) type=query query=occlusion MiscFlags=0x0
002099 Begin(pAsync:0x00000001248E4850) type=query query=occlusion MiscFlags=0x0
002099 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002099 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002100 End(pAsync:0x00000001248E4850) type=query query=occlusion MiscFlags=0x0
002100 Begin(pAsync:0x00000001248E5D50) type=query query=occlusion MiscFlags=0x0
002100 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002100 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002101 End(pAsync:0x00000001248E5D50) type=query query=occlusion MiscFlags=0x0
002101 Begin(pAsync:0x00000001E51A4610) type=query query=occlusion MiscFlags=0x0
002101 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002101 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002102 End(pAsync:0x00000001E51A4610) type=query query=occlusion MiscFlags=0x0
002102 Begin(pAsync:0x00000001E51BDE10) type=query query=occlusion MiscFlags=0x0
002102 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002102 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002103 End(pAsync:0x00000001E51BDE10) type=query query=occlusion MiscFlags=0x0
002103 Begin(pAsync:0x00000001D28C6E50) type=query query=occlusion MiscFlags=0x0
002103 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002103 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002104 End(pAsync:0x00000001D28C6E50) type=query query=occlusion MiscFlags=0x0
002104 Begin(pAsync:0x00000001E51BE310) type=query query=occlusion MiscFlags=0x0
002104 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002104 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002105 End(pAsync:0x00000001E51BE310) type=query query=occlusion MiscFlags=0x0
002105 Begin(pAsync:0x00000001E51B3E10) type=query query=occlusion MiscFlags=0x0
002105 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002105 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002106 End(pAsync:0x00000001E51B3E10) type=query query=occlusion MiscFlags=0x0
002106 Begin(pAsync:0x00000001E519F510) type=query query=occlusion MiscFlags=0x0
002106 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002106 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002107 End(pAsync:0x00000001E519F510) type=query query=occlusion MiscFlags=0x0
002107 Begin(pAsync:0x0000000125594B10) type=query query=occlusion MiscFlags=0x0
002107 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002107 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002108 End(pAsync:0x0000000125594B10) type=query query=occlusion MiscFlags=0x0
002108 Begin(pAsync:0x00000001D43565D0) type=query query=occlusion MiscFlags=0x0
002108 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002108 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002109 End(pAsync:0x00000001D43565D0) type=query query=occlusion MiscFlags=0x0
002109 Begin(pAsync:0x00000000B7409090) type=query query=occlusion MiscFlags=0x0
002109 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002109 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002110 End(pAsync:0x00000000B7409090) type=query query=occlusion MiscFlags=0x0
002110 Begin(pAsync:0x00000001E519E710) type=query query=occlusion MiscFlags=0x0
002110 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002110 DrawIndexed(IndexCount:576, StartIndexLocation:0, BaseVertexLocation:0)
002111 End(pAsync:0x00000001E519E710) type=query query=occlusion MiscFlags=0x0
002111 Begin(pAsync:0x000000012510CD90) type=query query=occlusion MiscFlags=0x0
002111 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002111 DrawIndexed(IndexCount:540, StartIndexLocation:0, BaseVertexLocation:0)
002112 End(pAsync:0x000000012510CD90) type=query query=occlusion MiscFlags=0x0
002112 Begin(pAsync:0x00000001E50E6510) type=query query=occlusion MiscFlags=0x0
002112 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002112 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002113 End(pAsync:0x00000001E50E6510) type=query query=occlusion MiscFlags=0x0
002113 Begin(pAsync:0x00000001D4657290) type=query query=occlusion MiscFlags=0x0
002113 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002113 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002114 End(pAsync:0x00000001D4657290) type=query query=occlusion MiscFlags=0x0
002114 Begin(pAsync:0x00000001D24258D0) type=query query=occlusion MiscFlags=0x0
002114 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002114 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002115 End(pAsync:0x00000001D24258D0) type=query query=occlusion MiscFlags=0x0
002115 Begin(pAsync:0x00000000B7408990) type=query query=occlusion MiscFlags=0x0
002115 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002115 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002116 End(pAsync:0x00000000B7408990) type=query query=occlusion MiscFlags=0x0
002116 Begin(pAsync:0x00000001BA938A90) type=query query=occlusion MiscFlags=0x0
002116 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002116 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002117 End(pAsync:0x00000001BA938A90) type=query query=occlusion MiscFlags=0x0
002117 Begin(pAsync:0x00000001E51C0310) type=query query=occlusion MiscFlags=0x0
002117 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002117 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002118 End(pAsync:0x00000001E51C0310) type=query query=occlusion MiscFlags=0x0
002118 Begin(pAsync:0x00000001D24267D0) type=query query=occlusion MiscFlags=0x0
002118 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002118 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002119 End(pAsync:0x00000001D24267D0) type=query query=occlusion MiscFlags=0x0
002119 Begin(pAsync:0x00000001E51B9410) type=query query=occlusion MiscFlags=0x0
002119 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002119 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002120 End(pAsync:0x00000001E51B9410) type=query query=occlusion MiscFlags=0x0
002120 Begin(pAsync:0x00000001D41DE390) type=query query=occlusion MiscFlags=0x0
002120 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002120 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002121 End(pAsync:0x00000001D41DE390) type=query query=occlusion MiscFlags=0x0
002121 Begin(pAsync:0x00000001E51A4810) type=query query=occlusion MiscFlags=0x0
002121 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002121 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002122 End(pAsync:0x00000001E51A4810) type=query query=occlusion MiscFlags=0x0
002122 Begin(pAsync:0x00000001D28C5C50) type=query query=occlusion MiscFlags=0x0
002122 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002122 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002123 End(pAsync:0x00000001D28C5C50) type=query query=occlusion MiscFlags=0x0
002123 Begin(pAsync:0x00000000A4260210) type=query query=occlusion MiscFlags=0x0
002123 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002123 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002124 End(pAsync:0x00000000A4260210) type=query query=occlusion MiscFlags=0x0
002124 Begin(pAsync:0x00000001E51C1010) type=query query=occlusion MiscFlags=0x0
002124 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002124 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002125 End(pAsync:0x00000001E51C1010) type=query query=occlusion MiscFlags=0x0
002125 Begin(pAsync:0x00000001E51C2710) type=query query=occlusion MiscFlags=0x0
002125 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002125 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002126 End(pAsync:0x00000001E51C2710) type=query query=occlusion MiscFlags=0x0
002126 Begin(pAsync:0x00000001248E5950) type=query query=occlusion MiscFlags=0x0
002126 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002126 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002127 End(pAsync:0x00000001248E5950) type=query query=occlusion MiscFlags=0x0
002127 Begin(pAsync:0x00000001252A8F50) type=query query=occlusion MiscFlags=0x0
002127 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002127 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002128 End(pAsync:0x00000001252A8F50) type=query query=occlusion MiscFlags=0x0
002128 Begin(pAsync:0x00000001D43584D0) type=query query=occlusion MiscFlags=0x0
002128 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002128 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002129 End(pAsync:0x00000001D43584D0) type=query query=occlusion MiscFlags=0x0
002129 Begin(pAsync:0x00000001E51AE510) type=query query=occlusion MiscFlags=0x0
002129 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002129 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002130 End(pAsync:0x00000001E51AE510) type=query query=occlusion MiscFlags=0x0
002130 Begin(pAsync:0x00000001E50E7210) type=query query=occlusion MiscFlags=0x0
002130 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002130 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002131 End(pAsync:0x00000001E50E7210) type=query query=occlusion MiscFlags=0x0
002131 Begin(pAsync:0x00000001D2915B10) type=query query=occlusion MiscFlags=0x0
002131 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002131 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002132 End(pAsync:0x00000001D2915B10) type=query query=occlusion MiscFlags=0x0
002132 Begin(pAsync:0x00000001D435B0D0) type=query query=occlusion MiscFlags=0x0
002132 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002132 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002133 End(pAsync:0x00000001D435B0D0) type=query query=occlusion MiscFlags=0x0
002133 Begin(pAsync:0x00000001E51C3410) type=query query=occlusion MiscFlags=0x0
002133 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002133 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002134 End(pAsync:0x00000001E51C3410) type=query query=occlusion MiscFlags=0x0
002134 Begin(pAsync:0x0000000125597A10) type=query query=occlusion MiscFlags=0x0
002134 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002134 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002135 End(pAsync:0x0000000125597A10) type=query query=occlusion MiscFlags=0x0
002135 Begin(pAsync:0x00000001248E3E50) type=query query=occlusion MiscFlags=0x0
002135 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002135 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002136 End(pAsync:0x00000001248E3E50) type=query query=occlusion MiscFlags=0x0
002136 Begin(pAsync:0x00000001D4358AD0) type=query query=occlusion MiscFlags=0x0
002136 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002136 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002137 End(pAsync:0x00000001D4358AD0) type=query query=occlusion MiscFlags=0x0
002137 Begin(pAsync:0x00000000A4264A10) type=query query=occlusion MiscFlags=0x0
002137 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002137 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002138 End(pAsync:0x00000000A4264A10) type=query query=occlusion MiscFlags=0x0
002138 Begin(pAsync:0x00000001BA937F90) type=query query=occlusion MiscFlags=0x0
002138 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002138 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002139 End(pAsync:0x00000001BA937F90) type=query query=occlusion MiscFlags=0x0
002139 Begin(pAsync:0x00000001D2424CD0) type=query query=occlusion MiscFlags=0x0
002139 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002139 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002140 End(pAsync:0x00000001D2424CD0) type=query query=occlusion MiscFlags=0x0
002140 Begin(pAsync:0x00000000A4260810) type=query query=occlusion MiscFlags=0x0
002140 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002140 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002141 End(pAsync:0x00000000A4260810) type=query query=occlusion MiscFlags=0x0
002141 Begin(pAsync:0x00000000A4261A10) type=query query=occlusion MiscFlags=0x0
002141 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002141 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002142 End(pAsync:0x00000000A4261A10) type=query query=occlusion MiscFlags=0x0
002142 Begin(pAsync:0x00000001BA937090) type=query query=occlusion MiscFlags=0x0
002142 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002142 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002143 End(pAsync:0x00000001BA937090) type=query query=occlusion MiscFlags=0x0
002143 Begin(pAsync:0x00000001BA937290) type=query query=occlusion MiscFlags=0x0
002143 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002143 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002144 End(pAsync:0x00000001BA937290) type=query query=occlusion MiscFlags=0x0
002144 Begin(pAsync:0x00000000A4266510) type=query query=occlusion MiscFlags=0x0
002144 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002144 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002145 End(pAsync:0x00000000A4266510) type=query query=occlusion MiscFlags=0x0
002145 Begin(pAsync:0x00000001D41E0290) type=query query=occlusion MiscFlags=0x0
002145 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002145 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002146 End(pAsync:0x00000001D41E0290) type=query query=occlusion MiscFlags=0x0
002146 Begin(pAsync:0x00000000A4266210) type=query query=occlusion MiscFlags=0x0
002146 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002146 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002147 End(pAsync:0x00000000A4266210) type=query query=occlusion MiscFlags=0x0
002147 Begin(pAsync:0x00000000A4264C10) type=query query=occlusion MiscFlags=0x0
002147 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002147 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002148 End(pAsync:0x00000000A4264C10) type=query query=occlusion MiscFlags=0x0
002148 Begin(pAsync:0x00000001D43532D0) type=query query=occlusion MiscFlags=0x0
002148 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002148 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002149 End(pAsync:0x00000001D43532D0) type=query query=occlusion MiscFlags=0x0
002149 Begin(pAsync:0x0000000125594910) type=query query=occlusion MiscFlags=0x0
002149 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002149 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002150 End(pAsync:0x0000000125594910) type=query query=occlusion MiscFlags=0x0
002150 Begin(pAsync:0x00000000A4266410) type=query query=occlusion MiscFlags=0x0
002150 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002150 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002151 End(pAsync:0x00000000A4266410) type=query query=occlusion MiscFlags=0x0
002151 Begin(pAsync:0x00000001D2916710) type=query query=occlusion MiscFlags=0x0
002151 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002151 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002152 End(pAsync:0x00000001D2916710) type=query query=occlusion MiscFlags=0x0
002152 Begin(pAsync:0x00000001D28C6750) type=query query=occlusion MiscFlags=0x0
002152 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002152 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002153 End(pAsync:0x00000001D28C6750) type=query query=occlusion MiscFlags=0x0
002153 Begin(pAsync:0x00000001D435AAD0) type=query query=occlusion MiscFlags=0x0
002153 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002153 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002154 End(pAsync:0x00000001D435AAD0) type=query query=occlusion MiscFlags=0x0
002154 Begin(pAsync:0x00000001D24263D0) type=query query=occlusion MiscFlags=0x0
002154 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002154 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002155 End(pAsync:0x00000001D24263D0) type=query query=occlusion MiscFlags=0x0
002155 Begin(pAsync:0x0000000125595510) type=query query=occlusion MiscFlags=0x0
002155 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002155 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002156 End(pAsync:0x0000000125595510) type=query query=occlusion MiscFlags=0x0
002156 Begin(pAsync:0x00000001D4358DD0) type=query query=occlusion MiscFlags=0x0
002156 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002156 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002157 End(pAsync:0x00000001D4358DD0) type=query query=occlusion MiscFlags=0x0
002157 Begin(pAsync:0x00000000B7409A90) type=query query=occlusion MiscFlags=0x0
002157 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002157 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002158 End(pAsync:0x00000000B7409A90) type=query query=occlusion MiscFlags=0x0
002158 Begin(pAsync:0x00000000A4265D10) type=query query=occlusion MiscFlags=0x0
002158 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002158 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002159 End(pAsync:0x00000000A4265D10) type=query query=occlusion MiscFlags=0x0
002159 Begin(pAsync:0x00000001BA936D90) type=query query=occlusion MiscFlags=0x0
002159 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002159 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002160 End(pAsync:0x00000001BA936D90) type=query query=occlusion MiscFlags=0x0
002160 Begin(pAsync:0x00000001D462D990) type=query query=occlusion MiscFlags=0x0
002160 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002160 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002161 End(pAsync:0x00000001D462D990) type=query query=occlusion MiscFlags=0x0
002161 Begin(pAsync:0x00000001D43522D0) type=query query=occlusion MiscFlags=0x0
002161 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002161 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002162 End(pAsync:0x00000001D43522D0) type=query query=occlusion MiscFlags=0x0
002162 Begin(pAsync:0x00000001D28C6850) type=query query=occlusion MiscFlags=0x0
002162 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002162 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002163 End(pAsync:0x00000001D28C6850) type=query query=occlusion MiscFlags=0x0
002163 Begin(pAsync:0x0000000124C54610) type=query query=occlusion MiscFlags=0x0
002163 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002163 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002164 End(pAsync:0x0000000124C54610) type=query query=occlusion MiscFlags=0x0
002164 Begin(pAsync:0x00000001252A7F50) type=query query=occlusion MiscFlags=0x0
002164 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002164 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002165 End(pAsync:0x00000001252A7F50) type=query query=occlusion MiscFlags=0x0
002165 Begin(pAsync:0x00000001D2426BD0) type=query query=occlusion MiscFlags=0x0
002165 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002165 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002166 End(pAsync:0x00000001D2426BD0) type=query query=occlusion MiscFlags=0x0
002166 Begin(pAsync:0x0000000125596610) type=query query=occlusion MiscFlags=0x0
002166 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002166 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002167 End(pAsync:0x0000000125596610) type=query query=occlusion MiscFlags=0x0
002167 Begin(pAsync:0x00000001D2425ED0) type=query query=occlusion MiscFlags=0x0
002167 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002167 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002168 End(pAsync:0x00000001D2425ED0) type=query query=occlusion MiscFlags=0x0
002168 Begin(pAsync:0x00000001D435C5D0) type=query query=occlusion MiscFlags=0x0
002168 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002168 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002169 End(pAsync:0x00000001D435C5D0) type=query query=occlusion MiscFlags=0x0
002169 Begin(pAsync:0x00000001248E2050) type=query query=occlusion MiscFlags=0x0
002169 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002169 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002170 End(pAsync:0x00000001248E2050) type=query query=occlusion MiscFlags=0x0
002170 Begin(pAsync:0x00000001D4655C90) type=query query=occlusion MiscFlags=0x0
002170 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002170 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002171 End(pAsync:0x00000001D4655C90) type=query query=occlusion MiscFlags=0x0
002171 Begin(pAsync:0x00000001D435BAD0) type=query query=occlusion MiscFlags=0x0
002171 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002171 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002172 End(pAsync:0x00000001D435BAD0) type=query query=occlusion MiscFlags=0x0
002172 Begin(pAsync:0x00000001BA93A090) type=query query=occlusion MiscFlags=0x0
002172 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002172 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002173 End(pAsync:0x00000001BA93A090) type=query query=occlusion MiscFlags=0x0
002173 Begin(pAsync:0x00000001D435A7D0) type=query query=occlusion MiscFlags=0x0
002173 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002173 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002174 End(pAsync:0x00000001D435A7D0) type=query query=occlusion MiscFlags=0x0
002174 Begin(pAsync:0x00000001D435A6D0) type=query query=occlusion MiscFlags=0x0
002174 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002174 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002175 End(pAsync:0x00000001D435A6D0) type=query query=occlusion MiscFlags=0x0
002175 Begin(pAsync:0x00000001D4356AD0) type=query query=occlusion MiscFlags=0x0
002175 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002175 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002176 End(pAsync:0x00000001D4356AD0) type=query query=occlusion MiscFlags=0x0
002176 Begin(pAsync:0x00000000CEE88850) type=query query=occlusion MiscFlags=0x0
002176 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002176 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002177 End(pAsync:0x00000000CEE88850) type=query query=occlusion MiscFlags=0x0
002177 Begin(pAsync:0x00000001D2915710) type=query query=occlusion MiscFlags=0x0
002177 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002177 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002178 End(pAsync:0x00000001D2915710) type=query query=occlusion MiscFlags=0x0
002178 Begin(pAsync:0x0000000125595110) type=query query=occlusion MiscFlags=0x0
002178 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002178 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002179 End(pAsync:0x0000000125595110) type=query query=occlusion MiscFlags=0x0
002179 Begin(pAsync:0x00000000A425F410) type=query query=occlusion MiscFlags=0x0
002179 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002179 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002180 End(pAsync:0x00000000A425F410) type=query query=occlusion MiscFlags=0x0
002180 Begin(pAsync:0x00000001252A7350) type=query query=occlusion MiscFlags=0x0
002180 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002180 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002181 End(pAsync:0x00000001252A7350) type=query query=occlusion MiscFlags=0x0
002181 Begin(pAsync:0x00000001D2916410) type=query query=occlusion MiscFlags=0x0
002181 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002181 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002182 End(pAsync:0x00000001D2916410) type=query query=occlusion MiscFlags=0x0
002182 Begin(pAsync:0x00000000A4264610) type=query query=occlusion MiscFlags=0x0
002182 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002182 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002183 End(pAsync:0x00000000A4264610) type=query query=occlusion MiscFlags=0x0
002183 Begin(pAsync:0x00000001D4657090) type=query query=occlusion MiscFlags=0x0
002183 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002183 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002184 End(pAsync:0x00000001D4657090) type=query query=occlusion MiscFlags=0x0
002184 Begin(pAsync:0x00000000A4261D10) type=query query=occlusion MiscFlags=0x0
002184 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002184 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002185 End(pAsync:0x00000000A4261D10) type=query query=occlusion MiscFlags=0x0
002185 Begin(pAsync:0x0000000125594010) type=query query=occlusion MiscFlags=0x0
002185 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002185 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002186 End(pAsync:0x0000000125594010) type=query query=occlusion MiscFlags=0x0
002186 Begin(pAsync:0x00000001D4654290) type=query query=occlusion MiscFlags=0x0
002186 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002186 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002187 End(pAsync:0x00000001D4654290) type=query query=occlusion MiscFlags=0x0
002187 Begin(pAsync:0x00000001D4654890) type=query query=occlusion MiscFlags=0x0
002187 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002187 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002188 End(pAsync:0x00000001D4654890) type=query query=occlusion MiscFlags=0x0
002188 Begin(pAsync:0x00000001252A6950) type=query query=occlusion MiscFlags=0x0
002188 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002188 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002189 End(pAsync:0x00000001252A6950) type=query query=occlusion MiscFlags=0x0
002189 Begin(pAsync:0x00000001248E3350) type=query query=occlusion MiscFlags=0x0
002189 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002189 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002190 End(pAsync:0x00000001248E3350) type=query query=occlusion MiscFlags=0x0
002190 Begin(pAsync:0x00000000A4260010) type=query query=occlusion MiscFlags=0x0
002190 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002190 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002191 End(pAsync:0x00000000A4260010) type=query query=occlusion MiscFlags=0x0
002191 Begin(pAsync:0x00000000A425F110) type=query query=occlusion MiscFlags=0x0
002191 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002191 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002192 End(pAsync:0x00000000A425F110) type=query query=occlusion MiscFlags=0x0
002192 Begin(pAsync:0x00000000A4262B10) type=query query=occlusion MiscFlags=0x0
002192 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002192 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002193 End(pAsync:0x00000000A4262B10) type=query query=occlusion MiscFlags=0x0
002193 Begin(pAsync:0x00000001D24269D0) type=query query=occlusion MiscFlags=0x0
002193 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002193 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002194 End(pAsync:0x00000001D24269D0) type=query query=occlusion MiscFlags=0x0
002194 Begin(pAsync:0x00000001D28C6550) type=query query=occlusion MiscFlags=0x0
002194 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002194 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002195 End(pAsync:0x00000001D28C6550) type=query query=occlusion MiscFlags=0x0
002195 Begin(pAsync:0x00000001248E3C50) type=query query=occlusion MiscFlags=0x0
002195 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002195 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002196 End(pAsync:0x00000001248E3C50) type=query query=occlusion MiscFlags=0x0
002196 Begin(pAsync:0x00000001D4353DD0) type=query query=occlusion MiscFlags=0x0
002196 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002196 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002197 End(pAsync:0x00000001D4353DD0) type=query query=occlusion MiscFlags=0x0
002197 Begin(pAsync:0x00000000A4263210) type=query query=occlusion MiscFlags=0x0
002197 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002197 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002198 End(pAsync:0x00000000A4263210) type=query query=occlusion MiscFlags=0x0
002198 Begin(pAsync:0x00000000A4260F10) type=query query=occlusion MiscFlags=0x0
002198 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002198 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002199 End(pAsync:0x00000000A4260F10) type=query query=occlusion MiscFlags=0x0
002199 Begin(pAsync:0x00000000A425F210) type=query query=occlusion MiscFlags=0x0
002199 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002199 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002200 End(pAsync:0x00000000A425F210) type=query query=occlusion MiscFlags=0x0
002200 Begin(pAsync:0x00000000A4261610) type=query query=occlusion MiscFlags=0x0
002200 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002200 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002201 End(pAsync:0x00000000A4261610) type=query query=occlusion MiscFlags=0x0
002201 Begin(pAsync:0x00000000A4261410) type=query query=occlusion MiscFlags=0x0
002201 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002201 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002202 End(pAsync:0x00000000A4261410) type=query query=occlusion MiscFlags=0x0
002202 Begin(pAsync:0x00000001D43520D0) type=query query=occlusion MiscFlags=0x0
002202 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002202 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002203 End(pAsync:0x00000001D43520D0) type=query query=occlusion MiscFlags=0x0
002203 Begin(pAsync:0x00000000A425F910) type=query query=occlusion MiscFlags=0x0
002203 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002203 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002204 End(pAsync:0x00000000A425F910) type=query query=occlusion MiscFlags=0x0
002204 Begin(pAsync:0x00000000A4260310) type=query query=occlusion MiscFlags=0x0
002204 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002204 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002205 End(pAsync:0x00000000A4260310) type=query query=occlusion MiscFlags=0x0
002205 Begin(pAsync:0x00000000A4260D10) type=query query=occlusion MiscFlags=0x0
002205 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002205 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002206 End(pAsync:0x00000000A4260D10) type=query query=occlusion MiscFlags=0x0
002206 Begin(pAsync:0x00000000A4262C10) type=query query=occlusion MiscFlags=0x0
002206 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002206 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002207 End(pAsync:0x00000000A4262C10) type=query query=occlusion MiscFlags=0x0
002207 Begin(pAsync:0x00000000A4261810) type=query query=occlusion MiscFlags=0x0
002207 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002207 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002208 End(pAsync:0x00000000A4261810) type=query query=occlusion MiscFlags=0x0
002208 Begin(pAsync:0x00000000A4262310) type=query query=occlusion MiscFlags=0x0
002208 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002208 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002209 End(pAsync:0x00000000A4262310) type=query query=occlusion MiscFlags=0x0
002209 Begin(pAsync:0x00000000A4264510) type=query query=occlusion MiscFlags=0x0
002209 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002209 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002210 End(pAsync:0x00000000A4264510) type=query query=occlusion MiscFlags=0x0
002210 Begin(pAsync:0x00000000A4265210) type=query query=occlusion MiscFlags=0x0
002210 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002210 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002211 End(pAsync:0x00000000A4265210) type=query query=occlusion MiscFlags=0x0
002211 Begin(pAsync:0x00000000A4263510) type=query query=occlusion MiscFlags=0x0
002211 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002211 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002212 End(pAsync:0x00000000A4263510) type=query query=occlusion MiscFlags=0x0
002212 Begin(pAsync:0x00000000A4263610) type=query query=occlusion MiscFlags=0x0
002212 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002212 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002213 End(pAsync:0x00000000A4263610) type=query query=occlusion MiscFlags=0x0
002213 Begin(pAsync:0x00000000A4262E10) type=query query=occlusion MiscFlags=0x0
002213 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002213 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002214 End(pAsync:0x00000000A4262E10) type=query query=occlusion MiscFlags=0x0
002214 Begin(pAsync:0x00000000A4263410) type=query query=occlusion MiscFlags=0x0
002214 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002214 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002215 End(pAsync:0x00000000A4263410) type=query query=occlusion MiscFlags=0x0
002215 Begin(pAsync:0x00000000A4261B10) type=query query=occlusion MiscFlags=0x0
002215 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002215 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002216 End(pAsync:0x00000000A4261B10) type=query query=occlusion MiscFlags=0x0
002216 Begin(pAsync:0x00000000CEFA0810) type=query query=occlusion MiscFlags=0x0
002216 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002216 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002217 End(pAsync:0x00000000CEFA0810) type=query query=occlusion MiscFlags=0x0
002217 Begin(pAsync:0x000000012510C590) type=query query=occlusion MiscFlags=0x0
002217 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002217 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002218 End(pAsync:0x000000012510C590) type=query query=occlusion MiscFlags=0x0
002218 Begin(pAsync:0x00000000CEFA0B10) type=query query=occlusion MiscFlags=0x0
002218 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002218 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002219 End(pAsync:0x00000000CEFA0B10) type=query query=occlusion MiscFlags=0x0
002219 Begin(pAsync:0x00000000CEE88D50) type=query query=occlusion MiscFlags=0x0
002219 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002219 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002220 End(pAsync:0x00000000CEE88D50) type=query query=occlusion MiscFlags=0x0
002220 Begin(pAsync:0x00000000CEE88B50) type=query query=occlusion MiscFlags=0x0
002220 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002220 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002221 End(pAsync:0x00000000CEE88B50) type=query query=occlusion MiscFlags=0x0
002221 Begin(pAsync:0x00000000CEDE0750) type=query query=occlusion MiscFlags=0x0
002221 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002221 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002222 End(pAsync:0x00000000CEDE0750) type=query query=occlusion MiscFlags=0x0
002222 Begin(pAsync:0x00000000CEFA0C10) type=query query=occlusion MiscFlags=0x0
002222 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002222 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002223 End(pAsync:0x00000000CEFA0C10) type=query query=occlusion MiscFlags=0x0
002223 Begin(pAsync:0x000000012510C190) type=query query=occlusion MiscFlags=0x0
002223 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002223 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002224 End(pAsync:0x000000012510C190) type=query query=occlusion MiscFlags=0x0
002224 Begin(pAsync:0x00000000CEFA0D10) type=query query=occlusion MiscFlags=0x0
002224 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002224 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002225 End(pAsync:0x00000000CEFA0D10) type=query query=occlusion MiscFlags=0x0
002225 Begin(pAsync:0x00000000CEDED490) type=query query=occlusion MiscFlags=0x0
002225 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002225 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002226 End(pAsync:0x00000000CEDED490) type=query query=occlusion MiscFlags=0x0
002226 Begin(pAsync:0x00000000CEDECC90) type=query query=occlusion MiscFlags=0x0
002226 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002226 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002227 End(pAsync:0x00000000CEDECC90) type=query query=occlusion MiscFlags=0x0
002227 Begin(pAsync:0x00000000A4262610) type=query query=occlusion MiscFlags=0x0
002227 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002227 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002228 End(pAsync:0x00000000A4262610) type=query query=occlusion MiscFlags=0x0
002228 Begin(pAsync:0x00000000A4264310) type=query query=occlusion MiscFlags=0x0
002228 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002228 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002229 End(pAsync:0x00000000A4264310) type=query query=occlusion MiscFlags=0x0
002229 Begin(pAsync:0x00000000A4265A10) type=query query=occlusion MiscFlags=0x0
002229 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002229 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002230 End(pAsync:0x00000000A4265A10) type=query query=occlusion MiscFlags=0x0
002230 Begin(pAsync:0x00000000A4266710) type=query query=occlusion MiscFlags=0x0
002230 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002230 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002231 End(pAsync:0x00000000A4266710) type=query query=occlusion MiscFlags=0x0
002231 Begin(pAsync:0x00000000A4263B10) type=query query=occlusion MiscFlags=0x0
002231 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002231 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002232 End(pAsync:0x00000000A4263B10) type=query query=occlusion MiscFlags=0x0
002232 Begin(pAsync:0x00000000A425F610) type=query query=occlusion MiscFlags=0x0
002232 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002232 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002233 End(pAsync:0x00000000A425F610) type=query query=occlusion MiscFlags=0x0
002233 Begin(pAsync:0x00000000A4262810) type=query query=occlusion MiscFlags=0x0
002233 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002233 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002234 End(pAsync:0x00000000A4262810) type=query query=occlusion MiscFlags=0x0
002234 Begin(pAsync:0x00000000A4265610) type=query query=occlusion MiscFlags=0x0
002234 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002234 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002235 End(pAsync:0x00000000A4265610) type=query query=occlusion MiscFlags=0x0
002235 Begin(pAsync:0x00000000A4263310) type=query query=occlusion MiscFlags=0x0
002235 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002235 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002236 End(pAsync:0x00000000A4263310) type=query query=occlusion MiscFlags=0x0
002236 Begin(pAsync:0x00000000A4264910) type=query query=occlusion MiscFlags=0x0
002236 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002236 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002237 End(pAsync:0x00000000A4264910) type=query query=occlusion MiscFlags=0x0
002237 Begin(pAsync:0x00000000A425F310) type=query query=occlusion MiscFlags=0x0
002237 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002237 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002238 End(pAsync:0x00000000A425F310) type=query query=occlusion MiscFlags=0x0
002238 Begin(pAsync:0x00000000A4265C10) type=query query=occlusion MiscFlags=0x0
002238 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002238 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002239 End(pAsync:0x00000000A4265C10) type=query query=occlusion MiscFlags=0x0
002239 Begin(pAsync:0x00000000A4261910) type=query query=occlusion MiscFlags=0x0
002239 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002239 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002240 End(pAsync:0x00000000A4261910) type=query query=occlusion MiscFlags=0x0
002240 Begin(pAsync:0x00000000A4262D10) type=query query=occlusion MiscFlags=0x0
002240 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002240 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002241 End(pAsync:0x00000000A4262D10) type=query query=occlusion MiscFlags=0x0
002241 Begin(pAsync:0x00000000B7409390) type=query query=occlusion MiscFlags=0x0
002241 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002241 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002242 End(pAsync:0x00000000B7409390) type=query query=occlusion MiscFlags=0x0
002242 Begin(pAsync:0x00000000A4266310) type=query query=occlusion MiscFlags=0x0
002242 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002242 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002243 End(pAsync:0x00000000A4266310) type=query query=occlusion MiscFlags=0x0
002243 Begin(pAsync:0x00000000A4261210) type=query query=occlusion MiscFlags=0x0
002243 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002243 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002244 End(pAsync:0x00000000A4261210) type=query query=occlusion MiscFlags=0x0
002244 Begin(pAsync:0x00000000A4265310) type=query query=occlusion MiscFlags=0x0
002244 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002244 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002245 End(pAsync:0x00000000A4265310) type=query query=occlusion MiscFlags=0x0
002245 Begin(pAsync:0x00000000A4263810) type=query query=occlusion MiscFlags=0x0
002245 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002245 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002246 End(pAsync:0x00000000A4263810) type=query query=occlusion MiscFlags=0x0
002246 Begin(pAsync:0x00000000A4264F10) type=query query=occlusion MiscFlags=0x0
002246 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002246 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002247 End(pAsync:0x00000000A4264F10) type=query query=occlusion MiscFlags=0x0
002247 Begin(pAsync:0x00000000A4262110) type=query query=occlusion MiscFlags=0x0
002247 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002247 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002248 End(pAsync:0x00000000A4262110) type=query query=occlusion MiscFlags=0x0
002248 Begin(pAsync:0x00000000A4262010) type=query query=occlusion MiscFlags=0x0
002248 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002248 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002249 End(pAsync:0x00000000A4262010) type=query query=occlusion MiscFlags=0x0
002249 Begin(pAsync:0x00000000A4261E10) type=query query=occlusion MiscFlags=0x0
002249 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002249 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002250 End(pAsync:0x00000000A4261E10) type=query query=occlusion MiscFlags=0x0
002250 Begin(pAsync:0x00000000A4266B10) type=query query=occlusion MiscFlags=0x0
002250 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002250 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002251 End(pAsync:0x00000000A4266B10) type=query query=occlusion MiscFlags=0x0
002251 Begin(pAsync:0x00000000A425FB10) type=query query=occlusion MiscFlags=0x0
002251 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002251 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002252 End(pAsync:0x00000000A425FB10) type=query query=occlusion MiscFlags=0x0
002252 Begin(pAsync:0x00000000A4263E10) type=query query=occlusion MiscFlags=0x0
002252 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002252 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002253 End(pAsync:0x00000000A4263E10) type=query query=occlusion MiscFlags=0x0
002253 Begin(pAsync:0x00000000A4263D10) type=query query=occlusion MiscFlags=0x0
002253 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002253 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002254 End(pAsync:0x00000000A4263D10) type=query query=occlusion MiscFlags=0x0
002254 Begin(pAsync:0x00000000A4261110) type=query query=occlusion MiscFlags=0x0
002254 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002254 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002255 End(pAsync:0x00000000A4261110) type=query query=occlusion MiscFlags=0x0
002255 Begin(pAsync:0x00000001D4656390) type=query query=occlusion MiscFlags=0x0
002255 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002255 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002256 End(pAsync:0x00000001D4656390) type=query query=occlusion MiscFlags=0x0
002256 Begin(pAsync:0x00000001D28C4D50) type=query query=occlusion MiscFlags=0x0
002256 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002256 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002257 End(pAsync:0x00000001D28C4D50) type=query query=occlusion MiscFlags=0x0
002257 Begin(pAsync:0x00000001E51B6310) type=query query=occlusion MiscFlags=0x0
002257 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002257 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002258 End(pAsync:0x00000001E51B6310) type=query query=occlusion MiscFlags=0x0
002258 Begin(pAsync:0x00000000CEE88F50) type=query query=occlusion MiscFlags=0x0
002258 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002258 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002259 End(pAsync:0x00000000CEE88F50) type=query query=occlusion MiscFlags=0x0
002259 Begin(pAsync:0x00000001E51B3210) type=query query=occlusion MiscFlags=0x0
002259 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002259 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002260 End(pAsync:0x00000001E51B3210) type=query query=occlusion MiscFlags=0x0
002260 Begin(pAsync:0x00000001252A7D50) type=query query=occlusion MiscFlags=0x0
002260 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002260 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002261 End(pAsync:0x00000001252A7D50) type=query query=occlusion MiscFlags=0x0
002261 Begin(pAsync:0x00000001D28C7350) type=query query=occlusion MiscFlags=0x0
002261 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002261 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002262 End(pAsync:0x00000001D28C7350) type=query query=occlusion MiscFlags=0x0
002262 Begin(pAsync:0x00000001E51BED10) type=query query=occlusion MiscFlags=0x0
002262 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002262 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002263 End(pAsync:0x00000001E51BED10) type=query query=occlusion MiscFlags=0x0
002263 Begin(pAsync:0x00000001D2427DD0) type=query query=occlusion MiscFlags=0x0
002263 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002263 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002264 End(pAsync:0x00000001D2427DD0) type=query query=occlusion MiscFlags=0x0
002264 Begin(pAsync:0x00000001D4630D90) type=query query=occlusion MiscFlags=0x0
002264 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002264 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002265 End(pAsync:0x00000001D4630D90) type=query query=occlusion MiscFlags=0x0
002265 Begin(pAsync:0x00000001252A5D50) type=query query=occlusion MiscFlags=0x0
002265 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002265 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002266 End(pAsync:0x00000001252A5D50) type=query query=occlusion MiscFlags=0x0
002266 Begin(pAsync:0x00000001BA939290) type=query query=occlusion MiscFlags=0x0
002266 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002266 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002267 End(pAsync:0x00000001BA939290) type=query query=occlusion MiscFlags=0x0
002267 Begin(pAsync:0x00000001E51C3710) type=query query=occlusion MiscFlags=0x0
002267 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002267 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002268 End(pAsync:0x00000001E51C3710) type=query query=occlusion MiscFlags=0x0
002268 Begin(pAsync:0x00000001D41DE190) type=query query=occlusion MiscFlags=0x0
002268 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002268 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002269 End(pAsync:0x00000001D41DE190) type=query query=occlusion MiscFlags=0x0
002269 Begin(pAsync:0x00000000CEDEC890) type=query query=occlusion MiscFlags=0x0
002269 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002269 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002270 End(pAsync:0x00000000CEDEC890) type=query query=occlusion MiscFlags=0x0
002270 Begin(pAsync:0x00000000A4264810) type=query query=occlusion MiscFlags=0x0
002270 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002270 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002271 End(pAsync:0x00000000A4264810) type=query query=occlusion MiscFlags=0x0
002271 Begin(pAsync:0x00000001D43559D0) type=query query=occlusion MiscFlags=0x0
002271 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002271 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002272 End(pAsync:0x00000001D43559D0) type=query query=occlusion MiscFlags=0x0
002272 Begin(pAsync:0x00000001E51C2610) type=query query=occlusion MiscFlags=0x0
002272 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002272 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002273 End(pAsync:0x00000001E51C2610) type=query query=occlusion MiscFlags=0x0
002273 Begin(pAsync:0x00000001E51B7310) type=query query=occlusion MiscFlags=0x0
002273 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002273 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002274 End(pAsync:0x00000001E51B7310) type=query query=occlusion MiscFlags=0x0
002274 Begin(pAsync:0x00000001E51A2C10) type=query query=occlusion MiscFlags=0x0
002274 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002274 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002275 End(pAsync:0x00000001E51A2C10) type=query query=occlusion MiscFlags=0x0
002275 Begin(pAsync:0x00000001BA937990) type=query query=occlusion MiscFlags=0x0
002275 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002275 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002276 End(pAsync:0x00000001BA937990) type=query query=occlusion MiscFlags=0x0
002276 Begin(pAsync:0x00000001D462E890) type=query query=occlusion MiscFlags=0x0
002276 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002276 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002277 End(pAsync:0x00000001D462E890) type=query query=occlusion MiscFlags=0x0
002277 Begin(pAsync:0x00000001252A8650) type=query query=occlusion MiscFlags=0x0
002277 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002277 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002278 End(pAsync:0x00000001252A8650) type=query query=occlusion MiscFlags=0x0
002278 Begin(pAsync:0x00000001E519DF10) type=query query=occlusion MiscFlags=0x0
002278 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002278 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002279 End(pAsync:0x00000001E519DF10) type=query query=occlusion MiscFlags=0x0
002279 Begin(pAsync:0x00000001248E2B50) type=query query=occlusion MiscFlags=0x0
002279 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002279 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002280 End(pAsync:0x00000001248E2B50) type=query query=occlusion MiscFlags=0x0
002280 Begin(pAsync:0x00000001E519FB10) type=query query=occlusion MiscFlags=0x0
002280 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002280 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002281 End(pAsync:0x00000001E519FB10) type=query query=occlusion MiscFlags=0x0
002281 Begin(pAsync:0x00000001D4656590) type=query query=occlusion MiscFlags=0x0
002281 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002281 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002282 End(pAsync:0x00000001D4656590) type=query query=occlusion MiscFlags=0x0
002282 Begin(pAsync:0x00000000A4265510) type=query query=occlusion MiscFlags=0x0
002282 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002282 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002283 End(pAsync:0x00000000A4265510) type=query query=occlusion MiscFlags=0x0
002283 Begin(pAsync:0x00000001E51B4210) type=query query=occlusion MiscFlags=0x0
002283 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002283 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002284 End(pAsync:0x00000001E51B4210) type=query query=occlusion MiscFlags=0x0
002284 Begin(pAsync:0x00000001E51C1710) type=query query=occlusion MiscFlags=0x0
002284 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002284 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002285 End(pAsync:0x00000001E51C1710) type=query query=occlusion MiscFlags=0x0
002285 Begin(pAsync:0x00000001D41DE590) type=query query=occlusion MiscFlags=0x0
002285 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002285 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002286 End(pAsync:0x00000001D41DE590) type=query query=occlusion MiscFlags=0x0
002286 Begin(pAsync:0x00000001E51B6010) type=query query=occlusion MiscFlags=0x0
002286 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002286 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002287 End(pAsync:0x00000001E51B6010) type=query query=occlusion MiscFlags=0x0
002287 Begin(pAsync:0x00000001248E5250) type=query query=occlusion MiscFlags=0x0
002287 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002287 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002288 End(pAsync:0x00000001248E5250) type=query query=occlusion MiscFlags=0x0
002288 Begin(pAsync:0x00000001E51A5710) type=query query=occlusion MiscFlags=0x0
002288 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002288 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002289 End(pAsync:0x00000001E51A5710) type=query query=occlusion MiscFlags=0x0
002289 Begin(pAsync:0x00000001D4655290) type=query query=occlusion MiscFlags=0x0
002289 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002289 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002290 End(pAsync:0x00000001D4655290) type=query query=occlusion MiscFlags=0x0
002290 Begin(pAsync:0x00000001D2916F10) type=query query=occlusion MiscFlags=0x0
002290 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002290 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002291 End(pAsync:0x00000001D2916F10) type=query query=occlusion MiscFlags=0x0
002291 Begin(pAsync:0x00000000CEE88550) type=query query=occlusion MiscFlags=0x0
002291 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002291 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002292 End(pAsync:0x00000000CEE88550) type=query query=occlusion MiscFlags=0x0
002292 Begin(pAsync:0x00000001D462D290) type=query query=occlusion MiscFlags=0x0
002292 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002292 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002293 End(pAsync:0x00000001D462D290) type=query query=occlusion MiscFlags=0x0
002293 Begin(pAsync:0x00000001E51C1210) type=query query=occlusion MiscFlags=0x0
002293 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002293 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002294 End(pAsync:0x00000001E51C1210) type=query query=occlusion MiscFlags=0x0
002294 Begin(pAsync:0x00000001E51B1910) type=query query=occlusion MiscFlags=0x0
002294 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002294 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002295 End(pAsync:0x00000001E51B1910) type=query query=occlusion MiscFlags=0x0
002295 Begin(pAsync:0x00000001E51B3010) type=query query=occlusion MiscFlags=0x0
002295 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002295 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002296 End(pAsync:0x00000001E51B3010) type=query query=occlusion MiscFlags=0x0
002296 Begin(pAsync:0x00000001E51B6210) type=query query=occlusion MiscFlags=0x0
002296 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002296 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002297 End(pAsync:0x00000001E51B6210) type=query query=occlusion MiscFlags=0x0
002297 Begin(pAsync:0x00000001D24271D0) type=query query=occlusion MiscFlags=0x0
002297 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002297 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002298 End(pAsync:0x00000001D24271D0) type=query query=occlusion MiscFlags=0x0
002298 Begin(pAsync:0x00000001D4356FD0) type=query query=occlusion MiscFlags=0x0
002298 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002298 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002299 End(pAsync:0x00000001D4356FD0) type=query query=occlusion MiscFlags=0x0
002299 Begin(pAsync:0x00000001D4355BD0) type=query query=occlusion MiscFlags=0x0
002299 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002299 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002300 End(pAsync:0x00000001D4355BD0) type=query query=occlusion MiscFlags=0x0
002300 Begin(pAsync:0x00000001E5110610) type=query query=occlusion MiscFlags=0x0
002300 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002300 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002301 End(pAsync:0x00000001E5110610) type=query query=occlusion MiscFlags=0x0
002301 Begin(pAsync:0x00000001BA939190) type=query query=occlusion MiscFlags=0x0
002301 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002301 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002302 End(pAsync:0x00000001BA939190) type=query query=occlusion MiscFlags=0x0
002302 Begin(pAsync:0x00000001D43545D0) type=query query=occlusion MiscFlags=0x0
002302 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002302 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002303 End(pAsync:0x00000001D43545D0) type=query query=occlusion MiscFlags=0x0
002303 Begin(pAsync:0x00000001D2914310) type=query query=occlusion MiscFlags=0x0
002303 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002303 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002304 End(pAsync:0x00000001D2914310) type=query query=occlusion MiscFlags=0x0
002304 Begin(pAsync:0x00000001E51A1610) type=query query=occlusion MiscFlags=0x0
002304 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002304 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002305 End(pAsync:0x00000001E51A1610) type=query query=occlusion MiscFlags=0x0
002305 Begin(pAsync:0x00000001E51B3D10) type=query query=occlusion MiscFlags=0x0
002305 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002305 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002306 End(pAsync:0x00000001E51B3D10) type=query query=occlusion MiscFlags=0x0
002306 Begin(pAsync:0x00000001E51C0210) type=query query=occlusion MiscFlags=0x0
002306 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002306 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002307 End(pAsync:0x00000001E51C0210) type=query query=occlusion MiscFlags=0x0
002307 Begin(pAsync:0x00000001E51B3910) type=query query=occlusion MiscFlags=0x0
002307 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002307 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002308 End(pAsync:0x00000001E51B3910) type=query query=occlusion MiscFlags=0x0
002308 Begin(pAsync:0x00000001E519E610) type=query query=occlusion MiscFlags=0x0
002308 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002308 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002309 End(pAsync:0x00000001E519E610) type=query query=occlusion MiscFlags=0x0
002309 Begin(pAsync:0x00000001D41DE290) type=query query=occlusion MiscFlags=0x0
002309 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002309 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002310 End(pAsync:0x00000001D41DE290) type=query query=occlusion MiscFlags=0x0
002310 Begin(pAsync:0x00000001E51C3810) type=query query=occlusion MiscFlags=0x0
002310 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002310 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002311 End(pAsync:0x00000001E51C3810) type=query query=occlusion MiscFlags=0x0
002311 Begin(pAsync:0x00000001D41DF690) type=query query=occlusion MiscFlags=0x0
002311 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002311 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002312 End(pAsync:0x00000001D41DF690) type=query query=occlusion MiscFlags=0x0
002312 Begin(pAsync:0x00000000CEDE0350) type=query query=occlusion MiscFlags=0x0
002312 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002312 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002313 End(pAsync:0x00000000CEDE0350) type=query query=occlusion MiscFlags=0x0
002313 Begin(pAsync:0x00000001D2913C10) type=query query=occlusion MiscFlags=0x0
002313 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002313 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002314 End(pAsync:0x00000001D2913C10) type=query query=occlusion MiscFlags=0x0
002314 Begin(pAsync:0x00000000A4264B10) type=query query=occlusion MiscFlags=0x0
002314 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002314 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002315 End(pAsync:0x00000000A4264B10) type=query query=occlusion MiscFlags=0x0
002315 Begin(pAsync:0x00000001E51BF110) type=query query=occlusion MiscFlags=0x0
002315 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002315 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002316 End(pAsync:0x00000001E51BF110) type=query query=occlusion MiscFlags=0x0
002316 Begin(pAsync:0x00000001D2914910) type=query query=occlusion MiscFlags=0x0
002316 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002316 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002317 End(pAsync:0x00000001D2914910) type=query query=occlusion MiscFlags=0x0
002317 Begin(pAsync:0x00000001E51B2010) type=query query=occlusion MiscFlags=0x0
002317 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002317 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002318 End(pAsync:0x00000001E51B2010) type=query query=occlusion MiscFlags=0x0
002318 Begin(pAsync:0x00000001D43583D0) type=query query=occlusion MiscFlags=0x0
002318 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002318 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002319 End(pAsync:0x00000001D43583D0) type=query query=occlusion MiscFlags=0x0
002319 Begin(pAsync:0x00000001D435DBD0) type=query query=occlusion MiscFlags=0x0
002319 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002319 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002320 End(pAsync:0x00000001D435DBD0) type=query query=occlusion MiscFlags=0x0
002320 Begin(pAsync:0x00000001D4656E90) type=query query=occlusion MiscFlags=0x0
002320 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002320 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002321 End(pAsync:0x00000001D4656E90) type=query query=occlusion MiscFlags=0x0
002321 Begin(pAsync:0x00000001D435A2D0) type=query query=occlusion MiscFlags=0x0
002321 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002321 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002322 End(pAsync:0x00000001D435A2D0) type=query query=occlusion MiscFlags=0x0
002322 Begin(pAsync:0x00000001E51C2810) type=query query=occlusion MiscFlags=0x0
002322 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002322 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002323 End(pAsync:0x00000001E51C2810) type=query query=occlusion MiscFlags=0x0
002323 Begin(pAsync:0x00000001D435BDD0) type=query query=occlusion MiscFlags=0x0
002323 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002323 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002324 End(pAsync:0x00000001D435BDD0) type=query query=occlusion MiscFlags=0x0
002324 Begin(pAsync:0x00000001E51A1F10) type=query query=occlusion MiscFlags=0x0
002324 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002324 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002325 End(pAsync:0x00000001E51A1F10) type=query query=occlusion MiscFlags=0x0
002325 Begin(pAsync:0x00000001E51B8C10) type=query query=occlusion MiscFlags=0x0
002325 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002325 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002326 End(pAsync:0x00000001E51B8C10) type=query query=occlusion MiscFlags=0x0
002326 Begin(pAsync:0x00000001E51C3210) type=query query=occlusion MiscFlags=0x0
002326 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002326 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002327 End(pAsync:0x00000001E51C3210) type=query query=occlusion MiscFlags=0x0
002327 Begin(pAsync:0x00000000B7408F90) type=query query=occlusion MiscFlags=0x0
002327 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002327 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002328 End(pAsync:0x00000000B7408F90) type=query query=occlusion MiscFlags=0x0
002328 Begin(pAsync:0x00000001E51C1410) type=query query=occlusion MiscFlags=0x0
002328 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002328 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002329 End(pAsync:0x00000001E51C1410) type=query query=occlusion MiscFlags=0x0
002329 Begin(pAsync:0x00000000A425EF10) type=query query=occlusion MiscFlags=0x0
002329 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002329 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002330 End(pAsync:0x00000000A425EF10) type=query query=occlusion MiscFlags=0x0
002330 Begin(pAsync:0x00000000A4265F10) type=query query=occlusion MiscFlags=0x0
002330 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002330 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002331 End(pAsync:0x00000000A4265F10) type=query query=occlusion MiscFlags=0x0
002331 Begin(pAsync:0x00000001D28C7250) type=query query=occlusion MiscFlags=0x0
002331 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002331 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002332 End(pAsync:0x00000001D28C7250) type=query query=occlusion MiscFlags=0x0
002332 Begin(pAsync:0x00000001E51B8710) type=query query=occlusion MiscFlags=0x0
002332 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002332 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002333 End(pAsync:0x00000001E51B8710) type=query query=occlusion MiscFlags=0x0
002333 Begin(pAsync:0x00000001D28C5F50) type=query query=occlusion MiscFlags=0x0
002333 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002333 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002334 End(pAsync:0x00000001D28C5F50) type=query query=occlusion MiscFlags=0x0
002334 Begin(pAsync:0x00000001D4655890) type=query query=occlusion MiscFlags=0x0
002334 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002334 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002335 End(pAsync:0x00000001D4655890) type=query query=occlusion MiscFlags=0x0
002335 Begin(pAsync:0x00000001E51B5E10) type=query query=occlusion MiscFlags=0x0
002335 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002335 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002336 End(pAsync:0x00000001E51B5E10) type=query query=occlusion MiscFlags=0x0
002336 Begin(pAsync:0x00000001E51B0810) type=query query=occlusion MiscFlags=0x0
002336 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002336 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002337 End(pAsync:0x00000001E51B0810) type=query query=occlusion MiscFlags=0x0
002337 Begin(pAsync:0x00000001D41E0790) type=query query=occlusion MiscFlags=0x0
002337 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002337 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002338 End(pAsync:0x00000001D41E0790) type=query query=occlusion MiscFlags=0x0
002338 Begin(pAsync:0x00000001D4655B90) type=query query=occlusion MiscFlags=0x0
002338 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002338 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002339 End(pAsync:0x00000001D4655B90) type=query query=occlusion MiscFlags=0x0
002339 Begin(pAsync:0x00000001D2915010) type=query query=occlusion MiscFlags=0x0
002339 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002339 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002340 End(pAsync:0x00000001D2915010) type=query query=occlusion MiscFlags=0x0
002340 Begin(pAsync:0x00000001248E4450) type=query query=occlusion MiscFlags=0x0
002340 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002340 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002341 End(pAsync:0x00000001248E4450) type=query query=occlusion MiscFlags=0x0
002341 Begin(pAsync:0x00000001D435A8D0) type=query query=occlusion MiscFlags=0x0
002341 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002341 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002342 End(pAsync:0x00000001D435A8D0) type=query query=occlusion MiscFlags=0x0
002342 Begin(pAsync:0x00000001D462D390) type=query query=occlusion MiscFlags=0x0
002342 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002342 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002343 End(pAsync:0x00000001D462D390) type=query query=occlusion MiscFlags=0x0
002343 Begin(pAsync:0x00000001D41DFE90) type=query query=occlusion MiscFlags=0x0
002343 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002343 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002344 End(pAsync:0x00000001D41DFE90) type=query query=occlusion MiscFlags=0x0
002344 Begin(pAsync:0x00000001D4654A90) type=query query=occlusion MiscFlags=0x0
002344 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002344 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002345 End(pAsync:0x00000001D4654A90) type=query query=occlusion MiscFlags=0x0
002345 Begin(pAsync:0x0000000125597610) type=query query=occlusion MiscFlags=0x0
002345 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002345 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002346 End(pAsync:0x0000000125597610) type=query query=occlusion MiscFlags=0x0
002346 Begin(pAsync:0x00000001E51B3A10) type=query query=occlusion MiscFlags=0x0
002346 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002346 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002347 End(pAsync:0x00000001E51B3A10) type=query query=occlusion MiscFlags=0x0
002347 Begin(pAsync:0x00000001E51C2A10) type=query query=occlusion MiscFlags=0x0
002347 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002347 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002348 End(pAsync:0x00000001E51C2A10) type=query query=occlusion MiscFlags=0x0
002348 Begin(pAsync:0x00000001E51BEF10) type=query query=occlusion MiscFlags=0x0
002348 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002348 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002349 End(pAsync:0x00000001E51BEF10) type=query query=occlusion MiscFlags=0x0
002349 Begin(pAsync:0x00000001E51C2010) type=query query=occlusion MiscFlags=0x0
002349 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002349 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002350 End(pAsync:0x00000001E51C2010) type=query query=occlusion MiscFlags=0x0
002350 Begin(pAsync:0x00000000CEDE0C50) type=query query=occlusion MiscFlags=0x0
002350 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002350 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002351 End(pAsync:0x00000000CEDE0C50) type=query query=occlusion MiscFlags=0x0
002351 Begin(pAsync:0x00000001BA939C90) type=query query=occlusion MiscFlags=0x0
002351 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002351 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002352 End(pAsync:0x00000001BA939C90) type=query query=occlusion MiscFlags=0x0
002352 Begin(pAsync:0x00000001D24278D0) type=query query=occlusion MiscFlags=0x0
002352 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002352 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002353 End(pAsync:0x00000001D24278D0) type=query query=occlusion MiscFlags=0x0
002353 Begin(pAsync:0x00000001248E4750) type=query query=occlusion MiscFlags=0x0
002353 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002353 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002354 End(pAsync:0x00000001248E4750) type=query query=occlusion MiscFlags=0x0
002354 Begin(pAsync:0x00000001D43557D0) type=query query=occlusion MiscFlags=0x0
002354 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002354 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002355 End(pAsync:0x00000001D43557D0) type=query query=occlusion MiscFlags=0x0
002355 Begin(pAsync:0x0000000125594F10) type=query query=occlusion MiscFlags=0x0
002355 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002355 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002356 End(pAsync:0x0000000125594F10) type=query query=occlusion MiscFlags=0x0
002356 Begin(pAsync:0x00000001E51B5310) type=query query=occlusion MiscFlags=0x0
002356 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002356 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002357 End(pAsync:0x00000001E51B5310) type=query query=occlusion MiscFlags=0x0
002357 Begin(pAsync:0x00000001D43533D0) type=query query=occlusion MiscFlags=0x0
002357 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002357 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002358 End(pAsync:0x00000001D43533D0) type=query query=occlusion MiscFlags=0x0
002358 Begin(pAsync:0x00000001E51AD910) type=query query=occlusion MiscFlags=0x0
002358 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002358 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002359 End(pAsync:0x00000001E51AD910) type=query query=occlusion MiscFlags=0x0
002359 Begin(pAsync:0x0000000125596810) type=query query=occlusion MiscFlags=0x0
002359 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002359 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002360 End(pAsync:0x0000000125596810) type=query query=occlusion MiscFlags=0x0
002360 Begin(pAsync:0x00000001D4359AD0) type=query query=occlusion MiscFlags=0x0
002360 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002360 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002361 End(pAsync:0x00000001D4359AD0) type=query query=occlusion MiscFlags=0x0
002361 Begin(pAsync:0x00000001D2426DD0) type=query query=occlusion MiscFlags=0x0
002361 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002361 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002362 End(pAsync:0x00000001D2426DD0) type=query query=occlusion MiscFlags=0x0
002362 Begin(pAsync:0x00000001D435D3D0) type=query query=occlusion MiscFlags=0x0
002362 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002362 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002363 End(pAsync:0x00000001D435D3D0) type=query query=occlusion MiscFlags=0x0
002363 Begin(pAsync:0x00000001E51C0910) type=query query=occlusion MiscFlags=0x0
002363 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002363 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002364 End(pAsync:0x00000001E51C0910) type=query query=occlusion MiscFlags=0x0
002364 Begin(pAsync:0x00000001252A6D50) type=query query=occlusion MiscFlags=0x0
002364 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002364 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002365 End(pAsync:0x00000001252A6D50) type=query query=occlusion MiscFlags=0x0
002365 Begin(pAsync:0x00000001E51C0710) type=query query=occlusion MiscFlags=0x0
002365 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002365 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002366 End(pAsync:0x00000001E51C0710) type=query query=occlusion MiscFlags=0x0
002366 Begin(pAsync:0x00000001D4653F90) type=query query=occlusion MiscFlags=0x0
002366 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002366 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002367 End(pAsync:0x00000001D4653F90) type=query query=occlusion MiscFlags=0x0
002367 Begin(pAsync:0x00000001E51B1A10) type=query query=occlusion MiscFlags=0x0
002367 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002367 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002368 End(pAsync:0x00000001E51B1A10) type=query query=occlusion MiscFlags=0x0
002368 Begin(pAsync:0x00000001D24281D0) type=query query=occlusion MiscFlags=0x0
002368 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002368 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002369 End(pAsync:0x00000001D24281D0) type=query query=occlusion MiscFlags=0x0
002369 Begin(pAsync:0x00000001E51B2610) type=query query=occlusion MiscFlags=0x0
002369 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002369 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002370 End(pAsync:0x00000001E51B2610) type=query query=occlusion MiscFlags=0x0
002370 Begin(pAsync:0x00000000A425F010) type=query query=occlusion MiscFlags=0x0
002370 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002370 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002371 End(pAsync:0x00000000A425F010) type=query query=occlusion MiscFlags=0x0
002371 Begin(pAsync:0x00000001E51B4610) type=query query=occlusion MiscFlags=0x0
002371 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002371 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002372 End(pAsync:0x00000001E51B4610) type=query query=occlusion MiscFlags=0x0
002372 Begin(pAsync:0x0000000125596410) type=query query=occlusion MiscFlags=0x0
002372 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002372 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002373 End(pAsync:0x0000000125596410) type=query query=occlusion MiscFlags=0x0
002373 Begin(pAsync:0x00000001E51C3010) type=query query=occlusion MiscFlags=0x0
002373 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002373 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002374 End(pAsync:0x00000001E51C3010) type=query query=occlusion MiscFlags=0x0
002374 Begin(pAsync:0x00000001BA939E90) type=query query=occlusion MiscFlags=0x0
002374 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002374 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002375 End(pAsync:0x00000001BA939E90) type=query query=occlusion MiscFlags=0x0
002375 Begin(pAsync:0x00000001252A9850) type=query query=occlusion MiscFlags=0x0
002375 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002375 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002376 End(pAsync:0x00000001252A9850) type=query query=occlusion MiscFlags=0x0
002376 Begin(pAsync:0x00000001E51C1D10) type=query query=occlusion MiscFlags=0x0
002376 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002376 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002377 End(pAsync:0x00000001E51C1D10) type=query query=occlusion MiscFlags=0x0
002377 Begin(pAsync:0x00000001D2915310) type=query query=occlusion MiscFlags=0x0
002377 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002377 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002378 End(pAsync:0x00000001D2915310) type=query query=occlusion MiscFlags=0x0
002378 Begin(pAsync:0x00000001E51B3710) type=query query=occlusion MiscFlags=0x0
002378 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002378 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002379 End(pAsync:0x00000001E51B3710) type=query query=occlusion MiscFlags=0x0
002379 Begin(pAsync:0x00000001248E4250) type=query query=occlusion MiscFlags=0x0
002379 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002379 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002380 End(pAsync:0x00000001248E4250) type=query query=occlusion MiscFlags=0x0
002380 Begin(pAsync:0x00000001E51BF310) type=query query=occlusion MiscFlags=0x0
002380 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002380 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002381 End(pAsync:0x00000001E51BF310) type=query query=occlusion MiscFlags=0x0
002381 Begin(pAsync:0x00000001E51B7610) type=query query=occlusion MiscFlags=0x0
002381 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002381 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002382 End(pAsync:0x00000001E51B7610) type=query query=occlusion MiscFlags=0x0
002382 Begin(pAsync:0x00000001D2914D10) type=query query=occlusion MiscFlags=0x0
002382 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002382 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002383 End(pAsync:0x00000001D2914D10) type=query query=occlusion MiscFlags=0x0
002383 Begin(pAsync:0x00000001D41DD490) type=query query=occlusion MiscFlags=0x0
002383 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002383 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002384 End(pAsync:0x00000001D41DD490) type=query query=occlusion MiscFlags=0x0
002384 Begin(pAsync:0x00000001D435AFD0) type=query query=occlusion MiscFlags=0x0
002384 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002384 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002385 End(pAsync:0x00000001D435AFD0) type=query query=occlusion MiscFlags=0x0
002385 Begin(pAsync:0x00000001E51C2110) type=query query=occlusion MiscFlags=0x0
002385 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002385 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002386 End(pAsync:0x00000001E51C2110) type=query query=occlusion MiscFlags=0x0
002386 Begin(pAsync:0x00000001E51C1B10) type=query query=occlusion MiscFlags=0x0
002386 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002386 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002387 End(pAsync:0x00000001E51C1B10) type=query query=occlusion MiscFlags=0x0
002387 Begin(pAsync:0x00000001D462E690) type=query query=occlusion MiscFlags=0x0
002387 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002387 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002388 End(pAsync:0x00000001D462E690) type=query query=occlusion MiscFlags=0x0
002388 Begin(pAsync:0x00000001252A6C50) type=query query=occlusion MiscFlags=0x0
002388 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002388 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002389 End(pAsync:0x00000001252A6C50) type=query query=occlusion MiscFlags=0x0
002389 Begin(pAsync:0x00000001E51BE010) type=query query=occlusion MiscFlags=0x0
002389 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002389 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002390 End(pAsync:0x00000001E51BE010) type=query query=occlusion MiscFlags=0x0
002390 Begin(pAsync:0x00000001D43544D0) type=query query=occlusion MiscFlags=0x0
002390 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002390 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002391 End(pAsync:0x00000001D43544D0) type=query query=occlusion MiscFlags=0x0
002391 Begin(pAsync:0x00000001252A9150) type=query query=occlusion MiscFlags=0x0
002391 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002391 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002392 End(pAsync:0x00000001252A9150) type=query query=occlusion MiscFlags=0x0
002392 Begin(pAsync:0x00000001E519F810) type=query query=occlusion MiscFlags=0x0
002392 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002392 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002393 End(pAsync:0x00000001E519F810) type=query query=occlusion MiscFlags=0x0
002393 Begin(pAsync:0x00000001D4352ED0) type=query query=occlusion MiscFlags=0x0
002393 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002393 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002394 End(pAsync:0x00000001D4352ED0) type=query query=occlusion MiscFlags=0x0
002394 Begin(pAsync:0x00000001D43594D0) type=query query=occlusion MiscFlags=0x0
002394 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002394 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002395 End(pAsync:0x00000001D43594D0) type=query query=occlusion MiscFlags=0x0
002395 Begin(pAsync:0x00000001252A6A50) type=query query=occlusion MiscFlags=0x0
002395 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002395 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002396 End(pAsync:0x00000001252A6A50) type=query query=occlusion MiscFlags=0x0
002396 Begin(pAsync:0x00000001E51C2B10) type=query query=occlusion MiscFlags=0x0
002396 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002396 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002397 End(pAsync:0x00000001E51C2B10) type=query query=occlusion MiscFlags=0x0
002397 Begin(pAsync:0x00000001D43540D0) type=query query=occlusion MiscFlags=0x0
002397 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002397 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002398 End(pAsync:0x00000001D43540D0) type=query query=occlusion MiscFlags=0x0
002398 Begin(pAsync:0x00000001D41DD590) type=query query=occlusion MiscFlags=0x0
002398 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002398 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002399 End(pAsync:0x00000001D41DD590) type=query query=occlusion MiscFlags=0x0
002399 Begin(pAsync:0x0000000125596110) type=query query=occlusion MiscFlags=0x0
002399 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002399 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002400 End(pAsync:0x0000000125596110) type=query query=occlusion MiscFlags=0x0
002400 Begin(pAsync:0x00000000B740AC90) type=query query=occlusion MiscFlags=0x0
002400 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002400 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002401 End(pAsync:0x00000000B740AC90) type=query query=occlusion MiscFlags=0x0
002401 Begin(pAsync:0x00000001E51B4010) type=query query=occlusion MiscFlags=0x0
002401 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002401 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002402 End(pAsync:0x00000001E51B4010) type=query query=occlusion MiscFlags=0x0
002402 Begin(pAsync:0x00000001E51B6D10) type=query query=occlusion MiscFlags=0x0
002402 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002402 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002403 End(pAsync:0x00000001E51B6D10) type=query query=occlusion MiscFlags=0x0
002403 Begin(pAsync:0x00000001E51B5510) type=query query=occlusion MiscFlags=0x0
002403 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002403 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002404 End(pAsync:0x00000001E51B5510) type=query query=occlusion MiscFlags=0x0
002404 Begin(pAsync:0x0000000124C53910) type=query query=occlusion MiscFlags=0x0
002404 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002404 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002405 End(pAsync:0x0000000124C53910) type=query query=occlusion MiscFlags=0x0
002405 Begin(pAsync:0x00000000CEDEC790) type=query query=occlusion MiscFlags=0x0
002405 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002405 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002406 End(pAsync:0x00000000CEDEC790) type=query query=occlusion MiscFlags=0x0
002406 Begin(pAsync:0x00000001D4358FD0) type=query query=occlusion MiscFlags=0x0
002406 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002406 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002407 End(pAsync:0x00000001D4358FD0) type=query query=occlusion MiscFlags=0x0
002407 Begin(pAsync:0x00000001248E5B50) type=query query=occlusion MiscFlags=0x0
002407 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002407 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002408 End(pAsync:0x00000001248E5B50) type=query query=occlusion MiscFlags=0x0
002408 Begin(pAsync:0x00000001E51B6810) type=query query=occlusion MiscFlags=0x0
002408 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002408 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002409 End(pAsync:0x00000001E51B6810) type=query query=occlusion MiscFlags=0x0
002409 Begin(pAsync:0x00000001E51B8910) type=query query=occlusion MiscFlags=0x0
002409 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002409 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002410 End(pAsync:0x00000001E51B8910) type=query query=occlusion MiscFlags=0x0
002410 Begin(pAsync:0x00000001E51B8410) type=query query=occlusion MiscFlags=0x0
002410 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002410 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002411 End(pAsync:0x00000001E51B8410) type=query query=occlusion MiscFlags=0x0
002411 Begin(pAsync:0x00000001D28C8150) type=query query=occlusion MiscFlags=0x0
002411 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002411 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002412 End(pAsync:0x00000001D28C8150) type=query query=occlusion MiscFlags=0x0
002412 Begin(pAsync:0x00000001D4352AD0) type=query query=occlusion MiscFlags=0x0
002412 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002412 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002413 End(pAsync:0x00000001D4352AD0) type=query query=occlusion MiscFlags=0x0
002413 Begin(pAsync:0x00000001E51C1510) type=query query=occlusion MiscFlags=0x0
002413 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002413 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002414 End(pAsync:0x00000001E51C1510) type=query query=occlusion MiscFlags=0x0
002414 Begin(pAsync:0x00000001252A9550) type=query query=occlusion MiscFlags=0x0
002414 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002414 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002415 End(pAsync:0x00000001252A9550) type=query query=occlusion MiscFlags=0x0
002415 Begin(pAsync:0x00000000B7409490) type=query query=occlusion MiscFlags=0x0
002415 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002415 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002416 End(pAsync:0x00000000B7409490) type=query query=occlusion MiscFlags=0x0
002416 Begin(pAsync:0x00000001E51B6510) type=query query=occlusion MiscFlags=0x0
002416 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002416 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002417 End(pAsync:0x00000001E51B6510) type=query query=occlusion MiscFlags=0x0
002417 Begin(pAsync:0x00000001248E3050) type=query query=occlusion MiscFlags=0x0
002417 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002417 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002418 End(pAsync:0x00000001248E3050) type=query query=occlusion MiscFlags=0x0
002418 Begin(pAsync:0x00000001E51B7E10) type=query query=occlusion MiscFlags=0x0
002418 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002418 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002419 End(pAsync:0x00000001E51B7E10) type=query query=occlusion MiscFlags=0x0
002419 Begin(pAsync:0x00000001BA939490) type=query query=occlusion MiscFlags=0x0
002419 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002419 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002420 End(pAsync:0x00000001BA939490) type=query query=occlusion MiscFlags=0x0
002420 Begin(pAsync:0x00000000A425FF10) type=query query=occlusion MiscFlags=0x0
002420 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002420 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002421 End(pAsync:0x00000000A425FF10) type=query query=occlusion MiscFlags=0x0
002421 Begin(pAsync:0x00000001D43534D0) type=query query=occlusion MiscFlags=0x0
002421 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002421 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002422 End(pAsync:0x00000001D43534D0) type=query query=occlusion MiscFlags=0x0
002422 Begin(pAsync:0x00000001E51B2E10) type=query query=occlusion MiscFlags=0x0
002422 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002422 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002423 End(pAsync:0x00000001E51B2E10) type=query query=occlusion MiscFlags=0x0
002423 Begin(pAsync:0x00000001252A8450) type=query query=occlusion MiscFlags=0x0
002423 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002423 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002424 End(pAsync:0x00000001252A8450) type=query query=occlusion MiscFlags=0x0
002424 Begin(pAsync:0x00000001E51C0510) type=query query=occlusion MiscFlags=0x0
002424 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002424 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002425 End(pAsync:0x00000001E51C0510) type=query query=occlusion MiscFlags=0x0
002425 Begin(pAsync:0x00000001D43566D0) type=query query=occlusion MiscFlags=0x0
002425 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002425 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002426 End(pAsync:0x00000001D43566D0) type=query query=occlusion MiscFlags=0x0
002426 Begin(pAsync:0x00000001E51B7C10) type=query query=occlusion MiscFlags=0x0
002426 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002426 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002427 End(pAsync:0x00000001E51B7C10) type=query query=occlusion MiscFlags=0x0
002427 Begin(pAsync:0x00000001E51BF610) type=query query=occlusion MiscFlags=0x0
002427 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002427 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002428 End(pAsync:0x00000001E51BF610) type=query query=occlusion MiscFlags=0x0
002428 Begin(pAsync:0x00000001E51B5D10) type=query query=occlusion MiscFlags=0x0
002428 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002428 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002429 End(pAsync:0x00000001E51B5D10) type=query query=occlusion MiscFlags=0x0
002429 Begin(pAsync:0x00000001E51B4E10) type=query query=occlusion MiscFlags=0x0
002429 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002429 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002430 End(pAsync:0x00000001E51B4E10) type=query query=occlusion MiscFlags=0x0
002430 Begin(pAsync:0x00000001E51B7F10) type=query query=occlusion MiscFlags=0x0
002430 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002430 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002431 End(pAsync:0x00000001E51B7F10) type=query query=occlusion MiscFlags=0x0
002431 Begin(pAsync:0x00000001E51B6410) type=query query=occlusion MiscFlags=0x0
002431 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002431 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002432 End(pAsync:0x00000001E51B6410) type=query query=occlusion MiscFlags=0x0
002432 Begin(pAsync:0x00000001E51B2A10) type=query query=occlusion MiscFlags=0x0
002432 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002432 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002433 End(pAsync:0x00000001E51B2A10) type=query query=occlusion MiscFlags=0x0
002433 Begin(pAsync:0x00000001248E5550) type=query query=occlusion MiscFlags=0x0
002433 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002433 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002434 End(pAsync:0x00000001248E5550) type=query query=occlusion MiscFlags=0x0
002434 Begin(pAsync:0x00000001D28C5450) type=query query=occlusion MiscFlags=0x0
002434 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002434 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002435 End(pAsync:0x00000001D28C5450) type=query query=occlusion MiscFlags=0x0
002435 Begin(pAsync:0x00000001D2916210) type=query query=occlusion MiscFlags=0x0
002435 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002435 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002436 End(pAsync:0x00000001D2916210) type=query query=occlusion MiscFlags=0x0
002436 Begin(pAsync:0x00000001E51C1310) type=query query=occlusion MiscFlags=0x0
002436 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002436 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002437 End(pAsync:0x00000001E51C1310) type=query query=occlusion MiscFlags=0x0
002437 Begin(pAsync:0x00000001D43537D0) type=query query=occlusion MiscFlags=0x0
002437 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002437 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002438 End(pAsync:0x00000001D43537D0) type=query query=occlusion MiscFlags=0x0
002438 Begin(pAsync:0x00000000B7409B90) type=query query=occlusion MiscFlags=0x0
002438 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002438 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002439 End(pAsync:0x00000000B7409B90) type=query query=occlusion MiscFlags=0x0
002439 Begin(pAsync:0x00000001E51B7B10) type=query query=occlusion MiscFlags=0x0
002439 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002439 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002440 End(pAsync:0x00000001E51B7B10) type=query query=occlusion MiscFlags=0x0
002440 Begin(pAsync:0x00000001D43531D0) type=query query=occlusion MiscFlags=0x0
002440 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002440 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002441 End(pAsync:0x00000001D43531D0) type=query query=occlusion MiscFlags=0x0
002441 Begin(pAsync:0x00000001D28C7050) type=query query=occlusion MiscFlags=0x0
002441 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002441 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002442 End(pAsync:0x00000001D28C7050) type=query query=occlusion MiscFlags=0x0
002442 Begin(pAsync:0x00000001E51B2B10) type=query query=occlusion MiscFlags=0x0
002442 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002442 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002443 End(pAsync:0x00000001E51B2B10) type=query query=occlusion MiscFlags=0x0
002443 Begin(pAsync:0x00000000A4261010) type=query query=occlusion MiscFlags=0x0
002443 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002443 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002444 End(pAsync:0x00000000A4261010) type=query query=occlusion MiscFlags=0x0
002444 Begin(pAsync:0x00000000A4262410) type=query query=occlusion MiscFlags=0x0
002444 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002444 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002445 End(pAsync:0x00000000A4262410) type=query query=occlusion MiscFlags=0x0
002445 Begin(pAsync:0x00000001E51B4810) type=query query=occlusion MiscFlags=0x0
002445 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002445 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002446 End(pAsync:0x00000001E51B4810) type=query query=occlusion MiscFlags=0x0
002446 Begin(pAsync:0x00000001E519FC10) type=query query=occlusion MiscFlags=0x0
002446 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002446 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002447 End(pAsync:0x00000001E519FC10) type=query query=occlusion MiscFlags=0x0
002447 Begin(pAsync:0x00000001E51B6B10) type=query query=occlusion MiscFlags=0x0
002447 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002447 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002448 End(pAsync:0x00000001E51B6B10) type=query query=occlusion MiscFlags=0x0
002448 Begin(pAsync:0x00000000B7409190) type=query query=occlusion MiscFlags=0x0
002448 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002448 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002449 End(pAsync:0x00000000B7409190) type=query query=occlusion MiscFlags=0x0
002449 Begin(pAsync:0x00000001E51B5810) type=query query=occlusion MiscFlags=0x0
002449 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002449 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002450 End(pAsync:0x00000001E51B5810) type=query query=occlusion MiscFlags=0x0
002450 Begin(pAsync:0x00000001D24268D0) type=query query=occlusion MiscFlags=0x0
002450 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002450 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002451 End(pAsync:0x00000001D24268D0) type=query query=occlusion MiscFlags=0x0
002451 Begin(pAsync:0x00000001E51B5610) type=query query=occlusion MiscFlags=0x0
002451 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002451 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002452 End(pAsync:0x00000001E51B5610) type=query query=occlusion MiscFlags=0x0
002452 Begin(pAsync:0x00000001E51C2C10) type=query query=occlusion MiscFlags=0x0
002452 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002452 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002453 End(pAsync:0x00000001E51C2C10) type=query query=occlusion MiscFlags=0x0
002453 Begin(pAsync:0x00000001D435CAD0) type=query query=occlusion MiscFlags=0x0
002453 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002453 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002454 End(pAsync:0x00000001D435CAD0) type=query query=occlusion MiscFlags=0x0
002454 Begin(pAsync:0x00000000A4266610) type=query query=occlusion MiscFlags=0x0
002454 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002454 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002455 End(pAsync:0x00000000A4266610) type=query query=occlusion MiscFlags=0x0
002455 Begin(pAsync:0x00000001BA937C90) type=query query=occlusion MiscFlags=0x0
002455 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002455 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002456 End(pAsync:0x00000001BA937C90) type=query query=occlusion MiscFlags=0x0
002456 Begin(pAsync:0x00000001BA937B90) type=query query=occlusion MiscFlags=0x0
002456 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002456 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002457 End(pAsync:0x00000001BA937B90) type=query query=occlusion MiscFlags=0x0
002457 Begin(pAsync:0x00000001BA937E90) type=query query=occlusion MiscFlags=0x0
002457 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002457 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002458 End(pAsync:0x00000001BA937E90) type=query query=occlusion MiscFlags=0x0
002458 Begin(pAsync:0x00000000A4266810) type=query query=occlusion MiscFlags=0x0
002458 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002458 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002459 End(pAsync:0x00000000A4266810) type=query query=occlusion MiscFlags=0x0
002459 Begin(pAsync:0x00000001BA938090) type=query query=occlusion MiscFlags=0x0
002459 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002459 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002460 End(pAsync:0x00000001BA938090) type=query query=occlusion MiscFlags=0x0
002460 Begin(pAsync:0x00000001D41E0990) type=query query=occlusion MiscFlags=0x0
002460 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002460 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002461 End(pAsync:0x00000001D41E0990) type=query query=occlusion MiscFlags=0x0
002461 Begin(pAsync:0x00000001BA938290) type=query query=occlusion MiscFlags=0x0
002461 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002461 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002462 End(pAsync:0x00000001BA938290) type=query query=occlusion MiscFlags=0x0
002462 Begin(pAsync:0x00000001BA938390) type=query query=occlusion MiscFlags=0x0
002462 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002462 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002463 End(pAsync:0x00000001BA938390) type=query query=occlusion MiscFlags=0x0
002463 Begin(pAsync:0x00000001E51B6710) type=query query=occlusion MiscFlags=0x0
002463 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002463 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002464 End(pAsync:0x00000001E51B6710) type=query query=occlusion MiscFlags=0x0
002464 Begin(pAsync:0x00000001E51C2510) type=query query=occlusion MiscFlags=0x0
002464 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002464 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002465 End(pAsync:0x00000001E51C2510) type=query query=occlusion MiscFlags=0x0
002465 Begin(pAsync:0x00000001E51C3B10) type=query query=occlusion MiscFlags=0x0
002465 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002465 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002466 End(pAsync:0x00000001E51C3B10) type=query query=occlusion MiscFlags=0x0
002466 Begin(pAsync:0x0000000125594A10) type=query query=occlusion MiscFlags=0x0
002466 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002466 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002467 End(pAsync:0x0000000125594A10) type=query query=occlusion MiscFlags=0x0
002467 Begin(pAsync:0x00000001D24248D0) type=query query=occlusion MiscFlags=0x0
002467 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002467 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002468 End(pAsync:0x00000001D24248D0) type=query query=occlusion MiscFlags=0x0
002468 Begin(pAsync:0x00000001252A7950) type=query query=occlusion MiscFlags=0x0
002468 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002468 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002469 End(pAsync:0x00000001252A7950) type=query query=occlusion MiscFlags=0x0
002469 Begin(pAsync:0x00000001D28C5A50) type=query query=occlusion MiscFlags=0x0
002469 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002469 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002470 End(pAsync:0x00000001D28C5A50) type=query query=occlusion MiscFlags=0x0
002470 Begin(pAsync:0x00000000CEDE0450) type=query query=occlusion MiscFlags=0x0
002470 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002470 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002471 End(pAsync:0x00000000CEDE0450) type=query query=occlusion MiscFlags=0x0
002471 Begin(pAsync:0x00000001E51B6C10) type=query query=occlusion MiscFlags=0x0
002471 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002471 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002472 End(pAsync:0x00000001E51B6C10) type=query query=occlusion MiscFlags=0x0
002472 Begin(pAsync:0x00000001E51AD210) type=query query=occlusion MiscFlags=0x0
002472 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002472 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002473 End(pAsync:0x00000001E51AD210) type=query query=occlusion MiscFlags=0x0
002473 Begin(pAsync:0x00000000A4266A10) type=query query=occlusion MiscFlags=0x0
002473 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002473 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002474 End(pAsync:0x00000000A4266A10) type=query query=occlusion MiscFlags=0x0
002474 Begin(pAsync:0x00000001E51B8110) type=query query=occlusion MiscFlags=0x0
002474 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002474 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002475 End(pAsync:0x00000001E51B8110) type=query query=occlusion MiscFlags=0x0
002475 Begin(pAsync:0x00000001D43585D0) type=query query=occlusion MiscFlags=0x0
002475 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002475 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002476 End(pAsync:0x00000001D43585D0) type=query query=occlusion MiscFlags=0x0
002476 Begin(pAsync:0x0000000125597510) type=query query=occlusion MiscFlags=0x0
002476 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002476 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002477 End(pAsync:0x0000000125597510) type=query query=occlusion MiscFlags=0x0
002477 Begin(pAsync:0x00000001D435C8D0) type=query query=occlusion MiscFlags=0x0
002477 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002477 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002478 End(pAsync:0x00000001D435C8D0) type=query query=occlusion MiscFlags=0x0
002478 Begin(pAsync:0x00000001BA939690) type=query query=occlusion MiscFlags=0x0
002478 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002478 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002479 End(pAsync:0x00000001BA939690) type=query query=occlusion MiscFlags=0x0
002479 Begin(pAsync:0x00000001D462DB90) type=query query=occlusion MiscFlags=0x0
002479 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002479 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002480 End(pAsync:0x00000001D462DB90) type=query query=occlusion MiscFlags=0x0
002480 Begin(pAsync:0x00000001D435DED0) type=query query=occlusion MiscFlags=0x0
002480 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002480 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002481 End(pAsync:0x00000001D435DED0) type=query query=occlusion MiscFlags=0x0
002481 Begin(pAsync:0x0000000125596B10) type=query query=occlusion MiscFlags=0x0
002481 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002481 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002482 End(pAsync:0x0000000125596B10) type=query query=occlusion MiscFlags=0x0
002482 Begin(pAsync:0x00000001D4656490) type=query query=occlusion MiscFlags=0x0
002482 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002482 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002483 End(pAsync:0x00000001D4656490) type=query query=occlusion MiscFlags=0x0
002483 Begin(pAsync:0x00000000B740A990) type=query query=occlusion MiscFlags=0x0
002483 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002483 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002484 End(pAsync:0x00000000B740A990) type=query query=occlusion MiscFlags=0x0
002484 Begin(pAsync:0x00000001E51B8B10) type=query query=occlusion MiscFlags=0x0
002484 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002484 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002485 End(pAsync:0x00000001E51B8B10) type=query query=occlusion MiscFlags=0x0
002485 Begin(pAsync:0x00000001E51B5A10) type=query query=occlusion MiscFlags=0x0
002485 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002485 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002486 End(pAsync:0x00000001E51B5A10) type=query query=occlusion MiscFlags=0x0
002486 Begin(pAsync:0x00000001D435C7D0) type=query query=occlusion MiscFlags=0x0
002486 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002486 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002487 End(pAsync:0x00000001D435C7D0) type=query query=occlusion MiscFlags=0x0
002487 Begin(pAsync:0x00000001BA93A390) type=query query=occlusion MiscFlags=0x0
002487 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002487 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002488 End(pAsync:0x00000001BA93A390) type=query query=occlusion MiscFlags=0x0
002488 Begin(pAsync:0x00000001D2917010) type=query query=occlusion MiscFlags=0x0
002488 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002488 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002489 End(pAsync:0x00000001D2917010) type=query query=occlusion MiscFlags=0x0
002489 Begin(pAsync:0x00000001D2425BD0) type=query query=occlusion MiscFlags=0x0
002489 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002489 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002490 End(pAsync:0x00000001D2425BD0) type=query query=occlusion MiscFlags=0x0
002490 Begin(pAsync:0x00000001D24270D0) type=query query=occlusion MiscFlags=0x0
002490 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002490 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002491 End(pAsync:0x00000001D24270D0) type=query query=occlusion MiscFlags=0x0
002491 Begin(pAsync:0x00000001E51C1C10) type=query query=occlusion MiscFlags=0x0
002491 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002491 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002492 End(pAsync:0x00000001E51C1C10) type=query query=occlusion MiscFlags=0x0
002492 Begin(pAsync:0x00000001E50E0810) type=query query=occlusion MiscFlags=0x0
002492 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002492 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002493 End(pAsync:0x00000001E50E0810) type=query query=occlusion MiscFlags=0x0
002493 Begin(pAsync:0x00000001252A6650) type=query query=occlusion MiscFlags=0x0
002493 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002493 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002494 End(pAsync:0x00000001252A6650) type=query query=occlusion MiscFlags=0x0
002494 Begin(pAsync:0x00000001E51C3E10) type=query query=occlusion MiscFlags=0x0
002494 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002494 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002495 End(pAsync:0x00000001E51C3E10) type=query query=occlusion MiscFlags=0x0
002495 Begin(pAsync:0x00000001D43526D0) type=query query=occlusion MiscFlags=0x0
002495 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002495 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002496 End(pAsync:0x00000001D43526D0) type=query query=occlusion MiscFlags=0x0
002496 Begin(pAsync:0x00000001D43527D0) type=query query=occlusion MiscFlags=0x0
002496 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002496 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002497 End(pAsync:0x00000001D43527D0) type=query query=occlusion MiscFlags=0x0
002497 Begin(pAsync:0x00000001D43528D0) type=query query=occlusion MiscFlags=0x0
002497 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002497 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002498 End(pAsync:0x00000001D43528D0) type=query query=occlusion MiscFlags=0x0
002498 Begin(pAsync:0x00000001D43529D0) type=query query=occlusion MiscFlags=0x0
002498 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002498 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002499 End(pAsync:0x00000001D43529D0) type=query query=occlusion MiscFlags=0x0
002499 Begin(pAsync:0x00000000A4260B10) type=query query=occlusion MiscFlags=0x0
002499 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002499 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002500 End(pAsync:0x00000000A4260B10) type=query query=occlusion MiscFlags=0x0
002500 Begin(pAsync:0x00000001D4352BD0) type=query query=occlusion MiscFlags=0x0
002500 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002500 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002501 End(pAsync:0x00000001D4352BD0) type=query query=occlusion MiscFlags=0x0
002501 Begin(pAsync:0x00000001D4352CD0) type=query query=occlusion MiscFlags=0x0
002501 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002501 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002502 End(pAsync:0x00000001D4352CD0) type=query query=occlusion MiscFlags=0x0
002502 Begin(pAsync:0x00000001D41DEE90) type=query query=occlusion MiscFlags=0x0
002502 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002502 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002503 End(pAsync:0x00000001D41DEE90) type=query query=occlusion MiscFlags=0x0
002503 Begin(pAsync:0x000000012510CB90) type=query query=occlusion MiscFlags=0x0
002503 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002503 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002504 End(pAsync:0x000000012510CB90) type=query query=occlusion MiscFlags=0x0
002504 Begin(pAsync:0x00000001E51B5F10) type=query query=occlusion MiscFlags=0x0
002504 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002504 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002505 End(pAsync:0x00000001E51B5F10) type=query query=occlusion MiscFlags=0x0
002505 Begin(pAsync:0x00000001E51B7710) type=query query=occlusion MiscFlags=0x0
002505 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002505 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002506 End(pAsync:0x00000001E51B7710) type=query query=occlusion MiscFlags=0x0
002506 Begin(pAsync:0x00000000CEDECA90) type=query query=occlusion MiscFlags=0x0
002506 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002506 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002507 End(pAsync:0x00000000CEDECA90) type=query query=occlusion MiscFlags=0x0
002507 Begin(pAsync:0x00000001D24254D0) type=query query=occlusion MiscFlags=0x0
002507 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002507 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002508 End(pAsync:0x00000001D24254D0) type=query query=occlusion MiscFlags=0x0
002508 Begin(pAsync:0x0000000125593F10) type=query query=occlusion MiscFlags=0x0
002508 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002508 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002509 End(pAsync:0x0000000125593F10) type=query query=occlusion MiscFlags=0x0
002509 Begin(pAsync:0x00000001D24253D0) type=query query=occlusion MiscFlags=0x0
002509 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002509 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002510 End(pAsync:0x00000001D24253D0) type=query query=occlusion MiscFlags=0x0
002510 Begin(pAsync:0x00000000A425FA10) type=query query=occlusion MiscFlags=0x0
002510 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002510 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002511 End(pAsync:0x00000000A425FA10) type=query query=occlusion MiscFlags=0x0
002511 Begin(pAsync:0x00000001D4655490) type=query query=occlusion MiscFlags=0x0
002511 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002511 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002512 End(pAsync:0x00000001D4655490) type=query query=occlusion MiscFlags=0x0
002512 Begin(pAsync:0x00000001D43555D0) type=query query=occlusion MiscFlags=0x0
002512 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002512 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002513 End(pAsync:0x00000001D43555D0) type=query query=occlusion MiscFlags=0x0
002513 Begin(pAsync:0x00000001D4355AD0) type=query query=occlusion MiscFlags=0x0
002513 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002513 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002514 End(pAsync:0x00000001D4355AD0) type=query query=occlusion MiscFlags=0x0
002514 Begin(pAsync:0x00000001D28C6650) type=query query=occlusion MiscFlags=0x0
002514 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002514 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002515 End(pAsync:0x00000001D28C6650) type=query query=occlusion MiscFlags=0x0
002515 Begin(pAsync:0x00000001D4654690) type=query query=occlusion MiscFlags=0x0
002515 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002515 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002516 End(pAsync:0x00000001D4654690) type=query query=occlusion MiscFlags=0x0
002516 Begin(pAsync:0x00000001E51B8610) type=query query=occlusion MiscFlags=0x0
002516 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002516 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002517 End(pAsync:0x00000001E51B8610) type=query query=occlusion MiscFlags=0x0
002517 Begin(pAsync:0x00000001252A7450) type=query query=occlusion MiscFlags=0x0
002517 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002517 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002518 End(pAsync:0x00000001252A7450) type=query query=occlusion MiscFlags=0x0
002518 Begin(pAsync:0x00000001D28C5150) type=query query=occlusion MiscFlags=0x0
002518 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002518 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002519 End(pAsync:0x00000001D28C5150) type=query query=occlusion MiscFlags=0x0
002519 Begin(pAsync:0x00000001D28C7A50) type=query query=occlusion MiscFlags=0x0
002519 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002519 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002520 End(pAsync:0x00000001D28C7A50) type=query query=occlusion MiscFlags=0x0
002520 Begin(pAsync:0x00000001248E5650) type=query query=occlusion MiscFlags=0x0
002520 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002520 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002521 End(pAsync:0x00000001248E5650) type=query query=occlusion MiscFlags=0x0
002521 Begin(pAsync:0x00000001252A7A50) type=query query=occlusion MiscFlags=0x0
002521 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002521 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002522 End(pAsync:0x00000001252A7A50) type=query query=occlusion MiscFlags=0x0
002522 Begin(pAsync:0x00000001D41DDC90) type=query query=occlusion MiscFlags=0x0
002522 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D436B0D0 hash=8f339b7b
002522 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002523 End(pAsync:0x00000001D41DDC90) type=query query=occlusion MiscFlags=0x0
002523 Begin(pAsync:0x00000001D2424FD0) type=query query=occlusion MiscFlags=0x0
002523 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002523 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002524 End(pAsync:0x00000001D2424FD0) type=query query=occlusion MiscFlags=0x0
002524 Begin(pAsync:0x00000001D4355CD0) type=query query=occlusion MiscFlags=0x0
002524 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002524 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002525 End(pAsync:0x00000001D4355CD0) type=query query=occlusion MiscFlags=0x0
002525 Begin(pAsync:0x00000000A4263110) type=query query=occlusion MiscFlags=0x0
002525 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002525 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002526 End(pAsync:0x00000000A4263110) type=query query=occlusion MiscFlags=0x0
002526 Begin(pAsync:0x00000001D24250D0) type=query query=occlusion MiscFlags=0x0
002526 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002526 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002527 End(pAsync:0x00000001D24250D0) type=query query=occlusion MiscFlags=0x0
002527 Begin(pAsync:0x00000001E51B5110) type=query query=occlusion MiscFlags=0x0
002527 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002527 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002528 End(pAsync:0x00000001E51B5110) type=query query=occlusion MiscFlags=0x0
002528 Begin(pAsync:0x00000000A4260A10) type=query query=occlusion MiscFlags=0x0
002528 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002528 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002529 End(pAsync:0x00000000A4260A10) type=query query=occlusion MiscFlags=0x0
002529 Begin(pAsync:0x00000001E51B2110) type=query query=occlusion MiscFlags=0x0
002529 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002529 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002530 End(pAsync:0x00000001E51B2110) type=query query=occlusion MiscFlags=0x0
002530 Begin(pAsync:0x00000000A4264010) type=query query=occlusion MiscFlags=0x0
002530 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002530 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002531 End(pAsync:0x00000000A4264010) type=query query=occlusion MiscFlags=0x0
002531 Begin(pAsync:0x00000001D435DAD0) type=query query=occlusion MiscFlags=0x0
002531 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002531 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002532 End(pAsync:0x00000001D435DAD0) type=query query=occlusion MiscFlags=0x0
002532 Begin(pAsync:0x00000001252A7650) type=query query=occlusion MiscFlags=0x0
002532 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002532 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002533 End(pAsync:0x00000001252A7650) type=query query=occlusion MiscFlags=0x0
002533 Begin(pAsync:0x00000001E51BFD10) type=query query=occlusion MiscFlags=0x0
002533 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002533 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002534 End(pAsync:0x00000001E51BFD10) type=query query=occlusion MiscFlags=0x0
002534 Begin(pAsync:0x00000001252A5A50) type=query query=occlusion MiscFlags=0x0
002534 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002534 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002535 End(pAsync:0x00000001252A5A50) type=query query=occlusion MiscFlags=0x0
002535 Begin(pAsync:0x00000001BA93A690) type=query query=occlusion MiscFlags=0x0
002535 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002535 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002536 End(pAsync:0x00000001BA93A690) type=query query=occlusion MiscFlags=0x0
002536 Begin(pAsync:0x00000000CEE88450) type=query query=occlusion MiscFlags=0x0
002536 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002536 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002537 End(pAsync:0x00000000CEE88450) type=query query=occlusion MiscFlags=0x0
002537 Begin(pAsync:0x00000001E51BE110) type=query query=occlusion MiscFlags=0x0
002537 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000CEAB5C10 hash=8f339b7b
002537 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002538 End(pAsync:0x00000001E51BE110) type=query query=occlusion MiscFlags=0x0
002538 Begin(pAsync:0x00000001D28C7F50) type=query query=occlusion MiscFlags=0x0
002538 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002538 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002539 End(pAsync:0x00000001D28C7F50) type=query query=occlusion MiscFlags=0x0
002539 Begin(pAsync:0x00000001E51A1210) type=query query=occlusion MiscFlags=0x0
002539 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002539 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002540 End(pAsync:0x00000001E51A1210) type=query query=occlusion MiscFlags=0x0
002540 Begin(pAsync:0x00000001D4655E90) type=query query=occlusion MiscFlags=0x0
002540 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002540 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002541 End(pAsync:0x00000001D4655E90) type=query query=occlusion MiscFlags=0x0
002541 Begin(pAsync:0x00000001E51B6A10) type=query query=occlusion MiscFlags=0x0
002541 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D410E750 hash=8f339b7b
002541 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002542 End(pAsync:0x00000001E51B6A10) type=query query=occlusion MiscFlags=0x0
002542 Begin(pAsync:0x0000000124C54310) type=query query=occlusion MiscFlags=0x0
002542 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002542 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002543 End(pAsync:0x0000000124C54310) type=query query=occlusion MiscFlags=0x0
002543 Begin(pAsync:0x00000001E51C2410) type=query query=occlusion MiscFlags=0x0
002543 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002543 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002544 End(pAsync:0x00000001E51C2410) type=query query=occlusion MiscFlags=0x0
002544 Begin(pAsync:0x00000001252A6E50) type=query query=occlusion MiscFlags=0x0
002544 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002544 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002545 End(pAsync:0x00000001252A6E50) type=query query=occlusion MiscFlags=0x0
002545 Begin(pAsync:0x00000001E51BDC10) type=query query=occlusion MiscFlags=0x0
002545 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002545 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002546 End(pAsync:0x00000001E51BDC10) type=query query=occlusion MiscFlags=0x0
002546 Begin(pAsync:0x00000001E51B5410) type=query query=occlusion MiscFlags=0x0
002546 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002546 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002547 End(pAsync:0x00000001E51B5410) type=query query=occlusion MiscFlags=0x0
002547 Begin(pAsync:0x00000000A4260410) type=query query=occlusion MiscFlags=0x0
002547 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002547 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002548 End(pAsync:0x00000000A4260410) type=query query=occlusion MiscFlags=0x0
002548 Begin(pAsync:0x00000000B7408190) type=query query=occlusion MiscFlags=0x0
002548 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002548 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002549 End(pAsync:0x00000000B7408190) type=query query=occlusion MiscFlags=0x0
002549 Begin(pAsync:0x00000000A4264210) type=query query=occlusion MiscFlags=0x0
002549 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002549 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002550 End(pAsync:0x00000000A4264210) type=query query=occlusion MiscFlags=0x0
002550 Begin(pAsync:0x00000000A4262F10) type=query query=occlusion MiscFlags=0x0
002550 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002550 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002551 End(pAsync:0x00000000A4262F10) type=query query=occlusion MiscFlags=0x0
002551 Begin(pAsync:0x00000001D4653A90) type=query query=occlusion MiscFlags=0x0
002551 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002551 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002552 End(pAsync:0x00000001D4653A90) type=query query=occlusion MiscFlags=0x0
002552 Begin(pAsync:0x00000001248E3550) type=query query=occlusion MiscFlags=0x0
002552 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002552 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002553 End(pAsync:0x00000001248E3550) type=query query=occlusion MiscFlags=0x0
002553 Begin(pAsync:0x00000001E51B9310) type=query query=occlusion MiscFlags=0x0
002553 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002553 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002554 End(pAsync:0x00000001E51B9310) type=query query=occlusion MiscFlags=0x0
002554 Begin(pAsync:0x00000001E51C0D10) type=query query=occlusion MiscFlags=0x0
002554 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002554 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002555 End(pAsync:0x00000001E51C0D10) type=query query=occlusion MiscFlags=0x0
002555 Begin(pAsync:0x00000001BA938190) type=query query=occlusion MiscFlags=0x0
002555 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002555 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002556 End(pAsync:0x00000001BA938190) type=query query=occlusion MiscFlags=0x0
002556 Begin(pAsync:0x00000001D2917910) type=query query=occlusion MiscFlags=0x0
002556 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002556 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002557 End(pAsync:0x00000001D2917910) type=query query=occlusion MiscFlags=0x0
002557 Begin(pAsync:0x00000001BA93A190) type=query query=occlusion MiscFlags=0x0
002557 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002557 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002558 End(pAsync:0x00000001BA93A190) type=query query=occlusion MiscFlags=0x0
002558 Begin(pAsync:0x00000001252A7250) type=query query=occlusion MiscFlags=0x0
002558 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002558 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002559 End(pAsync:0x00000001252A7250) type=query query=occlusion MiscFlags=0x0
002559 Begin(pAsync:0x00000001E51C0010) type=query query=occlusion MiscFlags=0x0
002559 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002559 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002560 End(pAsync:0x00000001E51C0010) type=query query=occlusion MiscFlags=0x0
002560 Begin(pAsync:0x00000001D435ACD0) type=query query=occlusion MiscFlags=0x0
002560 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002560 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002561 End(pAsync:0x00000001D435ACD0) type=query query=occlusion MiscFlags=0x0
002561 Begin(pAsync:0x00000001248E5C50) type=query query=occlusion MiscFlags=0x0
002561 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002561 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002562 End(pAsync:0x00000001248E5C50) type=query query=occlusion MiscFlags=0x0
002562 Begin(pAsync:0x0000000125596310) type=query query=occlusion MiscFlags=0x0
002562 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002562 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002563 End(pAsync:0x0000000125596310) type=query query=occlusion MiscFlags=0x0
002563 Begin(pAsync:0x00000001D43586D0) type=query query=occlusion MiscFlags=0x0
002563 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002563 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002564 End(pAsync:0x00000001D43586D0) type=query query=occlusion MiscFlags=0x0
002564 Begin(pAsync:0x00000000B7408790) type=query query=occlusion MiscFlags=0x0
002564 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002564 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002565 End(pAsync:0x00000000B7408790) type=query query=occlusion MiscFlags=0x0
002565 Begin(pAsync:0x00000001BA936B90) type=query query=occlusion MiscFlags=0x0
002565 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002565 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002566 End(pAsync:0x00000001BA936B90) type=query query=occlusion MiscFlags=0x0
002566 Begin(pAsync:0x0000000125597010) type=query query=occlusion MiscFlags=0x0
002566 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002566 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002567 End(pAsync:0x0000000125597010) type=query query=occlusion MiscFlags=0x0
002567 Begin(pAsync:0x00000001248E4350) type=query query=occlusion MiscFlags=0x0
002567 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002567 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002568 End(pAsync:0x00000001248E4350) type=query query=occlusion MiscFlags=0x0
002568 Begin(pAsync:0x00000001E51BDF10) type=query query=occlusion MiscFlags=0x0
002568 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002568 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002569 End(pAsync:0x00000001E51BDF10) type=query query=occlusion MiscFlags=0x0
002569 Begin(pAsync:0x00000001D43567D0) type=query query=occlusion MiscFlags=0x0
002569 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002569 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002570 End(pAsync:0x00000001D43567D0) type=query query=occlusion MiscFlags=0x0
002570 Begin(pAsync:0x00000001D43571D0) type=query query=occlusion MiscFlags=0x0
002570 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002570 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002571 End(pAsync:0x00000001D43571D0) type=query query=occlusion MiscFlags=0x0
002571 Begin(pAsync:0x00000001E51B7810) type=query query=occlusion MiscFlags=0x0
002571 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002571 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002572 End(pAsync:0x00000001E51B7810) type=query query=occlusion MiscFlags=0x0
002572 Begin(pAsync:0x00000001D4357FD0) type=query query=occlusion MiscFlags=0x0
002572 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002572 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002573 End(pAsync:0x00000001D4357FD0) type=query query=occlusion MiscFlags=0x0
002573 Begin(pAsync:0x00000001E51BE910) type=query query=occlusion MiscFlags=0x0
002573 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002573 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002574 End(pAsync:0x00000001E51BE910) type=query query=occlusion MiscFlags=0x0
002574 Begin(pAsync:0x00000000B740B090) type=query query=occlusion MiscFlags=0x0
002574 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002574 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002575 End(pAsync:0x00000000B740B090) type=query query=occlusion MiscFlags=0x0
002575 Begin(pAsync:0x00000000CEE88A50) type=query query=occlusion MiscFlags=0x0
002575 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002575 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002576 End(pAsync:0x00000000CEE88A50) type=query query=occlusion MiscFlags=0x0
002576 Begin(pAsync:0x00000001E51BE510) type=query query=occlusion MiscFlags=0x0
002576 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002576 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002577 End(pAsync:0x00000001E51BE510) type=query query=occlusion MiscFlags=0x0
002577 Begin(pAsync:0x00000001252A8750) type=query query=occlusion MiscFlags=0x0
002577 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002577 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002578 End(pAsync:0x00000001252A8750) type=query query=occlusion MiscFlags=0x0
002578 Begin(pAsync:0x00000001E51A3910) type=query query=occlusion MiscFlags=0x0
002578 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002578 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002579 End(pAsync:0x00000001E51A3910) type=query query=occlusion MiscFlags=0x0
002579 Begin(pAsync:0x00000001E51C0110) type=query query=occlusion MiscFlags=0x0
002579 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002579 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002580 End(pAsync:0x00000001E51C0110) type=query query=occlusion MiscFlags=0x0
002580 Begin(pAsync:0x00000001E51C2F10) type=query query=occlusion MiscFlags=0x0
002580 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002580 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002581 End(pAsync:0x00000001E51C2F10) type=query query=occlusion MiscFlags=0x0
002581 Begin(pAsync:0x00000001E51C3D10) type=query query=occlusion MiscFlags=0x0
002581 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002581 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002582 End(pAsync:0x00000001E51C3D10) type=query query=occlusion MiscFlags=0x0
002582 Begin(pAsync:0x00000001E51B3410) type=query query=occlusion MiscFlags=0x0
002582 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002582 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002583 End(pAsync:0x00000001E51B3410) type=query query=occlusion MiscFlags=0x0
002583 Begin(pAsync:0x00000001E51B1C10) type=query query=occlusion MiscFlags=0x0
002583 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002583 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002584 End(pAsync:0x00000001E51B1C10) type=query query=occlusion MiscFlags=0x0
002584 Begin(pAsync:0x00000001E51B5C10) type=query query=occlusion MiscFlags=0x0
002584 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002584 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002585 End(pAsync:0x00000001E51B5C10) type=query query=occlusion MiscFlags=0x0
002585 Begin(pAsync:0x00000001BA938C90) type=query query=occlusion MiscFlags=0x0
002585 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002585 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002586 End(pAsync:0x00000001BA938C90) type=query query=occlusion MiscFlags=0x0
002586 Begin(pAsync:0x00000001248E3850) type=query query=occlusion MiscFlags=0x0
002586 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002586 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002587 End(pAsync:0x00000001248E3850) type=query query=occlusion MiscFlags=0x0
002587 Begin(pAsync:0x00000001E51BEC10) type=query query=occlusion MiscFlags=0x0
002587 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002587 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002588 End(pAsync:0x00000001E51BEC10) type=query query=occlusion MiscFlags=0x0
002588 Begin(pAsync:0x00000001E51C3610) type=query query=occlusion MiscFlags=0x0
002588 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002588 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002589 End(pAsync:0x00000001E51C3610) type=query query=occlusion MiscFlags=0x0
002589 Begin(pAsync:0x00000001D435B4D0) type=query query=occlusion MiscFlags=0x0
002589 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002589 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002590 End(pAsync:0x00000001D435B4D0) type=query query=occlusion MiscFlags=0x0
002590 Begin(pAsync:0x00000000B7407C90) type=query query=occlusion MiscFlags=0x0
002590 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002590 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002591 End(pAsync:0x00000000B7407C90) type=query query=occlusion MiscFlags=0x0
002591 Begin(pAsync:0x00000001D4655590) type=query query=occlusion MiscFlags=0x0
002591 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002591 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002592 End(pAsync:0x00000001D4655590) type=query query=occlusion MiscFlags=0x0
002592 Begin(pAsync:0x0000000125596E10) type=query query=occlusion MiscFlags=0x0
002592 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002592 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002593 End(pAsync:0x0000000125596E10) type=query query=occlusion MiscFlags=0x0
002593 Begin(pAsync:0x00000001252A6250) type=query query=occlusion MiscFlags=0x0
002593 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002593 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002594 End(pAsync:0x00000001252A6250) type=query query=occlusion MiscFlags=0x0
002594 Begin(pAsync:0x00000000A4261710) type=query query=occlusion MiscFlags=0x0
002594 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002594 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002595 End(pAsync:0x00000000A4261710) type=query query=occlusion MiscFlags=0x0
002595 Begin(pAsync:0x00000000B7407D90) type=query query=occlusion MiscFlags=0x0
002595 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002595 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002596 End(pAsync:0x00000000B7407D90) type=query query=occlusion MiscFlags=0x0
002596 Begin(pAsync:0x00000001D41DD790) type=query query=occlusion MiscFlags=0x0
002596 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002596 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002597 End(pAsync:0x00000001D41DD790) type=query query=occlusion MiscFlags=0x0
002597 Begin(pAsync:0x00000000B7409990) type=query query=occlusion MiscFlags=0x0
002597 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002597 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002598 End(pAsync:0x00000000B7409990) type=query query=occlusion MiscFlags=0x0
002598 Begin(pAsync:0x00000001D435D9D0) type=query query=occlusion MiscFlags=0x0
002598 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002598 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002599 End(pAsync:0x00000001D435D9D0) type=query query=occlusion MiscFlags=0x0
002599 Begin(pAsync:0x00000001E51B9210) type=query query=occlusion MiscFlags=0x0
002599 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002599 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002600 End(pAsync:0x00000001E51B9210) type=query query=occlusion MiscFlags=0x0
002600 Begin(pAsync:0x00000000CEE88750) type=query query=occlusion MiscFlags=0x0
002600 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002600 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002601 End(pAsync:0x00000000CEE88750) type=query query=occlusion MiscFlags=0x0
002601 Begin(pAsync:0x00000000CEE88E50) type=query query=occlusion MiscFlags=0x0
002601 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002601 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002602 End(pAsync:0x00000000CEE88E50) type=query query=occlusion MiscFlags=0x0
002602 Begin(pAsync:0x00000001E50E7010) type=query query=occlusion MiscFlags=0x0
002602 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002602 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002603 End(pAsync:0x00000001E50E7010) type=query query=occlusion MiscFlags=0x0
002603 Begin(pAsync:0x00000001E51B1510) type=query query=occlusion MiscFlags=0x0
002603 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002603 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002604 End(pAsync:0x00000001E51B1510) type=query query=occlusion MiscFlags=0x0
002604 Begin(pAsync:0x00000001E51B2710) type=query query=occlusion MiscFlags=0x0
002604 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002604 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002605 End(pAsync:0x00000001E51B2710) type=query query=occlusion MiscFlags=0x0
002605 Begin(pAsync:0x00000001D2917310) type=query query=occlusion MiscFlags=0x0
002605 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002605 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002606 End(pAsync:0x00000001D2917310) type=query query=occlusion MiscFlags=0x0
002606 Begin(pAsync:0x00000000B7408C90) type=query query=occlusion MiscFlags=0x0
002606 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002606 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002607 End(pAsync:0x00000000B7408C90) type=query query=occlusion MiscFlags=0x0
002607 Begin(pAsync:0x00000001E51AD010) type=query query=occlusion MiscFlags=0x0
002607 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002607 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002608 End(pAsync:0x00000001E51AD010) type=query query=occlusion MiscFlags=0x0
002608 Begin(pAsync:0x00000001E51B4910) type=query query=occlusion MiscFlags=0x0
002608 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002608 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002609 End(pAsync:0x00000001E51B4910) type=query query=occlusion MiscFlags=0x0
002609 Begin(pAsync:0x00000001D4358BD0) type=query query=occlusion MiscFlags=0x0
002609 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002609 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002610 End(pAsync:0x00000001D4358BD0) type=query query=occlusion MiscFlags=0x0
002610 Begin(pAsync:0x00000001D4656990) type=query query=occlusion MiscFlags=0x0
002610 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002610 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002611 End(pAsync:0x00000001D4656990) type=query query=occlusion MiscFlags=0x0
002611 Begin(pAsync:0x0000000125593D10) type=query query=occlusion MiscFlags=0x0
002611 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002611 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002612 End(pAsync:0x0000000125593D10) type=query query=occlusion MiscFlags=0x0
002612 Begin(pAsync:0x00000001D4352DD0) type=query query=occlusion MiscFlags=0x0
002612 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002612 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002613 End(pAsync:0x00000001D4352DD0) type=query query=occlusion MiscFlags=0x0
002613 Begin(pAsync:0x00000000A4264E10) type=query query=occlusion MiscFlags=0x0
002613 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002613 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002614 End(pAsync:0x00000000A4264E10) type=query query=occlusion MiscFlags=0x0
002614 Begin(pAsync:0x00000001D4356DD0) type=query query=occlusion MiscFlags=0x0
002614 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002614 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002615 End(pAsync:0x00000001D4356DD0) type=query query=occlusion MiscFlags=0x0
002615 Begin(pAsync:0x00000001E51AF210) type=query query=occlusion MiscFlags=0x0
002615 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002615 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002616 End(pAsync:0x00000001E51AF210) type=query query=occlusion MiscFlags=0x0
002616 Begin(pAsync:0x00000001E519E010) type=query query=occlusion MiscFlags=0x0
002616 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002616 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002617 End(pAsync:0x00000001E519E010) type=query query=occlusion MiscFlags=0x0
002617 Begin(pAsync:0x00000001D4654490) type=query query=occlusion MiscFlags=0x0
002617 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002617 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002618 End(pAsync:0x00000001D4654490) type=query query=occlusion MiscFlags=0x0
002618 Begin(pAsync:0x00000001E51C1F10) type=query query=occlusion MiscFlags=0x0
002618 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002618 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002619 End(pAsync:0x00000001E51C1F10) type=query query=occlusion MiscFlags=0x0
002619 Begin(pAsync:0x00000001D4356BD0) type=query query=occlusion MiscFlags=0x0
002619 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002619 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002620 End(pAsync:0x00000001D4356BD0) type=query query=occlusion MiscFlags=0x0
002620 Begin(pAsync:0x00000001E51B4410) type=query query=occlusion MiscFlags=0x0
002620 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002620 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002621 End(pAsync:0x00000001E51B4410) type=query query=occlusion MiscFlags=0x0
002621 Begin(pAsync:0x00000001D4655690) type=query query=occlusion MiscFlags=0x0
002621 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002621 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002622 End(pAsync:0x00000001D4655690) type=query query=occlusion MiscFlags=0x0
002622 Begin(pAsync:0x00000001D4359ED0) type=query query=occlusion MiscFlags=0x0
002622 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002622 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002623 End(pAsync:0x00000001D4359ED0) type=query query=occlusion MiscFlags=0x0
002623 Begin(pAsync:0x00000001E51AED10) type=query query=occlusion MiscFlags=0x0
002623 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002623 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002624 End(pAsync:0x00000001E51AED10) type=query query=occlusion MiscFlags=0x0
002624 Begin(pAsync:0x00000001E51AF810) type=query query=occlusion MiscFlags=0x0
002624 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002624 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002625 End(pAsync:0x00000001E51AF810) type=query query=occlusion MiscFlags=0x0
002625 Begin(pAsync:0x00000001D41DCE90) type=query query=occlusion MiscFlags=0x0
002625 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002625 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002626 End(pAsync:0x00000001D41DCE90) type=query query=occlusion MiscFlags=0x0
002626 Begin(pAsync:0x00000001D43554D0) type=query query=occlusion MiscFlags=0x0
002626 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002626 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002627 End(pAsync:0x00000001D43554D0) type=query query=occlusion MiscFlags=0x0
002627 Begin(pAsync:0x00000001E51B4B10) type=query query=occlusion MiscFlags=0x0
002627 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002627 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002628 End(pAsync:0x00000001E51B4B10) type=query query=occlusion MiscFlags=0x0
002628 Begin(pAsync:0x00000001E51B1E10) type=query query=occlusion MiscFlags=0x0
002628 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002628 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002629 End(pAsync:0x00000001E51B1E10) type=query query=occlusion MiscFlags=0x0
002629 Begin(pAsync:0x00000001D4655D90) type=query query=occlusion MiscFlags=0x0
002629 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002629 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002630 End(pAsync:0x00000001D4655D90) type=query query=occlusion MiscFlags=0x0
002630 Begin(pAsync:0x00000001E51B1610) type=query query=occlusion MiscFlags=0x0
002630 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002630 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002631 End(pAsync:0x00000001E51B1610) type=query query=occlusion MiscFlags=0x0
002631 Begin(pAsync:0x00000001248E5350) type=query query=occlusion MiscFlags=0x0
002631 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002631 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002632 End(pAsync:0x00000001248E5350) type=query query=occlusion MiscFlags=0x0
002632 Begin(pAsync:0x00000001BA936F90) type=query query=occlusion MiscFlags=0x0
002632 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002632 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002633 End(pAsync:0x00000001BA936F90) type=query query=occlusion MiscFlags=0x0
002633 Begin(pAsync:0x00000000A4263010) type=query query=occlusion MiscFlags=0x0
002633 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002633 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002634 End(pAsync:0x00000000A4263010) type=query query=occlusion MiscFlags=0x0
002634 Begin(pAsync:0x00000001252A8B50) type=query query=occlusion MiscFlags=0x0
002634 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002634 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002635 End(pAsync:0x00000001252A8B50) type=query query=occlusion MiscFlags=0x0
002635 Begin(pAsync:0x00000000B740A590) type=query query=occlusion MiscFlags=0x0
002635 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002635 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002636 End(pAsync:0x00000000B740A590) type=query query=occlusion MiscFlags=0x0
002636 Begin(pAsync:0x0000000124C53D10) type=query query=occlusion MiscFlags=0x0
002636 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002636 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002637 End(pAsync:0x0000000124C53D10) type=query query=occlusion MiscFlags=0x0
002637 Begin(pAsync:0x00000001D28C7C50) type=query query=occlusion MiscFlags=0x0
002637 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002637 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002638 End(pAsync:0x00000001D28C7C50) type=query query=occlusion MiscFlags=0x0
002638 Begin(pAsync:0x00000001E51A1710) type=query query=occlusion MiscFlags=0x0
002638 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002638 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002639 End(pAsync:0x00000001E51A1710) type=query query=occlusion MiscFlags=0x0
002639 Begin(pAsync:0x00000001248E2350) type=query query=occlusion MiscFlags=0x0
002639 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002639 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002640 End(pAsync:0x00000001248E2350) type=query query=occlusion MiscFlags=0x0
002640 Begin(pAsync:0x000000012510C890) type=query query=occlusion MiscFlags=0x0
002640 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002640 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002641 End(pAsync:0x000000012510C890) type=query query=occlusion MiscFlags=0x0
002641 Begin(pAsync:0x00000001D41DD090) type=query query=occlusion MiscFlags=0x0
002641 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002641 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002642 End(pAsync:0x00000001D41DD090) type=query query=occlusion MiscFlags=0x0
002642 Begin(pAsync:0x00000001E50E6110) type=query query=occlusion MiscFlags=0x0
002642 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002642 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002643 End(pAsync:0x00000001E50E6110) type=query query=occlusion MiscFlags=0x0
002643 Begin(pAsync:0x00000001D2916B10) type=query query=occlusion MiscFlags=0x0
002643 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002643 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002644 End(pAsync:0x00000001D2916B10) type=query query=occlusion MiscFlags=0x0
002644 Begin(pAsync:0x00000001E51BE810) type=query query=occlusion MiscFlags=0x0
002644 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002644 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002645 End(pAsync:0x00000001E51BE810) type=query query=occlusion MiscFlags=0x0
002645 Begin(pAsync:0x00000001E51B6610) type=query query=occlusion MiscFlags=0x0
002645 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002645 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002646 End(pAsync:0x00000001E51B6610) type=query query=occlusion MiscFlags=0x0
002646 Begin(pAsync:0x00000001D4656790) type=query query=occlusion MiscFlags=0x0
002646 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000001D2755690 hash=8f339b7b
002646 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002647 End(pAsync:0x00000001D4656790) type=query query=occlusion MiscFlags=0x0
002647 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E5C0, pDepthStencilView:0x0000000020716A08)
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
002647 RSSetScissorRects(NumRects:1, pRects:0x000000002556E5B0)
002647 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
002647 RSSetScissorRects(NumRects:1, pRects:0x000000002556E6E0)
002647 RSSetViewports(NumViewports:1, pViewports:0x000000002556E760)
002647 RSSetScissorRects(NumRects:1, pRects:0x000000002556E6E0)
002647 IASetInputLayout(pInputLayout:0x00000001CF2F3468)
002647 VSSetShader(pVertexShader:0x00000000CE7DF498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8a747c5e030356a7
002647 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
002647 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
002647 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x0000000041F4B910 hash=2a4674ef
002647 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       1: resource=0x0000000041F4BB50 hash=800c71a4
002647 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       2: resource=0x0000000041F4BD50 hash=aba55d64
002647 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       5: resource=0x0000000041F4BF90 hash=e5e62c4d
002647 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA849250 resource=0x00000001BA723050 hash=f5def9cf
002647 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000001D27463D0 hash=0c8934aa
002647 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002647 IASetIndexBuffer(pIndexBuffer:0x0000000041F4B6D0, Format:57, Offset:0) hash=fd37bdf5
002647 DrawIndexed(IndexCount:86613, StartIndexLocation:0, BaseVertexLocation:0)
002648 IASetInputLayout(pInputLayout:0x00000000CF30BD28)
002648 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:0)
002648 OMSetDepthStencilState(pDepthStencilState:0x0000000020E2FEA8, StencilRef:1)
002648 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x000000008D606910 hash=28acb886
002648 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       1: resource=0x000000008D606B50 hash=09523306
002648 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       2: resource=0x000000008D606F90 hash=6ded1105
002648 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       5: resource=0x000000008D607410 hash=89cc685e
002648 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000001BA848890 resource=0x00000001BA721810 hash=28cbf62a
002648 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       2: resource=0x00000001D2780110 hash=0c8934aa
002648 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002648 IASetIndexBuffer(pIndexBuffer:0x000000008D6066D0, Format:57, Offset:0) hash=7d2c56d2
002648 DrawIndexed(IndexCount:4008, StartIndexLocation:0, BaseVertexLocation:0)
002649 DrawIndexed(IndexCount:6981, StartIndexLocation:13644, BaseVertexLocation:0)
002650 DrawIndexed(IndexCount:3648, StartIndexLocation:24543, BaseVertexLocation:0)
002651 DrawIndexed(IndexCount:4470, StartIndexLocation:28191, BaseVertexLocation:0)
002652 DrawIndexed(IndexCount:2868, StartIndexLocation:34413, BaseVertexLocation:0)
002653 DrawIndexed(IndexCount:3408, StartIndexLocation:53100, BaseVertexLocation:0)
002654 DrawIndexed(IndexCount:1326, StartIndexLocation:101976, BaseVertexLocation:0)
002655 DrawIndexed(IndexCount:4311, StartIndexLocation:109737, BaseVertexLocation:0)
002656 DrawIndexed(IndexCount:3348, StartIndexLocation:122580, BaseVertexLocation:0)
002657 DrawIndexed(IndexCount:2568, StartIndexLocation:140562, BaseVertexLocation:0)
002658 RSSetViewports(NumViewports:1, pViewports:0x000000002556E760)
002658 RSSetScissorRects(NumRects:1, pRects:0x000000002556E6E0)
002658 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E4B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000000A45DA848 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002658 RSSetScissorRects(NumRects:1, pRects:0x000000002556E4A0)
002658 IASetInputLayout(pInputLayout:0x00000001744A0528)
002658 VSSetShader(pVertexShader:0x00000000B7BCD6D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cdcd5d14d466319c
002658 PSSetShader(pPixelShader:0x00000000B7BCD7D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=909d58dd906baefb
002658 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
002658 RSSetState(pRasterizerState:0x0000000020A43AA8)
002658 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556E7C0, SampleMask:4294967295)
002658 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       0: resource=0x000000017419BBD0 hash=a394978d
002658 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E7A8)
       0: view=0x00000000B7D16490 resource=0x00000000A37D5090 hash=c5057d7e
002658 RSSetScissorRects(NumRects:1, pRects:0x000000002556E6E0)
002658 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       0: resource=0x00000001C4503D50 hash=fa5a28d4
002658 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7E0, pStrides:0x000000002556E7F8, pOffsets:0x000000002556E7E8)
       0: resource=0x00000000205B2210 hash=5452a9a8
002658 IASetIndexBuffer(pIndexBuffer:0x00000000205B1FD0, Format:57, Offset:0) hash=647cd8c5
002658 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
002658 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
002659 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E4B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000001BA6605C8 resource=0x00000001CF13F6D0 hash=db00eb4c
002659 RSSetScissorRects(NumRects:1, pRects:0x000000002556E4A0)
002659 IASetInputLayout(pInputLayout:0x00000001CF2F4168)
002659 PSSetShader(pPixelShader:0x00000001C4458398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6de28a49cbf731d
002659 RSSetScissorRects(NumRects:1, pRects:0x000000002556E6E0)
002659 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E7E0)
       0: resource=0x000000018B044A50 hash=fa5a28d4
002659 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
002659 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E2E0)
002660 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E550)
002660 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E4B0, pDepthStencilView:0x0000000020716A08)
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
002660 RSSetScissorRects(NumRects:1, pRects:0x000000002556E4A0)
002660 IASetInputLayout(pInputLayout:0x000000017449F8E8)
002660 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
002660 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
002660 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F5A8, StencilRef:0)
002660 OMSetBlendState(pBlendState:0x000000003B81EEA8, BlendFactor:0x000000002556E7C0, SampleMask:4294967295)
002660 Map(pResource:0x00000001D2756190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E6B0) hash=ddc72cc6
002660 Unmap(pResource:0x00000001D2756190, Subresource:0) hash=ddc72cc6
002660 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E780)
       0: resource=0x00000001D2756190 hash=ddc72cc6
002660 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E6F8) hash=e9cf8dd3
002660 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
002660 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E7B0, pStrides:0x000000002556E7A8, pOffsets:0x000000002556E7A0)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
002660 IASetPrimitiveTopology(Topology:5)
002660 Draw(VertexCount:4, StartVertexLocation:0)
002660 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E310)
002661 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
002661 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
002661 Map(pResource:0x00000001C4955610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E850) hash=f7c77629
002661 Unmap(pResource:0x00000001C4955610, Subresource:0) hash=f7c77629
002661 Map(pResource:0x00000001AC7603D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E8B0) hash=358d62cb
002661 Unmap(pResource:0x00000001AC7603D0, Subresource:0) hash=358d62cb
002661 Map(pResource:0x00000001C46D7310, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EED0) hash=fa5a28d4
002661 Unmap(pResource:0x00000001C46D7310, Subresource:0) hash=fa5a28d4
002661 Map(pResource:0x00000001C46D7510, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EED0) hash=fa5a28d4
002661 Unmap(pResource:0x00000001C46D7510, Subresource:0) hash=fa5a28d4
002661 Map(pResource:0x000000018B045990, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EED0) hash=fa5a28d4
002661 Unmap(pResource:0x000000018B045990, Subresource:0) hash=fa5a28d4
002661 Map(pResource:0x00000001CF15E510, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7D0) hash=0c8934aa
002661 Unmap(pResource:0x00000001CF15E510, Subresource:0) hash=0c8934aa
002661 Map(pResource:0x00000001D436AE90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7D0) hash=0c8934aa
002661 Unmap(pResource:0x00000001D436AE90, Subresource:0) hash=0c8934aa
002661 Map(pResource:0x00000000CEA64990, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EB80) hash=92fd24e2
002661 Unmap(pResource:0x00000000CEA64990, Subresource:0) hash=92fd24e2
002661 Map(pResource:0x0000000085501C90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DA50) hash=a394978d
002661 Unmap(pResource:0x0000000085501C90, Subresource:0) hash=a394978d
002661 Map(pResource:0x00000001D40F4E50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DA50) hash=0c8934aa
002661 Unmap(pResource:0x00000001D40F4E50, Subresource:0) hash=0c8934aa
002661 Map(pResource:0x00000000CEA64BD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EA60) hash=92fd24e2
002661 Unmap(pResource:0x00000000CEA64BD0, Subresource:0) hash=92fd24e2
002661 Map(pResource:0x00000001BAF82150, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EA60) hash=ddc72cc6
002661 Unmap(pResource:0x00000001BAF82150, Subresource:0) hash=ddc72cc6
002661 Map(pResource:0x00000001D40D5090, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E6C0) hash=0c8934aa
002661 Unmap(pResource:0x00000001D40D5090, Subresource:0) hash=0c8934aa
002661 Map(pResource:0x00000001D437B750, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E940) hash=4785ce09
002661 Unmap(pResource:0x00000001D437B750, Subresource:0) hash=4785ce09
002661 Map(pResource:0x00000001D2750390, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F220) hash=0c8934aa
002661 Unmap(pResource:0x00000001D2750390, Subresource:0) hash=0c8934aa
002661 Map(pResource:0x00000001CF16D150, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E5F0) hash=358d62cb
002661 Unmap(pResource:0x00000001CF16D150, Subresource:0) hash=358d62cb
002661 Map(pResource:0x00000001D410CD10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EE20) hash=0c8934aa
002661 Unmap(pResource:0x00000001D410CD10, Subresource:0) hash=0c8934aa
002661 Map(pResource:0x00000001C4959110, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EC00) hash=ddc72cc6
002661 Unmap(pResource:0x00000001C4959110, Subresource:0) hash=ddc72cc6
002661 Map(pResource:0x00000001C45D6CD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EC00) hash=ddc72cc6
002661 Unmap(pResource:0x00000001C45D6CD0, Subresource:0) hash=ddc72cc6
002661 Map(pResource:0x00000001D2B4ECD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EC00) hash=ddc72cc6
002661 Unmap(pResource:0x00000001D2B4ECD0, Subresource:0) hash=ddc72cc6
002661 Map(pResource:0x00000001BAE04290, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EC00) hash=ddc72cc6
002661 Unmap(pResource:0x00000001BAE04290, Subresource:0) hash=ddc72cc6
002661 Map(pResource:0x00000001CF13C490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EC00) hash=ddc72cc6
002661 Unmap(pResource:0x00000001CF13C490, Subresource:0) hash=ddc72cc6
002661 Map(pResource:0x00000001C46D7990, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EDF0) hash=fa5a28d4
002661 Unmap(pResource:0x00000001C46D7990, Subresource:0) hash=fa5a28d4
002661 Map(pResource:0x00000001C46D7BD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EDF0) hash=fa5a28d4
002661 Unmap(pResource:0x00000001C46D7BD0, Subresource:0) hash=fa5a28d4
002661 Map(pResource:0x000000018B046010, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EDF0) hash=fa5a28d4
002661 Unmap(pResource:0x000000018B046010, Subresource:0) hash=fa5a28d4
002661 Map(pResource:0x00000001D2746190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EB70) hash=0c8934aa
002661 Unmap(pResource:0x00000001D2746190, Subresource:0) hash=0c8934aa
002661 Map(pResource:0x00000001D40D5D90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EBB0) hash=0c8934aa
002661 Unmap(pResource:0x00000001D40D5D90, Subresource:0) hash=0c8934aa
002661 Map(pResource:0x00000001C46D90D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EC70) hash=fa5a28d4
002661 Unmap(pResource:0x00000001C46D90D0, Subresource:0) hash=fa5a28d4
002661 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4476EE0 resource=0x0000000020C72B50 hash=600616cd
002661 CSSetShader(pComputeShader:0x00000000209128D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c84fc5a58abbea02
002661 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002661 Dispatch(ThreadGroupCountX:920, ThreadGroupCountY:1, ThreadGroupCountZ:1)
002662 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002662 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002662 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4476DE0 resource=0x0000000020C72910 hash=acc46c15
002662 CSSetShader(pComputeShader:0x00000000209128D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c84fc5a58abbea02
002662 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002662 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
002663 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002663 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002663 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4476FE0 resource=0x0000000020C72D50 hash=acc46c15
002663 CSSetShader(pComputeShader:0x00000000209128D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c84fc5a58abbea02
002663 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002663 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
002664 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002664 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002664 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x000000017419BBD0 hash=a394978d
002664 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4476DE0 resource=0x0000000020C72910 hash=acc46c15
002664 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x00000000A4476EE0 resource=0x0000000020C72B50 hash=600616cd
002664 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       2: view=0x00000000A4476CE0 resource=0x0000000020C726D0 hash=e613e7d4
002664 CSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001AC7603D0 hash=358d62cb
002664 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C45D5910 hash=bb3b3a6e
002664 CSSetShader(pComputeShader:0x0000000020912A18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2c9e315f9dbd0424
002664 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       0: view=0x00000001D4B61810 resource=0x00000001C4955610 hash=f7c77629
002664 Dispatch(ThreadGroupCountX:10, ThreadGroupCountY:6, ThreadGroupCountZ:8)
002665 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002665 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002665 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002665 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002665 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000B7D189D0 resource=0x0000000020C72B50 hash=600616cd
002665 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000000B7D18710 resource=0x0000000020C726D0 hash=e613e7d4
002665 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       2: view=0x00000000A4476FE0 resource=0x0000000020C72D50 hash=acc46c15
002665 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4476AE0 resource=0x00000000CE5B37D0 hash=1268b1cb
002665 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x00000000A4476BE0 resource=0x00000000CE5B39D0 hash=a7a2b60d
002665 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001AC7603D0 hash=358d62cb
002665 CSSetShader(pComputeShader:0x0000000020912B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5647d041ed1d5b0e
002665 Dispatch(ThreadGroupCountX:10, ThreadGroupCountY:6, ThreadGroupCountZ:8)
002666 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002666 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002666 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002666 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002666 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E840, pDepthStencilView:0x0000000000000000)
002666 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001C46D7310 hash=fa5a28d4
002666 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
002666 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4474FE0 resource=0x00000000B7B1B550 hash=9f9cf762
002666 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x00000000A44750E0 resource=0x00000000B7B1B550 hash=9f9cf762
002666 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       2: view=0x00000000A4475AE0 resource=0x00000000B7B1B550 hash=9f9cf762
002666 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       3: view=0x00000000A4475BE0 resource=0x00000000B7B1B550 hash=9f9cf762
002666 CSSetShader(pComputeShader:0x00000000B7BCDC98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c491ef03904abdb8
002666 Dispatch(ThreadGroupCountX:256, ThreadGroupCountY:128, ThreadGroupCountZ:1)
002667 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002667 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002667 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002667 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002667 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002667 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001C46D7510 hash=fa5a28d4
002667 CSSetUnorderedAccessViews(StartSlot:4, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       4: view=0x00000000A4475BE0 resource=0x00000000B7B1B550 hash=9f9cf762
002667 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4475CE0 resource=0x00000000B7B1B550 hash=9f9cf762
002667 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x00000000A44746E0 resource=0x00000000B7B1B550 hash=9f9cf762
002667 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       2: view=0x00000000A44747E0 resource=0x00000000B7B1B550 hash=9f9cf762
002667 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       3: view=0x00000000A44762E0 resource=0x00000000B7B1B550 hash=9f9cf762
002667 CSSetShader(pComputeShader:0x00000000B7BCDDD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db258f1bd5c5c7f3
002667 Dispatch(ThreadGroupCountX:16, ThreadGroupCountY:8, ThreadGroupCountZ:1)
002668 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002668 CSSetUnorderedAccessViews(StartSlot:4, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002668 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002668 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002668 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002668 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002668 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x000000018B045990 hash=fa5a28d4
002668 CSSetUnorderedAccessViews(StartSlot:4, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       4: view=0x00000000A44762E0 resource=0x00000000B7B1B550 hash=9f9cf762
002668 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A44763E0 resource=0x00000000B7B1B550 hash=9f9cf762
002668 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x00000000A44764E0 resource=0x00000000B7B1B550 hash=9f9cf762
002668 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       2: view=0x00000000A44765E0 resource=0x00000000B7B1B550 hash=9f9cf762
002668 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       3: view=0x00000000A44765E0 resource=0x00000000B7B1B550 hash=9f9cf762
002668 CSSetShader(pComputeShader:0x00000000B7BCDDD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db258f1bd5c5c7f3
002668 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
002669 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002669 CSSetUnorderedAccessViews(StartSlot:4, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002669 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002669 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002669 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002669 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002669 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x000000002556E730, pDepthStencilView:0x0000000020716248)
       D: view=0x0000000020716248 resource=0x00000000855015D0 hash=14555788
002669 RSSetViewports(NumViewports:1, pViewports:0x000000002556E7A0)
002669 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
002669 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E8A0, ppDepthStencilView:0x000000002556E8E0)
       D: view=0x0000000020716248 resource=0x00000000855015D0 hash=14555788
002669 ClearDepthStencilView(pDepthStencilView:0x0000000020716248, ClearFlags:1, Depth:1.000000, Stencil:0)
       : view=0x0000000020716248 resource=0x00000000855015D0 hash=14555788
002669 RSSetViewports(NumViewports:1, pViewports:0x000000002556E9E0)
002669 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
002669 RSSetViewports(NumViewports:1, pViewports:0x000000002556E7A0)
002669 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
002669 RSSetViewports(NumViewports:1, pViewports:0x000000002556E9E0)
002669 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
002669 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002669 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002669 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002669 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002669 IASetInputLayout(pInputLayout:0x00000001744A0628)
002669 VSSetShader(pVertexShader:0x0000000020D89758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=68766a31c9bf09da
002669 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002669 OMSetDepthStencilState(pDepthStencilState:0x0000000020A43028, StencilRef:0)
002669 RSSetState(pRasterizerState:0x000000003B81F4A8)
002669 OMSetBlendState(pBlendState:0x000000003B81EF68, BlendFactor:0x000000002556E890, SampleMask:4294967295)
002669 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D41061D0 hash=a394978d
002669 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188077ED0 hash=045f4753
002669 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CC010 hash=0c8934aa
002669 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002669 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002669 IASetIndexBuffer(pIndexBuffer:0x0000000188077850, Format:57, Offset:0) hash=df91eb79
002669 IASetPrimitiveTopology(Topology:4)
002669 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
002670 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188236250 hash=7cf815ad
002670 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CCD10 hash=0c8934aa
002670 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002670 IASetIndexBuffer(pIndexBuffer:0x0000000188235BD0, Format:57, Offset:0) hash=c8b4ca38
002670 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
002671 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CC690 hash=0c8934aa
002671 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002671 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
002672 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002672 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002672 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002672 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002672 IASetInputLayout(pInputLayout:0x00000001744A06E8)
002672 VSSetShader(pVertexShader:0x0000000041419E18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79c85aef7167f18e
002672 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FC2C90 hash=b45aef4e
002672 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB2D0 hash=0c8934aa
002672 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002672 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002672 IASetIndexBuffer(pIndexBuffer:0x0000000174FC2610, Format:57, Offset:0) hash=dcb8682b
002672 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
002673 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
002674 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
002675 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002675 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002675 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002675 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002675 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D0350 hash=cdbf5451
002675 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D2250 hash=0c8934aa
002675 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002675 IASetIndexBuffer(pIndexBuffer:0x00000001894CFCD0, Format:57, Offset:0) hash=e62bdb11
002675 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
002676 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE310 hash=0c8934aa
002676 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
002677 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018923AE10 hash=6cf018a2
002677 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB950 hash=0c8934aa
002677 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002677 IASetIndexBuffer(pIndexBuffer:0x000000018923A750, Format:57, Offset:0) hash=b4d96f3b
002677 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
002678 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002678 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002678 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002678 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002678 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189206ED0 hash=2459f68a
002678 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CF250 hash=0c8934aa
002678 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002678 IASetIndexBuffer(pIndexBuffer:0x0000000189206810, Format:57, Offset:0) hash=220e98c5
002678 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
002679 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189210C50 hash=e516253f
002679 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CBDD0 hash=0c8934aa
002679 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002679 IASetIndexBuffer(pIndexBuffer:0x0000000189210590, Format:57, Offset:0) hash=ff35336b
002679 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
002680 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189216E90 hash=5a04c972
002680 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D0ED0 hash=0c8934aa
002680 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002680 IASetIndexBuffer(pIndexBuffer:0x0000000189216810, Format:57, Offset:0) hash=8f64c0a5
002680 DrawIndexed(IndexCount:18090, StartIndexLocation:0, BaseVertexLocation:0)
002681 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002681 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002681 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002681 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002681 IASetInputLayout(pInputLayout:0x00000001744A07E8)
002681 VSSetShader(pVertexShader:0x000000004131E558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec9beb8051c88367
002681 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
002681 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4580690 hash=92fd24e2
002681 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C44AC3D0 resource=0x00000001D28E0550 hash=84632a75
002681 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       0: handle=0x00000000208B2B28
002681 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CBB90 hash=0c8934aa
002681 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002681 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002681 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
002681 DrawIndexed(IndexCount:95256, StartIndexLocation:0, BaseVertexLocation:0)
002682 IASetInputLayout(pInputLayout:0x00000001744A09A8)
002682 VSSetShader(pVertexShader:0x00000001B4288DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=de59ac451c724fb6
002682 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A380D5D0 hash=358d62cb
002682 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002682 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188263650 hash=335d104c
002682 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188263F10 hash=ddc72cc6
002682 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE510 hash=0c8934aa
002682 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002682 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A43F28
002682 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018805C9D0 resource=0x0000000188263410 hash=15b75888
002682 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
002682 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002682 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002682 IASetIndexBuffer(pIndexBuffer:0x0000000188262FD0, Format:57, Offset:0) hash=48842e4c
002682 DrawIndexed(IndexCount:7428, StartIndexLocation:0, BaseVertexLocation:0)
002683 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188268510 hash=33af7e0c
002683 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188268DD0 hash=ddc72cc6
002683 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE750 hash=0c8934aa
002683 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018805F050 resource=0x00000001882682D0 hash=e1d69dc0
002683 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002683 IASetIndexBuffer(pIndexBuffer:0x0000000188267E90, Format:57, Offset:0) hash=59c7bd74
002683 DrawIndexed(IndexCount:33783, StartIndexLocation:0, BaseVertexLocation:0)
002684 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002684 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002684 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002684 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002684 IASetInputLayout(pInputLayout:0x00000001744A0B68)
002684 VSSetShader(pVertexShader:0x00000001B63E6818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7dacb859a1b48887
002684 PSSetShader(pPixelShader:0x00000001B63E66D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b23b5bee70ce9391
002684 RSSetState(pRasterizerState:0x0000000020A43AA8)
002684 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D41061D0 hash=a394978d
002684 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x000000018A8EBE50 hash=0c8934aa
002684 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189224750 hash=ab1670c2
002684 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189225010 hash=ddc72cc6
002684 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A301710 resource=0x000000018A430F50 hash=3ce535d0
002684 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A301890 resource=0x000000018A431190 hash=c86bf1dc
002684 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CF490 hash=0c8934aa
002684 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
002684 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCF7D0 resource=0x00000001892242D0 hash=95c3dfaf
002684 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E4CB8110 resource=0x00000001E4CA26D0 hash=619f5458
002684 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002684 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002684 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
002684 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002684 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002685 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002685 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002685 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002685 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002685 IASetInputLayout(pInputLayout:0x00000001744A0C28)
002685 VSSetShader(pVertexShader:0x00000001B6FE8B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=75cf480fbbeb325b
002685 PSSetShader(pPixelShader:0x00000001B6FE8A18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14837634ec448490
002685 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000174E04A10 hash=92fd24e2
002685 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D41061D0 hash=a394978d
002685 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x0000000174E04A10 hash=92fd24e2
002685 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187970650 hash=8dc3c725
002685 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187970F10 hash=ddc72cc6
002685 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001AC442050 resource=0x00000001AC749F50 hash=0cc55e3b
002685 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001AC4421D0 resource=0x00000001AC74A150 hash=609356db
002685 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BA377290 hash=0c8934aa
002685 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001BA377290 hash=0c8934aa
002685 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187723E10 resource=0x0000000187970410 hash=1b126f01
002685 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187723CD0 resource=0x00000001879701D0 hash=3bf6c3a3
002685 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5608510 resource=0x000000018A6437D0 hash=6dbde82e
002685 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002685 IASetIndexBuffer(pIndexBuffer:0x000000018796FF90, Format:57, Offset:0) hash=187eb29a
002685 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:1790, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002685 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002686 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002686 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:2386, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:3579)
002686 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002687 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002687 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:2983, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:6561)
002687 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002688 IASetInputLayout(pInputLayout:0x00000001744A0D28)
002688 VSSetShader(pVertexShader:0x00000001B6FE8ED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6dc259a30c5033fd
002688 PSSetShader(pPixelShader:0x00000001B6FE8D98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9ca8bfac04a9187f
002688 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
002688 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002688 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB1F390 hash=0c8934aa
002688 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B1D50 hash=54106d0b
002688 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B2A50 hash=ddc72cc6
002688 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43ACD0 resource=0x00000001AC4E5590 hash=8623965e
002688 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43AE50 resource=0x00000001AC4E57D0 hash=5138cb37
002688 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001B7860650 hash=0c8934aa
002688 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002688 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002688 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002688 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188530F90 resource=0x00000001887B1B10 hash=8b062e3e
002688 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188530E10 resource=0x00000001887B18D0 hash=186380e6
002688 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188531250 resource=0x00000001887B1F50 hash=be2f727c
002688 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000A3B4E8D0 resource=0x00000000A3BEEFD0 hash=b193b0b5 hash_contamination=UpdateSubresource,
002688 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002688 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
002688 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002688 IASetIndexBuffer(pIndexBuffer:0x00000001887B1690, Format:57, Offset:0) hash=5166dbb7
002688 DrawIndexedInstanced(IndexCountPerInstance:6183, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:815)
002688 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002689 IASetInputLayout(pInputLayout:0x000000013971ABA8)
002689 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B4D50 hash=5288b76a
002689 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B5850 hash=ddc72cc6
002689 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B110 resource=0x00000001AC4E5C10 hash=b14bbd56
002689 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43B250 resource=0x00000001AC4E5E50 hash=92039f44
002689 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001ABFAE510 hash=0c8934aa
002689 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188532850 resource=0x00000001887B4B10 hash=b401538a
002689 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885326D0 resource=0x00000001887B4910 hash=f4e14904
002689 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188532B10 resource=0x00000001887B4F90 hash=f7f38f58
002689 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002689 IASetIndexBuffer(pIndexBuffer:0x00000001887B46D0, Format:57, Offset:0) hash=90db2428
002689 DrawIndexedInstanced(IndexCountPerInstance:4071, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:213)
002689 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002690 IASetInputLayout(pInputLayout:0x00000001D11EAA28)
002690 VSSetShader(pVertexShader:0x00000001D2155758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=572456604cf32860
002690 PSSetShader(pPixelShader:0x00000001D2155618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6d76f7b578c5d70
002690 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB89FD0 hash=0c8934aa
002690 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB89FD0 hash=0c8934aa
002690 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B6350 hash=6b7097ff
002690 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B6E10 hash=ddc72cc6
002690 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188533350 resource=0x00000001887B6110 hash=1a65ad10
002690 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885331D0 resource=0x00000001887B5ED0 hash=6aa80e8f
002690 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188533610 resource=0x00000001887B6550 hash=ec0b2229
002690 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002690 IASetIndexBuffer(pIndexBuffer:0x00000001887B5C90, Format:57, Offset:0) hash=43742750
002690 DrawIndexedInstanced(IndexCountPerInstance:1827, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:207)
002690 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002691 IASetInputLayout(pInputLayout:0x00000001397195A8)
002691 VSSetShader(pVertexShader:0x00000001B6FE9158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=947d8f4d0a3eed37
002691 PSSetShader(pPixelShader:0x00000001B6FE9018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c2212592f1f9c2d
002691 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
002691 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002691 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D41061D0 hash=a394978d
002691 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
002691 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EB390 hash=c164a949
002691 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884EBE90 hash=ddc72cc6
002691 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B510 resource=0x00000001AC4E6290 hash=d747fbcf
002691 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43B690 resource=0x00000001AC4E64D0 hash=95b3aabf
002691 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC187AD0 hash=0c8934aa
002691 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851C2D0 resource=0x00000001884EB190 hash=de4aeb0e
002691 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851C150 resource=0x00000001884EAF50 hash=5a2c3f0e
002691 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851C590 resource=0x00000001884EB5D0 hash=54f084a5
002691 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002691 IASetIndexBuffer(pIndexBuffer:0x00000001884EAD10, Format:57, Offset:0) hash=c7797fab
002691 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:10, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002691 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002692 IASetInputLayout(pInputLayout:0x000000013971AFE8)
002692 VSSetShader(pVertexShader:0x00000001B6FE9398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05eb4edf7edbf218
002692 PSSetShader(pPixelShader:0x00000001B6FE9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9be354478b4c3580
002692 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
002692 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002692 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D41061D0 hash=a394978d
002692 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB8B150 hash=0c8934aa
002692 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EC990 hash=b557c42f
002692 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884ED490 hash=ddc72cc6
002692 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002692 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002692 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851CDD0 resource=0x00000001884EC750 hash=d9077e89
002692 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851CC50 resource=0x00000001884EC510 hash=d8838ad3
002692 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851D090 resource=0x00000001884ECBD0 hash=ab17cae7
002692 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002692 IASetIndexBuffer(pIndexBuffer:0x00000001884EC310, Format:57, Offset:0) hash=3c147dba
002692 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:10, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002692 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002693 IASetInputLayout(pInputLayout:0x00000001397195A8)
002693 VSSetShader(pVertexShader:0x00000001B6FE9158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=947d8f4d0a3eed37
002693 PSSetShader(pPixelShader:0x00000001B6FE9018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c2212592f1f9c2d
002693 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
002693 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002693 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D41061D0 hash=a394978d
002693 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
002693 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E87D0 hash=2a67f7a2
002693 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884E92D0 hash=ddc72cc6
002693 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B950 resource=0x00000001AC4E6950 hash=dc9cbe16
002693 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43BA90 resource=0x00000001AC4E6B50 hash=d40d738a
002693 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC187F50 hash=0c8934aa
002693 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851ACD0 resource=0x00000001884E85D0 hash=2975cdac
002693 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851AB50 resource=0x00000001884E8390 hash=d38088f9
002693 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851AF90 resource=0x00000001884E8A10 hash=7bfcd23d
002693 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002693 IASetIndexBuffer(pIndexBuffer:0x00000001884E8150, Format:57, Offset:0) hash=07932b01
002693 DrawIndexedInstanced(IndexCountPerInstance:72, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002693 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002694 IASetInputLayout(pInputLayout:0x000000013971AFE8)
002694 VSSetShader(pVertexShader:0x00000001B6FE9398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05eb4edf7edbf218
002694 PSSetShader(pPixelShader:0x00000001B6FE9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9be354478b4c3580
002694 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002694 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D41061D0 hash=a394978d
002694 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E9DD0 hash=ea23ad37
002694 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884EA8D0 hash=ddc72cc6
002694 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002694 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002694 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851B7D0 resource=0x00000001884E9B90 hash=6f1cef86
002694 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851B650 resource=0x00000001884E9950 hash=48d893da
002694 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851BA90 resource=0x00000001884EA010 hash=3b978c1e
002694 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002694 IASetIndexBuffer(pIndexBuffer:0x00000001884E9750, Format:57, Offset:0) hash=460f380d
002694 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002694 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002695 IASetInputLayout(pInputLayout:0x00000001744A0D28)
002695 VSSetShader(pVertexShader:0x00000001B6FE8ED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6dc259a30c5033fd
002695 PSSetShader(pPixelShader:0x00000001B6FE8D98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9ca8bfac04a9187f
002695 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
002695 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB1F390 hash=0c8934aa
002695 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887AED10 hash=c2429461
002695 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887AFA50 hash=ddc72cc6
002695 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43DA50 resource=0x00000001AC4E9DD0 hash=988f4329
002695 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43DB90 resource=0x00000001AC4E9FD0 hash=69cf57ce
002695 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BA723910 hash=0c8934aa
002695 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018852F6D0 resource=0x00000001887AEAD0 hash=c18d480c
002695 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018852F550 resource=0x00000001887AE8D0 hash=9cc3e33d
002695 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018852F990 resource=0x00000001887AEF50 hash=2e7f2e45
002695 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002695 IASetIndexBuffer(pIndexBuffer:0x00000001887AE690, Format:57, Offset:0) hash=7bcf2363
002695 DrawIndexedInstanced(IndexCountPerInstance:2844, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:163)
002695 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002696 IASetInputLayout(pInputLayout:0x00000001D20A7A28)
002696 VSSetShader(pVertexShader:0x00000001D2155758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=572456604cf32860
002696 PSSetShader(pPixelShader:0x00000001D2155618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6d76f7b578c5d70
002696 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB89FD0 hash=0c8934aa
002696 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB89FD0 hash=0c8934aa
002696 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B0510 hash=0e65fc61
002696 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B1250 hash=ddc72cc6
002696 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188530310 resource=0x00000001887B0310 hash=857a2e4f
002696 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885301D0 resource=0x00000001887B00D0 hash=8e37f95f
002696 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000001885305D0 resource=0x00000001887B0750 hash=88771c9e
002696 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002696 IASetIndexBuffer(pIndexBuffer:0x00000001887AFE90, Format:57, Offset:0) hash=6008abd4
002696 DrawIndexedInstanced(IndexCountPerInstance:1704, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:158)
002696 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002697 IASetInputLayout(pInputLayout:0x00000001D11EB4A8)
002697 VSSetShader(pVertexShader:0x00000001D45F2E58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=86bb927279cfc78f
002697 PSSetShader(pPixelShader:0x00000001D45F3318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3ae6547bfd724e21
002697 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1CA10 hash=0c8934aa
002697 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB1CA10 hash=0c8934aa
002697 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887C81D0 hash=9eddd80f
002697 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887C8ED0 hash=ddc72cc6
002697 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43E690 resource=0x00000001AC4EB150 hash=172c9ed0
002697 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43E810 resource=0x00000001AC4EB390 hash=278cafd9
002697 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x000000018A66DDD0 hash=0c8934aa
002697 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853C650 resource=0x00000001887C7F90 hash=a6c7c0a4
002697 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853C510 resource=0x00000001887C7D50 hash=67777674
002697 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853C910 resource=0x00000001887C8410 hash=22580305
002697 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5300DD0 resource=0x00000001E53104D0 hash=e22318d6
002697 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002697 IASetIndexBuffer(pIndexBuffer:0x00000001887C7B50, Format:57, Offset:0) hash=c13417c3
002697 DrawIndexedInstanced(IndexCountPerInstance:480, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002697 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002698 IASetInputLayout(pInputLayout:0x000000013971A9E8)
002698 VSSetShader(pVertexShader:0x00000001B6FE9858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=985eddc736bc29e9
002698 PSSetShader(pPixelShader:0x00000001B6FE9718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f4be20e740325c8
002698 RSSetState(pRasterizerState:0x000000003B81F4A8)
002698 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8A210 hash=0c8934aa
002698 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB8A210 hash=0c8934aa
002698 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018826C250 hash=e56c56d0
002698 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018826CD50 hash=ddc72cc6
002698 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC440BD0 resource=0x00000001AC747A10 hash=00368b1f
002698 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC440D10 resource=0x00000001AC747C50 hash=bd1ec4cd
002698 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x000000018A66D510 hash=0c8934aa
002698 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188060E90 resource=0x000000018826C010 hash=536ea8b3
002698 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188060D50 resource=0x000000018826BE10 hash=f9b23ecf
002698 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188061150 resource=0x000000018826C490 hash=4c27b2fb
002698 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
002698 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002698 IASetIndexBuffer(pIndexBuffer:0x000000018826BBD0, Format:57, Offset:0) hash=f35406ab
002698 DrawIndexedInstanced(IndexCountPerInstance:11682, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:4)
002698 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002699 IASetInputLayout(pInputLayout:0x000000013971A8E8)
002699 VSSetShader(pVertexShader:0x00000001B6FE9AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d8e59a43e000b3dd
002699 PSSetShader(pPixelShader:0x00000001B6FE9998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f4be20e740325c8
002699 RSSetState(pRasterizerState:0x0000000020A43AA8)
002699 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1A710 hash=0c8934aa
002699 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB1A710 hash=0c8934aa
002699 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887C99D0 hash=d7afeeb5
002699 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887CA710 hash=ddc72cc6
002699 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC443510 resource=0x00000001AC74C010 hash=b1984089
002699 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC443650 resource=0x00000001AC74C250 hash=63883a3d
002699 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CA7D0 hash=0c8934aa
002699 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853D2D0 resource=0x00000001887C9790 hash=d77e70eb
002699 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853D150 resource=0x00000001887C9590 hash=7ecea8cc
002699 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853D590 resource=0x00000001887C9C10 hash=4a024ac9
002699 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002699 IASetIndexBuffer(pIndexBuffer:0x00000001887C9350, Format:57, Offset:0) hash=a57fa1af
002699 DrawIndexedInstanced(IndexCountPerInstance:399, InstanceCount:13, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:312)
002699 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002700 IASetInputLayout(pInputLayout:0x00000001744A06E8)
002700 VSSetShader(pVertexShader:0x0000000041419E18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79c85aef7167f18e
002700 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002700 RSSetState(pRasterizerState:0x000000003B81F4A8)
002700 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B6BE50D0 hash=ff128a43
002700 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2753A50 hash=0c8934aa
002700 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002700 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002700 IASetIndexBuffer(pIndexBuffer:0x00000001B6BE5B90, Format:42, Offset:0) hash=1331dfa6
002700 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
002701 IASetInputLayout(pInputLayout:0x000000013971A668)
002701 VSSetShader(pVertexShader:0x00000001252A4D98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fec66a841634e2b7
002701 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000008D606910 hash=28acb886
002701 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDCCA50 resource=0x00000001ACF07FD0 hash=28cbf62a
002701 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF166410 hash=0c8934aa
002701 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002701 IASetIndexBuffer(pIndexBuffer:0x000000008D6066D0, Format:57, Offset:0) hash=7d2c56d2
002701 DrawIndexed(IndexCount:4008, StartIndexLocation:0, BaseVertexLocation:0)
002702 DrawIndexed(IndexCount:6981, StartIndexLocation:13644, BaseVertexLocation:0)
002703 DrawIndexed(IndexCount:3648, StartIndexLocation:24543, BaseVertexLocation:0)
002704 DrawIndexed(IndexCount:4470, StartIndexLocation:28191, BaseVertexLocation:0)
002705 DrawIndexed(IndexCount:2868, StartIndexLocation:34413, BaseVertexLocation:0)
002706 DrawIndexed(IndexCount:3408, StartIndexLocation:53100, BaseVertexLocation:0)
002707 DrawIndexed(IndexCount:1326, StartIndexLocation:101976, BaseVertexLocation:0)
002708 DrawIndexed(IndexCount:4311, StartIndexLocation:109737, BaseVertexLocation:0)
002709 DrawIndexed(IndexCount:3348, StartIndexLocation:122580, BaseVertexLocation:0)
002710 DrawIndexed(IndexCount:2568, StartIndexLocation:140562, BaseVertexLocation:0)
002711 IASetInputLayout(pInputLayout:0x00000001D11E8468)
002711 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000008D815C10 hash=5ddfc5d9
002711 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000008D815E50 hash=ea94502e
002711 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000008D816090 hash=1b80cbd9
002711 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000008D8162D0 hash=ba98f27b
002711 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4479890 resource=0x00000001C45BA150 hash=490dd8e1
002711 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D43619D0 hash=0c8934aa
002711 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002711 IASetIndexBuffer(pIndexBuffer:0x000000008D815A10, Format:57, Offset:0) hash=ed4c0922
002711 DrawIndexed(IndexCount:10974, StartIndexLocation:0, BaseVertexLocation:0)
002712 IASetInputLayout(pInputLayout:0x000000013971A568)
002712 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B77F05D0 hash=d9297fb6
002712 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001B77F0810 hash=f3479cef
002712 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001B77F0A50 hash=d44675c4
002712 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000001B77F0C90 hash=d4740125
002712 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B43FA950 resource=0x00000001B455C990 hash=28cbf62a
002712 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001B70876D0 hash=0c8934aa
002712 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002712 IASetIndexBuffer(pIndexBuffer:0x00000001B77F03D0, Format:57, Offset:0) hash=8b0bdfa8
002712 DrawIndexed(IndexCount:49878, StartIndexLocation:0, BaseVertexLocation:0)
002713 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B43FFFD0 resource=0x00000001B4567890 hash=15f952cc
002713 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002713 DrawIndexed(IndexCount:7704, StartIndexLocation:52950, BaseVertexLocation:0)
002714 IASetInputLayout(pInputLayout:0x000000013971AF28)
002714 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000041F50A10 hash=b0d66548
002714 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000041F50C10 hash=0e7994d7
002714 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000000B7E11ED0 hash=bb6e25f4
002714 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x00000000B7E12350 hash=7ab25950
002714 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000000B7E12110 hash=bf92d7b2
002714 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDD2250 resource=0x00000001ACF10BD0 hash=28cbf62a
002714 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF13B510 hash=0c8934aa
002714 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002714 IASetIndexBuffer(pIndexBuffer:0x0000000041F50590, Format:57, Offset:0) hash=90415959
002714 DrawIndexed(IndexCount:86616, StartIndexLocation:0, BaseVertexLocation:0)
002715 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDD2390 resource=0x00000001ACF10E10 hash=28cbf62a
002715 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002715 DrawIndexed(IndexCount:119757, StartIndexLocation:86616, BaseVertexLocation:0)
002716 IASetInputLayout(pInputLayout:0x000000013971A728)
002716 VSSetShader(pVertexShader:0x00000001252A4FD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=623013714b301345
002716 IASetVertexBuffers(StartSlot:6, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       6: resource=0x00000000B7E12550 hash=7a53531c
002716 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001B43F0450 resource=0x00000001B4340B50 hash=63c70c89
002716 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4487350 resource=0x00000001BA7F9D90 hash=f5def9cf
002716 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x00000000B7CF93D0 resource=0x00000000B7E12550 hash=7a53531c
002716 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002716 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002716 DrawIndexed(IndexCount:17820, StartIndexLocation:207237, BaseVertexLocation:0)
002717 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001ACDCAED0 resource=0x00000001ACF04290 hash=28cbf62a
002717 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4487490 resource=0x00000001B73FAE90 hash=06d6b45c
002717 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002717 DrawIndexed(IndexCount:29280, StartIndexLocation:225057, BaseVertexLocation:0)
002718 IASetInputLayout(pInputLayout:0x000000013971A3A8)
002718 VSSetShader(pVertexShader:0x00000001B6FE9F98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bdaed82178480e9b
002718 PSSetShader(pPixelShader:0x00000001B6FE9D18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=55ce8e41f8f037ce
002718 RSSetState(pRasterizerState:0x0000000020A43AA8)
002718 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8CDD0 hash=0c8934aa
002718 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB8CDD0 hash=0c8934aa
002718 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884D5E50 hash=6c9035f7
002718 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884D6950 hash=ddc72cc6
002718 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43F710 resource=0x00000001AC745950 hash=e8d8471f
002718 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43F890 resource=0x00000001AC745B50 hash=06883e21
002718 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3A90 hash=0c8934aa
002718 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002718 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188511850 resource=0x00000001884D5C50 hash=0db5ab9d
002718 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885116D0 resource=0x00000001884D5A10 hash=134e0522
002718 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188511B10 resource=0x00000001884D6090 hash=17e19506
002718 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5008310 resource=0x0000000174965210 hash=dcd90fb4
002718 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002718 IASetIndexBuffer(pIndexBuffer:0x00000001884D57D0, Format:57, Offset:0) hash=7fbf8405
002718 DrawIndexedInstanced(IndexCountPerInstance:4806, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:2)
002718 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002719 IASetInputLayout(pInputLayout:0x00000001397195A8)
002719 VSSetShader(pVertexShader:0x00000001B6FE9158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=947d8f4d0a3eed37
002719 PSSetShader(pPixelShader:0x00000001B6FE9018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c2212592f1f9c2d
002719 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
002719 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002719 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D41061D0 hash=a394978d
002719 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
002719 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EB390 hash=c164a949
002719 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884EBE90 hash=ddc72cc6
002719 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x000000018A2FB010 resource=0x000000018A4264D0 hash=ef4966a6
002719 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x000000018A2FB150 resource=0x000000018A4266D0 hash=7ed9559c
002719 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3C90 hash=0c8934aa
002719 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851C2D0 resource=0x00000001884EB190 hash=de4aeb0e
002719 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851C150 resource=0x00000001884EAF50 hash=5a2c3f0e
002719 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851C590 resource=0x00000001884EB5D0 hash=54f084a5
002719 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
002719 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002719 IASetIndexBuffer(pIndexBuffer:0x00000001884EAD10, Format:57, Offset:0) hash=c7797fab
002719 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:15, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:134)
002719 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002720 IASetInputLayout(pInputLayout:0x000000013971AFE8)
002720 VSSetShader(pVertexShader:0x00000001B6FE9398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05eb4edf7edbf218
002720 PSSetShader(pPixelShader:0x00000001B6FE9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9be354478b4c3580
002720 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
002720 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002720 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D41061D0 hash=a394978d
002720 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB8B150 hash=0c8934aa
002720 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EC990 hash=b557c42f
002720 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884ED490 hash=ddc72cc6
002720 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002720 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002720 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851CDD0 resource=0x00000001884EC750 hash=d9077e89
002720 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851CC50 resource=0x00000001884EC510 hash=d8838ad3
002720 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851D090 resource=0x00000001884ECBD0 hash=ab17cae7
002720 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002720 IASetIndexBuffer(pIndexBuffer:0x00000001884EC310, Format:57, Offset:0) hash=3c147dba
002720 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:15, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:134)
002720 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002721 IASetInputLayout(pInputLayout:0x00000001397195A8)
002721 VSSetShader(pVertexShader:0x00000001B6FE9158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=947d8f4d0a3eed37
002721 PSSetShader(pPixelShader:0x00000001B6FE9018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c2212592f1f9c2d
002721 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
002721 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002721 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D41061D0 hash=a394978d
002721 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
002721 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E87D0 hash=2a67f7a2
002721 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884E92D0 hash=ddc72cc6
002721 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x000000018A2FB410 resource=0x000000018A426B50 hash=7a637576
002721 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x000000018A2FB590 resource=0x000000018A426D90 hash=dbf1d965
002721 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3ED0 hash=0c8934aa
002721 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851ACD0 resource=0x00000001884E85D0 hash=2975cdac
002721 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851AB50 resource=0x00000001884E8390 hash=d38088f9
002721 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851AF90 resource=0x00000001884E8A10 hash=7bfcd23d
002721 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002721 IASetIndexBuffer(pIndexBuffer:0x00000001884E8150, Format:57, Offset:0) hash=07932b01
002721 DrawIndexedInstanced(IndexCountPerInstance:72, InstanceCount:29, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:120)
002721 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002722 IASetInputLayout(pInputLayout:0x000000013971AFE8)
002722 VSSetShader(pVertexShader:0x00000001B6FE9398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05eb4edf7edbf218
002722 PSSetShader(pPixelShader:0x00000001B6FE9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9be354478b4c3580
002722 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002722 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D41061D0 hash=a394978d
002722 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E9DD0 hash=ea23ad37
002722 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884EA8D0 hash=ddc72cc6
002722 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002722 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002722 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851B7D0 resource=0x00000001884E9B90 hash=6f1cef86
002722 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851B650 resource=0x00000001884E9950 hash=48d893da
002722 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851BA90 resource=0x00000001884EA010 hash=3b978c1e
002722 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002722 IASetIndexBuffer(pIndexBuffer:0x00000001884E9750, Format:57, Offset:0) hash=460f380d
002722 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:29, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:120)
002722 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002723 RSSetViewports(NumViewports:1, pViewports:0x000000002556E9E0)
002723 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
002723 RSSetViewports(NumViewports:1, pViewports:0x000000002556E7A0)
002723 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
002723 RSSetViewports(NumViewports:1, pViewports:0x000000002556E9E0)
002723 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
002723 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002723 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002723 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002723 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002723 IASetInputLayout(pInputLayout:0x00000001744A0628)
002723 VSSetShader(pVertexShader:0x0000000020D89758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=68766a31c9bf09da
002723 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002723 RSSetState(pRasterizerState:0x000000003B81F4A8)
002723 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D4383C90 hash=a394978d
002723 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188077ED0 hash=045f4753
002723 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CC010 hash=0c8934aa
002723 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002723 IASetIndexBuffer(pIndexBuffer:0x0000000188077850, Format:57, Offset:0) hash=df91eb79
002723 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
002724 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D0610 hash=0c8934aa
002724 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002724 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
002725 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D1790 hash=0c8934aa
002725 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002725 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
002726 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188236250 hash=7cf815ad
002726 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CCD10 hash=0c8934aa
002726 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002726 IASetIndexBuffer(pIndexBuffer:0x0000000188235BD0, Format:57, Offset:0) hash=c8b4ca38
002726 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
002727 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CC690 hash=0c8934aa
002727 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002727 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
002728 IASetInputLayout(pInputLayout:0x00000001744A06E8)
002728 VSSetShader(pVertexShader:0x0000000041419E18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79c85aef7167f18e
002728 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188089910 hash=c65eaf9f
002728 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EE90 hash=0c8934aa
002728 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002728 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002728 IASetIndexBuffer(pIndexBuffer:0x0000000188089290, Format:57, Offset:0) hash=9be211a5
002728 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
002729 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002729 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002729 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002729 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002729 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FBF190 hash=878ea77e
002729 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DD3C90 hash=0c8934aa
002729 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002729 IASetIndexBuffer(pIndexBuffer:0x0000000174FBEAD0, Format:57, Offset:0) hash=676a6131
002729 DrawIndexed(IndexCount:13761, StartIndexLocation:0, BaseVertexLocation:0)
002730 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FC2C90 hash=b45aef4e
002730 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB2D0 hash=0c8934aa
002730 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002730 IASetIndexBuffer(pIndexBuffer:0x0000000174FC2610, Format:57, Offset:0) hash=dcb8682b
002730 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
002731 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
002732 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
002733 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808D410 hash=845cfbec
002733 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954F0D0 hash=0c8934aa
002733 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002733 IASetIndexBuffer(pIndexBuffer:0x000000018808CD90, Format:57, Offset:0) hash=7abb6ca7
002733 DrawIndexed(IndexCount:5979, StartIndexLocation:0, BaseVertexLocation:0)
002734 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FCA290 hash=760e568e
002734 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE990 hash=0c8934aa
002734 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002734 IASetIndexBuffer(pIndexBuffer:0x0000000174FC9C10, Format:57, Offset:0) hash=a03e7d0f
002734 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
002735 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002735 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002735 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002735 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002735 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018920BD90 hash=c3973450
002735 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CC8D0 hash=0c8934aa
002735 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002735 IASetIndexBuffer(pIndexBuffer:0x000000018920B6D0, Format:57, Offset:0) hash=1452020c
002735 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
002736 RSSetState(pRasterizerState:0x0000000020A43AA8)
002736 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188249B10 hash=fc4fe4ab
002736 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CCAD0 hash=0c8934aa
002736 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002736 IASetIndexBuffer(pIndexBuffer:0x0000000188249490, Format:57, Offset:0) hash=c3f9306d
002736 DrawIndexed(IndexCount:60432, StartIndexLocation:85509, BaseVertexLocation:0)
002737 RSSetState(pRasterizerState:0x000000003B81F4A8)
002737 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002737 DrawIndexed(IndexCount:53148, StartIndexLocation:0, BaseVertexLocation:0)
002738 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D0350 hash=cdbf5451
002738 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D2250 hash=0c8934aa
002738 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002738 IASetIndexBuffer(pIndexBuffer:0x00000001894CFCD0, Format:57, Offset:0) hash=e62bdb11
002738 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
002739 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CC210 hash=0c8934aa
002739 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
002740 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB750 hash=0c8934aa
002740 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
002741 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE310 hash=0c8934aa
002741 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
002742 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CF5D0 hash=15bee4bd
002742 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D26D0 hash=0c8934aa
002742 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002742 IASetIndexBuffer(pIndexBuffer:0x00000001887CEF10, Format:57, Offset:0) hash=dc176974
002742 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
002743 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887D0B90 hash=d086d4b8
002743 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D0C90 hash=0c8934aa
002743 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002743 IASetIndexBuffer(pIndexBuffer:0x00000001887D0510, Format:57, Offset:0) hash=eda32990
002743 DrawIndexed(IndexCount:20340, StartIndexLocation:0, BaseVertexLocation:0)
002744 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001892365D0 hash=6cf018a2
002744 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8011290 hash=0c8934aa
002744 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002744 IASetIndexBuffer(pIndexBuffer:0x0000000189235F50, Format:57, Offset:0) hash=b4d96f3b
002744 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
002745 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018923AE10 hash=6cf018a2
002745 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB950 hash=0c8934aa
002745 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002745 IASetIndexBuffer(pIndexBuffer:0x000000018923A750, Format:57, Offset:0) hash=b4d96f3b
002745 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
002746 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002746 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002746 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002746 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002746 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189206ED0 hash=2459f68a
002746 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D0810 hash=0c8934aa
002746 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002746 IASetIndexBuffer(pIndexBuffer:0x0000000189206810, Format:57, Offset:0) hash=220e98c5
002746 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
002747 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CF250 hash=0c8934aa
002747 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
002748 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D03D0 hash=0c8934aa
002748 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
002749 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189210C50 hash=e516253f
002749 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CBDD0 hash=0c8934aa
002749 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002749 IASetIndexBuffer(pIndexBuffer:0x0000000189210590, Format:57, Offset:0) hash=ff35336b
002749 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
002750 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189214750 hash=7ea78de7
002750 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CFD50 hash=0c8934aa
002750 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002750 IASetIndexBuffer(pIndexBuffer:0x00000001892140D0, Format:57, Offset:0) hash=90727b4f
002750 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
002751 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189216E90 hash=5a04c972
002751 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D0ED0 hash=0c8934aa
002751 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002751 IASetIndexBuffer(pIndexBuffer:0x0000000189216810, Format:57, Offset:0) hash=8f64c0a5
002751 DrawIndexed(IndexCount:18090, StartIndexLocation:0, BaseVertexLocation:0)
002752 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002752 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002752 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002752 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002752 RSSetState(pRasterizerState:0x0000000020A43AA8)
002752 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188257190 hash=f07deef8
002752 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CFF50 hash=0c8934aa
002752 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002752 IASetIndexBuffer(pIndexBuffer:0x0000000188256AD0, Format:57, Offset:0) hash=67e21fe5
002752 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
002753 IASetInputLayout(pInputLayout:0x00000001D20A5C68)
002753 VSSetShader(pVertexShader:0x00000001895EDA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5ad8f912af6de5b9
002753 PSSetShader(pPixelShader:0x00000001895ED8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76236301bd2bd36d
002753 RSSetState(pRasterizerState:0x000000003B81F4A8)
002753 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x000000018A667B50 hash=0c8934aa
002753 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
002753 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457F750 hash=92fd24e2
002753 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x000000018A320A50 resource=0x00000001D28D8E10 hash=29b338e8
002753 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       0: handle=0x00000000208B2B28
002753 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D2910 hash=0c8934aa
002753 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001B7336490 resource=0x00000001D28D9050 hash=593190c2
002753 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A44628
002753 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002753 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002753 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
002753 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
002753 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002754 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002754 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
002754 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002755 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002755 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
002755 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002756 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002756 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
002756 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002757 IASetInputLayout(pInputLayout:0x00000001744A07E8)
002757 VSSetShader(pVertexShader:0x000000004131E558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec9beb8051c88367
002757 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002757 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4580690 hash=92fd24e2
002757 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C44AC3D0 resource=0x00000001D28E0550 hash=84632a75
002757 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CBB90 hash=0c8934aa
002757 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002757 DrawIndexed(IndexCount:95256, StartIndexLocation:0, BaseVertexLocation:0)
002758 IASetInputLayout(pInputLayout:0x00000001CF2F6028)
002758 VSSetShader(pVertexShader:0x00000001895EDA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5ad8f912af6de5b9
002758 PSSetShader(pPixelShader:0x00000001895EF418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76236301bd2bd36d
002758 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x000000018A66A2D0 hash=0c8934aa
002758 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B45815D0 hash=92fd24e2
002758 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4493110 resource=0x0000000139794ED0 hash=19b3e4b4
002758 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D990 hash=0c8934aa
002758 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001C4492E50 resource=0x0000000124CCC3D0 hash=ebfe6646
002758 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002758 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
002758 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002759 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002759 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
002759 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002760 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002760 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
002760 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002761 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002761 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
002761 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002762 IASetInputLayout(pInputLayout:0x00000001744A07E8)
002762 VSSetShader(pVertexShader:0x000000004131E558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec9beb8051c88367
002762 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002762 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4581810 hash=92fd24e2
002762 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4487E50 resource=0x0000000138E0B9D0 hash=72558598
002762 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52DB90 hash=0c8934aa
002762 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002762 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
002763 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002763 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
002764 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002764 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
002765 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002765 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
002766 IASetInputLayout(pInputLayout:0x00000001744A09A8)
002766 VSSetShader(pVertexShader:0x00000001B4288DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=de59ac451c724fb6
002766 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A380D5D0 hash=358d62cb
002766 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002766 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188263650 hash=335d104c
002766 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188263F10 hash=ddc72cc6
002766 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE510 hash=0c8934aa
002766 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002766 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A43F28
002766 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018805C9D0 resource=0x0000000188263410 hash=15b75888
002766 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
002766 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
002766 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002766 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002766 IASetIndexBuffer(pIndexBuffer:0x0000000188262FD0, Format:57, Offset:0) hash=48842e4c
002766 DrawIndexed(IndexCount:7428, StartIndexLocation:0, BaseVertexLocation:0)
002767 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188268510 hash=33af7e0c
002767 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188268DD0 hash=ddc72cc6
002767 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE750 hash=0c8934aa
002767 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018805F050 resource=0x00000001882682D0 hash=e1d69dc0
002767 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002767 IASetIndexBuffer(pIndexBuffer:0x0000000188267E90, Format:57, Offset:0) hash=59c7bd74
002767 DrawIndexed(IndexCount:33783, StartIndexLocation:0, BaseVertexLocation:0)
002768 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002768 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002768 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002768 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002768 IASetInputLayout(pInputLayout:0x00000001D11E81E8)
002768 VSSetShader(pVertexShader:0x00000001B4F48418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7db4a61470947a80
002768 PSSetShader(pPixelShader:0x00000001B4F482D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9fb2bce00c71534b
002768 RSSetState(pRasterizerState:0x0000000020A43AA8)
002768 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D4383C90 hash=a394978d
002768 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000138EDFD90 hash=0c8934aa
002768 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189226E90 hash=d8cd147e
002768 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189227750 hash=ddc72cc6
002768 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D0190 hash=0c8934aa
002768 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD0C90 resource=0x0000000189226C50 hash=61654fad
002768 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD0B10 resource=0x0000000189226A50 hash=258b6178
002768 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E4CB8110 resource=0x00000001E4CA26D0 hash=619f5458
002768 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
002768 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002768 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002768 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628890 hash=372cb03d
002768 IASetIndexBuffer(pIndexBuffer:0x0000000189226810, Format:57, Offset:0) hash=5bc438cf
002768 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
002768 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002769 IASetInputLayout(pInputLayout:0x00000001744A0B68)
002769 VSSetShader(pVertexShader:0x00000001B63E6818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7dacb859a1b48887
002769 PSSetShader(pPixelShader:0x00000001B63E66D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b23b5bee70ce9391
002769 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D4383C90 hash=a394978d
002769 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x000000018A8EBE50 hash=0c8934aa
002769 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189224750 hash=ab1670c2
002769 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189225010 hash=ddc72cc6
002769 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A301710 resource=0x000000018A430F50 hash=3ce535d0
002769 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A301890 resource=0x000000018A431190 hash=c86bf1dc
002769 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CF490 hash=0c8934aa
002769 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
002769 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCF7D0 resource=0x00000001892242D0 hash=95c3dfaf
002769 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002769 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002769 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
002769 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002769 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002770 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x000000018A8ECD90 hash=0c8934aa
002770 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189223390 hash=267471d5
002770 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189223C50 hash=ddc72cc6
002770 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A303410 resource=0x000000018A433D50 hash=de674d7b
002770 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A303550 resource=0x000000018A433F90 hash=258772a9
002770 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D1550 hash=0c8934aa
002770 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
002770 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCEE50 resource=0x0000000189222F10 hash=efce174e
002770 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002770 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
002770 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002770 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002771 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x000000018A8ECB50 hash=0c8934aa
002771 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189224750 hash=ab1670c2
002771 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189225010 hash=ddc72cc6
002771 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A302FD0 resource=0x000000018A4336D0 hash=11390235
002771 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A303150 resource=0x000000018A4338D0 hash=929a4755
002771 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D1310 hash=0c8934aa
002771 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
002771 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCF7D0 resource=0x00000001892242D0 hash=95c3dfaf
002771 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002771 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
002771 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002771 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002772 IASetInputLayout(pInputLayout:0x00000001D20AB768)
002772 VSSetShader(pVertexShader:0x00000001B4287E98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=68579ecb3d5bad8e
002772 PSSetShader(pPixelShader:0x00000001B4287D58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e5507ac41265416f
002772 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000017496EB50 hash=92fd24e2
002772 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D4383C90 hash=a394978d
002772 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x000000017496EB50 hash=92fd24e2
002772 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188249B10 hash=fc4fe4ab
002772 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018824A850 hash=ddc72cc6
002772 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CCAD0 hash=0c8934aa
002772 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804FD10 resource=0x00000001882498D0 hash=f90169f5
002772 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804FB90 resource=0x00000001882496D0 hash=ac5aea77
002772 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002772 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002772 IASetIndexBuffer(pIndexBuffer:0x0000000188249490, Format:57, Offset:0) hash=c3f9306d
002772 DrawIndexed(IndexCount:32361, StartIndexLocation:53148, BaseVertexLocation:0)
002772 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002773 IASetInputLayout(pInputLayout:0x00000001D20A83A8)
002773 VSSetShader(pVertexShader:0x00000001B4F475D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19324a77058fbbbd
002773 PSSetShader(pPixelShader:0x00000001B4F47498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76ec140c6adaf5d3
002773 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB20090 hash=0c8934aa
002773 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002773 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000000CEB20090 hash=0c8934aa
002773 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188089910 hash=c65eaf9f
002773 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808A1D0 hash=ddc72cc6
002773 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EE90 hash=0c8934aa
002773 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002773 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880377D0 resource=0x00000001880896D0 hash=c3082d3a
002773 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188037690 resource=0x00000001880894D0 hash=0e713183
002773 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
002773 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000A3B4E8D0 resource=0x00000000A3BEEFD0 hash=b193b0b5 hash_contamination=UpdateSubresource,
002773 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002773 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002773 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628890 hash=372cb03d
002773 IASetIndexBuffer(pIndexBuffer:0x0000000188089290, Format:57, Offset:0) hash=9be211a5
002773 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
002773 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002774 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808D410 hash=845cfbec
002774 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808DCD0 hash=ddc72cc6
002774 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954F0D0 hash=0c8934aa
002774 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880394D0 resource=0x000000018808D210 hash=93016911
002774 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188039350 resource=0x000000018808CFD0 hash=c4fd6cd3
002774 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002774 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002774 IASetIndexBuffer(pIndexBuffer:0x000000018808CD90, Format:57, Offset:0) hash=7abb6ca7
002774 DrawIndexed(IndexCount:5238, StartIndexLocation:5979, BaseVertexLocation:0)
002774 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002775 IASetInputLayout(pInputLayout:0x00000001744A07E8)
002775 VSSetShader(pVertexShader:0x000000004131E558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec9beb8051c88367
002775 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002775 RSSetState(pRasterizerState:0x000000003B81F4A8)
002775 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
002775 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B45808D0 hash=92fd24e2
002775 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C44AB350 resource=0x00000001397B7650 hash=356c4d07
002775 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       0: handle=0x00000000208B2B28
002775 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52CC50 hash=0c8934aa
002775 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002775 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002775 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
002775 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
002776 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002776 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
002777 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002777 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
002778 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002778 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
002779 RSSetViewports(NumViewports:1, pViewports:0x000000002556E5F0)
002779 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002779 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002779 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002779 IASetInputLayout(pInputLayout:0x00000001744A0C28)
002779 VSSetShader(pVertexShader:0x00000001B6FE8B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=75cf480fbbeb325b
002779 PSSetShader(pPixelShader:0x00000001B6FE8A18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14837634ec448490
002779 RSSetState(pRasterizerState:0x0000000020A43AA8)
002779 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000174E04A10 hash=92fd24e2
002779 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D4383C90 hash=a394978d
002779 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x0000000174E04A10 hash=92fd24e2
002779 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187970650 hash=8dc3c725
002779 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187970F10 hash=ddc72cc6
002779 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001AC442050 resource=0x00000001AC749F50 hash=0cc55e3b
002779 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001AC4421D0 resource=0x00000001AC74A150 hash=609356db
002779 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BA377290 hash=0c8934aa
002779 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001BA377290 hash=0c8934aa
002779 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187723E10 resource=0x0000000187970410 hash=1b126f01
002779 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187723CD0 resource=0x00000001879701D0 hash=3bf6c3a3
002779 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5608510 resource=0x000000018A6437D0 hash=6dbde82e
002779 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002779 IASetIndexBuffer(pIndexBuffer:0x000000018796FF90, Format:57, Offset:0) hash=187eb29a
002779 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:1790, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002779 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002780 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002780 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:2386, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:3579)
002780 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002781 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002781 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:2983, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:6561)
002781 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002782 IASetInputLayout(pInputLayout:0x00000001D11EB1E8)
002782 VSSetShader(pVertexShader:0x00000001D2155AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=39d6fee2db375c20
002782 PSSetShader(pPixelShader:0x00000001D21559D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d2bbca308f874c2e
002782 RSSetState(pRasterizerState:0x000000003B81F4A8)
002782 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB2AAD0 hash=0c8934aa
002782 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002782 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A1105D0 hash=9ce88d7c
002782 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018A1110D0 hash=ddc72cc6
002782 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AC775290 hash=358d62cb
002782 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       5: view=0x00000001AC441410 resource=0x00000001AC748710 hash=13bbda81
002782 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC441550 resource=0x00000001AC748950 hash=23bf901c
002782 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x000000018B53AAD0 hash=0c8934aa
002782 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002782 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A43F28
002782 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CC3D90 resource=0x000000018A1103D0 hash=8841350f
002782 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000189CC3C50 resource=0x000000018A110190 hash=57e012ef
002782 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000189CC4050 resource=0x000000018A110810 hash=69c3efa7
002782 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
002782 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002782 IASetIndexBuffer(pIndexBuffer:0x000000018A10FF50, Format:57, Offset:0) hash=00ad184c
002782 DrawIndexedInstanced(IndexCountPerInstance:846, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:70)
002782 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002783 IASetInputLayout(pInputLayout:0x00000001D11EB2E8)
002783 VSSetShader(pVertexShader:0x00000001D45EBB18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bc3a70b988ae8fa1
002783 PSSetShader(pPixelShader:0x00000001D45EBA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f406c5540f58130
002783 RSSetState(pRasterizerState:0x0000000020A43AA8)
002783 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CE806A50 hash=0c8934aa
002783 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D4383C90 hash=a394978d
002783 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CE806A50 hash=0c8934aa
002783 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E4FD1DD0 resource=0x00000001AACF5ED0 hash=d916a44b
002783 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002783 DrawIndexedInstanced(IndexCountPerInstance:1206, InstanceCount:5, StartIndexLocation:846, BaseVertexLocation:0, StartInstanceLocation:70)
002783 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002784 IASetInputLayout(pInputLayout:0x00000001744A0D28)
002784 VSSetShader(pVertexShader:0x00000001B6FE8ED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6dc259a30c5033fd
002784 PSSetShader(pPixelShader:0x00000001B6FE8D98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9ca8bfac04a9187f
002784 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
002784 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D4383C90 hash=a394978d
002784 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB1F390 hash=0c8934aa
002784 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B1D50 hash=54106d0b
002784 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B2A50 hash=ddc72cc6
002784 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43ACD0 resource=0x00000001AC4E5590 hash=8623965e
002784 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43AE50 resource=0x00000001AC4E57D0 hash=5138cb37
002784 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001B7860650 hash=0c8934aa
002784 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002784 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002784 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188530F90 resource=0x00000001887B1B10 hash=8b062e3e
002784 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188530E10 resource=0x00000001887B18D0 hash=186380e6
002784 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188531250 resource=0x00000001887B1F50 hash=be2f727c
002784 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000A3B4E8D0 resource=0x00000000A3BEEFD0 hash=b193b0b5 hash_contamination=UpdateSubresource,
002784 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002784 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
002784 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002784 IASetIndexBuffer(pIndexBuffer:0x00000001887B1690, Format:57, Offset:0) hash=5166dbb7
002784 DrawIndexedInstanced(IndexCountPerInstance:6183, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:815)
002784 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002785 IASetInputLayout(pInputLayout:0x000000013971ABA8)
002785 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B4D50 hash=5288b76a
002785 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B5850 hash=ddc72cc6
002785 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B110 resource=0x00000001AC4E5C10 hash=b14bbd56
002785 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43B250 resource=0x00000001AC4E5E50 hash=92039f44
002785 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001ABFAE510 hash=0c8934aa
002785 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188532850 resource=0x00000001887B4B10 hash=b401538a
002785 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885326D0 resource=0x00000001887B4910 hash=f4e14904
002785 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188532B10 resource=0x00000001887B4F90 hash=f7f38f58
002785 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002785 IASetIndexBuffer(pIndexBuffer:0x00000001887B46D0, Format:57, Offset:0) hash=90db2428
002785 DrawIndexedInstanced(IndexCountPerInstance:4071, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:213)
002785 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002786 IASetInputLayout(pInputLayout:0x00000001D11EAA28)
002786 VSSetShader(pVertexShader:0x00000001D2155758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=572456604cf32860
002786 PSSetShader(pPixelShader:0x00000001D2155618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6d76f7b578c5d70
002786 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB89FD0 hash=0c8934aa
002786 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB89FD0 hash=0c8934aa
002786 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B6350 hash=6b7097ff
002786 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B6E10 hash=ddc72cc6
002786 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188533350 resource=0x00000001887B6110 hash=1a65ad10
002786 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885331D0 resource=0x00000001887B5ED0 hash=6aa80e8f
002786 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188533610 resource=0x00000001887B6550 hash=ec0b2229
002786 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002786 IASetIndexBuffer(pIndexBuffer:0x00000001887B5C90, Format:57, Offset:0) hash=43742750
002786 DrawIndexedInstanced(IndexCountPerInstance:1827, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:207)
002786 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002787 IASetInputLayout(pInputLayout:0x00000001397195A8)
002787 VSSetShader(pVertexShader:0x00000001B6FE9158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=947d8f4d0a3eed37
002787 PSSetShader(pPixelShader:0x00000001B6FE9018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c2212592f1f9c2d
002787 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
002787 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002787 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D4383C90 hash=a394978d
002787 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
002787 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EB390 hash=c164a949
002787 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884EBE90 hash=ddc72cc6
002787 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B510 resource=0x00000001AC4E6290 hash=d747fbcf
002787 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43B690 resource=0x00000001AC4E64D0 hash=95b3aabf
002787 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC187AD0 hash=0c8934aa
002787 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851C2D0 resource=0x00000001884EB190 hash=de4aeb0e
002787 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851C150 resource=0x00000001884EAF50 hash=5a2c3f0e
002787 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851C590 resource=0x00000001884EB5D0 hash=54f084a5
002787 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002787 IASetIndexBuffer(pIndexBuffer:0x00000001884EAD10, Format:57, Offset:0) hash=c7797fab
002787 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:10, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002787 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002788 IASetInputLayout(pInputLayout:0x000000013971AFE8)
002788 VSSetShader(pVertexShader:0x00000001B6FE9398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05eb4edf7edbf218
002788 PSSetShader(pPixelShader:0x00000001B6FE9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9be354478b4c3580
002788 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
002788 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002788 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D4383C90 hash=a394978d
002788 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB8B150 hash=0c8934aa
002788 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EC990 hash=b557c42f
002788 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884ED490 hash=ddc72cc6
002788 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002788 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002788 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851CDD0 resource=0x00000001884EC750 hash=d9077e89
002788 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851CC50 resource=0x00000001884EC510 hash=d8838ad3
002788 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851D090 resource=0x00000001884ECBD0 hash=ab17cae7
002788 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002788 IASetIndexBuffer(pIndexBuffer:0x00000001884EC310, Format:57, Offset:0) hash=3c147dba
002788 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:10, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002788 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002789 IASetInputLayout(pInputLayout:0x00000001397195A8)
002789 VSSetShader(pVertexShader:0x00000001B6FE9158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=947d8f4d0a3eed37
002789 PSSetShader(pPixelShader:0x00000001B6FE9018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c2212592f1f9c2d
002789 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
002789 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002789 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D4383C90 hash=a394978d
002789 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
002789 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E87D0 hash=2a67f7a2
002789 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884E92D0 hash=ddc72cc6
002789 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B950 resource=0x00000001AC4E6950 hash=dc9cbe16
002789 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43BA90 resource=0x00000001AC4E6B50 hash=d40d738a
002789 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC187F50 hash=0c8934aa
002789 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851ACD0 resource=0x00000001884E85D0 hash=2975cdac
002789 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851AB50 resource=0x00000001884E8390 hash=d38088f9
002789 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851AF90 resource=0x00000001884E8A10 hash=7bfcd23d
002789 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002789 IASetIndexBuffer(pIndexBuffer:0x00000001884E8150, Format:57, Offset:0) hash=07932b01
002789 DrawIndexedInstanced(IndexCountPerInstance:72, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002789 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002790 IASetInputLayout(pInputLayout:0x000000013971AFE8)
002790 VSSetShader(pVertexShader:0x00000001B6FE9398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05eb4edf7edbf218
002790 PSSetShader(pPixelShader:0x00000001B6FE9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9be354478b4c3580
002790 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002790 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D4383C90 hash=a394978d
002790 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E9DD0 hash=ea23ad37
002790 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884EA8D0 hash=ddc72cc6
002790 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002790 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002790 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851B7D0 resource=0x00000001884E9B90 hash=6f1cef86
002790 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851B650 resource=0x00000001884E9950 hash=48d893da
002790 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851BA90 resource=0x00000001884EA010 hash=3b978c1e
002790 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002790 IASetIndexBuffer(pIndexBuffer:0x00000001884E9750, Format:57, Offset:0) hash=460f380d
002790 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002790 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002791 IASetInputLayout(pInputLayout:0x00000001744A0D28)
002791 VSSetShader(pVertexShader:0x00000001B6FE8ED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6dc259a30c5033fd
002791 PSSetShader(pPixelShader:0x00000001B6FE8D98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9ca8bfac04a9187f
002791 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
002791 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB1F390 hash=0c8934aa
002791 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887AED10 hash=c2429461
002791 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887AFA50 hash=ddc72cc6
002791 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43DA50 resource=0x00000001AC4E9DD0 hash=988f4329
002791 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43DB90 resource=0x00000001AC4E9FD0 hash=69cf57ce
002791 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BA723910 hash=0c8934aa
002791 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018852F6D0 resource=0x00000001887AEAD0 hash=c18d480c
002791 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018852F550 resource=0x00000001887AE8D0 hash=9cc3e33d
002791 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018852F990 resource=0x00000001887AEF50 hash=2e7f2e45
002791 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002791 IASetIndexBuffer(pIndexBuffer:0x00000001887AE690, Format:57, Offset:0) hash=7bcf2363
002791 DrawIndexedInstanced(IndexCountPerInstance:2844, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:163)
002791 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002792 IASetInputLayout(pInputLayout:0x00000001D20A7A28)
002792 VSSetShader(pVertexShader:0x00000001D2155758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=572456604cf32860
002792 PSSetShader(pPixelShader:0x00000001D2155618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6d76f7b578c5d70
002792 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB89FD0 hash=0c8934aa
002792 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB89FD0 hash=0c8934aa
002792 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B0510 hash=0e65fc61
002792 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B1250 hash=ddc72cc6
002792 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188530310 resource=0x00000001887B0310 hash=857a2e4f
002792 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885301D0 resource=0x00000001887B00D0 hash=8e37f95f
002792 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000001885305D0 resource=0x00000001887B0750 hash=88771c9e
002792 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002792 IASetIndexBuffer(pIndexBuffer:0x00000001887AFE90, Format:57, Offset:0) hash=6008abd4
002792 DrawIndexedInstanced(IndexCountPerInstance:1704, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:158)
002792 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002793 IASetInputLayout(pInputLayout:0x00000001D11EB4A8)
002793 VSSetShader(pVertexShader:0x00000001D45F2E58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=86bb927279cfc78f
002793 PSSetShader(pPixelShader:0x00000001D45F3318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3ae6547bfd724e21
002793 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1CA10 hash=0c8934aa
002793 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB1CA10 hash=0c8934aa
002793 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887C81D0 hash=9eddd80f
002793 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887C8ED0 hash=ddc72cc6
002793 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43E690 resource=0x00000001AC4EB150 hash=172c9ed0
002793 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43E810 resource=0x00000001AC4EB390 hash=278cafd9
002793 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x000000018A66DDD0 hash=0c8934aa
002793 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853C650 resource=0x00000001887C7F90 hash=a6c7c0a4
002793 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853C510 resource=0x00000001887C7D50 hash=67777674
002793 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853C910 resource=0x00000001887C8410 hash=22580305
002793 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5300DD0 resource=0x00000001E53104D0 hash=e22318d6
002793 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002793 IASetIndexBuffer(pIndexBuffer:0x00000001887C7B50, Format:57, Offset:0) hash=c13417c3
002793 DrawIndexedInstanced(IndexCountPerInstance:480, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002793 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002794 IASetInputLayout(pInputLayout:0x000000013971A9E8)
002794 VSSetShader(pVertexShader:0x00000001B6FE9858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=985eddc736bc29e9
002794 PSSetShader(pPixelShader:0x00000001B6FE9718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f4be20e740325c8
002794 RSSetState(pRasterizerState:0x000000003B81F4A8)
002794 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8A210 hash=0c8934aa
002794 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB8A210 hash=0c8934aa
002794 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018826C250 hash=e56c56d0
002794 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018826CD50 hash=ddc72cc6
002794 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC440BD0 resource=0x00000001AC747A10 hash=00368b1f
002794 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC440D10 resource=0x00000001AC747C50 hash=bd1ec4cd
002794 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x000000018A66D510 hash=0c8934aa
002794 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188060E90 resource=0x000000018826C010 hash=536ea8b3
002794 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188060D50 resource=0x000000018826BE10 hash=f9b23ecf
002794 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188061150 resource=0x000000018826C490 hash=4c27b2fb
002794 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
002794 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002794 IASetIndexBuffer(pIndexBuffer:0x000000018826BBD0, Format:57, Offset:0) hash=f35406ab
002794 DrawIndexedInstanced(IndexCountPerInstance:11682, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:4)
002794 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002795 IASetInputLayout(pInputLayout:0x000000013971A8E8)
002795 VSSetShader(pVertexShader:0x00000001B6FE9AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d8e59a43e000b3dd
002795 PSSetShader(pPixelShader:0x00000001B6FE9998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f4be20e740325c8
002795 RSSetState(pRasterizerState:0x0000000020A43AA8)
002795 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1A710 hash=0c8934aa
002795 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB1A710 hash=0c8934aa
002795 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887C99D0 hash=d7afeeb5
002795 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887CA710 hash=ddc72cc6
002795 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC443510 resource=0x00000001AC74C010 hash=b1984089
002795 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC443650 resource=0x00000001AC74C250 hash=63883a3d
002795 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CA7D0 hash=0c8934aa
002795 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853D2D0 resource=0x00000001887C9790 hash=d77e70eb
002795 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853D150 resource=0x00000001887C9590 hash=7ecea8cc
002795 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853D590 resource=0x00000001887C9C10 hash=4a024ac9
002795 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002795 IASetIndexBuffer(pIndexBuffer:0x00000001887C9350, Format:57, Offset:0) hash=a57fa1af
002795 DrawIndexedInstanced(IndexCountPerInstance:399, InstanceCount:12, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:250)
002795 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002796 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002796 DrawIndexedInstanced(IndexCountPerInstance:399, InstanceCount:13, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:312)
002796 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002797 IASetInputLayout(pInputLayout:0x00000001744A06E8)
002797 VSSetShader(pVertexShader:0x0000000041419E18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79c85aef7167f18e
002797 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002797 RSSetState(pRasterizerState:0x000000003B81F4A8)
002797 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B6BE50D0 hash=ff128a43
002797 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6D4810 hash=0c8934aa
002797 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002797 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002797 IASetIndexBuffer(pIndexBuffer:0x00000001B6BE5B90, Format:42, Offset:0) hash=1331dfa6
002797 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
002798 IASetInputLayout(pInputLayout:0x000000013971A668)
002798 VSSetShader(pVertexShader:0x00000001252A4D98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fec66a841634e2b7
002798 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000008D606910 hash=28acb886
002798 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000008D606B50 hash=09523306
002798 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000008D606F90 hash=6ded1105
002798 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
002798 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000008D607410 hash=89cc685e
002798 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDCCA50 resource=0x00000001ACF07FD0 hash=28cbf62a
002798 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF166410 hash=0c8934aa
002798 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002798 IASetIndexBuffer(pIndexBuffer:0x000000008D6066D0, Format:57, Offset:0) hash=7d2c56d2
002798 DrawIndexed(IndexCount:4008, StartIndexLocation:0, BaseVertexLocation:0)
002799 DrawIndexed(IndexCount:6981, StartIndexLocation:13644, BaseVertexLocation:0)
002800 DrawIndexed(IndexCount:3648, StartIndexLocation:24543, BaseVertexLocation:0)
002801 DrawIndexed(IndexCount:4470, StartIndexLocation:28191, BaseVertexLocation:0)
002802 DrawIndexed(IndexCount:2868, StartIndexLocation:34413, BaseVertexLocation:0)
002803 DrawIndexed(IndexCount:3408, StartIndexLocation:53100, BaseVertexLocation:0)
002804 DrawIndexed(IndexCount:1326, StartIndexLocation:101976, BaseVertexLocation:0)
002805 DrawIndexed(IndexCount:4311, StartIndexLocation:109737, BaseVertexLocation:0)
002806 DrawIndexed(IndexCount:3348, StartIndexLocation:122580, BaseVertexLocation:0)
002807 DrawIndexed(IndexCount:2568, StartIndexLocation:140562, BaseVertexLocation:0)
002808 IASetInputLayout(pInputLayout:0x00000001D16C72A8)
002808 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AC7531D0 hash=46cfd55b
002808 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001AC753410 hash=77ffa9fc
002808 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001AC753610 hash=86c334f4
002808 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000001AC753850 hash=4925293e
002808 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDC9B90 resource=0x00000001ACF02410 hash=7d5e5efa
002808 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40F31D0 hash=0c8934aa
002808 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002808 IASetIndexBuffer(pIndexBuffer:0x00000001AC752F90, Format:57, Offset:0) hash=af370997
002808 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
002809 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDC9CD0 resource=0x00000001ACF02650 hash=d1d22094
002809 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002809 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
002810 IASetInputLayout(pInputLayout:0x00000001D11E8468)
002810 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000008D815C10 hash=5ddfc5d9
002810 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000008D815E50 hash=ea94502e
002810 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000008D816090 hash=1b80cbd9
002810 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000008D8162D0 hash=ba98f27b
002810 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4479890 resource=0x00000001C45BA150 hash=490dd8e1
002810 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D43619D0 hash=0c8934aa
002810 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002810 IASetIndexBuffer(pIndexBuffer:0x000000008D815A10, Format:57, Offset:0) hash=ed4c0922
002810 DrawIndexed(IndexCount:10974, StartIndexLocation:0, BaseVertexLocation:0)
002811 IASetInputLayout(pInputLayout:0x000000013971A568)
002811 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B77F05D0 hash=d9297fb6
002811 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001B77F0810 hash=f3479cef
002811 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001B77F0A50 hash=d44675c4
002811 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000001B77F0C90 hash=d4740125
002811 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B43FA950 resource=0x00000001B455C990 hash=28cbf62a
002811 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001B70876D0 hash=0c8934aa
002811 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002811 IASetIndexBuffer(pIndexBuffer:0x00000001B77F03D0, Format:57, Offset:0) hash=8b0bdfa8
002811 DrawIndexed(IndexCount:49878, StartIndexLocation:0, BaseVertexLocation:0)
002812 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B43FFFD0 resource=0x00000001B4567890 hash=15f952cc
002812 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002812 DrawIndexed(IndexCount:7704, StartIndexLocation:52950, BaseVertexLocation:0)
002813 IASetInputLayout(pInputLayout:0x000000013971AF28)
002813 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000041F50A10 hash=b0d66548
002813 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000041F50C10 hash=0e7994d7
002813 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000000B7E11ED0 hash=bb6e25f4
002813 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x00000000B7E12350 hash=7ab25950
002813 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000000B7E12110 hash=bf92d7b2
002813 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDD2250 resource=0x00000001ACF10BD0 hash=28cbf62a
002813 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF13B510 hash=0c8934aa
002813 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002813 IASetIndexBuffer(pIndexBuffer:0x0000000041F50590, Format:57, Offset:0) hash=90415959
002813 DrawIndexed(IndexCount:86616, StartIndexLocation:0, BaseVertexLocation:0)
002814 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDD2390 resource=0x00000001ACF10E10 hash=28cbf62a
002814 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002814 DrawIndexed(IndexCount:119757, StartIndexLocation:86616, BaseVertexLocation:0)
002815 IASetInputLayout(pInputLayout:0x000000013971A728)
002815 VSSetShader(pVertexShader:0x00000001252A4FD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=623013714b301345
002815 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001B43F0450 resource=0x00000001B4340B50 hash=63c70c89
002815 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4487350 resource=0x00000001BA7F9D90 hash=f5def9cf
002815 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x00000000B7CF93D0 resource=0x00000000B7E12550 hash=7a53531c
002815 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002815 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002815 DrawIndexed(IndexCount:17820, StartIndexLocation:207237, BaseVertexLocation:0)
002816 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001ACDCAED0 resource=0x00000001ACF04290 hash=28cbf62a
002816 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4487490 resource=0x00000001B73FAE90 hash=06d6b45c
002816 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002816 DrawIndexed(IndexCount:29280, StartIndexLocation:225057, BaseVertexLocation:0)
002817 IASetInputLayout(pInputLayout:0x00000001744A06E8)
002817 VSSetShader(pVertexShader:0x0000000041419E18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79c85aef7167f18e
002817 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B6BE5DD0 hash=5b057876
002817 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D439C210 hash=0c8934aa
002817 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002817 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002817 IASetIndexBuffer(pIndexBuffer:0x00000001B6BE68D0, Format:42, Offset:0) hash=1331dfa6
002817 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
002818 IASetInputLayout(pInputLayout:0x000000013971A3A8)
002818 VSSetShader(pVertexShader:0x00000001B6FE9F98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bdaed82178480e9b
002818 PSSetShader(pPixelShader:0x00000001B6FE9D18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=55ce8e41f8f037ce
002818 RSSetState(pRasterizerState:0x0000000020A43AA8)
002818 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8CDD0 hash=0c8934aa
002818 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB8CDD0 hash=0c8934aa
002818 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884D5E50 hash=6c9035f7
002818 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884D6950 hash=ddc72cc6
002818 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43F710 resource=0x00000001AC745950 hash=e8d8471f
002818 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43F890 resource=0x00000001AC745B50 hash=06883e21
002818 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3A90 hash=0c8934aa
002818 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002818 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188511850 resource=0x00000001884D5C50 hash=0db5ab9d
002818 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885116D0 resource=0x00000001884D5A10 hash=134e0522
002818 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188511B10 resource=0x00000001884D6090 hash=17e19506
002818 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5008310 resource=0x0000000174965210 hash=dcd90fb4
002818 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002818 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002818 IASetIndexBuffer(pIndexBuffer:0x00000001884D57D0, Format:57, Offset:0) hash=7fbf8405
002818 DrawIndexedInstanced(IndexCountPerInstance:4806, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:2)
002818 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002819 IASetInputLayout(pInputLayout:0x00000001397195A8)
002819 VSSetShader(pVertexShader:0x00000001B6FE9158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=947d8f4d0a3eed37
002819 PSSetShader(pPixelShader:0x00000001B6FE9018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c2212592f1f9c2d
002819 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
002819 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002819 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D4383C90 hash=a394978d
002819 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
002819 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EB390 hash=c164a949
002819 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884EBE90 hash=ddc72cc6
002819 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x000000018A2FB010 resource=0x000000018A4264D0 hash=ef4966a6
002819 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x000000018A2FB150 resource=0x000000018A4266D0 hash=7ed9559c
002819 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3C90 hash=0c8934aa
002819 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851C2D0 resource=0x00000001884EB190 hash=de4aeb0e
002819 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851C150 resource=0x00000001884EAF50 hash=5a2c3f0e
002819 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851C590 resource=0x00000001884EB5D0 hash=54f084a5
002819 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
002819 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002819 IASetIndexBuffer(pIndexBuffer:0x00000001884EAD10, Format:57, Offset:0) hash=c7797fab
002819 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:15, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:134)
002819 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002820 IASetInputLayout(pInputLayout:0x000000013971AFE8)
002820 VSSetShader(pVertexShader:0x00000001B6FE9398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05eb4edf7edbf218
002820 PSSetShader(pPixelShader:0x00000001B6FE9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9be354478b4c3580
002820 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
002820 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002820 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D4383C90 hash=a394978d
002820 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEB8B150 hash=0c8934aa
002820 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EC990 hash=b557c42f
002820 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884ED490 hash=ddc72cc6
002820 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002820 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002820 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851CDD0 resource=0x00000001884EC750 hash=d9077e89
002820 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851CC50 resource=0x00000001884EC510 hash=d8838ad3
002820 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851D090 resource=0x00000001884ECBD0 hash=ab17cae7
002820 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002820 IASetIndexBuffer(pIndexBuffer:0x00000001884EC310, Format:57, Offset:0) hash=3c147dba
002820 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:15, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:134)
002820 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002821 IASetInputLayout(pInputLayout:0x00000001397195A8)
002821 VSSetShader(pVertexShader:0x00000001B6FE9158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=947d8f4d0a3eed37
002821 PSSetShader(pPixelShader:0x00000001B6FE9018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c2212592f1f9c2d
002821 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
002821 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002821 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001D4383C90 hash=a394978d
002821 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000000CEB8AF10 hash=0c8934aa
002821 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E87D0 hash=2a67f7a2
002821 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884E92D0 hash=ddc72cc6
002821 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x000000018A2FB410 resource=0x000000018A426B50 hash=7a637576
002821 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x000000018A2FB590 resource=0x000000018A426D90 hash=dbf1d965
002821 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3ED0 hash=0c8934aa
002821 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851ACD0 resource=0x00000001884E85D0 hash=2975cdac
002821 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851AB50 resource=0x00000001884E8390 hash=d38088f9
002821 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851AF90 resource=0x00000001884E8A10 hash=7bfcd23d
002821 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002821 IASetIndexBuffer(pIndexBuffer:0x00000001884E8150, Format:57, Offset:0) hash=07932b01
002821 DrawIndexedInstanced(IndexCountPerInstance:72, InstanceCount:29, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:120)
002821 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002822 IASetInputLayout(pInputLayout:0x000000013971AFE8)
002822 VSSetShader(pVertexShader:0x00000001B6FE9398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05eb4edf7edbf218
002822 PSSetShader(pPixelShader:0x00000001B6FE9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9be354478b4c3580
002822 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002822 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x00000001D4383C90 hash=a394978d
002822 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E9DD0 hash=ea23ad37
002822 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884EA8D0 hash=ddc72cc6
002822 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002822 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x0000000020629C50 hash=6285d0a1
002822 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851B7D0 resource=0x00000001884E9B90 hash=6f1cef86
002822 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851B650 resource=0x00000001884E9950 hash=48d893da
002822 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851BA90 resource=0x00000001884EA010 hash=3b978c1e
002822 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002822 IASetIndexBuffer(pIndexBuffer:0x00000001884E9750, Format:57, Offset:0) hash=460f380d
002822 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:29, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:120)
002822 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002823 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E840, pDepthStencilView:0x0000000000000000)
002823 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x000000017419BBD0 hash=a394978d
002823 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A44770E0 resource=0x00000000B7BCB410 hash=107f3dc9
002823 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x00000000A44771E0 resource=0x00000000B7BCB650 hash=107f3dc9
002823 CSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       3: resource=0x00000001D40F49D0 hash=ddc72cc6
002823 CSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000000CEA64990 hash=92fd24e2
002823 CSSetShader(pComputeShader:0x00000000B7BCDF18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=734076875cdc6a21
002823 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002823 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA28)
       0: resource=0x00000000205B5010 hash=06450352
002823 Dispatch(ThreadGroupCountX:80, ThreadGroupCountY:45, ThreadGroupCountZ:32)
002824 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002824 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002824 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002824 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E840, pDepthStencilView:0x0000000000000000)
       0: view=0x00000000A45DA948 resource=0x00000000B7BCB410 hash=107f3dc9
       1: view=0x00000000A45DAA88 resource=0x00000000B7BCB650 hash=107f3dc9
002824 RSSetViewports(NumViewports:1, pViewports:0x000000002556E8B0)
002824 RSSetScissorRects(NumRects:1, pRects:0x000000002556E830)
002824 IASetInputLayout(pInputLayout:0x00000001D16CD1E8)
002824 VSSetShader(pVertexShader:0x00000000CEE7F7D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=07c11aaf8d45e730
002824 PSSetShader(pPixelShader:0x00000000CEE7F6D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8791a24dfaad8da3
002824 GSSetShader(pShader:0x00000000CEE7F598, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b6b6d7133b2a5d0
002824 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
002824 OMSetBlendState(pBlendState:0x00000000CEDF43E8, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002824 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x00000000CEDC3390 hash=ef1a076e
002824 GSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x0000000085501C90 hash=a394978d
002824 GSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       3: resource=0x00000001D40F49D0 hash=ddc72cc6
002824 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       5: resource=0x00000001D40F4E50 hash=0c8934aa
002824 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x0000000085501C90 hash=a394978d
002824 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55C710 hash=92fd24e2
002824 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       3: resource=0x00000001AC760610 hash=358d62cb
002824 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D40F49D0 hash=ddc72cc6
002824 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000000CEDC3A10 hash=ddc72cc6
002824 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C4D75C10 hash=0c8934aa
002824 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C4D75C10 hash=0c8934aa
002824 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C4D75C10 hash=0c8934aa
002824 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000000B7D1F510 resource=0x00000000CEDC35D0 hash=0a4a1805
002824 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002824 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E980)
       0: handle=0x0000000020A43F28
002824 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000000206FACD0 resource=0x0000000085200B10 hash=10b2c898 hash_contamination=UpdateSubresource,
002824 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002824 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E980)
       1: handle=0x0000000020A43FE8
002824 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E980)
       2: handle=0x0000000020A441A8
002824 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
002824 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002824 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E9B0)
       0: resource=0x00000000206295D0 hash=372cb03d
002824 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002824 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E9B0)
       0: resource=0x00000000206272D0 hash=06450352
002824 IASetIndexBuffer(pIndexBuffer:0x000000002058DF90, Format:57, Offset:0) hash=47cbdf7c
002824 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002824 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002825 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55D650 hash=92fd24e2
002825 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C4F45850 hash=0c8934aa
002825 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C4F45850 hash=0c8934aa
002825 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C4F45850 hash=0c8934aa
002825 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002825 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002825 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002825 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002826 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55D890 hash=92fd24e2
002826 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C5061410 hash=0c8934aa
002826 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C5061410 hash=0c8934aa
002826 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C5061410 hash=0c8934aa
002826 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002826 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002826 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002826 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002827 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA557ED0 hash=92fd24e2
002827 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C96D44D0 hash=0c8934aa
002827 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C96D44D0 hash=0c8934aa
002827 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C96D44D0 hash=0c8934aa
002827 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002827 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002827 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002827 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002828 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA557A90 hash=92fd24e2
002828 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C96DEF90 hash=0c8934aa
002828 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C96DEF90 hash=0c8934aa
002828 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C96DEF90 hash=0c8934aa
002828 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002828 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002828 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002828 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002829 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA558350 hash=92fd24e2
002829 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9BD24D0 hash=0c8934aa
002829 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9BD24D0 hash=0c8934aa
002829 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9BD24D0 hash=0c8934aa
002829 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002829 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002829 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002829 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002830 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002830 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002830 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002830 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002831 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002831 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002831 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002831 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002832 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002832 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002832 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002832 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002833 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002833 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002833 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002833 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002834 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA559710 hash=92fd24e2
002834 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9BD2F90 hash=0c8934aa
002834 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9BD2F90 hash=0c8934aa
002834 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9BD2F90 hash=0c8934aa
002834 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002834 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002834 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002834 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002835 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55E5D0 hash=92fd24e2
002835 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DB7390 hash=0c8934aa
002835 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DB7390 hash=0c8934aa
002835 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DB7390 hash=0c8934aa
002835 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002835 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002835 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002835 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002836 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55ACD0 hash=92fd24e2
002836 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC2B50 hash=0c8934aa
002836 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DC2B50 hash=0c8934aa
002836 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC2B50 hash=0c8934aa
002836 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002836 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002836 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002836 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002837 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA559FD0 hash=92fd24e2
002837 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC3410 hash=0c8934aa
002837 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DC3410 hash=0c8934aa
002837 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC3410 hash=0c8934aa
002837 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002837 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002837 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002837 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002838 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55A1D0 hash=92fd24e2
002838 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC3A90 hash=0c8934aa
002838 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DC3A90 hash=0c8934aa
002838 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC3A90 hash=0c8934aa
002838 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002838 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002838 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002838 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002839 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55A650 hash=92fd24e2
002839 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC4350 hash=0c8934aa
002839 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DC4350 hash=0c8934aa
002839 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC4350 hash=0c8934aa
002839 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002839 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002839 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002839 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002840 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55AF10 hash=92fd24e2
002840 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC5050 hash=0c8934aa
002840 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DC5050 hash=0c8934aa
002840 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC5050 hash=0c8934aa
002840 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002840 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002840 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002840 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002841 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55B150 hash=92fd24e2
002841 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC54D0 hash=0c8934aa
002841 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DC54D0 hash=0c8934aa
002841 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC54D0 hash=0c8934aa
002841 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002841 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002841 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002841 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002842 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55A890 hash=92fd24e2
002842 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC5910 hash=0c8934aa
002842 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DC5910 hash=0c8934aa
002842 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DC5910 hash=0c8934aa
002842 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002842 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002842 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002842 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002843 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55BE50 hash=92fd24e2
002843 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DCCAD0 hash=0c8934aa
002843 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DCCAD0 hash=0c8934aa
002843 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DCCAD0 hash=0c8934aa
002843 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002843 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002843 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002843 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002844 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55C090 hash=92fd24e2
002844 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DCDA50 hash=0c8934aa
002844 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DCDA50 hash=0c8934aa
002844 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DCDA50 hash=0c8934aa
002844 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002844 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002844 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002844 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002845 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55D210 hash=92fd24e2
002845 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DCE990 hash=0c8934aa
002845 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DCE990 hash=0c8934aa
002845 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DCE990 hash=0c8934aa
002845 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002845 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002845 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002845 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002846 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA55DAD0 hash=92fd24e2
002846 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DCF250 hash=0c8934aa
002846 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C9DCF250 hash=0c8934aa
002846 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C9DCF250 hash=0c8934aa
002846 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002846 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002846 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002846 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002847 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001BA559910 hash=92fd24e2
002847 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C4C021D0 hash=0c8934aa
002847 GSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C4C021D0 hash=0c8934aa
002847 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C4C021D0 hash=0c8934aa
002847 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002847 UpdateSubresource(pDstResource:0x00000000206272D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000011C51120, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002847 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
002847 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002848 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E840, pDepthStencilView:0x0000000000000000)
002848 CSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       20: view=0x000000002060C550 resource=0x000000002058B3D0 hash=24c8e233 hash_contamination=UpdateSubresource,
002848 CSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       19: view=0x00000000B81DBC90 resource=0x00000000B7BCBA90 hash=107f3dc9
002848 CSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       17: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
002848 CSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       18: view=0x0000000085560910 resource=0x00000000B7BCB650 hash=107f3dc9
002848 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000B82D6920 resource=0x0000000020A278D0 hash=107f3dc9
002848 CSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       4: resource=0x00000001D40F49D0 hash=ddc72cc6
002848 CSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001AC7603D0 hash=358d62cb
002848 CSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       21: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
002848 CSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       3: resource=0x00000000CEA64BD0 hash=92fd24e2
002848 CSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       5: resource=0x00000001BAF82150 hash=ddc72cc6
002848 CSSetShader(pComputeShader:0x00000000B7BCE058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=03d076da917c57d2
002848 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002848 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
002848 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
002848 CSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
002848 CSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
002848 CSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
002848 CSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
002848 CSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
002848 CSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
002848 CSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
002848 CSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
002848 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EA20)
       0: handle=0x0000000020A438E8
002848 CSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       10: view=0x00000000B7D168D0 resource=0x00000000855015D0 hash=14555788
002848 CSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       11: view=0x00000001B733C610 resource=0x00000001B72B0410 hash=78e5ce69 hash_contamination=UpdateSubresource,
002848 CSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       12: view=0x00000001D4B61810 resource=0x00000001C4955610 hash=f7c77629
002848 CSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       13: view=0x00000000B7D18450 resource=0x00000000CE5B37D0 hash=1268b1cb
002848 CSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       14: view=0x00000000B7D18590 resource=0x00000000CE5B39D0 hash=a7a2b60d
002848 CSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EA20)
       1: handle=0x00000000208B2B28
002848 CSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       15: view=0x000000002060C350 resource=0x0000000020572310 hash=75f5a8cc hash_contamination=UpdateSubresource,
002848 CSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556EA20)
       3: handle=0x0000000020A43F28
002848 CSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       16: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002848 Dispatch(ThreadGroupCountX:80, ThreadGroupCountY:45, ThreadGroupCountZ:32)
002849 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002849 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002849 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000CE77A850 resource=0x0000000020A278D0 hash=107f3dc9
002849 CSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556EA10)
002849 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A44770E0 resource=0x00000000B7BCB410 hash=107f3dc9
002849 CSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D40F49D0 hash=ddc72cc6
002849 CSSetShader(pComputeShader:0x00000000B7BCE158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=33a05f1280bf0ace
002849 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
002849 Dispatch(ThreadGroupCountX:40, ThreadGroupCountY:23, ThreadGroupCountZ:1)
002850 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002850 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
002850 OMSetRenderTargets(NumViews:4, ppRenderTargetViews:0x000000002556E730, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000000CE855188 resource=0x00000000CEDC14D0 hash=249a761d
       1: view=0x00000000CE855288 resource=0x00000000CEDC1710 hash=249a761d
       2: view=0x00000000CE8553C8 resource=0x00000000CEDC1950 hash=d9f11fd9
       3: view=0x00000000CE8554C8 resource=0x00000000CEDC1B90 hash=3315d2b5
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
002850 RSSetViewports(NumViewports:1, pViewports:0x000000002556E7A0)
002850 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
002850 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E8A0, ppDepthStencilView:0x000000002556E8E0)
       0: view=0x00000000CE855188 resource=0x00000000CEDC14D0 hash=249a761d
       1: view=0x00000000CE855288 resource=0x00000000CEDC1710 hash=249a761d
       2: view=0x00000000CE8553C8 resource=0x00000000CEDC1950 hash=d9f11fd9
       3: view=0x00000000CE8554C8 resource=0x00000000CEDC1B90 hash=3315d2b5
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
002850 ClearRenderTargetView(pRenderTargetView:0x00000000CE855188, ColorRGBA:0x000000002556E980)
       : view=0x00000000CE855188 resource=0x00000000CEDC14D0 hash=249a761d
002850 ClearRenderTargetView(pRenderTargetView:0x00000000CE855288, ColorRGBA:0x000000002556E990)
       : view=0x00000000CE855288 resource=0x00000000CEDC1710 hash=249a761d
002850 ClearRenderTargetView(pRenderTargetView:0x00000000CE8553C8, ColorRGBA:0x000000002556E9A0)
       : view=0x00000000CE8553C8 resource=0x00000000CEDC1950 hash=d9f11fd9
002850 ClearRenderTargetView(pRenderTargetView:0x00000000CE8554C8, ColorRGBA:0x000000002556E9B0)
       : view=0x00000000CE8554C8 resource=0x00000000CEDC1B90 hash=3315d2b5
002850 RSSetScissorRects(NumRects:1, pRects:0x000000002556E830)
002850 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
002850 IASetInputLayout(pInputLayout:0x00000001CF2F4268)
002850 VSSetShader(pVertexShader:0x00000000CE7DF958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3e97c4c83e42458b
002850 PSSetShader(pPixelShader:0x00000001C445C718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5d0585301c706cb0
002850 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002850 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
002850 RSSetState(pRasterizerState:0x00000000CE649528)
002850 OMSetBlendState(pBlendState:0x00000000CEDF4168, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002850 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x000000017419BBD0 hash=a394978d
002850 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67A950 hash=92fd24e2
002850 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       3: resource=0x00000001D40D5090 hash=0c8934aa
002850 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       5: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002850 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x00000000205713D0 hash=c771ce50
002850 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
002850 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E980)
       0: handle=0x0000000020A441A8
002850 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E980)
       1: handle=0x0000000020A43F28
002850 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001E5329310 resource=0x00000001E522AE90 hash=86c4afeb
002850 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E5313B50 resource=0x00000001E5384B50 hash=40be92e0
002850 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x00000001E5332CD0 resource=0x00000000B827B1D0 hash=e84f245a
002850 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
002850 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E980)
       2: handle=0x00000000208B2B28
002850 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002850 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E9B0)
       0: resource=0x0000000020629390 hash=a958a075
002850 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002850 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E9B0)
       0: resource=0x0000000020628890 hash=372cb03d
002850 IASetIndexBuffer(pIndexBuffer:0x0000000020571190, Format:57, Offset:0) hash=bb8ce4c0
002850 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002850 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002851 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67A710 hash=92fd24e2
002851 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002851 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002851 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002851 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002852 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67BD10 hash=92fd24e2
002852 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002852 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002852 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002852 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002853 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67BAD0 hash=92fd24e2
002853 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002853 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002853 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002853 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002854 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67B650 hash=92fd24e2
002854 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002854 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002854 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002854 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002855 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67B450 hash=92fd24e2
002855 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002855 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002855 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002855 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002856 IASetInputLayout(pInputLayout:0x00000001CF2F4328)
002856 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002856 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4068, StencilRef:0)
002856 RSSetState(pRasterizerState:0x0000000020A43AA8)
002856 OMSetBlendState(pBlendState:0x00000000CEDF3FA8, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002856 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002856 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002857 IASetInputLayout(pInputLayout:0x00000001CF2F4268)
002857 PSSetShader(pPixelShader:0x00000001C445C718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5d0585301c706cb0
002857 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4228, StencilRef:0)
002857 RSSetState(pRasterizerState:0x00000000CE649528)
002857 OMSetBlendState(pBlendState:0x00000000CEDF4168, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002857 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67A4D0 hash=92fd24e2
002857 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4228, StencilRef:1)
002857 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002857 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002857 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002857 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002858 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
002858 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A678A90 hash=92fd24e2
002858 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002858 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002858 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002858 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002859 IASetInputLayout(pInputLayout:0x00000001CF2F4328)
002859 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002859 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4068, StencilRef:0)
002859 RSSetState(pRasterizerState:0x0000000020A43AA8)
002859 OMSetBlendState(pBlendState:0x00000000CEDF3FA8, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002859 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002859 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002860 IASetInputLayout(pInputLayout:0x00000001CF2F4268)
002860 PSSetShader(pPixelShader:0x00000001C445C718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5d0585301c706cb0
002860 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4228, StencilRef:0)
002860 RSSetState(pRasterizerState:0x00000000CE649528)
002860 OMSetBlendState(pBlendState:0x00000000CEDF4168, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002860 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A678F10 hash=92fd24e2
002860 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4228, StencilRef:1)
002860 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002860 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002860 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002860 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002861 IASetInputLayout(pInputLayout:0x00000001CF2F4328)
002861 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
002861 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4068, StencilRef:0)
002861 RSSetState(pRasterizerState:0x0000000020A43AA8)
002861 OMSetBlendState(pBlendState:0x00000000CEDF3FA8, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002861 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002861 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002862 IASetInputLayout(pInputLayout:0x00000001CF2F4268)
002862 PSSetShader(pPixelShader:0x00000001C445C718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5d0585301c706cb0
002862 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4228, StencilRef:0)
002862 RSSetState(pRasterizerState:0x00000000CE649528)
002862 OMSetBlendState(pBlendState:0x00000000CEDF4168, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002862 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A678650 hash=92fd24e2
002862 OMSetDepthStencilState(pDepthStencilState:0x00000000CEDF4228, StencilRef:1)
002862 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002862 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002862 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002862 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002863 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
002863 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A678890 hash=92fd24e2
002863 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002863 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002863 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002863 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002864 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A677910 hash=92fd24e2
002864 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001E5301FD0 resource=0x00000001E5311A90 hash=128db23b
002864 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E4F41590 resource=0x00000001748AA0D0 hash=4db660dd
002864 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x00000001E4F26ED0 resource=0x00000001E4CADD90 hash=7a7b86f8
002864 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002864 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002864 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002864 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002865 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A677B50 hash=92fd24e2
002865 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002865 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002865 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002865 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002866 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67F810 hash=92fd24e2
002866 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001E5329310 resource=0x00000001E522AE90 hash=86c4afeb
002866 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E5313B50 resource=0x00000001E5384B50 hash=40be92e0
002866 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x00000001E5332CD0 resource=0x00000000B827B1D0 hash=e84f245a
002866 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002866 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002866 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002866 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002867 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67E8D0 hash=92fd24e2
002867 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002867 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002867 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002867 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002868 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67E690 hash=92fd24e2
002868 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002868 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002868 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002868 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002869 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A67CC50 hash=92fd24e2
002869 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002869 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002869 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002869 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002870 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001248A7A10 hash=92fd24e2
002870 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000000A40316D0 resource=0x00000000CEDEFF10 hash=c0953e92
002870 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E5312590 resource=0x0000000174958010 hash=5cc57318
002870 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x00000001E5313490 resource=0x00000001E5384290 hash=e6d053bc
002870 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002870 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002870 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002870 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002871 IASetInputLayout(pInputLayout:0x00000000CEEEF2E8)
002871 PSSetShader(pPixelShader:0x00000001C445CBD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bebbaac54148fed3
002871 OMSetBlendState(pBlendState:0x00000000CEDF4328, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
002871 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001AC74EE10 hash=92fd24e2
002871 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       3: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002871 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001E53B2890 resource=0x00000001E52FAE10 hash=42923a1a
002871 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002871 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002871 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002871 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002872 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001AC74E990 hash=92fd24e2
002872 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002872 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002872 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002872 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002873 IASetInputLayout(pInputLayout:0x00000000CEDF37A8)
002873 PSSetShader(pPixelShader:0x00000000CE7DFE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5a11f5eb0a2450f
002873 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x000000018A8FFFD0 hash=92fd24e2
002873 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       4: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002873 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001E5313E10 resource=0x00000001E5384F90 hash=e3c77e55
002873 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E53B2890 resource=0x00000001E52FAE10 hash=42923a1a
002873 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002873 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002873 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
002873 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
002874 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E7D0)
002874 OMSetRenderTargets(NumViews:6, ppRenderTargetViews:0x000000002556E730, pDepthStencilView:0x0000000020716B48)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       1: view=0x0000000085B02F88 resource=0x00000000A37D9450 hash=72d2b22c
       2: view=0x0000000085B03088 resource=0x00000000A37D9F50 hash=249a761d
       3: view=0x0000000085B031C8 resource=0x00000000A37DA190 hash=249a761d
       4: view=0x0000000085B032C8 resource=0x00000000A37DA390 hash=249a761d
       5: view=0x0000000085B03408 resource=0x00000000A37DA5D0 hash=249a761d
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
002874 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
002874 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E8A0, ppDepthStencilView:0x000000002556E8E0)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       1: view=0x0000000085B02F88 resource=0x00000000A37D9450 hash=72d2b22c
       2: view=0x0000000085B03088 resource=0x00000000A37D9F50 hash=249a761d
       3: view=0x0000000085B031C8 resource=0x00000000A37DA190 hash=249a761d
       4: view=0x0000000085B032C8 resource=0x00000000A37DA390 hash=249a761d
       5: view=0x0000000085B03408 resource=0x00000000A37DA5D0 hash=249a761d
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
002874 ClearRenderTargetView(pRenderTargetView:0x0000000085B03508, ColorRGBA:0x000000002556E980)
       : view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
002874 ClearRenderTargetView(pRenderTargetView:0x0000000085B02F88, ColorRGBA:0x000000002556E990)
       : view=0x0000000085B02F88 resource=0x00000000A37D9450 hash=72d2b22c
002874 ClearRenderTargetView(pRenderTargetView:0x0000000085B03088, ColorRGBA:0x000000002556E9A0)
       : view=0x0000000085B03088 resource=0x00000000A37D9F50 hash=249a761d
002874 ClearRenderTargetView(pRenderTargetView:0x0000000085B031C8, ColorRGBA:0x000000002556E9B0)
       : view=0x0000000085B031C8 resource=0x00000000A37DA190 hash=249a761d
002874 ClearRenderTargetView(pRenderTargetView:0x0000000085B032C8, ColorRGBA:0x000000002556E9C0)
       : view=0x0000000085B032C8 resource=0x00000000A37DA390 hash=249a761d
002874 ClearRenderTargetView(pRenderTargetView:0x0000000085B03408, ColorRGBA:0x000000002556E9D0)
       : view=0x0000000085B03408 resource=0x00000000A37DA5D0 hash=249a761d
002874 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
002874 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
002874 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002874 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002874 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002874 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002874 IASetInputLayout(pInputLayout:0x00000001CF2F4BE8)
002874 VSSetShader(pVertexShader:0x00000001C445D458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=268c915c2bdcd140
002874 PSSetShader(pPixelShader:0x00000001C445CF98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=700e8ff807815125
002874 OMSetDepthStencilState(pDepthStencilState:0x000000003B871668, StencilRef:0)
002874 RSSetState(pRasterizerState:0x000000003B81F4A8)
002874 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556E890, SampleMask:4294967295)
002874 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000041F4B910 hash=2a4674ef
002874 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000041F4BB50 hash=800c71a4
002874 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x0000000041F4BD50 hash=aba55d64
002874 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
002874 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x0000000041F4BF90 hash=e5e62c4d
002874 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x000000017419BBD0 hash=a394978d
002874 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001BA0D30D0 hash=a394978d
002874 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       7: resource=0x00000001D437B750 hash=4785ce09
002874 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001BA0D30D0 hash=a394978d
002874 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002874 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE7C9250 hash=fa5a28d4
002874 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
002874 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001BA849250 resource=0x00000001BA723050 hash=f5def9cf
002874 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D27463D0 hash=0c8934aa
002874 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D27463D0 hash=0c8934aa
002874 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
002874 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
002874 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
002874 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
002874 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
002874 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
002874 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
002874 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
002874 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
002874 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
002874 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
002874 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
002874 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x000000012479B690 resource=0x00000001390D7110 hash=98e9f258
002874 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124785AD0 resource=0x00000001250DA050 hash=21d696eb
002874 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x000000012479EF10 resource=0x0000000124E19AD0 hash=018a1ed4
002874 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x000000012478F210 resource=0x0000000138FF7A10 hash=f7fa94e0
002874 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
002874 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
002874 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
002874 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124799B10 resource=0x000000013985A390 hash=a4672bff
002874 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x00000001247A2B90 resource=0x00000001397B7210 hash=0d4d14aa
002874 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x000000012478F8D0 resource=0x0000000124769210 hash=bc5d4dd3
002874 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x000000012479F5D0 resource=0x0000000138D829D0 hash=645289cb
002874 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
002874 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
002874 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002874 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000138FD9F90 resource=0x00000001397AA690 hash=8a74998b
002874 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
002874 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A441A8
002874 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
002874 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
002874 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
002874 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
002874 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002874 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
002874 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002874 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002874 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002874 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002874 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
002874 IASetIndexBuffer(pIndexBuffer:0x0000000041F4B6D0, Format:57, Offset:0) hash=fd37bdf5
002874 DrawIndexed(IndexCount:86613, StartIndexLocation:0, BaseVertexLocation:0)
002874 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002875 IASetInputLayout(pInputLayout:0x00000001CF2F4CE8)
002875 VSSetShader(pVertexShader:0x0000000139ACC918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e3999313664bc0d
002875 PSSetShader(pPixelShader:0x0000000139ACC818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6271a1c868c8d708
002875 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000008D606910 hash=28acb886
002875 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000008D606B50 hash=09523306
002875 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000008D606F90 hash=6ded1105
002875 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000008D607410 hash=89cc685e
002875 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B77EBDD0 hash=a394978d
002875 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
002875 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001B77EBDD0 hash=a394978d
002875 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001BA848890 resource=0x00000001BA721810 hash=28cbf62a
002875 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2780110 hash=0c8934aa
002875 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2780110 hash=0c8934aa
002875 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A442A8
002875 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A438E8
002875 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000124797B90 resource=0x0000000138D88310 hash=71931b72
002875 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x000000012479FB50 resource=0x000000013900BA10 hash=d1a6c420
002875 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x000000012479FE10 resource=0x0000000138FF7C50 hash=47bbc40b
002875 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x000000012479CB50 resource=0x00000001390D77D0 hash=a8f89481
002875 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000000B7D182D0 resource=0x00000001390D7590 hash=064e7bff
002875 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x000000012478A7D0 resource=0x0000000139587B50 hash=1ff45076
002875 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001247A33D0 resource=0x00000001397FDBD0 hash=c202de0d
002875 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x00000000A37195D0 resource=0x000000012501B790 hash=c08183cd
002875 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x000000012479B3D0 resource=0x00000000CEDE9890 hash=0dfac390
002875 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x000000012479B110 resource=0x00000000410BF850 hash=be6773e0
002875 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x000000012479FCD0 resource=0x0000000138F3D0D0 hash=43d86159
002875 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x000000012479AD10 resource=0x000000013900B7D0 hash=f9194da3
002875 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000124799450 resource=0x0000000138CC5290 hash=8a857e2b
002875 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x00000000A3719710 resource=0x000000008E24C250 hash=6903504b
002875 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x000000012479F750 resource=0x0000000138F3CED0 hash=d233edbf
002875 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x000000012477F910 resource=0x0000000124E96CD0 hash=9469f73f
002875 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000001247832D0 resource=0x0000000138D80050 hash=1e5857e7
002875 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x00000001247A3950 resource=0x000000013984DE90 hash=c4fe1208
002875 PSSetShaderResources(StartSlot:36, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       36: view=0x00000001247A5B90 resource=0x00000001399EDB90 hash=210025b1
002875 PSSetShaderResources(StartSlot:37, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       37: view=0x0000000124781B90 resource=0x000000013985A810 hash=db33b17b
002875 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       5: handle=0x0000000020A44628
002875 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A441A8
002875 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
002875 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002875 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002875 IASetIndexBuffer(pIndexBuffer:0x000000008D6066D0, Format:57, Offset:0) hash=7d2c56d2
002875 DrawIndexed(IndexCount:4008, StartIndexLocation:0, BaseVertexLocation:0)
002875 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002876 DrawIndexed(IndexCount:6981, StartIndexLocation:13644, BaseVertexLocation:0)
002876 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002877 DrawIndexed(IndexCount:3648, StartIndexLocation:24543, BaseVertexLocation:0)
002877 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002878 DrawIndexed(IndexCount:4470, StartIndexLocation:28191, BaseVertexLocation:0)
002878 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002879 DrawIndexed(IndexCount:2868, StartIndexLocation:34413, BaseVertexLocation:0)
002879 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002880 DrawIndexed(IndexCount:3408, StartIndexLocation:53100, BaseVertexLocation:0)
002880 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002881 DrawIndexed(IndexCount:1326, StartIndexLocation:101976, BaseVertexLocation:0)
002881 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002882 DrawIndexed(IndexCount:4311, StartIndexLocation:109737, BaseVertexLocation:0)
002882 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002883 DrawIndexed(IndexCount:3348, StartIndexLocation:122580, BaseVertexLocation:0)
002883 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002884 DrawIndexed(IndexCount:2568, StartIndexLocation:140562, BaseVertexLocation:0)
002884 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002885 RSSetViewports(NumViewports:1, pViewports:0x000000002556E830)
002885 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002885 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002885 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002885 IASetInputLayout(pInputLayout:0x00000001CF2F6728)
002885 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
002885 PSSetShader(pPixelShader:0x00000001B4F456D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8d0938167fac3bdc
002885 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
002885 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A66A2D0 hash=0c8934aa
002885 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF134C10 hash=358d62cb
002885 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF134C10 hash=358d62cb
002885 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B45815D0 hash=92fd24e2
002885 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4493110 resource=0x0000000139794ED0 hash=19b3e4b4
002885 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       0: handle=0x00000000208B2B28
002885 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D990 hash=0c8934aa
002885 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C4493110 resource=0x0000000139794ED0 hash=19b3e4b4
002885 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       8: handle=0x0000000020A44628
002885 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D990 hash=0c8934aa
002885 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
002885 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
002885 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
002885 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90790 resource=0x00000001E4C8EA90 hash=957697dc
002885 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E54EF090 resource=0x00000001E54E1610 hash=5373d5b4
002885 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E545E550 resource=0x0000000020C53D90 hash=e2c601ab
002885 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4493690 resource=0x00000001397AA490 hash=41559c12
002885 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4492E50 resource=0x0000000124CCC3D0 hash=ebfe6646
002885 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001ACDCDD90 resource=0x00000001D4256390 hash=c6faf6c3
002885 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002885 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002885 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002885 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002885 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A44628
002885 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A44628
002885 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       7: handle=0x0000000020A441A8
002885 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
002885 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
002885 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
002885 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
002885 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002885 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002885 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002885 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002885 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
002885 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
002885 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
002885 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002886 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002886 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002886 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
002886 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002887 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002887 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002887 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
002887 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002888 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002888 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002888 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
002888 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002889 IASetInputLayout(pInputLayout:0x00000001CF2F4F68)
002889 PSSetShader(pPixelShader:0x00000001B4F44B18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4c5243d2396e17db
002889 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A672850 hash=0c8934aa
002889 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF134150 hash=358d62cb
002889 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF134150 hash=358d62cb
002889 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4580B10 hash=92fd24e2
002889 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001AC455050 resource=0x00000001D28DC550 hash=8cbc0896
002889 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52CE90 hash=0c8934aa
002889 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       19: view=0x00000001AC455050 resource=0x00000001D28DC550 hash=8cbc0896
002889 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52CE90 hash=0c8934aa
002889 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
002889 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
002889 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
002889 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44ABB90 resource=0x00000001397AB190 hash=b6345b6e
002889 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C44ADF50 resource=0x00000001D28DC790 hash=7d1ba2f1
002889 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C4492A10 resource=0x000000000071CCD0 hash=5055f253
002889 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001247839D0 resource=0x0000000124976310 hash=0738e2e4
002889 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124785ED0 resource=0x00000001249769D0 hash=4266364f
002889 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002889 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002889 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002889 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002889 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002889 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002889 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
002889 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002890 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002890 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002890 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
002890 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002891 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002891 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002891 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
002891 DrawIndexed(IndexCount:5766, StartIndexLocation:5766, BaseVertexLocation:0)
002891 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002892 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002892 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002892 DrawIndexed(IndexCount:5766, StartIndexLocation:17298, BaseVertexLocation:0)
002892 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002893 IASetInputLayout(pInputLayout:0x00000001D20AAB28)
002893 PSSetShader(pPixelShader:0x00000001B4F44FD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2a1fed6e6c3ad868
002893 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A672A50 hash=0c8934aa
002893 PSSetSamplers(StartSlot:10, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       10: handle=0x0000000020A438E8
002893 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF134350 hash=358d62cb
002893 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF134350 hash=358d62cb
002893 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4580D10 hash=92fd24e2
002893 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002893 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D0D0 hash=0c8934aa
002893 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       23: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002893 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       9: handle=0x0000000020A44628
002893 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D0D0 hash=0c8934aa
002893 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF7810 resource=0x00000001896FD790 hash=d9f243ad
002893 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9F10 resource=0x00000001E4C86FD0 hash=e1383385
002893 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8D10 resource=0x00000001E4B5EB50 hash=d1c984b1
002893 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001AC455190 resource=0x0000000020A94C10 hash=a2ad14cb
002893 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4488950 resource=0x000000008559AC50 hash=92428e80
002893 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C44883D0 resource=0x000000008559A690 hash=09497809
002893 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001C4492A10 resource=0x000000000071CCD0 hash=5055f253
002893 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124784FD0 resource=0x000000012498FE10 hash=74e87ef7
002893 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000124785D90 resource=0x0000000124B50790 hash=375af011
002893 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x0000000124781CD0 resource=0x0000000124968F10 hash=d2ba13a4
002893 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001247839D0 resource=0x0000000124976310 hash=0738e2e4
002893 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000124784E50 resource=0x0000000124976790 hash=631a964b
002893 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002893 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002893 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002893 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002893 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       7: handle=0x0000000020A44628
002893 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A441A8
002893 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002893 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002893 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002893 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002894 IASetInputLayout(pInputLayout:0x00000001D20AA168)
002894 PSSetShader(pPixelShader:0x00000001B4F45358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2cffe03fb5d84747
002894 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A672C90 hash=0c8934aa
002894 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       9: handle=0x0000000020A438E8
002894 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF134590 hash=358d62cb
002894 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF134590 hash=358d62cb
002894 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4580F50 hash=92fd24e2
002894 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D2D0 hash=0c8934aa
002894 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       20: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002894 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       8: handle=0x0000000020A44628
002894 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D2D0 hash=0c8934aa
002894 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF63D0 resource=0x00000001E4C87890 hash=549f0cf5
002894 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46410 resource=0x00000001E4DBBB10 hash=6415546f
002894 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5110 resource=0x00000000B828CC10 hash=e30dadcc
002894 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4489450 resource=0x00000001397AAD50 hash=978165e0
002894 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4488ED0 resource=0x00000000A436BA90 hash=6690670d
002894 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C44AB610 resource=0x000000008559A450 hash=18ace30e
002894 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000124784FD0 resource=0x000000012498FE10 hash=74e87ef7
002894 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124785D90 resource=0x0000000124B50790 hash=375af011
002894 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000124781CD0 resource=0x0000000124968F10 hash=d2ba13a4
002894 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002894 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002894 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002894 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002894 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       7: handle=0x0000000020A441A8
002894 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002894 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002894 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002894 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002895 IASetInputLayout(pInputLayout:0x00000001CF2F5768)
002895 VSSetShader(pVertexShader:0x00000001B6730B18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e86354ffc8e32fbe
002895 PSSetShader(pPixelShader:0x00000001B67309D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=eae8c7c22ed141fc
002895 RSSetState(pRasterizerState:0x0000000020A43AA8)
002895 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887C5190 hash=1ef92297
002895 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1CE50 hash=0c8934aa
002895 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1CE50 hash=0c8934aa
002895 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002895 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000002062A510 hash=358d62cb
002895 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887C5ED0 hash=ddc72cc6
002895 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C918A9D0 hash=0c8934aa
002895 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002895 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C918A9D0 hash=0c8934aa
002895 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002895 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002895 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A43F28
002895 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853AD90 resource=0x00000001887C4F90 hash=d77066f8
002895 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853AC50 resource=0x00000001887C4D50 hash=0f0ddeb1
002895 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853B050 resource=0x00000001887C53D0 hash=5f46411a
002895 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
002895 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
002895 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
002895 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
002895 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
002895 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
002895 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
002895 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
002895 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
002895 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
002895 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
002895 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
002895 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
002895 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3EE8F990 resource=0x00000001D2748490 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
002895 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
002895 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002895 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
002895 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A441A8
002895 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002895 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002895 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002895 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
002895 IASetIndexBuffer(pIndexBuffer:0x00000001887C4B10, Format:57, Offset:0) hash=57929a98
002895 DrawIndexed(IndexCount:615, StartIndexLocation:0, BaseVertexLocation:0)
002895 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002896 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C918AE50 hash=0c8934aa
002896 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C918AE50 hash=0c8934aa
002896 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002896 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002896 DrawIndexed(IndexCount:615, StartIndexLocation:0, BaseVertexLocation:0)
002896 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002897 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C918B4D0 hash=0c8934aa
002897 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C918B4D0 hash=0c8934aa
002897 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002897 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002897 DrawIndexed(IndexCount:615, StartIndexLocation:0, BaseVertexLocation:0)
002897 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002898 IASetInputLayout(pInputLayout:0x00000001D16CA0E8)
002898 VSSetShader(pVertexShader:0x00000001B4F468D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0917d9f1b7e1a612
002898 PSSetShader(pPixelShader:0x00000001B4F469D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b9d0c882a57e423e
002898 RSSetState(pRasterizerState:0x000000003B81F4A8)
002898 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887E7F90 hash=312fcffa
002898 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001887E7B10 hash=f11727bf
002898 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001887E8190 hash=c7313ef7
002898 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x00000001887E83D0 hash=2805d6d4
002898 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x00000001887E7D50 hash=db13aeb1
002898 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CEB19350 hash=0c8934aa
002898 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
002898 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB19350 hash=0c8934aa
002898 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002898 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
002898 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE805810 hash=358d62cb
002898 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE805810 hash=358d62cb
002898 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F7EE10 hash=0c8934aa
002898 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F7EE10 hash=0c8934aa
002898 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
002898 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
002898 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6690 resource=0x00000001E4C87D10 hash=24ca062d
002898 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9C50 resource=0x0000000124E961D0 hash=168e86e5
002898 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE690 resource=0x00000001E4DBB010 hash=f1ac8ff3
002898 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5313310 resource=0x00000001E5384050 hash=c12511e1
002898 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000000A40316D0 resource=0x00000000CEDEFF10 hash=c0953e92
002898 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E52DE610 resource=0x00000001AACD4F90 hash=0655f799
002898 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5313490 resource=0x00000001E5384290 hash=e6d053bc
002898 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E522EF90 resource=0x00000001E524E610 hash=6ac6a0dd
002898 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5312590 resource=0x0000000174958010 hash=5cc57318
002898 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
002898 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
002898 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
002898 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
002898 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002898 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002898 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
002898 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002898 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002898 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002898 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
002898 IASetIndexBuffer(pIndexBuffer:0x00000001887E78D0, Format:57, Offset:0) hash=cd38dcbe
002898 DrawIndexed(IndexCount:384, StartIndexLocation:0, BaseVertexLocation:0)
002898 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002899 IASetInputLayout(pInputLayout:0x00000000CF081CA8)
002899 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
002899 PSSetShader(pPixelShader:0x00000001B49C88D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b24f786985119da3
002899 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
002899 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A671B10 hash=0c8934aa
002899 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF133410 hash=358d62cb
002899 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF133410 hash=358d62cb
002899 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457FDD0 hash=92fd24e2
002899 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002899 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       0: handle=0x00000000208B2B28
002899 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52C390 hash=0c8934aa
002899 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       19: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002899 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52C390 hash=0c8934aa
002899 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
002899 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
002899 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F27850 resource=0x00000001E4F1E810 hash=75fa7aa4
002899 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1B10 resource=0x00000001E4D0FB50 hash=5af1089d
002899 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5690 resource=0x00000000B828A910 hash=5f13065f
002899 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001B7329BD0 resource=0x00000001D28DA790 hash=f0add35e
002899 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001B7328190 resource=0x00000001D28DCBD0 hash=f57697bd
002899 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C44AF810 resource=0x00000001D26C3990 hash=3f9c82bb
002899 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001247839D0 resource=0x0000000124976310 hash=0738e2e4
002899 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124784E50 resource=0x0000000124976790 hash=631a964b
002899 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002899 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002899 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002899 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002899 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A44628
002899 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
002899 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002899 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
002899 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002899 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
002899 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002899 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002900 IASetInputLayout(pInputLayout:0x00000001D20A8028)
002900 PSSetShader(pPixelShader:0x00000001B49C8D98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9ca1f16a83253d11
002900 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A671D50 hash=0c8934aa
002900 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF133650 hash=358d62cb
002900 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF133650 hash=358d62cb
002900 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4580010 hash=92fd24e2
002900 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52C5D0 hash=0c8934aa
002900 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       21: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002900 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       9: handle=0x0000000020A44628
002900 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52C5D0 hash=0c8934aa
002900 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
002900 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
002900 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC1D0 resource=0x00000001E4B6F150 hash=4da7c4a3
002900 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001B7324510 resource=0x0000000124923E90 hash=49cbb058
002900 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C44AEBD0 resource=0x000000000071D350 hash=014eb742
002900 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C44AC810 resource=0x00000001D26C3750 hash=91c37b78
002900 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001B733A950 resource=0x00000001D28D8990 hash=79f5d79e
002900 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001247839D0 resource=0x0000000124976310 hash=0738e2e4
002900 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000124784E50 resource=0x0000000124976790 hash=631a964b
002900 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x0000000124785ED0 resource=0x00000001249769D0 hash=4266364f
002900 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002900 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002900 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002900 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002900 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       7: handle=0x0000000020A44628
002900 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A441A8
002900 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002900 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002900 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002900 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002901 IASetInputLayout(pInputLayout:0x00000000CEDF3A68)
002901 PSSetShader(pPixelShader:0x00000001B49C9258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6a7fb7f771d67a1d
002901 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A671F90 hash=0c8934aa
002901 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       9: handle=0x0000000020A438E8
002901 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF133890 hash=358d62cb
002901 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF133890 hash=358d62cb
002901 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4580250 hash=92fd24e2
002901 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52C810 hash=0c8934aa
002901 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002901 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       8: handle=0x0000000020A44628
002901 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52C810 hash=0c8934aa
002901 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F1E050 resource=0x00000001E4F3AC90 hash=93f3dc81
002901 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC2F10 resource=0x00000001E4F1C310 hash=07433760
002901 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06590 resource=0x00000001E4D3A650 hash=5c8bbf0b
002901 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44AB210 resource=0x00000001D28DA550 hash=91837515
002901 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C44AC810 resource=0x00000001D26C3750 hash=91c37b78
002901 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C44AE790 resource=0x0000000124923C50 hash=8c2f2955
002901 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002901 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002901 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002901 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002901 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       7: handle=0x0000000020A441A8
002901 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002901 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002901 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002901 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002902 IASetInputLayout(pInputLayout:0x00000001D11EB028)
002902 PSSetShader(pPixelShader:0x00000001B49C8518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=984b6787df3333e0
002902 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A667D90 hash=0c8934aa
002902 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF132FD0 hash=358d62cb
002902 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF132FD0 hash=358d62cb
002902 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457F990 hash=92fd24e2
002902 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B7329650 resource=0x00000000B7BCAD90 hash=941b8c06
002902 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52BF50 hash=0c8934aa
002902 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001B7329650 resource=0x00000000B7BCAD90 hash=941b8c06
002902 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52BF50 hash=0c8934aa
002902 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
002902 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
002902 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
002902 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000018A31EC10 resource=0x00000001D28DA990 hash=eb88acf2
002902 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001B7327550 resource=0x00000001D28DCE10 hash=128c8f37
002902 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000018A31F590 resource=0x00000000B7BCB1D0 hash=54e3d78a
002902 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002902 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002902 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
002902 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
002902 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002903 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002903 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002903 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
002903 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002904 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002904 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002904 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
002904 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002905 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002905 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002905 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
002905 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002906 IASetInputLayout(pInputLayout:0x00000001D16CB368)
002906 PSSetShader(pPixelShader:0x00000001B49C6FD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3dd4689c81845c35
002906 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A66FC90 hash=0c8934aa
002906 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF130CD0 hash=358d62cb
002906 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF130CD0 hash=358d62cb
002906 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457DAD0 hash=92fd24e2
002906 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002906 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52A090 hash=0c8934aa
002906 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002906 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52A090 hash=0c8934aa
002906 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C97350 resource=0x00000001E4CA7610 hash=e269733b
002906 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFE073D0 resource=0x00000001896D6810 hash=774a4441
002906 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC8910 resource=0x00000001E4CEE190 hash=67ea8e43
002906 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DF72C990 resource=0x00000001DF6ADD90 hash=2d423a74
002906 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DF729850 resource=0x00000001DF69CAD0 hash=367788b7
002906 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001DF72ADD0 resource=0x00000001DF728890 hash=43c6621c
002906 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002906 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002906 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
002906 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002906 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002907 IASetInputLayout(pInputLayout:0x00000001D20AB228)
002907 PSSetShader(pPixelShader:0x00000001B4F45498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0794d8a00988099f
002907 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A672ED0 hash=0c8934aa
002907 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF1347D0 hash=358d62cb
002907 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF1347D0 hash=358d62cb
002907 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4581190 hash=92fd24e2
002907 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D510 hash=0c8934aa
002907 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D510 hash=0c8934aa
002907 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4ED0 resource=0x00000001896F3C10 hash=290b9f51
002907 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DE90 resource=0x00000000B8288ED0 hash=60c50538
002907 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E54EE350 resource=0x000000018ABB4150 hash=88dbcf39
002907 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44ACED0 resource=0x0000000085B81890 hash=cf80852b
002907 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4493C10 resource=0x0000000124CCBF90 hash=0c450d52
002907 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000018A31DF90 resource=0x0000000020C731D0 hash=4a9b2078
002907 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002907 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002907 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002907 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002908 IASetInputLayout(pInputLayout:0x00000001D11EADA8)
002908 PSSetShader(pPixelShader:0x00000001B4F45B98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=36f7a721b621e1f5
002908 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A674050 hash=0c8934aa
002908 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF135950 hash=358d62cb
002908 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF135950 hash=358d62cb
002908 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4582310 hash=92fd24e2
002908 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4482A50 resource=0x0000000124991250 hash=e51a493d
002908 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E690 hash=0c8934aa
002908 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       19: view=0x00000001C4482A50 resource=0x0000000124991250 hash=e51a493d
002908 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E690 hash=0c8934aa
002908 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82790 resource=0x00000001E4D3BE50 hash=52aca84b
002908 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D462D0 resource=0x00000001E4DBB8D0 hash=ebc91fde
002908 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC090 resource=0x00000001E4B6EF10 hash=42ff59e7
002908 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4483550 resource=0x00000001B7897ED0 hash=ea802446
002908 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4483810 resource=0x00000000B795A310 hash=ad1bb6d3
002908 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C4483290 resource=0x00000001B7897CD0 hash=942ad67e
002908 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001247839D0 resource=0x0000000124976310 hash=0738e2e4
002908 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124784E50 resource=0x0000000124976790 hash=631a964b
002908 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002908 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002908 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002908 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002908 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002908 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002908 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002908 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002909 IASetInputLayout(pInputLayout:0x00000001D11EA068)
002909 PSSetShader(pPixelShader:0x00000001B4F45CD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=297d98f6ec219938
002909 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A674290 hash=0c8934aa
002909 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF135B90 hash=358d62cb
002909 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF135B90 hash=358d62cb
002909 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4582550 hash=92fd24e2
002909 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4482D10 resource=0x00000001256ECBD0 hash=f249c135
002909 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E8D0 hash=0c8934aa
002909 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C4482D10 resource=0x00000001256ECBD0 hash=f249c135
002909 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E8D0 hash=0c8934aa
002909 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90D10 resource=0x00000001E4C8F350 hash=ecffd194
002909 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C824D0 resource=0x00000001E4D3B9D0 hash=516d1aca
002909 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50085D0 resource=0x0000000174965450 hash=716f19fa
002909 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4482790 resource=0x00000000A3802910 hash=0c1b2386
002909 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C44824D0 resource=0x00000000B7959ED0 hash=a9018ca3
002909 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000018A322890 resource=0x000000013984D7D0 hash=6c2dee7a
002909 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002909 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002909 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002909 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002909 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002909 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002909 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
002909 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
002909 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002910 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002910 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002910 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
002910 DrawIndexed(IndexCount:5766, StartIndexLocation:5766, BaseVertexLocation:0)
002910 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002911 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002911 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002911 DrawIndexed(IndexCount:5766, StartIndexLocation:11532, BaseVertexLocation:0)
002911 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002912 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002912 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002912 DrawIndexed(IndexCount:5766, StartIndexLocation:17298, BaseVertexLocation:0)
002912 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002913 IASetInputLayout(pInputLayout:0x00000001D20ABAE8)
002913 PSSetShader(pPixelShader:0x00000001B4F45E18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=240147936f0a6672
002913 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A674490 hash=0c8934aa
002913 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF135D90 hash=358d62cb
002913 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF135D90 hash=358d62cb
002913 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4582750 hash=92fd24e2
002913 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4482210 resource=0x00000000A3802B10 hash=fd0f0993
002913 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52EB10 hash=0c8934aa
002913 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C4482210 resource=0x00000000A3802B10 hash=fd0f0993
002913 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52EB10 hash=0c8934aa
002913 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46DD0 resource=0x00000001E4DBCA50 hash=4362470d
002913 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46150 resource=0x00000001E4DBB690 hash=baaf48b7
002913 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D690 resource=0x00000001E4B764D0 hash=f9072d08
002913 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44819D0 resource=0x00000001B7897A90 hash=185cffd8
002913 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4481C90 resource=0x0000000124990550 hash=60fbc923
002913 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002913 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002913 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002913 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002914 IASetInputLayout(pInputLayout:0x00000001D16CC768)
002914 PSSetShader(pPixelShader:0x00000001B49C7A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8eeabd8cfab0d054
002914 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A670BD0 hash=0c8934aa
002914 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF131C10 hash=358d62cb
002914 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF131C10 hash=358d62cb
002914 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457EA10 hash=92fd24e2
002914 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001DF414D90 resource=0x00000001DF6ADB90 hash=f1ae77eb
002914 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52AFD0 hash=0c8934aa
002914 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       20: view=0x00000001DF414D90 resource=0x00000001DF6ADB90 hash=f1ae77eb
002914 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52AFD0 hash=0c8934aa
002914 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD5990 resource=0x00000001E5064B10 hash=d328f166
002914 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD1F50 resource=0x0000000174A642D0 hash=1db1e397
002914 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E504C190 resource=0x00000001E50518D0 hash=ac2f701c
002914 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DF72AB10 resource=0x0000000138D88550 hash=b63113e0
002914 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DF417310 resource=0x00000000CE4C77D0 hash=8edc1868
002914 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001DF729590 resource=0x00000001DF69C890 hash=fa07a50f
002914 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001247839D0 resource=0x0000000124976310 hash=0738e2e4
002914 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124784E50 resource=0x0000000124976790 hash=631a964b
002914 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000124785ED0 resource=0x00000001249769D0 hash=4266364f
002914 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002914 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002914 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002914 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002914 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002914 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002914 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002914 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002915 IASetInputLayout(pInputLayout:0x00000001D16CE8A8)
002915 PSSetShader(pPixelShader:0x00000001B49C8058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ebb0dc4209caf48f
002915 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A671010 hash=0c8934aa
002915 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF132050 hash=358d62cb
002915 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF132050 hash=358d62cb
002915 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457EE90 hash=92fd24e2
002915 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002915 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52B450 hash=0c8934aa
002915 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       19: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
002915 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52B450 hash=0c8934aa
002915 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FA3D90 resource=0x00000000B82855D0 hash=10411bc9
002915 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC16D0 resource=0x00000001E4D0F4D0 hash=9a6f5e3e
002915 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFD9D0 resource=0x0000000189D16FD0 hash=4b3f246c
002915 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001B7335150 resource=0x00000001D28DD050 hash=abe43747
002915 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000018A321110 resource=0x00000001D28D9250 hash=da3d6d7e
002915 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001B7327ED0 resource=0x00000001C462C450 hash=f4f886e9
002915 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124785ED0 resource=0x00000001249769D0 hash=4266364f
002915 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002915 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002915 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002915 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002915 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002915 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002915 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002915 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002916 IASetInputLayout(pInputLayout:0x00000001D20A81E8)
002916 VSSetShader(pVertexShader:0x00000000A4155A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=13806481f2d9f110
002916 PSSetShader(pPixelShader:0x00000000A4155958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=faeb83d55203e26e
002916 RSSetState(pRasterizerState:0x0000000020A43AA8)
002916 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A40F88D0 hash=7bc4e154
002916 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A909050 hash=0c8934aa
002916 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002916 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A909050 hash=0c8934aa
002916 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
002916 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000A40F9610 hash=ddc72cc6
002916 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951A690 hash=0c8934aa
002916 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951A690 hash=0c8934aa
002916 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002916 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A43F28
002916 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A4030910 resource=0x00000000A40F8690 hash=31064a91
002916 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000A40307D0 resource=0x00000000A40F8490 hash=29e5a32e
002916 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000A4030BD0 resource=0x00000000A40F8B10 hash=729799e0
002916 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000124792FD0 resource=0x0000000138C562D0 hash=a84c02cf
002916 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
002916 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
002916 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
002916 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
002916 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
002916 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
002916 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
002916 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
002916 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
002916 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
002916 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
002916 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
002916 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002916 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
002916 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
002916 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A43F28
002916 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x000000012478DED0 resource=0x000000012502ADD0 hash=5f3922a6
002916 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000124792FD0 resource=0x0000000138C562D0 hash=a84c02cf
002916 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
002916 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124784B90 resource=0x00000001247684D0 hash=ab691084
002916 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124793D90 resource=0x0000000124CCBD50 hash=420b7c55
002916 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124793290 resource=0x000000012510E250 hash=4d5f9810
002916 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       5: handle=0x0000000020A441A8
002916 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
002916 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
002916 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
002916 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
002916 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002916 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002916 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x00000000208B2B28
002916 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002916 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002916 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
002916 IASetIndexBuffer(pIndexBuffer:0x00000000A40F8250, Format:57, Offset:0) hash=04a4e3c3
002916 DrawIndexed(IndexCount:3924, StartIndexLocation:0, BaseVertexLocation:0)
002916 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002917 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A9096D0 hash=0c8934aa
002917 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A9096D0 hash=0c8934aa
002917 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951C990 hash=0c8934aa
002917 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951C990 hash=0c8934aa
002917 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002917 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002917 DrawIndexed(IndexCount:3924, StartIndexLocation:0, BaseVertexLocation:0)
002917 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002918 IASetInputLayout(pInputLayout:0x00000001D20ABD68)
002918 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
002918 PSSetShader(pPixelShader:0x00000001895EE858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=deeb9819ad39e702
002918 RSSetState(pRasterizerState:0x000000003B81F4A8)
002918 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
002918 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001248A9F50 hash=0c8934aa
002918 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       8: handle=0x0000000020A438E8
002918 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF136D10 hash=358d62cb
002918 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF136D10 hash=358d62cb
002918 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B45836D0 hash=92fd24e2
002918 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001E4B13390 resource=0x00000001AA762ED0 hash=4992e66c
002918 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       0: handle=0x00000000208B2B28
002918 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52FA50 hash=0c8934aa
002918 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       16: view=0x00000001E4B13390 resource=0x00000001AA762ED0 hash=4992e66c
002918 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       7: handle=0x0000000020A44628
002918 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52FA50 hash=0c8934aa
002918 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
002918 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
002918 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4D90 resource=0x00000001896F3350 hash=fb6258ef
002918 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B7D0 resource=0x00000000CEDEFA90 hash=405dd8e3
002918 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D510 resource=0x00000001E4B76290 hash=e2212fa9
002918 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DF93AC90 resource=0x00000001E4A21FD0 hash=2de72624
002918 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000018A31BA90 resource=0x00000001D453AC90 hash=76c0c810
002918 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002918 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002918 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002918 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002918 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A44628
002918 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       5: handle=0x0000000020A44628
002918 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A441A8
002918 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
002918 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
002918 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
002918 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
002918 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002918 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002918 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
002918 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002918 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002918 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
002918 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
002918 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
002918 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002919 IASetInputLayout(pInputLayout:0x00000000CEEEF128)
002919 VSSetShader(pVertexShader:0x00000001B4F488D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7b484e5c1c9e18e7
002919 PSSetShader(pPixelShader:0x00000001B4F48798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f5e893f393d0b76
002919 RSSetState(pRasterizerState:0x0000000020A43AA8)
002919 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189225AD0 hash=9be983ba
002919 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EDFD90 hash=0c8934aa
002919 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
002919 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189226390 hash=ddc72cc6
002919 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D7450 hash=0c8934aa
002919 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D7450 hash=0c8934aa
002919 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD02D0 resource=0x00000001892258D0 hash=8585636e
002919 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD0190 resource=0x0000000189225690 hash=4bded0d1
002919 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
002919 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
002919 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
002919 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
002919 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
002919 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
002919 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
002919 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
002919 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
002919 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
002919 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
002919 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
002919 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
002919 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
002919 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4CA4CD0 resource=0x00000000B8286BD0 hash=9ae38e57
002919 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CA4F90 resource=0x00000000B8287010 hash=3df36381
002919 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4CB8110 resource=0x00000001E4CA26D0 hash=619f5458
002919 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002919 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
002919 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002919 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002919 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002919 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
002919 IASetIndexBuffer(pIndexBuffer:0x0000000189225450, Format:57, Offset:0) hash=efd0ccf2
002919 DrawIndexed(IndexCount:1512, StartIndexLocation:0, BaseVertexLocation:0)
002919 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002920 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D7690 hash=0c8934aa
002920 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D7690 hash=0c8934aa
002920 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002920 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002920 DrawIndexed(IndexCount:1512, StartIndexLocation:0, BaseVertexLocation:0)
002920 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002921 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189226E90 hash=d8cd147e
002921 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189227750 hash=ddc72cc6
002921 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83332D0 hash=0c8934aa
002921 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83332D0 hash=0c8934aa
002921 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD0C90 resource=0x0000000189226C50 hash=61654fad
002921 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD0B10 resource=0x0000000189226A50 hash=258b6178
002921 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002921 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002921 IASetIndexBuffer(pIndexBuffer:0x0000000189226810, Format:57, Offset:0) hash=5bc438cf
002921 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
002921 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002922 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A69ED0 hash=0c8934aa
002922 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A69ED0 hash=0c8934aa
002922 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002922 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002922 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
002922 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002923 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6A990 hash=0c8934aa
002923 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6A990 hash=0c8934aa
002923 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002923 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002923 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
002923 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002924 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6C1D0 hash=0c8934aa
002924 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6C1D0 hash=0c8934aa
002924 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002924 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002924 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
002924 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002925 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6DC10 hash=0c8934aa
002925 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6DC10 hash=0c8934aa
002925 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002925 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002925 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0)
002925 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002926 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189228250 hash=c5c322ac
002926 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189228B10 hash=ddc72cc6
002926 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83181D0 hash=0c8934aa
002926 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83181D0 hash=0c8934aa
002926 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD1610 resource=0x0000000189228010 hash=fa4ca317
002926 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD14D0 resource=0x0000000189227DD0 hash=68bccf14
002926 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002926 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002926 IASetIndexBuffer(pIndexBuffer:0x0000000189227BD0, Format:57, Offset:0) hash=288ab13e
002926 DrawIndexed(IndexCount:2727, StartIndexLocation:0, BaseVertexLocation:0)
002926 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002927 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319350 hash=0c8934aa
002927 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319350 hash=0c8934aa
002927 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002927 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002927 DrawIndexed(IndexCount:2727, StartIndexLocation:0, BaseVertexLocation:0)
002927 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002928 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189229610 hash=e0f85727
002928 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189229ED0 hash=ddc72cc6
002928 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6D550 hash=0c8934aa
002928 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6D550 hash=0c8934aa
002928 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD1FD0 resource=0x00000001892293D0 hash=77b7e8d6
002928 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD1E50 resource=0x0000000189229190 hash=3e6adf9b
002928 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002928 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002928 IASetIndexBuffer(pIndexBuffer:0x0000000189228F50, Format:57, Offset:0) hash=c70ce90b
002928 DrawIndexed(IndexCount:1359, StartIndexLocation:0, BaseVertexLocation:0)
002928 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002929 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A77DD0 hash=0c8934aa
002929 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A77DD0 hash=0c8934aa
002929 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002929 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002929 DrawIndexed(IndexCount:1359, StartIndexLocation:0, BaseVertexLocation:0)
002929 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002930 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018922A990 hash=9344ee74
002930 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018922B250 hash=ddc72cc6
002930 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8318410 hash=0c8934aa
002930 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8318410 hash=0c8934aa
002930 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD2950 resource=0x000000018922A790 hash=45b466de
002930 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD2810 resource=0x000000018922A550 hash=bb1f04b6
002930 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002930 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002930 IASetIndexBuffer(pIndexBuffer:0x000000018922A310, Format:57, Offset:0) hash=8a37abb0
002930 DrawIndexed(IndexCount:7743, StartIndexLocation:0, BaseVertexLocation:0)
002930 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002931 IASetInputLayout(pInputLayout:0x00000001CF2F3D28)
002931 VSSetShader(pVertexShader:0x00000001B63E6CD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a45c008c8e4c531d
002931 PSSetShader(pPixelShader:0x00000001B63E6B98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c41cfd53fd6ddb81
002931 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189224750 hash=ab1670c2
002931 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8EF710 hash=0c8934aa
002931 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189225010 hash=ddc72cc6
002931 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A308250 resource=0x000000018A43BA10 hash=611324f2
002931 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A3083D0 resource=0x000000018A43BC10 hash=ba8233b5
002931 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3321D0 hash=0c8934aa
002931 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3321D0 hash=0c8934aa
002931 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
002931 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCF7D0 resource=0x00000001892242D0 hash=95c3dfaf
002931 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002931 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002931 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
002931 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
002931 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002931 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002932 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189223390 hash=267471d5
002932 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8F0AD0 hash=0c8934aa
002932 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189223C50 hash=ddc72cc6
002932 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A30A350 resource=0x000000018A43EE90 hash=2b07b03b
002932 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A30A4D0 resource=0x000000018A43F090 hash=b0355b23
002932 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA33C390 hash=0c8934aa
002932 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA33C390 hash=0c8934aa
002932 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
002932 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCEE50 resource=0x0000000189222F10 hash=efce174e
002932 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002932 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002932 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
002932 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002932 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002933 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189224750 hash=ab1670c2
002933 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8F0890 hash=0c8934aa
002933 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189225010 hash=ddc72cc6
002933 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A309F50 resource=0x000000018A43E7D0 hash=b1e8a923
002933 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A30A090 resource=0x000000018A43EA10 hash=6942b1d5
002933 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA33C150 hash=0c8934aa
002933 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA33C150 hash=0c8934aa
002933 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
002933 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCF7D0 resource=0x00000001892242D0 hash=95c3dfaf
002933 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002933 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002933 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
002933 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002933 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002934 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189223390 hash=267471d5
002934 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8EFDD0 hash=0c8934aa
002934 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189223C50 hash=ddc72cc6
002934 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A308ED0 resource=0x000000018A43CD90 hash=a33ab2b4
002934 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A309010 resource=0x000000018A43CFD0 hash=2340a834
002934 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA339590 hash=0c8934aa
002934 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA339590 hash=0c8934aa
002934 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
002934 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCEE50 resource=0x0000000189222F10 hash=efce174e
002934 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002934 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002934 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
002934 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002934 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002935 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189224750 hash=ab1670c2
002935 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8EFB90 hash=0c8934aa
002935 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189225010 hash=ddc72cc6
002935 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A308A90 resource=0x000000018A43C710 hash=402629eb
002935 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A308C10 resource=0x000000018A43C950 hash=e15eda0b
002935 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA339390 hash=0c8934aa
002935 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA339390 hash=0c8934aa
002935 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
002935 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCF7D0 resource=0x00000001892242D0 hash=95c3dfaf
002935 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002935 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002935 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
002935 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002935 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002936 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189223390 hash=267471d5
002936 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8E9D90 hash=0c8934aa
002936 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189223C50 hash=ddc72cc6
002936 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A2FD950 resource=0x000000018A42ACD0 hash=8dfe2684
002936 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A2FDA90 resource=0x000000018A42AF10 hash=e0ffc908
002936 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA333110 hash=0c8934aa
002936 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA333110 hash=0c8934aa
002936 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
002936 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCEE50 resource=0x0000000189222F10 hash=efce174e
002936 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002936 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002936 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
002936 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002936 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002937 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189224750 hash=ab1670c2
002937 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8E9B50 hash=0c8934aa
002937 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189225010 hash=ddc72cc6
002937 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A2FD510 resource=0x000000018A42A650 hash=e7cba83a
002937 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A2FD690 resource=0x000000018A42A890 hash=271f51fa
002937 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA332ED0 hash=0c8934aa
002937 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA332ED0 hash=0c8934aa
002937 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
002937 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCF7D0 resource=0x00000001892242D0 hash=95c3dfaf
002937 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002937 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002937 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
002937 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002937 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002938 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189223390 hash=267471d5
002938 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8EF950 hash=0c8934aa
002938 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189223C50 hash=ddc72cc6
002938 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A308690 resource=0x000000018A43C090 hash=84197d0d
002938 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A3087D0 resource=0x000000018A43C2D0 hash=2aed8469
002938 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3323D0 hash=0c8934aa
002938 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3323D0 hash=0c8934aa
002938 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCEF90 resource=0x0000000189223150 hash=948d63c9
002938 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCEE50 resource=0x0000000189222F10 hash=efce174e
002938 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002938 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002938 IASetIndexBuffer(pIndexBuffer:0x0000000189222D10, Format:57, Offset:0) hash=54a2b9a1
002938 DrawIndexedInstanced(IndexCountPerInstance:1176, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002938 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002939 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002939 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002939 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189224750 hash=ab1670c2
002939 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A8EB9D0 hash=0c8934aa
002939 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189225010 hash=ddc72cc6
002939 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A300ED0 resource=0x000000018A430250 hash=06390bba
002939 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A301050 resource=0x000000018A430450 hash=9d1dcd7a
002939 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA337950 hash=0c8934aa
002939 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA337950 hash=0c8934aa
002939 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCF950 resource=0x0000000189224510 hash=c3df1e17
002939 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCF7D0 resource=0x00000001892242D0 hash=95c3dfaf
002939 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002939 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002939 IASetIndexBuffer(pIndexBuffer:0x0000000189224090, Format:57, Offset:0) hash=6fe59793
002939 DrawIndexedInstanced(IndexCountPerInstance:984, InstanceCount:30, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
002939 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
002940 IASetInputLayout(pInputLayout:0x00000001CF43F9A8)
002940 VSSetShader(pVertexShader:0x0000000187EF0758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=44437c5754914318
002940 PSSetShader(pPixelShader:0x00000001B4288358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a55617424102860e
002940 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018823D850 hash=5232d46a
002940 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000017496EB50 hash=92fd24e2
002940 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017496EB50 hash=92fd24e2
002940 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018823E590 hash=ddc72cc6
002940 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510E090 hash=0c8934aa
002940 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510E090 hash=0c8934aa
002940 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188049A10 resource=0x000000018823D650 hash=c678f3a5
002940 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188049890 resource=0x000000018823D410 hash=8439b43f
002940 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4CA4CD0 resource=0x00000000B8286BD0 hash=9ae38e57
002940 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4CA4F90 resource=0x00000000B8287010 hash=3df36381
002940 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4CB8110 resource=0x00000001E4CA26D0 hash=619f5458
002940 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
002940 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
002940 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
002940 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
002940 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002940 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
002940 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002940 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002940 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
002940 IASetIndexBuffer(pIndexBuffer:0x000000018823D1D0, Format:57, Offset:0) hash=bd0c26c9
002940 DrawIndexed(IndexCount:29322, StartIndexLocation:49950, BaseVertexLocation:0)
002940 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002941 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018823F290 hash=121c6bd5
002941 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018823FFD0 hash=ddc72cc6
002941 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871D50 hash=0c8934aa
002941 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871D50 hash=0c8934aa
002941 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804A650 resource=0x000000018823F090 hash=f015d7ef
002941 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804A510 resource=0x000000018823EE50 hash=2fb2af2c
002941 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002941 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002941 IASetIndexBuffer(pIndexBuffer:0x000000018823E9D0, Format:57, Offset:0) hash=82bef4dd
002941 DrawIndexed(IndexCount:20955, StartIndexLocation:24528, BaseVertexLocation:0)
002941 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002942 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188243AD0 hash=1f9ca2a4
002942 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188244810 hash=ddc72cc6
002942 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103810 hash=0c8934aa
002942 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103810 hash=0c8934aa
002942 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804CB90 resource=0x0000000188243890 hash=c4311354
002942 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804CA10 resource=0x0000000188243690 hash=289deaa5
002942 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002942 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002942 IASetIndexBuffer(pIndexBuffer:0x0000000188243450, Format:57, Offset:0) hash=5b50ff62
002942 DrawIndexed(IndexCount:34050, StartIndexLocation:54735, BaseVertexLocation:0)
002942 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002943 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85154D0 hash=0c8934aa
002943 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85154D0 hash=0c8934aa
002943 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002943 DrawIndexed(IndexCount:34050, StartIndexLocation:54735, BaseVertexLocation:0)
002943 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002944 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B950 hash=0c8934aa
002944 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B950 hash=0c8934aa
002944 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002944 DrawIndexed(IndexCount:34050, StartIndexLocation:54735, BaseVertexLocation:0)
002944 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002945 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6CA90 hash=0c8934aa
002945 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6CA90 hash=0c8934aa
002945 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002945 DrawIndexed(IndexCount:34050, StartIndexLocation:54735, BaseVertexLocation:0)
002945 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002946 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001882452D0 hash=8dfe7f5a
002946 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188246010 hash=ddc72cc6
002946 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510D390 hash=0c8934aa
002946 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510D390 hash=0c8934aa
002946 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804D7D0 resource=0x00000001882450D0 hash=bd0f8f64
002946 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804D690 resource=0x0000000188244E90 hash=8ba3c62f
002946 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002946 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002946 IASetIndexBuffer(pIndexBuffer:0x0000000188244C50, Format:57, Offset:0) hash=f13b378b
002946 DrawIndexed(IndexCount:25302, StartIndexLocation:24549, BaseVertexLocation:0)
002946 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002947 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C27B90 hash=0c8934aa
002947 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C27B90 hash=0c8934aa
002947 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002947 DrawIndexed(IndexCount:25302, StartIndexLocation:24549, BaseVertexLocation:0)
002947 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002948 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188246B10 hash=4a502b64
002948 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188247810 hash=ddc72cc6
002948 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BDD0 hash=0c8934aa
002948 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BDD0 hash=0c8934aa
002948 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804E450 resource=0x00000001882468D0 hash=551a2c4e
002948 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804E2D0 resource=0x0000000188246690 hash=7794f9bb
002948 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002948 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002948 IASetIndexBuffer(pIndexBuffer:0x0000000188246450, Format:57, Offset:0) hash=a3cedc7e
002948 DrawIndexed(IndexCount:14799, StartIndexLocation:10599, BaseVertexLocation:0)
002948 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002949 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188249B10 hash=fc4fe4ab
002949 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018824A850 hash=ddc72cc6
002949 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2650 hash=0c8934aa
002949 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2650 hash=0c8934aa
002949 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804FD10 resource=0x00000001882498D0 hash=f90169f5
002949 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804FB90 resource=0x00000001882496D0 hash=ac5aea77
002949 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002949 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002949 IASetIndexBuffer(pIndexBuffer:0x0000000188249490, Format:57, Offset:0) hash=c3f9306d
002949 DrawIndexed(IndexCount:32361, StartIndexLocation:53148, BaseVertexLocation:0)
002949 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002950 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5450 hash=0c8934aa
002950 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5450 hash=0c8934aa
002950 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002950 DrawIndexed(IndexCount:32361, StartIndexLocation:53148, BaseVertexLocation:0)
002950 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002951 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C935F0D0 hash=0c8934aa
002951 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C935F0D0 hash=0c8934aa
002951 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002951 DrawIndexed(IndexCount:32361, StartIndexLocation:53148, BaseVertexLocation:0)
002951 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002952 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018824FD90 hash=ea594425
002952 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188250A90 hash=ddc72cc6
002952 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510B290 hash=0c8934aa
002952 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510B290 hash=0c8934aa
002952 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188052E90 resource=0x000000018824FB50 hash=14e2526f
002952 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188052D10 resource=0x000000018824F910 hash=51c655ef
002952 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002952 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002952 IASetIndexBuffer(pIndexBuffer:0x000000018824F4D0, Format:57, Offset:0) hash=832b3c4d
002952 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
002952 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002953 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510DE50 hash=0c8934aa
002953 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510DE50 hash=0c8934aa
002953 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002953 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
002953 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002954 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A7990 hash=0c8934aa
002954 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A7990 hash=0c8934aa
002954 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002954 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
002954 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002955 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2450 hash=0c8934aa
002955 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2450 hash=0c8934aa
002955 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002955 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
002955 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002956 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2650 hash=0c8934aa
002956 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2650 hash=0c8934aa
002956 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002956 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
002956 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002957 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B510 hash=0c8934aa
002957 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B510 hash=0c8934aa
002957 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002957 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
002957 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002958 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B710 hash=0c8934aa
002958 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B710 hash=0c8934aa
002958 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002958 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
002958 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002959 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BB90 hash=0c8934aa
002959 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BB90 hash=0c8934aa
002959 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002959 DrawIndexed(IndexCount:52221, StartIndexLocation:58428, BaseVertexLocation:0)
002959 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002960 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188251590 hash=960ca7f6
002960 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001882522D0 hash=ddc72cc6
002960 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510EFD0 hash=0c8934aa
002960 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510EFD0 hash=0c8934aa
002960 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188053AD0 resource=0x0000000188251350 hash=d8a04ebc
002960 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188053990 resource=0x0000000188251150 hash=e760cf45
002960 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002960 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002960 IASetIndexBuffer(pIndexBuffer:0x0000000188250F10, Format:57, Offset:0) hash=94f987c2
002960 DrawIndexed(IndexCount:37632, StartIndexLocation:25041, BaseVertexLocation:0)
002960 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002961 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB490 hash=0c8934aa
002961 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB490 hash=0c8934aa
002961 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002961 DrawIndexed(IndexCount:37632, StartIndexLocation:25041, BaseVertexLocation:0)
002961 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002962 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188252D90 hash=5bc28251
002962 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188253AD0 hash=ddc72cc6
002962 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B4D0 hash=0c8934aa
002962 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B4D0 hash=0c8934aa
002962 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188054750 resource=0x0000000188252B90 hash=dcbff725
002962 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880545D0 resource=0x0000000188252950 hash=9fc97e21
002962 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002962 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002962 IASetIndexBuffer(pIndexBuffer:0x0000000188252710, Format:57, Offset:0) hash=00f4e215
002962 DrawIndexed(IndexCount:21564, StartIndexLocation:10005, BaseVertexLocation:0)
002962 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002963 IASetInputLayout(pInputLayout:0x00000001CF43FB68)
002963 VSSetShader(pVertexShader:0x00000001B4F47A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4f3fae11cfdd3a9
002963 PSSetShader(pPixelShader:0x00000001B4F47958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f7872fb3421cd36d
002963 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188089910 hash=c65eaf9f
002963 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB20090 hash=0c8934aa
002963 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002963 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB20090 hash=0c8934aa
002963 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808A1D0 hash=ddc72cc6
002963 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74710 hash=0c8934aa
002963 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74710 hash=0c8934aa
002963 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
002963 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A43F28
002963 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880377D0 resource=0x00000001880896D0 hash=c3082d3a
002963 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188037690 resource=0x00000001880894D0 hash=0e713183
002963 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
002963 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000A3B4E8D0 resource=0x00000000A3BEEFD0 hash=b193b0b5 hash_contamination=UpdateSubresource,
002963 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002963 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4CA4CD0 resource=0x00000000B8286BD0 hash=9ae38e57
002963 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CA4F90 resource=0x00000000B8287010 hash=3df36381
002963 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4CB8110 resource=0x00000001E4CA26D0 hash=619f5458
002963 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002963 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
002963 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002963 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002963 IASetIndexBuffer(pIndexBuffer:0x0000000188089290, Format:57, Offset:0) hash=9be211a5
002963 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
002963 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002964 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B4090 hash=0c8934aa
002964 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B4090 hash=0c8934aa
002964 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002964 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002964 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
002964 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002965 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8250 hash=0c8934aa
002965 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8250 hash=0c8934aa
002965 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002965 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002965 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
002965 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002966 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9345C10 hash=0c8934aa
002966 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9345C10 hash=0c8934aa
002966 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002966 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002966 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
002966 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002967 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9346090 hash=0c8934aa
002967 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9346090 hash=0c8934aa
002967 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002967 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002967 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
002967 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002968 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95464D0 hash=0c8934aa
002968 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95464D0 hash=0c8934aa
002968 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002968 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002968 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
002968 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002969 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EE90 hash=0c8934aa
002969 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EE90 hash=0c8934aa
002969 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002969 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002969 DrawIndexed(IndexCount:5472, StartIndexLocation:7467, BaseVertexLocation:0)
002969 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002970 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808ACD0 hash=f7eb7571
002970 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808B590 hash=ddc72cc6
002970 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74B90 hash=0c8934aa
002970 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74B90 hash=0c8934aa
002970 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188038190 resource=0x000000018808AA90 hash=7d176d83
002970 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188038010 resource=0x000000018808A850 hash=90459db1
002970 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002970 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002970 IASetIndexBuffer(pIndexBuffer:0x000000018808A650, Format:57, Offset:0) hash=a0148b2f
002970 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
002970 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002971 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B37D0 hash=0c8934aa
002971 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B37D0 hash=0c8934aa
002971 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002971 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002971 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
002971 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002972 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3A10 hash=0c8934aa
002972 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3A10 hash=0c8934aa
002972 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002972 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002972 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
002972 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002973 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3E90 hash=0c8934aa
002973 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3E90 hash=0c8934aa
002973 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002973 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002973 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
002973 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002974 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8D50 hash=0c8934aa
002974 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8D50 hash=0c8934aa
002974 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002974 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002974 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
002974 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002975 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8F50 hash=0c8934aa
002975 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8F50 hash=0c8934aa
002975 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002975 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002975 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
002975 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002976 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B9190 hash=0c8934aa
002976 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B9190 hash=0c8934aa
002976 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002976 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002976 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
002976 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002977 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B5D0 hash=0c8934aa
002977 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B5D0 hash=0c8934aa
002977 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002977 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002977 DrawIndexed(IndexCount:3171, StartIndexLocation:3297, BaseVertexLocation:0)
002977 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002978 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808C090 hash=91d33ab5
002978 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808C950 hash=ddc72cc6
002978 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74950 hash=0c8934aa
002978 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74950 hash=0c8934aa
002978 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188038B10 resource=0x000000018808BE50 hash=6429edcc
002978 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001880389D0 resource=0x000000018808BC10 hash=1e89e6cf
002978 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002978 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002978 IASetIndexBuffer(pIndexBuffer:0x000000018808B9D0, Format:57, Offset:0) hash=8ba4baee
002978 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
002978 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002979 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ABF90 hash=0c8934aa
002979 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ABF90 hash=0c8934aa
002979 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002979 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002979 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
002979 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002980 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3150 hash=0c8934aa
002980 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3150 hash=0c8934aa
002980 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002980 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002980 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
002980 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002981 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3390 hash=0c8934aa
002981 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3390 hash=0c8934aa
002981 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002981 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002981 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
002981 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002982 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970DDD0 hash=0c8934aa
002982 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970DDD0 hash=0c8934aa
002982 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002982 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002982 DrawIndexed(IndexCount:1740, StartIndexLocation:1494, BaseVertexLocation:0)
002982 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002983 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808D410 hash=845cfbec
002983 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808DCD0 hash=ddc72cc6
002983 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954F0D0 hash=0c8934aa
002983 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954F0D0 hash=0c8934aa
002983 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880394D0 resource=0x000000018808D210 hash=93016911
002983 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188039350 resource=0x000000018808CFD0 hash=c4fd6cd3
002983 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002983 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002983 IASetIndexBuffer(pIndexBuffer:0x000000018808CD90, Format:57, Offset:0) hash=7abb6ca7
002983 DrawIndexed(IndexCount:5238, StartIndexLocation:5979, BaseVertexLocation:0)
002983 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002984 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808E7D0 hash=c06aab76
002984 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808F090 hash=ddc72cc6
002984 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3C50 hash=0c8934aa
002984 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3C50 hash=0c8934aa
002984 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188039E50 resource=0x000000018808E590 hash=0fe62065
002984 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188039D10 resource=0x000000018808E390 hash=ea6aa3f5
002984 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002984 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002984 IASetIndexBuffer(pIndexBuffer:0x000000018808E150, Format:57, Offset:0) hash=03027879
002984 DrawIndexed(IndexCount:2853, StartIndexLocation:2751, BaseVertexLocation:0)
002984 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002985 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B7D0 hash=0c8934aa
002985 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B7D0 hash=0c8934aa
002985 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002985 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002985 DrawIndexed(IndexCount:2853, StartIndexLocation:2751, BaseVertexLocation:0)
002985 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002986 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808FB90 hash=cae9a697
002986 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188090450 hash=ddc72cc6
002986 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A75210 hash=0c8934aa
002986 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A75210 hash=0c8934aa
002986 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018803A810 resource=0x000000018808F950 hash=a57ca644
002986 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018803A690 resource=0x000000018808F710 hash=51034be0
002986 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002986 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002986 IASetIndexBuffer(pIndexBuffer:0x000000018808F510, Format:57, Offset:0) hash=5ed0d09d
002986 DrawIndexed(IndexCount:1452, StartIndexLocation:1350, BaseVertexLocation:0)
002986 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002987 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970E010 hash=0c8934aa
002987 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970E010 hash=0c8934aa
002987 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002987 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002987 DrawIndexed(IndexCount:1452, StartIndexLocation:1350, BaseVertexLocation:0)
002987 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002988 IASetInputLayout(pInputLayout:0x00000001CF2F44E8)
002988 VSSetShader(pVertexShader:0x00000001B63E7D58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=471a2d0b6ca449ca
002988 PSSetShader(pPixelShader:0x00000001B63E7C18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4a3657ea7f5b748
002988 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188080010 hash=db11539d
002988 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB202D0 hash=0c8934aa
002988 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002988 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB202D0 hash=0c8934aa
002988 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
002988 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000002062A510 hash=358d62cb
002988 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000188080AD0 hash=ddc72cc6
002988 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537F10 hash=0c8934aa
002988 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002988 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537F10 hash=0c8934aa
002988 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
002988 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188032AD0 resource=0x000000018807FDD0 hash=a5030eb6
002988 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188032990 resource=0x000000018807FB90 hash=c81a1774
002988 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188032D90 resource=0x0000000188080210 hash=9d40015f
002988 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
002988 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002988 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A441A8
002988 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002988 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002988 IASetIndexBuffer(pIndexBuffer:0x000000018807F950, Format:57, Offset:0) hash=b9fa006a
002988 DrawIndexed(IndexCount:1995, StartIndexLocation:0, BaseVertexLocation:0)
002988 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002989 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018807A890 hash=b6a82ecb
002989 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018807B350 hash=ddc72cc6
002989 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91879D0 hash=0c8934aa
002989 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91879D0 hash=0c8934aa
002989 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018802FED0 resource=0x000000018807A650 hash=f63ddee3
002989 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018802FD90 resource=0x000000018807A410 hash=dd2ee419
002989 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188030190 resource=0x000000018807AA90 hash=de09aea6
002989 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002989 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002989 IASetIndexBuffer(pIndexBuffer:0x000000018807A1D0, Format:57, Offset:0) hash=4c251fc3
002989 DrawIndexed(IndexCount:1056, StartIndexLocation:0, BaseVertexLocation:0)
002989 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002990 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018807D450 hash=f52b715b
002990 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018807DF10 hash=ddc72cc6
002990 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9538390 hash=0c8934aa
002990 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9538390 hash=0c8934aa
002990 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880314D0 resource=0x000000018807D210 hash=3e250ad4
002990 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188031390 resource=0x000000018807CFD0 hash=83163e9a
002990 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188031790 resource=0x000000018807D650 hash=9fe8c43a
002990 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002990 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002990 IASetIndexBuffer(pIndexBuffer:0x000000018807CD90, Format:57, Offset:0) hash=81fdc572
002990 DrawIndexed(IndexCount:606, StartIndexLocation:0, BaseVertexLocation:0)
002990 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002991 IASetInputLayout(pInputLayout:0x00000001D16CB1A8)
002991 VSSetShader(pVertexShader:0x00000001B6734058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=28e2f3a6a4072d4a
002991 PSSetShader(pPixelShader:0x00000001B6733F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d891baa4373068a9
002991 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187B45710 hash=4ad7ae4e
002991 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E03890 hash=92fd24e2
002991 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
002991 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E03890 hash=92fd24e2
002991 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
002991 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
002991 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAE950 hash=358d62cb
002991 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAE950 hash=358d62cb
002991 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187B45FD0 hash=ddc72cc6
002991 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954C750 hash=0c8934aa
002991 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954C750 hash=0c8934aa
002991 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B7AF10 resource=0x0000000187B45510 hash=55f28909
002991 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B7ADD0 resource=0x0000000187B452D0 hash=7397bb8d
002991 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
002991 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
002991 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
002991 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
002991 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000B3F0069D0 resource=0x00000001D40E1C10 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
002991 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
002991 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
002991 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
002991 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
002991 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
002991 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
002991 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
002991 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002991 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002991 IASetIndexBuffer(pIndexBuffer:0x0000000187B45090, Format:57, Offset:0) hash=064adf57
002991 DrawIndexed(IndexCount:198, StartIndexLocation:7962, BaseVertexLocation:0)
002991 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002992 IASetInputLayout(pInputLayout:0x00000001CF2F3EE8)
002992 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
002992 PSSetShader(pPixelShader:0x00000001B49C8658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6838b7e45fe34a1a
002992 RSSetState(pRasterizerState:0x000000003B81F4A8)
002992 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
002992 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A6718D0 hash=0c8934aa
002992 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF1331D0 hash=358d62cb
002992 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF1331D0 hash=358d62cb
002992 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457FB90 hash=92fd24e2
002992 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001D4CA71D0 resource=0x00000001D4D39390 hash=6e8bf72c
002992 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       0: handle=0x00000000208B2B28
002992 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52C150 hash=0c8934aa
002992 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001D4CA71D0 resource=0x00000001D4D39390 hash=6e8bf72c
002992 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       8: handle=0x0000000020A44628
002992 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52C150 hash=0c8934aa
002992 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
002992 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
002992 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
002992 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
002992 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE110 resource=0x00000001E4B77410 hash=eb4f8aa5
002992 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000000036C7E10 resource=0x00000000CE4CAA10 hash=60836019
002992 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001D4CA6310 resource=0x00000001D4B3D210 hash=7da0fa8e
002992 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001B7323F90 resource=0x00000001D28D8BD0 hash=fdc4db20
002992 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002992 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
002992 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
002992 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
002992 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A44628
002992 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A44628
002992 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       7: handle=0x0000000020A441A8
002992 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
002992 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002992 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002992 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
002992 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
002992 DrawIndexed(IndexCount:95256, StartIndexLocation:0, BaseVertexLocation:0)
002992 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002993 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
002993 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
002993 IASetInputLayout(pInputLayout:0x00000001D20A99A8)
002993 VSSetShader(pVertexShader:0x000000003B4BC798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bc5e73cac45ed753
002993 PSSetShader(pPixelShader:0x00000000417C1A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9160fa264e9ff390
002993 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FF4B10 hash=0be912b2
002993 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E06D10 hash=92fd24e2
002993 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E06D10 hash=92fd24e2
002993 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
002993 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD2945D0 hash=358d62cb
002993 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD2945D0 hash=358d62cb
002993 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FF53D0 hash=ddc72cc6
002993 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9343290 hash=0c8934aa
002993 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9343290 hash=0c8934aa
002993 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174DB6610 resource=0x0000000174FF48D0 hash=84803554
002993 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174DB6490 resource=0x0000000174FF4690 hash=dae6fcf2
002993 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
002993 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82E50 resource=0x00000001E4CEFD10 hash=d395241e
002993 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C8A0D0 resource=0x00000000B82899D0 hash=4f5a2ccb
002993 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBFD0 resource=0x0000000189D1AF10 hash=5ab35156
002993 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x0000000124777110 resource=0x00000000B7694510 hash=6687ac01
002993 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000000B7D1E750 resource=0x00000000A4393810 hash=d4da5926
002993 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D21350 resource=0x00000000B7694090 hash=cff40c55
002993 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
002993 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002993 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002993 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
002993 IASetIndexBuffer(pIndexBuffer:0x0000000174FF4450, Format:57, Offset:0) hash=ce3339ca
002993 DrawIndexed(IndexCount:1974, StartIndexLocation:0, BaseVertexLocation:0)
002993 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002994 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD294C90 hash=358d62cb
002994 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD294C90 hash=358d62cb
002994 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9343710 hash=0c8934aa
002994 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9343710 hash=0c8934aa
002994 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002994 DrawIndexed(IndexCount:1974, StartIndexLocation:0, BaseVertexLocation:0)
002994 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002995 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FF5E90 hash=1944c78f
002995 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD294E90 hash=358d62cb
002995 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD294E90 hash=358d62cb
002995 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FF6750 hash=ddc72cc6
002995 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9343910 hash=0c8934aa
002995 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9343910 hash=0c8934aa
002995 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876ECB50 resource=0x0000000174FF5C90 hash=35ebabd6
002995 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876ECA10 resource=0x0000000174FF5A50 hash=9b8520e0
002995 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
002995 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002995 IASetIndexBuffer(pIndexBuffer:0x0000000174FF5810, Format:57, Offset:0) hash=92c3ef14
002995 DrawIndexed(IndexCount:4854, StartIndexLocation:0, BaseVertexLocation:0)
002995 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002996 IASetInputLayout(pInputLayout:0x00000001D20A8FE8)
002996 VSSetShader(pVertexShader:0x00000001895ECBD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d1db8b6300b44f9c
002996 PSSetShader(pPixelShader:0x00000001895ECA98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=02dea5a5fc6d6b9d
002996 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189234090 hash=8b84e572
002996 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000189233C50 hash=9c81f9b5
002996 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001892342D0 hash=405860c0
002996 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x0000000189234510 hash=2628174d
002996 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x0000000189233E50 hash=518f2104
002996 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CED4E190 hash=358d62cb
002996 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4E190 hash=358d62cb
002996 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       4: handle=0x0000000020A438E8
002996 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBEE10 hash=358d62cb
002996 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBEE10 hash=358d62cb
002996 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31AB90 hash=0c8934aa
002996 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31AB90 hash=0c8934aa
002996 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
002996 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
002996 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC1150 resource=0x00000001E4D0E9D0 hash=f5148836
002996 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
002996 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522F7D0 resource=0x00000001E52F9C90 hash=f3625f98
002996 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
002996 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5301D10 resource=0x00000001E5311650 hash=a9915284
002996 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5313A10 resource=0x00000001E5384910 hash=ae51a1e7
002996 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5329190 resource=0x00000001E522AC50 hash=8f7c3ed7
002996 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E5332B50 resource=0x00000000B827AF90 hash=c61c23f5
002996 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E53B1D90 resource=0x00000001E52F9ED0 hash=dbec1925
002996 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
002996 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
002996 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E53B1F10 resource=0x00000001E52FA110 hash=73a09269
002996 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E522D7D0 resource=0x00000001E522AA10 hash=13e850a0
002996 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
002996 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
002996 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
002996 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002996 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
002996 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002996 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
002996 IASetIndexBuffer(pIndexBuffer:0x0000000189233A10, Format:57, Offset:0) hash=9cb02e36
002996 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
002996 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002997 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBF250 hash=358d62cb
002997 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBF250 hash=358d62cb
002997 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31ADD0 hash=0c8934aa
002997 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31ADD0 hash=0c8934aa
002997 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002997 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
002997 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002998 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBF6D0 hash=358d62cb
002998 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBF6D0 hash=358d62cb
002998 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31B010 hash=0c8934aa
002998 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31B010 hash=0c8934aa
002998 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
002998 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002998 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
002998 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
002999 RSSetState(pRasterizerState:0x00000000CE649528)
002999 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE82A250 hash=358d62cb
002999 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE82A250 hash=358d62cb
002999 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9F250 hash=0c8934aa
002999 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9F250 hash=0c8934aa
002999 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31550 resource=0x00000001247682D0 hash=60e4ab9b
002999 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F27450 resource=0x00000001E4CAE650 hash=fc0c8bde
002999 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
002999 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
002999 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
002999 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
002999 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003000 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C5C90 hash=358d62cb
003000 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C5C90 hash=358d62cb
003000 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA145950 hash=0c8934aa
003000 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA145950 hash=0c8934aa
003000 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82790 resource=0x00000001E4D3BE50 hash=52aca84b
003000 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D462D0 resource=0x00000001E4DBB8D0 hash=ebc91fde
003000 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC090 resource=0x00000001E4B6EF10 hash=42ff59e7
003000 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003000 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003000 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003001 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C60D0 hash=358d62cb
003001 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C60D0 hash=358d62cb
003001 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA145B90 hash=0c8934aa
003001 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA145B90 hash=0c8934aa
003001 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2590 resource=0x00000001E4F1B810 hash=337ef8ed
003001 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC2150 resource=0x00000001E4CA3610 hash=a2fac8f8
003001 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4FD0 resource=0x00000000CE4BE310 hash=89aab85e
003001 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003001 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003001 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003002 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C6550 hash=358d62cb
003002 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C6550 hash=358d62cb
003002 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA145D90 hash=0c8934aa
003002 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA145D90 hash=0c8934aa
003002 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003002 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003002 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003003 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC8710 hash=358d62cb
003003 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC8710 hash=358d62cb
003003 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31FA50 hash=0c8934aa
003003 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31FA50 hash=0c8934aa
003003 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003003 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003003 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B67150 resource=0x0000000138D80710 hash=30d796cb
003003 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003003 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003003 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003004 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC8B90 hash=358d62cb
003004 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC8B90 hash=358d62cb
003004 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31FC90 hash=0c8934aa
003004 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31FC90 hash=0c8934aa
003004 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003004 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003004 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003004 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003005 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC8FD0 hash=358d62cb
003005 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC8FD0 hash=358d62cb
003005 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31FED0 hash=0c8934aa
003005 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31FED0 hash=0c8934aa
003005 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003005 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003005 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003005 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003006 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC9450 hash=358d62cb
003006 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC9450 hash=358d62cb
003006 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320110 hash=0c8934aa
003006 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320110 hash=0c8934aa
003006 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003006 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003006 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003006 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003006 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003006 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003007 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC9D10 hash=358d62cb
003007 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC9D10 hash=358d62cb
003007 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320550 hash=0c8934aa
003007 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320550 hash=0c8934aa
003007 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003007 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003007 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003007 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003007 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003007 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003008 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCA5D0 hash=358d62cb
003008 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCA5D0 hash=358d62cb
003008 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3209D0 hash=0c8934aa
003008 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3209D0 hash=0c8934aa
003008 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003008 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003008 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003008 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003009 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCAA10 hash=358d62cb
003009 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCAA10 hash=358d62cb
003009 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320BD0 hash=0c8934aa
003009 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320BD0 hash=0c8934aa
003009 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003009 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003009 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003009 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003009 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003010 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCC210 hash=358d62cb
003010 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCC210 hash=358d62cb
003010 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3251D0 hash=0c8934aa
003010 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3251D0 hash=0c8934aa
003010 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
003010 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
003010 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003010 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003010 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003011 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCC690 hash=358d62cb
003011 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCC690 hash=358d62cb
003011 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325410 hash=0c8934aa
003011 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325410 hash=0c8934aa
003011 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003011 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003011 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003011 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003011 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003012 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCD810 hash=358d62cb
003012 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCD810 hash=358d62cb
003012 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325CD0 hash=0c8934aa
003012 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325CD0 hash=0c8934aa
003012 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003012 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003012 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003012 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003012 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003012 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003013 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCDC50 hash=358d62cb
003013 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCDC50 hash=358d62cb
003013 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325F10 hash=0c8934aa
003013 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325F10 hash=0c8934aa
003013 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003013 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003013 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003014 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189232890 hash=f2360e89
003014 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000189232410 hash=17a6d76a
003014 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x0000000189232AD0 hash=4813456c
003014 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x0000000189232CD0 hash=1a4253bf
003014 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x0000000189232650 hash=c37d5ace
003014 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE667B10 hash=358d62cb
003014 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE667B10 hash=358d62cb
003014 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F78B90 hash=0c8934aa
003014 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F78B90 hash=0c8934aa
003014 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5056990 resource=0x00000000B8281F50 hash=4c774ccc
003014 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003014 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003014 IASetIndexBuffer(pIndexBuffer:0x0000000189232210, Format:57, Offset:0) hash=2d3c6f69
003014 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
003014 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003015 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE667F50 hash=358d62cb
003015 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE667F50 hash=358d62cb
003015 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F78DD0 hash=0c8934aa
003015 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F78DD0 hash=0c8934aa
003015 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5000050 resource=0x00000001E4F3B790 hash=3da9abc3
003015 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E54E3CD0 resource=0x000000013932CA90 hash=2419c492
003015 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003015 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003015 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
003015 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003016 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE6683D0 hash=358d62cb
003016 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE6683D0 hash=358d62cb
003016 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F79010 hash=0c8934aa
003016 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F79010 hash=0c8934aa
003016 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003016 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003016 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE110 resource=0x00000001E4B77410 hash=eb4f8aa5
003016 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003016 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
003016 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003017 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC9F10 hash=358d62cb
003017 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC9F10 hash=358d62cb
003017 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320790 hash=0c8934aa
003017 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320790 hash=0c8934aa
003017 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003017 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003017 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003017 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003017 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
003017 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003018 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCAC50 hash=358d62cb
003018 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCAC50 hash=358d62cb
003018 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320E10 hash=0c8934aa
003018 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320E10 hash=0c8934aa
003018 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003018 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003018 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003018 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003018 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
003018 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003019 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCB090 hash=358d62cb
003019 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCB090 hash=358d62cb
003019 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA321050 hash=0c8934aa
003019 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA321050 hash=0c8934aa
003019 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003019 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003019 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003019 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003019 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
003019 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003020 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCD190 hash=358d62cb
003020 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCD190 hash=358d62cb
003020 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325A90 hash=0c8934aa
003020 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325A90 hash=0c8934aa
003020 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003020 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003020 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
003020 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003021 IASetInputLayout(pInputLayout:0x00000000CF0800A8)
003021 VSSetShader(pVertexShader:0x00000001895ECE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1af200aaeb384052
003021 PSSetShader(pPixelShader:0x00000001895ECCD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fdd777ebacaef9ce
003021 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189234090 hash=8b84e572
003021 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000189233C50 hash=9c81f9b5
003021 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001892342D0 hash=405860c0
003021 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x0000000189234510 hash=2628174d
003021 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x0000000189233E50 hash=518f2104
003021 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC9890 hash=358d62cb
003021 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC9890 hash=358d62cb
003021 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320310 hash=0c8934aa
003021 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA320310 hash=0c8934aa
003021 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003021 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003021 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
003021 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522F7D0 resource=0x00000001E52F9C90 hash=f3625f98
003021 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
003021 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E5301D10 resource=0x00000001E5311650 hash=a9915284
003021 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5313A10 resource=0x00000001E5384910 hash=ae51a1e7
003021 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5329190 resource=0x00000001E522AC50 hash=8f7c3ed7
003021 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5332B50 resource=0x00000000B827AF90 hash=c61c23f5
003021 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E53B1D90 resource=0x00000001E52F9ED0 hash=dbec1925
003021 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003021 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
003021 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53B1F10 resource=0x00000001E52FA110 hash=73a09269
003021 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E522D7D0 resource=0x00000001E522AA10 hash=13e850a0
003021 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003021 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003021 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003021 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003021 IASetIndexBuffer(pIndexBuffer:0x0000000189233A10, Format:57, Offset:0) hash=9cb02e36
003021 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003021 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003022 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCCF50 hash=358d62cb
003022 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFCCF50 hash=358d62cb
003022 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325890 hash=0c8934aa
003022 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA325890 hash=0c8934aa
003022 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003022 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003022 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003022 DrawIndexed(IndexCount:3387, StartIndexLocation:0, BaseVertexLocation:0)
003022 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003023 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189232890 hash=f2360e89
003023 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000189232410 hash=17a6d76a
003023 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x0000000189232AD0 hash=4813456c
003023 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x0000000189232CD0 hash=1a4253bf
003023 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x0000000189232650 hash=c37d5ace
003023 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE668810 hash=358d62cb
003023 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE668810 hash=358d62cb
003023 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F79210 hash=0c8934aa
003023 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F79210 hash=0c8934aa
003023 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003023 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003023 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003023 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003023 IASetIndexBuffer(pIndexBuffer:0x0000000189232210, Format:57, Offset:0) hash=2d3c6f69
003023 DrawIndexed(IndexCount:6774, StartIndexLocation:0, BaseVertexLocation:0)
003023 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003024 IASetInputLayout(pInputLayout:0x00000001D20AAF68)
003024 VSSetShader(pVertexShader:0x00000001B4288818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a8006606e43fe40c
003024 PSSetShader(pPixelShader:0x00000001895ECF58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c4da3c0686683be3
003024 RSSetState(pRasterizerState:0x000000003B81F4A8)
003024 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001892365D0 hash=6cf018a2
003024 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4E190 hash=358d62cb
003024 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA40D0 hash=358d62cb
003024 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA40D0 hash=358d62cb
003024 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001892372D0 hash=ddc72cc6
003024 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547890 hash=0c8934aa
003024 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547890 hash=0c8934aa
003024 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD8150 resource=0x0000000189236390 hash=d7da1f41
003024 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD8010 resource=0x0000000189236150 hash=e7901a46
003024 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FD8410 resource=0x0000000189236810 hash=88794741
003024 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FD8590 resource=0x0000000189236A10 hash=d7c3298a
003024 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003024 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003024 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9810 resource=0x00000000CEE92710 hash=47971616
003024 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
003024 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522F7D0 resource=0x00000001E52F9C90 hash=f3625f98
003024 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
003024 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5301D10 resource=0x00000001E5311650 hash=a9915284
003024 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5313A10 resource=0x00000001E5384910 hash=ae51a1e7
003024 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5329190 resource=0x00000001E522AC50 hash=8f7c3ed7
003024 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E5332B50 resource=0x00000000B827AF90 hash=c61c23f5
003024 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E53B1D90 resource=0x00000001E52F9ED0 hash=dbec1925
003024 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003024 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
003024 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E53B1F10 resource=0x00000001E52FA110 hash=73a09269
003024 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E522D7D0 resource=0x00000001E522AA10 hash=13e850a0
003024 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003024 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003024 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
003024 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003024 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003024 IASetIndexBuffer(pIndexBuffer:0x0000000189235F50, Format:57, Offset:0) hash=b4d96f3b
003024 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003024 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003025 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA4750 hash=358d62cb
003025 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA4750 hash=358d62cb
003025 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547A90 hash=0c8934aa
003025 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547A90 hash=0c8934aa
003025 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003025 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003025 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003026 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA4DD0 hash=358d62cb
003026 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA4DD0 hash=358d62cb
003026 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547CD0 hash=0c8934aa
003026 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547CD0 hash=0c8934aa
003026 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8FD0 resource=0x00000001E4B5EFD0 hash=28b68c4e
003026 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003026 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003026 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003027 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2DA2D0 hash=358d62cb
003027 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2DA2D0 hash=358d62cb
003027 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3B610 hash=0c8934aa
003027 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3B610 hash=0c8934aa
003027 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9810 resource=0x00000000CEE92710 hash=47971616
003027 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003027 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003027 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003028 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2DA950 hash=358d62cb
003028 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2DA950 hash=358d62cb
003028 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3B850 hash=0c8934aa
003028 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3B850 hash=0c8934aa
003028 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8FD0 resource=0x00000001E4B5EFD0 hash=28b68c4e
003028 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003028 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003028 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003029 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2DAFD0 hash=358d62cb
003029 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2DAFD0 hash=358d62cb
003029 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3BA90 hash=0c8934aa
003029 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3BA90 hash=0c8934aa
003029 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBB90 resource=0x0000000189D20B10 hash=40e54bcd
003029 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003029 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003029 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003030 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4A85D0 hash=358d62cb
003030 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4A85D0 hash=358d62cb
003030 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5F9D0 hash=0c8934aa
003030 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5F9D0 hash=0c8934aa
003030 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C904D0 resource=0x00000001E4C8E610 hash=425f5b88
003030 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B950 resource=0x00000001E4D3ACD0 hash=c9ea4e17
003030 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003030 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003030 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003031 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4A8C90 hash=358d62cb
003031 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4A8C90 hash=358d62cb
003031 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5FC10 hash=0c8934aa
003031 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5FC10 hash=0c8934aa
003031 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003031 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003031 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8FD0 resource=0x00000001E4B5EFD0 hash=28b68c4e
003031 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003031 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003031 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003032 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4A9990 hash=358d62cb
003032 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4A9990 hash=358d62cb
003032 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A60050 hash=0c8934aa
003032 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A60050 hash=0c8934aa
003032 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003032 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003032 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003033 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4AA490 hash=358d62cb
003033 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4AA490 hash=358d62cb
003033 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A60710 hash=0c8934aa
003033 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A60710 hash=0c8934aa
003033 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C904D0 resource=0x00000001E4C8E610 hash=425f5b88
003033 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B950 resource=0x00000001E4D3ACD0 hash=c9ea4e17
003033 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBB90 resource=0x0000000189D20B10 hash=40e54bcd
003033 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003033 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003033 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003034 IASetInputLayout(pInputLayout:0x00000001D20ABF28)
003034 VSSetShader(pVertexShader:0x00000001895EB058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=083aa28d8a22b194
003034 PSSetShader(pPixelShader:0x00000001B6730C18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4379df5d32ea281
003034 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CF5D0 hash=15bee4bd
003034 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138ED9F90 hash=4785ce09
003034 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138ED9F90 hash=4785ce09
003034 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD273010 hash=358d62cb
003034 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD273010 hash=358d62cb
003034 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D0090 hash=ddc72cc6
003034 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8690 hash=0c8934aa
003034 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8690 hash=0c8934aa
003034 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188540190 resource=0x00000001887CF390 hash=3aef754a
003034 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188540010 resource=0x00000001887CF150 hash=a3000dd6
003034 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188540450 resource=0x00000001887CF7D0 hash=056928ba
003034 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003034 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003034 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9810 resource=0x00000000CEE92710 hash=47971616
003034 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5332B50 resource=0x00000000B827AF90 hash=c61c23f5
003034 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E53B1D90 resource=0x00000001E52F9ED0 hash=dbec1925
003034 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E5329310 resource=0x00000001E522AE90 hash=86c4afeb
003034 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E5332CD0 resource=0x00000000B827B1D0 hash=e84f245a
003034 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000124789F90 resource=0x0000000124990BD0 hash=3443d7c8
003034 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003034 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
003034 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E5313B50 resource=0x00000001E5384B50 hash=40be92e0
003034 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003034 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003034 IASetIndexBuffer(pIndexBuffer:0x00000001887CEF10, Format:57, Offset:0) hash=dc176974
003034 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003034 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003035 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C7850 hash=358d62cb
003035 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C7850 hash=358d62cb
003035 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951D010 hash=0c8934aa
003035 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951D010 hash=0c8934aa
003035 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003035 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003035 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003035 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003035 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003035 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003036 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C8790 hash=358d62cb
003036 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C8790 hash=358d62cb
003036 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951D6D0 hash=0c8934aa
003036 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951D6D0 hash=0c8934aa
003036 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D3D0 resource=0x00000001E4B76090 hash=133c252e
003036 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003036 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003036 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003037 IASetInputLayout(pInputLayout:0x00000001CF440CE8)
003037 PSSetShader(pPixelShader:0x00000001895EAF58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b6c667b3d4ac5950
003037 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F0D0 hash=358d62cb
003037 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F0D0 hash=358d62cb
003037 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4A9310 hash=358d62cb
003037 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4A9310 hash=358d62cb
003037 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5FE50 hash=0c8934aa
003037 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5FE50 hash=0c8934aa
003037 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003037 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003037 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8FD0 resource=0x00000001E4B5EFD0 hash=28b68c4e
003037 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x0000000124789F90 resource=0x0000000124990BD0 hash=3443d7c8
003037 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003037 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
003037 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E522D7D0 resource=0x00000001E522AA10 hash=13e850a0
003037 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003037 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003037 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003037 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003037 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003038 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EE90 hash=358d62cb
003038 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EE90 hash=358d62cb
003038 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCEFE610 hash=358d62cb
003038 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCEFE610 hash=358d62cb
003038 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C900E4D0 hash=0c8934aa
003038 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C900E4D0 hash=0c8934aa
003038 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7450 resource=0x00000001E4F1F750 hash=ffe4c553
003038 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2CD50 resource=0x0000000174969810 hash=426be529
003038 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D650 resource=0x00000000B828B1D0 hash=cf651ea1
003038 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003038 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003038 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003038 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003039 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE12A550 hash=358d62cb
003039 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE12A550 hash=358d62cb
003039 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878650 hash=0c8934aa
003039 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878650 hash=0c8934aa
003039 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003039 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003039 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9810 resource=0x00000000CEE92710 hash=47971616
003039 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003039 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003039 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003040 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE12ABD0 hash=358d62cb
003040 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE12ABD0 hash=358d62cb
003040 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878890 hash=0c8934aa
003040 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878890 hash=0c8934aa
003040 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003040 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003040 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003041 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2C4F90 hash=358d62cb
003041 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2C4F90 hash=358d62cb
003041 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A31D10 hash=0c8934aa
003041 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A31D10 hash=0c8934aa
003041 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003041 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003041 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003041 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003041 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003041 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003042 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2C5CD0 hash=358d62cb
003042 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2C5CD0 hash=358d62cb
003042 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A32150 hash=0c8934aa
003042 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A32150 hash=0c8934aa
003042 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003042 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003042 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003043 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EC50 hash=358d62cb
003043 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EC50 hash=358d62cb
003043 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB05DE90 hash=358d62cb
003043 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB05DE90 hash=358d62cb
003043 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8010E10 hash=0c8934aa
003043 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8010E10 hash=0c8934aa
003043 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6550 resource=0x00000001E4C87AD0 hash=015c5061
003043 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA6D0 resource=0x0000000189CFC510 hash=6e2faf1c
003043 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE690 resource=0x00000001E4DBB010 hash=f1ac8ff3
003043 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003043 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003043 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003043 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003044 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB073ED0 hash=358d62cb
003044 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB073ED0 hash=358d62cb
003044 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A2D0 hash=0c8934aa
003044 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A2D0 hash=0c8934aa
003044 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003044 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003044 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003044 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003044 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003044 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003045 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC839C10 hash=358d62cb
003045 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC839C10 hash=358d62cb
003045 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C21910 hash=0c8934aa
003045 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C21910 hash=0c8934aa
003045 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA310 resource=0x00000001E4C87690 hash=3a650709
003045 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9550 resource=0x0000000124E96650 hash=4892837e
003045 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0E50 resource=0x0000000189D19090 hash=5f994750
003045 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003045 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003045 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003046 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD261190 hash=358d62cb
003046 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD261190 hash=358d62cb
003046 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AF650 hash=0c8934aa
003046 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AF650 hash=0c8934aa
003046 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E504C310 resource=0x00000001E5051B10 hash=0b0ff2cf
003046 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD4850 resource=0x00000001E4FC9190 hash=564680a6
003046 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D42950 resource=0x00000001AA17BD90 hash=327c1fb0
003046 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003046 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003046 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003047 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4983D0 hash=358d62cb
003047 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4983D0 hash=358d62cb
003047 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A583D0 hash=0c8934aa
003047 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A583D0 hash=0c8934aa
003047 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003047 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003047 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003047 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003047 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003047 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003048 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE498A50 hash=358d62cb
003048 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE498A50 hash=358d62cb
003048 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A585D0 hash=0c8934aa
003048 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A585D0 hash=0c8934aa
003048 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003048 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003048 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003048 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003048 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003049 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4990D0 hash=358d62cb
003049 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4990D0 hash=358d62cb
003049 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A58810 hash=0c8934aa
003049 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A58810 hash=0c8934aa
003049 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003049 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003049 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003049 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003049 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003050 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE499790 hash=358d62cb
003050 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE499790 hash=358d62cb
003050 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A58A50 hash=0c8934aa
003050 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A58A50 hash=0c8934aa
003050 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003050 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003050 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003050 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003050 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003051 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4AF110 hash=358d62cb
003051 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4AF110 hash=358d62cb
003051 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCAE90 hash=0c8934aa
003051 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCAE90 hash=0c8934aa
003051 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003051 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003051 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003051 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003051 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003051 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003052 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE63FA10 hash=358d62cb
003052 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE63FA10 hash=358d62cb
003052 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD77D0 hash=0c8934aa
003052 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD77D0 hash=0c8934aa
003052 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003052 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003052 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003052 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003052 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003052 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003053 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EA50 hash=358d62cb
003053 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EA50 hash=358d62cb
003053 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB22C790 hash=358d62cb
003053 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB22C790 hash=358d62cb
003053 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81AC110 hash=0c8934aa
003053 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81AC110 hash=0c8934aa
003053 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91B90 resource=0x00000000B8286550 hash=e00a3770
003053 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C91110 resource=0x00000001E4C8F9D0 hash=47bfed7d
003053 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05A90 resource=0x00000001E4B737D0 hash=f8bcd09a
003053 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003053 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003053 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003053 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003054 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC9897D0 hash=358d62cb
003054 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC9897D0 hash=358d62cb
003054 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C29190 hash=0c8934aa
003054 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C29190 hash=0c8934aa
003054 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31F10 resource=0x00000001E4F1CE10 hash=c7b9b635
003054 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1990 resource=0x00000001E4D0F950 hash=b2f58c4c
003054 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9690 resource=0x00000000CF052410 hash=4173154f
003054 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003054 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003054 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003055 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F2510 hash=358d62cb
003055 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F2510 hash=358d62cb
003055 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A8B10 hash=0c8934aa
003055 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A8B10 hash=0c8934aa
003055 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91B90 resource=0x00000000B8286550 hash=e00a3770
003055 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C91110 resource=0x00000001E4C8F9D0 hash=47bfed7d
003055 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003055 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003055 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003056 IASetInputLayout(pInputLayout:0x00000001CF440DE8)
003056 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001892365D0 hash=6cf018a2
003056 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EC50 hash=358d62cb
003056 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EC50 hash=358d62cb
003056 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB05CB10 hash=358d62cb
003056 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB05CB10 hash=358d62cb
003056 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001892372D0 hash=ddc72cc6
003056 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8010790 hash=0c8934aa
003056 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8010790 hash=0c8934aa
003056 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD8150 resource=0x0000000189236390 hash=d7da1f41
003056 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD8010 resource=0x0000000189236150 hash=e7901a46
003056 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FD8410 resource=0x0000000189236810 hash=88794741
003056 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AD10 resource=0x00000000B8288190 hash=fc8a069d
003056 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA050 resource=0x00000001E4C87210 hash=e6179b61
003056 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0E50 resource=0x0000000189D19090 hash=5f994750
003056 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003056 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003056 IASetIndexBuffer(pIndexBuffer:0x0000000189235F50, Format:57, Offset:0) hash=b4d96f3b
003056 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003056 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003057 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB05EBD0 hash=358d62cb
003057 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB05EBD0 hash=358d62cb
003057 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8011290 hash=0c8934aa
003057 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8011290 hash=0c8934aa
003057 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8E50 resource=0x00000001E4B5ED90 hash=f3df0593
003057 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003057 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003057 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003058 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2AF3D0 hash=358d62cb
003058 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2AF3D0 hash=358d62cb
003058 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A25ED0 hash=0c8934aa
003058 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A25ED0 hash=0c8934aa
003058 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003058 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003058 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003058 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003058 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003058 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003059 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2AFA50 hash=358d62cb
003059 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2AFA50 hash=358d62cb
003059 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A260D0 hash=0c8934aa
003059 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A260D0 hash=0c8934aa
003059 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003059 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003059 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003060 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2C9A10 hash=358d62cb
003060 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2C9A10 hash=358d62cb
003060 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A34010 hash=0c8934aa
003060 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A34010 hash=0c8934aa
003060 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9950 resource=0x0000000124E96410 hash=9866a983
003060 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003060 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003060 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003061 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2CADD0 hash=358d62cb
003061 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2CADD0 hash=358d62cb
003061 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A34690 hash=0c8934aa
003061 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A34690 hash=0c8934aa
003061 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003061 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003061 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003061 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003062 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4932D0 hash=358d62cb
003062 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4932D0 hash=358d62cb
003062 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A562D0 hash=0c8934aa
003062 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A562D0 hash=0c8934aa
003062 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F27850 resource=0x00000001E4F1E810 hash=75fa7aa4
003062 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1B10 resource=0x00000001E4D0FB50 hash=5af1089d
003062 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06450 resource=0x0000000124CCE010 hash=e7054aa0
003062 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003062 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003062 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003063 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE493950 hash=358d62cb
003063 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE493950 hash=358d62cb
003063 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A56510 hash=0c8934aa
003063 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A56510 hash=0c8934aa
003063 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CFFD50 resource=0x00000001E4C8FE10 hash=edc12b1e
003063 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC8A90 resource=0x00000001E4CEE390 hash=bd33f38e
003063 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003063 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003063 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003063 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003064 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE499E10 hash=358d62cb
003064 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE499E10 hash=358d62cb
003064 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A58C90 hash=0c8934aa
003064 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A58C90 hash=0c8934aa
003064 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003064 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003064 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC1150 resource=0x00000001E4D0E9D0 hash=f5148836
003064 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003064 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003064 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003065 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE49A490 hash=358d62cb
003065 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE49A490 hash=358d62cb
003065 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A58E90 hash=0c8934aa
003065 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A58E90 hash=0c8934aa
003065 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003065 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003065 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003065 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003066 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE49AB10 hash=358d62cb
003066 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE49AB10 hash=358d62cb
003066 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A590D0 hash=0c8934aa
003066 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A590D0 hash=0c8934aa
003066 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003066 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003066 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003066 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003066 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003067 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE49B850 hash=358d62cb
003067 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE49B850 hash=358d62cb
003067 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59550 hash=0c8934aa
003067 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59550 hash=0c8934aa
003067 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003067 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003067 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003068 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE49BED0 hash=358d62cb
003068 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE49BED0 hash=358d62cb
003068 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59750 hash=0c8934aa
003068 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59750 hash=0c8934aa
003068 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003068 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003068 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003069 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4A6DD0 hash=358d62cb
003069 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4A6DD0 hash=358d62cb
003069 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5EED0 hash=0c8934aa
003069 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5EED0 hash=0c8934aa
003069 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FA3D90 resource=0x00000000B82855D0 hash=10411bc9
003069 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC16D0 resource=0x00000001E4D0F4D0 hash=9a6f5e3e
003069 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D42950 resource=0x00000001AA17BD90 hash=327c1fb0
003069 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003069 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003069 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003070 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4A7450 hash=358d62cb
003070 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4A7450 hash=358d62cb
003070 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5F110 hash=0c8934aa
003070 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5F110 hash=0c8934aa
003070 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003070 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003070 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003071 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4A7B10 hash=358d62cb
003071 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4A7B10 hash=358d62cb
003071 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5F350 hash=0c8934aa
003071 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5F350 hash=0c8934aa
003071 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003071 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003071 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003072 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001892395D0 hash=31cd6907
003072 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EE90 hash=358d62cb
003072 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EE90 hash=358d62cb
003072 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE63BF10 hash=358d62cb
003072 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE63BF10 hash=358d62cb
003072 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018923A310 hash=ddc72cc6
003072 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD5710 hash=0c8934aa
003072 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD5710 hash=0c8934aa
003072 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD9A10 resource=0x00000001892393D0 hash=73790b6e
003072 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD98D0 resource=0x0000000189239190 hash=7a4ef2fc
003072 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FD9CD0 resource=0x0000000189239810 hash=15921a73
003072 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31550 resource=0x00000001247682D0 hash=60e4ab9b
003072 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F27450 resource=0x00000001E4CAE650 hash=fc0c8bde
003072 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003072 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003072 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003072 IASetIndexBuffer(pIndexBuffer:0x0000000189238F50, Format:57, Offset:0) hash=fa79e4cf
003072 DrawIndexed(IndexCount:12186, StartIndexLocation:0, BaseVertexLocation:0)
003072 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003073 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018923AE10 hash=6cf018a2
003073 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF41510 hash=358d62cb
003073 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF41510 hash=358d62cb
003073 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018923BB10 hash=ddc72cc6
003073 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9710510 hash=0c8934aa
003073 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9710510 hash=0c8934aa
003073 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FDA690 resource=0x000000018923ABD0 hash=d7da1f41
003073 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FDA510 resource=0x000000018923A990 hash=1242861f
003073 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FDA950 resource=0x000000018923B010 hash=88794741
003073 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C6310 resource=0x00000001E5102A10 hash=96c70713
003073 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E50CD450 resource=0x00000001E5065A50 hash=9c267845
003073 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50DB050 resource=0x00000000B82825D0 hash=dd7e78c5
003073 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003073 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003073 IASetIndexBuffer(pIndexBuffer:0x000000018923A750, Format:57, Offset:0) hash=b4d96f3b
003073 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003073 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003074 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4AD050 hash=358d62cb
003074 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4AD050 hash=358d62cb
003074 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BC9D10 hash=0c8934aa
003074 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BC9D10 hash=0c8934aa
003074 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C5D90 resource=0x00000001E500B610 hash=bb2896ca
003074 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD5090 resource=0x00000001E50D3E10 hash=1fd857d1
003074 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003074 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003074 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003075 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EC50 hash=358d62cb
003075 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EC50 hash=358d62cb
003075 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB05C450 hash=358d62cb
003075 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB05C450 hash=358d62cb
003075 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB950 hash=0c8934aa
003075 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB950 hash=0c8934aa
003075 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AD10 resource=0x00000000B8288190 hash=fc8a069d
003075 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA050 resource=0x00000001E4C87210 hash=e6179b61
003075 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8E50 resource=0x00000001E4B5ED90 hash=f3df0593
003075 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003075 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003075 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003075 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003076 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD461E90 hash=358d62cb
003076 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD461E90 hash=358d62cb
003076 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9365790 hash=0c8934aa
003076 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9365790 hash=0c8934aa
003076 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003076 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003076 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9950 resource=0x0000000124E96410 hash=9866a983
003076 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003076 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003076 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003077 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAAC10 hash=358d62cb
003077 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAAC10 hash=358d62cb
003077 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954A890 hash=0c8934aa
003077 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954A890 hash=0c8934aa
003077 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2850 resource=0x00000001E4F1BC90 hash=3cb3742b
003077 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D810 resource=0x00000001E4CA8E50 hash=6a5a5f42
003077 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CB8950 resource=0x00000001E4CA3410 hash=3e93ef12
003077 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003077 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003077 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003078 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAB290 hash=358d62cb
003078 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAB290 hash=358d62cb
003078 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954AAD0 hash=0c8934aa
003078 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954AAD0 hash=0c8934aa
003078 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003078 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003078 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003079 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBABF90 hash=358d62cb
003079 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBABF90 hash=358d62cb
003079 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954AF10 hash=0c8934aa
003079 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954AF10 hash=0c8934aa
003079 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003079 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003079 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003080 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB2F50 hash=358d62cb
003080 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB2F50 hash=358d62cb
003080 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954E190 hash=0c8934aa
003080 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954E190 hash=0c8934aa
003080 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003080 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003080 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003080 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003080 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003080 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003081 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2CA710 hash=358d62cb
003081 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2CA710 hash=358d62cb
003081 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A34450 hash=0c8934aa
003081 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A34450 hash=0c8934aa
003081 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D3F550 resource=0x0000000189D10B10 hash=8b9fe6ab
003081 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003081 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003081 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003082 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE494010 hash=358d62cb
003082 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE494010 hash=358d62cb
003082 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A56750 hash=0c8934aa
003082 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A56750 hash=0c8934aa
003082 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91B90 resource=0x00000000B8286550 hash=e00a3770
003082 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C91110 resource=0x00000001E4C8F9D0 hash=47bfed7d
003082 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003082 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003082 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003082 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003083 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE49B1D0 hash=358d62cb
003083 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE49B1D0 hash=358d62cb
003083 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59310 hash=0c8934aa
003083 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59310 hash=0c8934aa
003083 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003083 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003083 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003083 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003083 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003083 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003084 IASetInputLayout(pInputLayout:0x00000001CFBB65A8)
003084 VSSetShader(pVertexShader:0x00000001895EBE98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5dc4ce25b527c0b6
003084 PSSetShader(pPixelShader:0x00000001895EBD98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51773ed5f6cf0318
003084 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CF5D0 hash=15bee4bd
003084 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EE90 hash=358d62cb
003084 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EE90 hash=358d62cb
003084 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5CA1D0 hash=358d62cb
003084 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5CA1D0 hash=358d62cb
003084 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D0090 hash=ddc72cc6
003084 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951DF90 hash=0c8934aa
003084 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951DF90 hash=0c8934aa
003084 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188540190 resource=0x00000001887CF390 hash=3aef754a
003084 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188540010 resource=0x00000001887CF150 hash=a3000dd6
003084 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188540450 resource=0x00000001887CF7D0 hash=056928ba
003084 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003084 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003084 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
003084 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522F7D0 resource=0x00000001E52F9C90 hash=f3625f98
003084 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
003084 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E5301D10 resource=0x00000001E5311650 hash=a9915284
003084 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5332B50 resource=0x00000000B827AF90 hash=c61c23f5
003084 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E53B1D90 resource=0x00000001E52F9ED0 hash=dbec1925
003084 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000124789F90 resource=0x0000000124990BD0 hash=3443d7c8
003084 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003084 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
003084 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522D7D0 resource=0x00000001E522AA10 hash=13e850a0
003084 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003084 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003084 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003084 IASetIndexBuffer(pIndexBuffer:0x00000001887CEF10, Format:57, Offset:0) hash=dc176974
003084 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003084 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003085 IASetInputLayout(pInputLayout:0x00000001D20A89E8)
003085 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001892365D0 hash=6cf018a2
003085 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F4810 hash=358d62cb
003085 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F4810 hash=358d62cb
003085 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001892372D0 hash=ddc72cc6
003085 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A9C90 hash=0c8934aa
003085 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A9C90 hash=0c8934aa
003085 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD8150 resource=0x0000000189236390 hash=d7da1f41
003085 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD8010 resource=0x0000000189236150 hash=e7901a46
003085 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FD8410 resource=0x0000000189236810 hash=88794741
003085 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C6310 resource=0x00000001E5102A10 hash=96c70713
003085 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E50CD450 resource=0x00000001E5065A50 hash=9c267845
003085 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003085 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003085 IASetIndexBuffer(pIndexBuffer:0x0000000189235F50, Format:57, Offset:0) hash=b4d96f3b
003085 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003085 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003086 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EC50 hash=358d62cb
003086 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EC50 hash=358d62cb
003086 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE496750 hash=358d62cb
003086 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE496750 hash=358d62cb
003086 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A57450 hash=0c8934aa
003086 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A57450 hash=0c8934aa
003086 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91B90 resource=0x00000000B8286550 hash=e00a3770
003086 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C91110 resource=0x00000001E4C8F9D0 hash=47bfed7d
003086 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003086 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003086 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003086 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003087 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018923AE10 hash=6cf018a2
003087 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EE90 hash=358d62cb
003087 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4EE90 hash=358d62cb
003087 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF41B90 hash=358d62cb
003087 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF41B90 hash=358d62cb
003087 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018923BB10 hash=ddc72cc6
003087 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9710750 hash=0c8934aa
003087 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9710750 hash=0c8934aa
003087 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FDA690 resource=0x000000018923ABD0 hash=d7da1f41
003087 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FDA510 resource=0x000000018923A990 hash=1242861f
003087 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FDA950 resource=0x000000018923B010 hash=88794741
003087 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C6310 resource=0x00000001E5102A10 hash=96c70713
003087 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E50CD450 resource=0x00000001E5065A50 hash=9c267845
003087 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003087 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003087 IASetIndexBuffer(pIndexBuffer:0x000000018923A750, Format:57, Offset:0) hash=b4d96f3b
003087 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003087 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003088 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF42210 hash=358d62cb
003088 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF42210 hash=358d62cb
003088 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98409D0 hash=0c8934aa
003088 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98409D0 hash=0c8934aa
003088 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003088 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003088 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003089 IASetInputLayout(pInputLayout:0x00000001CF4413E8)
003089 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
003089 PSSetShader(pPixelShader:0x00000001B4F44898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a9d2f83991a704ee
003089 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
003089 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A668F10 hash=0c8934aa
003089 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF133CD0 hash=358d62cb
003089 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF133CD0 hash=358d62cb
003089 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4580690 hash=92fd24e2
003089 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C44AC3D0 resource=0x00000001D28E0550 hash=84632a75
003089 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CBB90 hash=0c8934aa
003089 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C44AC3D0 resource=0x00000001D28E0550 hash=84632a75
003089 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CBB90 hash=0c8934aa
003089 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
003089 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003089 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF73D0 resource=0x00000001896F4950 hash=ba53bdca
003089 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46590 resource=0x00000001E4DBBD50 hash=f6ddced9
003089 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5290 resource=0x00000000B8274010 hash=1cc3e799
003089 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44AEE90 resource=0x00000001D28D8790 hash=a7125044
003089 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C44AF150 resource=0x000000000071C610 hash=72100e2e
003089 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C44AB8D0 resource=0x00000001D28D8550 hash=adea0abb
003089 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003089 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
003089 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
003089 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
003089 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A44628
003089 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003089 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003089 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003089 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
003089 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
003089 DrawIndexed(IndexCount:95256, StartIndexLocation:0, BaseVertexLocation:0)
003089 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003090 IASetInputLayout(pInputLayout:0x00000001D20AC028)
003090 PSSetShader(pPixelShader:0x00000001B4F45818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9812cf10514f96fd
003090 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A66A510 hash=0c8934aa
003090 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF134E50 hash=358d62cb
003090 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF134E50 hash=358d62cb
003090 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4581810 hash=92fd24e2
003090 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4487E50 resource=0x0000000138E0B9D0 hash=72558598
003090 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52DB90 hash=0c8934aa
003090 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C4487E50 resource=0x0000000138E0B9D0 hash=72558598
003090 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52DB90 hash=0c8934aa
003090 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C828D0 resource=0x00000001E4CEF450 hash=8143973c
003090 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9810 resource=0x00000001256EA0D0 hash=2e4d92d6
003090 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E54DF750 resource=0x00000001E5440590 hash=2ddd532a
003090 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44933D0 resource=0x000000013984DC50 hash=4ad45d5a
003090 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4487B90 resource=0x00000000B79ACE90 hash=1979dd89
003090 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000018A322890 resource=0x000000013984D7D0 hash=6c2dee7a
003090 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003090 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003090 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
003090 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003091 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003091 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003091 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
003091 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003092 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003092 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003092 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
003092 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003093 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003093 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003093 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
003093 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003094 IASetInputLayout(pInputLayout:0x00000001D20A7868)
003094 VSSetShader(pVertexShader:0x00000000A41561D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=11f4e60f519f1292
003094 PSSetShader(pPixelShader:0x00000000A4156098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e9db4c4025cc56a6
003094 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887D7B10 hash=b197019e
003094 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB199D0 hash=0c8934aa
003094 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB199D0 hash=0c8934aa
003094 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003094 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FD590 hash=358d62cb
003094 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FD590 hash=358d62cb
003094 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D83D0 hash=ddc72cc6
003094 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985ADD0 hash=0c8934aa
003094 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985ADD0 hash=0c8934aa
003094 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001885444D0 resource=0x00000001887D7910 hash=966a2e49
003094 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188544390 resource=0x00000001887D76D0 hash=6a645217
003094 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003094 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46F10 resource=0x00000001E4CED450 hash=6b9ea6df
003094 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9AD0 resource=0x00000001256EA310 hash=312ebf8c
003094 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC490 resource=0x00000001E4D41410 hash=1403a0c4
003094 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522ECD0 resource=0x00000001E524E1D0 hash=2414dfe1
003094 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3ED729D0 resource=0x00000001D2752210 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003094 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000B3ED7BC90 resource=0x00000001D2750150 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003094 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003094 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003094 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003094 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003094 IASetIndexBuffer(pIndexBuffer:0x00000001887D7490, Format:57, Offset:0) hash=e35a1247
003094 DrawIndexed(IndexCount:8250, StartIndexLocation:0, BaseVertexLocation:0)
003094 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003095 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FDE50 hash=358d62cb
003095 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FDE50 hash=358d62cb
003095 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985B210 hash=0c8934aa
003095 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985B210 hash=0c8934aa
003095 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003095 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003095 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003095 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003095 DrawIndexed(IndexCount:8250, StartIndexLocation:0, BaseVertexLocation:0)
003095 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003096 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FE2D0 hash=358d62cb
003096 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FE2D0 hash=358d62cb
003096 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985B450 hash=0c8934aa
003096 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985B450 hash=0c8934aa
003096 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003096 DrawIndexed(IndexCount:8250, StartIndexLocation:0, BaseVertexLocation:0)
003096 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003097 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887DA290 hash=b9a4194d
003097 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FDA10 hash=358d62cb
003097 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FDA10 hash=358d62cb
003097 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887DAB50 hash=ddc72cc6
003097 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985B010 hash=0c8934aa
003097 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985B010 hash=0c8934aa
003097 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188545810 resource=0x00000001887DA050 hash=f4a4dd38
003097 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001885456D0 resource=0x00000001887D9E10 hash=ff0f5a2a
003097 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46F10 resource=0x00000001E4CED450 hash=6b9ea6df
003097 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9AD0 resource=0x00000001256EA310 hash=312ebf8c
003097 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC490 resource=0x00000001E4D41410 hash=1403a0c4
003097 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003097 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003097 IASetIndexBuffer(pIndexBuffer:0x00000001887D9C10, Format:57, Offset:0) hash=79c2fc9b
003097 DrawIndexed(IndexCount:5778, StartIndexLocation:0, BaseVertexLocation:0)
003097 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003098 IASetInputLayout(pInputLayout:0x00000001CF2F5068)
003098 VSSetShader(pVertexShader:0x00000000417C14D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4744227c1fb5371c
003098 PSSetShader(pPixelShader:0x00000000417C1398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7dea30fce10595a2
003098 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A58A10 hash=cceab5f6
003098 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001749609D0 hash=92fd24e2
003098 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001749609D0 hash=92fd24e2
003098 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB715890 hash=358d62cb
003098 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB715890 hash=358d62cb
003098 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A592D0 hash=ddc72cc6
003098 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9450 hash=0c8934aa
003098 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9450 hash=0c8934aa
003098 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889EC0D0 resource=0x0000000188A58810 hash=563b5a03
003098 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889EBF50 resource=0x0000000188A585D0 hash=1b3b3f10
003098 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003098 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003098 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
003098 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
003098 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
003098 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003098 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003098 IASetIndexBuffer(pIndexBuffer:0x0000000188A58390, Format:57, Offset:0) hash=dd87ec18
003098 DrawIndexed(IndexCount:3264, StartIndexLocation:0, BaseVertexLocation:0)
003098 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003099 IASetInputLayout(pInputLayout:0x00000001CF9F80E8)
003099 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
003099 PSSetShader(pPixelShader:0x00000000417C1A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9160fa264e9ff390
003099 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E1DA90 hash=14f3b15d
003099 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E07A50 hash=92fd24e2
003099 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E07A50 hash=92fd24e2
003099 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA97910 hash=358d62cb
003099 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA97910 hash=358d62cb
003099 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E1E350 hash=ddc72cc6
003099 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510C890 hash=0c8934aa
003099 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510C890 hash=0c8934aa
003099 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D8F450 resource=0x0000000174E1D850 hash=d6f50f9f
003099 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D8F310 resource=0x0000000174E1D610 hash=05b249d2
003099 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD12D0 resource=0x00000001896DAE10 hash=aed7df6b
003099 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5000310 resource=0x00000001E4F3BBD0 hash=8b4bb6d4
003099 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F30F10 resource=0x00000001E4F13A50 hash=6a06d1f8
003099 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DFE07290 resource=0x00000001896EA310 hash=965400f5
003099 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CE5950 resource=0x00000001E4CA1E10 hash=55d719bc
003099 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CFE490 resource=0x00000001E4CF86D0 hash=2699b575
003099 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003099 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003099 IASetIndexBuffer(pIndexBuffer:0x0000000174E1D3D0, Format:57, Offset:0) hash=658af0e5
003099 DrawIndexed(IndexCount:53193, StartIndexLocation:0, BaseVertexLocation:0)
003099 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003100 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FC2C90 hash=b45aef4e
003100 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078B50 hash=358d62cb
003100 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078B50 hash=358d62cb
003100 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FC3550 hash=ddc72cc6
003100 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB2D0 hash=0c8934aa
003100 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB2D0 hash=0c8934aa
003100 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D9DB50 resource=0x0000000174FC2A50 hash=0616d169
003100 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D9DA10 resource=0x0000000174FC2810 hash=ea1f29f4
003100 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54EE8D0 resource=0x0000000189D25550 hash=024e4129
003100 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F3D0 resource=0x0000000189CFF0D0 hash=8313272c hash_contamination=UpdateSubresource,
003100 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB6710 resource=0x0000000189D23F90 hash=38ad33ce hash_contamination=UpdateSubresource,
003100 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003100 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003100 IASetIndexBuffer(pIndexBuffer:0x0000000174FC2610, Format:57, Offset:0) hash=dcb8682b
003100 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
003100 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003101 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078710 hash=358d62cb
003101 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078710 hash=358d62cb
003101 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BD10 hash=0c8934aa
003101 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BD10 hash=0c8934aa
003101 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001254044D0 resource=0x000000013932AA90 hash=ea116f6c
003101 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F550 resource=0x0000000189CFF310 hash=8313272c hash_contamination=UpdateSubresource,
003101 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB6890 resource=0x0000000189D241D0 hash=38ad33ce hash_contamination=UpdateSubresource,
003101 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003101 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
003101 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003102 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078FD0 hash=358d62cb
003102 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078FD0 hash=358d62cb
003102 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BF50 hash=0c8934aa
003102 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BF50 hash=0c8934aa
003102 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54E3F90 resource=0x000000013932CC90 hash=562be561
003102 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F290 resource=0x0000000189CFEED0 hash=8313272c hash_contamination=UpdateSubresource,
003102 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB65D0 resource=0x0000000189D23D50 hash=38ad33ce hash_contamination=UpdateSubresource,
003102 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003102 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
003102 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003103 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB07AE50 hash=358d62cb
003103 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB07AE50 hash=358d62cb
003103 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198ED0 hash=0c8934aa
003103 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198ED0 hash=0c8934aa
003103 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54DFCD0 resource=0x00000001E54409D0 hash=177de72a
003103 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9FD90 resource=0x0000000189D00050 hash=8313272c hash_contamination=UpdateSubresource,
003103 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB70D0 resource=0x0000000189D24ED0 hash=38ad33ce hash_contamination=UpdateSubresource,
003103 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003103 DrawIndexed(IndexCount:133701, StartIndexLocation:33666, BaseVertexLocation:0)
003103 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003104 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E201D0 hash=b4f9e23d
003104 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE776D0 hash=358d62cb
003104 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE776D0 hash=358d62cb
003104 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E20A90 hash=ddc72cc6
003104 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2F10 hash=0c8934aa
003104 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2F10 hash=0c8934aa
003104 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D90790 resource=0x0000000174E1FF90 hash=281b0fae
003104 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D90650 resource=0x0000000174E1FD90 hash=790ce726
003104 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5000450 resource=0x00000001E4F3BE10 hash=0f2b225b
003104 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F32AD0 resource=0x00000001E4FC8010 hash=06b1f312
003104 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF3EC890 resource=0x00000001D4B2BDD0 hash=8be163bf
003104 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003104 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003104 IASetIndexBuffer(pIndexBuffer:0x0000000174E1FB50, Format:57, Offset:0) hash=c5057ba0
003104 DrawIndexed(IndexCount:41538, StartIndexLocation:28005, BaseVertexLocation:0)
003104 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003105 IASetInputLayout(pInputLayout:0x00000001D20A5B68)
003105 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E22B50 hash=1a10d588
003105 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2B7D90 hash=358d62cb
003105 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2B7D90 hash=358d62cb
003105 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E23410 hash=ddc72cc6
003105 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A29C10 hash=0c8934aa
003105 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A29C10 hash=0c8934aa
003105 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D91AD0 resource=0x0000000174E22950 hash=7c5aa79e
003105 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D91990 resource=0x0000000174E22710 hash=01a95b74
003105 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003105 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003105 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003105 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003105 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003105 IASetIndexBuffer(pIndexBuffer:0x0000000174E22290, Format:57, Offset:0) hash=05a88bdd
003105 DrawIndexed(IndexCount:64254, StartIndexLocation:0, BaseVertexLocation:0)
003105 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003106 IASetInputLayout(pInputLayout:0x00000001D20A51E8)
003106 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A4C550 hash=195a3bd1
003106 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001749609D0 hash=92fd24e2
003106 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001749609D0 hash=92fd24e2
003106 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA2D10 hash=358d62cb
003106 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA2D10 hash=358d62cb
003106 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A4CE10 hash=ddc72cc6
003106 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546D90 hash=0c8934aa
003106 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546D90 hash=0c8934aa
003106 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889E6090 resource=0x0000000188A4C310 hash=b19dd79c
003106 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889E5F10 resource=0x0000000188A4C0D0 hash=499c19ad
003106 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003106 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003106 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
003106 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
003106 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
003106 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
003106 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003106 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003106 IASetIndexBuffer(pIndexBuffer:0x0000000188A4BED0, Format:57, Offset:0) hash=9dcf2649
003106 DrawIndexed(IndexCount:1728, StartIndexLocation:0, BaseVertexLocation:0)
003106 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003107 IASetInputLayout(pInputLayout:0x00000001CF9F80E8)
003107 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A527D0 hash=c7d55a89
003107 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB9116D0 hash=358d62cb
003107 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB9116D0 hash=358d62cb
003107 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A53090 hash=ddc72cc6
003107 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C86DC090 hash=0c8934aa
003107 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C86DC090 hash=0c8934aa
003107 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889E9090 resource=0x0000000188A52590 hash=dac09692
003107 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889E8F50 resource=0x0000000188A52350 hash=b74481f6
003107 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003107 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003107 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC1150 resource=0x00000001E4D0E9D0 hash=f5148836
003107 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003107 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003107 IASetIndexBuffer(pIndexBuffer:0x0000000188A52110, Format:57, Offset:0) hash=6fba5e91
003107 DrawIndexed(IndexCount:10803, StartIndexLocation:0, BaseVertexLocation:0)
003107 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003108 IASetInputLayout(pInputLayout:0x00000001D20A51E8)
003108 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A562D0 hash=ea3cc533
003108 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72CED0 hash=358d62cb
003108 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72CED0 hash=358d62cb
003108 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A56B90 hash=ddc72cc6
003108 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8508D90 hash=0c8934aa
003108 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8508D90 hash=0c8934aa
003108 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889EAD90 resource=0x0000000188A56090 hash=dab40939
003108 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889EAC10 resource=0x0000000188A55E50 hash=06ca60c5
003108 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003108 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003108 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003108 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003108 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003108 IASetIndexBuffer(pIndexBuffer:0x0000000188A55C50, Format:57, Offset:0) hash=79ba18d4
003108 DrawIndexed(IndexCount:1464, StartIndexLocation:0, BaseVertexLocation:0)
003108 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003109 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A57690 hash=eef4cb3f
003109 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB735650 hash=358d62cb
003109 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB735650 hash=358d62cb
003109 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A57F50 hash=ddc72cc6
003109 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850F010 hash=0c8934aa
003109 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850F010 hash=0c8934aa
003109 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889EB710 resource=0x0000000188A57450 hash=eee6486c
003109 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889EB5D0 resource=0x0000000188A57210 hash=8472b85e
003109 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003109 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003109 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003109 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003109 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003109 IASetIndexBuffer(pIndexBuffer:0x0000000188A56FD0, Format:57, Offset:0) hash=369f9403
003109 DrawIndexed(IndexCount:2112, StartIndexLocation:0, BaseVertexLocation:0)
003109 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003110 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A58A10 hash=cceab5f6
003110 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB715210 hash=358d62cb
003110 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB715210 hash=358d62cb
003110 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A592D0 hash=ddc72cc6
003110 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8FD0 hash=0c8934aa
003110 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8FD0 hash=0c8934aa
003110 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889EC0D0 resource=0x0000000188A58810 hash=563b5a03
003110 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889EBF50 resource=0x0000000188A585D0 hash=1b3b3f10
003110 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003110 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003110 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003110 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003110 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003110 IASetIndexBuffer(pIndexBuffer:0x0000000188A58390, Format:57, Offset:0) hash=dd87ec18
003110 DrawIndexed(IndexCount:3264, StartIndexLocation:0, BaseVertexLocation:0)
003110 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003111 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A59DD0 hash=3d395988
003111 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB726E90 hash=358d62cb
003111 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB726E90 hash=358d62cb
003111 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A5A690 hash=ddc72cc6
003111 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8504590 hash=0c8934aa
003111 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8504590 hash=0c8934aa
003111 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889ECA50 resource=0x0000000188A59B90 hash=6bb9d55e
003111 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889EC910 resource=0x0000000188A59990 hash=66edb194
003111 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
003111 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003111 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003111 IASetIndexBuffer(pIndexBuffer:0x0000000188A59750, Format:57, Offset:0) hash=50082476
003111 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
003111 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003112 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB735890 hash=358d62cb
003112 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB735890 hash=358d62cb
003112 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850F250 hash=0c8934aa
003112 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850F250 hash=0c8934aa
003112 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003112 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003112 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003112 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003112 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
003112 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003113 IASetInputLayout(pInputLayout:0x00000001D20A9C28)
003113 VSSetShader(pVertexShader:0x0000000020D8AB98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=318653ed188961a0
003113 PSSetShader(pPixelShader:0x0000000020D8AA58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=86fe09791808d8af
003113 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A4D910 hash=54cc6e10
003113 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001749609D0 hash=92fd24e2
003113 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003113 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A4E1D0 hash=ddc72cc6
003113 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504EA90 hash=0c8934aa
003113 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504EA90 hash=0c8934aa
003113 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889E6A10 resource=0x0000000188A4D6D0 hash=c102529f
003113 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889E68D0 resource=0x0000000188A4D490 hash=2e92026a
003113 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003113 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003113 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003113 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003113 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003113 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003113 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003113 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003113 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003113 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003113 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003113 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003113 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003113 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003113 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
003113 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
003113 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
003113 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003113 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003113 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003113 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003113 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003113 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003113 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003113 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003113 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003113 IASetIndexBuffer(pIndexBuffer:0x0000000188A4D250, Format:57, Offset:0) hash=21128012
003113 DrawIndexed(IndexCount:13995, StartIndexLocation:0, BaseVertexLocation:0)
003113 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003114 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A4EC90 hash=fd94849b
003114 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A4F550 hash=ddc72cc6
003114 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504E850 hash=0c8934aa
003114 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504E850 hash=0c8934aa
003114 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889E73D0 resource=0x0000000188A4EA90 hash=3ebb3d81
003114 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889E7250 resource=0x0000000188A4E850 hash=985eca63
003114 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003114 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003114 IASetIndexBuffer(pIndexBuffer:0x0000000188A4E610, Format:57, Offset:0) hash=e9405ab8
003114 DrawIndexed(IndexCount:6993, StartIndexLocation:0, BaseVertexLocation:0)
003114 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003115 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504EC90 hash=0c8934aa
003115 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504EC90 hash=0c8934aa
003115 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003115 DrawIndexed(IndexCount:6993, StartIndexLocation:0, BaseVertexLocation:0)
003115 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003116 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504EED0 hash=0c8934aa
003116 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504EED0 hash=0c8934aa
003116 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003116 DrawIndexed(IndexCount:6993, StartIndexLocation:0, BaseVertexLocation:0)
003116 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003117 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504F110 hash=0c8934aa
003117 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504F110 hash=0c8934aa
003117 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003117 DrawIndexed(IndexCount:6993, StartIndexLocation:0, BaseVertexLocation:0)
003117 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003118 IASetInputLayout(pInputLayout:0x00000001CF2F3FA8)
003118 VSSetShader(pVertexShader:0x000000018B43DB18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c7d6f8d65daa650
003118 PSSetShader(pPixelShader:0x00000001B4F4BF58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d757c12bbf79eb5b
003118 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188F73B90 hash=2949cb4f
003118 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4DF50 hash=358d62cb
003118 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4DF50 hash=358d62cb
003118 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       4: handle=0x0000000020A438E8
003118 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBC65B50 hash=358d62cb
003118 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBC65B50 hash=358d62cb
003118 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188F74890 hash=ddc72cc6
003118 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889F7D0 hash=0c8934aa
003118 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889F7D0 hash=0c8934aa
003118 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FAAB50 resource=0x0000000188F73950 hash=d83ed28b
003118 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FAAA10 resource=0x0000000188F73710 hash=85d28b64
003118 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FAAE10 resource=0x0000000188F73DD0 hash=9ba91d04
003118 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FAAF90 resource=0x0000000188F73FD0 hash=4642a4ab
003118 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003118 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003118 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003118 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003118 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003118 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F26D50 resource=0x00000001E4CADB50 hash=f02c4d65
003118 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
003118 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CB8250 resource=0x00000001E4CA2910 hash=fb0b0cf6
003118 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
003118 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4F26D50 resource=0x00000001E4CADB50 hash=f02c4d65
003118 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4F26ED0 resource=0x00000001E4CADD90 hash=7a7b86f8
003118 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4CA5250 resource=0x00000000B82848D0 hash=58c7238e
003118 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
003118 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4F41590 resource=0x00000001748AA0D0 hash=4db660dd
003118 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003118 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003118 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
003118 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003118 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003118 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003118 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003118 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003118 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003118 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003118 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003118 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003118 IASetIndexBuffer(pIndexBuffer:0x0000000188F73510, Format:57, Offset:0) hash=b57aa420
003118 DrawIndexed(IndexCount:1059, StartIndexLocation:0, BaseVertexLocation:0)
003118 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003119 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBC65D90 hash=358d62cb
003119 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBC65D90 hash=358d62cb
003119 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889FA10 hash=0c8934aa
003119 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889FA10 hash=0c8934aa
003119 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003119 DrawIndexed(IndexCount:1059, StartIndexLocation:0, BaseVertexLocation:0)
003119 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003120 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBC65FD0 hash=358d62cb
003120 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBC65FD0 hash=358d62cb
003120 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889FC10 hash=0c8934aa
003120 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889FC10 hash=0c8934aa
003120 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003120 DrawIndexed(IndexCount:1059, StartIndexLocation:0, BaseVertexLocation:0)
003120 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003121 IASetInputLayout(pInputLayout:0x00000001CF9F8C28)
003121 VSSetShader(pVertexShader:0x00000000A41561D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=11f4e60f519f1292
003121 PSSetShader(pPixelShader:0x00000000A4156098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e9db4c4025cc56a6
003121 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E02710 hash=5aa811a3
003121 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A4387E10 hash=0c8934aa
003121 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A4387E10 hash=0c8934aa
003121 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003121 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB729E90 hash=358d62cb
003121 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB729E90 hash=358d62cb
003121 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E02FD0 hash=ddc72cc6
003121 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506F10 hash=0c8934aa
003121 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506F10 hash=0c8934aa
003121 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D86810 resource=0x0000000174E02510 hash=f7a696ee
003121 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D866D0 resource=0x0000000174E022D0 hash=9c894637
003121 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003121 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003121 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000003B6145D0 resource=0x00000001256E8550 hash=c7264033
003121 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001247962D0 resource=0x0000000124E19890 hash=99ba4ba6
003121 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000124795E90 resource=0x0000000085B84650 hash=accd5b30
003121 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003121 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003121 IASetIndexBuffer(pIndexBuffer:0x0000000174E02090, Format:57, Offset:0) hash=ffd600c5
003121 DrawIndexed(IndexCount:2067, StartIndexLocation:0, BaseVertexLocation:0)
003121 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003122 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E0F910 hash=18486b51
003122 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71F610 hash=358d62cb
003122 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71F610 hash=358d62cb
003122 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E101D0 hash=ddc72cc6
003122 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF490 hash=0c8934aa
003122 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF490 hash=0c8934aa
003122 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D88510 resource=0x0000000174E0F710 hash=559e3587
003122 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D88390 resource=0x0000000174E0F4D0 hash=3eaf200b
003122 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003122 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003122 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003122 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003122 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003122 IASetIndexBuffer(pIndexBuffer:0x0000000174E0FB50, Format:57, Offset:0) hash=a84b4d1e
003122 DrawIndexed(IndexCount:4668, StartIndexLocation:0, BaseVertexLocation:0)
003122 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003123 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72BD50 hash=358d62cb
003123 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72BD50 hash=358d62cb
003123 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85082D0 hash=0c8934aa
003123 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85082D0 hash=0c8934aa
003123 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003123 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003123 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003123 DrawIndexed(IndexCount:4668, StartIndexLocation:0, BaseVertexLocation:0)
003123 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003124 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72EB10 hash=358d62cb
003124 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72EB10 hash=358d62cb
003124 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850AA10 hash=0c8934aa
003124 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850AA10 hash=0c8934aa
003124 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003124 DrawIndexed(IndexCount:4668, StartIndexLocation:0, BaseVertexLocation:0)
003124 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003125 IASetInputLayout(pInputLayout:0x00000001D20A5028)
003125 VSSetShader(pVertexShader:0x00000000418CC0D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=be14d5f2872157b6
003125 PSSetShader(pPixelShader:0x00000000418CBF98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cc6fdc1a8e318f55
003125 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E0E590 hash=61d06bde
003125 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A43884D0 hash=0c8934aa
003125 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A43884D0 hash=0c8934aa
003125 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC98B890 hash=358d62cb
003125 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC98B890 hash=358d62cb
003125 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E0EE50 hash=ddc72cc6
003125 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C2B250 hash=0c8934aa
003125 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C2B250 hash=0c8934aa
003125 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D87B50 resource=0x0000000174E0E350 hash=e2d8ab85
003125 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D87A10 resource=0x0000000174E0E110 hash=bbb25086
003125 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003125 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003125 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003125 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E54EEA10 resource=0x0000000174A71910 hash=8f508220
003125 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E54EEA10 resource=0x0000000174A71910 hash=8f508220
003125 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124795E90 resource=0x0000000085B84650 hash=accd5b30
003125 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003125 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003125 IASetIndexBuffer(pIndexBuffer:0x0000000174E0DED0, Format:57, Offset:0) hash=48a38842
003125 DrawIndexed(IndexCount:3378, StartIndexLocation:0, BaseVertexLocation:0)
003125 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003126 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5ED650 hash=358d62cb
003126 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5ED650 hash=358d62cb
003126 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536D90 hash=0c8934aa
003126 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536D90 hash=0c8934aa
003126 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003126 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003126 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003126 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003126 DrawIndexed(IndexCount:3378, StartIndexLocation:0, BaseVertexLocation:0)
003126 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003127 IASetInputLayout(pInputLayout:0x00000000CF0815A8)
003127 VSSetShader(pVertexShader:0x00000000418CC318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dca0a512a474ac16
003127 PSSetShader(pPixelShader:0x00000000418CC218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b9d58e760fd5067
003127 RSSetState(pRasterizerState:0x0000000020A43AA8)
003127 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E02710 hash=5aa811a3
003127 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A4388050 hash=92fd24e2
003127 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A4388050 hash=92fd24e2
003127 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB729E90 hash=358d62cb
003127 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB729E90 hash=358d62cb
003127 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E02FD0 hash=ddc72cc6
003127 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506F10 hash=0c8934aa
003127 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506F10 hash=0c8934aa
003127 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D86810 resource=0x0000000174E02510 hash=f7a696ee
003127 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D866D0 resource=0x0000000174E022D0 hash=9c894637
003127 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003127 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003127 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001247A1410 resource=0x0000000138CC5050 hash=0abd336b
003127 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001247A0510 resource=0x000000013957D390 hash=6cbc66f2
003127 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003127 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003127 IASetIndexBuffer(pIndexBuffer:0x0000000174E02090, Format:57, Offset:0) hash=ffd600c5
003127 DrawIndexed(IndexCount:6, StartIndexLocation:2067, BaseVertexLocation:0)
003127 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003128 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E0F910 hash=18486b51
003128 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71F610 hash=358d62cb
003128 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71F610 hash=358d62cb
003128 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E101D0 hash=ddc72cc6
003128 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF490 hash=0c8934aa
003128 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF490 hash=0c8934aa
003128 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D88510 resource=0x0000000174E0F710 hash=559e3587
003128 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D88390 resource=0x0000000174E0F4D0 hash=3eaf200b
003128 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003128 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003128 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003128 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003128 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003128 IASetIndexBuffer(pIndexBuffer:0x0000000174E0F290, Format:57, Offset:0) hash=78780f07
003128 DrawIndexed(IndexCount:18, StartIndexLocation:4668, BaseVertexLocation:0)
003128 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003129 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72BD50 hash=358d62cb
003129 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72BD50 hash=358d62cb
003129 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85082D0 hash=0c8934aa
003129 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85082D0 hash=0c8934aa
003129 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003129 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003129 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003129 DrawIndexed(IndexCount:18, StartIndexLocation:4668, BaseVertexLocation:0)
003129 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003130 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72EB10 hash=358d62cb
003130 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72EB10 hash=358d62cb
003130 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850AA10 hash=0c8934aa
003130 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850AA10 hash=0c8934aa
003130 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003130 DrawIndexed(IndexCount:18, StartIndexLocation:4668, BaseVertexLocation:0)
003130 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003131 IASetInputLayout(pInputLayout:0x00000001CF9F9B28)
003131 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
003131 PSSetShader(pPixelShader:0x00000001B49C6658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05842a50584d028c
003131 RSSetState(pRasterizerState:0x000000003B81F4A8)
003131 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
003131 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A673BD0 hash=0c8934aa
003131 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       8: handle=0x0000000020A438E8
003131 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF1354D0 hash=358d62cb
003131 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF1354D0 hash=358d62cb
003131 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4581E90 hash=92fd24e2
003131 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4483D90 resource=0x0000000124990990 hash=141f432d
003131 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E250 hash=0c8934aa
003131 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       16: view=0x00000001C4483D90 resource=0x0000000124990990 hash=141f432d
003131 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       7: handle=0x0000000020A44628
003131 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E250 hash=0c8934aa
003131 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
003131 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003131 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90610 resource=0x00000001E4C8E850 hash=dd637126
003131 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA550 resource=0x0000000189CFD250 hash=e7f9f449
003131 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBE50 resource=0x0000000189D1D210 hash=e07c35e8
003131 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4486C50 resource=0x00000001399ED710 hash=32866375
003131 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000018A323390 resource=0x00000000B79ACC50 hash=2abfcf82
003131 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003131 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
003131 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
003131 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
003131 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A44628
003131 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A441A8
003131 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003131 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003131 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003131 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
003131 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
003131 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003131 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003132 IASetInputLayout(pInputLayout:0x00000001D16C99E8)
003132 PSSetShader(pPixelShader:0x00000001B49C6D58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=605df2b8168b0bd4
003132 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A66FA50 hash=0c8934aa
003132 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF130A90 hash=358d62cb
003132 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF130A90 hash=358d62cb
003132 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457D890 hash=92fd24e2
003132 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
003132 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA529E50 hash=0c8934aa
003132 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
003132 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       8: handle=0x0000000020A44628
003132 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA529E50 hash=0c8934aa
003132 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50D0D90 resource=0x00000001E50D4490 hash=c53d9e42
003132 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E504E9D0 resource=0x00000001E500B190 hash=24a2ab59
003132 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50DAED0 resource=0x00000000B828D290 hash=592567b6
003132 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001AA492BD0 resource=0x00000000A3803C90 hash=b24ed3c9
003132 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DFA5A590 resource=0x00000001DF96A310 hash=23d45543
003132 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001ACDCDD90 resource=0x00000001D4256390 hash=c6faf6c3
003132 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003132 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
003132 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
003132 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
003132 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A44628
003132 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       7: handle=0x0000000020A441A8
003132 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003132 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003132 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003132 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003133 IASetInputLayout(pInputLayout:0x00000001D20AA968)
003133 VSSetShader(pVertexShader:0x0000000020D8AE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=41c37c562a7c3c9e
003133 PSSetShader(pPixelShader:0x0000000020D8ACD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6a1b24f0efb752ee
003133 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001397562D0 hash=a9fa7ad5
003133 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000138EEEE50 hash=92fd24e2
003133 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EEEE50 hash=92fd24e2
003133 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003133 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000139757450 hash=ddc72cc6
003133 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F74590 hash=0c8934aa
003133 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F74590 hash=0c8934aa
003133 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000124778710 resource=0x00000001397560D0 hash=b9d18f97
003133 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000124777A90 resource=0x0000000139755E90 hash=d471be6e
003133 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000124778450 resource=0x000000013975A250 hash=aaa70e10
003133 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003133 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003133 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003133 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003133 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003133 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003133 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003133 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003133 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003133 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003133 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003133 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003133 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003133 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000B3F007610 resource=0x00000001D2754750 hash=bfa9ab43 hash_contamination=UpdateSubresourceRegion,
003133 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3EF86090 resource=0x00000001D2749CD0 hash=9bd1086f hash_contamination=UpdateSubresourceRegion,
003133 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000B3F005ED0 resource=0x00000001D2748290 hash=9bd1086f hash_contamination=UpdateSubresourceRegion,
003133 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003133 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003133 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003133 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003133 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003133 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003133 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003133 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003133 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003133 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003133 IASetIndexBuffer(pIndexBuffer:0x0000000139755C50, Format:57, Offset:0) hash=f41f0129
003133 DrawIndexed(IndexCount:5208, StartIndexLocation:0, BaseVertexLocation:0)
003133 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003134 IASetInputLayout(pInputLayout:0x00000001D16CA2A8)
003134 VSSetShader(pVertexShader:0x00000000417C14D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4744227c1fb5371c
003134 PSSetShader(pPixelShader:0x00000000417C1398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7dea30fce10595a2
003134 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187B45710 hash=4ad7ae4e
003134 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E03AD0 hash=92fd24e2
003134 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E03AD0 hash=92fd24e2
003134 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003134 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAE950 hash=358d62cb
003134 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAE950 hash=358d62cb
003134 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187B45FD0 hash=ddc72cc6
003134 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954C750 hash=0c8934aa
003134 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954C750 hash=0c8934aa
003134 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B7AF10 resource=0x0000000187B45510 hash=55f28909
003134 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B7ADD0 resource=0x0000000187B452D0 hash=7397bb8d
003134 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003134 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003134 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003134 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003134 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E522C310 resource=0x00000001E5228D90 hash=a01bc334
003134 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E52DDDD0 resource=0x00000001748AC610 hash=3cbd4ca5
003134 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522E310 resource=0x00000001E524D6D0 hash=aa4621df
003134 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003134 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003134 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003134 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003134 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003134 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003134 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003134 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003134 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003134 IASetIndexBuffer(pIndexBuffer:0x0000000187B45090, Format:57, Offset:0) hash=064adf57
003134 DrawIndexed(IndexCount:7962, StartIndexLocation:0, BaseVertexLocation:0)
003134 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003135 IASetInputLayout(pInputLayout:0x00000001D20A51E8)
003135 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
003135 PSSetShader(pPixelShader:0x00000000417C1A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9160fa264e9ff390
003135 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188D25350 hash=26bd6bfc
003135 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017495F410 hash=92fd24e2
003135 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017495F410 hash=92fd24e2
003135 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB52BCD0 hash=358d62cb
003135 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB52BCD0 hash=358d62cb
003135 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188D257D0 hash=ddc72cc6
003135 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336BD0 hash=0c8934aa
003135 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336BD0 hash=0c8934aa
003135 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188A0DBD0 resource=0x0000000188D25150 hash=e0779563
003135 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188A0DA50 resource=0x0000000188D24F10 hash=ef1c19e2
003135 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003135 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003135 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003135 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5301B90 resource=0x00000001E5311410 hash=2a83ba6b
003135 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E5312B10 resource=0x0000000174953390 hash=dd7eae12
003135 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E5332890 resource=0x00000000B827D710 hash=24b429d7
003135 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003135 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003135 IASetIndexBuffer(pIndexBuffer:0x0000000188D24CD0, Format:57, Offset:0) hash=6d273729
003135 DrawIndexed(IndexCount:5250, StartIndexLocation:0, BaseVertexLocation:0)
003135 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003136 IASetInputLayout(pInputLayout:0x00000001CF9FA128)
003136 VSSetShader(pVertexShader:0x000000018B43DB18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c7d6f8d65daa650
003136 PSSetShader(pPixelShader:0x000000018B43D9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=57bf913c51f07722
003136 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A3E91750 hash=990bb991
003136 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F990 hash=358d62cb
003136 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F990 hash=358d62cb
003136 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       4: handle=0x0000000020A438E8
003136 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F8790 hash=358d62cb
003136 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F8790 hash=358d62cb
003136 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000A3E92250 hash=ddc72cc6
003136 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AC1D0 hash=0c8934aa
003136 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AC1D0 hash=0c8934aa
003136 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A4018990 resource=0x00000000A3E91510 hash=3b0673ba
003136 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A4018810 resource=0x00000000A3E912D0 hash=8758e800
003136 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000A4018C50 resource=0x00000000A3E91990 hash=258f3121
003136 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CA50 resource=0x000000002058CE10 hash=7ab9ca4c
003136 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AA50 resource=0x00000000B8287D50 hash=6603e1c6
003136 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BC10 resource=0x00000001E4D3B110 hash=ce4243b1
003136 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B61790 resource=0x000000018B039D50 hash=c62e6ccf
003136 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
003136 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522F7D0 resource=0x00000001E52F9C90 hash=f3625f98
003136 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
003136 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5301D10 resource=0x00000001E5311650 hash=a9915284
003136 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003136 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
003136 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003136 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003136 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
003136 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003136 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003136 IASetIndexBuffer(pIndexBuffer:0x00000000A3E910D0, Format:57, Offset:0) hash=68c83bf3
003136 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
003136 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003137 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FB350 hash=358d62cb
003137 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FB350 hash=358d62cb
003137 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD350 hash=0c8934aa
003137 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD350 hash=0c8934aa
003137 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003137 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003137 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8B90 resource=0x00000001E4B5E910 hash=db1a76b5
003137 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003137 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
003137 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003138 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FBC10 hash=358d62cb
003138 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FBC10 hash=358d62cb
003138 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD590 hash=0c8934aa
003138 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD590 hash=0c8934aa
003138 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003138 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003138 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
003138 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003139 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF31DD0 hash=358d62cb
003139 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF31DD0 hash=358d62cb
003139 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9704910 hash=0c8934aa
003139 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9704910 hash=0c8934aa
003139 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003139 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003139 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0B3D0 resource=0x00000000B77F08D0 hash=a335e0c3
003139 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003139 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
003139 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003140 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FBD90 hash=358d62cb
003140 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FBD90 hash=358d62cb
003140 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985A750 hash=0c8934aa
003140 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985A750 hash=0c8934aa
003140 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6810 resource=0x00000001E4C87F50 hash=05f1a5c5
003140 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED550 resource=0x0000000189CFB390 hash=e35df3b4
003140 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB8550 resource=0x0000000189D26F90 hash=38ad33ce hash_contamination=UpdateSubresource,
003140 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003140 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
003140 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003141 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE48E890 hash=358d62cb
003141 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE48E890 hash=358d62cb
003141 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A54450 hash=0c8934aa
003141 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A54450 hash=0c8934aa
003141 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F306D0 resource=0x00000000CEDE7150 hash=d6d0f4e3
003141 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7310 resource=0x00000001E4F1F550 hash=c14de1af
003141 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003141 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003141 DrawIndexed(IndexCount:3438, StartIndexLocation:0, BaseVertexLocation:0)
003141 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003142 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A3E92D10 hash=7d314363
003142 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD273D50 hash=358d62cb
003142 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD273D50 hash=358d62cb
003142 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000A3E93810 hash=ddc72cc6
003142 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B88D0 hash=0c8934aa
003142 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B88D0 hash=0c8934aa
003142 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A4019490 resource=0x00000000A3E92B10 hash=ffc7712d
003142 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A4019310 resource=0x00000000A3E928D0 hash=f7726945
003142 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000A4019750 resource=0x00000000A3E92F50 hash=098cc9e6
003142 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82E50 resource=0x00000001E4CEFD10 hash=d395241e
003142 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C8A0D0 resource=0x00000000B82899D0 hash=4f5a2ccb
003142 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBFD0 resource=0x0000000189D1AF10 hash=5ab35156
003142 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003142 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003142 IASetIndexBuffer(pIndexBuffer:0x00000000A3E92690, Format:57, Offset:0) hash=39385f32
003142 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
003142 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003143 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD274610 hash=358d62cb
003143 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD274610 hash=358d62cb
003143 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8B10 hash=0c8934aa
003143 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8B10 hash=0c8934aa
003143 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003143 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003143 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003143 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
003143 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003144 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF312D0 hash=358d62cb
003144 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF312D0 hash=358d62cb
003144 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9704490 hash=0c8934aa
003144 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9704490 hash=0c8934aa
003144 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003144 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003144 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0B3D0 resource=0x00000000B77F08D0 hash=a335e0c3
003144 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003144 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
003144 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003145 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FA590 hash=358d62cb
003145 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FA590 hash=358d62cb
003145 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9859A10 hash=0c8934aa
003145 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9859A10 hash=0c8934aa
003145 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90610 resource=0x00000001E4C8E850 hash=dd637126
003145 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA550 resource=0x0000000189CFD250 hash=e7f9f449
003145 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3390 resource=0x00000001E4B72A90 hash=fcdd113c
003145 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003145 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
003145 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003146 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FD150 hash=358d62cb
003146 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FD150 hash=358d62cb
003146 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985AB90 hash=0c8934aa
003146 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985AB90 hash=0c8934aa
003146 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003146 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003146 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003146 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003146 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
003146 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003147 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A3E8EB90 hash=30fc09e5
003147 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F5BD0 hash=358d62cb
003147 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F5BD0 hash=358d62cb
003147 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000A3E8F690 hash=ddc72cc6
003147 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AABD0 hash=0c8934aa
003147 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AABD0 hash=0c8934aa
003147 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A4017390 resource=0x00000000A3E8E950 hash=986b371c
003147 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A4017210 resource=0x00000000A3E8E710 hash=721c8292
003147 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000A4017650 resource=0x00000000A3E8EDD0 hash=3c08ae9d
003147 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C828D0 resource=0x00000001E4CEF450 hash=8143973c
003147 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9810 resource=0x00000001256EA0D0 hash=2e4d92d6
003147 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE690 resource=0x00000001E4DBB010 hash=f1ac8ff3
003147 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003147 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003147 IASetIndexBuffer(pIndexBuffer:0x00000000A3E8E510, Format:57, Offset:0) hash=a34f9994
003147 DrawIndexed(IndexCount:13764, StartIndexLocation:0, BaseVertexLocation:0)
003147 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003148 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0F6A50 hash=358d62cb
003148 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0F6A50 hash=358d62cb
003148 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98574D0 hash=0c8934aa
003148 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98574D0 hash=0c8934aa
003148 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6690 resource=0x00000001E4C87D10 hash=24ca062d
003148 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9C50 resource=0x0000000124E961D0 hash=168e86e5
003148 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003148 DrawIndexed(IndexCount:13764, StartIndexLocation:0, BaseVertexLocation:0)
003148 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003149 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A3E90150 hash=2c38805e
003149 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8DC190 hash=358d62cb
003149 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8DC190 hash=358d62cb
003149 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000A3E90C50 hash=ddc72cc6
003149 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85205D0 hash=0c8934aa
003149 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85205D0 hash=0c8934aa
003149 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A4017E90 resource=0x00000000A3E8FF50 hash=b5cc817f
003149 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A4017D10 resource=0x00000000A3E8FD10 hash=366736e7
003149 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000A4018150 resource=0x00000000A3E90390 hash=c2c37113
003149 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003149 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003149 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B67150 resource=0x0000000138D80710 hash=30d796cb
003149 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003149 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003149 IASetIndexBuffer(pIndexBuffer:0x00000000A3E8FAD0, Format:57, Offset:0) hash=7cec36db
003149 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003149 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003150 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0C6D90 hash=358d62cb
003150 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0C6D90 hash=358d62cb
003150 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91905D0 hash=0c8934aa
003150 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91905D0 hash=0c8934aa
003150 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CFFD50 resource=0x00000001E4C8FE10 hash=edc12b1e
003150 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC8A90 resource=0x00000001E4CEE390 hash=bd33f38e
003150 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003150 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003150 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003150 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003151 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FCFD0 hash=358d62cb
003151 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FCFD0 hash=358d62cb
003151 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AE050 hash=0c8934aa
003151 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AE050 hash=0c8934aa
003151 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003151 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003151 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8B90 resource=0x00000001E4B5E910 hash=db1a76b5
003151 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003151 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003151 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003152 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FD890 hash=358d62cb
003152 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FD890 hash=358d62cb
003152 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AE290 hash=0c8934aa
003152 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AE290 hash=0c8934aa
003152 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003152 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003152 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003152 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003153 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FF090 hash=358d62cb
003153 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FF090 hash=358d62cb
003153 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AE910 hash=0c8934aa
003153 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AE910 hash=0c8934aa
003153 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2590 resource=0x00000001E4F1B810 hash=337ef8ed
003153 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC2150 resource=0x00000001E4CA3610 hash=a2fac8f8
003153 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4FD0 resource=0x00000000CE4BE310 hash=89aab85e
003153 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003153 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003153 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003154 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD26C2D0 hash=358d62cb
003154 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD26C2D0 hash=358d62cb
003154 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B4510 hash=0c8934aa
003154 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B4510 hash=0c8934aa
003154 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CFFD50 resource=0x00000001E4C8FE10 hash=edc12b1e
003154 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC8A90 resource=0x00000001E4CEE390 hash=bd33f38e
003154 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFCE50 resource=0x00000001E4D0E7D0 hash=2728516f
003154 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003154 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003154 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003155 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF26850 hash=358d62cb
003155 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF26850 hash=358d62cb
003155 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96FFC90 hash=0c8934aa
003155 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96FFC90 hash=0c8934aa
003155 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2850 resource=0x00000001E4F1BC90 hash=3cb3742b
003155 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D810 resource=0x00000001E4CA8E50 hash=6a5a5f42
003155 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003155 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003155 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003155 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003156 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF27110 hash=358d62cb
003156 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF27110 hash=358d62cb
003156 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96FFE90 hash=0c8934aa
003156 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96FFE90 hash=0c8934aa
003156 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CB8950 resource=0x00000001E4CA3410 hash=3e93ef12
003156 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003156 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003156 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003157 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF29410 hash=358d62cb
003157 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF29410 hash=358d62cb
003157 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700BD0 hash=0c8934aa
003157 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700BD0 hash=0c8934aa
003157 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003157 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003157 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003158 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FC410 hash=358d62cb
003158 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FC410 hash=358d62cb
003158 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985A950 hash=0c8934aa
003158 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985A950 hash=0c8934aa
003158 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6950 resource=0x00000001E4C88150 hash=9febf6fb
003158 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BED0 resource=0x00000001E4D3B590 hash=c3faae8c
003158 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A318D0 resource=0x00000001E4B6EA90 hash=a3542b28
003158 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003158 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003158 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003159 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE113C50 hash=358d62cb
003159 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE113C50 hash=358d62cb
003159 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986BD10 hash=0c8934aa
003159 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986BD10 hash=0c8934aa
003159 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003159 DrawIndexed(IndexCount:6882, StartIndexLocation:0, BaseVertexLocation:0)
003159 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003160 IASetInputLayout(pInputLayout:0x00000001D20AC0E8)
003160 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FCA290 hash=760e568e
003160 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003160 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003160 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA12D0 hash=358d62cb
003160 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA12D0 hash=358d62cb
003160 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF3450 hash=ddc72cc6
003160 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95459D0 hash=0c8934aa
003160 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95459D0 hash=0c8934aa
003160 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174DA1510 resource=0x0000000174FCA090 hash=c2e36bb2
003160 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174DA13D0 resource=0x0000000174FC9E50 hash=2e68dac6
003160 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA156D0 resource=0x000000018A921A10 hash=1a01c9ce
003160 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003160 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003160 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003160 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003160 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003160 IASetIndexBuffer(pIndexBuffer:0x0000000174FC9C10, Format:57, Offset:0) hash=a03e7d0f
003160 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003160 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003161 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA1750 hash=358d62cb
003161 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA1750 hash=358d62cb
003161 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF3890 hash=ddc72cc6
003161 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9545C10 hash=0c8934aa
003161 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9545C10 hash=0c8934aa
003161 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA15990 resource=0x000000018A921E50 hash=1a01c9ce
003161 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003161 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003161 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003162 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA2450 hash=358d62cb
003162 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA2450 hash=358d62cb
003162 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF45D0 hash=ddc72cc6
003162 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546710 hash=0c8934aa
003162 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546710 hash=0c8934aa
003162 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA19610 resource=0x00000000CE6D4450 hash=1a01c9ce
003162 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003162 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003162 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003162 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003162 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003162 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003163 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA28D0 hash=358d62cb
003163 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA28D0 hash=358d62cb
003163 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF4A10 hash=ddc72cc6
003163 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546910 hash=0c8934aa
003163 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546910 hash=0c8934aa
003163 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA1A110 resource=0x000000018AAA9650 hash=1a01c9ce
003163 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003163 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003163 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003164 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA5D50 hash=358d62cb
003164 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA5D50 hash=358d62cb
003164 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF52D0 hash=ddc72cc6
003164 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548150 hash=0c8934aa
003164 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548150 hash=0c8934aa
003164 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA1C210 resource=0x000000018AAACAD0 hash=1a01c9ce
003164 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003164 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003164 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003164 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003164 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003165 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA6190 hash=358d62cb
003165 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA6190 hash=358d62cb
003165 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF5750 hash=ddc72cc6
003165 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548350 hash=0c8934aa
003165 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548350 hash=0c8934aa
003165 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA1C4D0 resource=0x000000018AAACF10 hash=1a01c9ce
003165 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003165 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003165 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003166 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA6610 hash=358d62cb
003166 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA6610 hash=358d62cb
003166 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF5B90 hash=ddc72cc6
003166 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548590 hash=0c8934aa
003166 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548590 hash=0c8934aa
003166 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA1C790 resource=0x000000018AAAD390 hash=1a01c9ce
003166 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003166 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003166 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003167 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE11AE10 hash=358d62cb
003167 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE11AE10 hash=358d62cb
003167 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6C0B310 hash=ddc72cc6
003167 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871B10 hash=0c8934aa
003167 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871B10 hash=0c8934aa
003167 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA27210 resource=0x000000018AABE2D0 hash=1a01c9ce
003167 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C904D0 resource=0x00000001E4C8E610 hash=425f5b88
003167 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B950 resource=0x00000001E4D3ACD0 hash=c9ea4e17
003167 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D3D0 resource=0x00000001E4B76090 hash=133c252e
003167 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003167 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003167 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003168 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4AAD50 hash=358d62cb
003168 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4AAD50 hash=358d62cb
003168 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6F5F590 hash=ddc72cc6
003168 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A60910 hash=0c8934aa
003168 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A60910 hash=0c8934aa
003168 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA24B90 resource=0x000000018AABA590 hash=1a01c9ce
003168 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003168 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003168 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8FD0 resource=0x00000001E4B5EFD0 hash=28b68c4e
003168 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003168 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003168 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003169 IASetInputLayout(pInputLayout:0x00000001CF9FA2E8)
003169 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D0350 hash=cdbf5451
003169 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC83CC10 hash=358d62cb
003169 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC83CC10 hash=358d62cb
003169 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D1050 hash=ddc72cc6
003169 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE310 hash=0c8934aa
003169 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CE310 hash=0c8934aa
003169 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FDFD10 resource=0x00000001894D0110 hash=a5a8b6da
003169 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FDFBD0 resource=0x00000001894CFED0 hash=575aa3a7
003169 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FDFFD0 resource=0x00000001894D0590 hash=6eae5079
003169 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FE0150 resource=0x00000001894D0790 hash=af800d15
003169 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AD10 resource=0x00000000B8288190 hash=fc8a069d
003169 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA050 resource=0x00000001E4C87210 hash=e6179b61
003169 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8E50 resource=0x00000001E4B5ED90 hash=f3df0593
003169 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003169 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003169 IASetIndexBuffer(pIndexBuffer:0x00000001894CFCD0, Format:57, Offset:0) hash=e62bdb11
003169 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003169 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003170 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE87690 hash=358d62cb
003170 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE87690 hash=358d62cb
003170 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFD550 hash=0c8934aa
003170 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFD550 hash=0c8934aa
003170 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003170 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003170 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003170 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003170 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003170 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003171 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE8AF90 hash=358d62cb
003171 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE8AF90 hash=358d62cb
003171 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFEB50 hash=0c8934aa
003171 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFEB50 hash=0c8934aa
003171 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003171 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003171 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003171 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003171 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003172 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB04CF50 hash=358d62cb
003172 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB04CF50 hash=358d62cb
003172 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800ADD0 hash=0c8934aa
003172 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800ADD0 hash=0c8934aa
003172 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46F10 resource=0x00000001E4CED450 hash=6b9ea6df
003172 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9AD0 resource=0x00000001256EA310 hash=312ebf8c
003172 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC490 resource=0x00000001E4D41410 hash=1403a0c4
003172 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003172 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003172 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003173 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB06F490 hash=358d62cb
003173 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB06F490 hash=358d62cb
003173 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8018450 hash=0c8934aa
003173 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8018450 hash=0c8934aa
003173 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90B90 resource=0x00000001E4C8F110 hash=d302afcd
003173 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BD50 resource=0x00000001E4D3B350 hash=5f777081
003173 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D7D0 resource=0x00000000B828B410 hash=69f8a512
003173 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003173 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003173 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003174 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB071990 hash=358d62cb
003174 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB071990 hash=358d62cb
003174 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8019390 hash=0c8934aa
003174 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8019390 hash=0c8934aa
003174 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD5B10 resource=0x00000001E5064D50 hash=b024d4be
003174 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC2410 resource=0x00000001E4F1B5D0 hash=d91209a5
003174 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3650 resource=0x00000001E4B72F10 hash=500b2227
003174 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003174 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003174 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003175 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB071E10 hash=358d62cb
003175 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB071E10 hash=358d62cb
003175 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C80195D0 hash=0c8934aa
003175 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C80195D0 hash=0c8934aa
003175 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003175 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003175 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003175 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003175 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003175 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003176 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB075B50 hash=358d62cb
003176 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB075B50 hash=358d62cb
003176 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801ADD0 hash=0c8934aa
003176 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801ADD0 hash=0c8934aa
003176 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003176 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003176 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003176 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003176 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003176 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003177 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB07AA10 hash=358d62cb
003177 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB07AA10 hash=358d62cb
003177 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198CD0 hash=0c8934aa
003177 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198CD0 hash=0c8934aa
003177 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4C10 resource=0x0000000189701B50 hash=8112b1d1
003177 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DA90 resource=0x00000000B828BCD0 hash=ebf399a5
003177 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEC110 resource=0x0000000189D23B10 hash=51775e2c
003177 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003177 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003177 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003178 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB546990 hash=358d62cb
003178 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB546990 hash=358d62cb
003178 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8347010 hash=0c8934aa
003178 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8347010 hash=0c8934aa
003178 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00410 resource=0x00000001E4CAD290 hash=f04fe34e
003178 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CE5510 resource=0x00000001E4CEEE90 hash=9f46dc05
003178 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003178 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003178 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003179 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE47C10 hash=358d62cb
003179 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE47C10 hash=358d62cb
003179 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A71090 hash=0c8934aa
003179 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A71090 hash=0c8934aa
003179 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003179 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003179 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003179 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003179 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003179 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003180 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC83D710 hash=358d62cb
003180 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC83D710 hash=358d62cb
003180 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C22A90 hash=0c8934aa
003180 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C22A90 hash=0c8934aa
003180 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6690 resource=0x00000001E4C87D10 hash=24ca062d
003180 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9C50 resource=0x0000000124E961D0 hash=168e86e5
003180 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE690 resource=0x00000001E4DBB010 hash=f1ac8ff3
003180 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003180 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003180 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003181 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD26BC50 hash=358d62cb
003181 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD26BC50 hash=358d62cb
003181 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B42D0 hash=0c8934aa
003181 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B42D0 hash=0c8934aa
003181 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003181 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003181 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003181 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003181 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003181 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003182 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE1135D0 hash=358d62cb
003182 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE1135D0 hash=358d62cb
003182 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986BAD0 hash=0c8934aa
003182 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986BAD0 hash=0c8934aa
003182 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8250 resource=0x00000001E4CED690 hash=8cc418d4
003182 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D466D0 resource=0x00000001E4DBBF50 hash=f0b58e9d
003182 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06010 resource=0x00000001E4B74090 hash=9e247c49
003182 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003182 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003182 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003183 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003183 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003183 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB214690 hash=358d62cb
003183 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB214690 hash=358d62cb
003183 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819DB90 hash=0c8934aa
003183 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819DB90 hash=0c8934aa
003183 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003183 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003183 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003183 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003183 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003183 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003183 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003184 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3C010 hash=358d62cb
003184 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3C010 hash=358d62cb
003184 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C27D0 hash=0c8934aa
003184 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C27D0 hash=0c8934aa
003184 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003184 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003184 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003184 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003184 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003184 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003185 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC999C10 hash=358d62cb
003185 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC999C10 hash=358d62cb
003185 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C34950 hash=0c8934aa
003185 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C34950 hash=0c8934aa
003185 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003185 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003185 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003185 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003185 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003185 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003186 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF29ED0 hash=358d62cb
003186 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF29ED0 hash=358d62cb
003186 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9701010 hash=0c8934aa
003186 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9701010 hash=0c8934aa
003186 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003186 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003186 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003186 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003187 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FDD0 hash=358d62cb
003187 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FDD0 hash=358d62cb
003187 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC81F5D0 hash=358d62cb
003187 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC81F5D0 hash=358d62cb
003187 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C10110 hash=0c8934aa
003187 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C10110 hash=0c8934aa
003187 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F306D0 resource=0x00000000CEDE7150 hash=d6d0f4e3
003187 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7310 resource=0x00000001E4F1F550 hash=c14de1af
003187 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFCCD0 resource=0x00000001E4D0E590 hash=082eda0b
003187 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003187 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003187 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003187 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003188 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D1B50 hash=e4dc35f0
003188 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003188 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003188 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD260250 hash=358d62cb
003188 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD260250 hash=358d62cb
003188 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D2890 hash=ddc72cc6
003188 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AEFD0 hash=0c8934aa
003188 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AEFD0 hash=0c8934aa
003188 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FE0990 resource=0x00000001894D1910 hash=a4987d5b
003188 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FE0810 resource=0x00000001894D1710 hash=6e1f9f70
003188 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FE0C50 resource=0x00000001894D1D90 hash=97cd3d17
003188 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FE0D90 resource=0x00000001894D1FD0 hash=183a8d8f
003188 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003188 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003188 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9110 resource=0x00000001E4B5F1D0 hash=0be26702
003188 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003188 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003188 IASetIndexBuffer(pIndexBuffer:0x00000001894D14D0, Format:57, Offset:0) hash=f6b173f6
003188 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003188 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003189 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD260690 hash=358d62cb
003189 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD260690 hash=358d62cb
003189 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AF1D0 hash=0c8934aa
003189 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AF1D0 hash=0c8934aa
003189 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003189 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003189 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A318D0 resource=0x00000001E4B6EA90 hash=a3542b28
003189 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003189 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003189 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003190 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBCBB10 hash=358d62cb
003190 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBCBB10 hash=358d62cb
003190 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96D3110 hash=0c8934aa
003190 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96D3110 hash=0c8934aa
003190 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD5350 resource=0x00000001E50D4250 hash=eea46d93
003190 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E504E890 resource=0x00000001E500AF90 hash=c45a1380
003190 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E504CB50 resource=0x00000001E5052610 hash=d5b9ef49
003190 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003190 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003190 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003191 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE11B910 hash=358d62cb
003191 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE11B910 hash=358d62cb
003191 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98723D0 hash=0c8934aa
003191 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98723D0 hash=0c8934aa
003191 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003191 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003191 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D3D0 resource=0x00000001E4B76090 hash=133c252e
003191 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003191 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003191 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003192 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE497D50 hash=358d62cb
003192 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE497D50 hash=358d62cb
003192 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A57D10 hash=0c8934aa
003192 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A57D10 hash=0c8934aa
003192 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003192 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003192 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003192 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003192 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003192 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003193 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F990 hash=358d62cb
003193 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F990 hash=358d62cb
003193 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBCF850 hash=358d62cb
003193 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBCF850 hash=358d62cb
003193 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96D4B50 hash=0c8934aa
003193 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96D4B50 hash=0c8934aa
003193 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50DB890 resource=0x00000000B8280710 hash=f721656f
003193 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E50DB450 resource=0x00000000B8282C50 hash=d5e949c5
003193 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E504CB50 resource=0x00000001E5052610 hash=d5b9ef49
003193 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003193 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003193 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003193 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003194 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4899D0 hash=358d62cb
003194 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4899D0 hash=358d62cb
003194 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A51AD0 hash=0c8934aa
003194 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A51AD0 hash=0c8934aa
003194 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD5350 resource=0x00000001E50D4250 hash=eea46d93
003194 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E504E890 resource=0x00000001E500AF90 hash=c45a1380
003194 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003194 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003194 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003195 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003195 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003195 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD25FDD0 hash=358d62cb
003195 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD25FDD0 hash=358d62cb
003195 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BDB9D0 hash=ddc72cc6
003195 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AED90 hash=0c8934aa
003195 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AED90 hash=0c8934aa
003195 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018A324D90 resource=0x000000018A90B550 hash=2e4cc474
003195 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003195 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003195 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8B90 resource=0x00000001E4B5E910 hash=db1a76b5
003195 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003195 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003195 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003195 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003196 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF32450 hash=358d62cb
003196 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF32450 hash=358d62cb
003196 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6C04150 hash=ddc72cc6
003196 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9704B50 hash=0c8934aa
003196 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9704B50 hash=0c8934aa
003196 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018A324550 resource=0x000000018A90A850 hash=2e4cc474
003196 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003196 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003196 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0B3D0 resource=0x00000000B77F08D0 hash=a335e0c3
003196 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003196 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003196 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003197 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF335D0 hash=358d62cb
003197 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF335D0 hash=358d62cb
003197 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6C04590 hash=ddc72cc6
003197 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9705410 hash=0c8934aa
003197 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9705410 hash=0c8934aa
003197 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018A324810 resource=0x000000018A90AC90 hash=2e4cc474
003197 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82790 resource=0x00000001E4D3BE50 hash=52aca84b
003197 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D462D0 resource=0x00000001E4DBB8D0 hash=ebc91fde
003197 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC090 resource=0x00000001E4B6EF10 hash=42ff59e7
003197 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003197 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003197 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003198 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0F9CD0 hash=358d62cb
003198 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0F9CD0 hash=358d62cb
003198 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6C09B10 hash=ddc72cc6
003198 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98597D0 hash=0c8934aa
003198 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98597D0 hash=0c8934aa
003198 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018A324AD0 resource=0x000000018A90B110 hash=2e4cc474
003198 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6950 resource=0x00000001E4C88150 hash=9febf6fb
003198 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BED0 resource=0x00000001E4D3B590 hash=c3faae8c
003198 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A318D0 resource=0x00000001E4B6EA90 hash=a3542b28
003198 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003198 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003198 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003199 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE114510 hash=358d62cb
003199 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE114510 hash=358d62cb
003199 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6C0AE90 hash=ddc72cc6
003199 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986BF50 hash=0c8934aa
003199 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986BF50 hash=0c8934aa
003199 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018A325310 resource=0x000000018A90BE10 hash=2e4cc474
003199 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4D90 resource=0x00000001896F3350 hash=fb6258ef
003199 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B7D0 resource=0x00000000CEDEFA90 hash=405dd8e3
003199 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D510 resource=0x00000001E4B76290 hash=e2212fa9
003199 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003199 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003199 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003200 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE12B490 hash=358d62cb
003200 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE12B490 hash=358d62cb
003200 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6C0C010 hash=ddc72cc6
003200 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878A90 hash=0c8934aa
003200 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878A90 hash=0c8934aa
003200 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018A3255D0 resource=0x000000018A90C290 hash=2e4cc474
003200 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4C10 resource=0x0000000189701B50 hash=8112b1d1
003200 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DA90 resource=0x00000000B828BCD0 hash=ebf399a5
003200 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEC110 resource=0x0000000189D23B10 hash=51775e2c
003200 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003200 DrawIndexed(IndexCount:20916, StartIndexLocation:0, BaseVertexLocation:0)
003200 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003201 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D3350 hash=116bdd3d
003201 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003201 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003201 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC7E1D0 hash=358d62cb
003201 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC7E1D0 hash=358d62cb
003201 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D4090 hash=ddc72cc6
003201 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE1B90 hash=0c8934aa
003201 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE1B90 hash=0c8934aa
003201 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FE15D0 resource=0x00000001894D3150 hash=87e640d1
003201 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FE1490 resource=0x00000001894D2F10 hash=273379f7
003201 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FE1890 resource=0x00000001894D3590 hash=4adfbfe0
003201 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FE1A10 resource=0x00000001894D37D0 hash=14d154ee
003201 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E504C050 resource=0x00000001E50516D0 hash=eda0e24b
003201 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5247990 resource=0x00000000B8279E10 hash=9803198c
003201 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E522E750 resource=0x00000001E524DB10 hash=3e093232
003201 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003201 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003201 IASetIndexBuffer(pIndexBuffer:0x00000001894D2CD0, Format:57, Offset:0) hash=56baf73b
003201 DrawIndexed(IndexCount:44562, StartIndexLocation:0, BaseVertexLocation:0)
003201 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003202 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE33F10 hash=358d62cb
003202 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE33F10 hash=358d62cb
003202 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BD910 hash=0c8934aa
003202 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BD910 hash=0c8934aa
003202 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A910 resource=0x00000000B8287B10 hash=c4f8081b
003202 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1850 resource=0x00000001E4D0F710 hash=67d796f9
003202 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31790 resource=0x00000001E4B6E890 hash=25e592d4
003202 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003202 DrawIndexed(IndexCount:44562, StartIndexLocation:0, BaseVertexLocation:0)
003202 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003203 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D4B90 hash=7255b22e
003203 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC79BD0 hash=358d62cb
003203 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC79BD0 hash=358d62cb
003203 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D5890 hash=ddc72cc6
003203 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FDFCD0 hash=0c8934aa
003203 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FDFCD0 hash=0c8934aa
003203 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FE2250 resource=0x00000001894D4950 hash=175c626d
003203 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FE20D0 resource=0x00000001894D4710 hash=c814db94
003203 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FE2510 resource=0x00000001894D4D90 hash=aaa4196c
003203 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018950BCD0 resource=0x00000001894D4FD0 hash=364b7aff
003203 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B66390 resource=0x00000001E4A26650 hash=5dac3992
003203 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E53B3650 resource=0x000000013932B910 hash=3959e8b7
003203 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5239A50 resource=0x00000000B827EAD0 hash=5ee17f5b
003203 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003203 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003203 IASetIndexBuffer(pIndexBuffer:0x00000001894D44D0, Format:57, Offset:0) hash=002f01b7
003203 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003203 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003204 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE76990 hash=358d62cb
003204 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE76990 hash=358d62cb
003204 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2410 hash=0c8934aa
003204 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2410 hash=0c8934aa
003204 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E504E5D0 resource=0x00000001E500AB10 hash=e257a257
003204 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000125404210 resource=0x000000013932A850 hash=f60c063c
003204 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E54EE090 resource=0x0000000020C53950 hash=b1028122
003204 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003204 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003204 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003205 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB0754D0 hash=358d62cb
003205 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB0754D0 hash=358d62cb
003205 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A990 hash=0c8934aa
003205 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A990 hash=0c8934aa
003205 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003205 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003205 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003205 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003205 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003205 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003206 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB075910 hash=358d62cb
003206 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB075910 hash=358d62cb
003206 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801AB90 hash=0c8934aa
003206 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801AB90 hash=0c8934aa
003206 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003206 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003206 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003206 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003206 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003206 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003207 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB393950 hash=358d62cb
003207 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB393950 hash=358d62cb
003207 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8327050 hash=0c8934aa
003207 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8327050 hash=0c8934aa
003207 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003207 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003207 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003207 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003207 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003208 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB3ACBD0 hash=358d62cb
003208 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB3ACBD0 hash=358d62cb
003208 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83348D0 hash=0c8934aa
003208 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83348D0 hash=0c8934aa
003208 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4ED0 resource=0x00000001896F3C10 hash=290b9f51
003208 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DE90 resource=0x00000000B8288ED0 hash=60c50538
003208 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003208 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003208 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003208 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003209 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCD3A090 hash=358d62cb
003209 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCD3A090 hash=358d62cb
003209 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FDB050 hash=0c8934aa
003209 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FDB050 hash=0c8934aa
003209 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003209 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003209 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003209 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003209 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003209 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003210 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003210 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003210 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC823750 hash=358d62cb
003210 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC823750 hash=358d62cb
003210 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C11B50 hash=0c8934aa
003210 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C11B50 hash=0c8934aa
003210 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31F10 resource=0x00000001E4F1CE10 hash=c7b9b635
003210 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1990 resource=0x00000001E4D0F950 hash=b2f58c4c
003210 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06450 resource=0x0000000124CCE010 hash=e7054aa0
003210 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003210 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003210 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003210 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003211 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE49D4D0 hash=358d62cb
003211 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE49D4D0 hash=358d62cb
003211 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59E10 hash=0c8934aa
003211 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59E10 hash=0c8934aa
003211 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003211 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003211 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC1150 resource=0x00000001E4D0E9D0 hash=f5148836
003211 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003211 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003211 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003212 IASetInputLayout(pInputLayout:0x00000001CF9FA128)
003212 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CF5D0 hash=15bee4bd
003212 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB381690 hash=358d62cb
003212 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB381690 hash=358d62cb
003212 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D0090 hash=ddc72cc6
003212 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319E50 hash=0c8934aa
003212 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319E50 hash=0c8934aa
003212 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188540190 resource=0x00000001887CF390 hash=3aef754a
003212 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188540010 resource=0x00000001887CF150 hash=a3000dd6
003212 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188540450 resource=0x00000001887CF7D0 hash=056928ba
003212 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CA50 resource=0x000000002058CE10 hash=7ab9ca4c
003212 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003212 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003212 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3DD0 resource=0x0000000124CCE210 hash=472266a9
003212 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003212 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003212 IASetIndexBuffer(pIndexBuffer:0x00000001887CEF10, Format:57, Offset:0) hash=dc176974
003212 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003212 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003213 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB393B90 hash=358d62cb
003213 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB393B90 hash=358d62cb
003213 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8327250 hash=0c8934aa
003213 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8327250 hash=0c8934aa
003213 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003213 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003213 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC1150 resource=0x00000001E4D0E9D0 hash=f5148836
003213 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003213 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003213 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003214 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB396990 hash=358d62cb
003214 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB396990 hash=358d62cb
003214 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83283D0 hash=0c8934aa
003214 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83283D0 hash=0c8934aa
003214 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC610 resource=0x00000001E4D41650 hash=45fa1356
003214 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003214 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003214 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003215 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE39450 hash=358d62cb
003215 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE39450 hash=358d62cb
003215 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C11D0 hash=0c8934aa
003215 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C11D0 hash=0c8934aa
003215 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003215 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003215 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003215 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003215 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003215 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003216 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3B2D0 hash=358d62cb
003216 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3B2D0 hash=358d62cb
003216 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C2350 hash=0c8934aa
003216 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C2350 hash=0c8934aa
003216 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003216 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003216 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003216 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003216 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003216 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003217 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE43ED0 hash=358d62cb
003217 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE43ED0 hash=358d62cb
003217 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6D790 hash=0c8934aa
003217 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6D790 hash=0c8934aa
003217 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003217 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003217 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDE50 resource=0x00000001E4B76FD0 hash=79a973ab
003217 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003217 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003217 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003218 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC81FA10 hash=358d62cb
003218 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC81FA10 hash=358d62cb
003218 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C10350 hash=0c8934aa
003218 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C10350 hash=0c8934aa
003218 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F306D0 resource=0x00000000CEDE7150 hash=d6d0f4e3
003218 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7310 resource=0x00000001E4F1F550 hash=c14de1af
003218 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFCCD0 resource=0x00000001E4D0E590 hash=082eda0b
003218 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003218 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003218 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003219 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBACA90 hash=358d62cb
003219 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBACA90 hash=358d62cb
003219 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B390 hash=0c8934aa
003219 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B390 hash=0c8934aa
003219 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31550 resource=0x00000001247682D0 hash=60e4ab9b
003219 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F27450 resource=0x00000001E4CAE650 hash=fc0c8bde
003219 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CB8950 resource=0x00000001E4CA3410 hash=3e93ef12
003219 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003219 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003219 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003220 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAEFD0 hash=358d62cb
003220 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAEFD0 hash=358d62cb
003220 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954CB90 hash=0c8934aa
003220 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954CB90 hash=0c8934aa
003220 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003220 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003220 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003220 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003220 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003220 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003221 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2DCE90 hash=358d62cb
003221 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2DCE90 hash=358d62cb
003221 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3CE50 hash=0c8934aa
003221 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3CE50 hash=0c8934aa
003221 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003221 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003221 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003222 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
003222 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
003222 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FDD0 hash=358d62cb
003222 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FDD0 hash=358d62cb
003222 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8DD550 hash=358d62cb
003222 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8DD550 hash=358d62cb
003222 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8521310 hash=0c8934aa
003222 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8521310 hash=0c8934aa
003222 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003222 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003222 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003222 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003222 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003222 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003222 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003223 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F990 hash=358d62cb
003223 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F990 hash=358d62cb
003223 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB3AF350 hash=358d62cb
003223 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB3AF350 hash=358d62cb
003223 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8335810 hash=0c8934aa
003223 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8335810 hash=0c8934aa
003223 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003223 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003223 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003223 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003223 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003223 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003223 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003224 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC822E90 hash=358d62cb
003224 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC822E90 hash=358d62cb
003224 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C11950 hash=0c8934aa
003224 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C11950 hash=0c8934aa
003224 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003224 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003224 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003224 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003224 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003224 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003225 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2C5650 hash=358d62cb
003225 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2C5650 hash=358d62cb
003225 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A31F50 hash=0c8934aa
003225 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A31F50 hash=0c8934aa
003225 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003225 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003225 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003225 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003225 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003226 IASetInputLayout(pInputLayout:0x00000001CF9FA2E8)
003226 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001892365D0 hash=6cf018a2
003226 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003226 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003226 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB383510 hash=358d62cb
003226 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB383510 hash=358d62cb
003226 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001892372D0 hash=ddc72cc6
003226 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831BA90 hash=0c8934aa
003226 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831BA90 hash=0c8934aa
003226 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD8150 resource=0x0000000189236390 hash=d7da1f41
003226 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD8010 resource=0x0000000189236150 hash=e7901a46
003226 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FD8410 resource=0x0000000189236810 hash=88794741
003226 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FD8590 resource=0x0000000189236A10 hash=d7c3298a
003226 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003226 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003226 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003226 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003226 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003226 IASetIndexBuffer(pIndexBuffer:0x0000000189235F50, Format:57, Offset:0) hash=b4d96f3b
003226 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003226 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003227 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB383B90 hash=358d62cb
003227 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB383B90 hash=358d62cb
003227 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831BCD0 hash=0c8934aa
003227 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831BCD0 hash=0c8934aa
003227 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003227 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003227 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003228 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB52AB50 hash=358d62cb
003228 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB52AB50 hash=358d62cb
003228 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336750 hash=0c8934aa
003228 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336750 hash=0c8934aa
003228 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003228 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003228 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D510 resource=0x00000000B828AF90 hash=9f44d9c0
003228 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003228 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003228 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003229 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB52CC10 hash=358d62cb
003229 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB52CC10 hash=358d62cb
003229 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8337250 hash=0c8934aa
003229 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8337250 hash=0c8934aa
003229 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003229 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003229 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003229 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003229 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003229 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003230 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB52D290 hash=358d62cb
003230 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB52D290 hash=358d62cb
003230 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8337490 hash=0c8934aa
003230 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8337490 hash=0c8934aa
003230 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003230 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003230 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003230 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003230 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003230 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003231 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71D790 hash=358d62cb
003231 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71D790 hash=358d62cb
003231 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE990 hash=0c8934aa
003231 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE990 hash=0c8934aa
003231 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003231 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003231 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D510 resource=0x00000000B828AF90 hash=9f44d9c0
003231 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003231 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003231 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003232 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71E910 hash=358d62cb
003232 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71E910 hash=358d62cb
003232 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF010 hash=0c8934aa
003232 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF010 hash=0c8934aa
003232 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003232 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003232 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003232 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003232 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003232 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003233 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE37150 hash=358d62cb
003233 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE37150 hash=358d62cb
003233 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BFC10 hash=0c8934aa
003233 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BFC10 hash=0c8934aa
003233 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2850 resource=0x00000001E4F1BC90 hash=3cb3742b
003233 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D810 resource=0x00000001E4CA8E50 hash=6a5a5f42
003233 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CB8950 resource=0x00000001E4CA3410 hash=3e93ef12
003233 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003233 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003233 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003234 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE377D0 hash=358d62cb
003234 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE377D0 hash=358d62cb
003234 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BFE50 hash=0c8934aa
003234 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BFE50 hash=0c8934aa
003234 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003234 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003234 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003235 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD272990 hash=358d62cb
003235 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD272990 hash=358d62cb
003235 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8490 hash=0c8934aa
003235 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8490 hash=0c8934aa
003235 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003235 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003235 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003236 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA5490 hash=358d62cb
003236 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA5490 hash=358d62cb
003236 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547F10 hash=0c8934aa
003236 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547F10 hash=0c8934aa
003236 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003236 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003236 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003236 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003236 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003236 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003237 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF27E10 hash=358d62cb
003237 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF27E10 hash=358d62cb
003237 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700310 hash=0c8934aa
003237 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700310 hash=0c8934aa
003237 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003237 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003237 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003237 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003237 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003237 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003238 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018923AE10 hash=6cf018a2
003238 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC7D6D0 hash=358d62cb
003238 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC7D6D0 hash=358d62cb
003238 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018923BB10 hash=ddc72cc6
003238 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE1710 hash=0c8934aa
003238 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE1710 hash=0c8934aa
003238 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FDA690 resource=0x000000018923ABD0 hash=d7da1f41
003238 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FDA510 resource=0x000000018923A990 hash=1242861f
003238 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FDA950 resource=0x000000018923B010 hash=88794741
003238 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FDAA90 resource=0x000000018923B250 hash=d7c3298a
003238 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5007C50 resource=0x00000001896EFED0 hash=0916cdc9
003238 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5007AD0 resource=0x0000000189CF9510 hash=ab885422
003238 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF9C4B10 resource=0x00000001DF999E10 hash=aa80ee8a
003238 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003238 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003238 IASetIndexBuffer(pIndexBuffer:0x000000018923A750, Format:57, Offset:0) hash=b4d96f3b
003238 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003238 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003239 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE80D90 hash=358d62cb
003239 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE80D90 hash=358d62cb
003239 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFB250 hash=0c8934aa
003239 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFB250 hash=0c8934aa
003239 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30810 resource=0x00000001E4F12F50 hash=0c4b589d
003239 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F41B10 resource=0x000000017496A310 hash=13388261
003239 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3DD0 resource=0x0000000124CCE210 hash=472266a9
003239 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003239 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003239 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003240 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB52BF10 hash=358d62cb
003240 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB52BF10 hash=358d62cb
003240 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336E10 hash=0c8934aa
003240 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336E10 hash=0c8934aa
003240 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003240 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003240 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003240 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003240 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003240 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003241 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB52C590 hash=358d62cb
003241 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB52C590 hash=358d62cb
003241 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8337010 hash=0c8934aa
003241 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8337010 hash=0c8934aa
003241 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003241 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003241 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003241 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003242 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD461810 hash=358d62cb
003242 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD461810 hash=358d62cb
003242 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9365590 hash=0c8934aa
003242 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9365590 hash=0c8934aa
003242 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003242 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003242 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D950 resource=0x00000001E4B76950 hash=b21d9399
003242 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003242 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003242 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003243 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB0390 hash=358d62cb
003243 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB0390 hash=358d62cb
003243 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D210 hash=0c8934aa
003243 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D210 hash=0c8934aa
003243 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FFB9D0 resource=0x00000000B8284250 hash=4a35bb10
003243 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD1850 resource=0x0000000189CF5E50 hash=d5eabeca
003243 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003243 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003243 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003243 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003244 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB1090 hash=358d62cb
003244 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB1090 hash=358d62cb
003244 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D690 hash=0c8934aa
003244 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D690 hash=0c8934aa
003244 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003244 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003244 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003244 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003244 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003244 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003245 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003245 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003245 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB380090 hash=358d62cb
003245 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB380090 hash=358d62cb
003245 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D6B90 hash=0c8934aa
003245 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D6B90 hash=0c8934aa
003245 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003245 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003245 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3DD0 resource=0x0000000124CCE210 hash=472266a9
003245 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003245 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003245 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003245 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003246 IASetInputLayout(pInputLayout:0x00000001CF9FA4A8)
003246 VSSetShader(pVertexShader:0x00000001895EC358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4a35ec69c9c35825
003246 PSSetShader(pPixelShader:0x00000001B4288B98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a1b766e85ce73532
003246 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A3E92D10 hash=7d314363
003246 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F990 hash=358d62cb
003246 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4F990 hash=358d62cb
003246 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF34310 hash=358d62cb
003246 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF34310 hash=358d62cb
003246 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000A3E93810 hash=ddc72cc6
003246 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9705850 hash=0c8934aa
003246 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9705850 hash=0c8934aa
003246 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A4019490 resource=0x00000000A3E92B10 hash=ffc7712d
003246 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A4019310 resource=0x00000000A3E928D0 hash=f7726945
003246 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000A4019750 resource=0x00000000A3E92F50 hash=098cc9e6
003246 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CA50 resource=0x000000002058CE10 hash=7ab9ca4c
003246 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82790 resource=0x00000001E4D3BE50 hash=52aca84b
003246 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D462D0 resource=0x00000001E4DBB8D0 hash=ebc91fde
003246 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
003246 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522F7D0 resource=0x00000001E52F9C90 hash=f3625f98
003246 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
003246 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E5301D10 resource=0x00000001E5311650 hash=a9915284
003246 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003246 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
003246 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003246 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003246 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003246 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003246 IASetIndexBuffer(pIndexBuffer:0x00000000A3E92690, Format:57, Offset:0) hash=39385f32
003246 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0)
003246 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003247 IASetInputLayout(pInputLayout:0x00000001CF9FA5A8)
003247 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FCA290 hash=760e568e
003247 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003247 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003247 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB9190 hash=358d62cb
003247 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB9190 hash=358d62cb
003247 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF8750 hash=ddc72cc6
003247 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9551190 hash=0c8934aa
003247 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9551190 hash=0c8934aa
003247 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174DA1510 resource=0x0000000174FCA090 hash=c2e36bb2
003247 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174DA13D0 resource=0x0000000174FC9E50 hash=2e68dac6
003247 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA20990 resource=0x000000018AAB3C90 hash=1a01c9ce
003247 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF7690 resource=0x00000001896E1710 hash=049118e9
003247 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C89F50 resource=0x00000000B8289790 hash=9ab70d6b
003247 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003247 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003247 IASetIndexBuffer(pIndexBuffer:0x0000000174FC9C10, Format:57, Offset:0) hash=a03e7d0f
003247 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003247 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003248 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF2A9D0 hash=358d62cb
003248 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF2A9D0 hash=358d62cb
003248 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6C01110 hash=ddc72cc6
003248 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C97016D0 hash=0c8934aa
003248 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C97016D0 hash=0c8934aa
003248 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018AA0E090 resource=0x000000018A915DD0 hash=1a01c9ce
003248 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003248 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003248 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003248 DrawIndexed(IndexCount:5196, StartIndexLocation:0, BaseVertexLocation:0)
003248 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003249 IASetInputLayout(pInputLayout:0x00000001CF9FA668)
003249 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D0350 hash=cdbf5451
003249 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE49F10 hash=358d62cb
003249 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE49F10 hash=358d62cb
003249 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D1050 hash=ddc72cc6
003249 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A72650 hash=0c8934aa
003249 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A72650 hash=0c8934aa
003249 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FDFD10 resource=0x00000001894D0110 hash=a5a8b6da
003249 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FDFBD0 resource=0x00000001894CFED0 hash=575aa3a7
003249 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FDFFD0 resource=0x00000001894D0590 hash=6eae5079
003249 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FE0150 resource=0x00000001894D0790 hash=af800d15
003249 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F306D0 resource=0x00000000CEDE7150 hash=d6d0f4e3
003249 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7310 resource=0x00000001E4F1F550 hash=c14de1af
003249 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003249 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003249 IASetIndexBuffer(pIndexBuffer:0x00000001894CFCD0, Format:57, Offset:0) hash=e62bdb11
003249 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003249 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003250 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC839790 hash=358d62cb
003250 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC839790 hash=358d62cb
003250 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C21710 hash=0c8934aa
003250 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C21710 hash=0c8934aa
003250 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA310 resource=0x00000001E4C87690 hash=3a650709
003250 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9550 resource=0x0000000124E96650 hash=4892837e
003250 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003250 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003250 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003251 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD28ACD0 hash=358d62cb
003251 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD28ACD0 hash=358d62cb
003251 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C933D8D0 hash=0c8934aa
003251 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C933D8D0 hash=0c8934aa
003251 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4950 resource=0x0000000189702410 hash=49c7ab11
003251 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4BEE810 resource=0x00000001E4DBB250 hash=60cb9a06
003251 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003251 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
003251 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003252 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D4B90 hash=7255b22e
003252 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE88190 hash=358d62cb
003252 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE88190 hash=358d62cb
003252 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D5890 hash=ddc72cc6
003252 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFD9D0 hash=0c8934aa
003252 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFD9D0 hash=0c8934aa
003252 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FE2250 resource=0x00000001894D4950 hash=175c626d
003252 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FE20D0 resource=0x00000001894D4710 hash=c814db94
003252 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FE2510 resource=0x00000001894D4D90 hash=aaa4196c
003252 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018950BCD0 resource=0x00000001894D4FD0 hash=364b7aff
003252 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003252 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003252 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003252 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003252 IASetIndexBuffer(pIndexBuffer:0x00000001894D44D0, Format:57, Offset:0) hash=002f01b7
003252 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003252 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003253 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCD39C10 hash=358d62cb
003253 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCD39C10 hash=358d62cb
003253 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FDAE50 hash=0c8934aa
003253 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FDAE50 hash=0c8934aa
003253 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003253 DrawIndexed(IndexCount:22278, StartIndexLocation:0, BaseVertexLocation:0)
003253 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003254 IASetInputLayout(pInputLayout:0x00000001CF2F5CA8)
003254 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D8F50 hash=6eb4979e
003254 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB394D10 hash=358d62cb
003254 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB394D10 hash=358d62cb
003254 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D9A50 hash=ddc72cc6
003254 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83276D0 hash=0c8934aa
003254 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83276D0 hash=0c8934aa
003254 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018950DB10 resource=0x00000001894D8D10 hash=1641152e
003254 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018950D990 resource=0x00000001894D8AD0 hash=f48dad50
003254 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018950DDD0 resource=0x00000001894D9190 hash=fa1a69bb
003254 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CA50 resource=0x000000002058CE10 hash=7ab9ca4c
003254 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003254 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003254 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003254 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003254 IASetIndexBuffer(pIndexBuffer:0x00000001894D88D0, Format:57, Offset:0) hash=04f0869c
003254 DrawIndexed(IndexCount:6744, StartIndexLocation:0, BaseVertexLocation:0)
003254 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003255 IASetInputLayout(pInputLayout:0x00000001CF9FA4A8)
003255 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CF5D0 hash=15bee4bd
003255 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003255 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FBD0 hash=358d62cb
003255 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3C450 hash=358d62cb
003255 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3C450 hash=358d62cb
003255 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D0090 hash=ddc72cc6
003255 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C2A10 hash=0c8934aa
003255 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C2A10 hash=0c8934aa
003255 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188540190 resource=0x00000001887CF390 hash=3aef754a
003255 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188540010 resource=0x00000001887CF150 hash=a3000dd6
003255 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188540450 resource=0x00000001887CF7D0 hash=056928ba
003255 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003255 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003255 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003255 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003255 IASetIndexBuffer(pIndexBuffer:0x00000001887CEF10, Format:57, Offset:0) hash=dc176974
003255 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003255 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003256 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD28F090 hash=358d62cb
003256 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD28F090 hash=358d62cb
003256 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C933F9D0 hash=0c8934aa
003256 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C933F9D0 hash=0c8934aa
003256 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6550 resource=0x00000001E4C87AD0 hash=015c5061
003256 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA6D0 resource=0x0000000189CFC510 hash=6e2faf1c
003256 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003256 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003256 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003257 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2C6590 hash=358d62cb
003257 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2C6590 hash=358d62cb
003257 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A325D0 hash=0c8934aa
003257 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A325D0 hash=0c8934aa
003257 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003257 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003257 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003257 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003257 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003258 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FDD0 hash=358d62cb
003258 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4FDD0 hash=358d62cb
003258 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAB910 hash=358d62cb
003258 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAB910 hash=358d62cb
003258 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954AD10 hash=0c8934aa
003258 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954AD10 hash=0c8934aa
003258 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2850 resource=0x00000001E4F1BC90 hash=3cb3742b
003258 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D810 resource=0x00000001E4CA8E50 hash=6a5a5f42
003258 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003258 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003258 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003258 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003259 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF27790 hash=358d62cb
003259 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF27790 hash=358d62cb
003259 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C97000D0 hash=0c8934aa
003259 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C97000D0 hash=0c8934aa
003259 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003259 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003259 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003259 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003259 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003260 IASetInputLayout(pInputLayout:0x00000001CF9FA668)
003260 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001892365D0 hash=6cf018a2
003260 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003260 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50010 hash=358d62cb
003260 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB05BDD0 hash=358d62cb
003260 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB05BDD0 hash=358d62cb
003260 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001892372D0 hash=ddc72cc6
003260 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8010550 hash=0c8934aa
003260 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8010550 hash=0c8934aa
003260 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD8150 resource=0x0000000189236390 hash=d7da1f41
003260 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD8010 resource=0x0000000189236150 hash=e7901a46
003260 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FD8410 resource=0x0000000189236810 hash=88794741
003260 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FD8590 resource=0x0000000189236A10 hash=d7c3298a
003260 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90E50 resource=0x00000001E4C8F550 hash=d084a825
003260 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C8A210 resource=0x00000000B8289BD0 hash=feb8e94c
003260 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003260 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003260 IASetIndexBuffer(pIndexBuffer:0x0000000189235F50, Format:57, Offset:0) hash=b4d96f3b
003260 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003260 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003261 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB52A4D0 hash=358d62cb
003261 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB52A4D0 hash=358d62cb
003261 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336550 hash=0c8934aa
003261 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336550 hash=0c8934aa
003261 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91B90 resource=0x00000000B8286550 hash=e00a3770
003261 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C91110 resource=0x00000001E4C8F9D0 hash=47bfed7d
003261 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003261 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003261 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003262 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB52B1D0 hash=358d62cb
003262 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB52B1D0 hash=358d62cb
003262 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336990 hash=0c8934aa
003262 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8336990 hash=0c8934aa
003262 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003262 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003262 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003263 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71D110 hash=358d62cb
003263 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71D110 hash=358d62cb
003263 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE750 hash=0c8934aa
003263 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE750 hash=0c8934aa
003263 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003263 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003263 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003263 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003263 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003264 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3B990 hash=358d62cb
003264 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3B990 hash=358d62cb
003264 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C2590 hash=0c8934aa
003264 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C2590 hash=0c8934aa
003264 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003264 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003264 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003264 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003264 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003265 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE403D0 hash=358d62cb
003265 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE403D0 hash=358d62cb
003265 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A69610 hash=0c8934aa
003265 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A69610 hash=0c8934aa
003265 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF63D0 resource=0x00000001E4C87890 hash=549f0cf5
003265 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46410 resource=0x00000001E4DBBB10 hash=6415546f
003265 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003265 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003265 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003266 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2A8690 hash=358d62cb
003266 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2A8690 hash=358d62cb
003266 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A22810 hash=0c8934aa
003266 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A22810 hash=0c8934aa
003266 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003266 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003266 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003266 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003266 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003267 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001892395D0 hash=31cd6907
003267 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2DCC50 hash=358d62cb
003267 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2DCC50 hash=358d62cb
003267 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018923A310 hash=ddc72cc6
003267 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3C590 hash=0c8934aa
003267 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A3C590 hash=0c8934aa
003267 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FD9A10 resource=0x00000001892393D0 hash=73790b6e
003267 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FD98D0 resource=0x0000000189239190 hash=7a4ef2fc
003267 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FD9CD0 resource=0x0000000189239810 hash=15921a73
003267 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FD9E50 resource=0x0000000189239A50 hash=21467534
003267 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003267 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003267 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003267 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003267 IASetIndexBuffer(pIndexBuffer:0x0000000189238F50, Format:57, Offset:0) hash=fa79e4cf
003267 DrawIndexed(IndexCount:12186, StartIndexLocation:0, BaseVertexLocation:0)
003267 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003268 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018923AE10 hash=6cf018a2
003268 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB06D190 hash=358d62cb
003268 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB06D190 hash=358d62cb
003268 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018923BB10 hash=ddc72cc6
003268 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8017710 hash=0c8934aa
003268 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8017710 hash=0c8934aa
003268 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FDA690 resource=0x000000018923ABD0 hash=d7da1f41
003268 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FDA510 resource=0x000000018923A990 hash=1242861f
003268 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FDA950 resource=0x000000018923B010 hash=88794741
003268 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FDAA90 resource=0x000000018923B250 hash=d7c3298a
003268 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003268 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003268 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003268 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003268 IASetIndexBuffer(pIndexBuffer:0x000000018923A750, Format:57, Offset:0) hash=b4d96f3b
003268 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003268 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003269 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE36AD0 hash=358d62cb
003269 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE36AD0 hash=358d62cb
003269 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF9D0 hash=0c8934aa
003269 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF9D0 hash=0c8934aa
003269 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2850 resource=0x00000001E4F1BC90 hash=3cb3742b
003269 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D810 resource=0x00000001E4CA8E50 hash=6a5a5f42
003269 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003269 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003269 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003270 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2A8D10 hash=358d62cb
003270 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2A8D10 hash=358d62cb
003270 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A22A50 hash=0c8934aa
003270 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A22A50 hash=0c8934aa
003270 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003270 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003270 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003270 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
003270 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003271 IASetInputLayout(pInputLayout:0x00000000CF081228)
003271 VSSetShader(pVertexShader:0x0000000020D8AB98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=318653ed188961a0
003271 PSSetShader(pPixelShader:0x0000000020D8A818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c0328ea7279fac1b
003271 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018796B790 hash=593f8f76
003271 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000174E04C50 hash=92fd24e2
003271 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E04C50 hash=92fd24e2
003271 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003271 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018796C050 hash=ddc72cc6
003271 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504CE10 hash=0c8934aa
003271 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504CE10 hash=0c8934aa
003271 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187721790 resource=0x000000018796B550 hash=d3d4de2d
003271 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187721650 resource=0x000000018796B310 hash=6b715511
003271 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003271 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003271 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003271 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003271 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003271 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003271 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003271 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003271 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003271 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003271 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003271 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003271 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003271 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003271 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3F006010 resource=0x00000001D2755D50 hash=c2518d4e hash_contamination=UpdateSubresourceRegion,
003271 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4F32550 resource=0x00000001E4F20010 hash=f34b5e30
003271 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003271 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003271 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003271 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003271 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003271 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003271 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003271 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003271 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003271 IASetIndexBuffer(pIndexBuffer:0x000000018796B0D0, Format:57, Offset:0) hash=b376630d
003271 DrawIndexed(IndexCount:2280, StartIndexLocation:0, BaseVertexLocation:0)
003271 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003272 IASetInputLayout(pInputLayout:0x00000001D20A8E28)
003272 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
003272 PSSetShader(pPixelShader:0x000000008DD48198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=36535d98dc32231d
003272 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018796A3D0 hash=9331540d
003272 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E04C50 hash=92fd24e2
003272 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003272 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBADE50 hash=358d62cb
003272 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBADE50 hash=358d62cb
003272 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018796AC90 hash=ddc72cc6
003272 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954C090 hash=0c8934aa
003272 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954C090 hash=0c8934aa
003272 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187720E10 resource=0x000000018796A190 hash=2b316402
003272 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187720C90 resource=0x0000000187969F50 hash=8a692897
003272 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003272 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003272 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003272 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003272 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003272 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x0000000B3F006010 resource=0x00000001D2755D50 hash=c2518d4e hash_contamination=UpdateSubresourceRegion,
003272 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4F32550 resource=0x00000001E4F20010 hash=f34b5e30
003272 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003272 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003272 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003272 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003272 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003272 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003272 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003272 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003272 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003272 IASetIndexBuffer(pIndexBuffer:0x0000000187969D50, Format:57, Offset:0) hash=eafd1aa2
003272 DrawIndexed(IndexCount:5766, StartIndexLocation:0, BaseVertexLocation:0)
003272 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003273 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018796CB10 hash=6d5f9aed
003273 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB722CD0 hash=358d62cb
003273 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB722CD0 hash=358d62cb
003273 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018796D3D0 hash=ddc72cc6
003273 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502050 hash=0c8934aa
003273 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502050 hash=0c8934aa
003273 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187722150 resource=0x000000018796C910 hash=afa5935e
003273 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187721FD0 resource=0x000000018796C6D0 hash=616f5f41
003273 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003273 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003273 IASetIndexBuffer(pIndexBuffer:0x000000018796C490, Format:57, Offset:0) hash=184dc81a
003273 DrawIndexed(IndexCount:3240, StartIndexLocation:0, BaseVertexLocation:0)
003273 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003274 IASetInputLayout(pInputLayout:0x00000001CF9FABA8)
003274 VSSetShader(pVertexShader:0x00000001B6FE5858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b4a73b79a960dde
003274 PSSetShader(pPixelShader:0x00000001B6FE5718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=99290e414f59e829
003274 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001397583D0 hash=7b3d89fb
003274 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000004122E650 hash=0c8934aa
003274 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000004122E650 hash=0c8934aa
003274 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003274 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000139759750 hash=ddc72cc6
003274 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC1A8A10 hash=0c8934aa
003274 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC1A8A10 hash=0c8934aa
003274 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000124775DD0 resource=0x000000013975D6D0 hash=24f2ceca
003274 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001247768D0 resource=0x000000013975D490 hash=657ad0c6
003274 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003274 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003274 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003274 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003274 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003274 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003274 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003274 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003274 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003274 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003274 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003274 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A438E8
003274 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000A3B35E50 resource=0x0000000041C8E050 hash=38ad33ce hash_contamination=UpdateSubresource,
003274 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E532A390 resource=0x00000001E543ED90 hash=854ad19a
003274 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E538AB50 resource=0x0000000139755810 hash=f21891e3
003274 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A441A8
003274 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
003274 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A441A8
003274 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003274 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003274 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003274 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003274 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003274 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x00000000208B2B28
003274 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003274 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003274 IASetIndexBuffer(pIndexBuffer:0x0000000139758C90, Format:57, Offset:0) hash=c87b75f7
003274 DrawIndexed(IndexCount:96000, StartIndexLocation:0, BaseVertexLocation:0)
003274 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003275 IASetInputLayout(pInputLayout:0x00000001D20A6528)
003275 VSSetShader(pVertexShader:0x00000001B4F48D98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4074213c3aee2286
003275 PSSetShader(pPixelShader:0x00000001B4F48C58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=631cba4bd7a354e3
003275 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A3DF90 hash=d8e0a774
003275 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138ED7ED0 hash=4785ce09
003275 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138ED7ED0 hash=4785ce09
003275 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003275 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB722F10 hash=358d62cb
003275 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB722F10 hash=358d62cb
003275 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A3E850 hash=ddc72cc6
003275 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502290 hash=0c8934aa
003275 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502290 hash=0c8934aa
003275 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889DEE50 resource=0x0000000188A3DD50 hash=4d999814
003275 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889DED10 resource=0x0000000188A3DB50 hash=a45467ba
003275 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003275 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
003275 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003275 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003275 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003275 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
003275 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
003275 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E5312710 resource=0x00000000CEDBED90 hash=84397e35
003275 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
003275 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003275 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003275 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E522CE10 resource=0x00000001E5229D10 hash=9d81f43f
003275 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E522F0D0 resource=0x00000001E524E850 hash=4973066c
003275 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E5313890 resource=0x00000001E53846D0 hash=f1b957b1
003275 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
003275 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
003275 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5313890 resource=0x00000001E53846D0 hash=f1b957b1
003275 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
003275 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003275 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003275 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003275 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003275 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003275 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003275 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003275 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003275 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003275 IASetIndexBuffer(pIndexBuffer:0x0000000188A3D910, Format:57, Offset:0) hash=4b04ca01
003275 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
003275 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003276 IASetInputLayout(pInputLayout:0x00000001CF9FAF28)
003276 VSSetShader(pVertexShader:0x00000001895EC818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=245ec1e3e5ded1c7
003276 PSSetShader(pPixelShader:0x000000018B43D3D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1f3cf2125050afea
003276 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CF5D0 hash=15bee4bd
003276 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174960C10 hash=92fd24e2
003276 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174960C10 hash=92fd24e2
003276 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB049AD0 hash=358d62cb
003276 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB049AD0 hash=358d62cb
003276 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D0090 hash=ddc72cc6
003276 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8009C50 hash=0c8934aa
003276 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8009C50 hash=0c8934aa
003276 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188540190 resource=0x00000001887CF390 hash=3aef754a
003276 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188540010 resource=0x00000001887CF150 hash=a3000dd6
003276 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD5B10 resource=0x00000001E5064D50 hash=b024d4be
003276 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC2410 resource=0x00000001E4F1B5D0 hash=d91209a5
003276 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
003276 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003276 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
003276 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003276 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003276 IASetIndexBuffer(pIndexBuffer:0x00000001887CEF10, Format:57, Offset:0) hash=dc176974
003276 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003276 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003277 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB04A190 hash=358d62cb
003277 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB04A190 hash=358d62cb
003277 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8009E90 hash=0c8934aa
003277 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8009E90 hash=0c8934aa
003277 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003277 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003277 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003278 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB05E550 hash=358d62cb
003278 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB05E550 hash=358d62cb
003278 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8011050 hash=0c8934aa
003278 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8011050 hash=0c8934aa
003278 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90E50 resource=0x00000001E4C8F550 hash=d084a825
003278 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C8A210 resource=0x00000000B8289BD0 hash=feb8e94c
003278 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003278 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003278 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003279 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB074C10 hash=358d62cb
003279 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB074C10 hash=358d62cb
003279 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A750 hash=0c8934aa
003279 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A750 hash=0c8934aa
003279 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003279 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003279 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003279 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003279 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003280 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB239E10 hash=358d62cb
003280 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB239E10 hash=358d62cb
003280 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81B2810 hash=0c8934aa
003280 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81B2810 hash=0c8934aa
003280 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90B90 resource=0x00000001E4C8F110 hash=d302afcd
003280 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BD50 resource=0x00000001E4D3B350 hash=5f777081
003280 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003280 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003280 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003281 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCF0BC50 hash=358d62cb
003281 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCF0BC50 hash=358d62cb
003281 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9187790 hash=0c8934aa
003281 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9187790 hash=0c8934aa
003281 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FFB890 resource=0x00000000B8284010 hash=ff306e6e
003281 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC22D0 resource=0x00000001E4CA3850 hash=b5cfe8ca
003281 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003281 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003281 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003282 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD26EC50 hash=358d62cb
003282 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD26EC50 hash=358d62cb
003282 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5D10 hash=0c8934aa
003282 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5D10 hash=0c8934aa
003282 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003282 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003282 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003282 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003282 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003283 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB0A10 hash=358d62cb
003283 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB0A10 hash=358d62cb
003283 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D450 hash=0c8934aa
003283 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D450 hash=0c8934aa
003283 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003283 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003283 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003283 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003283 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003284 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887D2190 hash=17d3d3f0
003284 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE48A490 hash=358d62cb
003284 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE48A490 hash=358d62cb
003284 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D2C50 hash=ddc72cc6
003284 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A51F10 hash=0c8934aa
003284 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A51F10 hash=0c8934aa
003284 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188541790 resource=0x00000001887D1F50 hash=cd81bf6c
003284 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188541610 resource=0x00000001887D1D10 hash=76c8e337
003284 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003284 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003284 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003284 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003284 IASetIndexBuffer(pIndexBuffer:0x00000001887D1AD0, Format:57, Offset:0) hash=77a5c0c5
003284 DrawIndexed(IndexCount:10170, StartIndexLocation:0, BaseVertexLocation:0)
003284 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003285 IASetInputLayout(pInputLayout:0x00000000CF0816A8)
003285 VSSetShader(pVertexShader:0x00000001895EAE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=914e352e591cf1e8
003285 PSSetShader(pPixelShader:0x00000001895EACD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=91e5e58b7f30b9c0
003285 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887D4F50 hash=377649ae
003285 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB19C10 hash=0c8934aa
003285 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB19C10 hash=0c8934aa
003285 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       4: handle=0x0000000020A438E8
003285 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB3C50 hash=358d62cb
003285 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB3C50 hash=358d62cb
003285 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D5C90 hash=ddc72cc6
003285 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954E5D0 hash=0c8934aa
003285 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954E5D0 hash=0c8934aa
003285 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188542ED0 resource=0x00000001887D4D50 hash=3bb3a7c7
003285 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188542D90 resource=0x00000001887D4B10 hash=643158fb
003285 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188543190 resource=0x00000001887D5190 hash=931dc5fa
003285 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188543310 resource=0x00000001887D53D0 hash=e48980c6
003285 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003285 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003285 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBB90 resource=0x0000000189D20B10 hash=40e54bcd
003285 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5332050 resource=0x00000000B827CC10 hash=d2d58c78
003285 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E53131D0 resource=0x00000001E5383E10 hash=1af300b0
003285 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003285 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5331F10 resource=0x00000000B827C9D0 hash=6db173c1
003285 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003285 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
003285 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003285 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003285 IASetIndexBuffer(pIndexBuffer:0x00000001887D48D0, Format:57, Offset:0) hash=eb5057af
003285 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
003285 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003286 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB4990 hash=358d62cb
003286 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB4990 hash=358d62cb
003286 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EC50 hash=0c8934aa
003286 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EC50 hash=0c8934aa
003286 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003286 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
003286 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003287 IASetInputLayout(pInputLayout:0x00000001D11EAE68)
003287 VSSetShader(pVertexShader:0x00000001895EB798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2de05182195df7bd
003287 PSSetShader(pPixelShader:0x00000001895EB658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=41337155d578a6f1
003287 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB4510 hash=358d62cb
003287 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB4510 hash=358d62cb
003287 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EA50 hash=0c8934aa
003287 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EA50 hash=0c8934aa
003287 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5332050 resource=0x00000000B827CC10 hash=d2d58c78
003287 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E53131D0 resource=0x00000001E5383E10 hash=1af300b0
003287 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003287 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E5331F10 resource=0x00000000B827C9D0 hash=6db173c1
003287 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003287 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003287 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003287 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
003287 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003288 IASetInputLayout(pInputLayout:0x00000001CF9FB2A8)
003288 VSSetShader(pVertexShader:0x00000001895E9FD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=49d0b2be8862a607
003288 PSSetShader(pPixelShader:0x000000003B4BCB18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=abb9844a166b4b87
003288 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CF5D0 hash=15bee4bd
003288 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174960C10 hash=92fd24e2
003288 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174960C10 hash=92fd24e2
003288 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003288 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC7F110 hash=358d62cb
003288 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC7F110 hash=358d62cb
003288 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D0090 hash=ddc72cc6
003288 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2AD0 hash=0c8934aa
003288 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2AD0 hash=0c8934aa
003288 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188540190 resource=0x00000001887CF390 hash=3aef754a
003288 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188540010 resource=0x00000001887CF150 hash=a3000dd6
003288 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF882250 resource=0x00000001DF7D85D0 hash=879c4fbb
003288 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF6BAB90 resource=0x00000001DF69BD90 hash=8ce9dfbd
003288 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4B62ED0 resource=0x00000000CE4CB0D0 hash=65a69379
003288 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
003288 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
003288 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
003288 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003288 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003288 IASetIndexBuffer(pIndexBuffer:0x00000001887CEF10, Format:57, Offset:0) hash=dc176974
003288 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003288 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003289 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB04C250 hash=358d62cb
003289 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB04C250 hash=358d62cb
003289 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800A990 hash=0c8934aa
003289 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800A990 hash=0c8934aa
003289 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003289 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003289 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0B3D0 resource=0x00000000B77F08D0 hash=a335e0c3
003289 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003289 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003289 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003290 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB04C8D0 hash=358d62cb
003290 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB04C8D0 hash=358d62cb
003290 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800ABD0 hash=0c8934aa
003290 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800ABD0 hash=0c8934aa
003290 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003290 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003290 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9110 resource=0x00000001E4B5F1D0 hash=0be26702
003290 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003290 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003290 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003291 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB04D3D0 hash=358d62cb
003291 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB04D3D0 hash=358d62cb
003291 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800B010 hash=0c8934aa
003291 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800B010 hash=0c8934aa
003291 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003291 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003291 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003292 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB04DA50 hash=358d62cb
003292 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB04DA50 hash=358d62cb
003292 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800B250 hash=0c8934aa
003292 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C800B250 hash=0c8934aa
003292 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003292 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003292 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003293 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB070A50 hash=358d62cb
003293 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB070A50 hash=358d62cb
003293 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8018D10 hash=0c8934aa
003293 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8018D10 hash=0c8934aa
003293 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003293 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003293 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8B90 resource=0x00000001E4B5E910 hash=db1a76b5
003293 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003293 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003293 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003294 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB073850 hash=358d62cb
003294 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB073850 hash=358d62cb
003294 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A0D0 hash=0c8934aa
003294 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A0D0 hash=0c8934aa
003294 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003294 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003294 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003294 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003294 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003294 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003295 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB074550 hash=358d62cb
003295 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB074550 hash=358d62cb
003295 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A510 hash=0c8934aa
003295 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801A510 hash=0c8934aa
003295 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003295 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003295 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003295 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003295 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003295 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003296 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB23A490 hash=358d62cb
003296 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB23A490 hash=358d62cb
003296 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81B2A10 hash=0c8934aa
003296 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81B2A10 hash=0c8934aa
003296 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003296 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003296 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D7D0 resource=0x00000000B828B410 hash=69f8a512
003296 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003296 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003296 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003297 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB546DD0 hash=358d62cb
003297 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB546DD0 hash=358d62cb
003297 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8347250 hash=0c8934aa
003297 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8347250 hash=0c8934aa
003297 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4C10 resource=0x0000000189701B50 hash=8112b1d1
003297 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DA90 resource=0x00000000B828BCD0 hash=ebf399a5
003297 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEC110 resource=0x0000000189D23B10 hash=51775e2c
003297 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003297 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003297 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003298 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB724090 hash=358d62cb
003298 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB724090 hash=358d62cb
003298 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502910 hash=0c8934aa
003298 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502910 hash=0c8934aa
003298 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003298 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003298 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003298 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003298 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003298 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003299 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB724710 hash=358d62cb
003299 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB724710 hash=358d62cb
003299 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502B50 hash=0c8934aa
003299 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502B50 hash=0c8934aa
003299 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003299 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003299 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003299 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003300 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC821010 hash=358d62cb
003300 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC821010 hash=358d62cb
003300 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C10C10 hash=0c8934aa
003300 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C10C10 hash=0c8934aa
003300 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F306D0 resource=0x00000000CEDE7150 hash=d6d0f4e3
003300 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7310 resource=0x00000001E4F1F550 hash=c14de1af
003300 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFCCD0 resource=0x00000001E4D0E590 hash=082eda0b
003300 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003300 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003300 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003301 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC821690 hash=358d62cb
003301 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC821690 hash=358d62cb
003301 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C10E50 hash=0c8934aa
003301 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C10E50 hash=0c8934aa
003301 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31F10 resource=0x00000001E4F1CE10 hash=c7b9b635
003301 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1990 resource=0x00000001E4D0F950 hash=b2f58c4c
003301 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3650 resource=0x00000001E4B72F10 hash=500b2227
003301 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003301 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003301 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003302 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCF0A450 hash=358d62cb
003302 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCF0A450 hash=358d62cb
003302 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9186A50 hash=0c8934aa
003302 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9186A50 hash=0c8934aa
003302 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003302 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003302 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003302 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003302 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003302 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003303 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCF0AD10 hash=358d62cb
003303 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCF0AD10 hash=358d62cb
003303 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9187110 hash=0c8934aa
003303 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9187110 hash=0c8934aa
003303 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003303 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003303 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC610 resource=0x00000001E4D41650 hash=45fa1356
003303 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003303 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003303 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003304 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F6D50 hash=358d62cb
003304 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F6D50 hash=358d62cb
003304 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB290 hash=0c8934aa
003304 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB290 hash=0c8934aa
003304 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46C50 resource=0x00000001E4DBC810 hash=1bc354b2
003304 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42ED0 resource=0x0000000189CFC990 hash=3499caef
003304 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B61790 resource=0x000000018B039D50 hash=c62e6ccf
003304 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003304 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003304 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003305 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FDF10 hash=358d62cb
003305 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FDF10 hash=358d62cb
003305 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AE4D0 hash=0c8934aa
003305 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AE4D0 hash=0c8934aa
003305 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003305 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003305 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9110 resource=0x00000001E4B5F1D0 hash=0be26702
003305 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003305 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003305 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003306 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAF650 hash=358d62cb
003306 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAF650 hash=358d62cb
003306 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954CDD0 hash=0c8934aa
003306 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954CDD0 hash=0c8934aa
003306 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003306 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003306 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003306 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003306 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003306 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003307 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAFCD0 hash=358d62cb
003307 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAFCD0 hash=358d62cb
003307 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D010 hash=0c8934aa
003307 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D010 hash=0c8934aa
003307 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003307 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003307 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003308 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB1710 hash=358d62cb
003308 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB1710 hash=358d62cb
003308 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D8D0 hash=0c8934aa
003308 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954D8D0 hash=0c8934aa
003308 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003308 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003308 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003308 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003308 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003308 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003309 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB1DD0 hash=358d62cb
003309 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB1DD0 hash=358d62cb
003309 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954DAD0 hash=0c8934aa
003309 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954DAD0 hash=0c8934aa
003309 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003309 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003309 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003309 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003309 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003309 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003310 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB2450 hash=358d62cb
003310 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB2450 hash=358d62cb
003310 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954DD10 hash=0c8934aa
003310 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954DD10 hash=0c8934aa
003310 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003310 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003310 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003311 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF305D0 hash=358d62cb
003311 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF305D0 hash=358d62cb
003311 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9704290 hash=0c8934aa
003311 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9704290 hash=0c8934aa
003311 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AA50 resource=0x00000000B8287D50 hash=6603e1c6
003311 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BC10 resource=0x00000001E4D3B110 hash=ce4243b1
003311 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B61790 resource=0x000000018B039D50 hash=c62e6ccf
003311 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003311 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003311 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003312 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE49C550 hash=358d62cb
003312 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE49C550 hash=358d62cb
003312 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59990 hash=0c8934aa
003312 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A59990 hash=0c8934aa
003312 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003312 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003312 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003312 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003312 DrawIndexed(IndexCount:40686, StartIndexLocation:0, BaseVertexLocation:0)
003312 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003313 IASetInputLayout(pInputLayout:0x00000001D20A68A8)
003313 VSSetShader(pVertexShader:0x0000000187EF2898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=87f913b0c52bada4
003313 PSSetShader(pPixelShader:0x00000001B4F48B18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=702025eda71742e2
003313 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A6BC50 hash=1c0b1a81
003313 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4C950 hash=358d62cb
003313 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4C950 hash=358d62cb
003313 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8D9A50 hash=358d62cb
003313 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8D9A50 hash=358d62cb
003313 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A6C990 hash=ddc72cc6
003313 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851EB90 hash=0c8934aa
003313 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851EB90 hash=0c8934aa
003313 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889F5810 resource=0x0000000188A6BA50 hash=ec23d255
003313 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889F5690 resource=0x0000000188A6B810 hash=793c1abf
003313 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003313 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003313 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003313 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
003313 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E53129D0 resource=0x00000000CEDC5010 hash=254f619e
003313 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
003313 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
003313 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5312850 resource=0x0000000174957BD0 hash=796988d6
003313 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5301610 resource=0x00000001E5310D90 hash=c9cbf478
003313 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003313 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003313 IASetIndexBuffer(pIndexBuffer:0x0000000188A6B5D0, Format:57, Offset:0) hash=fb887d11
003313 DrawIndexed(IndexCount:2343, StartIndexLocation:0, BaseVertexLocation:0)
003313 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003314 IASetInputLayout(pInputLayout:0x00000001D20AC1E8)
003314 VSSetShader(pVertexShader:0x00000001B6FE4418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ad12b3f96189d0f3
003314 PSSetShader(pPixelShader:0x00000001B6FE42D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=66c7f1c9cca25ff7
003314 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000139753DD0 hash=1c5cc200
003314 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A37D8DD0 hash=358d62cb
003314 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A37D8DD0 hash=358d62cb
003314 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE644250 hash=358d62cb
003314 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE644250 hash=358d62cb
003314 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000139754690 hash=ddc72cc6
003314 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BE3410 hash=0c8934aa
003314 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BE3410 hash=0c8934aa
003314 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000124779FD0 resource=0x0000000139753B90 hash=049cf61a
003314 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000124779610 resource=0x000000013975ECD0 hash=36935f2a
003314 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003314 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003314 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9110 resource=0x00000001E4B5F1D0 hash=0be26702
003314 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E57D3850 resource=0x00000001CA6D5750 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
003314 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000124794E10 resource=0x0000000124CCC1D0 hash=dd0afc88
003314 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E57DF310 resource=0x00000001CA6D1150 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
003314 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003314 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003314 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000B3F007790 resource=0x00000001D2756610 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
003314 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D48B4D90 resource=0x00000001D40E31D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
003314 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000B3EEB2250 resource=0x00000001CA6D7810 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
003314 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5434310 resource=0x00000001E544C910 hash=e528670a
003314 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001D4B35F10 resource=0x00000001D40FF690 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
003314 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003314 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003314 IASetIndexBuffer(pIndexBuffer:0x00000001397590D0, Format:57, Offset:0) hash=2d028512
003314 DrawIndexed(IndexCount:8775, StartIndexLocation:0, BaseVertexLocation:0)
003314 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003315 IASetInputLayout(pInputLayout:0x00000001D20A4F28)
003315 VSSetShader(pVertexShader:0x00000001B4F4BBD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c292712eda002b4c
003315 PSSetShader(pPixelShader:0x00000001B4F4BA98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7dee64854fea3d89
003315 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A664D0 hash=6e59e8e8
003315 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4C510 hash=358d62cb
003315 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4C510 hash=358d62cb
003315 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71F850 hash=358d62cb
003315 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71F850 hash=358d62cb
003315 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A67210 hash=ddc72cc6
003315 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF6D0 hash=0c8934aa
003315 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF6D0 hash=0c8934aa
003315 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889F2C10 resource=0x0000000188A662D0 hash=dac9d3b3
003315 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889F2A90 resource=0x0000000188A66090 hash=7416aad3
003315 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003315 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003315 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003315 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
003315 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E53129D0 resource=0x00000000CEDC5010 hash=254f619e
003315 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000858E9450 resource=0x000000008599BE90 hash=e45d100c hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003315 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
003315 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
003315 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5312850 resource=0x0000000174957BD0 hash=796988d6
003315 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E5301610 resource=0x00000001E5310D90 hash=c9cbf478
003315 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003315 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003315 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003315 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003315 IASetIndexBuffer(pIndexBuffer:0x0000000188A65E50, Format:57, Offset:0) hash=b450354b
003315 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
003315 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003316 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71FA90 hash=358d62cb
003316 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71FA90 hash=358d62cb
003316 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF8D0 hash=0c8934aa
003316 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF8D0 hash=0c8934aa
003316 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003316 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
003316 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003317 IASetInputLayout(pInputLayout:0x00000001CFBB2E68)
003317 VSSetShader(pVertexShader:0x0000000187EF2898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=87f913b0c52bada4
003317 PSSetShader(pPixelShader:0x00000001895EC258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=157b6a25314d8fa8
003317 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A6EC90 hash=0f17c4ab
003317 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4C2D0 hash=358d62cb
003317 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4C2D0 hash=358d62cb
003317 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE7F350 hash=358d62cb
003317 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE7F350 hash=358d62cb
003317 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A6F990 hash=ddc72cc6
003317 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFA310 hash=0c8934aa
003317 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFA310 hash=0c8934aa
003317 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889F70D0 resource=0x0000000188A6EA50 hash=3bf0dec4
003317 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889F6F50 resource=0x0000000188A6E810 hash=8861613a
003317 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003317 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003317 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9810 resource=0x00000000CEE92710 hash=47971616
003317 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003317 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003317 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003317 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003317 IASetIndexBuffer(pIndexBuffer:0x0000000188A6E610, Format:57, Offset:0) hash=82872ed5
003317 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
003317 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003318 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE7F7D0 hash=358d62cb
003318 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE7F7D0 hash=358d62cb
003318 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFA550 hash=0c8934aa
003318 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFA550 hash=0c8934aa
003318 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003318 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003318 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003318 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003318 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
003318 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003319 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE7FE50 hash=358d62cb
003319 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE7FE50 hash=358d62cb
003319 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFA990 hash=0c8934aa
003319 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFA990 hash=0c8934aa
003319 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00410 resource=0x00000001E4CAD290 hash=f04fe34e
003319 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CE5510 resource=0x00000001E4CEEE90 hash=9f46dc05
003319 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C974D0 resource=0x00000001E4CA7850 hash=922a42d5
003319 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003319 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
003319 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003320 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE802D0 hash=358d62cb
003320 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE802D0 hash=358d62cb
003320 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFABD0 hash=0c8934aa
003320 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFABD0 hash=0c8934aa
003320 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
003320 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
003320 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003320 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003320 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
003320 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003321 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE80710 hash=358d62cb
003321 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE80710 hash=358d62cb
003321 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFAE10 hash=0c8934aa
003321 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FFAE10 hash=0c8934aa
003321 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBD10 resource=0x0000000189D21810 hash=fd280768
003321 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003321 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
003321 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003322 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAA110 hash=358d62cb
003322 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAA110 hash=358d62cb
003322 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954A210 hash=0c8934aa
003322 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954A210 hash=0c8934aa
003322 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003322 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003322 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D3D0 resource=0x00000001E4B76090 hash=133c252e
003322 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003322 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
003322 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003323 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAA550 hash=358d62cb
003323 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAA550 hash=358d62cb
003323 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954A450 hash=0c8934aa
003323 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954A450 hash=0c8934aa
003323 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF7690 resource=0x00000001896E1710 hash=049118e9
003323 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C89F50 resource=0x00000000B8289790 hash=9ab70d6b
003323 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003323 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003323 DrawIndexed(IndexCount:5319, StartIndexLocation:0, BaseVertexLocation:0)
003323 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003324 IASetInputLayout(pInputLayout:0x00000001CF2F3DE8)
003324 VSSetShader(pVertexShader:0x00000001B6FE4A18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a03b4214970cb6aa
003324 PSSetShader(pPixelShader:0x00000001B6FE48D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=829a3f5e0f39cbb6
003324 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188F762D0 hash=673f2a7a
003324 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000188F75E90 hash=750ac452
003324 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000002058DB10 hash=7ab9ca4c
003324 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000002058D8D0 hash=7ab9ca4c
003324 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x0000000188F760D0 hash=8bbebb0a
003324 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
003324 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001896D37D0 hash=92fd24e2
003324 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       5: handle=0x0000000020A438E8
003324 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FBED0 hash=358d62cb
003324 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FBED0 hash=358d62cb
003324 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16E310 hash=0c8934aa
003324 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16E310 hash=0c8934aa
003324 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003324 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003324 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003324 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5434A10 resource=0x00000001E544D1D0 hash=48479174
003324 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E5329450 resource=0x00000001E522B090 hash=6951e679
003324 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4D00150 resource=0x00000001E4CACE10 hash=1ed09b43
003324 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E54E0110 resource=0x00000001E5440E50 hash=6a3ec218
003324 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A441A8
003324 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
003324 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A441A8
003324 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003324 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003324 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003324 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003324 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003324 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003324 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003324 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x00000000208B2B28
003324 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003324 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
003324 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003324 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
003324 IASetIndexBuffer(pIndexBuffer:0x0000000188F75C50, Format:57, Offset:0) hash=0e202249
003324 DrawIndexed(IndexCount:1218, StartIndexLocation:0, BaseVertexLocation:0)
003324 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003325 IASetInputLayout(pInputLayout:0x00000001D16CAEE8)
003325 VSSetShader(pVertexShader:0x00000000B7414E98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c9f080a842f04543
003325 PSSetShader(pPixelShader:0x0000000187EEF918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=30f6b891de909805
003325 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001248A9690 hash=e4f37f64
003325 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CEDC4510 hash=0c8934aa
003325 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEDC4510 hash=0c8934aa
003325 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
003325 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003325 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001248A8090 hash=ddc72cc6
003325 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5063B50 hash=0c8934aa
003325 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5063B50 hash=0c8934aa
003325 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000124794310 resource=0x00000001248AA5D0 hash=aafe3807
003325 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000012478E010 resource=0x00000001248AA810 hash=870c36bc
003325 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003325 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003325 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003325 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003325 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003325 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003325 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003325 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003325 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003325 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003325 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003325 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003325 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003325 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003325 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000125402A90 resource=0x0000000139329490 hash=8f867b5b
003325 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E538A5D0 resource=0x00000001248AC8D0 hash=434e17b9
003325 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5333390 resource=0x00000000B827BA90 hash=b8035d77
003325 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003325 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003325 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003325 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003325 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003325 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003325 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003325 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003325 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
003325 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003325 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003325 IASetIndexBuffer(pIndexBuffer:0x00000001248AAA10, Format:57, Offset:0) hash=83aa426c
003325 DrawIndexed(IndexCount:7575, StartIndexLocation:0, BaseVertexLocation:0)
003325 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003326 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5063910 hash=0c8934aa
003326 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5063910 hash=0c8934aa
003326 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003326 DrawIndexed(IndexCount:7575, StartIndexLocation:0, BaseVertexLocation:0)
003326 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003327 IASetInputLayout(pInputLayout:0x00000001D20AC2A8)
003327 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
003327 PSSetShader(pPixelShader:0x000000008593E158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aabcc0fc1bcbd28
003327 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A40F2650 hash=1eb17cf6
003327 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A3BE6190 hash=92fd24e2
003327 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A3BE6190 hash=92fd24e2
003327 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003327 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB87050 hash=358d62cb
003327 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB87050 hash=358d62cb
003327 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000A40F2F10 hash=ddc72cc6
003327 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E22DD0 hash=0c8934aa
003327 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E22DD0 hash=0c8934aa
003327 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A402D910 resource=0x00000000A40F2450 hash=0e341605
003327 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A402D790 resource=0x00000000A40F2210 hash=d7624776
003327 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003327 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003327 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
003327 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
003327 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05950 resource=0x00000001E4B73590 hash=780ebe9d
003327 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x0000000B3EE95710 resource=0x00000001CA6D6B10 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
003327 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000012477AAD0 resource=0x0000000124E8EF10 hash=17f0a693
003327 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003327 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003327 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003327 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003327 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003327 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003327 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003327 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003327 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003327 IASetIndexBuffer(pIndexBuffer:0x00000000A40F1FD0, Format:57, Offset:0) hash=8803ec18
003327 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
003327 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003328 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB87250 hash=358d62cb
003328 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB87250 hash=358d62cb
003328 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E23010 hash=0c8934aa
003328 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E23010 hash=0c8934aa
003328 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003328 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
003328 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003329 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB87490 hash=358d62cb
003329 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB87490 hash=358d62cb
003329 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E23250 hash=0c8934aa
003329 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E23250 hash=0c8934aa
003329 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003329 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
003329 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003330 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB876D0 hash=358d62cb
003330 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB876D0 hash=358d62cb
003330 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E23450 hash=0c8934aa
003330 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E23450 hash=0c8934aa
003330 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003330 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
003330 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003331 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB87910 hash=358d62cb
003331 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB87910 hash=358d62cb
003331 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E23690 hash=0c8934aa
003331 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E23690 hash=0c8934aa
003331 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003331 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
003331 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003332 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB87B10 hash=358d62cb
003332 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB87B10 hash=358d62cb
003332 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E238D0 hash=0c8934aa
003332 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E238D0 hash=0c8934aa
003332 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003332 DrawIndexed(IndexCount:462, StartIndexLocation:0, BaseVertexLocation:0)
003332 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003333 IASetInputLayout(pInputLayout:0x00000001CF2F6628)
003333 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
003333 PSSetShader(pPixelShader:0x00000001B4F45F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=134cb39e10b9601d
003333 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
003333 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A6746D0 hash=0c8934aa
003333 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF135FD0 hash=358d62cb
003333 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF135FD0 hash=358d62cb
003333 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4582990 hash=92fd24e2
003333 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4481310 resource=0x0000000124769890 hash=6c4cdb4f
003333 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52ED10 hash=0c8934aa
003333 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C4481310 resource=0x0000000124769890 hash=6c4cdb4f
003333 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52ED10 hash=0c8934aa
003333 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
003333 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003333 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C904D0 resource=0x00000001E4C8E610 hash=425f5b88
003333 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B950 resource=0x00000001E4D3ACD0 hash=c9ea4e17
003333 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9810 resource=0x00000000CEE92710 hash=47971616
003333 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4481F50 resource=0x00000000B7959A50 hash=ecf31df1
003333 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4480D90 resource=0x00000000A37E8DD0 hash=ff171106
003333 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001B733E5D0 resource=0x0000000174437B50 hash=e8fb4a21
003333 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003333 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
003333 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
003333 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
003333 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A44628
003333 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       5: handle=0x0000000020A44628
003333 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003333 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003333 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003333 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
003333 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
003333 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003333 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003334 IASetInputLayout(pInputLayout:0x00000001CF2F5128)
003334 PSSetShader(pPixelShader:0x00000001B4F46058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dbdc27362284960f
003334 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A674910 hash=0c8934aa
003334 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF136210 hash=358d62cb
003334 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF136210 hash=358d62cb
003334 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4582BD0 hash=92fd24e2
003334 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4480810 resource=0x00000000A37E8B90 hash=730aff98
003334 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52EF50 hash=0c8934aa
003334 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C4480810 resource=0x00000000A37E8B90 hash=730aff98
003334 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52EF50 hash=0c8934aa
003334 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003334 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003334 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003334 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4480AD0 resource=0x00000001256EC750 hash=4a76abd2
003334 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4481050 resource=0x000000008DEAF310 hash=3b8a58b5
003334 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001B733CFD0 resource=0x00000000B795A0D0 hash=7cc03a03
003334 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003334 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003334 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003334 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003335 IASetInputLayout(pInputLayout:0x00000001D20A9468)
003335 PSSetShader(pPixelShader:0x00000001B4F46198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b716bec912c1d63b
003335 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A674B50 hash=0c8934aa
003335 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF136450 hash=358d62cb
003335 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF136450 hash=358d62cb
003335 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4582E10 hash=92fd24e2
003335 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447FD10 resource=0x00000000A3B6C210 hash=98786226
003335 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52F190 hash=0c8934aa
003335 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C447FD10 resource=0x00000000A3B6C210 hash=98786226
003335 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52F190 hash=0c8934aa
003335 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46F10 resource=0x00000001E4CED450 hash=6b9ea6df
003335 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9AD0 resource=0x00000001256EA310 hash=312ebf8c
003335 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC490 resource=0x00000001E4D41410 hash=1403a0c4
003335 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4480550 resource=0x0000000124769AD0 hash=a994f0ba
003335 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C447F790 resource=0x00000000CEDE9CD0 hash=ddd2fb24
003335 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000003BDD8610 resource=0x00000000CE69BA10 hash=d9018879
003335 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003335 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003335 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003335 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003336 IASetInputLayout(pInputLayout:0x00000001D20A96E8)
003336 PSSetShader(pPixelShader:0x00000001B4F462D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=71eae6db62c3cd6c
003336 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A674D50 hash=0c8934aa
003336 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF136650 hash=358d62cb
003336 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF136650 hash=358d62cb
003336 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4583010 hash=92fd24e2
003336 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447F090 resource=0x00000000CE69B150 hash=342f7a0b
003336 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52F3D0 hash=0c8934aa
003336 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C447F090 resource=0x00000000CE69B150 hash=342f7a0b
003336 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52F3D0 hash=0c8934aa
003336 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46C50 resource=0x00000001E4DBC810 hash=1bc354b2
003336 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42ED0 resource=0x0000000189CFC990 hash=3499caef
003336 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31A50 resource=0x00000001E4B6ECD0 hash=bb7da537
003336 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C447F4D0 resource=0x00000000CE69B350 hash=369730d5
003336 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C447EDD0 resource=0x000000008DEAE810 hash=251cfdef
003336 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001C447FA50 resource=0x000000012510ED50 hash=742105f6
003336 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003336 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003336 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003336 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003337 IASetInputLayout(pInputLayout:0x00000001CF9F80E8)
003337 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
003337 PSSetShader(pPixelShader:0x00000000417C1A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9160fa264e9ff390
003337 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E1DA90 hash=14f3b15d
003337 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E07C90 hash=92fd24e2
003337 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E07C90 hash=92fd24e2
003337 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003337 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA97910 hash=358d62cb
003337 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA97910 hash=358d62cb
003337 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E1E350 hash=ddc72cc6
003337 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510C890 hash=0c8934aa
003337 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510C890 hash=0c8934aa
003337 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D8F450 resource=0x0000000174E1D850 hash=d6f50f9f
003337 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D8F310 resource=0x0000000174E1D610 hash=05b249d2
003337 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003337 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD12D0 resource=0x00000001896DAE10 hash=aed7df6b
003337 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5000310 resource=0x00000001E4F3BBD0 hash=8b4bb6d4
003337 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F30F10 resource=0x00000001E4F13A50 hash=6a06d1f8
003337 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4CFFE90 resource=0x00000001E4C90050 hash=34698a50
003337 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CFE8D0 resource=0x00000001E4CF8B50 hash=5c5510d5
003337 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4C978D0 resource=0x00000001E4CA7CD0 hash=e380fea6
003337 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003337 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003337 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003337 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003337 IASetIndexBuffer(pIndexBuffer:0x0000000174E1D3D0, Format:57, Offset:0) hash=658af0e5
003337 DrawIndexed(IndexCount:45816, StartIndexLocation:53193, BaseVertexLocation:0)
003337 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003338 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FC2C90 hash=b45aef4e
003338 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078B50 hash=358d62cb
003338 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078B50 hash=358d62cb
003338 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FC3550 hash=ddc72cc6
003338 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB2D0 hash=0c8934aa
003338 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB2D0 hash=0c8934aa
003338 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D9DB50 resource=0x0000000174FC2A50 hash=0616d169
003338 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D9DA10 resource=0x0000000174FC2810 hash=ea1f29f4
003338 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54EE8D0 resource=0x0000000189D25550 hash=024e4129
003338 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F3D0 resource=0x0000000189CFF0D0 hash=8313272c hash_contamination=UpdateSubresource,
003338 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB6710 resource=0x0000000189D23F90 hash=38ad33ce hash_contamination=UpdateSubresource,
003338 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003338 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003338 IASetIndexBuffer(pIndexBuffer:0x0000000174FC2610, Format:57, Offset:0) hash=dcb8682b
003338 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
003338 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003339 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078710 hash=358d62cb
003339 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078710 hash=358d62cb
003339 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BD10 hash=0c8934aa
003339 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BD10 hash=0c8934aa
003339 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001254044D0 resource=0x000000013932AA90 hash=ea116f6c
003339 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F550 resource=0x0000000189CFF310 hash=8313272c hash_contamination=UpdateSubresource,
003339 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB6890 resource=0x0000000189D241D0 hash=38ad33ce hash_contamination=UpdateSubresource,
003339 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003339 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
003339 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003340 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078FD0 hash=358d62cb
003340 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078FD0 hash=358d62cb
003340 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BF50 hash=0c8934aa
003340 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BF50 hash=0c8934aa
003340 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54E3F90 resource=0x000000013932CC90 hash=562be561
003340 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F290 resource=0x0000000189CFEED0 hash=8313272c hash_contamination=UpdateSubresource,
003340 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB65D0 resource=0x0000000189D23D50 hash=38ad33ce hash_contamination=UpdateSubresource,
003340 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003340 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
003340 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003341 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB07AE50 hash=358d62cb
003341 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB07AE50 hash=358d62cb
003341 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198ED0 hash=0c8934aa
003341 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198ED0 hash=0c8934aa
003341 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54DFCD0 resource=0x00000001E54409D0 hash=177de72a
003341 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9FD90 resource=0x0000000189D00050 hash=8313272c hash_contamination=UpdateSubresource,
003341 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB70D0 resource=0x0000000189D24ED0 hash=38ad33ce hash_contamination=UpdateSubresource,
003341 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003341 DrawIndexed(IndexCount:33666, StartIndexLocation:0, BaseVertexLocation:0)
003341 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003342 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E201D0 hash=b4f9e23d
003342 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE776D0 hash=358d62cb
003342 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE776D0 hash=358d62cb
003342 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E20A90 hash=ddc72cc6
003342 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2F10 hash=0c8934aa
003342 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2F10 hash=0c8934aa
003342 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D90790 resource=0x0000000174E1FF90 hash=281b0fae
003342 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D90650 resource=0x0000000174E1FD90 hash=790ce726
003342 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5000450 resource=0x00000001E4F3BE10 hash=0f2b225b
003342 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F32AD0 resource=0x00000001E4FC8010 hash=06b1f312
003342 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF3EC890 resource=0x00000001D4B2BDD0 hash=8be163bf
003342 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003342 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003342 IASetIndexBuffer(pIndexBuffer:0x0000000174E1FB50, Format:57, Offset:0) hash=c5057ba0
003342 DrawIndexed(IndexCount:14214, StartIndexLocation:69543, BaseVertexLocation:0)
003342 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003343 IASetInputLayout(pInputLayout:0x00000001D20A5B68)
003343 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E22B50 hash=1a10d588
003343 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2B7D90 hash=358d62cb
003343 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2B7D90 hash=358d62cb
003343 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E23410 hash=ddc72cc6
003343 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A29C10 hash=0c8934aa
003343 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A29C10 hash=0c8934aa
003343 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D91AD0 resource=0x0000000174E22950 hash=7c5aa79e
003343 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D91990 resource=0x0000000174E22710 hash=01a95b74
003343 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003343 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003343 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003343 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003343 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003343 IASetIndexBuffer(pIndexBuffer:0x0000000174E22290, Format:57, Offset:0) hash=05a88bdd
003343 DrawIndexed(IndexCount:43257, StartIndexLocation:64254, BaseVertexLocation:0)
003343 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003344 IASetInputLayout(pInputLayout:0x00000001CF9F80E8)
003344 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018774B850 hash=acd200cb
003344 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E06B10 hash=92fd24e2
003344 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E06B10 hash=92fd24e2
003344 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7267D0 hash=358d62cb
003344 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7267D0 hash=358d62cb
003344 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018774C110 hash=ddc72cc6
003344 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8504110 hash=0c8934aa
003344 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8504110 hash=0c8934aa
003344 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876FCC90 resource=0x000000018774B610 hash=db079c81
003344 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876FCB10 resource=0x000000018774B3D0 hash=7e8e6872
003344 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003344 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003344 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003344 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F3D1D0 resource=0x00000001AACFAD90 hash=826281f3
003344 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3EF86750 resource=0x00000001CA6D0890 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003344 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4FFB450 resource=0x00000000B8283B90 hash=52f7252c
003344 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003344 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003344 IASetIndexBuffer(pIndexBuffer:0x000000018774B1D0, Format:57, Offset:0) hash=1845a286
003344 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
003344 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003345 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB726C50 hash=358d62cb
003345 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB726C50 hash=358d62cb
003345 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8504350 hash=0c8934aa
003345 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8504350 hash=0c8934aa
003345 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003345 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
003345 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003346 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72F3D0 hash=358d62cb
003346 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72F3D0 hash=358d62cb
003346 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850AE90 hash=0c8934aa
003346 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850AE90 hash=0c8934aa
003346 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003346 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003346 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003346 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
003346 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003347 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB739810 hash=358d62cb
003347 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB739810 hash=358d62cb
003347 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8512250 hash=0c8934aa
003347 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8512250 hash=0c8934aa
003347 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003347 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003347 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
003347 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003348 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB739C50 hash=358d62cb
003348 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB739C50 hash=358d62cb
003348 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8512490 hash=0c8934aa
003348 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8512490 hash=0c8934aa
003348 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003348 DrawIndexed(IndexCount:5502, StartIndexLocation:0, BaseVertexLocation:0)
003348 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003349 IASetInputLayout(pInputLayout:0x00000001D16CAFE8)
003349 VSSetShader(pVertexShader:0x000000018B43ECD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=11eaca1f3e93ee8d
003349 PSSetShader(pPixelShader:0x00000001B6FE5F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c47830e31cdfa0e2
003349 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001248A9690 hash=e4f37f64
003349 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CE4CB2D0 hash=0c8934aa
003349 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE4CB2D0 hash=0c8934aa
003349 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003349 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001248A8090 hash=ddc72cc6
003349 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5063B50 hash=0c8934aa
003349 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5063B50 hash=0c8934aa
003349 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000124794310 resource=0x00000001248AA5D0 hash=aafe3807
003349 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000012478E010 resource=0x00000001248AA810 hash=870c36bc
003349 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
003349 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003349 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003349 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003349 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003349 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003349 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003349 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003349 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003349 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003349 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003349 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003349 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003349 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003349 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003349 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E5329710 resource=0x00000001E543DE10 hash=3e749ac3
003349 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3ED71950 resource=0x00000001CF1561D0 hash=6be69621 hash_contamination=UpdateSubresourceRegion,
003349 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000B3ED71C10 resource=0x00000001CF164C10 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
003349 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003349 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003349 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003349 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003349 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003349 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003349 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003349 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003349 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003349 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003349 IASetIndexBuffer(pIndexBuffer:0x00000001248AAA10, Format:57, Offset:0) hash=83aa426c
003349 DrawIndexed(IndexCount:48, StartIndexLocation:7575, BaseVertexLocation:0)
003349 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003350 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CE4CB510 hash=0c8934aa
003350 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE4CB510 hash=0c8934aa
003350 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5063910 hash=0c8934aa
003350 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5063910 hash=0c8934aa
003350 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003350 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003350 DrawIndexed(IndexCount:48, StartIndexLocation:7575, BaseVertexLocation:0)
003350 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003351 IASetInputLayout(pInputLayout:0x00000001D20A9FA8)
003351 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
003351 PSSetShader(pPixelShader:0x00000000417C1258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=24e05fc97a88075b
003351 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001248AB510 hash=d52f3c70
003351 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C5C750 hash=0c8934aa
003351 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C5C750 hash=0c8934aa
003351 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003351 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8AB790 hash=358d62cb
003351 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8AB790 hash=358d62cb
003351 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001248A5090 hash=ddc72cc6
003351 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504E610 hash=0c8934aa
003351 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504E610 hash=0c8934aa
003351 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001247A6810 resource=0x00000001248A7390 hash=f2dae170
003351 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000012479CF50 resource=0x00000001248AC010 hash=1f1b4537
003351 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003351 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003351 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4BFC8D0 resource=0x00000001E4D41A90 hash=1fd69eb2
003351 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E54E3350 resource=0x000000013932C1D0 hash=28362152
003351 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5435BD0 resource=0x00000001E54E1410 hash=5e80dcb6
003351 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E532A0D0 resource=0x00000001E543E910 hash=f99322d9
003351 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E538A490 resource=0x00000001248A8950 hash=888e0fa5
003351 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E5434050 resource=0x00000001E544C4D0 hash=4c922ecd
003351 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003351 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003351 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003351 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003351 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003351 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003351 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003351 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003351 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003351 IASetIndexBuffer(pIndexBuffer:0x00000001248A03D0, Format:57, Offset:0) hash=9739fdb5
003351 DrawIndexed(IndexCount:7146, StartIndexLocation:0, BaseVertexLocation:0)
003351 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003352 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD4366D0 hash=358d62cb
003352 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD4366D0 hash=358d62cb
003352 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9350050 hash=0c8934aa
003352 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9350050 hash=0c8934aa
003352 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4BEE290 resource=0x00000001E4B77650 hash=c265930a
003352 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D3E150 resource=0x00000001AA517310 hash=987dddfa
003352 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000125403B10 resource=0x000000013932A1D0 hash=5e80dcb6
003352 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003352 DrawIndexed(IndexCount:7146, StartIndexLocation:0, BaseVertexLocation:0)
003352 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003353 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000CF02EF50 hash=afd48ddb
003353 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2D3790 hash=358d62cb
003353 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2D3790 hash=358d62cb
003353 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000CF026E50 hash=ddc72cc6
003353 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A383D0 hash=0c8934aa
003353 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A383D0 hash=0c8934aa
003353 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001247A7190 resource=0x00000000CF02EB10 hash=918af27f
003353 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001247A7050 resource=0x00000000CF030990 hash=21679529
003353 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003353 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003353 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBFD0 resource=0x0000000189D1AF10 hash=5ab35156
003353 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003353 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003353 IASetIndexBuffer(pIndexBuffer:0x00000000CF02B210, Format:57, Offset:0) hash=02715c2a
003353 DrawIndexed(IndexCount:3570, StartIndexLocation:0, BaseVertexLocation:0)
003353 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003354 IASetInputLayout(pInputLayout:0x00000000CEDF46A8)
003354 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A124E10 hash=1a3a114f
003354 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001248A19D0 hash=0c8934aa
003354 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001248A19D0 hash=0c8934aa
003354 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8A9B10 hash=358d62cb
003354 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8A9B10 hash=358d62cb
003354 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A1256D0 hash=ddc72cc6
003354 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504AB10 hash=0c8934aa
003354 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504AB10 hash=0c8934aa
003354 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCDFD0 resource=0x000000018A124BD0 hash=bb15c3e2
003354 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCDE90 resource=0x000000018A124990 hash=62475640
003354 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x000000018B46CCD0 resource=0x00000001AA162010 hash=8313272c hash_contamination=UpdateSubresource,
003354 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018B46D7D0 resource=0x00000001AA163190 hash=aa9ffda8 hash_contamination=UpdateSubresource,
003354 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E504C710 resource=0x00000001E5051F90 hash=bc8b9c08
003354 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000000858E9450 resource=0x000000008599BE90 hash=e45d100c hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003354 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E52DE090 resource=0x00000001749370D0 hash=d1d58507
003354 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E522E1D0 resource=0x00000001E524D490 hash=80d5615e
003354 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003354 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003354 IASetIndexBuffer(pIndexBuffer:0x000000018A124790, Format:57, Offset:0) hash=3704ebd9
003354 DrawIndexed(IndexCount:6, StartIndexLocation:1974, BaseVertexLocation:0)
003354 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003355 IASetInputLayout(pInputLayout:0x00000001CFBB57A8)
003355 PSSetShader(pPixelShader:0x000000008DD48518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f053baaa93c0eae3
003355 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4EF010 hash=9cebdf28
003355 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD00DD0 hash=0c8934aa
003355 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD00DD0 hash=0c8934aa
003355 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B5950 hash=358d62cb
003355 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B5950 hash=358d62cb
003355 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4EF8D0 hash=ddc72cc6
003355 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5105F90 hash=0c8934aa
003355 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5105F90 hash=0c8934aa
003355 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA47DC50 resource=0x00000001AA4EEDD0 hash=ae412ba9
003355 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA47DAD0 resource=0x00000001AA4EEB90 hash=70dbb350
003355 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA51410 resource=0x00000001DF905090 hash=581b122e
003355 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001254032D0 resource=0x0000000139329B10 hash=94a420b4
003355 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5230050 resource=0x00000001E523CD50 hash=c78d9dee
003355 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D46E4550 resource=0x00000001AA777710 hash=c3fb04a4
003355 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DFA51850 resource=0x00000001DF905710 hash=82feaeb3
003355 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001DF9D4950 resource=0x00000001DF96CE10 hash=515f5026
003355 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003355 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003355 IASetIndexBuffer(pIndexBuffer:0x00000001AA4EE990, Format:57, Offset:0) hash=7737e724
003355 DrawIndexed(IndexCount:16041, StartIndexLocation:0, BaseVertexLocation:0)
003355 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003356 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B5B90 hash=358d62cb
003356 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B5B90 hash=358d62cb
003356 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51061D0 hash=0c8934aa
003356 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51061D0 hash=0c8934aa
003356 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF8820D0 resource=0x00000001DF7D83D0 hash=ec34744b
003356 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E53B3390 resource=0x000000013932B6D0 hash=d13b32be
003356 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50D1190 resource=0x00000001E50D48D0 hash=66829688
003356 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003356 DrawIndexed(IndexCount:16041, StartIndexLocation:0, BaseVertexLocation:0)
003356 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003357 IASetInputLayout(pInputLayout:0x00000001D11E9368)
003357 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
003357 PSSetShader(pPixelShader:0x00000001B4F455D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5539fa37f918b9ef
003357 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
003357 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A673110 hash=0c8934aa
003357 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF134A10 hash=358d62cb
003357 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF134A10 hash=358d62cb
003357 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B45813D0 hash=92fd24e2
003357 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
003357 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D750 hash=0c8934aa
003357 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       19: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
003357 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52D750 hash=0c8934aa
003357 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
003357 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003357 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00410 resource=0x00000001E4CAD290 hash=f04fe34e
003357 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CE5510 resource=0x00000001E4CEEE90 hash=9f46dc05
003357 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C974D0 resource=0x00000001E4CA7850 hash=922a42d5
003357 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C4493950 resource=0x00000000A4389410 hash=49f6d235
003357 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4493ED0 resource=0x0000000124E64FD0 hash=8c8d3d60
003357 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000018A3225D0 resource=0x00000001397AA8D0 hash=7bebb524
003357 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001247839D0 resource=0x0000000124976310 hash=0738e2e4
003357 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124784E50 resource=0x0000000124976790 hash=631a964b
003357 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003357 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
003357 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
003357 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
003357 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003357 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003357 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003357 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
003357 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
003357 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003357 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003358 IASetInputLayout(pInputLayout:0x00000001D20A8668)
003358 PSSetShader(pPixelShader:0x00000001B4F45958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=430f10d7ce5e8525
003358 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A673790 hash=0c8934aa
003358 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF135090 hash=358d62cb
003358 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF135090 hash=358d62cb
003358 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4581A50 hash=92fd24e2
003358 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x000000018A321ED0 resource=0x000000003B55A550 hash=0574fd69
003358 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52DDD0 hash=0c8934aa
003358 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       19: view=0x000000018A321ED0 resource=0x000000003B55A550 hash=0574fd69
003358 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52DDD0 hash=0c8934aa
003358 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A790 resource=0x00000000B82878D0 hash=61e8a015
003358 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DD50 resource=0x00000000B8288C90 hash=96fec75b
003358 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05950 resource=0x00000001E4B73590 hash=780ebe9d
003358 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44878D0 resource=0x000000003B55A0D0 hash=8b6edd2e
003358 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000018A322050 resource=0x00000001399EE450 hash=1bfcea27
003358 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000018A3234D0 resource=0x0000000139794610 hash=9e4c8eb0
003358 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124785ED0 resource=0x00000001249769D0 hash=4266364f
003358 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003358 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003358 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
003358 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
003358 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003359 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003359 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003359 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
003359 DrawIndexed(IndexCount:5766, StartIndexLocation:5766, BaseVertexLocation:0)
003359 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003360 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003360 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003360 DrawIndexed(IndexCount:5766, StartIndexLocation:11532, BaseVertexLocation:0)
003360 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003361 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003361 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003361 DrawIndexed(IndexCount:5766, StartIndexLocation:17298, BaseVertexLocation:0)
003361 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003362 IASetInputLayout(pInputLayout:0x00000001D20A7928)
003362 PSSetShader(pPixelShader:0x00000001B4F45A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8765e07d1374cc08
003362 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A673E10 hash=0c8934aa
003362 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF135710 hash=358d62cb
003362 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF135710 hash=358d62cb
003362 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B45820D0 hash=92fd24e2
003362 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4483AD0 resource=0x000000003BCF5850 hash=3d2922af
003362 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E450 hash=0c8934aa
003362 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       17: view=0x00000001C4483AD0 resource=0x000000003BCF5850 hash=3d2922af
003362 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E450 hash=0c8934aa
003362 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82FD0 resource=0x00000001E4CEFF50 hash=2d9e6241
003362 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED990 resource=0x0000000189706390 hash=0d348e85
003362 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000125403F50 resource=0x000000013932A610 hash=88fb30ac
003362 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000018A323D10 resource=0x00000000B79AC7D0 hash=e944da9b
003362 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4484310 resource=0x00000001256EC550 hash=0d6e6226
003362 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000003BDD8610 resource=0x00000000CE69BA10 hash=d9018879
003362 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003362 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
003362 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
003362 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
003362 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003362 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003362 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003362 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003363 IASetInputLayout(pInputLayout:0x00000001D20AA428)
003363 PSSetShader(pPixelShader:0x00000001B49C7F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6d70c5162df01422
003363 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A670E10 hash=0c8934aa
003363 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF131E50 hash=358d62cb
003363 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF131E50 hash=358d62cb
003363 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B457EC50 hash=92fd24e2
003363 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
003363 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52B210 hash=0c8934aa
003363 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       19: view=0x00000001C447F210 resource=0x00000000CEDE9A90 hash=171ce3a3
003363 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52B210 hash=0c8934aa
003363 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50005D0 resource=0x00000001E4F3C050 hash=791722c4
003363 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FFB710 resource=0x00000000B828A490 hash=06f59b2b
003363 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5810 resource=0x00000000B828AB50 hash=a914affc
003363 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001B7338590 resource=0x00000001C4625D90 hash=c476fc1e
003363 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001B732AF10 resource=0x00000001D4255F50 hash=6c93019e
003363 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001B7329390 resource=0x000000008550E590 hash=2227a5b5
003363 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001247839D0 resource=0x0000000124976310 hash=0738e2e4
003363 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000124785ED0 resource=0x00000001249769D0 hash=4266364f
003363 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
003363 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
003363 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
003363 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003363 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003363 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003363 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003364 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A6739D0 hash=0c8934aa
003364 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF1352D0 hash=358d62cb
003364 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF1352D0 hash=358d62cb
003364 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4581C90 hash=92fd24e2
003364 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4486F10 resource=0x000000003B55A310 hash=63b566a5
003364 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E010 hash=0c8934aa
003364 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       19: view=0x00000001C4486F10 resource=0x000000003B55A310 hash=63b566a5
003364 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52E010 hash=0c8934aa
003364 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82E50 resource=0x00000001E4CEFD10 hash=d395241e
003364 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C8A0D0 resource=0x00000000B82899D0 hash=4f5a2ccb
003364 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBFD0 resource=0x0000000189D1AF10 hash=5ab35156
003364 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44866D0 resource=0x0000000138E0B590 hash=0228ff03
003364 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4486990 resource=0x0000000139794850 hash=34c680e3
003364 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000018A3234D0 resource=0x0000000139794610 hash=9e4c8eb0
003364 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003364 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003364 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
003364 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003365 IASetInputLayout(pInputLayout:0x00000001D20A8D68)
003365 VSSetShader(pVertexShader:0x0000000189121E18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b9bed0000f92f28
003365 PSSetShader(pPixelShader:0x0000000189121CD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8046a06ba658040f
003365 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174948250 hash=e2b5b00e
003365 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018ABA80D0 hash=0c8934aa
003365 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018ABA80D0 hash=0c8934aa
003365 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003365 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC781990 hash=358d62cb
003365 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AC781990 hash=358d62cb
003365 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000412290D0 hash=ddc72cc6
003365 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C76A90 hash=0c8934aa
003365 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C76A90 hash=0c8934aa
003365 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000CEC9B990 resource=0x0000000174948010 hash=0770ea23
003365 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000CEC9B850 resource=0x0000000174947DD0 hash=86400a7e
003365 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000CEC9BC50 resource=0x0000000174948450 hash=a75d4321
003365 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003365 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B250 resource=0x00000000B77F0D50 hash=9cac772c
003365 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50C7B50 resource=0x00000001E50DCB10 hash=5fb2dfb3
003365 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4A31610 resource=0x00000001E4B6E650 hash=2d4b8e04
003365 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DF93A9D0 resource=0x00000001E4A21D90 hash=abd5ead3
003365 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000855CB450 resource=0x00000000856E27D0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003365 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E018B810 resource=0x00000001E4A25910 hash=e3b21d6f
003365 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001DF93A850 resource=0x00000001E4A21B50 hash=4e663a59
003365 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003365 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003365 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003365 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003365 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003365 IASetIndexBuffer(pIndexBuffer:0x0000000174947B90, Format:57, Offset:0) hash=8120e3ac
003365 DrawIndexed(IndexCount:1323, StartIndexLocation:0, BaseVertexLocation:0)
003365 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003366 IASetInputLayout(pInputLayout:0x00000000CEDF44E8)
003366 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000CE689E90 hash=c1f0e77a
003366 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018ABA8750 hash=0c8934aa
003366 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018ABA8750 hash=0c8934aa
003366 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC781BD0 hash=358d62cb
003366 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AC781BD0 hash=358d62cb
003366 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000CE846090 hash=ddc72cc6
003366 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C76C90 hash=0c8934aa
003366 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C76C90 hash=0c8934aa
003366 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000CEC9C610 resource=0x00000000CE5FE350 hash=e6d63b63
003366 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000CEC9C490 resource=0x00000000CE5FD410 hash=c98656aa
003366 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000CEC9C8D0 resource=0x00000000CE689190 hash=67c926a9
003366 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003366 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003366 IASetIndexBuffer(pIndexBuffer:0x00000000CE5FE790, Format:57, Offset:0) hash=01ad36cc
003366 DrawIndexed(IndexCount:5148, StartIndexLocation:0, BaseVertexLocation:0)
003366 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003367 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE64D4D0 hash=358d62cb
003367 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE64D4D0 hash=358d62cb
003367 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9C07790 hash=0c8934aa
003367 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9C07790 hash=0c8934aa
003367 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E0188F50 resource=0x00000000CE4C0850 hash=49fb33c6
003367 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF93A710 resource=0x00000001E4A21910 hash=eeaeec18
003367 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DFD255D0 resource=0x00000001DFB44590 hash=ae6a3733
003367 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003367 DrawIndexed(IndexCount:5148, StartIndexLocation:0, BaseVertexLocation:0)
003367 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003368 IASetInputLayout(pInputLayout:0x00000001D16C8F68)
003368 VSSetShader(pVertexShader:0x0000000187EF2898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=87f913b0c52bada4
003368 PSSetShader(pPixelShader:0x00000001B63E4F18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=93eb2efd73387e18
003368 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E1410 hash=2baca9ae
003368 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A380E0D0 hash=358d62cb
003368 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A380E0D0 hash=358d62cb
003368 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB73BD10 hash=358d62cb
003368 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB73BD10 hash=358d62cb
003368 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884E1CD0 hash=ddc72cc6
003368 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8513610 hash=0c8934aa
003368 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8513610 hash=0c8934aa
003368 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188517190 resource=0x00000001884E11D0 hash=3d26f757
003368 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188517050 resource=0x00000001884E0F90 hash=283db5fe
003368 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003368 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003368 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003368 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E50F8D90 resource=0x00000000B8281450 hash=a9ecba3f
003368 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E50F91D0 resource=0x00000000B8281AD0 hash=0dd91293
003368 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E50C7710 resource=0x00000001E50DC6D0 hash=23664cf5
003368 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000B3EF868D0 resource=0x00000001D27505D0 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
003368 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000B3EE90CD0 resource=0x00000001D2754DD0 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
003368 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E5008490 resource=0x0000000174965690 hash=639bffaa
003368 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E50C6710 resource=0x00000001E5103090 hash=d36b822d
003368 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5179990 resource=0x0000000174963390 hash=8ae5e51f
003368 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003368 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003368 IASetIndexBuffer(pIndexBuffer:0x00000001884E0D50, Format:57, Offset:0) hash=2b8d98d6
003368 DrawIndexed(IndexCount:4374, StartIndexLocation:0, BaseVertexLocation:0)
003368 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003369 IASetInputLayout(pInputLayout:0x00000001D20A7F68)
003369 VSSetShader(pVertexShader:0x000000004141A098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42dadc5f593e1d71
003369 PSSetShader(pPixelShader:0x000000018B43CCD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d08238821691bab0
003369 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174AEC710 hash=abe71738
003369 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001D437B750 hash=4785ce09
003369 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x000000017419BBD0 hash=a394978d
003369 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000000CEDC88D0 hash=fa5a28d4
003369 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174AECFD0 hash=ddc72cc6
003369 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504A690 hash=0c8934aa
003369 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001C504A690 hash=0c8934aa
003369 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A4038BD0 resource=0x0000000174AEC290 hash=1bf7a683
003369 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003369 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003369 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003369 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x00000000208B2B28
003369 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003369 IASetIndexBuffer(pIndexBuffer:0x0000000174AEC050, Format:57, Offset:0) hash=97045647
003369 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
003369 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003370 IASetInputLayout(pInputLayout:0x00000001CF2F3528)
003370 VSSetShader(pVertexShader:0x00000001B4F49958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0ae66b684c6f3640
003370 PSSetShader(pPixelShader:0x00000001B4F49858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9c45ef7d3dad50f3
003370 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A11D7D0 hash=546c6b24
003370 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
003370 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x000000017419BBD0 hash=a394978d
003370 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CE7C7B10 hash=0c8934aa
003370 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       4: handle=0x0000000020A438E8
003370 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB247D10 hash=358d62cb
003370 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB247D10 hash=358d62cb
003370 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A11E090 hash=ddc72cc6
003370 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81BF350 hash=0c8934aa
003370 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81BF350 hash=0c8934aa
003370 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCA610 resource=0x000000018A11D5D0 hash=d67f78d5
003370 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCA4D0 resource=0x000000018A11D390 hash=60d35229
003370 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7450 resource=0x00000001E4F1F750 hash=ffe4c553
003370 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2CD50 resource=0x0000000174969810 hash=426be529
003370 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D650 resource=0x00000000B828B1D0 hash=cf651ea1
003370 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x0000000124B1E750 resource=0x00000001CA6D8BD0 hash=8afe6405 hash_contamination=UpdateSubresourceRegion,
003370 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3EE90310 resource=0x00000001D439F210 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
003370 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001746BF6D0 resource=0x000000017496BF90 hash=9a1e6d7c hash_contamination=UpdateSubresource,
003370 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A441A8
003370 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A441A8
003370 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A442A8
003370 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003370 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003370 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003370 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003370 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003370 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003370 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003370 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003370 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003370 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003370 IASetIndexBuffer(pIndexBuffer:0x000000018A11D150, Format:57, Offset:0) hash=507347c4
003370 DrawIndexed(IndexCount:36, StartIndexLocation:22275, BaseVertexLocation:0)
003370 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003371 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A11EB90 hash=edd15c5d
003371 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD7C1D0 hash=358d62cb
003371 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD7C1D0 hash=358d62cb
003371 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A11F450 hash=ddc72cc6
003371 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F1050 hash=0c8934aa
003371 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F1050 hash=0c8934aa
003371 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCAFD0 resource=0x000000018A11E950 hash=44415f2d
003371 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCAE50 resource=0x000000018A11E750 hash=208899ff
003371 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003371 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003371 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDE50 resource=0x00000001E4B76FD0 hash=79a973ab
003371 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003371 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003371 IASetIndexBuffer(pIndexBuffer:0x000000018A11E510, Format:57, Offset:0) hash=afc1990a
003371 DrawIndexed(IndexCount:6, StartIndexLocation:5172, BaseVertexLocation:0)
003371 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003372 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD7FF10 hash=358d62cb
003372 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD7FF10 hash=358d62cb
003372 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3350 hash=0c8934aa
003372 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3350 hash=0c8934aa
003372 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003372 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003372 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003372 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003372 DrawIndexed(IndexCount:6, StartIndexLocation:5172, BaseVertexLocation:0)
003372 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003373 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD81710 hash=358d62cb
003373 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD81710 hash=358d62cb
003373 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F4050 hash=0c8934aa
003373 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F4050 hash=0c8934aa
003373 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003373 DrawIndexed(IndexCount:6, StartIndexLocation:5172, BaseVertexLocation:0)
003373 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003374 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A121310 hash=29198769
003374 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB372190 hash=358d62cb
003374 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB372190 hash=358d62cb
003374 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A121BD0 hash=ddc72cc6
003374 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81C8ED0 hash=0c8934aa
003374 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81C8ED0 hash=0c8934aa
003374 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCC310 resource=0x000000018A1210D0 hash=2dd411f9
003374 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCC190 resource=0x000000018A120E90 hash=436e3599
003374 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003374 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003374 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003374 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003374 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003374 IASetIndexBuffer(pIndexBuffer:0x000000018A120C50, Format:57, Offset:0) hash=44ec09eb
003374 DrawIndexed(IndexCount:18, StartIndexLocation:7356, BaseVertexLocation:0)
003374 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003375 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A11B090 hash=5dedad01
003375 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD7CED0 hash=358d62cb
003375 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD7CED0 hash=358d62cb
003375 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A11B950 hash=ddc72cc6
003375 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F16D0 hash=0c8934aa
003375 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F16D0 hash=0c8934aa
003375 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CC92D0 resource=0x000000018A11AE50 hash=9f211f0a
003375 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CC9190 resource=0x000000018A11AC10 hash=3069d64a
003375 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003375 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003375 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDE50 resource=0x00000001E4B76FD0 hash=79a973ab
003375 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003375 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003375 IASetIndexBuffer(pIndexBuffer:0x000000018A11AA10, Format:57, Offset:0) hash=90050c0a
003375 DrawIndexed(IndexCount:12, StartIndexLocation:951, BaseVertexLocation:0)
003375 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003376 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD80350 hash=358d62cb
003376 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD80350 hash=358d62cb
003376 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3550 hash=0c8934aa
003376 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3550 hash=0c8934aa
003376 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003376 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003376 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003376 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003376 DrawIndexed(IndexCount:12, StartIndexLocation:951, BaseVertexLocation:0)
003376 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003377 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD807D0 hash=358d62cb
003377 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD807D0 hash=358d62cb
003377 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3790 hash=0c8934aa
003377 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3790 hash=0c8934aa
003377 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003377 DrawIndexed(IndexCount:12, StartIndexLocation:951, BaseVertexLocation:0)
003377 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003378 IASetInputLayout(pInputLayout:0x00000001CF2F54A8)
003378 VSSetShader(pVertexShader:0x0000000187EF1B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f8bf4ca1a41a0374
003378 PSSetShader(pPixelShader:0x00000001B4F4A1D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cd30d681a74595ad
003378 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD82AD0 hash=358d62cb
003378 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD82AD0 hash=358d62cb
003378 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F5410 hash=0c8934aa
003378 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F5410 hash=0c8934aa
003378 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000124B1E750 resource=0x00000001CA6D8BD0 hash=8afe6405 hash_contamination=UpdateSubresourceRegion,
003378 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x0000000B3EE90310 resource=0x00000001D439F210 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
003378 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001746BF6D0 resource=0x000000017496BF90 hash=9a1e6d7c hash_contamination=UpdateSubresource,
003378 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003378 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003378 DrawIndexed(IndexCount:12, StartIndexLocation:951, BaseVertexLocation:0)
003378 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003379 IASetInputLayout(pInputLayout:0x00000001CF2F5668)
003379 VSSetShader(pVertexShader:0x0000000187EF2898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=87f913b0c52bada4
003379 PSSetShader(pPixelShader:0x000000018B43D898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7aa61dd5fa7d6e5f
003379 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A11EB90 hash=edd15c5d
003379 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000B7694950 hash=0c8934aa
003379 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000B7694950 hash=0c8934aa
003379 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
003379 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003379 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD7C1D0 hash=358d62cb
003379 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD7C1D0 hash=358d62cb
003379 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A11F450 hash=ddc72cc6
003379 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F1050 hash=0c8934aa
003379 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F1050 hash=0c8934aa
003379 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCAFD0 resource=0x000000018A11E950 hash=44415f2d
003379 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCAE50 resource=0x000000018A11E750 hash=208899ff
003379 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003379 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
003379 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003379 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDE50 resource=0x00000001E4B76FD0 hash=79a973ab
003379 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4FA4050 resource=0x00000000B828C9D0 hash=58d6cf82
003379 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4F3D350 resource=0x00000001AA781B10 hash=1aabd465
003379 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E57A7F50 resource=0x00000001D2750E90 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003379 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3EF86490 resource=0x00000001D27491D0 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
003379 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000B3EF86350 resource=0x00000001D2754BD0 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003379 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000B3EF86610 resource=0x00000001D2751510 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
003379 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003379 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003379 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003379 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003379 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003379 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003379 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003379 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003379 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003379 IASetIndexBuffer(pIndexBuffer:0x000000018A11E510, Format:57, Offset:0) hash=afc1990a
003379 DrawIndexed(IndexCount:5172, StartIndexLocation:0, BaseVertexLocation:0)
003379 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003380 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD7FF10 hash=358d62cb
003380 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD7FF10 hash=358d62cb
003380 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3350 hash=0c8934aa
003380 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3350 hash=0c8934aa
003380 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003380 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003380 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003380 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003380 DrawIndexed(IndexCount:5172, StartIndexLocation:0, BaseVertexLocation:0)
003380 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003381 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD81710 hash=358d62cb
003381 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD81710 hash=358d62cb
003381 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F4050 hash=0c8934aa
003381 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F4050 hash=0c8934aa
003381 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003381 DrawIndexed(IndexCount:5172, StartIndexLocation:0, BaseVertexLocation:0)
003381 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003382 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A121310 hash=29198769
003382 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB372190 hash=358d62cb
003382 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB372190 hash=358d62cb
003382 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A121BD0 hash=ddc72cc6
003382 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81C8ED0 hash=0c8934aa
003382 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81C8ED0 hash=0c8934aa
003382 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCC310 resource=0x000000018A1210D0 hash=2dd411f9
003382 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCC190 resource=0x000000018A120E90 hash=436e3599
003382 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003382 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003382 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003382 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003382 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003382 IASetIndexBuffer(pIndexBuffer:0x000000018A120C50, Format:57, Offset:0) hash=44ec09eb
003382 DrawIndexed(IndexCount:7356, StartIndexLocation:0, BaseVertexLocation:0)
003382 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003383 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A11B090 hash=5dedad01
003383 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD7CED0 hash=358d62cb
003383 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD7CED0 hash=358d62cb
003383 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A11B950 hash=ddc72cc6
003383 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F16D0 hash=0c8934aa
003383 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F16D0 hash=0c8934aa
003383 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CC92D0 resource=0x000000018A11AE50 hash=9f211f0a
003383 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CC9190 resource=0x000000018A11AC10 hash=3069d64a
003383 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003383 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003383 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDE50 resource=0x00000001E4B76FD0 hash=79a973ab
003383 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003383 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003383 IASetIndexBuffer(pIndexBuffer:0x000000018A11AA10, Format:57, Offset:0) hash=90050c0a
003383 DrawIndexed(IndexCount:951, StartIndexLocation:0, BaseVertexLocation:0)
003383 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003384 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD80350 hash=358d62cb
003384 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD80350 hash=358d62cb
003384 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3550 hash=0c8934aa
003384 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3550 hash=0c8934aa
003384 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003384 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003384 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003384 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003384 DrawIndexed(IndexCount:951, StartIndexLocation:0, BaseVertexLocation:0)
003384 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003385 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD807D0 hash=358d62cb
003385 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD807D0 hash=358d62cb
003385 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3790 hash=0c8934aa
003385 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F3790 hash=0c8934aa
003385 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003385 DrawIndexed(IndexCount:951, StartIndexLocation:0, BaseVertexLocation:0)
003385 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003386 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188071C90 hash=d96cb2c9
003386 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB372390 hash=358d62cb
003386 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB372390 hash=358d62cb
003386 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188072550 hash=ddc72cc6
003386 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81C90D0 hash=0c8934aa
003386 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81C90D0 hash=0c8934aa
003386 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018802BA10 resource=0x0000000188071A50 hash=3135c260
003386 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018802B8D0 resource=0x0000000188071810 hash=8433079a
003386 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003386 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003386 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F1DF10 resource=0x00000001E4F3AA50 hash=e5d2511f
003386 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003386 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003386 IASetIndexBuffer(pIndexBuffer:0x00000001880715D0, Format:57, Offset:0) hash=6e9bfb25
003386 DrawIndexed(IndexCount:2352, StartIndexLocation:0, BaseVertexLocation:0)
003386 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003387 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB3725D0 hash=358d62cb
003387 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB3725D0 hash=358d62cb
003387 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81C9310 hash=0c8934aa
003387 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81C9310 hash=0c8934aa
003387 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003387 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003387 DrawIndexed(IndexCount:2352, StartIndexLocation:0, BaseVertexLocation:0)
003387 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003388 IASetInputLayout(pInputLayout:0x00000001CF2F6EE8)
003388 VSSetShader(pVertexShader:0x000000018B43CB98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2464bdb6d704629d
003388 PSSetShader(pPixelShader:0x00000001B4F4A098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fe6fda946e1fb4d2
003388 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A11B090 hash=5dedad01
003388 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD82AD0 hash=358d62cb
003388 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD82AD0 hash=358d62cb
003388 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A11B950 hash=ddc72cc6
003388 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F5410 hash=0c8934aa
003388 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F5410 hash=0c8934aa
003388 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CC92D0 resource=0x000000018A11AE50 hash=9f211f0a
003388 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CC9190 resource=0x000000018A11AC10 hash=3069d64a
003388 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003388 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003388 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FA4050 resource=0x00000000B828C9D0 hash=58d6cf82
003388 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F3D350 resource=0x00000001AA781B10 hash=1aabd465
003388 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E57A7F50 resource=0x00000001D2750E90 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003388 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000B3EF86490 resource=0x00000001D27491D0 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
003388 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3EF86350 resource=0x00000001D2754BD0 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003388 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000B3EF86610 resource=0x00000001D2751510 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
003388 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003388 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003388 IASetIndexBuffer(pIndexBuffer:0x000000018A11AA10, Format:57, Offset:0) hash=90050c0a
003388 DrawIndexed(IndexCount:951, StartIndexLocation:0, BaseVertexLocation:0)
003388 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003389 IASetInputLayout(pInputLayout:0x00000001CF9F80E8)
003389 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
003389 PSSetShader(pPixelShader:0x00000000417C1A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9160fa264e9ff390
003389 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A11D7D0 hash=546c6b24
003389 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174A558D0 hash=92fd24e2
003389 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174A558D0 hash=92fd24e2
003389 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB247D10 hash=358d62cb
003389 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB247D10 hash=358d62cb
003389 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A11E090 hash=ddc72cc6
003389 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81BF350 hash=0c8934aa
003389 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81BF350 hash=0c8934aa
003389 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCA610 resource=0x000000018A11D5D0 hash=d67f78d5
003389 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCA4D0 resource=0x000000018A11D390 hash=60d35229
003389 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7450 resource=0x00000001E4F1F750 hash=ffe4c553
003389 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2CD50 resource=0x0000000174969810 hash=426be529
003389 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D650 resource=0x00000000B828B1D0 hash=cf651ea1
003389 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4FA4050 resource=0x00000000B828C9D0 hash=58d6cf82
003389 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000B3EF86350 resource=0x00000001D2754BD0 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003389 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003389 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003389 IASetIndexBuffer(pIndexBuffer:0x000000018A11D150, Format:57, Offset:0) hash=507347c4
003389 DrawIndexed(IndexCount:16809, StartIndexLocation:0, BaseVertexLocation:0)
003389 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003390 IASetInputLayout(pInputLayout:0x00000001CF2F45E8)
003390 VSSetShader(pVertexShader:0x0000000189121A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bc09507949f81c89
003390 PSSetShader(pPixelShader:0x0000000189121958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0446c10640d3fa12
003390 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018AB92750 hash=1ca1be88
003390 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018ABA8550 hash=358d62cb
003390 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018ABA8550 hash=358d62cb
003390 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE665A10 hash=358d62cb
003390 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE665A10 hash=358d62cb
003390 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018AB93010 hash=ddc72cc6
003390 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DE7350 hash=0c8934aa
003390 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DE7350 hash=0c8934aa
003390 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000CECA1450 resource=0x000000018AB92510 hash=b71c9cf2
003390 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000CECA1310 resource=0x000000018AB922D0 hash=286d944f
003390 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
003390 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E0188F50 resource=0x00000000CE4C0850 hash=49fb33c6
003390 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF93A710 resource=0x00000001E4A21910 hash=eeaeec18
003390 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E50CDC90 resource=0x00000001E505D4D0 hash=124df044
003390 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3F007D10 resource=0x00000001D277FF10 hash=8afe6405 hash_contamination=UpdateSubresourceRegion,
003390 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000B3EE95F50 resource=0x00000001D2747110 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
003390 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3F007B90 resource=0x00000001D277FCD0 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
003390 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
003390 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000B3ED72B50 resource=0x00000001CF140A90 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
003390 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003390 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003390 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003390 IASetIndexBuffer(pIndexBuffer:0x000000018AB92090, Format:57, Offset:0) hash=33353711
003390 DrawIndexed(IndexCount:660, StartIndexLocation:0, BaseVertexLocation:0)
003390 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003391 IASetInputLayout(pInputLayout:0x00000001CF97CDE8)
003391 VSSetShader(pVertexShader:0x00000001895E7E98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c832797a6e641c1
003391 PSSetShader(pPixelShader:0x00000001895E7D58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f70d898e69816413
003391 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188264A10 hash=fb81f140
003391 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A380D5D0 hash=358d62cb
003391 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
003391 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A380D5D0 hash=358d62cb
003391 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003391 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001882652D0 hash=ddc72cc6
003391 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834C110 hash=0c8934aa
003391 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834C110 hash=0c8934aa
003391 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
003391 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A43F28
003391 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018805D390 resource=0x00000001882647D0 hash=ec7e3ca1
003391 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018805D210 resource=0x0000000188264590 hash=4a81e512
003391 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
003391 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
003391 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003391 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003391 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003391 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003391 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003391 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003391 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003391 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003391 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003391 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003391 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003391 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003391 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003391 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003391 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E50CD9D0 resource=0x00000001E505D090 hash=ab43b73d
003391 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4FD4590 resource=0x00000001E4FC8D50 hash=a54092b9
003391 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E50D19D0 resource=0x00000001E50D5610 hash=f6334837
003391 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E50081D0 resource=0x00000001AACF30D0 hash=778ac77e
003391 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E4F33310 resource=0x00000001E4FC8B10 hash=fd58a654
003391 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E4FD1C90 resource=0x0000000174968D10 hash=0289d2df
003391 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E50D1890 resource=0x00000001E50D53D0 hash=6837e801
003391 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003391 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003391 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003391 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003391 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003391 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003391 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003391 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003391 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003391 IASetIndexBuffer(pIndexBuffer:0x0000000188264390, Format:57, Offset:0) hash=334739d1
003391 DrawIndexed(IndexCount:3714, StartIndexLocation:0, BaseVertexLocation:0)
003391 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003392 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503A90 hash=0c8934aa
003392 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503A90 hash=0c8934aa
003392 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003392 DrawIndexed(IndexCount:3714, StartIndexLocation:0, BaseVertexLocation:0)
003392 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003393 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6E050 hash=0c8934aa
003393 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6E050 hash=0c8934aa
003393 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003393 DrawIndexed(IndexCount:3714, StartIndexLocation:0, BaseVertexLocation:0)
003393 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003394 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A71290 hash=0c8934aa
003394 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A71290 hash=0c8934aa
003394 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003394 DrawIndexed(IndexCount:3714, StartIndexLocation:0, BaseVertexLocation:0)
003394 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003395 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188267150 hash=4dee2ea3
003395 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188267A10 hash=ddc72cc6
003395 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834BED0 hash=0c8934aa
003395 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834BED0 hash=0c8934aa
003395 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018805E6D0 resource=0x0000000188266F50 hash=44d32dac
003395 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018805E550 resource=0x0000000188266D10 hash=4f85272e
003395 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003395 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003395 IASetIndexBuffer(pIndexBuffer:0x0000000188266AD0, Format:57, Offset:0) hash=2695b728
003395 DrawIndexed(IndexCount:7080, StartIndexLocation:0, BaseVertexLocation:0)
003395 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003396 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188268510 hash=33af7e0c
003396 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188268DD0 hash=ddc72cc6
003396 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C107D0 hash=0c8934aa
003396 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C107D0 hash=0c8934aa
003396 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018805F050 resource=0x00000001882682D0 hash=e1d69dc0
003396 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018805EF10 resource=0x00000001882680D0 hash=70f04ffa
003396 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003396 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003396 IASetIndexBuffer(pIndexBuffer:0x0000000188267E90, Format:57, Offset:0) hash=59c7bd74
003396 DrawIndexed(IndexCount:33783, StartIndexLocation:0, BaseVertexLocation:0)
003396 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003397 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001882698D0 hash=941540be
003397 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018826A190 hash=ddc72cc6
003397 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834BC90 hash=0c8934aa
003397 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834BC90 hash=0c8934aa
003397 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018805FA10 resource=0x0000000188269690 hash=8f763172
003397 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018805F890 resource=0x0000000188269450 hash=d7e29ed6
003397 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003397 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003397 IASetIndexBuffer(pIndexBuffer:0x0000000188269250, Format:57, Offset:0) hash=49af90e8
003397 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
003397 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003398 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503850 hash=0c8934aa
003398 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503850 hash=0c8934aa
003398 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003398 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
003398 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003399 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BDF90 hash=0c8934aa
003399 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BDF90 hash=0c8934aa
003399 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003399 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
003399 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003400 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C0290 hash=0c8934aa
003400 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C0290 hash=0c8934aa
003400 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003400 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
003400 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003401 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6E6D0 hash=0c8934aa
003401 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6E6D0 hash=0c8934aa
003401 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003401 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
003401 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003402 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9181B90 hash=0c8934aa
003402 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9181B90 hash=0c8934aa
003402 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003402 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
003402 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003403 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9185D50 hash=0c8934aa
003403 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9185D50 hash=0c8934aa
003403 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003403 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
003403 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003404 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB910 hash=0c8934aa
003404 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB910 hash=0c8934aa
003404 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003404 DrawIndexed(IndexCount:16887, StartIndexLocation:0, BaseVertexLocation:0)
003404 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003405 IASetInputLayout(pInputLayout:0x00000001CF2F4868)
003405 VSSetShader(pVertexShader:0x0000000189123F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=71ad9351784756a2
003405 PSSetShader(pPixelShader:0x00000001B4F48A18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98d4d2b92ef5bf18
003405 RSSetState(pRasterizerState:0x0000000020A43AA8)
003405 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188255DD0 hash=75466a93
003405 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CED4D010 hash=358d62cb
003405 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4D010 hash=358d62cb
003405 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188256690 hash=ddc72cc6
003405 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D7010 hash=0c8934aa
003405 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D7010 hash=0c8934aa
003405 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188056010 resource=0x0000000188255B90 hash=42d02dc2
003405 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188055E90 resource=0x0000000188255950 hash=d25b546c
003405 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E504BED0 resource=0x00000001E5051490 hash=144a154c
003405 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
003405 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5007F10 resource=0x00000001896F6150 hash=4067391c
003405 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
003405 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
003405 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E4FFFD90 resource=0x00000001E4F3B310 hash=0740241a
003405 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E4FD1450 resource=0x00000001AACFBF10 hash=5137b1a0
003405 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003405 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003405 IASetIndexBuffer(pIndexBuffer:0x0000000188255750, Format:57, Offset:0) hash=dca4c889
003405 DrawIndexed(IndexCount:5211, StartIndexLocation:0, BaseVertexLocation:0)
003405 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003406 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188257190 hash=f07deef8
003406 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188257A50 hash=ddc72cc6
003406 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D7250 hash=0c8934aa
003406 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D7250 hash=0c8934aa
003406 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188056990 resource=0x0000000188256F50 hash=73b6b457
003406 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188056850 resource=0x0000000188256D10 hash=75b60065
003406 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003406 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003406 IASetIndexBuffer(pIndexBuffer:0x0000000188256AD0, Format:57, Offset:0) hash=67e21fe5
003406 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
003406 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003407 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83330D0 hash=0c8934aa
003407 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83330D0 hash=0c8934aa
003407 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003407 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
003407 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003408 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF350 hash=0c8934aa
003408 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF350 hash=0c8934aa
003408 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003408 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
003408 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003409 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6ABD0 hash=0c8934aa
003409 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6ABD0 hash=0c8934aa
003409 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003409 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
003409 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003410 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6C3D0 hash=0c8934aa
003410 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6C3D0 hash=0c8934aa
003410 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003410 DrawIndexed(IndexCount:2604, StartIndexLocation:0, BaseVertexLocation:0)
003410 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003411 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188258510 hash=6574eca0
003411 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188258DD0 hash=ddc72cc6
003411 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D6DD0 hash=0c8934aa
003411 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81D6DD0 hash=0c8934aa
003411 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188057350 resource=0x0000000188258310 hash=b3118fbe
003411 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880571D0 resource=0x00000001882580D0 hash=d3c4bcb9
003411 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003411 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003411 IASetIndexBuffer(pIndexBuffer:0x0000000188257E90, Format:57, Offset:0) hash=95c18a8b
003411 DrawIndexed(IndexCount:7485, StartIndexLocation:0, BaseVertexLocation:0)
003411 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003412 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001882598D0 hash=8b5eb262
003412 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018825A190 hash=ddc72cc6
003412 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6BD50 hash=0c8934aa
003412 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6BD50 hash=0c8934aa
003412 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188057CD0 resource=0x0000000188259690 hash=3856cefc
003412 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188057B90 resource=0x0000000188259490 hash=7d62899b
003412 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003412 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003412 IASetIndexBuffer(pIndexBuffer:0x0000000188259250, Format:57, Offset:0) hash=12b639ab
003412 DrawIndexed(IndexCount:3741, StartIndexLocation:0, BaseVertexLocation:0)
003412 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003413 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9189410 hash=0c8934aa
003413 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9189410 hash=0c8934aa
003413 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003413 DrawIndexed(IndexCount:3741, StartIndexLocation:0, BaseVertexLocation:0)
003413 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003414 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018825AC90 hash=3b704044
003414 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018825B550 hash=ddc72cc6
003414 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6AE10 hash=0c8934aa
003414 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6AE10 hash=0c8934aa
003414 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188058690 resource=0x000000018825AA50 hash=fdcefb44
003414 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188058510 resource=0x000000018825A810 hash=a0766cf9
003414 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003414 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003414 IASetIndexBuffer(pIndexBuffer:0x000000018825A610, Format:57, Offset:0) hash=eb433979
003414 DrawIndexed(IndexCount:1866, StartIndexLocation:0, BaseVertexLocation:0)
003414 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003415 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A88D10 hash=0c8934aa
003415 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A88D10 hash=0c8934aa
003415 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003415 DrawIndexed(IndexCount:1866, StartIndexLocation:0, BaseVertexLocation:0)
003415 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003416 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A89190 hash=0c8934aa
003416 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A89190 hash=0c8934aa
003416 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003416 DrawIndexed(IndexCount:1866, StartIndexLocation:0, BaseVertexLocation:0)
003416 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003417 IASetInputLayout(pInputLayout:0x00000001D11E89A8)
003417 VSSetShader(pVertexShader:0x00000001B4F4B998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aeaa8326e6b72292
003417 PSSetShader(pPixelShader:0x00000001B4F4B858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43f9f5650b229b66
003417 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018823C4D0 hash=60ed551f
003417 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A380CD10 hash=4785ce09
003417 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
003417 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A380CD10 hash=4785ce09
003417 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018823CD90 hash=ddc72cc6
003417 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A73E50 hash=0c8934aa
003417 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A73E50 hash=0c8934aa
003417 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
003417 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188049050 resource=0x000000018823C290 hash=3b874153
003417 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188048F10 resource=0x000000018823C050 hash=4089d91f
003417 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E50DBB50 resource=0x00000000B8280B90 hash=d7cec99c
003417 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E50F8990 resource=0x00000000B8280DD0 hash=df7fcb8c
003417 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4D00990 resource=0x00000001E4CAD910 hash=5f10a83e
003417 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E5008050 resource=0x00000001896E5450 hash=cf419e87
003417 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E50CD890 resource=0x00000001E505CE50 hash=20f8f81b
003417 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E50D1710 resource=0x00000001E50D5190 hash=4bdf9057
003417 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x00000001E4CA50D0 resource=0x00000000B8287250 hash=a4164438
003417 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x00000001E4CFECD0 resource=0x00000001E4CF91D0 hash=802a338c
003417 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x00000001E50DB710 resource=0x00000000B82830D0 hash=c7633b71
003417 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x00000001E50D0ED0 resource=0x00000001E50D46D0 hash=d456eed8
003417 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003417 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003417 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003417 IASetIndexBuffer(pIndexBuffer:0x000000018823BE10, Format:57, Offset:0) hash=6d885b1a
003417 DrawIndexed(IndexCount:7719, StartIndexLocation:0, BaseVertexLocation:0)
003417 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003418 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A742D0 hash=0c8934aa
003418 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A742D0 hash=0c8934aa
003418 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003418 DrawIndexed(IndexCount:7719, StartIndexLocation:0, BaseVertexLocation:0)
003418 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003419 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74510 hash=0c8934aa
003419 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74510 hash=0c8934aa
003419 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003419 DrawIndexed(IndexCount:7719, StartIndexLocation:0, BaseVertexLocation:0)
003419 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003420 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018823B110 hash=01458598
003420 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018823B9D0 hash=ddc72cc6
003420 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74090 hash=0c8934aa
003420 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74090 hash=0c8934aa
003420 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880486D0 resource=0x000000018823AED0 hash=5b911164
003420 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188048550 resource=0x000000018823AC90 hash=c8118284
003420 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003420 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003420 IASetIndexBuffer(pIndexBuffer:0x000000018823AA90, Format:57, Offset:0) hash=8ecd74e7
003420 DrawIndexed(IndexCount:11979, StartIndexLocation:0, BaseVertexLocation:0)
003420 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003421 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546290 hash=0c8934aa
003421 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546290 hash=0c8934aa
003421 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003421 DrawIndexed(IndexCount:11979, StartIndexLocation:0, BaseVertexLocation:0)
003421 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003422 IASetInputLayout(pInputLayout:0x00000001D20A61A8)
003422 VSSetShader(pVertexShader:0x00000001B63E7198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fc1c8c9dc83a6b6a
003422 PSSetShader(pPixelShader:0x00000001B63E7058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0219e4ef340338a2
003422 RSSetState(pRasterizerState:0x000000003B81F4A8)
003422 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188077ED0 hash=045f4753
003422 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000188077A90 hash=52418c65
003422 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x0000000188077CD0 hash=2a844ac6
003422 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000017496ED50 hash=92fd24e2
003422 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017496ED50 hash=92fd24e2
003422 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F7B990 hash=0c8934aa
003422 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F7B990 hash=0c8934aa
003422 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4D00990 resource=0x00000001E4CAD910 hash=5f10a83e
003422 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4CA50D0 resource=0x00000000B8287250 hash=a4164438
003422 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4CFECD0 resource=0x00000001E4CF91D0 hash=802a338c
003422 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003422 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
003422 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003422 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
003422 IASetIndexBuffer(pIndexBuffer:0x0000000188077850, Format:57, Offset:0) hash=df91eb79
003422 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003422 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003423 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8B510 hash=0c8934aa
003423 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8B510 hash=0c8934aa
003423 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003423 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003423 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003424 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8B990 hash=0c8934aa
003424 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8B990 hash=0c8934aa
003424 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003424 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003424 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003425 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8BB90 hash=0c8934aa
003425 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8BB90 hash=0c8934aa
003425 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003425 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003425 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003426 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA5D90 hash=0c8934aa
003426 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA5D90 hash=0c8934aa
003426 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003426 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003426 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003427 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA5F90 hash=0c8934aa
003427 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA5F90 hash=0c8934aa
003427 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003427 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003427 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003428 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA6410 hash=0c8934aa
003428 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA6410 hash=0c8934aa
003428 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003428 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003428 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003429 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA7590 hash=0c8934aa
003429 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA7590 hash=0c8934aa
003429 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003429 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003429 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003430 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA77D0 hash=0c8934aa
003430 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA77D0 hash=0c8934aa
003430 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003430 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003430 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003431 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA9AD0 hash=0c8934aa
003431 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA9AD0 hash=0c8934aa
003431 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003431 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003431 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003432 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA9CD0 hash=0c8934aa
003432 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA9CD0 hash=0c8934aa
003432 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003432 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003432 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003433 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA9F10 hash=0c8934aa
003433 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FA9F10 hash=0c8934aa
003433 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003433 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003433 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003434 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FAA150 hash=0c8934aa
003434 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FAA150 hash=0c8934aa
003434 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003434 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003434 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003435 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FAB950 hash=0c8934aa
003435 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FAB950 hash=0c8934aa
003435 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003435 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003435 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003436 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FABB90 hash=0c8934aa
003436 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FABB90 hash=0c8934aa
003436 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003436 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003436 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003437 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FABDD0 hash=0c8934aa
003437 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FABDD0 hash=0c8934aa
003437 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003437 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003437 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003438 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FABFD0 hash=0c8934aa
003438 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FABFD0 hash=0c8934aa
003438 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003438 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003438 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003439 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FAD390 hash=0c8934aa
003439 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FAD390 hash=0c8934aa
003439 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003439 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003439 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003440 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FAD5D0 hash=0c8934aa
003440 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9FAD5D0 hash=0c8934aa
003440 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003440 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003440 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003441 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA17E510 hash=0c8934aa
003441 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA17E510 hash=0c8934aa
003441 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003441 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003441 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003442 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA316590 hash=0c8934aa
003442 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA316590 hash=0c8934aa
003442 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003442 DrawIndexed(IndexCount:5460, StartIndexLocation:0, BaseVertexLocation:0)
003442 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003443 IASetInputLayout(pInputLayout:0x00000001CF97D168)
003443 VSSetShader(pVertexShader:0x00000001895EA6D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7ac3cae41f88fccc
003443 PSSetShader(pPixelShader:0x00000001895EA5D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63e455754641c03b
003443 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188236250 hash=7cf815ad
003443 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000188235DD0 hash=7621171d
003443 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x0000000188236010 hash=5d565556
003443 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001896D2650 hash=92fd24e2
003443 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2650 hash=92fd24e2
003443 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003443 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822390 hash=358d62cb
003443 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822390 hash=358d62cb
003443 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F98090 hash=0c8934aa
003443 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F98090 hash=0c8934aa
003443 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003443 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003443 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F306D0 resource=0x00000000CEDE7150 hash=d6d0f4e3
003443 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7310 resource=0x00000001E4F1F550 hash=c14de1af
003443 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003443 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
003443 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
003443 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
003443 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003443 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003443 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003443 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003443 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003443 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003443 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003443 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003443 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003443 IASetIndexBuffer(pIndexBuffer:0x0000000188235BD0, Format:57, Offset:0) hash=c8b4ca38
003443 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003443 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003444 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8225D0 hash=358d62cb
003444 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8225D0 hash=358d62cb
003444 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F982D0 hash=0c8934aa
003444 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F982D0 hash=0c8934aa
003444 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003444 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003444 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003444 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003444 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003445 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8227D0 hash=358d62cb
003445 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8227D0 hash=358d62cb
003445 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F984D0 hash=0c8934aa
003445 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F984D0 hash=0c8934aa
003445 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3C50 resource=0x00000001E4F128D0 hash=800c11d7
003445 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2D2D0 resource=0x00000000CEA67E10 hash=910fedcd
003445 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D250 resource=0x00000001E4B75E50 hash=c7bfdde2
003445 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003445 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003445 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003446 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822A10 hash=358d62cb
003446 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822A10 hash=358d62cb
003446 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F98710 hash=0c8934aa
003446 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F98710 hash=0c8934aa
003446 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A910 resource=0x00000000B8287B10 hash=c4f8081b
003446 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1850 resource=0x00000001E4D0F710 hash=67d796f9
003446 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003446 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003446 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003447 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822C50 hash=358d62cb
003447 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822C50 hash=358d62cb
003447 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F98950 hash=0c8934aa
003447 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F98950 hash=0c8934aa
003447 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF63D0 resource=0x00000001E4C87890 hash=549f0cf5
003447 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46410 resource=0x00000001E4DBBB10 hash=6415546f
003447 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5110 resource=0x00000000B828CC10 hash=e30dadcc
003447 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003447 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003447 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003448 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822E90 hash=358d62cb
003448 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822E90 hash=358d62cb
003448 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F98B90 hash=0c8934aa
003448 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F98B90 hash=0c8934aa
003448 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003448 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003448 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003448 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003449 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
003449 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
003449 RSSetState(pRasterizerState:0x00000000CE649528)
003449 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001896D2210 hash=92fd24e2
003449 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003449 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81B410 hash=358d62cb
003449 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81B410 hash=358d62cb
003449 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8FB10 hash=0c8934aa
003449 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8FB10 hash=0c8934aa
003449 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31550 resource=0x00000001247682D0 hash=60e4ab9b
003449 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F27450 resource=0x00000001E4CAE650 hash=fc0c8bde
003449 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5110 resource=0x00000000B828CC10 hash=e30dadcc
003449 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003449 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003449 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003449 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003450 RSSetState(pRasterizerState:0x000000003B81F4A8)
003450 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE817B10 hash=358d62cb
003450 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE817B10 hash=358d62cb
003450 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8C250 hash=0c8934aa
003450 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8C250 hash=0c8934aa
003450 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003450 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003450 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31790 resource=0x00000001E4B6E890 hash=25e592d4
003450 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003450 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003450 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003450 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003451 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE817D50 hash=358d62cb
003451 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE817D50 hash=358d62cb
003451 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8C450 hash=0c8934aa
003451 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8C450 hash=0c8934aa
003451 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF63D0 resource=0x00000001E4C87890 hash=549f0cf5
003451 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46410 resource=0x00000001E4DBBB10 hash=6415546f
003451 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003451 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003451 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003451 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003452 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE817F90 hash=358d62cb
003452 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE817F90 hash=358d62cb
003452 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8C690 hash=0c8934aa
003452 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8C690 hash=0c8934aa
003452 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9950 resource=0x0000000124E96410 hash=9866a983
003452 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003452 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003452 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003453 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818ED0 hash=358d62cb
003453 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818ED0 hash=358d62cb
003453 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8D5D0 hash=0c8934aa
003453 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8D5D0 hash=0c8934aa
003453 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003453 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003453 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003454 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819110 hash=358d62cb
003454 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819110 hash=358d62cb
003454 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8D810 hash=0c8934aa
003454 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8D810 hash=0c8934aa
003454 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31790 resource=0x00000001E4B6E890 hash=25e592d4
003454 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003454 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003454 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003455 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81A910 hash=358d62cb
003455 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81A910 hash=358d62cb
003455 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F010 hash=0c8934aa
003455 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F010 hash=0c8934aa
003455 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A910 resource=0x00000000B8287B10 hash=c4f8081b
003455 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1850 resource=0x00000001E4D0F710 hash=67d796f9
003455 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3510 resource=0x00000001E4B72CD0 hash=af3883c5
003455 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003455 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003455 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003456 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81AB50 hash=358d62cb
003456 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81AB50 hash=358d62cb
003456 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F250 hash=0c8934aa
003456 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F250 hash=0c8934aa
003456 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003456 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003456 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003457 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81AD50 hash=358d62cb
003457 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81AD50 hash=358d62cb
003457 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F490 hash=0c8934aa
003457 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F490 hash=0c8934aa
003457 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003457 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003457 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31790 resource=0x00000001E4B6E890 hash=25e592d4
003457 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003457 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003457 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003458 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81AF90 hash=358d62cb
003458 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81AF90 hash=358d62cb
003458 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F6D0 hash=0c8934aa
003458 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F6D0 hash=0c8934aa
003458 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003458 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003458 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003459 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81E410 hash=358d62cb
003459 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81E410 hash=358d62cb
003459 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F94110 hash=0c8934aa
003459 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F94110 hash=0c8934aa
003459 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003459 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003459 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003459 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003459 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003459 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003460 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81E650 hash=358d62cb
003460 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81E650 hash=358d62cb
003460 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F94350 hash=0c8934aa
003460 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F94350 hash=0c8934aa
003460 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF63D0 resource=0x00000001E4C87890 hash=549f0cf5
003460 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46410 resource=0x00000001E4DBBB10 hash=6415546f
003460 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003460 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003460 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003460 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003461 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81E890 hash=358d62cb
003461 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81E890 hash=358d62cb
003461 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F94590 hash=0c8934aa
003461 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F94590 hash=0c8934aa
003461 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3C50 resource=0x00000001E4F128D0 hash=800c11d7
003461 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2D2D0 resource=0x00000000CEA67E10 hash=910fedcd
003461 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003461 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003461 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003462 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826DD0 hash=358d62cb
003462 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826DD0 hash=358d62cb
003462 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9CAD0 hash=0c8934aa
003462 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9CAD0 hash=0c8934aa
003462 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003462 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003462 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B757D0 resource=0x00000001E4B5E710 hash=3de789c1
003462 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003462 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003462 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003463 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827010 hash=358d62cb
003463 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827010 hash=358d62cb
003463 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9CD10 hash=0c8934aa
003463 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9CD10 hash=0c8934aa
003463 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003463 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003463 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003464 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827250 hash=358d62cb
003464 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827250 hash=358d62cb
003464 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9CF50 hash=0c8934aa
003464 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9CF50 hash=0c8934aa
003464 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3C50 resource=0x00000001E4F128D0 hash=800c11d7
003464 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2D2D0 resource=0x00000000CEA67E10 hash=910fedcd
003464 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003464 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003464 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003465 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827490 hash=358d62cb
003465 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827490 hash=358d62cb
003465 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9D190 hash=0c8934aa
003465 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9D190 hash=0c8934aa
003465 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003465 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003465 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003466 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827690 hash=358d62cb
003466 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827690 hash=358d62cb
003466 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9D390 hash=0c8934aa
003466 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9D390 hash=0c8934aa
003466 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2850 resource=0x00000001E4F1BC90 hash=3cb3742b
003466 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D810 resource=0x00000001E4CA8E50 hash=6a5a5f42
003466 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CB8950 resource=0x00000001E4CA3410 hash=3e93ef12
003466 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003466 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003466 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003467 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8278D0 hash=358d62cb
003467 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8278D0 hash=358d62cb
003467 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9D5D0 hash=0c8934aa
003467 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9D5D0 hash=0c8934aa
003467 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003467 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003467 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003468 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827B10 hash=358d62cb
003468 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827B10 hash=358d62cb
003468 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9D810 hash=0c8934aa
003468 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9D810 hash=0c8934aa
003468 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003468 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003468 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B757D0 resource=0x00000001E4B5E710 hash=3de789c1
003468 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003468 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003468 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003469 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827D50 hash=358d62cb
003469 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827D50 hash=358d62cb
003469 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9DA50 hash=0c8934aa
003469 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9DA50 hash=0c8934aa
003469 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE37D0 resource=0x00000001E4B73150 hash=6f7975cd
003469 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003469 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003469 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003470 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827F50 hash=358d62cb
003470 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE827F50 hash=358d62cb
003470 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9DC50 hash=0c8934aa
003470 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9DC50 hash=0c8934aa
003470 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3C50 resource=0x00000001E4F128D0 hash=800c11d7
003470 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2D2D0 resource=0x00000000CEA67E10 hash=910fedcd
003470 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D3F550 resource=0x0000000189D10B10 hash=8b9fe6ab
003470 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003470 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003470 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003471 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE828190 hash=358d62cb
003471 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE828190 hash=358d62cb
003471 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9DE90 hash=0c8934aa
003471 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9DE90 hash=0c8934aa
003471 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A910 resource=0x00000000B8287B10 hash=c4f8081b
003471 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1850 resource=0x00000001E4D0F710 hash=67d796f9
003471 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003471 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003471 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003471 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003472 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8283D0 hash=358d62cb
003472 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8283D0 hash=358d62cb
003472 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9E0D0 hash=0c8934aa
003472 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9E0D0 hash=0c8934aa
003472 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31550 resource=0x00000001247682D0 hash=60e4ab9b
003472 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F27450 resource=0x00000001E4CAE650 hash=fc0c8bde
003472 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8D10 resource=0x00000001E4B5EB50 hash=d1c984b1
003472 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003472 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003472 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003473 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE828610 hash=358d62cb
003473 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE828610 hash=358d62cb
003473 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9E310 hash=0c8934aa
003473 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9E310 hash=0c8934aa
003473 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A910 resource=0x00000000B8287B10 hash=c4f8081b
003473 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1850 resource=0x00000001E4D0F710 hash=67d796f9
003473 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003473 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003473 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003473 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003474 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE828810 hash=358d62cb
003474 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE828810 hash=358d62cb
003474 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9E510 hash=0c8934aa
003474 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9E510 hash=0c8934aa
003474 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003474 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003474 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003475 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CEF10 hash=358d62cb
003475 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CEF10 hash=358d62cb
003475 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14A390 hash=0c8934aa
003475 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14A390 hash=0c8934aa
003475 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003475 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003475 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B757D0 resource=0x00000001E4B5E710 hash=3de789c1
003475 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003475 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003475 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003476 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CF150 hash=358d62cb
003476 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CF150 hash=358d62cb
003476 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14A5D0 hash=0c8934aa
003476 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14A5D0 hash=0c8934aa
003476 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003476 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003476 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003477 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CF390 hash=358d62cb
003477 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CF390 hash=358d62cb
003477 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14A810 hash=0c8934aa
003477 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14A810 hash=0c8934aa
003477 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003477 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003477 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003477 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003477 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003477 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003478 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D1450 hash=358d62cb
003478 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D1450 hash=358d62cb
003478 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14C8D0 hash=0c8934aa
003478 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14C8D0 hash=0c8934aa
003478 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003478 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003478 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003478 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003478 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003479 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D99D0 hash=358d62cb
003479 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D99D0 hash=358d62cb
003479 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA153850 hash=0c8934aa
003479 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA153850 hash=0c8934aa
003479 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA1D0 resource=0x00000001E4C87450 hash=999914a4
003479 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42C10 resource=0x000000018AB98790 hash=7320e6f9
003479 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003479 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003479 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003479 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003480 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D9BD0 hash=358d62cb
003480 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D9BD0 hash=358d62cb
003480 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA153A90 hash=0c8934aa
003480 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA153A90 hash=0c8934aa
003480 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003480 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003480 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B75650 resource=0x00000001E4B5E4D0 hash=fd42b8b9
003480 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003480 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003480 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003481 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D9E10 hash=358d62cb
003481 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D9E10 hash=358d62cb
003481 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA153CD0 hash=0c8934aa
003481 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA153CD0 hash=0c8934aa
003481 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D650 resource=0x00000000B828B1D0 hash=cf651ea1
003481 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003481 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003481 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003482 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DA050 hash=358d62cb
003482 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DA050 hash=358d62cb
003482 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA153F10 hash=0c8934aa
003482 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA153F10 hash=0c8934aa
003482 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003482 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003482 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003482 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003482 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003482 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003483 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD4D0 hash=358d62cb
003483 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD4D0 hash=358d62cb
003483 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157390 hash=0c8934aa
003483 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157390 hash=0c8934aa
003483 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA1D0 resource=0x00000001E4C87450 hash=999914a4
003483 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42C10 resource=0x000000018AB98790 hash=7320e6f9
003483 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003483 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003483 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003483 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003484 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD710 hash=358d62cb
003484 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD710 hash=358d62cb
003484 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157590 hash=0c8934aa
003484 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157590 hash=0c8934aa
003484 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003484 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003484 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003484 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003484 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003485 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD910 hash=358d62cb
003485 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD910 hash=358d62cb
003485 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1577D0 hash=0c8934aa
003485 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1577D0 hash=0c8934aa
003485 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003485 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003485 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003486 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DDB50 hash=358d62cb
003486 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DDB50 hash=358d62cb
003486 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157A10 hash=0c8934aa
003486 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157A10 hash=0c8934aa
003486 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003486 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003486 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003486 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003487 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E1650 hash=358d62cb
003487 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E1650 hash=358d62cb
003487 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15B510 hash=0c8934aa
003487 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15B510 hash=0c8934aa
003487 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003487 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003487 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003487 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003488 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E1890 hash=358d62cb
003488 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E1890 hash=358d62cb
003488 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15B750 hash=0c8934aa
003488 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15B750 hash=0c8934aa
003488 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003488 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003488 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003489 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E1AD0 hash=358d62cb
003489 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E1AD0 hash=358d62cb
003489 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15B990 hash=0c8934aa
003489 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15B990 hash=0c8934aa
003489 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003489 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003489 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003489 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003489 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003489 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003490 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9EF9D0 hash=358d62cb
003490 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9EF9D0 hash=358d62cb
003490 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA164C10 hash=0c8934aa
003490 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA164C10 hash=0c8934aa
003490 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3C50 resource=0x00000001E4F128D0 hash=800c11d7
003490 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2D2D0 resource=0x00000000CEA67E10 hash=910fedcd
003490 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F3CF10 resource=0x00000001896D9190 hash=b70a07d9
003490 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003490 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003490 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003491 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9EFC10 hash=358d62cb
003491 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9EFC10 hash=358d62cb
003491 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA164E50 hash=0c8934aa
003491 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA164E50 hash=0c8934aa
003491 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003491 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003491 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003491 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003491 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003492 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9EFE50 hash=358d62cb
003492 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9EFE50 hash=358d62cb
003492 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA165050 hash=0c8934aa
003492 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA165050 hash=0c8934aa
003492 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003492 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003492 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003493 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FE610 hash=358d62cb
003493 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FE610 hash=358d62cb
003493 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA170ED0 hash=0c8934aa
003493 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA170ED0 hash=0c8934aa
003493 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7190 resource=0x00000001E50DBE10 hash=028700e1
003493 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E54EE610 resource=0x000000018AB9DCD0 hash=5fd748c8
003493 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50C6ED0 resource=0x00000001E5052A50 hash=059a4cd8
003493 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003493 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003493 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003494 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA19D0 hash=358d62cb
003494 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA19D0 hash=358d62cb
003494 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1749D0 hash=0c8934aa
003494 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1749D0 hash=0c8934aa
003494 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4ED0 resource=0x00000001896F3C10 hash=290b9f51
003494 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DE90 resource=0x00000000B8288ED0 hash=60c50538
003494 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D950 resource=0x00000001E4B76950 hash=b21d9399
003494 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003494 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003494 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003495 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA1C10 hash=358d62cb
003495 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA1C10 hash=358d62cb
003495 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA174C10 hash=0c8934aa
003495 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA174C10 hash=0c8934aa
003495 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003495 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003495 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003496 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA1E50 hash=358d62cb
003496 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA1E50 hash=358d62cb
003496 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA174E10 hash=0c8934aa
003496 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA174E10 hash=0c8934aa
003496 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF7690 resource=0x00000001896E1710 hash=049118e9
003496 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C89F50 resource=0x00000000B8289790 hash=9ab70d6b
003496 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003496 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003496 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003497 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA77D0 hash=358d62cb
003497 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA77D0 hash=358d62cb
003497 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA177C10 hash=0c8934aa
003497 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA177C10 hash=0c8934aa
003497 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B61910 resource=0x0000000189D25790 hash=bd0d2827
003497 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003497 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003497 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003498 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA7A10 hash=358d62cb
003498 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFA7A10 hash=358d62cb
003498 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA177E50 hash=0c8934aa
003498 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA177E50 hash=0c8934aa
003498 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003498 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003498 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003499 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFAC690 hash=358d62cb
003499 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFAC690 hash=358d62cb
003499 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA17A590 hash=0c8934aa
003499 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA17A590 hash=0c8934aa
003499 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82FD0 resource=0x00000001E4CEFF50 hash=2d9e6241
003499 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED990 resource=0x0000000189706390 hash=0d348e85
003499 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003499 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003499 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003499 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003500 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFAC8D0 hash=358d62cb
003500 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFAC8D0 hash=358d62cb
003500 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA17A7D0 hash=0c8934aa
003500 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA17A7D0 hash=0c8934aa
003500 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003500 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003500 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003501 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFACB10 hash=358d62cb
003501 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFACB10 hash=358d62cb
003501 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA17AA10 hash=0c8934aa
003501 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA17AA10 hash=0c8934aa
003501 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003501 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003501 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0B3D0 resource=0x00000000B77F08D0 hash=a335e0c3
003501 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003501 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003501 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003502 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000174E09490 hash=92fd24e2
003502 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003502 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818190 hash=358d62cb
003502 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818190 hash=358d62cb
003502 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8C8D0 hash=0c8934aa
003502 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8C8D0 hash=0c8934aa
003502 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90A50 resource=0x00000001E4C8EED0 hash=8b7e4aa5
003502 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9D90 resource=0x00000000CF052890 hash=44f7b431
003502 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4B90 resource=0x00000000CE4C01D0 hash=b6910731
003502 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003502 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003502 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003502 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003503 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8183D0 hash=358d62cb
003503 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8183D0 hash=358d62cb
003503 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8CB10 hash=0c8934aa
003503 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8CB10 hash=0c8934aa
003503 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46F10 resource=0x00000001E4CED450 hash=6b9ea6df
003503 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9AD0 resource=0x00000001256EA310 hash=312ebf8c
003503 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC490 resource=0x00000001E4D41410 hash=1403a0c4
003503 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003503 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003503 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003504 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818610 hash=358d62cb
003504 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818610 hash=358d62cb
003504 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8CD10 hash=0c8934aa
003504 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8CD10 hash=0c8934aa
003504 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003504 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003504 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003504 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003504 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003505 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818850 hash=358d62cb
003505 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818850 hash=358d62cb
003505 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8CF50 hash=0c8934aa
003505 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8CF50 hash=0c8934aa
003505 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46F10 resource=0x00000001E4CED450 hash=6b9ea6df
003505 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9AD0 resource=0x00000001256EA310 hash=312ebf8c
003505 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003505 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003505 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003506 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818A50 hash=358d62cb
003506 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818A50 hash=358d62cb
003506 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8D190 hash=0c8934aa
003506 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8D190 hash=0c8934aa
003506 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6950 resource=0x00000001E4C88150 hash=9febf6fb
003506 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BED0 resource=0x00000001E4D3B590 hash=c3faae8c
003506 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A318D0 resource=0x00000001E4B6EA90 hash=a3542b28
003506 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003506 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003506 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003507 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818C90 hash=358d62cb
003507 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE818C90 hash=358d62cb
003507 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8D3D0 hash=0c8934aa
003507 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8D3D0 hash=0c8934aa
003507 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003507 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003507 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003508 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819310 hash=358d62cb
003508 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819310 hash=358d62cb
003508 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8DA50 hash=0c8934aa
003508 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8DA50 hash=0c8934aa
003508 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4C10 resource=0x0000000189701B50 hash=8112b1d1
003508 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DA90 resource=0x00000000B828BCD0 hash=ebf399a5
003508 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEC110 resource=0x0000000189D23B10 hash=51775e2c
003508 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003508 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003508 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003509 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819550 hash=358d62cb
003509 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819550 hash=358d62cb
003509 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8DC90 hash=0c8934aa
003509 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8DC90 hash=0c8934aa
003509 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46B10 resource=0x00000001E4DBC610 hash=5fb11c65
003509 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E52493D0 resource=0x00000000B8278850 hash=6b1d778d
003509 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003509 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003509 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003510 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819790 hash=358d62cb
003510 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819790 hash=358d62cb
003510 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8DE90 hash=0c8934aa
003510 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8DE90 hash=0c8934aa
003510 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AA50 resource=0x00000000B8287D50 hash=6603e1c6
003510 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BC10 resource=0x00000001E4D3B110 hash=ce4243b1
003510 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4FD0 resource=0x00000000CE4BE310 hash=89aab85e
003510 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003510 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003510 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003511 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8199D0 hash=358d62cb
003511 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8199D0 hash=358d62cb
003511 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E0D0 hash=0c8934aa
003511 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E0D0 hash=0c8934aa
003511 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B61790 resource=0x000000018B039D50 hash=c62e6ccf
003511 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003511 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003511 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003512 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819BD0 hash=358d62cb
003512 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819BD0 hash=358d62cb
003512 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E310 hash=0c8934aa
003512 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E310 hash=0c8934aa
003512 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003512 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003512 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003513 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819E10 hash=358d62cb
003513 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE819E10 hash=358d62cb
003513 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E550 hash=0c8934aa
003513 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E550 hash=0c8934aa
003513 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003513 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003513 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0B3D0 resource=0x00000000B77F08D0 hash=a335e0c3
003513 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003513 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003513 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003514 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81A050 hash=358d62cb
003514 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81A050 hash=358d62cb
003514 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E750 hash=0c8934aa
003514 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E750 hash=0c8934aa
003514 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46B10 resource=0x00000001E4DBC610 hash=5fb11c65
003514 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E52493D0 resource=0x00000000B8278850 hash=6b1d778d
003514 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B61790 resource=0x000000018B039D50 hash=c62e6ccf
003514 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003514 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003514 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003515 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81A290 hash=358d62cb
003515 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81A290 hash=358d62cb
003515 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E990 hash=0c8934aa
003515 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8E990 hash=0c8934aa
003515 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46C50 resource=0x00000001E4DBC810 hash=1bc354b2
003515 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42ED0 resource=0x0000000189CFC990 hash=3499caef
003515 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8B90 resource=0x00000001E4B5E910 hash=db1a76b5
003515 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003515 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003515 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003516 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81A490 hash=358d62cb
003516 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81A490 hash=358d62cb
003516 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8EBD0 hash=0c8934aa
003516 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8EBD0 hash=0c8934aa
003516 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003516 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003516 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003517 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81BA90 hash=358d62cb
003517 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81BA90 hash=358d62cb
003517 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F90A50 hash=0c8934aa
003517 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F90A50 hash=0c8934aa
003517 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90A50 resource=0x00000001E4C8EED0 hash=8b7e4aa5
003517 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9D90 resource=0x00000000CF052890 hash=44f7b431
003517 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4B90 resource=0x00000000CE4C01D0 hash=b6910731
003517 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003517 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003517 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003518 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81BCD0 hash=358d62cb
003518 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81BCD0 hash=358d62cb
003518 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F90C90 hash=0c8934aa
003518 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F90C90 hash=0c8934aa
003518 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46F10 resource=0x00000001E4CED450 hash=6b9ea6df
003518 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9AD0 resource=0x00000001256EA310 hash=312ebf8c
003518 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC490 resource=0x00000001E4D41410 hash=1403a0c4
003518 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003518 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003518 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003519 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81C350 hash=358d62cb
003519 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81C350 hash=358d62cb
003519 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F91310 hash=0c8934aa
003519 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F91310 hash=0c8934aa
003519 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003519 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003519 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8B90 resource=0x00000001E4B5E910 hash=db1a76b5
003519 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003519 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003519 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003520 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81C590 hash=358d62cb
003520 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81C590 hash=358d62cb
003520 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F91550 hash=0c8934aa
003520 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F91550 hash=0c8934aa
003520 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90A50 resource=0x00000001E4C8EED0 hash=8b7e4aa5
003520 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9D90 resource=0x00000000CF052890 hash=44f7b431
003520 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003520 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003520 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003521 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81C790 hash=358d62cb
003521 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81C790 hash=358d62cb
003521 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F91790 hash=0c8934aa
003521 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F91790 hash=0c8934aa
003521 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46C50 resource=0x00000001E4DBC810 hash=1bc354b2
003521 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42ED0 resource=0x0000000189CFC990 hash=3499caef
003521 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003521 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003521 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003522 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81CE50 hash=358d62cb
003522 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81CE50 hash=358d62cb
003522 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F91E10 hash=0c8934aa
003522 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F91E10 hash=0c8934aa
003522 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90A50 resource=0x00000001E4C8EED0 hash=8b7e4aa5
003522 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9D90 resource=0x00000000CF052890 hash=44f7b431
003522 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4B90 resource=0x00000000CE4C01D0 hash=b6910731
003522 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003522 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003522 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003523 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81D050 hash=358d62cb
003523 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81D050 hash=358d62cb
003523 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F92050 hash=0c8934aa
003523 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F92050 hash=0c8934aa
003523 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46F10 resource=0x00000001E4CED450 hash=6b9ea6df
003523 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9AD0 resource=0x00000001256EA310 hash=312ebf8c
003523 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC490 resource=0x00000001E4D41410 hash=1403a0c4
003523 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003523 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003523 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003524 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81D290 hash=358d62cb
003524 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81D290 hash=358d62cb
003524 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F92290 hash=0c8934aa
003524 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F92290 hash=0c8934aa
003524 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003524 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003524 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003525 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81D4D0 hash=358d62cb
003525 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81D4D0 hash=358d62cb
003525 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F92490 hash=0c8934aa
003525 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F92490 hash=0c8934aa
003525 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003525 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003525 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003526 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE823510 hash=358d62cb
003526 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE823510 hash=358d62cb
003526 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F99210 hash=0c8934aa
003526 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F99210 hash=0c8934aa
003526 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003526 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003526 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D250 resource=0x00000001E4B75E50 hash=c7bfdde2
003526 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003526 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003526 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003527 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE823750 hash=358d62cb
003527 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE823750 hash=358d62cb
003527 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F99450 hash=0c8934aa
003527 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F99450 hash=0c8934aa
003527 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE37D0 resource=0x00000001E4B73150 hash=6f7975cd
003527 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003527 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003527 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003528 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8248D0 hash=358d62cb
003528 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8248D0 hash=358d62cb
003528 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9A5D0 hash=0c8934aa
003528 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9A5D0 hash=0c8934aa
003528 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003528 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003528 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003529 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE824D10 hash=358d62cb
003529 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE824D10 hash=358d62cb
003529 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9AA10 hash=0c8934aa
003529 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9AA10 hash=0c8934aa
003529 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF63D0 resource=0x00000001E4C87890 hash=549f0cf5
003529 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46410 resource=0x00000001E4DBBB10 hash=6415546f
003529 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D250 resource=0x00000001E4B75E50 hash=c7bfdde2
003529 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003529 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003529 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003530 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE825A50 hash=358d62cb
003530 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE825A50 hash=358d62cb
003530 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9B750 hash=0c8934aa
003530 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9B750 hash=0c8934aa
003530 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003530 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003530 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003531 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE825C50 hash=358d62cb
003531 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE825C50 hash=358d62cb
003531 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9B950 hash=0c8934aa
003531 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9B950 hash=0c8934aa
003531 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC1150 resource=0x00000001E4D0E9D0 hash=f5148836
003531 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003531 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003531 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003532 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE825E90 hash=358d62cb
003532 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE825E90 hash=358d62cb
003532 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9BB90 hash=0c8934aa
003532 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9BB90 hash=0c8934aa
003532 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003532 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003532 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003533 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8260D0 hash=358d62cb
003533 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE8260D0 hash=358d62cb
003533 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9BDD0 hash=0c8934aa
003533 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9BDD0 hash=0c8934aa
003533 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003533 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003533 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003533 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003534 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826510 hash=358d62cb
003534 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826510 hash=358d62cb
003534 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9C210 hash=0c8934aa
003534 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9C210 hash=0c8934aa
003534 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003534 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003534 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003535 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826750 hash=358d62cb
003535 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826750 hash=358d62cb
003535 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9C450 hash=0c8934aa
003535 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9C450 hash=0c8934aa
003535 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003535 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003535 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D3F550 resource=0x0000000189D10B10 hash=8b9fe6ab
003535 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003535 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003535 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003536 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826990 hash=358d62cb
003536 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826990 hash=358d62cb
003536 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9C690 hash=0c8934aa
003536 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9C690 hash=0c8934aa
003536 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003536 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003536 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D250 resource=0x00000001E4B75E50 hash=c7bfdde2
003536 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003536 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003536 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003537 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826BD0 hash=358d62cb
003537 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE826BD0 hash=358d62cb
003537 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9C8D0 hash=0c8934aa
003537 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F9C8D0 hash=0c8934aa
003537 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003537 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003537 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003537 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003538 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D0950 hash=358d62cb
003538 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D0950 hash=358d62cb
003538 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14BDD0 hash=0c8934aa
003538 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14BDD0 hash=0c8934aa
003538 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003538 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003538 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B757D0 resource=0x00000001E4B5E710 hash=3de789c1
003538 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003538 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003538 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003539 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D0B90 hash=358d62cb
003539 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D0B90 hash=358d62cb
003539 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14C010 hash=0c8934aa
003539 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14C010 hash=0c8934aa
003539 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003539 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003539 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003539 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003539 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003539 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003540 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D25D0 hash=358d62cb
003540 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D25D0 hash=358d62cb
003540 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14D3D0 hash=0c8934aa
003540 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14D3D0 hash=0c8934aa
003540 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA1D0 resource=0x00000001E4C87450 hash=999914a4
003540 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42C10 resource=0x000000018AB98790 hash=7320e6f9
003540 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003540 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003540 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003540 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003541 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D2810 hash=358d62cb
003541 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D2810 hash=358d62cb
003541 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14D610 hash=0c8934aa
003541 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14D610 hash=0c8934aa
003541 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30AD0 resource=0x00000001E4F133D0 hash=d069069a
003541 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FFFED0 resource=0x00000001E4F3B550 hash=f93488dd
003541 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003541 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003541 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003542 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D32D0 hash=358d62cb
003542 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D32D0 hash=358d62cb
003542 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E0D0 hash=0c8934aa
003542 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E0D0 hash=0c8934aa
003542 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA1D0 resource=0x00000001E4C87450 hash=999914a4
003542 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42C10 resource=0x000000018AB98790 hash=7320e6f9
003542 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003542 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003542 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003543 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D3510 hash=358d62cb
003543 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D3510 hash=358d62cb
003543 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E310 hash=0c8934aa
003543 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E310 hash=0c8934aa
003543 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003543 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003543 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003543 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003543 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003543 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003544 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D3750 hash=358d62cb
003544 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D3750 hash=358d62cb
003544 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E550 hash=0c8934aa
003544 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E550 hash=0c8934aa
003544 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003544 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003544 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003544 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003544 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003545 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D3990 hash=358d62cb
003545 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D3990 hash=358d62cb
003545 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E790 hash=0c8934aa
003545 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E790 hash=0c8934aa
003545 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003545 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003545 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003545 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003546 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D3B90 hash=358d62cb
003546 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D3B90 hash=358d62cb
003546 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E990 hash=0c8934aa
003546 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14E990 hash=0c8934aa
003546 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003546 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003546 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003546 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003547 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D48D0 hash=358d62cb
003547 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D48D0 hash=358d62cb
003547 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14F250 hash=0c8934aa
003547 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14F250 hash=0c8934aa
003547 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA1D0 resource=0x00000001E4C87450 hash=999914a4
003547 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42C10 resource=0x000000018AB98790 hash=7320e6f9
003547 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003547 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003547 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003547 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003548 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D4B10 hash=358d62cb
003548 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D4B10 hash=358d62cb
003548 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14F490 hash=0c8934aa
003548 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14F490 hash=0c8934aa
003548 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003548 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003548 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003548 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003548 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003548 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003549 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DA910 hash=358d62cb
003549 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DA910 hash=358d62cb
003549 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1547D0 hash=0c8934aa
003549 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1547D0 hash=0c8934aa
003549 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003549 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003549 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003549 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003549 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003549 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003550 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DCE50 hash=358d62cb
003550 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DCE50 hash=358d62cb
003550 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA156CD0 hash=0c8934aa
003550 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA156CD0 hash=0c8934aa
003550 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82B90 resource=0x00000001E4CEF8D0 hash=e5ac1207
003550 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E150 resource=0x00000000B8289310 hash=275fee16
003550 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B75650 resource=0x00000001E4B5E4D0 hash=fd42b8b9
003550 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003550 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003550 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003551 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD050 hash=358d62cb
003551 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD050 hash=358d62cb
003551 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA156F10 hash=0c8934aa
003551 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA156F10 hash=0c8934aa
003551 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA1D0 resource=0x00000001E4C87450 hash=999914a4
003551 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42C10 resource=0x000000018AB98790 hash=7320e6f9
003551 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003551 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003551 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003552 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD290 hash=358d62cb
003552 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DD290 hash=358d62cb
003552 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157150 hash=0c8934aa
003552 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157150 hash=0c8934aa
003552 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003552 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003552 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003552 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003553 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E5390 hash=358d62cb
003553 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E5390 hash=358d62cb
003553 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15E750 hash=0c8934aa
003553 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15E750 hash=0c8934aa
003553 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003553 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003553 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003553 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003553 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003553 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003554 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E55D0 hash=358d62cb
003554 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E55D0 hash=358d62cb
003554 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15E990 hash=0c8934aa
003554 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15E990 hash=0c8934aa
003554 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA1D0 resource=0x00000001E4C87450 hash=999914a4
003554 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42C10 resource=0x000000018AB98790 hash=7320e6f9
003554 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003554 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003554 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003555 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E7250 hash=358d62cb
003555 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E7250 hash=358d62cb
003555 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15F8D0 hash=0c8934aa
003555 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15F8D0 hash=0c8934aa
003555 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003555 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003555 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003555 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003555 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003555 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003556 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F83D0 hash=358d62cb
003556 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F83D0 hash=358d62cb
003556 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16AC50 hash=0c8934aa
003556 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16AC50 hash=0c8934aa
003556 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003556 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003556 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003556 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003556 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003556 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003557 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F85D0 hash=358d62cb
003557 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F85D0 hash=358d62cb
003557 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16AE90 hash=0c8934aa
003557 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16AE90 hash=0c8934aa
003557 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFCE50 resource=0x00000001E4D0E7D0 hash=2728516f
003557 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003557 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003557 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003558 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F8810 hash=358d62cb
003558 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F8810 hash=358d62cb
003558 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16B090 hash=0c8934aa
003558 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16B090 hash=0c8934aa
003558 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003558 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003558 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003559 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F8A50 hash=358d62cb
003559 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F8A50 hash=358d62cb
003559 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16B2D0 hash=0c8934aa
003559 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16B2D0 hash=0c8934aa
003559 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D510 resource=0x00000000B828AF90 hash=9f44d9c0
003559 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003559 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003559 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003560 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F8C90 hash=358d62cb
003560 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F8C90 hash=358d62cb
003560 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16B510 hash=0c8934aa
003560 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16B510 hash=0c8934aa
003560 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E54E3A10 resource=0x000000013932C850 hash=3c5315cb
003560 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003560 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003560 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003561 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FA010 hash=358d62cb
003561 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FA010 hash=358d62cb
003561 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16C8D0 hash=0c8934aa
003561 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16C8D0 hash=0c8934aa
003561 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30AD0 resource=0x00000001E4F133D0 hash=d069069a
003561 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FFFED0 resource=0x00000001E4F3B550 hash=f93488dd
003561 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003561 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003561 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003561 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003562 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FA250 hash=358d62cb
003562 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FA250 hash=358d62cb
003562 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16CAD0 hash=0c8934aa
003562 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16CAD0 hash=0c8934aa
003562 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003562 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003562 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003563 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FD6D0 hash=358d62cb
003563 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FD6D0 hash=358d62cb
003563 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16FF50 hash=0c8934aa
003563 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16FF50 hash=0c8934aa
003563 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46DD0 resource=0x00000001E4DBCA50 hash=4362470d
003563 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46150 resource=0x00000001E4DBB690 hash=baaf48b7
003563 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D690 resource=0x00000001E4B764D0 hash=f9072d08
003563 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003563 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003563 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003564 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FD910 hash=358d62cb
003564 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FD910 hash=358d62cb
003564 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA170190 hash=0c8934aa
003564 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA170190 hash=0c8934aa
003564 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003564 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003564 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003565 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FDB50 hash=358d62cb
003565 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FDB50 hash=358d62cb
003565 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1703D0 hash=0c8934aa
003565 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1703D0 hash=0c8934aa
003565 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05D50 resource=0x00000001E4B73C10 hash=a04b1852
003565 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003565 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003565 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003566 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FE850 hash=358d62cb
003566 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FE850 hash=358d62cb
003566 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1710D0 hash=0c8934aa
003566 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1710D0 hash=0c8934aa
003566 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
003566 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
003566 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D690 resource=0x00000001E4B764D0 hash=f9072d08
003566 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003566 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003566 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003567 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FEA90 hash=358d62cb
003567 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FEA90 hash=358d62cb
003567 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171310 hash=0c8934aa
003567 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171310 hash=0c8934aa
003567 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05950 resource=0x00000001E4B73590 hash=780ebe9d
003567 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003567 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003567 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003568 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF110 hash=358d62cb
003568 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF110 hash=358d62cb
003568 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171990 hash=0c8934aa
003568 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171990 hash=0c8934aa
003568 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82D10 resource=0x00000001E4CEFAD0 hash=29113333
003568 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED810 resource=0x0000000189707710 hash=43072cab
003568 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4D10 resource=0x00000000CE4BDED0 hash=e2a849e3
003568 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003568 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003568 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003569 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF350 hash=358d62cb
003569 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF350 hash=358d62cb
003569 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171BD0 hash=0c8934aa
003569 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171BD0 hash=0c8934aa
003569 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003569 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003569 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003570 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF590 hash=358d62cb
003570 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF590 hash=358d62cb
003570 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171E10 hash=0c8934aa
003570 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171E10 hash=0c8934aa
003570 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003570 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003570 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003571 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF790 hash=358d62cb
003571 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF790 hash=358d62cb
003571 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA172050 hash=0c8934aa
003571 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA172050 hash=0c8934aa
003571 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4AD0 resource=0x0000000189701F90 hash=eea0ba00
003571 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4BEE950 resource=0x00000001E4DBB490 hash=b8dd8b84
003571 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05D50 resource=0x00000001E4B73C10 hash=a04b1852
003571 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003571 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003571 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003572 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF9D0 hash=358d62cb
003572 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FF9D0 hash=358d62cb
003572 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA172250 hash=0c8934aa
003572 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA172250 hash=0c8934aa
003572 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90D10 resource=0x00000001E4C8F350 hash=ecffd194
003572 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C824D0 resource=0x00000001E4D3B9D0 hash=516d1aca
003572 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003572 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003572 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003573 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FFC10 hash=358d62cb
003573 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FFC10 hash=358d62cb
003573 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA172490 hash=0c8934aa
003573 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA172490 hash=0c8934aa
003573 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C828D0 resource=0x00000001E4CEF450 hash=8143973c
003573 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9810 resource=0x00000001256EA0D0 hash=2e4d92d6
003573 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50085D0 resource=0x0000000174965450 hash=716f19fa
003573 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003573 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003573 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003574 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FFE50 hash=358d62cb
003574 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FFE50 hash=358d62cb
003574 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1726D0 hash=0c8934aa
003574 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1726D0 hash=0c8934aa
003574 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5248CD0 resource=0x00000000B827AD90 hash=db21d1e6
003574 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003574 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003574 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003575 IASetInputLayout(pInputLayout:0x00000001CF97D228)
003575 VSSetShader(pVertexShader:0x00000001895EA958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d2b35a5480bd186e
003575 PSSetShader(pPixelShader:0x00000001895EA818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=eb008c95181694e7
003575 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001896D2650 hash=92fd24e2
003575 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2650 hash=92fd24e2
003575 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822150 hash=358d62cb
003575 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE822150 hash=358d62cb
003575 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F97E50 hash=0c8934aa
003575 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F97E50 hash=0c8934aa
003575 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003575 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003575 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
003575 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
003575 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
003575 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003575 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003575 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003575 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003576 RSSetState(pRasterizerState:0x00000000CE649528)
003576 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001896D2210 hash=92fd24e2
003576 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003576 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81B1D0 hash=358d62cb
003576 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE81B1D0 hash=358d62cb
003576 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F8D0 hash=0c8934aa
003576 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8F8D0 hash=0c8934aa
003576 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31550 resource=0x00000001247682D0 hash=60e4ab9b
003576 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F27450 resource=0x00000001E4CAE650 hash=fc0c8bde
003576 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003576 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003576 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003576 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003577 RSSetState(pRasterizerState:0x000000003B81F4A8)
003577 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE817490 hash=358d62cb
003577 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE817490 hash=358d62cb
003577 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8B750 hash=0c8934aa
003577 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F8B750 hash=0c8934aa
003577 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003577 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003577 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003577 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003577 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003577 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003578 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE823950 hash=358d62cb
003578 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE823950 hash=358d62cb
003578 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F99650 hash=0c8934aa
003578 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F99650 hash=0c8934aa
003578 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E52DDC50 resource=0x00000001AC18FE10 hash=ab5e45ec
003578 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E52205D0 resource=0x00000001E523E650 hash=0a5653e6
003578 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003578 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003578 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003579 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D1210 hash=358d62cb
003579 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D1210 hash=358d62cb
003579 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14C690 hash=0c8934aa
003579 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14C690 hash=0c8934aa
003579 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003579 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003579 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003579 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003579 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003580 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DDD90 hash=358d62cb
003580 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9DDD90 hash=358d62cb
003580 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157C50 hash=0c8934aa
003580 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA157C50 hash=0c8934aa
003580 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003580 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003580 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003580 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003580 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003581 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9EF7D0 hash=358d62cb
003581 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9EF7D0 hash=358d62cb
003581 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1649D0 hash=0c8934aa
003581 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1649D0 hash=0c8934aa
003581 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003581 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003581 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003581 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003581 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003582 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000174E09490 hash=92fd24e2
003582 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003582 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E78D0 hash=358d62cb
003582 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9E78D0 hash=358d62cb
003582 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15FF90 hash=0c8934aa
003582 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA15FF90 hash=0c8934aa
003582 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8390 resource=0x00000001E4CED8D0 hash=4b04bab0
003582 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E2D0 resource=0x00000000B8289550 hash=5041e26d
003582 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003582 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003582 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003582 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003583 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F9E10 hash=358d62cb
003583 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9F9E10 hash=358d62cb
003583 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16C690 hash=0c8934aa
003583 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16C690 hash=0c8934aa
003583 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA1D0 resource=0x00000001E4C87450 hash=999914a4
003583 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42C10 resource=0x000000018AB98790 hash=7320e6f9
003583 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003583 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003583 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003584 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FD490 hash=358d62cb
003584 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FD490 hash=358d62cb
003584 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16FD50 hash=0c8934aa
003584 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA16FD50 hash=0c8934aa
003584 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82D10 resource=0x00000001E4CEFAD0 hash=29113333
003584 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED810 resource=0x0000000189707710 hash=43072cab
003584 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003584 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003584 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003585 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FECD0 hash=358d62cb
003585 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9FECD0 hash=358d62cb
003585 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171550 hash=0c8934aa
003585 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA171550 hash=0c8934aa
003585 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
003585 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
003585 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003585 DrawIndexed(IndexCount:1920, StartIndexLocation:0, BaseVertexLocation:0)
003585 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003586 IASetInputLayout(pInputLayout:0x00000001CF97D328)
003586 VSSetShader(pVertexShader:0x000000018B43E358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=31564e59293edfdf
003586 PSSetShader(pPixelShader:0x00000001B4F47358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=99fcfaeaa4ba85b3
003586 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188089910 hash=c65eaf9f
003586 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000017496ED50 hash=92fd24e2
003586 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017496ED50 hash=92fd24e2
003586 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003586 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808A1D0 hash=ddc72cc6
003586 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74710 hash=0c8934aa
003586 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74710 hash=0c8934aa
003586 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001880377D0 resource=0x00000001880896D0 hash=c3082d3a
003586 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188037690 resource=0x00000001880894D0 hash=0e713183
003586 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003586 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003586 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003586 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003586 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003586 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003586 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003586 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003586 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003586 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003586 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003586 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003586 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003586 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003586 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003586 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003586 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003586 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
003586 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003586 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003586 IASetIndexBuffer(pIndexBuffer:0x0000000188089290, Format:57, Offset:0) hash=9be211a5
003586 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
003586 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003587 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B4090 hash=0c8934aa
003587 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B4090 hash=0c8934aa
003587 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003587 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
003587 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003588 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8250 hash=0c8934aa
003588 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8250 hash=0c8934aa
003588 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003588 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
003588 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003589 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9345C10 hash=0c8934aa
003589 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9345C10 hash=0c8934aa
003589 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003589 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
003589 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003590 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9346090 hash=0c8934aa
003590 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9346090 hash=0c8934aa
003590 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003590 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
003590 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003591 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95464D0 hash=0c8934aa
003591 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95464D0 hash=0c8934aa
003591 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003591 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
003591 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003592 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EE90 hash=0c8934aa
003592 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954EE90 hash=0c8934aa
003592 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003592 DrawIndexed(IndexCount:7467, StartIndexLocation:0, BaseVertexLocation:0)
003592 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003593 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808ACD0 hash=f7eb7571
003593 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808B590 hash=ddc72cc6
003593 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74B90 hash=0c8934aa
003593 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74B90 hash=0c8934aa
003593 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188038190 resource=0x000000018808AA90 hash=7d176d83
003593 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188038010 resource=0x000000018808A850 hash=90459db1
003593 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003593 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003593 IASetIndexBuffer(pIndexBuffer:0x000000018808A650, Format:57, Offset:0) hash=a0148b2f
003593 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
003593 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003594 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B37D0 hash=0c8934aa
003594 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B37D0 hash=0c8934aa
003594 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003594 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
003594 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003595 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3A10 hash=0c8934aa
003595 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3A10 hash=0c8934aa
003595 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003595 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
003595 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003596 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3E90 hash=0c8934aa
003596 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3E90 hash=0c8934aa
003596 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003596 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
003596 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003597 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8D50 hash=0c8934aa
003597 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8D50 hash=0c8934aa
003597 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003597 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
003597 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003598 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8F50 hash=0c8934aa
003598 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B8F50 hash=0c8934aa
003598 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003598 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
003598 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003599 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B9190 hash=0c8934aa
003599 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B9190 hash=0c8934aa
003599 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003599 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
003599 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003600 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B5D0 hash=0c8934aa
003600 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B5D0 hash=0c8934aa
003600 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003600 DrawIndexed(IndexCount:3297, StartIndexLocation:0, BaseVertexLocation:0)
003600 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003601 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808C090 hash=91d33ab5
003601 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808C950 hash=ddc72cc6
003601 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74950 hash=0c8934aa
003601 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A74950 hash=0c8934aa
003601 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188038B10 resource=0x000000018808BE50 hash=6429edcc
003601 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880389D0 resource=0x000000018808BC10 hash=1e89e6cf
003601 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003601 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003601 IASetIndexBuffer(pIndexBuffer:0x000000018808B9D0, Format:57, Offset:0) hash=8ba4baee
003601 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
003601 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003602 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ABF90 hash=0c8934aa
003602 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ABF90 hash=0c8934aa
003602 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003602 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
003602 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003603 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3150 hash=0c8934aa
003603 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3150 hash=0c8934aa
003603 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003603 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
003603 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003604 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3390 hash=0c8934aa
003604 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3390 hash=0c8934aa
003604 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003604 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
003604 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003605 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970DDD0 hash=0c8934aa
003605 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970DDD0 hash=0c8934aa
003605 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003605 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
003605 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003606 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808D410 hash=845cfbec
003606 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808DCD0 hash=ddc72cc6
003606 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954F0D0 hash=0c8934aa
003606 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954F0D0 hash=0c8934aa
003606 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001880394D0 resource=0x000000018808D210 hash=93016911
003606 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188039350 resource=0x000000018808CFD0 hash=c4fd6cd3
003606 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003606 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003606 IASetIndexBuffer(pIndexBuffer:0x000000018808CD90, Format:57, Offset:0) hash=7abb6ca7
003606 DrawIndexed(IndexCount:5979, StartIndexLocation:0, BaseVertexLocation:0)
003606 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003607 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808E7D0 hash=c06aab76
003607 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018808F090 hash=ddc72cc6
003607 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3C50 hash=0c8934aa
003607 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B3C50 hash=0c8934aa
003607 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188039E50 resource=0x000000018808E590 hash=0fe62065
003607 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188039D10 resource=0x000000018808E390 hash=ea6aa3f5
003607 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003607 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003607 IASetIndexBuffer(pIndexBuffer:0x000000018808E150, Format:57, Offset:0) hash=03027879
003607 DrawIndexed(IndexCount:2751, StartIndexLocation:0, BaseVertexLocation:0)
003607 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003608 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B7D0 hash=0c8934aa
003608 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B7D0 hash=0c8934aa
003608 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003608 DrawIndexed(IndexCount:2751, StartIndexLocation:0, BaseVertexLocation:0)
003608 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003609 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018808FB90 hash=cae9a697
003609 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188090450 hash=ddc72cc6
003609 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A75210 hash=0c8934aa
003609 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A75210 hash=0c8934aa
003609 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018803A810 resource=0x000000018808F950 hash=a57ca644
003609 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018803A690 resource=0x000000018808F710 hash=51034be0
003609 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003609 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003609 IASetIndexBuffer(pIndexBuffer:0x000000018808F510, Format:57, Offset:0) hash=5ed0d09d
003609 DrawIndexed(IndexCount:1350, StartIndexLocation:0, BaseVertexLocation:0)
003609 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003610 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970E010 hash=0c8934aa
003610 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970E010 hash=0c8934aa
003610 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003610 DrawIndexed(IndexCount:1350, StartIndexLocation:0, BaseVertexLocation:0)
003610 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003611 IASetInputLayout(pInputLayout:0x00000001D11EA868)
003611 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189210C50 hash=e516253f
003611 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001896D2210 hash=92fd24e2
003611 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003611 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189211510 hash=ddc72cc6
003611 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C11D90 hash=0c8934aa
003611 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C11D90 hash=0c8934aa
003611 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC5F50 resource=0x0000000189210A10 hash=302e9ce3
003611 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC5DD0 resource=0x00000001892107D0 hash=4ba4a6b7
003611 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
003611 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
003611 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
003611 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003611 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003611 IASetIndexBuffer(pIndexBuffer:0x0000000189210590, Format:57, Offset:0) hash=ff35336b
003611 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003611 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003612 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9188D50 hash=0c8934aa
003612 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9188D50 hash=0c8934aa
003612 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003612 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003612 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003613 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189214750 hash=7ea78de7
003613 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189215010 hash=ddc72cc6
003613 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851FB10 hash=0c8934aa
003613 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851FB10 hash=0c8934aa
003613 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC7C10 resource=0x0000000189214510 hash=6a8f3256
003613 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC7AD0 resource=0x00000001892142D0 hash=0effd44e
003613 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003613 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003613 IASetIndexBuffer(pIndexBuffer:0x0000000189214990, Format:57, Offset:0) hash=0645388c
003613 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
003613 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003614 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AA9D0 hash=0c8934aa
003614 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AA9D0 hash=0c8934aa
003614 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003614 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
003614 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003615 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189216E90 hash=5a04c972
003615 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189217750 hash=ddc72cc6
003615 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851DE90 hash=0c8934aa
003615 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851DE90 hash=0c8934aa
003615 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC8F50 resource=0x0000000189216C90 hash=27e41a61
003615 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC8E10 resource=0x0000000189216A50 hash=9d8519a8
003615 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003615 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003615 IASetIndexBuffer(pIndexBuffer:0x0000000189216810, Format:57, Offset:0) hash=8f64c0a5
003615 DrawIndexed(IndexCount:18090, StartIndexLocation:0, BaseVertexLocation:0)
003615 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003616 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189218250 hash=a443cce8
003616 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189218B10 hash=ddc72cc6
003616 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819CC10 hash=0c8934aa
003616 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819CC10 hash=0c8934aa
003616 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC9910 resource=0x0000000189218010 hash=1742cc5f
003616 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC9790 resource=0x0000000189217E10 hash=81a6d5c9
003616 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003616 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003616 IASetIndexBuffer(pIndexBuffer:0x0000000189217BD0, Format:57, Offset:0) hash=59e49f4b
003616 DrawIndexed(IndexCount:9042, StartIndexLocation:0, BaseVertexLocation:0)
003616 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003617 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001896D1FD0 hash=92fd24e2
003617 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003617 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C29C50 hash=0c8934aa
003617 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C29C50 hash=0c8934aa
003617 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003617 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003617 DrawIndexed(IndexCount:9042, StartIndexLocation:0, BaseVertexLocation:0)
003617 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003618 IASetInputLayout(pInputLayout:0x00000001CF441E68)
003618 VSSetShader(pVertexShader:0x000000003B4BCC58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=65ac4f3642c531ca
003618 PSSetShader(pPixelShader:0x000000003B4BCB18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=abb9844a166b4b87
003618 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189208250 hash=e0ed4ec6
003618 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003618 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003618 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB21CC10 hash=358d62cb
003618 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB21CC10 hash=358d62cb
003618 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189208B10 hash=ddc72cc6
003618 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A4D50 hash=0c8934aa
003618 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A4D50 hash=0c8934aa
003618 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC1BD0 resource=0x0000000189208050 hash=862c2b5b
003618 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC1A90 resource=0x0000000189207E10 hash=8e4e1acd
003618 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003618 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003618 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003618 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003618 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FD46D0 resource=0x00000001E4FC8F90 hash=6969736d
003618 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
003618 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
003618 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
003618 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003618 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003618 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003618 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003618 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003618 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003618 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003618 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003618 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003618 IASetIndexBuffer(pIndexBuffer:0x0000000189207BD0, Format:57, Offset:0) hash=33819ef4
003618 DrawIndexed(IndexCount:11673, StartIndexLocation:0, BaseVertexLocation:0)
003618 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003619 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189209610 hash=23853541
003619 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1B90 hash=92fd24e2
003619 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1B90 hash=92fd24e2
003619 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB381450 hash=358d62cb
003619 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB381450 hash=358d62cb
003619 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189209ED0 hash=ddc72cc6
003619 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319C10 hash=0c8934aa
003619 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319C10 hash=0c8934aa
003619 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC2590 resource=0x00000001892093D0 hash=bd86fc44
003619 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC2410 resource=0x00000001892091D0 hash=1d5ed986
003619 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003619 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003619 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003619 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003619 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003619 IASetIndexBuffer(pIndexBuffer:0x0000000189208F90, Format:57, Offset:0) hash=fe8fcef1
003619 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003619 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003620 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB381F50 hash=358d62cb
003620 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB381F50 hash=358d62cb
003620 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831A050 hash=0c8934aa
003620 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831A050 hash=0c8934aa
003620 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003620 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003620 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003620 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003620 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003620 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003621 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003621 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003621 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB213510 hash=358d62cb
003621 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB213510 hash=358d62cb
003621 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819D090 hash=0c8934aa
003621 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819D090 hash=0c8934aa
003621 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003621 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003621 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003621 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003621 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003621 IASetIndexBuffer(pIndexBuffer:0x0000000189209850, Format:57, Offset:0) hash=7c021ca2
003621 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003621 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003622 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCF0CBD0 hash=358d62cb
003622 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCF0CBD0 hash=358d62cb
003622 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9188F90 hash=0c8934aa
003622 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9188F90 hash=0c8934aa
003622 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003622 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003622 IASetIndexBuffer(pIndexBuffer:0x0000000189208F90, Format:57, Offset:0) hash=fe8fcef1
003622 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003622 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003623 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003623 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003623 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB3A9550 hash=358d62cb
003623 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB3A9550 hash=358d62cb
003623 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8333510 hash=0c8934aa
003623 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8333510 hash=0c8934aa
003623 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003623 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003623 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDE50 resource=0x00000001E4B76FD0 hash=79a973ab
003623 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003623 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003623 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003623 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003624 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE30ED0 hash=358d62cb
003624 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE30ED0 hash=358d62cb
003624 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BBA50 hash=0c8934aa
003624 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BBA50 hash=0c8934aa
003624 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003624 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003624 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003624 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003624 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003624 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003625 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3AC50 hash=358d62cb
003625 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3AC50 hash=358d62cb
003625 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C1F10 hash=0c8934aa
003625 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C1F10 hash=0c8934aa
003625 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003625 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003625 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003625 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003625 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003626 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0F0E90 hash=358d62cb
003626 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0F0E90 hash=358d62cb
003626 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9853790 hash=0c8934aa
003626 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9853790 hash=0c8934aa
003626 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003626 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003626 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003626 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003626 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003626 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003627 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1D90 hash=92fd24e2
003627 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1D90 hash=92fd24e2
003627 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE35B50 hash=358d62cb
003627 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE35B50 hash=358d62cb
003627 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BEED0 hash=0c8934aa
003627 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BEED0 hash=0c8934aa
003627 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31550 resource=0x00000001247682D0 hash=60e4ab9b
003627 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F27450 resource=0x00000001E4CAE650 hash=fc0c8bde
003627 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003627 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003627 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003627 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003627 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003628 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018920A9D0 hash=f4345a10
003628 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1B90 hash=92fd24e2
003628 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1B90 hash=92fd24e2
003628 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE44C10 hash=358d62cb
003628 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE44C10 hash=358d62cb
003628 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018920B290 hash=ddc72cc6
003628 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6E4D0 hash=0c8934aa
003628 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6E4D0 hash=0c8934aa
003628 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC2F10 resource=0x000000018920A790 hash=ca82c326
003628 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC2DD0 resource=0x000000018920A550 hash=609772ac
003628 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2850 resource=0x00000001E4F1BC90 hash=3cb3742b
003628 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D810 resource=0x00000001E4CA8E50 hash=6a5a5f42
003628 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CB8950 resource=0x00000001E4CA3410 hash=3e93ef12
003628 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003628 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003628 IASetIndexBuffer(pIndexBuffer:0x000000018920A350, Format:57, Offset:0) hash=a4549b5e
003628 DrawIndexed(IndexCount:12633, StartIndexLocation:0, BaseVertexLocation:0)
003628 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003629 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003629 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003629 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB21BF10 hash=358d62cb
003629 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB21BF10 hash=358d62cb
003629 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A4690 hash=0c8934aa
003629 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A4690 hash=0c8934aa
003629 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003629 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003629 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFCE50 resource=0x00000001E4D0E7D0 hash=2728516f
003629 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003629 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003629 DrawIndexed(IndexCount:12633, StartIndexLocation:0, BaseVertexLocation:0)
003629 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003630 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD26DF50 hash=358d62cb
003630 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD26DF50 hash=358d62cb
003630 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5690 hash=0c8934aa
003630 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5690 hash=0c8934aa
003630 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FFB9D0 resource=0x00000000B8284250 hash=4a35bb10
003630 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD1850 resource=0x0000000189CF5E50 hash=d5eabeca
003630 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FD46D0 resource=0x00000001E4FC8F90 hash=6969736d
003630 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003630 DrawIndexed(IndexCount:12633, StartIndexLocation:0, BaseVertexLocation:0)
003630 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003631 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018920BD90 hash=c3973450
003631 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003631 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003631 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB21E410 hash=358d62cb
003631 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB21E410 hash=358d62cb
003631 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018920C650 hash=ddc72cc6
003631 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A5810 hash=0c8934aa
003631 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A5810 hash=0c8934aa
003631 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC38D0 resource=0x000000018920BB50 hash=017ed9d8
003631 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC3750 resource=0x000000018920B910 hash=85ab12ba
003631 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
003631 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
003631 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05D50 resource=0x00000001E4B73C10 hash=a04b1852
003631 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003631 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003631 IASetIndexBuffer(pIndexBuffer:0x000000018920B6D0, Format:57, Offset:0) hash=1452020c
003631 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003631 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003632 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE44790 hash=358d62cb
003632 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE44790 hash=358d62cb
003632 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6DE10 hash=0c8934aa
003632 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6DE10 hash=0c8934aa
003632 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003632 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003632 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003632 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003632 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003632 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003633 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003633 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003633 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB2130D0 hash=358d62cb
003633 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB2130D0 hash=358d62cb
003633 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819CE50 hash=0c8934aa
003633 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819CE50 hash=0c8934aa
003633 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2CED0 resource=0x00000001BA553010 hash=6ca21815
003633 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D6D0 resource=0x00000001E4CA8C10 hash=80cee15c
003633 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F1DF10 resource=0x00000001E4F3AA50 hash=e5d2511f
003633 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003633 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003633 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003633 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003634 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB21F590 hash=358d62cb
003634 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB21F590 hash=358d62cb
003634 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6550 hash=0c8934aa
003634 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6550 hash=0c8934aa
003634 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82FD0 resource=0x00000001E4CEFF50 hash=2d9e6241
003634 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED990 resource=0x0000000189706390 hash=0d348e85
003634 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003634 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003634 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003634 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003635 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB220090 hash=358d62cb
003635 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB220090 hash=358d62cb
003635 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6BD0 hash=0c8934aa
003635 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6BD0 hash=0c8934aa
003635 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC350 resource=0x00000001E4D411D0 hash=d0140fa6
003635 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003635 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003635 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003636 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB380B90 hash=358d62cb
003636 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB380B90 hash=358d62cb
003636 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319790 hash=0c8934aa
003636 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319790 hash=0c8934aa
003636 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003636 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003636 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4E50 resource=0x00000000CE4BE0D0 hash=511b1965
003636 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003636 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003636 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003637 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB398610 hash=358d62cb
003637 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB398610 hash=358d62cb
003637 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8328C90 hash=0c8934aa
003637 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8328C90 hash=0c8934aa
003637 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7190 resource=0x00000001E4F1F310 hash=228cf7f7
003637 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC6ED0 resource=0x00000001E4F1EE90 hash=1c9ba1bf
003637 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003637 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003637 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003637 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003638 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB54E850 hash=358d62cb
003638 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB54E850 hash=358d62cb
003638 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834C350 hash=0c8934aa
003638 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834C350 hash=0c8934aa
003638 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003638 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003638 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D3D0 resource=0x00000001E4B76090 hash=133c252e
003638 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003638 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003638 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003639 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB54ECD0 hash=358d62cb
003639 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB54ECD0 hash=358d62cb
003639 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834C550 hash=0c8934aa
003639 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C834C550 hash=0c8934aa
003639 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5248F90 resource=0x00000000B82783D0 hash=74c40bad
003639 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003639 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003639 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003640 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE2FF90 hash=358d62cb
003640 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE2FF90 hash=358d62cb
003640 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BB190 hash=0c8934aa
003640 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BB190 hash=0c8934aa
003640 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003640 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003640 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE550 resource=0x00000001E4DBADD0 hash=0f87de44
003640 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003640 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003640 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003641 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE31790 hash=358d62cb
003641 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE31790 hash=358d62cb
003641 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BC110 hash=0c8934aa
003641 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BC110 hash=0c8934aa
003641 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003641 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003641 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5110 resource=0x00000000B828CC10 hash=e30dadcc
003641 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003641 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003641 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003642 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE32B50 hash=358d62cb
003642 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE32B50 hash=358d62cb
003642 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BC9D0 hash=0c8934aa
003642 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BC9D0 hash=0c8934aa
003642 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003642 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003642 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003642 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003643 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE354D0 hash=358d62cb
003643 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE354D0 hash=358d62cb
003643 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BE850 hash=0c8934aa
003643 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BE850 hash=0c8934aa
003643 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3C50 resource=0x00000001E4F128D0 hash=800c11d7
003643 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2D2D0 resource=0x00000000CEA67E10 hash=910fedcd
003643 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003643 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003643 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003643 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003644 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE38090 hash=358d62cb
003644 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE38090 hash=358d62cb
003644 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C0050 hash=0c8934aa
003644 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C0050 hash=0c8934aa
003644 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003644 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003644 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003644 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003644 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003645 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3DA50 hash=358d62cb
003645 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3DA50 hash=358d62cb
003645 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C32D0 hash=0c8934aa
003645 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C32D0 hash=0c8934aa
003645 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003645 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003645 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003645 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003645 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003645 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003646 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE47A10 hash=358d62cb
003646 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE47A10 hash=358d62cb
003646 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A70E50 hash=0c8934aa
003646 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A70E50 hash=0c8934aa
003646 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF7810 resource=0x00000001896FD790 hash=d9f243ad
003646 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9F10 resource=0x00000001E4C86FD0 hash=e1383385
003646 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3510 resource=0x00000001E4B72CD0 hash=af3883c5
003646 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003646 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003646 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003647 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCF07890 hash=358d62cb
003647 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCF07890 hash=358d62cb
003647 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9184750 hash=0c8934aa
003647 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9184750 hash=0c8934aa
003647 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003647 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003647 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003647 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003647 IASetIndexBuffer(pIndexBuffer:0x000000018920BF90, Format:57, Offset:0) hash=6db8170b
003647 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003647 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003648 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FACD0 hash=358d62cb
003648 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FACD0 hash=358d62cb
003648 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD110 hash=0c8934aa
003648 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD110 hash=0c8934aa
003648 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8510 resource=0x00000001E4CEDAD0 hash=d59ed21d
003648 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED6D0 resource=0x0000000189708210 hash=9699eaad
003648 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B61910 resource=0x0000000189D25790 hash=bd0d2827
003648 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003648 IASetIndexBuffer(pIndexBuffer:0x000000018920B6D0, Format:57, Offset:0) hash=1452020c
003648 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003648 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003649 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FCB50 hash=358d62cb
003649 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FCB50 hash=358d62cb
003649 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ADC10 hash=0c8934aa
003649 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ADC10 hash=0c8934aa
003649 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003649 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003649 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9110 resource=0x00000001E4B5F1D0 hash=0be26702
003649 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003649 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003649 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003650 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA35D0 hash=358d62cb
003650 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA35D0 hash=358d62cb
003650 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95471D0 hash=0c8934aa
003650 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95471D0 hash=0c8934aa
003650 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003650 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003650 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003650 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003650 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003650 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003651 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA3A50 hash=358d62cb
003651 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA3A50 hash=358d62cb
003651 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547410 hash=0c8934aa
003651 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9547410 hash=0c8934aa
003651 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003651 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003651 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003651 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003652 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA6A50 hash=358d62cb
003652 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA6A50 hash=358d62cb
003652 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95487D0 hash=0c8934aa
003652 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95487D0 hash=0c8934aa
003652 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82FD0 resource=0x00000001E4CEFF50 hash=2d9e6241
003652 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED990 resource=0x0000000189706390 hash=0d348e85
003652 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D950 resource=0x00000001E4B76950 hash=b21d9399
003652 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003652 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003652 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003653 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAD9D0 hash=358d62cb
003653 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAD9D0 hash=358d62cb
003653 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954BC50 hash=0c8934aa
003653 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954BC50 hash=0c8934aa
003653 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90610 resource=0x00000001E4C8E850 hash=dd637126
003653 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA550 resource=0x0000000189CFD250 hash=e7f9f449
003653 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3390 resource=0x00000001E4B72A90 hash=fcdd113c
003653 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003653 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003653 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003654 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB3810 hash=358d62cb
003654 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB3810 hash=358d62cb
003654 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954E390 hash=0c8934aa
003654 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954E390 hash=0c8934aa
003654 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003654 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003654 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBB90 resource=0x0000000189D20B10 hash=40e54bcd
003654 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003654 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003654 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003655 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF28F90 hash=358d62cb
003655 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF28F90 hash=358d62cb
003655 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700990 hash=0c8934aa
003655 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700990 hash=0c8934aa
003655 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF7810 resource=0x00000001896FD790 hash=d9f243ad
003655 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9F10 resource=0x00000001E4C86FD0 hash=e1383385
003655 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CB8950 resource=0x00000001E4CA3410 hash=3e93ef12
003655 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003655 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003655 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003656 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE11B290 hash=358d62cb
003656 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE11B290 hash=358d62cb
003656 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871F90 hash=0c8934aa
003656 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871F90 hash=0c8934aa
003656 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003656 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003656 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D3D0 resource=0x00000001E4B76090 hash=133c252e
003656 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003656 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003656 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003657 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE12BF90 hash=358d62cb
003657 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE12BF90 hash=358d62cb
003657 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98797D0 hash=0c8934aa
003657 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98797D0 hash=0c8934aa
003657 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82790 resource=0x00000001E4D3BE50 hash=52aca84b
003657 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D462D0 resource=0x00000001E4DBB8D0 hash=ebc91fde
003657 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC090 resource=0x00000001E4B6EF10 hash=42ff59e7
003657 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003657 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003657 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003658 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1D90 hash=92fd24e2
003658 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1D90 hash=92fd24e2
003658 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB380FD0 hash=358d62cb
003658 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB380FD0 hash=358d62cb
003658 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83199D0 hash=0c8934aa
003658 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C83199D0 hash=0c8934aa
003658 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003658 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003658 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003658 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003658 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003658 IASetIndexBuffer(pIndexBuffer:0x000000018920BF90, Format:57, Offset:0) hash=6db8170b
003658 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003658 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003659 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE36410 hash=358d62cb
003659 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE36410 hash=358d62cb
003659 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF590 hash=0c8934aa
003659 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF590 hash=0c8934aa
003659 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003659 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003659 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003659 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003659 IASetIndexBuffer(pIndexBuffer:0x000000018920B6D0, Format:57, Offset:0) hash=1452020c
003659 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003659 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003660 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F7A50 hash=358d62cb
003660 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F7A50 hash=358d62cb
003660 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB6D0 hash=0c8934aa
003660 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB6D0 hash=0c8934aa
003660 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82790 resource=0x00000001E4D3BE50 hash=52aca84b
003660 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D462D0 resource=0x00000001E4DBB8D0 hash=ebc91fde
003660 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC090 resource=0x00000001E4B6EF10 hash=42ff59e7
003660 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003660 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003660 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003661 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD274A50 hash=358d62cb
003661 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD274A50 hash=358d62cb
003661 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B93D0 hash=0c8934aa
003661 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B93D0 hash=0c8934aa
003661 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003661 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003661 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBB90 resource=0x0000000189D20B10 hash=40e54bcd
003661 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003661 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003661 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003662 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4A5E90 hash=358d62cb
003662 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4A5E90 hash=358d62cb
003662 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5E850 hash=0c8934aa
003662 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A5E850 hash=0c8934aa
003662 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBFD0 resource=0x0000000189D1AF10 hash=5ab35156
003662 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003662 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003662 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003663 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189206ED0 hash=2459f68a
003663 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1B90 hash=92fd24e2
003663 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1B90 hash=92fd24e2
003663 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE12BB10 hash=358d62cb
003663 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE12BB10 hash=358d62cb
003663 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189207790 hash=ddc72cc6
003663 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9879590 hash=0c8934aa
003663 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9879590 hash=0c8934aa
003663 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC1250 resource=0x0000000189206C90 hash=13be9cf5
003663 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC10D0 resource=0x0000000189206A50 hash=a45aaf34
003663 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82790 resource=0x00000001E4D3BE50 hash=52aca84b
003663 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D462D0 resource=0x00000001E4DBB8D0 hash=ebc91fde
003663 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC090 resource=0x00000001E4B6EF10 hash=42ff59e7
003663 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003663 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003663 IASetIndexBuffer(pIndexBuffer:0x0000000189206810, Format:57, Offset:0) hash=220e98c5
003663 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003663 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003664 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003664 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003664 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB21EAD0 hash=358d62cb
003664 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB21EAD0 hash=358d62cb
003664 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A5ED0 hash=0c8934aa
003664 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A5ED0 hash=0c8934aa
003664 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90D10 resource=0x00000001E4C8F350 hash=ecffd194
003664 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C824D0 resource=0x00000001E4D3B9D0 hash=516d1aca
003664 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05D50 resource=0x00000001E4B73C10 hash=a04b1852
003664 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003664 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003664 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003664 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003665 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB722890 hash=358d62cb
003665 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB722890 hash=358d62cb
003665 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501BD0 hash=0c8934aa
003665 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501BD0 hash=0c8934aa
003665 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003665 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003665 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003665 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003665 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003665 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003666 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE34350 hash=358d62cb
003666 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE34350 hash=358d62cb
003666 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BDB50 hash=0c8934aa
003666 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BDB50 hash=0c8934aa
003666 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003666 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003666 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3510 resource=0x00000001E4B72CD0 hash=af3883c5
003666 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003666 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003666 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003667 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE382D0 hash=358d62cb
003667 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE382D0 hash=358d62cb
003667 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C04D0 hash=0c8934aa
003667 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C04D0 hash=0c8934aa
003667 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003667 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003667 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003667 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003667 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003667 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003668 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB8C7D0 hash=358d62cb
003668 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB8C7D0 hash=358d62cb
003668 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E273D0 hash=0c8934aa
003668 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E273D0 hash=0c8934aa
003668 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003668 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003668 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEDFD0 resource=0x00000001E4B77210 hash=9b5481e1
003668 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003668 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003668 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003669 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD297A50 hash=358d62cb
003669 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD297A50 hash=358d62cb
003669 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C93457D0 hash=0c8934aa
003669 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C93457D0 hash=0c8934aa
003669 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AD10 resource=0x00000000B8288190 hash=fc8a069d
003669 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA050 resource=0x00000001E4C87210 hash=e6179b61
003669 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0E50 resource=0x0000000189D19090 hash=5f994750
003669 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003669 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003669 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003670 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBADC10 hash=358d62cb
003670 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBADC10 hash=358d62cb
003670 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954BE90 hash=0c8934aa
003670 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954BE90 hash=0c8934aa
003670 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90610 resource=0x00000001E4C8E850 hash=dd637126
003670 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA550 resource=0x0000000189CFD250 hash=e7f9f449
003670 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3390 resource=0x00000001E4B72A90 hash=fcdd113c
003670 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003670 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003670 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003671 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD76C90 hash=358d62cb
003671 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD76C90 hash=358d62cb
003671 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EE490 hash=0c8934aa
003671 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EE490 hash=0c8934aa
003671 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CFFD50 resource=0x00000001E4C8FE10 hash=edc12b1e
003671 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC8A90 resource=0x00000001E4CEE390 hash=bd33f38e
003671 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05A90 resource=0x00000001E4B737D0 hash=f8bcd09a
003671 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003671 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003671 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003672 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD83150 hash=358d62cb
003672 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD83150 hash=358d62cb
003672 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F5850 hash=0c8934aa
003672 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F5850 hash=0c8934aa
003672 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003672 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003672 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B75650 resource=0x00000001E4B5E4D0 hash=fd42b8b9
003672 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003672 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003672 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003673 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF5DE10 hash=358d62cb
003673 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF5DE10 hash=358d62cb
003673 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9851910 hash=0c8934aa
003673 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9851910 hash=0c8934aa
003673 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003673 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003673 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9110 resource=0x00000001E4B5F1D0 hash=0be26702
003673 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003673 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003673 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003674 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF5EB50 hash=358d62cb
003674 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF5EB50 hash=358d62cb
003674 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9852410 hash=0c8934aa
003674 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9852410 hash=0c8934aa
003674 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A650 resource=0x00000000B82876D0 hash=da883b0e
003674 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DBD0 resource=0x00000000B828C350 hash=a802428d
003674 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003674 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003674 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003674 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003675 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE11B490 hash=358d62cb
003675 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE11B490 hash=358d62cb
003675 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9872190 hash=0c8934aa
003675 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9872190 hash=0c8934aa
003675 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D3D0 resource=0x00000001E4B76090 hash=133c252e
003675 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003675 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003675 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003676 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2B0110 hash=358d62cb
003676 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2B0110 hash=358d62cb
003676 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A26310 hash=0c8934aa
003676 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A26310 hash=0c8934aa
003676 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003676 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003676 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
003676 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003676 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003676 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003677 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2C6350 hash=358d62cb
003677 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2C6350 hash=358d62cb
003677 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A32390 hash=0c8934aa
003677 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A32390 hash=0c8934aa
003677 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003677 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003677 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003677 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003677 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003677 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003678 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
003678 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
003678 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1D90 hash=92fd24e2
003678 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1D90 hash=92fd24e2
003678 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB380710 hash=358d62cb
003678 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB380710 hash=358d62cb
003678 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319590 hash=0c8934aa
003678 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8319590 hash=0c8934aa
003678 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90350 resource=0x00000001E4C8E3D0 hash=1c38262c
003678 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42D90 resource=0x000000018AB9B790 hash=b6b7c4b9
003678 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D650 resource=0x00000000B828B1D0 hash=cf651ea1
003678 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003678 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003678 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003678 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003679 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB3832D0 hash=358d62cb
003679 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB3832D0 hash=358d62cb
003679 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831B1D0 hash=0c8934aa
003679 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831B1D0 hash=0c8934aa
003679 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3F10 resource=0x00000001E4F12B10 hash=df1157f6
003679 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1410 resource=0x00000001E4D0F090 hash=162bc6b5
003679 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003679 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003679 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003679 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003680 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE35710 hash=358d62cb
003680 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE35710 hash=358d62cb
003680 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BECD0 hash=0c8934aa
003680 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BECD0 hash=0c8934aa
003680 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003680 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003680 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003680 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003680 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003680 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003681 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE39F50 hash=358d62cb
003681 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE39F50 hash=358d62cb
003681 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C1890 hash=0c8934aa
003681 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C1890 hash=0c8934aa
003681 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC3C50 resource=0x00000001E4F128D0 hash=800c11d7
003681 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2D2D0 resource=0x00000000CEA67E10 hash=910fedcd
003681 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D7D0 resource=0x00000001E4B76710 hash=cd4fe839
003681 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003681 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003681 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003682 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE449D0 hash=358d62cb
003682 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE449D0 hash=358d62cb
003682 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6E290 hash=0c8934aa
003682 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6E290 hash=0c8934aa
003682 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B757D0 resource=0x00000001E4B5E710 hash=3de789c1
003682 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003682 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003682 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003683 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003683 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003683 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB2202D0 hash=358d62cb
003683 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB2202D0 hash=358d62cb
003683 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4583F90 hash=ddc72cc6
003683 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6E10 hash=0c8934aa
003683 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6E10 hash=0c8934aa
003683 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003683 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003683 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0B3D0 resource=0x00000000B77F08D0 hash=a335e0c3
003683 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003683 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003683 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003683 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003684 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018920E4D0 hash=cb7fd330
003684 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2450 hash=92fd24e2
003684 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2450 hash=92fd24e2
003684 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE48FE50 hash=358d62cb
003684 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE48FE50 hash=358d62cb
003684 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018920ED90 hash=ddc72cc6
003684 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A54D10 hash=0c8934aa
003684 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A54D10 hash=0c8934aa
003684 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC4C10 resource=0x000000018920E290 hash=63a0f2e6
003684 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC4A90 resource=0x000000018920E090 hash=50a40ab8
003684 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003684 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003684 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFCE50 resource=0x00000001E4D0E7D0 hash=2728516f
003684 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003684 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003684 IASetIndexBuffer(pIndexBuffer:0x000000018920DE50, Format:57, Offset:0) hash=428fb7d7
003684 DrawIndexed(IndexCount:6096, StartIndexLocation:0, BaseVertexLocation:0)
003684 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003685 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018920F890 hash=1a91bf80
003685 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003685 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003685 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FC050 hash=358d62cb
003685 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FC050 hash=358d62cb
003685 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189210150 hash=ddc72cc6
003685 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD790 hash=0c8934aa
003685 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD790 hash=0c8934aa
003685 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC5590 resource=0x000000018920F650 hash=f7d43232
003685 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC5450 resource=0x000000018920F410 hash=a1ecbdcc
003685 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82D10 resource=0x00000001E4CEFAD0 hash=29113333
003685 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED810 resource=0x0000000189707710 hash=43072cab
003685 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4D10 resource=0x00000000CE4BDED0 hash=e2a849e3
003685 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003685 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003685 IASetIndexBuffer(pIndexBuffer:0x000000018920F210, Format:57, Offset:0) hash=6f8a50ae
003685 DrawIndexed(IndexCount:20772, StartIndexLocation:0, BaseVertexLocation:0)
003685 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003686 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189210C50 hash=e516253f
003686 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1B90 hash=92fd24e2
003686 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1B90 hash=92fd24e2
003686 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCD59110 hash=358d62cb
003686 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCD59110 hash=358d62cb
003686 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189211510 hash=ddc72cc6
003686 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FEBB50 hash=0c8934aa
003686 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FEBB50 hash=0c8934aa
003686 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC5F50 resource=0x0000000189210A10 hash=302e9ce3
003686 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC5DD0 resource=0x00000001892107D0 hash=4ba4a6b7
003686 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD4990 resource=0x00000001E4FC93D0 hash=e5d72668
003686 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5007990 resource=0x000000017496CA50 hash=b34b1883
003686 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E504CB50 resource=0x00000001E5052610 hash=d5b9ef49
003686 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003686 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003686 IASetIndexBuffer(pIndexBuffer:0x0000000189210590, Format:57, Offset:0) hash=ff35336b
003686 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003686 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003687 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2650 hash=92fd24e2
003687 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2650 hash=92fd24e2
003687 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE34C10 hash=358d62cb
003687 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE34C10 hash=358d62cb
003687 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BE1D0 hash=0c8934aa
003687 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BE1D0 hash=0c8934aa
003687 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF63D0 resource=0x00000001E4C87890 hash=549f0cf5
003687 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46410 resource=0x00000001E4DBBB10 hash=6415546f
003687 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5110 resource=0x00000000B828CC10 hash=e30dadcc
003687 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003687 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003687 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003687 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003688 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003688 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003688 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE2E310 hash=358d62cb
003688 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE2E310 hash=358d62cb
003688 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88B9BD0 hash=0c8934aa
003688 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88B9BD0 hash=0c8934aa
003688 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31550 resource=0x00000001247682D0 hash=60e4ab9b
003688 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F27450 resource=0x00000001E4CAE650 hash=fc0c8bde
003688 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003688 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003688 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003688 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003689 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE31350 hash=358d62cb
003689 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE31350 hash=358d62cb
003689 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BBC90 hash=0c8934aa
003689 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BBC90 hash=0c8934aa
003689 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003689 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003689 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003689 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003689 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003690 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3A810 hash=358d62cb
003690 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3A810 hash=358d62cb
003690 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C1CD0 hash=0c8934aa
003690 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C1CD0 hash=0c8934aa
003690 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F306D0 resource=0x00000000CEDE7150 hash=d6d0f4e3
003690 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7310 resource=0x00000001E4F1F550 hash=c14de1af
003690 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003690 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003690 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003690 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003691 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3B0D0 hash=358d62cb
003691 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3B0D0 hash=358d62cb
003691 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C2150 hash=0c8934aa
003691 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C2150 hash=0c8934aa
003691 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA590 resource=0x00000001BA3AD950 hash=977a0623
003691 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB96D0 resource=0x0000000124E96850 hash=2ac97cd7
003691 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D3F550 resource=0x0000000189D10B10 hash=8b9fe6ab
003691 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003691 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003691 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003692 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCD59550 hash=358d62cb
003692 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCD59550 hash=358d62cb
003692 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FEBD90 hash=0c8934aa
003692 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FEBD90 hash=0c8934aa
003692 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD4990 resource=0x00000001E4FC93D0 hash=e5d72668
003692 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5007990 resource=0x000000017496CA50 hash=b34b1883
003692 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E57E68D0 resource=0x00000001E56F7950 hash=72600e4c
003692 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003692 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003692 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003693 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F50D0 hash=358d62cb
003693 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F50D0 hash=358d62cb
003693 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A9ED0 hash=0c8934aa
003693 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A9ED0 hash=0c8934aa
003693 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90FD0 resource=0x00000001E4C8F790 hash=ce09eca5
003693 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1F10 resource=0x00000001E4D10210 hash=a36e08dd
003693 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0B3D0 resource=0x00000000B77F08D0 hash=a335e0c3
003693 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003693 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003693 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003694 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F5550 hash=358d62cb
003694 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F5550 hash=358d62cb
003694 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AA110 hash=0c8934aa
003694 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AA110 hash=0c8934aa
003694 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003694 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003694 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBB90 resource=0x0000000189D20B10 hash=40e54bcd
003694 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003694 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003694 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003695 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F5990 hash=358d62cb
003695 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F5990 hash=358d62cb
003695 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AA310 hash=0c8934aa
003695 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AA310 hash=0c8934aa
003695 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82FD0 resource=0x00000001E4CEFF50 hash=2d9e6241
003695 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED990 resource=0x0000000189706390 hash=0d348e85
003695 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D950 resource=0x00000001E4B76950 hash=b21d9399
003695 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003695 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003695 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003696 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF29CD0 hash=358d62cb
003696 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF29CD0 hash=358d62cb
003696 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700E10 hash=0c8934aa
003696 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700E10 hash=0c8934aa
003696 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003696 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003696 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003696 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003696 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003696 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003697 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003697 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003697 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F8110 hash=358d62cb
003697 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F8110 hash=358d62cb
003697 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ABD50 hash=0c8934aa
003697 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ABD50 hash=0c8934aa
003697 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8510 resource=0x00000001E4CEDAD0 hash=d59ed21d
003697 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED6D0 resource=0x0000000189708210 hash=9699eaad
003697 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC350 resource=0x00000001E4D411D0 hash=d0140fa6
003697 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003697 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003697 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003697 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003698 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1D90 hash=92fd24e2
003698 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1D90 hash=92fd24e2
003698 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F6B10 hash=358d62cb
003698 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F6B10 hash=358d62cb
003698 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB050 hash=0c8934aa
003698 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB050 hash=0c8934aa
003698 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46C50 resource=0x00000001E4DBC810 hash=1bc354b2
003698 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42ED0 resource=0x0000000189CFC990 hash=3499caef
003698 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8B90 resource=0x00000001E4B5E910 hash=db1a76b5
003698 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003698 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003698 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003698 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003699 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2450 hash=92fd24e2
003699 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2450 hash=92fd24e2
003699 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE38710 hash=358d62cb
003699 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE38710 hash=358d62cb
003699 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C0710 hash=0c8934aa
003699 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C0710 hash=0c8934aa
003699 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
003699 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
003699 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003699 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003699 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003699 DrawIndexed(IndexCount:10386, StartIndexLocation:0, BaseVertexLocation:0)
003699 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003700 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189211FD0 hash=9ca6f2c6
003700 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003700 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003700 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCF0CDD0 hash=358d62cb
003700 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCF0CDD0 hash=358d62cb
003700 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189212890 hash=ddc72cc6
003700 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91891D0 hash=0c8934aa
003700 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91891D0 hash=0c8934aa
003700 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC68D0 resource=0x0000000189211DD0 hash=79a675ec
003700 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC6790 resource=0x0000000189211B90 hash=725d6278
003700 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A390 resource=0x00000000B8289E10 hash=dd3b513b
003700 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B690 resource=0x0000000124CCE450 hash=88265847
003700 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE3D0 resource=0x00000001E4B77890 hash=6b7a72a9
003700 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003700 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003700 IASetIndexBuffer(pIndexBuffer:0x0000000189211950, Format:57, Offset:0) hash=18bc8baf
003700 DrawIndexed(IndexCount:8064, StartIndexLocation:0, BaseVertexLocation:0)
003700 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003701 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189214750 hash=7ea78de7
003701 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FA610 hash=358d62cb
003701 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FA610 hash=358d62cb
003701 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189215010 hash=ddc72cc6
003701 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ACED0 hash=0c8934aa
003701 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91ACED0 hash=0c8934aa
003701 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC7C10 resource=0x0000000189214510 hash=6a8f3256
003701 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC7AD0 resource=0x00000001892142D0 hash=0effd44e
003701 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A4D0 resource=0x00000000B8287490 hash=6dd1f033
003701 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1590 resource=0x00000001E4D0F290 hash=eb483678
003701 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
003701 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003701 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003701 IASetIndexBuffer(pIndexBuffer:0x00000001892140D0, Format:57, Offset:0) hash=90727b4f
003701 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
003701 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003702 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0FC4D0 hash=358d62cb
003702 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0FC4D0 hash=358d62cb
003702 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD9D0 hash=0c8934aa
003702 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AD9D0 hash=0c8934aa
003702 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82D10 resource=0x00000001E4CEFAD0 hash=29113333
003702 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED810 resource=0x0000000189707710 hash=43072cab
003702 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE4D10 resource=0x00000000CE4BDED0 hash=e2a849e3
003702 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003702 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
003702 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003703 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAC650 hash=358d62cb
003703 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAC650 hash=358d62cb
003703 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B150 hash=0c8934aa
003703 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954B150 hash=0c8934aa
003703 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF7810 resource=0x00000001896FD790 hash=d9f243ad
003703 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9F10 resource=0x00000001E4C86FD0 hash=e1383385
003703 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3510 resource=0x00000001E4B72CD0 hash=af3883c5
003703 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003703 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
003703 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003704 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF28490 hash=358d62cb
003704 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF28490 hash=358d62cb
003704 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700550 hash=0c8934aa
003704 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700550 hash=0c8934aa
003704 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003704 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003704 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003704 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003704 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
003704 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003705 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003705 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003705 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE35D90 hash=358d62cb
003705 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE35D90 hash=358d62cb
003705 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF110 hash=0c8934aa
003705 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF110 hash=0c8934aa
003705 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003705 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003705 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003705 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003705 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003705 DrawIndexed(IndexCount:8244, StartIndexLocation:0, BaseVertexLocation:0)
003705 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003706 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189215B10 hash=88d14016
003706 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003706 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003706 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE33650 hash=358d62cb
003706 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE33650 hash=358d62cb
003706 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001892163D0 hash=ddc72cc6
003706 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BD050 hash=0c8934aa
003706 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BD050 hash=0c8934aa
003706 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC85D0 resource=0x00000001892158D0 hash=8df52a99
003706 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC8450 resource=0x0000000189215690 hash=93724a9f
003706 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003706 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003706 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5110 resource=0x00000000B828CC10 hash=e30dadcc
003706 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003706 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003706 IASetIndexBuffer(pIndexBuffer:0x0000000189215450, Format:57, Offset:0) hash=1b9e3765
003706 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
003706 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003707 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCD58C90 hash=358d62cb
003707 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCD58C90 hash=358d62cb
003707 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FEB910 hash=0c8934aa
003707 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FEB910 hash=0c8934aa
003707 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C5ED0 resource=0x00000001E500B850 hash=7ebdaf70
003707 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E50DB5D0 resource=0x00000000B8282E90 hash=41d5c73d
003707 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FD4F10 resource=0x00000001E4FC9A50 hash=df01f646
003707 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003707 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
003707 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003708 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F7610 hash=358d62cb
003708 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F7610 hash=358d62cb
003708 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB490 hash=0c8934aa
003708 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AB490 hash=0c8934aa
003708 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82790 resource=0x00000001E4D3BE50 hash=52aca84b
003708 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D462D0 resource=0x00000001E4DBB8D0 hash=ebc91fde
003708 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFC090 resource=0x00000001E4B6EF10 hash=42ff59e7
003708 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003708 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
003708 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003709 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD25F990 hash=358d62cb
003709 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD25F990 hash=358d62cb
003709 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AEB50 hash=0c8934aa
003709 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AEB50 hash=0c8934aa
003709 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AA50 resource=0x00000000B8287D50 hash=6603e1c6
003709 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BC10 resource=0x00000001E4D3B110 hash=ce4243b1
003709 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEC110 resource=0x0000000189D23B10 hash=51775e2c
003709 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003709 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
003709 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003710 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF5DC10 hash=358d62cb
003710 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF5DC10 hash=358d62cb
003710 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98516D0 hash=0c8934aa
003710 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98516D0 hash=0c8934aa
003710 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003710 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003710 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003710 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003710 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
003710 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003711 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003711 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003711 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F66D0 hash=358d62cb
003711 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F66D0 hash=358d62cb
003711 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AAE10 hash=0c8934aa
003711 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91AAE10 hash=0c8934aa
003711 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46C50 resource=0x00000001E4DBC810 hash=1bc354b2
003711 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42ED0 resource=0x0000000189CFC990 hash=3499caef
003711 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31A50 resource=0x00000001E4B6ECD0 hash=bb7da537
003711 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003711 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003711 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
003711 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003712 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2450 hash=92fd24e2
003712 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2450 hash=92fd24e2
003712 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCD37050 hash=358d62cb
003712 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCD37050 hash=358d62cb
003712 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FD8B50 hash=0c8934aa
003712 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FD8B50 hash=0c8934aa
003712 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF63D0 resource=0x00000001E4C87890 hash=549f0cf5
003712 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46410 resource=0x00000001E4DBBB10 hash=6415546f
003712 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE550 resource=0x00000001E4DBADD0 hash=0f87de44
003712 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003712 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003712 DrawIndexed(IndexCount:4122, StartIndexLocation:0, BaseVertexLocation:0)
003712 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003713 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189216E90 hash=5a04c972
003713 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003713 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003713 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE319D0 hash=358d62cb
003713 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE319D0 hash=358d62cb
003713 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189217750 hash=ddc72cc6
003713 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BC310 hash=0c8934aa
003713 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BC310 hash=0c8934aa
003713 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC8F50 resource=0x0000000189216C90 hash=27e41a61
003713 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC8E10 resource=0x0000000189216A50 hash=9d8519a8
003713 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003713 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003713 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D250 resource=0x00000001E4B75E50 hash=c7bfdde2
003713 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003713 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003713 IASetIndexBuffer(pIndexBuffer:0x0000000189216810, Format:57, Offset:0) hash=8f64c0a5
003713 DrawIndexed(IndexCount:18090, StartIndexLocation:0, BaseVertexLocation:0)
003713 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003714 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189218250 hash=a443cce8
003714 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003714 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003714 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE38B90 hash=358d62cb
003714 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE38B90 hash=358d62cb
003714 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189218B10 hash=ddc72cc6
003714 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C0910 hash=0c8934aa
003714 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C0910 hash=0c8934aa
003714 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC9910 resource=0x0000000189218010 hash=1742cc5f
003714 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC9790 resource=0x0000000189217E10 hash=81a6d5c9
003714 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F306D0 resource=0x00000000CEDE7150 hash=d6d0f4e3
003714 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7310 resource=0x00000001E4F1F550 hash=c14de1af
003714 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003714 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003714 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003714 IASetIndexBuffer(pIndexBuffer:0x0000000189217BD0, Format:57, Offset:0) hash=59e49f4b
003714 DrawIndexed(IndexCount:9042, StartIndexLocation:0, BaseVertexLocation:0)
003714 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003715 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003715 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003715 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE347D0 hash=358d62cb
003715 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE347D0 hash=358d62cb
003715 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BDD50 hash=0c8934aa
003715 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BDD50 hash=0c8934aa
003715 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003715 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003715 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3510 resource=0x00000001E4B72CD0 hash=af3883c5
003715 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003715 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003715 DrawIndexed(IndexCount:9042, StartIndexLocation:0, BaseVertexLocation:0)
003715 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003716 IASetInputLayout(pInputLayout:0x00000001CF97D5A8)
003716 VSSetShader(pVertexShader:0x0000000187EF2158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d731aa904143671b
003716 PSSetShader(pPixelShader:0x000000018B43D3D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1f3cf2125050afea
003716 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174AF9F90 hash=37140817
003716 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003716 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003716 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE6348D0 hash=358d62cb
003716 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE6348D0 hash=358d62cb
003716 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174AFA850 hash=ddc72cc6
003716 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCF490 hash=0c8934aa
003716 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCF490 hash=0c8934aa
003716 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B60A50 resource=0x0000000174AF9D50 hash=bb1fb26f
003716 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B6DB50 resource=0x0000000174AF9B10 hash=3bf6c3a3
003716 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x000000018953F190 resource=0x00000001896F8D10 hash=c6b6a202 hash_contamination=UpdateSubresource,
003716 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189CA1390 resource=0x0000000189D02350 hash=5e998c11 hash_contamination=UpdateSubresource,
003716 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
003716 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
003716 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
003716 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003716 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003716 IASetIndexBuffer(pIndexBuffer:0x0000000174AF9910, Format:57, Offset:0) hash=7dee799f
003716 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003716 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003717 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189219610 hash=b7d95964
003717 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003717 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003717 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE634690 hash=358d62cb
003717 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE634690 hash=358d62cb
003717 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189219ED0 hash=ddc72cc6
003717 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCF250 hash=0c8934aa
003717 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCF250 hash=0c8934aa
003717 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCA290 resource=0x00000001892193D0 hash=bb1fb26f
003717 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCA150 resource=0x0000000189219190 hash=3bf6c3a3
003717 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001895333D0 resource=0x00000001896E5F50 hash=c6b6a202 hash_contamination=UpdateSubresource,
003717 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954A050 resource=0x0000000189709C50 hash=5e998c11 hash_contamination=UpdateSubresource,
003717 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003717 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003717 IASetIndexBuffer(pIndexBuffer:0x0000000189218F90, Format:57, Offset:0) hash=7dee799f
003717 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003717 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003718 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174AFC6D0 hash=1c73216a
003718 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003718 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003718 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE635A50 hash=358d62cb
003718 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE635A50 hash=358d62cb
003718 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174AFCF90 hash=ddc72cc6
003718 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD0610 hash=0c8934aa
003718 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD0610 hash=0c8934aa
003718 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B6CF10 resource=0x0000000174AFC4D0 hash=bb1fb26f
003718 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B6D050 resource=0x0000000174AFC290 hash=3bf6c3a3
003718 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189533D90 resource=0x00000001896E6E90 hash=c6b6a202 hash_contamination=UpdateSubresource,
003718 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954A9D0 resource=0x000000018970AB90 hash=5e998c11 hash_contamination=UpdateSubresource,
003718 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003718 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003718 IASetIndexBuffer(pIndexBuffer:0x0000000174AFC050, Format:57, Offset:0) hash=7dee799f
003718 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003718 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003719 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174AF7810 hash=b717f886
003719 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE635610 hash=358d62cb
003719 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE635610 hash=358d62cb
003719 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174AF80D0 hash=ddc72cc6
003719 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD01D0 hash=0c8934aa
003719 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD01D0 hash=0c8934aa
003719 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B6B650 resource=0x0000000174AF7610 hash=bb1fb26f
003719 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B6B390 resource=0x0000000174AF73D0 hash=3bf6c3a3
003719 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189533AD0 resource=0x00000001896E6A10 hash=c6b6a202 hash_contamination=UpdateSubresource,
003719 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954A710 resource=0x000000018970A750 hash=5e998c11 hash_contamination=UpdateSubresource,
003719 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003719 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003719 IASetIndexBuffer(pIndexBuffer:0x0000000174AF7190, Format:57, Offset:0) hash=7dee799f
003719 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003719 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003720 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174AF8BD0 hash=ff3e99f4
003720 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE635810 hash=358d62cb
003720 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE635810 hash=358d62cb
003720 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174AF9490 hash=ddc72cc6
003720 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD03D0 hash=0c8934aa
003720 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD03D0 hash=0c8934aa
003720 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B6CAD0 resource=0x0000000174AF8990 hash=bb1fb26f
003720 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B6C990 resource=0x0000000174AF8790 hash=3bf6c3a3
003720 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189533C10 resource=0x00000001896E6C50 hash=c6b6a202 hash_contamination=UpdateSubresource,
003720 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954A890 resource=0x000000018970A990 hash=5e998c11 hash_contamination=UpdateSubresource,
003720 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003720 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003720 IASetIndexBuffer(pIndexBuffer:0x0000000174AF8550, Format:57, Offset:0) hash=7dee799f
003720 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003720 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003721 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018921BD50 hash=9395f7d9
003721 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003721 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003721 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE635C90 hash=358d62cb
003721 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE635C90 hash=358d62cb
003721 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018921C610 hash=ddc72cc6
003721 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD0850 hash=0c8934aa
003721 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD0850 hash=0c8934aa
003721 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCB5D0 resource=0x000000018921BB50 hash=bb1fb26f
003721 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCB490 resource=0x000000018921B910 hash=3bf6c3a3
003721 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189533ED0 resource=0x00000001896E70D0 hash=c6b6a202 hash_contamination=UpdateSubresource,
003721 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954AB50 resource=0x000000018970ADD0 hash=5e998c11 hash_contamination=UpdateSubresource,
003721 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003721 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003721 IASetIndexBuffer(pIndexBuffer:0x000000018921B6D0, Format:57, Offset:0) hash=7dee799f
003721 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003721 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003722 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174B050D0 hash=086675d1
003722 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003722 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003722 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE635ED0 hash=358d62cb
003722 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE635ED0 hash=358d62cb
003722 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174B05990 hash=ddc72cc6
003722 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD0A90 hash=0c8934aa
003722 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD0A90 hash=0c8934aa
003722 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000B7D20F10 resource=0x0000000174B04E90 hash=bb1fb26f
003722 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000B7D21090 resource=0x0000000174B04C50 hash=3bf6c3a3
003722 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189534050 resource=0x00000001896E72D0 hash=c6b6a202 hash_contamination=UpdateSubresource,
003722 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954AC90 resource=0x000000018970B010 hash=5e998c11 hash_contamination=UpdateSubresource,
003722 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003722 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003722 IASetIndexBuffer(pIndexBuffer:0x0000000174B04A10, Format:57, Offset:0) hash=7dee799f
003722 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003722 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003723 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174C8E510 hash=547bf8b2
003723 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE6360D0 hash=358d62cb
003723 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE6360D0 hash=358d62cb
003723 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174C8EDD0 hash=ddc72cc6
003723 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD0C90 hash=0c8934aa
003723 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD0C90 hash=0c8934aa
003723 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000B7D1D6D0 resource=0x0000000174C8E2D0 hash=bb1fb26f
003723 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000B7D1D550 resource=0x0000000174C8E090 hash=3bf6c3a3
003723 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x000000018953F310 resource=0x00000001896F8F50 hash=c6b6a202 hash_contamination=UpdateSubresource,
003723 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189CA14D0 resource=0x0000000189D02550 hash=5e998c11 hash_contamination=UpdateSubresource,
003723 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003723 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003723 IASetIndexBuffer(pIndexBuffer:0x0000000174C8DE50, Format:57, Offset:0) hash=7dee799f
003723 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003723 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003724 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018921D110 hash=3e733521
003724 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003724 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003724 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE637F90 hash=358d62cb
003724 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE637F90 hash=358d62cb
003724 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018921D9D0 hash=ddc72cc6
003724 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD19D0 hash=0c8934aa
003724 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD19D0 hash=0c8934aa
003724 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCBF90 resource=0x000000018921CED0 hash=bb1fb26f
003724 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCBE10 resource=0x000000018921CCD0 hash=3bf6c3a3
003724 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189534450 resource=0x00000001896E7990 hash=c6b6a202 hash_contamination=UpdateSubresource,
003724 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954B0D0 resource=0x000000018970B690 hash=5e998c11 hash_contamination=UpdateSubresource,
003724 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003724 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003724 IASetIndexBuffer(pIndexBuffer:0x000000018921CA90, Format:57, Offset:0) hash=7dee799f
003724 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003724 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003725 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174AF15D0 hash=c5233c54
003725 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003725 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003725 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE638610 hash=358d62cb
003725 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE638610 hash=358d62cb
003725 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174AF1E90 hash=ddc72cc6
003725 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD2050 hash=0c8934aa
003725 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD2050 hash=0c8934aa
003725 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B65F90 resource=0x0000000174AF1390 hash=bb1fb26f
003725 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B65350 resource=0x0000000174AF1150 hash=3bf6c3a3
003725 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189534710 resource=0x00000001896E7DD0 hash=c6b6a202 hash_contamination=UpdateSubresource,
003725 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954B390 resource=0x000000018970BB10 hash=5e998c11 hash_contamination=UpdateSubresource,
003725 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003725 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003725 IASetIndexBuffer(pIndexBuffer:0x0000000174AF0F10, Format:57, Offset:0) hash=7dee799f
003725 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003725 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003726 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018921E4D0 hash=d8de496e
003726 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003726 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003726 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE6383D0 hash=358d62cb
003726 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE6383D0 hash=358d62cb
003726 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018921ED90 hash=ddc72cc6
003726 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD1E10 hash=0c8934aa
003726 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BD1E10 hash=0c8934aa
003726 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCC910 resource=0x000000018921E290 hash=bb1fb26f
003726 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCC7D0 resource=0x000000018921E050 hash=3bf6c3a3
003726 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001895345D0 resource=0x00000001896E7B90 hash=c6b6a202 hash_contamination=UpdateSubresource,
003726 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954B210 resource=0x000000018970B8D0 hash=5e998c11 hash_contamination=UpdateSubresource,
003726 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003726 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003726 IASetIndexBuffer(pIndexBuffer:0x000000018921DE50, Format:57, Offset:0) hash=7dee799f
003726 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003726 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003727 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174CA2010 hash=9b91c618
003727 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003727 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E09490 hash=92fd24e2
003727 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE634B10 hash=358d62cb
003727 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE634B10 hash=358d62cb
003727 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174CA28D0 hash=ddc72cc6
003727 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCF6D0 hash=0c8934aa
003727 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCF6D0 hash=0c8934aa
003727 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D76DD0 resource=0x0000000174CA1DD0 hash=bb1fb26f
003727 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D76C90 resource=0x0000000174CA1B90 hash=3bf6c3a3
003727 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189533550 resource=0x00000001896E6150 hash=c6b6a202 hash_contamination=UpdateSubresource,
003727 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954A190 resource=0x0000000189709E90 hash=5e998c11 hash_contamination=UpdateSubresource,
003727 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003727 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003727 IASetIndexBuffer(pIndexBuffer:0x0000000174CA1950, Format:57, Offset:0) hash=7dee799f
003727 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003727 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003728 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174CA3390 hash=2cd47ce8
003728 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE634D50 hash=358d62cb
003728 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE634D50 hash=358d62cb
003728 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174CA3C50 hash=ddc72cc6
003728 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCF910 hash=0c8934aa
003728 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCF910 hash=0c8934aa
003728 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D77790 resource=0x0000000174CA3190 hash=bb1fb26f
003728 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D77610 resource=0x0000000174CA2F50 hash=3bf6c3a3
003728 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189533690 resource=0x00000001896E6390 hash=c6b6a202 hash_contamination=UpdateSubresource,
003728 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954A310 resource=0x000000018970A0D0 hash=5e998c11 hash_contamination=UpdateSubresource,
003728 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003728 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003728 IASetIndexBuffer(pIndexBuffer:0x0000000174CA2D10, Format:57, Offset:0) hash=7dee799f
003728 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003728 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003729 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018921F890 hash=024609f3
003729 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003729 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003729 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE634F50 hash=358d62cb
003729 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE634F50 hash=358d62cb
003729 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189220150 hash=ddc72cc6
003729 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCFB10 hash=0c8934aa
003729 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCFB10 hash=0c8934aa
003729 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCD2D0 resource=0x000000018921F650 hash=bb1fb26f
003729 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCD150 resource=0x000000018921F410 hash=3bf6c3a3
003729 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189533810 resource=0x00000001896E65D0 hash=c6b6a202 hash_contamination=UpdateSubresource,
003729 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954A450 resource=0x000000018970A2D0 hash=5e998c11 hash_contamination=UpdateSubresource,
003729 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003729 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003729 IASetIndexBuffer(pIndexBuffer:0x000000018921F1D0, Format:57, Offset:0) hash=7dee799f
003729 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003729 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003730 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189220C10 hash=7fb4c6a1
003730 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE635190 hash=358d62cb
003730 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE635190 hash=358d62cb
003730 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001892214D0 hash=ddc72cc6
003730 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCFD50 hash=0c8934aa
003730 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCFD50 hash=0c8934aa
003730 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCDC50 resource=0x0000000189220A10 hash=bb1fb26f
003730 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCDB10 resource=0x00000001892207D0 hash=3bf6c3a3
003730 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000189533950 resource=0x00000001896E6810 hash=e0bcd683 hash_contamination=UpdateSubresource,
003730 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018954A5D0 resource=0x000000018970A510 hash=4debf2c3 hash_contamination=UpdateSubresource,
003730 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003730 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003730 IASetIndexBuffer(pIndexBuffer:0x0000000189220590, Format:57, Offset:0) hash=7dee799f
003730 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003730 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003731 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189221FD0 hash=dcc4077c
003731 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE6353D0 hash=358d62cb
003731 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE6353D0 hash=358d62cb
003731 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189222890 hash=ddc72cc6
003731 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCFF90 hash=0c8934aa
003731 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCFF90 hash=0c8934aa
003731 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FCE610 resource=0x0000000189221D90 hash=bb1fb26f
003731 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FCE490 resource=0x0000000189221B90 hash=3bf6c3a3
003731 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003731 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003731 IASetIndexBuffer(pIndexBuffer:0x0000000189221950, Format:57, Offset:0) hash=7dee799f
003731 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
003731 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003732 IASetInputLayout(pInputLayout:0x00000001CF441DA8)
003732 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189209610 hash=23853541
003732 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003732 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003732 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB21FA10 hash=358d62cb
003732 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB21FA10 hash=358d62cb
003732 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189209ED0 hash=ddc72cc6
003732 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6790 hash=0c8934aa
003732 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6790 hash=0c8934aa
003732 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC2590 resource=0x00000001892093D0 hash=bd86fc44
003732 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC2410 resource=0x00000001892091D0 hash=1d5ed986
003732 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4ED0 resource=0x00000001896F3C10 hash=290b9f51
003732 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DE90 resource=0x00000000B8288ED0 hash=60c50538
003732 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003732 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003732 IASetIndexBuffer(pIndexBuffer:0x0000000189208F90, Format:57, Offset:0) hash=fe8fcef1
003732 DrawIndexed(IndexCount:5832, StartIndexLocation:0, BaseVertexLocation:0)
003732 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003733 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018920BD90 hash=c3973450
003733 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003733 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003733 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3F010 hash=358d62cb
003733 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3F010 hash=358d62cb
003733 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018920C650 hash=ddc72cc6
003733 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C4890 hash=0c8934aa
003733 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C4890 hash=0c8934aa
003733 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC38D0 resource=0x000000018920BB50 hash=017ed9d8
003733 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC3750 resource=0x000000018920B910 hash=85ab12ba
003733 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003733 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003733 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003733 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003733 IASetIndexBuffer(pIndexBuffer:0x000000018920B6D0, Format:57, Offset:0) hash=1452020c
003733 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003733 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003734 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003734 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003734 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE36890 hash=358d62cb
003734 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE36890 hash=358d62cb
003734 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF790 hash=0c8934aa
003734 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BF790 hash=0c8934aa
003734 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F30550 resource=0x00000001E4F12D50 hash=545cd2ec
003734 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FC7050 resource=0x00000001E4F1F0D0 hash=8698f25d
003734 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003734 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003734 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003734 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003735 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB8D50 hash=358d62cb
003735 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB8D50 hash=358d62cb
003735 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9550F50 hash=0c8934aa
003735 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9550F50 hash=0c8934aa
003735 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF7690 resource=0x00000001896E1710 hash=049118e9
003735 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C89F50 resource=0x00000000B8289790 hash=9ab70d6b
003735 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003735 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003735 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003736 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF28B50 hash=358d62cb
003736 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF28B50 hash=358d62cb
003736 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700750 hash=0c8934aa
003736 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9700750 hash=0c8934aa
003736 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003736 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003736 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003736 DrawIndexed(IndexCount:6315, StartIndexLocation:0, BaseVertexLocation:0)
003736 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003737 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189206ED0 hash=2459f68a
003737 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003737 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2210 hash=92fd24e2
003737 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CC827B50 hash=358d62cb
003737 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CC827B50 hash=358d62cb
003737 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189207790 hash=ddc72cc6
003737 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C14B90 hash=0c8934aa
003737 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C14B90 hash=0c8934aa
003737 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC1250 resource=0x0000000189206C90 hash=13be9cf5
003737 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC10D0 resource=0x0000000189206A50 hash=a45aaf34
003737 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003737 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003737 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003737 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003737 IASetIndexBuffer(pIndexBuffer:0x0000000189206810, Format:57, Offset:0) hash=220e98c5
003737 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003737 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003738 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003738 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D1FD0 hash=92fd24e2
003738 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD28A1D0 hash=358d62cb
003738 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD28A1D0 hash=358d62cb
003738 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C933D250 hash=0c8934aa
003738 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C933D250 hash=0c8934aa
003738 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DB4950 resource=0x0000000189702410 hash=49c7ab11
003738 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4BEE810 resource=0x00000001E4DBB250 hash=60cb9a06
003738 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003738 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003738 DrawIndexed(IndexCount:6084, StartIndexLocation:0, BaseVertexLocation:0)
003738 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003739 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018920E4D0 hash=cb7fd330
003739 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2450 hash=92fd24e2
003739 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001896D2450 hash=92fd24e2
003739 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE65D6D0 hash=358d62cb
003739 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE65D6D0 hash=358d62cb
003739 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018920ED90 hash=ddc72cc6
003739 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DD9210 hash=0c8934aa
003739 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DD9210 hash=0c8934aa
003739 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC4C10 resource=0x000000018920E290 hash=63a0f2e6
003739 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC4A90 resource=0x000000018920E090 hash=50a40ab8
003739 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5248A10 resource=0x00000000B827AB50 hash=575bf37e
003739 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018AF7A250 resource=0x000000018B03AED0 hash=8313272c hash_contamination=UpdateSubresource,
003739 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003739 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003739 IASetIndexBuffer(pIndexBuffer:0x000000018920DE50, Format:57, Offset:0) hash=428fb7d7
003739 DrawIndexed(IndexCount:6096, StartIndexLocation:0, BaseVertexLocation:0)
003739 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003740 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189213390 hash=d2052f47
003740 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB398A50 hash=358d62cb
003740 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB398A50 hash=358d62cb
003740 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000189213C50 hash=ddc72cc6
003740 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8328ED0 hash=0c8934aa
003740 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8328ED0 hash=0c8934aa
003740 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FC7290 resource=0x0000000189213150 hash=40faf192
003740 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FC7110 resource=0x0000000189212F50 hash=18983f71
003740 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8390 resource=0x00000001E4CED8D0 hash=4b04bab0
003740 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E2D0 resource=0x00000000B8289550 hash=5041e26d
003740 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003740 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003740 IASetIndexBuffer(pIndexBuffer:0x0000000189212D10, Format:57, Offset:0) hash=a9d05ad7
003740 DrawIndexed(IndexCount:4032, StartIndexLocation:0, BaseVertexLocation:0)
003740 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003741 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD7BB50 hash=358d62cb
003741 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD7BB50 hash=358d62cb
003741 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F0BD0 hash=0c8934aa
003741 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96F0BD0 hash=0c8934aa
003741 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003741 DrawIndexed(IndexCount:4032, StartIndexLocation:0, BaseVertexLocation:0)
003741 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003742 IASetInputLayout(pInputLayout:0x00000001CF9F80E8)
003742 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
003742 PSSetShader(pPixelShader:0x00000000417C1A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9160fa264e9ff390
003742 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A11D7D0 hash=546c6b24
003742 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017496EF90 hash=92fd24e2
003742 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017496EF90 hash=92fd24e2
003742 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB247D10 hash=358d62cb
003742 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB247D10 hash=358d62cb
003742 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A11E090 hash=ddc72cc6
003742 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81BF350 hash=0c8934aa
003742 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81BF350 hash=0c8934aa
003742 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCA610 resource=0x000000018A11D5D0 hash=d67f78d5
003742 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCA4D0 resource=0x000000018A11D390 hash=60d35229
003742 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FC7450 resource=0x00000001E4F1F750 hash=ffe4c553
003742 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F2CD50 resource=0x0000000174969810 hash=426be529
003742 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D650 resource=0x00000000B828B1D0 hash=cf651ea1
003742 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F32050 resource=0x00000001E4F1D010 hash=22122f09
003742 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3EF86A10 resource=0x00000001D27507D0 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
003742 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4F3C850 resource=0x0000000174AE7850 hash=d3a78348
003742 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003742 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003742 IASetIndexBuffer(pIndexBuffer:0x000000018A11D150, Format:57, Offset:0) hash=507347c4
003742 DrawIndexed(IndexCount:678, StartIndexLocation:22311, BaseVertexLocation:0)
003742 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003743 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017496F1D0 hash=92fd24e2
003743 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017496F1D0 hash=92fd24e2
003743 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F3D350 resource=0x00000001AA781B10 hash=1aabd465
003743 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3EF86490 resource=0x00000001D27491D0 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
003743 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000B3EF86610 resource=0x00000001D2751510 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
003743 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003743 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003743 DrawIndexed(IndexCount:5466, StartIndexLocation:16809, BaseVertexLocation:0)
003743 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003744 IASetInputLayout(pInputLayout:0x00000001CFBB41A8)
003744 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
003744 PSSetShader(pPixelShader:0x00000000417C1258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=24e05fc97a88075b
003744 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887EAF90 hash=9b5309f8
003744 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB2A650 hash=0c8934aa
003744 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB2A650 hash=0c8934aa
003744 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB716C50 hash=358d62cb
003744 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB716C50 hash=358d62cb
003744 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A32C50 hash=ddc72cc6
003744 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FA390 hash=0c8934aa
003744 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FA390 hash=0c8934aa
003744 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889D8B50 resource=0x00000001887EAD50 hash=605d2481
003744 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889D8A10 resource=0x00000001887EAB50 hash=bdd207b8
003744 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003744 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003744 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE110 resource=0x00000001E4B77410 hash=eb4f8aa5
003744 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
003744 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
003744 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
003744 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003744 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003744 IASetIndexBuffer(pIndexBuffer:0x00000001887EA910, Format:57, Offset:0) hash=8e38a137
003744 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
003744 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003745 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB717DD0 hash=358d62cb
003745 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB717DD0 hash=358d62cb
003745 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FB0D0 hash=0c8934aa
003745 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FB0D0 hash=0c8934aa
003745 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003745 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003745 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003745 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003745 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
003745 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003746 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C4190 hash=358d62cb
003746 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C4190 hash=358d62cb
003746 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951A450 hash=0c8934aa
003746 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951A450 hash=0c8934aa
003746 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003746 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003746 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB91D0 resource=0x0000000189D28350 hash=1121e94a hash_contamination=UpdateSubresource,
003746 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003746 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
003746 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003747 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C43D0 hash=358d62cb
003747 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C43D0 hash=358d62cb
003747 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951A8D0 hash=0c8934aa
003747 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951A8D0 hash=0c8934aa
003747 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D3F6D0 resource=0x0000000189D0D010 hash=6f604854
003747 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003747 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
003747 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003748 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE665150 hash=358d62cb
003748 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE665150 hash=358d62cb
003748 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DE6A90 hash=0c8934aa
003748 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DE6A90 hash=0c8934aa
003748 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4A1ECD0 resource=0x00000001E4A27710 hash=b7e0f95a
003748 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E018B690 resource=0x00000001E4A25710 hash=d8d55bb9
003748 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31610 resource=0x00000001E4B6E650 hash=2d4b8e04
003748 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003748 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
003748 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003749 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A34F50 hash=ed1a5a30
003749 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB717B90 hash=358d62cb
003749 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB717B90 hash=358d62cb
003749 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A35C50 hash=ddc72cc6
003749 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FAE90 hash=0c8934aa
003749 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FAE90 hash=0c8934aa
003749 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889DA410 resource=0x0000000188A34D10 hash=61e931fc
003749 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889DA2D0 resource=0x0000000188A34AD0 hash=ab2bf295
003749 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003749 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003749 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE110 resource=0x00000001E4B77410 hash=eb4f8aa5
003749 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003749 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003749 IASetIndexBuffer(pIndexBuffer:0x0000000188A355D0, Format:57, Offset:0) hash=12943d85
003749 DrawIndexed(IndexCount:708, StartIndexLocation:0, BaseVertexLocation:0)
003749 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003750 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71BD50 hash=358d62cb
003750 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71BD50 hash=358d62cb
003750 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FDC90 hash=0c8934aa
003750 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FDC90 hash=0c8934aa
003750 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
003750 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
003750 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
003750 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003750 IASetIndexBuffer(pIndexBuffer:0x0000000188A34890, Format:57, Offset:0) hash=b27780f0
003750 DrawIndexed(IndexCount:708, StartIndexLocation:0, BaseVertexLocation:0)
003750 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003751 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE12F410 hash=358d62cb
003751 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE12F410 hash=358d62cb
003751 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C987BAD0 hash=0c8934aa
003751 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C987BAD0 hash=0c8934aa
003751 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
003751 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
003751 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003751 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003751 DrawIndexed(IndexCount:708, StartIndexLocation:0, BaseVertexLocation:0)
003751 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003752 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE12FCD0 hash=358d62cb
003752 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE12FCD0 hash=358d62cb
003752 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C987C150 hash=0c8934aa
003752 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C987C150 hash=0c8934aa
003752 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05950 resource=0x00000001E4B73590 hash=780ebe9d
003752 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003752 DrawIndexed(IndexCount:708, StartIndexLocation:0, BaseVertexLocation:0)
003752 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003753 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A36750 hash=dde83265
003753 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB727510 hash=358d62cb
003753 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB727510 hash=358d62cb
003753 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A37450 hash=ddc72cc6
003753 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8504C10 hash=0c8934aa
003753 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8504C10 hash=0c8934aa
003753 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889DB090 resource=0x0000000188A36510 hash=057cfb9d
003753 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889DAF10 resource=0x0000000188A362D0 hash=b9268915
003753 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003753 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003753 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
003753 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003753 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003753 IASetIndexBuffer(pIndexBuffer:0x0000000188A360D0, Format:57, Offset:0) hash=1fe5fdf9
003753 DrawIndexed(IndexCount:1794, StartIndexLocation:0, BaseVertexLocation:0)
003753 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003754 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EE350 hash=358d62cb
003754 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EE350 hash=358d62cb
003754 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537AD0 hash=0c8934aa
003754 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537AD0 hash=0c8934aa
003754 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
003754 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
003754 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003754 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003754 DrawIndexed(IndexCount:1794, StartIndexLocation:0, BaseVertexLocation:0)
003754 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003755 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A48190 hash=6fb1f203
003755 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB723C10 hash=358d62cb
003755 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB723C10 hash=358d62cb
003755 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A48E90 hash=ddc72cc6
003755 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85026D0 hash=0c8934aa
003755 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85026D0 hash=0c8934aa
003755 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889E3E10 resource=0x0000000188A47F50 hash=7407f2da
003755 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889E3CD0 resource=0x0000000188A47D10 hash=c4cc336f
003755 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003755 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003755 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
003755 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003755 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003755 IASetIndexBuffer(pIndexBuffer:0x0000000188A47AD0, Format:57, Offset:0) hash=d5ee63aa
003755 DrawIndexed(IndexCount:9858, StartIndexLocation:0, BaseVertexLocation:0)
003755 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003756 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A49990 hash=fd4c45cf
003756 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71E6D0 hash=358d62cb
003756 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71E6D0 hash=358d62cb
003756 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A4A690 hash=ddc72cc6
003756 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FEE10 hash=0c8934aa
003756 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FEE10 hash=0c8934aa
003756 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889E4A90 resource=0x0000000188A49750 hash=ca400edf
003756 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889E4910 resource=0x0000000188A49510 hash=4b9851de
003756 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003756 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003756 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003756 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003756 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003756 IASetIndexBuffer(pIndexBuffer:0x0000000188A4A010, Format:57, Offset:0) hash=01ce114e
003756 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
003756 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003757 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71F410 hash=358d62cb
003757 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71F410 hash=358d62cb
003757 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF250 hash=0c8934aa
003757 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FF250 hash=0c8934aa
003757 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003757 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003757 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003757 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
003757 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003758 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB721050 hash=358d62cb
003758 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB721050 hash=358d62cb
003758 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8500A50 hash=0c8934aa
003758 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8500A50 hash=0c8934aa
003758 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003758 IASetIndexBuffer(pIndexBuffer:0x0000000188A49310, Format:57, Offset:0) hash=0deeec65
003758 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
003758 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003759 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB721710 hash=358d62cb
003759 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB721710 hash=358d62cb
003759 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8500C90 hash=0c8934aa
003759 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8500C90 hash=0c8934aa
003759 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003759 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003759 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003759 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
003759 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003760 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7237D0 hash=358d62cb
003760 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7237D0 hash=358d62cb
003760 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502490 hash=0c8934aa
003760 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502490 hash=0c8934aa
003760 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003760 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003760 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
003760 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003760 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
003760 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003761 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD44CFD0 hash=358d62cb
003761 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD44CFD0 hash=358d62cb
003761 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C935B390 hash=0c8934aa
003761 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C935B390 hash=0c8934aa
003761 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003761 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003761 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003761 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003761 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
003761 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003762 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C9FD0 hash=358d62cb
003762 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C9FD0 hash=358d62cb
003762 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951DD50 hash=0c8934aa
003762 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951DD50 hash=0c8934aa
003762 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
003762 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
003762 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9810 resource=0x00000000CEE92710 hash=47971616
003762 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003762 DrawIndexed(IndexCount:6900, StartIndexLocation:0, BaseVertexLocation:0)
003762 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003763 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A37F50 hash=97027867
003763 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB716810 hash=358d62cb
003763 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB716810 hash=358d62cb
003763 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A38C90 hash=ddc72cc6
003763 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9F50 hash=0c8934aa
003763 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9F50 hash=0c8934aa
003763 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889DBCD0 resource=0x0000000188A37D10 hash=299d954d
003763 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889DBB90 resource=0x0000000188A37B10 hash=e34db7d4
003763 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003763 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003763 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003763 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003763 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003763 IASetIndexBuffer(pIndexBuffer:0x0000000188A385D0, Format:57, Offset:0) hash=51c0b932
003763 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
003763 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003764 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7170D0 hash=358d62cb
003764 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7170D0 hash=358d62cb
003764 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FA810 hash=0c8934aa
003764 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FA810 hash=0c8934aa
003764 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003764 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003764 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003764 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
003764 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003765 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7188D0 hash=358d62cb
003765 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7188D0 hash=358d62cb
003765 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FB750 hash=0c8934aa
003765 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FB750 hash=0c8934aa
003765 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003765 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003765 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003765 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
003765 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003766 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA2AD0 hash=358d62cb
003766 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA2AD0 hash=358d62cb
003766 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546B50 hash=0c8934aa
003766 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546B50 hash=0c8934aa
003766 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003766 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003766 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
003766 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003766 IASetIndexBuffer(pIndexBuffer:0x0000000188A378D0, Format:57, Offset:0) hash=b99961bc
003766 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
003766 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003767 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A39750 hash=809c7f22
003767 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB721FD0 hash=358d62cb
003767 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB721FD0 hash=358d62cb
003767 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A3A490 hash=ddc72cc6
003767 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501550 hash=0c8934aa
003767 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501550 hash=0c8934aa
003767 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889DC950 resource=0x0000000188A39550 hash=9f3e6f1f
003767 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889DC7D0 resource=0x0000000188A39310 hash=abb3d0ac
003767 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003767 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003767 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003767 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003767 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003767 IASetIndexBuffer(pIndexBuffer:0x0000000188A390D0, Format:57, Offset:0) hash=7d7a360d
003767 DrawIndexed(IndexCount:2271, StartIndexLocation:0, BaseVertexLocation:0)
003767 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003768 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7221D0 hash=358d62cb
003768 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7221D0 hash=358d62cb
003768 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501790 hash=0c8934aa
003768 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501790 hash=0c8934aa
003768 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003768 DrawIndexed(IndexCount:2271, StartIndexLocation:0, BaseVertexLocation:0)
003768 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003769 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A3C790 hash=8d9996f5
003769 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB21FC50 hash=358d62cb
003769 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB21FC50 hash=358d62cb
003769 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A3D490 hash=ddc72cc6
003769 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6990 hash=0c8934aa
003769 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6990 hash=0c8934aa
003769 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889DE210 resource=0x0000000188A3C550 hash=78412ed8
003769 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889DE090 resource=0x0000000188A3C310 hash=8b6e47d5
003769 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82FD0 resource=0x00000001E4CEFF50 hash=2d9e6241
003769 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED990 resource=0x0000000189706390 hash=0d348e85
003769 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B5D950 resource=0x00000001E4B76950 hash=b21d9399
003769 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003769 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003769 IASetIndexBuffer(pIndexBuffer:0x0000000188A3C110, Format:57, Offset:0) hash=51fd05a3
003769 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
003769 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003770 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71FCD0 hash=358d62cb
003770 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71FCD0 hash=358d62cb
003770 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FFB10 hash=0c8934aa
003770 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FFB10 hash=0c8934aa
003770 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003770 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003770 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003770 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003770 IASetIndexBuffer(pIndexBuffer:0x0000000188A3CE10, Format:57, Offset:0) hash=ddb65baf
003770 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
003770 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003771 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71FED0 hash=358d62cb
003771 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71FED0 hash=358d62cb
003771 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FFD50 hash=0c8934aa
003771 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FFD50 hash=0c8934aa
003771 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003771 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
003771 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003772 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB725450 hash=358d62cb
003772 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB725450 hash=358d62cb
003772 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503410 hash=0c8934aa
003772 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503410 hash=0c8934aa
003772 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003772 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003772 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003772 IASetIndexBuffer(pIndexBuffer:0x0000000188A3C110, Format:57, Offset:0) hash=51fd05a3
003772 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
003772 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003773 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7344D0 hash=358d62cb
003773 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7344D0 hash=358d62cb
003773 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850E0D0 hash=0c8934aa
003773 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850E0D0 hash=0c8934aa
003773 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003773 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003773 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003773 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003773 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
003773 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003774 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD43EA10 hash=358d62cb
003774 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD43EA10 hash=358d62cb
003774 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9355590 hash=0c8934aa
003774 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9355590 hash=0c8934aa
003774 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82FD0 resource=0x00000001E4CEFF50 hash=2d9e6241
003774 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED990 resource=0x0000000189706390 hash=0d348e85
003774 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3390 resource=0x00000001E4B72A90 hash=fcdd113c
003774 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003774 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
003774 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003775 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE117310 hash=358d62cb
003775 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE117310 hash=358d62cb
003775 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986ED10 hash=0c8934aa
003775 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986ED10 hash=0c8934aa
003775 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
003775 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
003775 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003775 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003775 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
003775 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003776 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE117550 hash=358d62cb
003776 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE117550 hash=358d62cb
003776 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986EF50 hash=0c8934aa
003776 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C986EF50 hash=0c8934aa
003776 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
003776 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003776 DrawIndexed(IndexCount:6414, StartIndexLocation:0, BaseVertexLocation:0)
003776 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003777 IASetInputLayout(pInputLayout:0x00000000CF0813E8)
003777 VSSetShader(pVertexShader:0x0000000020D88F18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=45e800cbb0e44f14
003777 PSSetShader(pPixelShader:0x0000000189120E98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9f31867bc07da7db
003777 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A37F50 hash=97027867
003777 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EE590 hash=358d62cb
003777 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EE590 hash=358d62cb
003777 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A38C90 hash=ddc72cc6
003777 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537CD0 hash=0c8934aa
003777 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537CD0 hash=0c8934aa
003777 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889DBCD0 resource=0x0000000188A37D10 hash=299d954d
003777 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889DBB90 resource=0x0000000188A37B10 hash=e34db7d4
003777 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
003777 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
003777 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
003777 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
003777 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
003777 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003777 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003777 IASetIndexBuffer(pIndexBuffer:0x0000000188A378D0, Format:57, Offset:0) hash=b99961bc
003777 DrawIndexed(IndexCount:1779, StartIndexLocation:0, BaseVertexLocation:0)
003777 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003778 IASetInputLayout(pInputLayout:0x00000001D16C9068)
003778 VSSetShader(pVertexShader:0x00000001B4F4B398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f5c0558815e1b98d
003778 PSSetShader(pPixelShader:0x00000001B4F4B258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=828ffe3167de741b
003778 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A67D10 hash=527ba2c5
003778 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8BA10 hash=0c8934aa
003778 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8BA10 hash=0c8934aa
003778 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EC290 hash=358d62cb
003778 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EC290 hash=358d62cb
003778 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A685D0 hash=ddc72cc6
003778 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9535E50 hash=0c8934aa
003778 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9535E50 hash=0c8934aa
003778 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889F3850 resource=0x0000000188A67AD0 hash=fb31c93e
003778 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889F3710 resource=0x0000000188A67890 hash=c87af4fa
003778 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003778 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5332750 resource=0x00000000B827D4D0 hash=0f981cf6
003778 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000000858E9450 resource=0x000000008599BE90 hash=e45d100c hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
003778 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E522F510 resource=0x00000001E52F9850 hash=ad127d5d
003778 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003778 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E522D0D0 resource=0x00000001E522A150 hash=a30eb7a2
003778 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003778 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003778 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003778 IASetIndexBuffer(pIndexBuffer:0x0000000188A67650, Format:57, Offset:0) hash=38942975
003778 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
003778 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003779 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188A69090 hash=3a86ab21
003779 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDB92010 hash=358d62cb
003779 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDB92010 hash=358d62cb
003779 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188A69950 hash=ddc72cc6
003779 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C953A890 hash=0c8934aa
003779 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C953A890 hash=0c8934aa
003779 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889F4210 resource=0x0000000188A68E90 hash=c5b56021
003779 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889F4090 resource=0x0000000188A68C50 hash=06131d80
003779 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003779 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003779 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE110 resource=0x00000001E4B77410 hash=eb4f8aa5
003779 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003779 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003779 IASetIndexBuffer(pIndexBuffer:0x0000000188A68A10, Format:57, Offset:0) hash=3468dc7f
003779 DrawIndexed(IndexCount:648, StartIndexLocation:0, BaseVertexLocation:0)
003779 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003780 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDB92250 hash=358d62cb
003780 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDB92250 hash=358d62cb
003780 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C953AAD0 hash=0c8934aa
003780 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C953AAD0 hash=0c8934aa
003780 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003780 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003780 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003780 DrawIndexed(IndexCount:648, StartIndexLocation:0, BaseVertexLocation:0)
003780 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003781 IASetInputLayout(pInputLayout:0x00000001D20AADA8)
003781 VSSetShader(pVertexShader:0x000000003B4BC798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bc5e73cac45ed753
003781 PSSetShader(pPixelShader:0x00000000417C1A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9160fa264e9ff390
003781 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FEA050 hash=c71303a6
003781 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E073D0 hash=92fd24e2
003781 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E073D0 hash=92fd24e2
003781 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDB92690 hash=358d62cb
003781 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDB92690 hash=358d62cb
003781 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FEAB50 hash=ddc72cc6
003781 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C953AF50 hash=0c8934aa
003781 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C953AF50 hash=0c8934aa
003781 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174DB10D0 resource=0x0000000174FE9E10 hash=24df0974
003781 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174DB0F50 resource=0x0000000174FE9C10 hash=695e4ae6
003781 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4CB7B90 resource=0x00000001E4CA2050 hash=e7aa6bd7
003781 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C97A50 resource=0x0000000124976550 hash=745787aa
003781 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CE57D0 resource=0x00000001E4CA1BD0 hash=b9040197
003781 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003781 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003781 IASetIndexBuffer(pIndexBuffer:0x0000000174FE99D0, Format:57, Offset:0) hash=85115fca
003781 DrawIndexed(IndexCount:3717, StartIndexLocation:0, BaseVertexLocation:0)
003781 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003782 IASetInputLayout(pInputLayout:0x00000001CF2F67E8)
003782 VSSetShader(pVertexShader:0x0000000187EEFB58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fa27e828356e56c1
003782 PSSetShader(pPixelShader:0x0000000187EEFA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c4a81f31e9093302
003782 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FE8A90 hash=0219b01d
003782 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E07190 hash=92fd24e2
003782 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E07190 hash=92fd24e2
003782 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C6910 hash=358d62cb
003782 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C6910 hash=358d62cb
003782 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FE9550 hash=ddc72cc6
003782 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951C310 hash=0c8934aa
003782 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951C310 hash=0c8934aa
003782 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174DB05D0 resource=0x0000000174FE8850 hash=67b832d0
003782 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174DB0450 resource=0x0000000174FE8610 hash=6c51b76f
003782 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000174DB0890 resource=0x0000000174FE8C90 hash=c51bd9a0
003782 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CF6810 resource=0x00000001E4C87F50 hash=05f1a5c5
003782 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DED550 resource=0x0000000189CFB390 hash=e35df3b4
003782 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003782 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CB7B90 resource=0x00000001E4CA2050 hash=e7aa6bd7
003782 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4C97A50 resource=0x0000000124976550 hash=745787aa
003782 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4CE57D0 resource=0x00000001E4CA1BD0 hash=b9040197
003782 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003782 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003782 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003782 IASetIndexBuffer(pIndexBuffer:0x0000000174FE83D0, Format:57, Offset:0) hash=1c7fe415
003782 DrawIndexed(IndexCount:11925, StartIndexLocation:0, BaseVertexLocation:0)
003782 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003783 IASetInputLayout(pInputLayout:0x00000001CF2F6B68)
003783 VSSetShader(pVertexShader:0x00000001895E9898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=417704cbaf5afc4e
003783 PSSetShader(pPixelShader:0x00000001895E9798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=12786c250b57d6ec
003783 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA502B10 hash=aea46fdd
003783 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEAB6710 hash=358d62cb
003783 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEAB6710 hash=358d62cb
003783 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACE850 hash=358d62cb
003783 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACE850 hash=358d62cb
003783 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA5033D0 hash=ddc72cc6
003783 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F16D0 hash=0c8934aa
003783 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F16D0 hash=0c8934aa
003783 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA487BD0 resource=0x00000001AA5028D0 hash=058be89b
003783 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA487A50 resource=0x00000001AA502690 hash=7aef109e
003783 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731DD0 resource=0x00000001DF7C54D0 hash=052a5cb8
003783 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EEE50 resource=0x00000001DF388A50 hash=4ddbaa0a
003783 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B1E10 resource=0x00000001D453F150 hash=991d66ec
003783 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C97D10 resource=0x00000001E4CA8110 hash=1cb17275
003783 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
003783 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CFEB90 resource=0x00000001E4CF8F90 hash=566bc42d
003783 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003783 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003783 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003783 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003783 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003783 IASetIndexBuffer(pIndexBuffer:0x00000001AA502490, Format:57, Offset:0) hash=b8da59f7
003783 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003783 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003784 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC448D0 hash=358d62cb
003784 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC448D0 hash=358d62cb
003784 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528F210 hash=0c8934aa
003784 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528F210 hash=0c8934aa
003784 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4A1EA10 resource=0x00000001E0164190 hash=4a384085
003784 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EF3D0 resource=0x00000001DF389310 hash=b664ca5d
003784 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F0950 resource=0x00000001D453F5D0 hash=8fe00d53
003784 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003784 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003784 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003785 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC44B10 hash=358d62cb
003785 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC44B10 hash=358d62cb
003785 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528F450 hash=0c8934aa
003785 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528F450 hash=0c8934aa
003785 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFD3C910 resource=0x00000001DFC7DF50 hash=a028835c
003785 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4F994D0 resource=0x00000001D4D36390 hash=8f4e4d1b
003785 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x000000018A317890 resource=0x0000000085500F50 hash=f259c3c2
003785 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003785 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003785 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003786 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC44D50 hash=358d62cb
003786 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC44D50 hash=358d62cb
003786 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528F650 hash=0c8934aa
003786 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528F650 hash=0c8934aa
003786 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA7BAD0 resource=0x00000001DF9A0550 hash=3ef208eb
003786 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3BBCD0 resource=0x00000001DF3D6590 hash=f1d769e0
003786 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F1950 resource=0x00000001D453C9D0 hash=514ff148
003786 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003786 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003786 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003787 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC576D0 hash=358d62cb
003787 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC576D0 hash=358d62cb
003787 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529EB50 hash=0c8934aa
003787 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529EB50 hash=0c8934aa
003787 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF37B350 resource=0x00000000CE4C6CD0 hash=886d1ec1
003787 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4AE1ED0 resource=0x00000000419927D0 hash=a20a37dd
003787 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDDBC50 resource=0x00000001D4690ED0 hash=14c2a9ae
003787 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003787 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003787 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003788 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC578D0 hash=358d62cb
003788 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC578D0 hash=358d62cb
003788 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529ED90 hash=0c8934aa
003788 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529ED90 hash=0c8934aa
003788 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF71FD90 resource=0x00000001DF6AE4D0 hash=98362ec5
003788 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4AE1D90 resource=0x0000000041992A10 hash=b2d26c63
003788 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x000000018A317050 resource=0x00000001D44D0150 hash=4a94a9c9
003788 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003788 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003788 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003789 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC58850 hash=358d62cb
003789 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC58850 hash=358d62cb
003789 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529F650 hash=0c8934aa
003789 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529F650 hash=0c8934aa
003789 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003789 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003789 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003790 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC58A50 hash=358d62cb
003790 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC58A50 hash=358d62cb
003790 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529F890 hash=0c8934aa
003790 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529F890 hash=0c8934aa
003790 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B1310 resource=0x00000001DF77EF50 hash=eaada02f
003790 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D53F90 resource=0x00000001D4D3BA50 hash=b4dec3c2
003790 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x000000018A3179D0 resource=0x00000001D4542AD0 hash=bcd3d361
003790 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003790 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003790 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003791 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC58C90 hash=358d62cb
003791 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC58C90 hash=358d62cb
003791 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529FAD0 hash=0c8934aa
003791 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529FAD0 hash=0c8934aa
003791 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003791 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003791 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003792 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC59BD0 hash=358d62cb
003792 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC59BD0 hash=358d62cb
003792 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0390 hash=0c8934aa
003792 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0390 hash=0c8934aa
003792 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B0C50 resource=0x00000001DF7C3DD0 hash=fbc35a4e
003792 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA45D0 resource=0x00000001D4D34390 hash=49af31fe
003792 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD1B50 resource=0x00000001D4690850 hash=289cffa6
003792 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003792 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003792 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003793 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC59E10 hash=358d62cb
003793 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC59E10 hash=358d62cb
003793 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0590 hash=0c8934aa
003793 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0590 hash=0c8934aa
003793 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B1190 resource=0x00000001DF77ED10 hash=eaf0574d
003793 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D43250 resource=0x00000000CE4CA5D0 hash=04e9e949
003793 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46E4290 resource=0x00000000CE4CAE90 hash=e858fcde
003793 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003793 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003793 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003794 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC5A050 hash=358d62cb
003794 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC5A050 hash=358d62cb
003794 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A07D0 hash=0c8934aa
003794 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A07D0 hash=0c8934aa
003794 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003794 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003794 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003795 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC5AF90 hash=358d62cb
003795 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC5AF90 hash=358d62cb
003795 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A1090 hash=0c8934aa
003795 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A1090 hash=0c8934aa
003795 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003795 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003795 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003796 IASetInputLayout(pInputLayout:0x00000001CF2F6568)
003796 VSSetShader(pVertexShader:0x00000001895E9D58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=72ef457c35acaa71
003796 PSSetShader(pPixelShader:0x00000001895E9C58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4f15ecb42f967fa5
003796 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC5B610 hash=358d62cb
003796 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC5B610 hash=358d62cb
003796 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A1510 hash=0c8934aa
003796 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A1510 hash=0c8934aa
003796 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C97D10 resource=0x00000001E4CA8110 hash=1cb17275
003796 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
003796 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CFEB90 resource=0x00000001E4CF8F90 hash=566bc42d
003796 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003796 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003796 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003796 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003796 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003796 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
003796 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003797 IASetInputLayout(pInputLayout:0x00000001CF2F6E28)
003797 VSSetShader(pVertexShader:0x00000001895E9B18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ac7780d42ae01882
003797 PSSetShader(pPixelShader:0x00000001895E99D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b93ac8c9dccc90b4
003797 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA50C890 hash=e1e993ea
003797 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8BC50 hash=0c8934aa
003797 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8BC50 hash=0c8934aa
003797 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC41210 hash=358d62cb
003797 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC41210 hash=358d62cb
003797 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA50D590 hash=ddc72cc6
003797 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F2CD0 hash=0c8934aa
003797 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F2CD0 hash=0c8934aa
003797 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA48CB90 resource=0x00000001AA50C650 hash=8b1ee61c
003797 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA48CA10 resource=0x00000001AA50C410 hash=0a2a8289
003797 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001AA48CE50 resource=0x00000001AA50CAD0 hash=e4a5779d
003797 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF731DD0 resource=0x00000001DF7C54D0 hash=052a5cb8
003797 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF3EEE50 resource=0x00000001DF388A50 hash=4ddbaa0a
003797 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001AC0B1E10 resource=0x00000001D453F150 hash=991d66ec
003797 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003797 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003797 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003797 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
003797 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003797 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003797 IASetIndexBuffer(pIndexBuffer:0x00000001AA50C210, Format:57, Offset:0) hash=78eb5e42
003797 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003797 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003798 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC43DD0 hash=358d62cb
003798 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC43DD0 hash=358d62cb
003798 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F4910 hash=0c8934aa
003798 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F4910 hash=0c8934aa
003798 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFD3C910 resource=0x00000001DFC7DF50 hash=a028835c
003798 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4F994D0 resource=0x00000001D4D36390 hash=8f4e4d1b
003798 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000018A317890 resource=0x0000000085500F50 hash=f259c3c2
003798 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003798 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003798 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003799 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC44250 hash=358d62cb
003799 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC44250 hash=358d62cb
003799 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F4B50 hash=0c8934aa
003799 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F4B50 hash=0c8934aa
003799 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFE04350 resource=0x00000001DF9BDF50 hash=5a560fb5
003799 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF205D10 resource=0x00000001DF3F94D0 hash=cb2b6375
003799 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D471AE50 resource=0x00000001D453E510 hash=889a70e2
003799 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003799 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003799 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003800 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC44690 hash=358d62cb
003800 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC44690 hash=358d62cb
003800 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528EFD0 hash=0c8934aa
003800 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528EFD0 hash=0c8934aa
003800 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFD3C910 resource=0x00000001DFC7DF50 hash=a028835c
003800 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4F994D0 resource=0x00000001D4D36390 hash=8f4e4d1b
003800 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000018A317890 resource=0x0000000085500F50 hash=f259c3c2
003800 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003800 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003800 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003801 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC57D50 hash=358d62cb
003801 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC57D50 hash=358d62cb
003801 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529EFD0 hash=0c8934aa
003801 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529EFD0 hash=0c8934aa
003801 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF37B350 resource=0x00000000CE4C6CD0 hash=886d1ec1
003801 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AE1ED0 resource=0x00000000419927D0 hash=a20a37dd
003801 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001ACDDBC50 resource=0x00000001D4690ED0 hash=14c2a9ae
003801 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003801 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003801 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003802 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC58190 hash=358d62cb
003802 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC58190 hash=358d62cb
003802 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529F210 hash=0c8934aa
003802 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529F210 hash=0c8934aa
003802 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003802 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003802 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003803 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC58610 hash=358d62cb
003803 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC58610 hash=358d62cb
003803 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529F410 hash=0c8934aa
003803 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529F410 hash=0c8934aa
003803 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF71FD90 resource=0x00000001DF6AE4D0 hash=98362ec5
003803 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AE1D90 resource=0x0000000041992A10 hash=b2d26c63
003803 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000018A317050 resource=0x00000001D44D0150 hash=4a94a9c9
003803 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003803 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003803 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003804 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC59110 hash=358d62cb
003804 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC59110 hash=358d62cb
003804 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529FCD0 hash=0c8934aa
003804 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529FCD0 hash=0c8934aa
003804 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF7B1310 resource=0x00000001DF77EF50 hash=eaada02f
003804 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4D53F90 resource=0x00000001D4D3BA50 hash=b4dec3c2
003804 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000018A3179D0 resource=0x00000001D4542AD0 hash=bcd3d361
003804 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003804 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003804 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003805 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC59550 hash=358d62cb
003805 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC59550 hash=358d62cb
003805 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529FF10 hash=0c8934aa
003805 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C529FF10 hash=0c8934aa
003805 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003805 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003805 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003806 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC599D0 hash=358d62cb
003806 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC599D0 hash=358d62cb
003806 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0150 hash=0c8934aa
003806 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0150 hash=0c8934aa
003806 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF7B0C50 resource=0x00000001DF7C3DD0 hash=fbc35a4e
003806 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4CA45D0 resource=0x00000001D4D34390 hash=49af31fe
003806 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001ACDD1B50 resource=0x00000001D4690850 hash=289cffa6
003806 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003806 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003806 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003807 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC5A490 hash=358d62cb
003807 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC5A490 hash=358d62cb
003807 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0A10 hash=0c8934aa
003807 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0A10 hash=0c8934aa
003807 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF7B1190 resource=0x00000001DF77ED10 hash=eaf0574d
003807 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4D43250 resource=0x00000000CE4CA5D0 hash=04e9e949
003807 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D46E4290 resource=0x00000000CE4CAE90 hash=e858fcde
003807 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003807 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003807 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003808 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC5A910 hash=358d62cb
003808 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC5A910 hash=358d62cb
003808 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0C50 hash=0c8934aa
003808 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0C50 hash=0c8934aa
003808 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003808 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003808 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003809 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC5AD50 hash=358d62cb
003809 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC5AD50 hash=358d62cb
003809 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0E50 hash=0c8934aa
003809 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A0E50 hash=0c8934aa
003809 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E545DE90 resource=0x00000001AA76F190 hash=2a21820d
003809 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABCE390 resource=0x00000001AA786550 hash=8313272c hash_contamination=UpdateSubresource,
003809 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001AABFA0D0 resource=0x00000001ABF72FD0 hash=38ad33ce hash_contamination=UpdateSubresource,
003809 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003809 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003809 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003810 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC5B410 hash=358d62cb
003810 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC5B410 hash=358d62cb
003810 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A12D0 hash=0c8934aa
003810 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A12D0 hash=0c8934aa
003810 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF7B1190 resource=0x00000001DF77ED10 hash=eaf0574d
003810 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4D43250 resource=0x00000000CE4CA5D0 hash=04e9e949
003810 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D46E4290 resource=0x00000000CE4CAE90 hash=e858fcde
003810 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003810 DrawIndexed(IndexCount:4638, StartIndexLocation:0, BaseVertexLocation:0)
003810 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003811 IASetInputLayout(pInputLayout:0x00000001D20A9B68)
003811 VSSetShader(pVertexShader:0x00000001B4286C98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0e2216857050267f
003811 PSSetShader(pPixelShader:0x00000001B4286B98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c21341e65293e4ec
003811 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187B624D0 hash=963ea7b0
003811 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CEB8C090 hash=0c8934aa
003811 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8C090 hash=0c8934aa
003811 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003811 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187B62D90 hash=ddc72cc6
003811 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060910 hash=0c8934aa
003811 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060910 hash=0c8934aa
003811 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B89790 resource=0x0000000187B62290 hash=a6c94939
003811 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B89610 resource=0x0000000187B62050 hash=152dcb4c
003811 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003811 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003811 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003811 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003811 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003811 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003811 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003811 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003811 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003811 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003811 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003811 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003811 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003811 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003811 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C97D10 resource=0x00000001E4CA8110 hash=1cb17275
003811 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
003811 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003811 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003811 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E4CFEB90 resource=0x00000001E4CF8F90 hash=566bc42d
003811 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003811 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003811 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003811 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003811 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003811 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003811 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003811 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003811 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003811 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003811 IASetIndexBuffer(pIndexBuffer:0x0000000187B61E10, Format:57, Offset:0) hash=f882d4c4
003811 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003811 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003812 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5053B50 hash=0c8934aa
003812 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5053B50 hash=0c8934aa
003812 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003812 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003812 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003813 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5057AD0 hash=0c8934aa
003813 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5057AD0 hash=0c8934aa
003813 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003813 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003813 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003814 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058A10 hash=0c8934aa
003814 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058A10 hash=0c8934aa
003814 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003814 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003814 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003815 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505B810 hash=0c8934aa
003815 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505B810 hash=0c8934aa
003815 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003815 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003815 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003816 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505BA50 hash=0c8934aa
003816 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505BA50 hash=0c8934aa
003816 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003816 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003816 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003817 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505C990 hash=0c8934aa
003817 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505C990 hash=0c8934aa
003817 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003817 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003817 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003818 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F550 hash=0c8934aa
003818 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F550 hash=0c8934aa
003818 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003818 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003818 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003819 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F790 hash=0c8934aa
003819 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F790 hash=0c8934aa
003819 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003819 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003819 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003820 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F9D0 hash=0c8934aa
003820 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F9D0 hash=0c8934aa
003820 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003820 DrawIndexed(IndexCount:2124, StartIndexLocation:0, BaseVertexLocation:0)
003820 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003821 IASetInputLayout(pInputLayout:0x00000001CF94B028)
003821 VSSetShader(pVertexShader:0x00000001895E80D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6a640097e8f2f705
003821 PSSetShader(pPixelShader:0x00000001895E7FD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=01fde54693c800ba
003821 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187B54C10 hash=812721d6
003821 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8C090 hash=0c8934aa
003821 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003821 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB5810 hash=358d62cb
003821 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB5810 hash=358d62cb
003821 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187B55950 hash=ddc72cc6
003821 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB8D0 hash=0c8934aa
003821 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB8D0 hash=0c8934aa
003821 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B82AD0 resource=0x0000000187B54A10 hash=f978c2bc
003821 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B82990 resource=0x0000000187B547D0 hash=500f46c0
003821 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003821 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003821 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4A1D950 resource=0x00000000CE4C1110 hash=d061c164
003821 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5333910 resource=0x00000000B827C110 hash=a9fb71af
003821 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FD4C50 resource=0x00000001E4FC9610 hash=380ffc07
003821 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C97D10 resource=0x00000001E4CA8110 hash=1cb17275
003821 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
003821 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003821 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003821 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CFEB90 resource=0x00000001E4CF8F90 hash=566bc42d
003821 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003821 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
003821 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003821 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003821 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003821 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003821 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003821 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003821 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003821 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003821 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003821 IASetIndexBuffer(pIndexBuffer:0x0000000187B54590, Format:57, Offset:0) hash=a18c2e9e
003821 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
003821 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003822 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB5E90 hash=358d62cb
003822 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB5E90 hash=358d62cb
003822 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DBF50 hash=0c8934aa
003822 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DBF50 hash=0c8934aa
003822 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4A33210 resource=0x00000001E4A35410 hash=cbc1ae16
003822 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5247590 resource=0x00000000B82799D0 hash=59f896b5
003822 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50C6190 resource=0x00000001E500BA50 hash=14034cbc
003822 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003822 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
003822 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003823 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB60D0 hash=358d62cb
003823 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB60D0 hash=358d62cb
003823 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DC190 hash=0c8934aa
003823 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DC190 hash=0c8934aa
003823 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C0C50 resource=0x00000001DF7C14D0 hash=7cb1b5ca
003823 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5239350 resource=0x00000000B827E410 hash=56dd7b0a
003823 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC2B10 resource=0x00000001E4F1BE90 hash=abfa8c08
003823 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003823 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
003823 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003824 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB6310 hash=358d62cb
003824 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB6310 hash=358d62cb
003824 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DC3D0 hash=0c8934aa
003824 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DC3D0 hash=0c8934aa
003824 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B0DD0 resource=0x00000001DF7D64D0 hash=6c0da4fe
003824 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5434750 resource=0x00000001E544CD90 hash=15ab7c0e
003824 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FC7B50 resource=0x00000001E4F1FE10 hash=9a7237b9
003824 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003824 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
003824 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003825 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB6BD0 hash=358d62cb
003825 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB6BD0 hash=358d62cb
003825 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DCC90 hash=0c8934aa
003825 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DCC90 hash=0c8934aa
003825 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B7450 resource=0x00000000CE4C5950 hash=79efe880
003825 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E53B2490 resource=0x00000001E52FA790 hash=72d5c738
003825 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F3C590 resource=0x00000001896EB250 hash=aa1312c2
003825 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003825 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
003825 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003826 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB6DD0 hash=358d62cb
003826 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB6DD0 hash=358d62cb
003826 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DCED0 hash=0c8934aa
003826 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DCED0 hash=0c8934aa
003826 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B1450 resource=0x00000001DF7D78D0 hash=1a3756cd
003826 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000125402D50 resource=0x00000001393296D0 hash=05e056f9
003826 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FC7890 resource=0x00000001E4F1FBD0 hash=e24b1e2d
003826 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003826 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
003826 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003827 IASetInputLayout(pInputLayout:0x00000001D20ABBA8)
003827 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187D6B390 hash=0b07abc7
003827 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAD290 hash=358d62cb
003827 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAD290 hash=358d62cb
003827 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187D6BC50 hash=ddc72cc6
003827 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B710 hash=0c8934aa
003827 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B710 hash=0c8934aa
003827 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B96C90 resource=0x0000000187D6B150 hash=17d5fa4b
003827 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B96B50 resource=0x0000000187D6AF50 hash=07eb4336
003827 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF37B350 resource=0x00000000CE4C6CD0 hash=886d1ec1
003827 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4AE1ED0 resource=0x00000000419927D0 hash=a20a37dd
003827 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDDBC50 resource=0x00000001D4690ED0 hash=14c2a9ae
003827 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003827 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003827 IASetIndexBuffer(pIndexBuffer:0x0000000187D6AD10, Format:57, Offset:0) hash=b3c45c43
003827 DrawIndexed(IndexCount:6147, StartIndexLocation:0, BaseVertexLocation:0)
003827 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003828 IASetInputLayout(pInputLayout:0x00000001CF94B028)
003828 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187D6EE90 hash=086d18f0
003828 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACD290 hash=358d62cb
003828 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACD290 hash=358d62cb
003828 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187D6FBD0 hash=ddc72cc6
003828 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F09D0 hash=0c8934aa
003828 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F09D0 hash=0c8934aa
003828 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B98990 resource=0x0000000187D6EC90 hash=7ff3f539
003828 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B98810 resource=0x0000000187D6EA50 hash=7e72736d
003828 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4A295D0 resource=0x00000001AA161750 hash=2ed5a147
003828 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E650 resource=0x00000001D4B9C3D0 hash=de639a62
003828 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AFDF90 resource=0x00000001D474F090 hash=53aa4914
003828 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003828 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003828 IASetIndexBuffer(pIndexBuffer:0x0000000187D6E810, Format:57, Offset:0) hash=ae1f37e3
003828 DrawIndexed(IndexCount:7362, StartIndexLocation:0, BaseVertexLocation:0)
003828 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003829 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACD6D0 hash=358d62cb
003829 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACD6D0 hash=358d62cb
003829 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F0BD0 hash=0c8934aa
003829 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F0BD0 hash=0c8934aa
003829 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003829 DrawIndexed(IndexCount:7362, StartIndexLocation:0, BaseVertexLocation:0)
003829 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003830 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC46E10 hash=358d62cb
003830 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC46E10 hash=358d62cb
003830 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52907D0 hash=0c8934aa
003830 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52907D0 hash=0c8934aa
003830 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B7710 resource=0x00000000CE4C5D90 hash=e48012e9
003830 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E53299D0 resource=0x00000001E543E050 hash=539ba37a
003830 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F3CB10 resource=0x0000000174AE7610 hash=76b5cd10
003830 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003830 DrawIndexed(IndexCount:7362, StartIndexLocation:0, BaseVertexLocation:0)
003830 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003831 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC47250 hash=358d62cb
003831 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC47250 hash=358d62cb
003831 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290A10 hash=0c8934aa
003831 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290A10 hash=0c8934aa
003831 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF40C010 resource=0x00000001DF6AD4D0 hash=9d25495d
003831 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5300C90 resource=0x00000001E5310290 hash=d3417a16
003831 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F172D0 resource=0x0000000174A68450 hash=5769b82e
003831 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003831 DrawIndexed(IndexCount:7362, StartIndexLocation:0, BaseVertexLocation:0)
003831 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003832 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187D706D0 hash=92a28750
003832 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC47910 hash=358d62cb
003832 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC47910 hash=358d62cb
003832 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187D713D0 hash=ddc72cc6
003832 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290C50 hash=0c8934aa
003832 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290C50 hash=0c8934aa
003832 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B995D0 resource=0x0000000187D70490 hash=3e57ef1d
003832 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B99490 resource=0x0000000187D70250 hash=688f8ce2
003832 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C1050 resource=0x00000001DF7C1B50 hash=37819ae9
003832 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5314910 resource=0x00000001E5385A90 hash=bdaf709a
003832 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31C50 resource=0x00000001E4F1C990 hash=1898cc06
003832 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003832 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003832 IASetIndexBuffer(pIndexBuffer:0x0000000187D70010, Format:57, Offset:0) hash=6d157457
003832 DrawIndexed(IndexCount:3678, StartIndexLocation:0, BaseVertexLocation:0)
003832 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003833 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC47D50 hash=358d62cb
003833 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC47D50 hash=358d62cb
003833 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290E90 hash=0c8934aa
003833 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290E90 hash=0c8934aa
003833 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF725590 resource=0x00000001DF726A10 hash=b4f82cb3
003833 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E53009D0 resource=0x00000001E5310050 hash=b707290a
003833 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C92FD0 resource=0x00000001E4CF8050 hash=13c86897
003833 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003833 DrawIndexed(IndexCount:3678, StartIndexLocation:0, BaseVertexLocation:0)
003833 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003834 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4F3ED0 hash=4b9b2845
003834 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAAB50 hash=358d62cb
003834 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAAB50 hash=358d62cb
003834 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4F4BD0 hash=ddc72cc6
003834 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119410 hash=0c8934aa
003834 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119410 hash=0c8934aa
003834 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA4802D0 resource=0x00000001AA4F3C90 hash=84052e74
003834 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA480150 resource=0x00000001AA4F3A50 hash=c298b23d
003834 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7CD050 resource=0x00000001DF7C1FD0 hash=d2e9395d
003834 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205A50 resource=0x00000001DF3F9090 hash=99222ae8
003834 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F17D0 resource=0x00000001D453C790 hash=4d777ff0
003834 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003834 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003834 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F4550, Format:57, Offset:0) hash=4d6d7182
003834 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003834 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003835 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAB1D0 hash=358d62cb
003835 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAB1D0 hash=358d62cb
003835 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119850 hash=0c8934aa
003835 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119850 hash=0c8934aa
003835 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20E10 resource=0x00000000CE4C5290 hash=c6e1da12
003835 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205B90 resource=0x00000001DF3F9290 hash=36e83f88
003835 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B650 resource=0x00000001D468BA50 hash=b43050d4
003835 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003835 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F3850, Format:57, Offset:0) hash=abec3b66
003835 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003835 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003836 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAACC10 hash=358d62cb
003836 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAACC10 hash=358d62cb
003836 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B050 hash=0c8934aa
003836 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B050 hash=0c8934aa
003836 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF96BFD0 resource=0x00000001DF96C350 hash=ee639d88
003836 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EF250 resource=0x00000001DF3890D0 hash=45dfc641
003836 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F07D0 resource=0x00000001D453F390 hash=fae56844
003836 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003836 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003836 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003837 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAACE50 hash=358d62cb
003837 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAACE50 hash=358d62cb
003837 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B290 hash=0c8934aa
003837 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B290 hash=0c8934aa
003837 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003837 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F4550, Format:57, Offset:0) hash=4d6d7182
003837 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003837 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003838 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC2390 hash=358d62cb
003838 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC2390 hash=358d62cb
003838 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6390 hash=0c8934aa
003838 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6390 hash=0c8934aa
003838 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003838 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003838 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003839 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC3DD0 hash=358d62cb
003839 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC3DD0 hash=358d62cb
003839 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7B90 hash=0c8934aa
003839 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7B90 hash=0c8934aa
003839 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA51590 resource=0x00000001DF9052D0 hash=0c0c291e
003839 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CED90 resource=0x00000001DF6AE090 hash=b64599e8
003839 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4695410 resource=0x00000001D45435D0 hash=e88bebc9
003839 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003839 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F3850, Format:57, Offset:0) hash=abec3b66
003839 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003839 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003840 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC4210 hash=358d62cb
003840 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC4210 hash=358d62cb
003840 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7FD0 hash=0c8934aa
003840 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7FD0 hash=0c8934aa
003840 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20E10 resource=0x00000000CE4C5290 hash=c6e1da12
003840 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205B90 resource=0x00000001DF3F9290 hash=36e83f88
003840 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B650 resource=0x00000001D468BA50 hash=b43050d4
003840 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003840 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F4550, Format:57, Offset:0) hash=4d6d7182
003840 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003840 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003841 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC5C50 hash=358d62cb
003841 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC5C50 hash=358d62cb
003841 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9A10 hash=0c8934aa
003841 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9A10 hash=0c8934aa
003841 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7A9450 resource=0x00000001DF7C30D0 hash=eeaa5105
003841 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E510 resource=0x00000001D4B9C190 hash=f8ba1428
003841 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B1C90 resource=0x00000001D4542F10 hash=fc05c503
003841 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003841 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003841 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003842 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC6750 hash=358d62cb
003842 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC6750 hash=358d62cb
003842 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA2D0 hash=0c8934aa
003842 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA2D0 hash=0c8934aa
003842 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003842 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F3850, Format:57, Offset:0) hash=abec3b66
003842 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003842 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003843 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACA8D0 hash=358d62cb
003843 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACA8D0 hash=358d62cb
003843 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE010 hash=0c8934aa
003843 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE010 hash=0c8934aa
003843 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731F10 resource=0x00000001DF7C5710 hash=ad43f3b4
003843 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA5D90 resource=0x00000001D4B3CB50 hash=586ee251
003843 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B510 resource=0x00000001D468B850 hash=93829b36
003843 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003843 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F4550, Format:57, Offset:0) hash=4d6d7182
003843 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003843 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003844 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACAD50 hash=358d62cb
003844 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACAD50 hash=358d62cb
003844 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE490 hash=0c8934aa
003844 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE490 hash=0c8934aa
003844 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003844 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F3850, Format:57, Offset:0) hash=abec3b66
003844 DrawIndexed(IndexCount:1629, StartIndexLocation:0, BaseVertexLocation:0)
003844 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003845 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4F56D0 hash=4e83f73d
003845 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAA6D0 hash=358d62cb
003845 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAA6D0 hash=358d62cb
003845 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4F5F90 hash=ddc72cc6
003845 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118F90 hash=0c8934aa
003845 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118F90 hash=0c8934aa
003845 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA480F10 resource=0x00000001AA4F5490 hash=2a02d572
003845 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA480DD0 resource=0x00000001AA4F5290 hash=9c0f63ab
003845 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7CD050 resource=0x00000001DF7C1FD0 hash=d2e9395d
003845 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205A50 resource=0x00000001DF3F9090 hash=99222ae8
003845 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F17D0 resource=0x00000001D453C790 hash=4d777ff0
003845 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003845 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003845 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
003845 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003845 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003846 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAB410 hash=358d62cb
003846 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAB410 hash=358d62cb
003846 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119A90 hash=0c8934aa
003846 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119A90 hash=0c8934aa
003846 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20E10 resource=0x00000000CE4C5290 hash=c6e1da12
003846 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205B90 resource=0x00000001DF3F9290 hash=36e83f88
003846 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B650 resource=0x00000001D468BA50 hash=b43050d4
003846 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003846 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
003846 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003846 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003847 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAC790 hash=358d62cb
003847 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAC790 hash=358d62cb
003847 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511AC10 hash=0c8934aa
003847 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511AC10 hash=0c8934aa
003847 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF96BFD0 resource=0x00000001DF96C350 hash=ee639d88
003847 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EF250 resource=0x00000001DF3890D0 hash=45dfc641
003847 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F07D0 resource=0x00000001D453F390 hash=fae56844
003847 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003847 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
003847 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003847 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003848 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAC9D0 hash=358d62cb
003848 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAC9D0 hash=358d62cb
003848 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511AE50 hash=0c8934aa
003848 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511AE50 hash=0c8934aa
003848 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003848 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
003848 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003848 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003849 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC2150 hash=358d62cb
003849 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC2150 hash=358d62cb
003849 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6150 hash=0c8934aa
003849 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6150 hash=0c8934aa
003849 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003849 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
003849 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003849 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003850 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC3710 hash=358d62cb
003850 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC3710 hash=358d62cb
003850 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7710 hash=0c8934aa
003850 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7710 hash=0c8934aa
003850 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA51590 resource=0x00000001DF9052D0 hash=0c0c291e
003850 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CED90 resource=0x00000001DF6AE090 hash=b64599e8
003850 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4695410 resource=0x00000001D45435D0 hash=e88bebc9
003850 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003850 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
003850 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003850 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003851 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC3FD0 hash=358d62cb
003851 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC3FD0 hash=358d62cb
003851 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7DD0 hash=0c8934aa
003851 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7DD0 hash=0c8934aa
003851 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20E10 resource=0x00000000CE4C5290 hash=c6e1da12
003851 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205B90 resource=0x00000001DF3F9290 hash=36e83f88
003851 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B650 resource=0x00000001D468BA50 hash=b43050d4
003851 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003851 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
003851 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003851 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003852 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC5E90 hash=358d62cb
003852 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC5E90 hash=358d62cb
003852 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9C50 hash=0c8934aa
003852 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9C50 hash=0c8934aa
003852 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7A9450 resource=0x00000001DF7C30D0 hash=eeaa5105
003852 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E510 resource=0x00000001D4B9C190 hash=f8ba1428
003852 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B1C90 resource=0x00000001D4542F10 hash=fc05c503
003852 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003852 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003852 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003853 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC6510 hash=358d62cb
003853 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC6510 hash=358d62cb
003853 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA0D0 hash=0c8934aa
003853 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA0D0 hash=0c8934aa
003853 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003853 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
003853 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003853 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003854 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACA250 hash=358d62cb
003854 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACA250 hash=358d62cb
003854 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EDBD0 hash=0c8934aa
003854 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EDBD0 hash=0c8934aa
003854 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731F10 resource=0x00000001DF7C5710 hash=ad43f3b4
003854 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA5D90 resource=0x00000001D4B3CB50 hash=586ee251
003854 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B510 resource=0x00000001D468B850 hash=93829b36
003854 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003854 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5910, Format:57, Offset:0) hash=d30c4796
003854 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003854 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003855 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACAB10 hash=358d62cb
003855 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACAB10 hash=358d62cb
003855 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE250 hash=0c8934aa
003855 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE250 hash=0c8934aa
003855 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003855 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F5050, Format:57, Offset:0) hash=388beb33
003855 DrawIndexed(IndexCount:1704, StartIndexLocation:0, BaseVertexLocation:0)
003855 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003856 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4F8290 hash=f2d6f479
003856 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAAF90 hash=358d62cb
003856 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAAF90 hash=358d62cb
003856 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4F8FD0 hash=ddc72cc6
003856 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119610 hash=0c8934aa
003856 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119610 hash=0c8934aa
003856 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA482510 resource=0x00000001AA4F8050 hash=f851f9ea
003856 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA4823D0 resource=0x00000001AA4F7E50 hash=4d2988c4
003856 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7CD050 resource=0x00000001DF7C1FD0 hash=d2e9395d
003856 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205A50 resource=0x00000001DF3F9090 hash=99222ae8
003856 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F17D0 resource=0x00000001D453C790 hash=4d777ff0
003856 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003856 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003856 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F7C10, Format:57, Offset:0) hash=e10a5433
003856 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
003856 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003857 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAC590 hash=358d62cb
003857 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAC590 hash=358d62cb
003857 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A9D0 hash=0c8934aa
003857 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A9D0 hash=0c8934aa
003857 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF96BFD0 resource=0x00000001DF96C350 hash=ee639d88
003857 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EF250 resource=0x00000001DF3890D0 hash=45dfc641
003857 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F07D0 resource=0x00000001D453F390 hash=fae56844
003857 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003857 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
003857 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003858 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC1F10 hash=358d62cb
003858 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC1F10 hash=358d62cb
003858 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E5F10 hash=0c8934aa
003858 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E5F10 hash=0c8934aa
003858 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C0F10 resource=0x00000001DF7C1910 hash=c9a4dc6f
003858 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D4CBD0 resource=0x00000001D4BA0610 hash=9d971ebb
003858 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471AD10 resource=0x00000001D453E2D0 hash=ac66cdf6
003858 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003858 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F8910, Format:57, Offset:0) hash=ee2eb04d
003858 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
003858 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003859 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC3B90 hash=358d62cb
003859 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC3B90 hash=358d62cb
003859 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7950 hash=0c8934aa
003859 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7950 hash=0c8934aa
003859 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20E10 resource=0x00000000CE4C5290 hash=c6e1da12
003859 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205B90 resource=0x00000001DF3F9290 hash=36e83f88
003859 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B650 resource=0x00000001D468BA50 hash=b43050d4
003859 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003859 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
003859 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003860 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC62D0 hash=358d62cb
003860 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC62D0 hash=358d62cb
003860 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9E90 hash=0c8934aa
003860 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9E90 hash=0c8934aa
003860 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7A9450 resource=0x00000001DF7C30D0 hash=eeaa5105
003860 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E510 resource=0x00000001D4B9C190 hash=f8ba1428
003860 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B1C90 resource=0x00000001D4542F10 hash=fc05c503
003860 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003860 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F7C10, Format:57, Offset:0) hash=e10a5433
003860 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
003860 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003861 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACA6D0 hash=358d62cb
003861 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACA6D0 hash=358d62cb
003861 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EDE10 hash=0c8934aa
003861 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EDE10 hash=0c8934aa
003861 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731F10 resource=0x00000001DF7C5710 hash=ad43f3b4
003861 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA5D90 resource=0x00000001D4B3CB50 hash=586ee251
003861 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B510 resource=0x00000001D468B850 hash=93829b36
003861 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003861 DrawIndexed(IndexCount:3597, StartIndexLocation:0, BaseVertexLocation:0)
003861 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003862 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA501310 hash=6de80a0d
003862 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACECD0 hash=358d62cb
003862 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACECD0 hash=358d62cb
003862 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA502010 hash=ddc72cc6
003862 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F1910 hash=0c8934aa
003862 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F1910 hash=0c8934aa
003862 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA486F50 resource=0x00000001AA5010D0 hash=9ea3fb51
003862 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA486E10 resource=0x00000001AA500E90 hash=e84048a3
003862 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF778B10 resource=0x00000000CE4C5710 hash=61e8e074
003862 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5314250 resource=0x00000001E5385410 hash=5f9b4162
003862 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F1DC50 resource=0x00000001E4F3A610 hash=6a20f93a
003862 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003862 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003862 IASetIndexBuffer(pIndexBuffer:0x00000001AA501990, Format:57, Offset:0) hash=5766437c
003862 DrawIndexed(IndexCount:3612, StartIndexLocation:0, BaseVertexLocation:0)
003862 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003863 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACF110 hash=358d62cb
003863 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACF110 hash=358d62cb
003863 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F1B50 hash=0c8934aa
003863 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F1B50 hash=0c8934aa
003863 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7A9710 resource=0x00000001DF7C3510 hash=37968fa3
003863 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5221250 resource=0x00000001E523F5D0 hash=ca5d29e3
003863 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FFAD90 resource=0x00000000B82832D0 hash=960267a3
003863 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003863 DrawIndexed(IndexCount:3612, StartIndexLocation:0, BaseVertexLocation:0)
003863 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003864 IASetInputLayout(pInputLayout:0x00000001CF2F59E8)
003864 VSSetShader(pVertexShader:0x0000000187EF2898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=87f913b0c52bada4
003864 PSSetShader(pPixelShader:0x00000001B4F4BD18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dbf9a49eaf4d493e
003864 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A4092D0 hash=800227f1
003864 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001248AA150 hash=0c8934aa
003864 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001248AA150 hash=0c8934aa
003864 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB725890 hash=358d62cb
003864 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB725890 hash=358d62cb
003864 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A409B90 hash=ddc72cc6
003864 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503610 hash=0c8934aa
003864 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503610 hash=0c8934aa
003864 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018A2EFE90 resource=0x000000018A409090 hash=bd9c4325
003864 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018A2EFD50 resource=0x000000018A408E50 hash=7f4ca459
003864 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003864 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003864 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003864 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E50D24D0 resource=0x00000001E5111AD0 hash=9c80b344
003864 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4F3D1D0 resource=0x00000001AACFAD90 hash=826281f3
003864 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000B3EF85DD0 resource=0x00000001D274AE50 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003864 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E50CE390 resource=0x00000001E505DD90 hash=2a19b9fe
003864 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000B3EF86750 resource=0x00000001CA6D0890 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003864 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4FFB450 resource=0x00000000B8283B90 hash=52f7252c
003864 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003864 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003864 IASetIndexBuffer(pIndexBuffer:0x000000018A408C50, Format:57, Offset:0) hash=f287513b
003864 DrawIndexed(IndexCount:3876, StartIndexLocation:0, BaseVertexLocation:0)
003864 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003865 IASetInputLayout(pInputLayout:0x00000001D11E9268)
003865 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
003865 PSSetShader(pPixelShader:0x00000001B6732658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5b27310e6417a648
003865 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001879719D0 hash=32cf8a5b
003865 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E04810 hash=92fd24e2
003865 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E04810 hash=92fd24e2
003865 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EDA90 hash=358d62cb
003865 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EDA90 hash=358d62cb
003865 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187972290 hash=ddc72cc6
003865 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537210 hash=0c8934aa
003865 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537210 hash=0c8934aa
003865 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001877247D0 resource=0x00000001879717D0 hash=a71a1c27
003865 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187724650 resource=0x0000000187971590 hash=f6cf9cd3
003865 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003865 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003865 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003865 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5008750 resource=0x0000000174964DD0 hash=e883bb68
003865 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E50F9050 resource=0x00000000B8281890 hash=a89f649b
003865 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003865 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003865 IASetIndexBuffer(pIndexBuffer:0x0000000187971350, Format:57, Offset:0) hash=505b76e7
003865 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
003865 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003866 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187976890 hash=6d8777d8
003866 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EDCD0 hash=358d62cb
003866 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EDCD0 hash=358d62cb
003866 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187977150 hash=ddc72cc6
003866 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537410 hash=0c8934aa
003866 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9537410 hash=0c8934aa
003866 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187726E50 resource=0x0000000187976690 hash=17296b2a
003866 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187726CD0 resource=0x0000000187976450 hash=3ef85503
003866 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003866 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003866 IASetIndexBuffer(pIndexBuffer:0x0000000187976210, Format:57, Offset:0) hash=666655dc
003866 DrawIndexed(IndexCount:264, StartIndexLocation:0, BaseVertexLocation:0)
003866 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003867 IASetInputLayout(pInputLayout:0x00000001D20AAA28)
003867 VSSetShader(pVertexShader:0x00000000B7414E98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c9f080a842f04543
003867 PSSetShader(pPixelShader:0x0000000187EEF918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=30f6b891de909805
003867 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187953210 hash=5bc065ba
003867 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CEB26290 hash=0c8934aa
003867 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB26290 hash=0c8934aa
003867 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003867 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187953AD0 hash=ddc72cc6
003867 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5052350 hash=0c8934aa
003867 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5052350 hash=0c8934aa
003867 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001877159D0 resource=0x0000000187952FD0 hash=5e6160b5
003867 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187715890 resource=0x0000000187952DD0 hash=a905a94b
003867 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003867 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003867 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003867 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003867 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003867 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003867 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003867 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003867 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003867 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003867 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003867 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003867 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003867 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003867 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C97B90 resource=0x00000001E4CA7ED0 hash=b1097caf
003867 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4C97E50 resource=0x00000001E4CA8350 hash=3f022a0d
003867 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4CA4B50 resource=0x00000000B8286990 hash=0d2e5779
003867 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003867 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003867 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003867 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003867 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003867 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003867 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003867 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003867 IASetIndexBuffer(pIndexBuffer:0x0000000187952B90, Format:57, Offset:0) hash=b1a63579
003867 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003867 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003868 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50557D0 hash=0c8934aa
003868 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50557D0 hash=0c8934aa
003868 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003868 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003868 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003869 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055A10 hash=0c8934aa
003869 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055A10 hash=0c8934aa
003869 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003869 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003869 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003870 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055C50 hash=0c8934aa
003870 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055C50 hash=0c8934aa
003870 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003870 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003870 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003871 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055E50 hash=0c8934aa
003871 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055E50 hash=0c8934aa
003871 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003871 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003871 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003872 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056090 hash=0c8934aa
003872 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056090 hash=0c8934aa
003872 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003872 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003872 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003873 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50562D0 hash=0c8934aa
003873 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50562D0 hash=0c8934aa
003873 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003873 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003873 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003874 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059750 hash=0c8934aa
003874 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059750 hash=0c8934aa
003874 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003874 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003874 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003875 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059990 hash=0c8934aa
003875 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059990 hash=0c8934aa
003875 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003875 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003875 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003876 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059B90 hash=0c8934aa
003876 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059B90 hash=0c8934aa
003876 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003876 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003876 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003877 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059DD0 hash=0c8934aa
003877 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059DD0 hash=0c8934aa
003877 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003877 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003877 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003878 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505A010 hash=0c8934aa
003878 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505A010 hash=0c8934aa
003878 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003878 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003878 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003879 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505A250 hash=0c8934aa
003879 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505A250 hash=0c8934aa
003879 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003879 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003879 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003880 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D6D0 hash=0c8934aa
003880 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D6D0 hash=0c8934aa
003880 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003880 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003880 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003881 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D8D0 hash=0c8934aa
003881 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D8D0 hash=0c8934aa
003881 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003881 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003881 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003882 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505DB10 hash=0c8934aa
003882 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505DB10 hash=0c8934aa
003882 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003882 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003882 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003883 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505DD50 hash=0c8934aa
003883 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505DD50 hash=0c8934aa
003883 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003883 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003883 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003884 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505DF90 hash=0c8934aa
003884 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505DF90 hash=0c8934aa
003884 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003884 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003884 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003885 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505E190 hash=0c8934aa
003885 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505E190 hash=0c8934aa
003885 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003885 DrawIndexed(IndexCount:198, StartIndexLocation:0, BaseVertexLocation:0)
003885 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003886 IASetInputLayout(pInputLayout:0x00000001D20AACE8)
003886 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
003886 PSSetShader(pPixelShader:0x00000000417C1258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=24e05fc97a88075b
003886 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187956D10 hash=9d8ffa8a
003886 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB26290 hash=0c8934aa
003886 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003886 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB728690 hash=358d62cb
003886 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB728690 hash=358d62cb
003886 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001879575D0 hash=ddc72cc6
003886 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8505710 hash=0c8934aa
003886 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8505710 hash=0c8934aa
003886 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001877176D0 resource=0x0000000187956B10 hash=92e7bb7d
003886 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187717550 resource=0x00000001879568D0 hash=6114f30a
003886 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003886 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003886 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
003886 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
003886 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003886 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C97B90 resource=0x00000001E4CA7ED0 hash=b1097caf
003886 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C97E50 resource=0x00000001E4CA8350 hash=3f022a0d
003886 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CA4B50 resource=0x00000000B8286990 hash=0d2e5779
003886 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003886 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003886 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003886 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003886 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003886 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003886 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003886 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003886 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003886 IASetIndexBuffer(pIndexBuffer:0x0000000187956690, Format:57, Offset:0) hash=e5e2fdad
003886 DrawIndexed(IndexCount:6204, StartIndexLocation:0, BaseVertexLocation:0)
003886 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003887 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018795A850 hash=9ea2898f
003887 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB728450 hash=358d62cb
003887 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB728450 hash=358d62cb
003887 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018795B110 hash=ddc72cc6
003887 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85054D0 hash=0c8934aa
003887 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85054D0 hash=0c8934aa
003887 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187719390 resource=0x000000018795A610 hash=ecc8f848
003887 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187719250 resource=0x000000018795A3D0 hash=ff01139b
003887 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003887 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003887 IASetIndexBuffer(pIndexBuffer:0x000000018795A190, Format:57, Offset:0) hash=dd67724a
003887 DrawIndexed(IndexCount:1953, StartIndexLocation:0, BaseVertexLocation:0)
003887 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003888 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72A750 hash=358d62cb
003888 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72A750 hash=358d62cb
003888 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8507350 hash=0c8934aa
003888 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8507350 hash=0c8934aa
003888 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003888 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003888 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003888 DrawIndexed(IndexCount:1953, StartIndexLocation:0, BaseVertexLocation:0)
003888 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003889 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB73A2D0 hash=358d62cb
003889 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB73A2D0 hash=358d62cb
003889 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85126D0 hash=0c8934aa
003889 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85126D0 hash=0c8934aa
003889 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
003889 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003889 DrawIndexed(IndexCount:1953, StartIndexLocation:0, BaseVertexLocation:0)
003889 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003890 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018795CF90 hash=f18a84ec
003890 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72ABD0 hash=358d62cb
003890 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72ABD0 hash=358d62cb
003890 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018795D850 hash=ddc72cc6
003890 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8507590 hash=0c8934aa
003890 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8507590 hash=0c8934aa
003890 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018771A6D0 resource=0x000000018795CD50 hash=f186769a
003890 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018771A590 resource=0x000000018795CB50 hash=b698d30e
003890 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003890 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003890 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003890 IASetIndexBuffer(pIndexBuffer:0x000000018795C910, Format:57, Offset:0) hash=677cf23d
003890 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003890 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003891 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72BB10 hash=358d62cb
003891 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72BB10 hash=358d62cb
003891 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8508090 hash=0c8934aa
003891 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8508090 hash=0c8934aa
003891 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003891 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003891 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003891 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003891 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003891 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003892 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72C190 hash=358d62cb
003892 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72C190 hash=358d62cb
003892 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85084D0 hash=0c8934aa
003892 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85084D0 hash=0c8934aa
003892 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003892 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003892 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003892 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003892 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003893 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB734D90 hash=358d62cb
003893 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB734D90 hash=358d62cb
003893 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850E750 hash=0c8934aa
003893 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850E750 hash=0c8934aa
003893 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
003893 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
003893 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003893 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003893 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003894 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB73B8D0 hash=358d62cb
003894 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB73B8D0 hash=358d62cb
003894 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85133D0 hash=0c8934aa
003894 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85133D0 hash=0c8934aa
003894 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003894 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003894 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003894 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003895 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5CF510 hash=358d62cb
003895 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5CF510 hash=358d62cb
003895 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9522350 hash=0c8934aa
003895 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9522350 hash=0c8934aa
003895 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003895 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003895 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003895 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003895 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003895 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003896 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBB2D10 hash=358d62cb
003896 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBB2D10 hash=358d62cb
003896 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954DF50 hash=0c8934aa
003896 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954DF50 hash=0c8934aa
003896 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003896 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003896 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE110 resource=0x00000001E4B77410 hash=eb4f8aa5
003896 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003896 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003896 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003897 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE490B90 hash=358d62cb
003897 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE490B90 hash=358d62cb
003897 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A55390 hash=0c8934aa
003897 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A55390 hash=0c8934aa
003897 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003897 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003897 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003898 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018795F710 hash=15d32d71
003898 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB725D10 hash=358d62cb
003898 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB725D10 hash=358d62cb
003898 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018795FFD0 hash=ddc72cc6
003898 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503CD0 hash=0c8934aa
003898 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503CD0 hash=0c8934aa
003898 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018771BA10 resource=0x000000018795F4D0 hash=7d27e6f0
003898 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018771B8D0 resource=0x000000018795F290 hash=891137b8
003898 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003898 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003898 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003898 IASetIndexBuffer(pIndexBuffer:0x000000018795F050, Format:57, Offset:0) hash=662ee5c5
003898 DrawIndexed(IndexCount:3192, StartIndexLocation:0, BaseVertexLocation:0)
003898 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003899 IASetInputLayout(pInputLayout:0x00000001D11E9A68)
003899 VSSetShader(pVertexShader:0x0000000020D88F18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=45e800cbb0e44f14
003899 PSSetShader(pPixelShader:0x0000000189120E98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9f31867bc07da7db
003899 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018795CF90 hash=f18a84ec
003899 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB727DD0 hash=358d62cb
003899 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB727DD0 hash=358d62cb
003899 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018795D850 hash=ddc72cc6
003899 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8505290 hash=0c8934aa
003899 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8505290 hash=0c8934aa
003899 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018771A6D0 resource=0x000000018795CD50 hash=f186769a
003899 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018771A590 resource=0x000000018795CB50 hash=b698d30e
003899 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
003899 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
003899 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C97B90 resource=0x00000001E4CA7ED0 hash=b1097caf
003899 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C97E50 resource=0x00000001E4CA8350 hash=3f022a0d
003899 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CA4B50 resource=0x00000000B8286990 hash=0d2e5779
003899 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003899 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003899 IASetIndexBuffer(pIndexBuffer:0x000000018795C910, Format:57, Offset:0) hash=677cf23d
003899 DrawIndexed(IndexCount:2406, StartIndexLocation:0, BaseVertexLocation:0)
003899 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003900 IASetInputLayout(pInputLayout:0x00000001D20AA268)
003900 VSSetShader(pVertexShader:0x0000000020D8AB98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=318653ed188961a0
003900 PSSetShader(pPixelShader:0x00000001B42866D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a86ef885f41077f9
003900 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018794A850 hash=d5d42096
003900 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000174E05990 hash=92fd24e2
003900 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E05990 hash=92fd24e2
003900 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003900 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018794B110 hash=ddc72cc6
003900 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060D50 hash=0c8934aa
003900 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060D50 hash=0c8934aa
003900 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187711690 resource=0x000000018794A610 hash=939d8fec
003900 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187711510 resource=0x000000018794A3D0 hash=9be51af6
003900 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003900 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003900 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003900 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003900 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003900 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003900 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003900 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003900 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003900 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003900 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003900 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003900 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003900 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003900 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4CFEA10 resource=0x00000001E4CF8D90 hash=7de7c1df
003900 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000B3F006190 resource=0x00000001D27586D0 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003900 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4F176D0 resource=0x0000000174A6CC90 hash=77fd6f63
003900 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003900 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003900 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003900 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003900 IASetIndexBuffer(pIndexBuffer:0x000000018794A1D0, Format:57, Offset:0) hash=19cce975
003900 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003900 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003901 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5054890 hash=0c8934aa
003901 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5054890 hash=0c8934aa
003901 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003901 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003901 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003902 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5054F10 hash=0c8934aa
003902 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5054F10 hash=0c8934aa
003902 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003902 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003902 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003903 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056510 hash=0c8934aa
003903 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056510 hash=0c8934aa
003903 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003903 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003903 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003904 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056DD0 hash=0c8934aa
003904 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056DD0 hash=0c8934aa
003904 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003904 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003904 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003905 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058810 hash=0c8934aa
003905 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058810 hash=0c8934aa
003905 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003905 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003905 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003906 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058E90 hash=0c8934aa
003906 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058E90 hash=0c8934aa
003906 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003906 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003906 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003907 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505C750 hash=0c8934aa
003907 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505C750 hash=0c8934aa
003907 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003907 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003907 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003908 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505CE10 hash=0c8934aa
003908 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505CE10 hash=0c8934aa
003908 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003908 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003908 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003909 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505E3D0 hash=0c8934aa
003909 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505E3D0 hash=0c8934aa
003909 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003909 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003909 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003910 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505EC90 hash=0c8934aa
003910 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505EC90 hash=0c8934aa
003910 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003910 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003910 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003911 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50606D0 hash=0c8934aa
003911 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50606D0 hash=0c8934aa
003911 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003911 DrawIndexed(IndexCount:1620, StartIndexLocation:0, BaseVertexLocation:0)
003911 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003912 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
003912 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
003912 IASetInputLayout(pInputLayout:0x00000001D20A4CA8)
003912 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
003912 PSSetShader(pPixelShader:0x00000001B4F4C098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2911724bc91555d9
003912 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188F70FD0 hash=3f5201a4
003912 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017495E290 hash=92fd24e2
003912 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017495E290 hash=92fd24e2
003912 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003912 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB70FCD0 hash=358d62cb
003912 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB70FCD0 hash=358d62cb
003912 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188F71AD0 hash=ddc72cc6
003912 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F5B50 hash=0c8934aa
003912 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F5B50 hash=0c8934aa
003912 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FA9550 resource=0x0000000188F70D90 hash=b1bab88a
003912 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FA9410 resource=0x0000000188F70B50 hash=2198dd52
003912 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003912 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003912 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003912 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003912 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003912 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522F650 resource=0x00000001E52F9A90 hash=32a52607
003912 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3ECC22D0 resource=0x00000001D2745D50 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
003912 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E522D650 resource=0x00000001E522A7D0 hash=82d1a41b
003912 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003912 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003912 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003912 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003912 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003912 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003912 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003912 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003912 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003912 IASetIndexBuffer(pIndexBuffer:0x0000000188F70950, Format:57, Offset:0) hash=a7a3c26f
003912 DrawIndexed(IndexCount:2613, StartIndexLocation:15435, BaseVertexLocation:0)
003912 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003913 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA6C90 hash=358d62cb
003913 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA6C90 hash=358d62cb
003913 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548C10 hash=0c8934aa
003913 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548C10 hash=0c8934aa
003913 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003913 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003913 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D3F6D0 resource=0x0000000189D0D010 hash=6f604854
003913 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003913 DrawIndexed(IndexCount:2613, StartIndexLocation:15435, BaseVertexLocation:0)
003913 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003914 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188F72590 hash=e85a0026
003914 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C5550 hash=358d62cb
003914 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C5550 hash=358d62cb
003914 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188F73090 hash=ddc72cc6
003914 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951AF50 hash=0c8934aa
003914 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951AF50 hash=0c8934aa
003914 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FAA050 resource=0x0000000188F72390 hash=816e2803
003914 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FA9F10 resource=0x0000000188F72150 hash=7790ef89
003914 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A790 resource=0x00000000B82878D0 hash=61e8a015
003914 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DD50 resource=0x00000000B8288C90 hash=96fec75b
003914 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B67150 resource=0x0000000138D80710 hash=30d796cb
003914 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003914 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003914 IASetIndexBuffer(pIndexBuffer:0x0000000188F71F10, Format:57, Offset:0) hash=dbcb9602
003914 DrawIndexed(IndexCount:1149, StartIndexLocation:7875, BaseVertexLocation:0)
003914 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003915 IASetInputLayout(pInputLayout:0x00000001D16C8B28)
003915 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188F73B90 hash=2949cb4f
003915 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBC65B50 hash=358d62cb
003915 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBC65B50 hash=358d62cb
003915 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188F74890 hash=ddc72cc6
003915 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889F7D0 hash=0c8934aa
003915 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889F7D0 hash=0c8934aa
003915 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FAAB50 resource=0x0000000188F73950 hash=d83ed28b
003915 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FAAA10 resource=0x0000000188F73710 hash=85d28b64
003915 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
003915 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
003915 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
003915 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003915 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003915 IASetIndexBuffer(pIndexBuffer:0x0000000188F73510, Format:57, Offset:0) hash=b57aa420
003915 DrawIndexed(IndexCount:105, StartIndexLocation:1059, BaseVertexLocation:0)
003915 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003916 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBC65D90 hash=358d62cb
003916 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBC65D90 hash=358d62cb
003916 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889FA10 hash=0c8934aa
003916 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889FA10 hash=0c8934aa
003916 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003916 DrawIndexed(IndexCount:105, StartIndexLocation:1059, BaseVertexLocation:0)
003916 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003917 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBC65FD0 hash=358d62cb
003917 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBC65FD0 hash=358d62cb
003917 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889FC10 hash=0c8934aa
003917 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C889FC10 hash=0c8934aa
003917 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003917 DrawIndexed(IndexCount:105, StartIndexLocation:1059, BaseVertexLocation:0)
003917 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003918 IASetInputLayout(pInputLayout:0x00000001D11E91A8)
003918 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
003918 PSSetShader(pPixelShader:0x000000008593E158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aabcc0fc1bcbd28
003918 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187766DD0 hash=86d8cbf2
003918 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E068D0 hash=92fd24e2
003918 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E068D0 hash=92fd24e2
003918 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72ADD0 hash=358d62cb
003918 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72ADD0 hash=358d62cb
003918 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187767690 hash=ddc72cc6
003918 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85077D0 hash=0c8934aa
003918 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85077D0 hash=0c8934aa
003918 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018770A310 resource=0x0000000187766B90 hash=98257041
003918 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018770A190 resource=0x0000000187766950 hash=93632d64
003918 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003918 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003918 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003918 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x0000000B3EF86750 resource=0x00000001CA6D0890 hash=a075862d hash_contamination=UpdateSubresourceRegion,
003918 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4FFB450 resource=0x00000000B8283B90 hash=52f7252c
003918 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003918 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003918 IASetIndexBuffer(pIndexBuffer:0x0000000187766750, Format:57, Offset:0) hash=8b8fcb0e
003918 DrawIndexed(IndexCount:852, StartIndexLocation:0, BaseVertexLocation:0)
003918 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003919 IASetInputLayout(pInputLayout:0x00000001D20A4BA8)
003919 VSSetShader(pVertexShader:0x00000001B6731818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=970bbc37b04811f7
003919 PSSetShader(pPixelShader:0x00000001B67316D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=86f7ef8aa86b6bf9
003919 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018773D710 hash=38ebefd4
003919 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB28150 hash=0c8934aa
003919 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB28150 hash=0c8934aa
003919 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EAA90 hash=358d62cb
003919 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EAA90 hash=358d62cb
003919 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018773DFD0 hash=ddc72cc6
003919 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534650 hash=0c8934aa
003919 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534650 hash=0c8934aa
003919 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F5E90 resource=0x000000018773D4D0 hash=c1e194d1
003919 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F5D10 resource=0x000000018773D290 hash=0aa59213
003919 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003919 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003919 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
003919 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5225AD0 resource=0x00000001E5223C10 hash=5639317b
003919 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E5225990 resource=0x00000001E5223A10 hash=60c65f41
003919 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E521FAD0 resource=0x00000001E5103B90 hash=1be5053c
003919 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003919 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003919 IASetIndexBuffer(pIndexBuffer:0x000000018773D050, Format:57, Offset:0) hash=1a8fc339
003919 DrawIndexed(IndexCount:834, StartIndexLocation:1494, BaseVertexLocation:0)
003919 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003920 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EAED0 hash=358d62cb
003920 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EAED0 hash=358d62cb
003920 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534A90 hash=0c8934aa
003920 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534A90 hash=0c8934aa
003920 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003920 DrawIndexed(IndexCount:834, StartIndexLocation:1494, BaseVertexLocation:0)
003920 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003921 IASetInputLayout(pInputLayout:0x00000001D20A9FA8)
003921 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
003921 PSSetShader(pPixelShader:0x00000000417C1258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=24e05fc97a88075b
003921 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188CFAB10 hash=8be6c056
003921 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000041230B50 hash=0c8934aa
003921 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000041230B50 hash=0c8934aa
003921 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB718250 hash=358d62cb
003921 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB718250 hash=358d62cb
003921 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188CFB3D0 hash=ddc72cc6
003921 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FB2D0 hash=0c8934aa
003921 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FB2D0 hash=0c8934aa
003921 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889F9050 resource=0x0000000188CFA8D0 hash=b8ab5675
003921 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889F8F10 resource=0x0000000188CFA6D0 hash=2c8e8152
003921 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
003921 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
003921 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003921 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5301A50 resource=0x00000001E53111D0 hash=24312ff3
003921 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522D510 resource=0x00000001E522A5D0 hash=993d2d80
003921 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E522F390 resource=0x00000001E52F9610 hash=9d097854
003921 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003921 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003921 IASetIndexBuffer(pIndexBuffer:0x0000000188CFA490, Format:57, Offset:0) hash=e3c093c1
003921 DrawIndexed(IndexCount:6252, StartIndexLocation:0, BaseVertexLocation:0)
003921 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003922 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB719190 hash=358d62cb
003922 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB719190 hash=358d62cb
003922 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FBDD0 hash=0c8934aa
003922 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FBDD0 hash=0c8934aa
003922 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003922 DrawIndexed(IndexCount:6252, StartIndexLocation:0, BaseVertexLocation:0)
003922 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003923 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA3190 hash=358d62cb
003923 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA3190 hash=358d62cb
003923 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546FD0 hash=0c8934aa
003923 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9546FD0 hash=0c8934aa
003923 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003923 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003923 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
003923 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003923 DrawIndexed(IndexCount:6252, StartIndexLocation:0, BaseVertexLocation:0)
003923 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003924 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188CFE610 hash=86c3d33d
003924 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF5F1D0 hash=358d62cb
003924 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF5F1D0 hash=358d62cb
003924 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188CFEED0 hash=ddc72cc6
003924 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9852610 hash=0c8934aa
003924 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9852610 hash=0c8934aa
003924 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889FAD50 resource=0x0000000188CFE410 hash=2f426b6e
003924 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889FABD0 resource=0x0000000188CFE1D0 hash=8eb0bdec
003924 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
003924 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
003924 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
003924 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003924 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003924 IASetIndexBuffer(pIndexBuffer:0x0000000188CFDF90, Format:57, Offset:0) hash=07048ef0
003924 DrawIndexed(IndexCount:3462, StartIndexLocation:0, BaseVertexLocation:0)
003924 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003925 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188D00D90 hash=c0556e60
003925 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB717510 hash=358d62cb
003925 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB717510 hash=358d62cb
003925 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188D01650 hash=ddc72cc6
003925 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FAA10 hash=0c8934aa
003925 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FAA10 hash=0c8934aa
003925 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001889FC090 resource=0x0000000188D00B50 hash=f2edf42c
003925 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001889FBF10 resource=0x0000000188D00910 hash=f1483753
003925 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003925 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003925 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003925 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003925 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003925 IASetIndexBuffer(pIndexBuffer:0x0000000188D00710, Format:57, Offset:0) hash=20d7b928
003925 DrawIndexed(IndexCount:6342, StartIndexLocation:0, BaseVertexLocation:0)
003925 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003926 IASetInputLayout(pInputLayout:0x00000001D20A5EE8)
003926 VSSetShader(pVertexShader:0x0000000020D89B18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=067daa0c99308622
003926 PSSetShader(pPixelShader:0x0000000020D899D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cae875c7bbf73e63
003926 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA156ED0 hash=0a23c8b2
003926 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001AA156A90 hash=af6e6264
003926 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001AA157110 hash=9ec2e65d
003926 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x00000001AA157350 hash=64e2eb83
003926 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x00000001AA156CD0 hash=ca6e4209
003926 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AA167350 hash=92fd24e2
003926 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AA167350 hash=92fd24e2
003926 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBC250 hash=358d62cb
003926 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBC250 hash=358d62cb
003926 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3195D0 hash=0c8934aa
003926 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA3195D0 hash=0c8934aa
003926 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C910 resource=0x00000001E4B5DE50 hash=c470575c
003926 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B657D0 resource=0x00000000CE4BF250 hash=e343b889
003926 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AA4945D0 resource=0x00000000A3803A90 hash=2cd7eb92
003926 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
003926 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
003926 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003926 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020629390 hash=a958a075
003926 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
003926 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
003926 IASetIndexBuffer(pIndexBuffer:0x00000001AA156850, Format:57, Offset:0) hash=d73be5d5
003926 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003926 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003927 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBBDD0 hash=358d62cb
003927 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBBDD0 hash=358d62cb
003927 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA319390 hash=0c8934aa
003927 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA319390 hash=0c8934aa
003927 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B5CB90 resource=0x00000001E4A22CD0 hash=58e179b9
003927 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4A31350 resource=0x00000001E4A28410 hash=766f7f02
003927 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B78510 resource=0x00000001AA75B450 hash=2fa1fc16
003927 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003927 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003927 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003928 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBCB10 hash=358d62cb
003928 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBCB10 hash=358d62cb
003928 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA319A10 hash=0c8934aa
003928 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA319A10 hash=0c8934aa
003928 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C910 resource=0x00000001E4B5DE50 hash=c470575c
003928 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B657D0 resource=0x00000000CE4BF250 hash=e343b889
003928 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AA4945D0 resource=0x00000000A3803A90 hash=2cd7eb92
003928 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003928 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003928 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003929 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBD810 hash=358d62cb
003929 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBD810 hash=358d62cb
003929 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A0D0 hash=0c8934aa
003929 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A0D0 hash=0c8934aa
003929 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003929 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003929 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003930 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBDC90 hash=358d62cb
003930 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBDC90 hash=358d62cb
003930 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A2D0 hash=0c8934aa
003930 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A2D0 hash=0c8934aa
003930 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003930 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003930 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003931 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBE0D0 hash=358d62cb
003931 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBE0D0 hash=358d62cb
003931 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A510 hash=0c8934aa
003931 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A510 hash=0c8934aa
003931 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003931 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003931 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003932 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBE550 hash=358d62cb
003932 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBE550 hash=358d62cb
003932 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A750 hash=0c8934aa
003932 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A750 hash=0c8934aa
003932 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003932 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003932 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003933 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBE990 hash=358d62cb
003933 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBE990 hash=358d62cb
003933 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A990 hash=0c8934aa
003933 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31A990 hash=0c8934aa
003933 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003933 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003933 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003934 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBFB10 hash=358d62cb
003934 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBFB10 hash=358d62cb
003934 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31B250 hash=0c8934aa
003934 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31B250 hash=0c8934aa
003934 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003934 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003934 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003935 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBFF90 hash=358d62cb
003935 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFBFF90 hash=358d62cb
003935 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31B450 hash=0c8934aa
003935 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31B450 hash=0c8934aa
003935 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003935 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003935 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003936 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC0850 hash=358d62cb
003936 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC0850 hash=358d62cb
003936 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31B8D0 hash=0c8934aa
003936 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31B8D0 hash=0c8934aa
003936 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003936 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003936 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003937 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC1E10 hash=358d62cb
003937 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC1E10 hash=358d62cb
003937 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31C3D0 hash=0c8934aa
003937 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31C3D0 hash=0c8934aa
003937 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C650 resource=0x00000001E4A35AD0 hash=8691c7f0
003937 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B65650 resource=0x00000000CE4C1790 hash=4d7e283c
003937 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31210 resource=0x00000001E4A281D0 hash=8f40d99d
003937 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003937 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003937 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003938 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC0C90 hash=358d62cb
003938 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC0C90 hash=358d62cb
003938 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31BB10 hash=0c8934aa
003938 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31BB10 hash=0c8934aa
003938 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C910 resource=0x00000001E4B5DE50 hash=c470575c
003938 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B657D0 resource=0x00000000CE4BF250 hash=e343b889
003938 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AA4945D0 resource=0x00000000A3803A90 hash=2cd7eb92
003938 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003938 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003938 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003939 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC1110 hash=358d62cb
003939 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC1110 hash=358d62cb
003939 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31BD10 hash=0c8934aa
003939 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31BD10 hash=0c8934aa
003939 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C650 resource=0x00000001E4A35AD0 hash=8691c7f0
003939 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B65650 resource=0x00000000CE4C1790 hash=4d7e283c
003939 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31210 resource=0x00000001E4A281D0 hash=8f40d99d
003939 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003939 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003939 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003940 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC1550 hash=358d62cb
003940 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC1550 hash=358d62cb
003940 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31BF50 hash=0c8934aa
003940 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31BF50 hash=0c8934aa
003940 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003940 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003940 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003941 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC19D0 hash=358d62cb
003941 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC19D0 hash=358d62cb
003941 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31C190 hash=0c8934aa
003941 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31C190 hash=0c8934aa
003941 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003941 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003941 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003942 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C7F90 hash=358d62cb
003942 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C7F90 hash=358d62cb
003942 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA146AD0 hash=0c8934aa
003942 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA146AD0 hash=0c8934aa
003942 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B66910 resource=0x00000001E4A26F10 hash=8f086096
003942 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B78650 resource=0x00000001AA516C90 hash=b7c40c15
003942 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B6C510 resource=0x00000001E4A35890 hash=598c82db
003942 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003942 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003942 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003943 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC2290 hash=358d62cb
003943 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC2290 hash=358d62cb
003943 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31C5D0 hash=0c8934aa
003943 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31C5D0 hash=0c8934aa
003943 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C650 resource=0x00000001E4A35AD0 hash=8691c7f0
003943 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B65650 resource=0x00000000CE4C1790 hash=4d7e283c
003943 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31210 resource=0x00000001E4A281D0 hash=8f40d99d
003943 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003943 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003943 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003944 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C4F50 hash=358d62cb
003944 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C4F50 hash=358d62cb
003944 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1452D0 hash=0c8934aa
003944 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1452D0 hash=0c8934aa
003944 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B66910 resource=0x00000001E4A26F10 hash=8f086096
003944 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B78650 resource=0x00000001AA516C90 hash=b7c40c15
003944 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B6C510 resource=0x00000001E4A35890 hash=598c82db
003944 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003944 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003944 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003945 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC26D0 hash=358d62cb
003945 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC26D0 hash=358d62cb
003945 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31C810 hash=0c8934aa
003945 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31C810 hash=0c8934aa
003945 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C650 resource=0x00000001E4A35AD0 hash=8691c7f0
003945 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B65650 resource=0x00000000CE4C1790 hash=4d7e283c
003945 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31210 resource=0x00000001E4A281D0 hash=8f40d99d
003945 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003945 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003945 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003946 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC2D50 hash=358d62cb
003946 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC2D50 hash=358d62cb
003946 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31CC90 hash=0c8934aa
003946 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31CC90 hash=0c8934aa
003946 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003946 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003946 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003947 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC3610 hash=358d62cb
003947 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC3610 hash=358d62cb
003947 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31D0D0 hash=0c8934aa
003947 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31D0D0 hash=0c8934aa
003947 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B66910 resource=0x00000001E4A26F10 hash=8f086096
003947 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B78650 resource=0x00000001AA516C90 hash=b7c40c15
003947 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B6C510 resource=0x00000001E4A35890 hash=598c82db
003947 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003947 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003947 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003948 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE812390 hash=358d62cb
003948 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE812390 hash=358d62cb
003948 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F84C10 hash=0c8934aa
003948 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9F84C10 hash=0c8934aa
003948 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003948 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003948 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003949 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C4B10 hash=358d62cb
003949 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C4B10 hash=358d62cb
003949 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA145090 hash=0c8934aa
003949 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA145090 hash=0c8934aa
003949 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003949 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003949 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003950 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C8C90 hash=358d62cb
003950 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C8C90 hash=358d62cb
003950 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147150 hash=0c8934aa
003950 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147150 hash=0c8934aa
003950 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003950 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003950 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003951 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C53D0 hash=358d62cb
003951 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C53D0 hash=358d62cb
003951 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1454D0 hash=0c8934aa
003951 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1454D0 hash=0c8934aa
003951 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C650 resource=0x00000001E4A35AD0 hash=8691c7f0
003951 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B65650 resource=0x00000000CE4C1790 hash=4d7e283c
003951 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31210 resource=0x00000001E4A281D0 hash=8f40d99d
003951 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003951 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003951 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003952 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C8850 hash=358d62cb
003952 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C8850 hash=358d62cb
003952 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA146F10 hash=0c8934aa
003952 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA146F10 hash=0c8934aa
003952 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B66910 resource=0x00000001E4A26F10 hash=8f086096
003952 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B78650 resource=0x00000001AA516C90 hash=b7c40c15
003952 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B6C510 resource=0x00000001E4A35890 hash=598c82db
003952 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003952 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003952 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003953 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C83D0 hash=358d62cb
003953 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C83D0 hash=358d62cb
003953 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA146D10 hash=0c8934aa
003953 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA146D10 hash=0c8934aa
003953 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B6C650 resource=0x00000001E4A35AD0 hash=8691c7f0
003953 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B65650 resource=0x00000000CE4C1790 hash=4d7e283c
003953 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A31210 resource=0x00000001E4A281D0 hash=8f40d99d
003953 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003953 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003953 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003954 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D55D0 hash=358d62cb
003954 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D55D0 hash=358d62cb
003954 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14FB10 hash=0c8934aa
003954 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14FB10 hash=0c8934aa
003954 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D0B110 resource=0x00000001E4D3AA90 hash=16bcadc2
003954 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E522C750 resource=0x00000001E5229210 hash=898ac949
003954 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E504C710 resource=0x00000001E5051F90 hash=bc8b9c08
003954 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003954 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003954 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003955 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C9110 hash=358d62cb
003955 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C9110 hash=358d62cb
003955 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147390 hash=0c8934aa
003955 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147390 hash=0c8934aa
003955 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B66910 resource=0x00000001E4A26F10 hash=8f086096
003955 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B78650 resource=0x00000001AA516C90 hash=b7c40c15
003955 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B6C510 resource=0x00000001E4A35890 hash=598c82db
003955 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003955 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003955 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003956 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C99D0 hash=358d62cb
003956 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C99D0 hash=358d62cb
003956 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1477D0 hash=0c8934aa
003956 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA1477D0 hash=0c8934aa
003956 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003956 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003956 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003957 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C9E10 hash=358d62cb
003957 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9C9E10 hash=358d62cb
003957 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147A10 hash=0c8934aa
003957 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147A10 hash=0c8934aa
003957 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003957 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003957 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003958 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CA290 hash=358d62cb
003958 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CA290 hash=358d62cb
003958 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147C50 hash=0c8934aa
003958 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147C50 hash=0c8934aa
003958 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003958 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003958 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003959 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CA6D0 hash=358d62cb
003959 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CA6D0 hash=358d62cb
003959 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147E90 hash=0c8934aa
003959 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA147E90 hash=0c8934aa
003959 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFE03CD0 resource=0x00000001E4A33E50 hash=ba57916c
003959 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFE04790 resource=0x00000001E0163AD0 hash=d8f8c7bb
003959 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E0188750 resource=0x00000001DFB43CD0 hash=1f381cbf
003959 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003959 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003959 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003960 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CC9D0 hash=358d62cb
003960 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CC9D0 hash=358d62cb
003960 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149010 hash=0c8934aa
003960 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149010 hash=0c8934aa
003960 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003960 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003960 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003961 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CCE50 hash=358d62cb
003961 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CCE50 hash=358d62cb
003961 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149210 hash=0c8934aa
003961 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149210 hash=0c8934aa
003961 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003961 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003961 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003962 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CD290 hash=358d62cb
003962 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CD290 hash=358d62cb
003962 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149450 hash=0c8934aa
003962 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149450 hash=0c8934aa
003962 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003962 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003962 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003963 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CE410 hash=358d62cb
003963 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CE410 hash=358d62cb
003963 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149D10 hash=0c8934aa
003963 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149D10 hash=0c8934aa
003963 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003963 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003963 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003964 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CE890 hash=358d62cb
003964 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CE890 hash=358d62cb
003964 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149F50 hash=0c8934aa
003964 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA149F50 hash=0c8934aa
003964 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003964 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003964 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003965 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CECD0 hash=358d62cb
003965 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9CECD0 hash=358d62cb
003965 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14A190 hash=0c8934aa
003965 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14A190 hash=0c8934aa
003965 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003965 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003965 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003966 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D1F50 hash=358d62cb
003966 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D1F50 hash=358d62cb
003966 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14CF50 hash=0c8934aa
003966 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14CF50 hash=0c8934aa
003966 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003966 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003966 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003967 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D2390 hash=358d62cb
003967 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D2390 hash=358d62cb
003967 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14D190 hash=0c8934aa
003967 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14D190 hash=0c8934aa
003967 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003967 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003967 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003968 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D4250 hash=358d62cb
003968 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D4250 hash=358d62cb
003968 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14EE10 hash=0c8934aa
003968 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14EE10 hash=0c8934aa
003968 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003968 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003968 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003969 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D4690 hash=358d62cb
003969 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D4690 hash=358d62cb
003969 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14F050 hash=0c8934aa
003969 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14F050 hash=0c8934aa
003969 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003969 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003969 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003970 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D5190 hash=358d62cb
003970 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D5190 hash=358d62cb
003970 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14F910 hash=0c8934aa
003970 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14F910 hash=0c8934aa
003970 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003970 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003970 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003971 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D5E90 hash=358d62cb
003971 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE9D5E90 hash=358d62cb
003971 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14FF90 hash=0c8934aa
003971 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA14FF90 hash=0c8934aa
003971 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B66910 resource=0x00000001E4A26F10 hash=8f086096
003971 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B78650 resource=0x00000001AA516C90 hash=b7c40c15
003971 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B6C510 resource=0x00000001E4A35890 hash=598c82db
003971 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003971 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003971 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003972 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC3A90 hash=358d62cb
003972 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CEFC3A90 hash=358d62cb
003972 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31D310 hash=0c8934aa
003972 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA31D310 hash=0c8934aa
003972 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003972 DrawIndexed(IndexCount:5280, StartIndexLocation:0, BaseVertexLocation:0)
003972 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003973 IASetInputLayout(pInputLayout:0x00000001D20A88E8)
003973 VSSetShader(pVertexShader:0x00000000B7414E98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c9f080a842f04543
003973 PSSetShader(pPixelShader:0x00000000B7414D58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5e4f77672237dcdb
003973 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000008DCAE4D0 hash=5c146564
003973 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000008DEBEA90 hash=92fd24e2
003973 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000008DEBEA90 hash=92fd24e2
003973 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
003973 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000008DCAEF90 hash=ddc72cc6
003973 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5054410 hash=0c8934aa
003973 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5054410 hash=0c8934aa
003973 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000008DB82490 resource=0x000000008DCAE290 hash=9cd33564
003973 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000008DB82350 resource=0x000000008DCAE050 hash=8543a584
003973 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
003973 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
003973 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
003973 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
003973 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
003973 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
003973 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
003973 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
003973 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
003973 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
003973 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
003973 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003973 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
003973 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
003973 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000124792E90 resource=0x0000000138D82790 hash=60e307d9
003973 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124794F90 resource=0x00000001250DA910 hash=9f99ddbc
003973 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003973 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
003973 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003973 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x00000000206295D0 hash=372cb03d
003973 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003973 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
003973 IASetIndexBuffer(pIndexBuffer:0x000000008DCADE10, Format:57, Offset:0) hash=70f55862
003973 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
003973 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003974 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055590 hash=0c8934aa
003974 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055590 hash=0c8934aa
003974 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003974 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
003974 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003975 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058390 hash=0c8934aa
003975 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058390 hash=0c8934aa
003975 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003975 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
003975 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003976 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059510 hash=0c8934aa
003976 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5059510 hash=0c8934aa
003976 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003976 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
003976 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003977 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505C310 hash=0c8934aa
003977 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505C310 hash=0c8934aa
003977 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003977 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
003977 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003978 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D490 hash=0c8934aa
003978 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D490 hash=0c8934aa
003978 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003978 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
003978 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003979 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060290 hash=0c8934aa
003979 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060290 hash=0c8934aa
003979 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003979 DrawIndexed(IndexCount:2622, StartIndexLocation:0, BaseVertexLocation:0)
003979 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003980 IASetInputLayout(pInputLayout:0x00000001CF94D868)
003980 VSSetShader(pVertexShader:0x0000000187EF2898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=87f913b0c52bada4
003980 PSSetShader(pPixelShader:0x0000000187EF2758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fa4ebff22c87edfc
003980 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E2B550 hash=aba19518
003980 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4BA10 hash=358d62cb
003980 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4BA10 hash=358d62cb
003980 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
003980 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB079AD0 hash=358d62cb
003980 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB079AD0 hash=358d62cb
003980 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E2BE10 hash=ddc72cc6
003980 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198410 hash=0c8934aa
003980 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198410 hash=0c8934aa
003980 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D95E50 resource=0x0000000174E2B310 hash=3c790103
003980 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D95CD0 resource=0x0000000174E2B0D0 hash=1f885a86
003980 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
003980 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
003980 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003980 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003980 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE550 resource=0x00000001E4DBADD0 hash=0f87de44
003980 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C91610 resource=0x00000000B8288850 hash=a394565a
003980 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DFE07290 resource=0x00000001896EA310 hash=965400f5
003980 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CFFE90 resource=0x00000001E4C90050 hash=34698a50
003980 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4C91FD0 resource=0x00000000B828D710 hash=1f877192
003980 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4C918D0 resource=0x00000000B82860D0 hash=0aad5381
003980 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4CE5950 resource=0x00000001E4CA1E10 hash=55d719bc
003980 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4CFE490 resource=0x00000001E4CF86D0 hash=2699b575
003980 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E4CFE8D0 resource=0x00000001E4CF8B50 hash=5c5510d5
003980 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C978D0 resource=0x00000001E4CA7CD0 hash=e380fea6
003980 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
003980 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
003980 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
003980 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
003980 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
003980 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
003980 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
003980 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003980 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003980 IASetIndexBuffer(pIndexBuffer:0x0000000174E2AE90, Format:57, Offset:0) hash=21156f3e
003980 DrawIndexed(IndexCount:22752, StartIndexLocation:0, BaseVertexLocation:0)
003980 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003981 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB079F10 hash=358d62cb
003981 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB079F10 hash=358d62cb
003981 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198610 hash=0c8934aa
003981 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198610 hash=0c8934aa
003981 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003981 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003981 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003981 IASetIndexBuffer(pIndexBuffer:0x0000000174E2B750, Format:57, Offset:0) hash=f8393b99
003981 DrawIndexed(IndexCount:22752, StartIndexLocation:0, BaseVertexLocation:0)
003981 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003982 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB21F150 hash=358d62cb
003982 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB21F150 hash=358d62cb
003982 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6310 hash=0c8934aa
003982 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81A6310 hash=0c8934aa
003982 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
003982 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
003982 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9950 resource=0x0000000124E96410 hash=9866a983
003982 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003982 IASetIndexBuffer(pIndexBuffer:0x0000000174E2AE90, Format:57, Offset:0) hash=21156f3e
003982 DrawIndexed(IndexCount:22752, StartIndexLocation:0, BaseVertexLocation:0)
003982 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003983 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE33CD0 hash=358d62cb
003983 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE33CD0 hash=358d62cb
003983 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BD6D0 hash=0c8934aa
003983 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BD6D0 hash=0c8934aa
003983 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003983 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003983 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE550 resource=0x00000001E4DBADD0 hash=0f87de44
003983 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003983 IASetIndexBuffer(pIndexBuffer:0x0000000174E2B750, Format:57, Offset:0) hash=f8393b99
003983 DrawIndexed(IndexCount:22752, StartIndexLocation:0, BaseVertexLocation:0)
003983 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003984 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E2C8D0 hash=79bb2713
003984 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB05B990 hash=358d62cb
003984 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB05B990 hash=358d62cb
003984 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E2D190 hash=ddc72cc6
003984 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8010350 hash=0c8934aa
003984 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8010350 hash=0c8934aa
003984 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D967D0 resource=0x0000000174E2C6D0 hash=fddeb5e1
003984 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D96690 resource=0x0000000174E2C490 hash=a1c045cb
003984 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9AB90 resource=0x00000001896E1290 hash=1398ed06
003984 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1DD0 resource=0x00000001E4D0FFD0 hash=321225f9
003984 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE53D0 resource=0x00000000B828D050 hash=24adb862
003984 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003984 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003984 IASetIndexBuffer(pIndexBuffer:0x0000000174E2C250, Format:57, Offset:0) hash=40d84912
003984 DrawIndexed(IndexCount:7521, StartIndexLocation:0, BaseVertexLocation:0)
003984 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003985 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB079410 hash=358d62cb
003985 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB079410 hash=358d62cb
003985 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81981D0 hash=0c8934aa
003985 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C81981D0 hash=0c8934aa
003985 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003985 DrawIndexed(IndexCount:7521, StartIndexLocation:0, BaseVertexLocation:0)
003985 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003986 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F2B90 hash=358d62cb
003986 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F2B90 hash=358d62cb
003986 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A8D50 hash=0c8934aa
003986 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A8D50 hash=0c8934aa
003986 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6AD0 resource=0x00000001E4C88390 hash=5c297908
003986 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CF7550 resource=0x00000001896F1FD0 hash=1cd73f4d
003986 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D510 resource=0x00000000B828AF90 hash=9f44d9c0
003986 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003986 DrawIndexed(IndexCount:7521, StartIndexLocation:0, BaseVertexLocation:0)
003986 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003987 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E2DC90 hash=3968bf29
003987 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD786D0 hash=358d62cb
003987 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD786D0 hash=358d62cb
003987 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E2E550 hash=ddc72cc6
003987 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EF190 hash=0c8934aa
003987 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EF190 hash=0c8934aa
003987 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D97190 resource=0x0000000174E2DA50 hash=cdcff9d3
003987 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D97010 resource=0x0000000174E2D850 hash=a4eb67df
003987 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003987 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003987 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003987 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003987 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003987 IASetIndexBuffer(pIndexBuffer:0x0000000174E2D610, Format:57, Offset:0) hash=75f663bd
003987 DrawIndexed(IndexCount:3759, StartIndexLocation:0, BaseVertexLocation:0)
003987 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003988 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4AEED0 hash=358d62cb
003988 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4AEED0 hash=358d62cb
003988 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCAC50 hash=0c8934aa
003988 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCAC50 hash=0c8934aa
003988 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003988 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003988 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003988 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003988 DrawIndexed(IndexCount:3759, StartIndexLocation:0, BaseVertexLocation:0)
003988 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003989 IASetInputLayout(pInputLayout:0x00000001CF94D968)
003989 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E2F050 hash=5e87ebe7
003989 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB214250 hash=358d62cb
003989 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB214250 hash=358d62cb
003989 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001248AC450 hash=ddc72cc6
003989 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819D950 hash=0c8934aa
003989 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C819D950 hash=0c8934aa
003989 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D97B10 resource=0x0000000174E2EE10 hash=f30e1ee2
003989 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D979D0 resource=0x0000000174E2EBD0 hash=e2621a35
003989 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6AD0 resource=0x00000001E4C88390 hash=5c297908
003989 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CF7550 resource=0x00000001896F1FD0 hash=1cd73f4d
003989 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFCE50 resource=0x00000001E4D0E7D0 hash=2728516f
003989 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003989 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003989 IASetIndexBuffer(pIndexBuffer:0x0000000174E2E9D0, Format:57, Offset:0) hash=96b02245
003989 DrawIndexed(IndexCount:116025, StartIndexLocation:0, BaseVertexLocation:0)
003989 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003990 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0F3010 hash=358d62cb
003990 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0F3010 hash=358d62cb
003990 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A8F90 hash=0c8934aa
003990 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91A8F90 hash=0c8934aa
003990 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
003990 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
003990 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003990 DrawIndexed(IndexCount:116025, StartIndexLocation:0, BaseVertexLocation:0)
003990 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003991 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FB7B50 hash=2c10531e
003991 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE3DE90 hash=358d62cb
003991 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE3DE90 hash=358d62cb
003991 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FB8410 hash=ddc72cc6
003991 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C34D0 hash=0c8934aa
003991 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88C34D0 hash=0c8934aa
003991 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D984D0 resource=0x0000000174FB7910 hash=f7eb9bc3
003991 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D98350 resource=0x0000000174FB7710 hash=97868b05
003991 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003991 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003991 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DFE07550 resource=0x0000000174A71290 hash=5406330f
003991 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003991 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003991 IASetIndexBuffer(pIndexBuffer:0x0000000174FB74D0, Format:57, Offset:0) hash=3d29d66a
003991 DrawIndexed(IndexCount:58011, StartIndexLocation:0, BaseVertexLocation:0)
003991 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003992 IASetInputLayout(pInputLayout:0x00000001CF94D868)
003992 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FB8F10 hash=1da21c8b
003992 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD77750 hash=358d62cb
003992 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD77750 hash=358d62cb
003992 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FB97D0 hash=ddc72cc6
003992 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EEB10 hash=0c8934aa
003992 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EEB10 hash=0c8934aa
003992 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D98E50 resource=0x0000000174FB8CD0 hash=acccc510
003992 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D98D10 resource=0x0000000174FB8A90 hash=ac17d1bf
003992 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CFFD50 resource=0x00000001E4C8FE10 hash=edc12b1e
003992 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC8A90 resource=0x00000001E4CEE390 hash=bd33f38e
003992 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5056990 resource=0x00000000B8281F50 hash=4c774ccc
003992 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003992 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003992 IASetIndexBuffer(pIndexBuffer:0x0000000174FB8890, Format:57, Offset:0) hash=0ee570e2
003992 DrawIndexed(IndexCount:29910, StartIndexLocation:0, BaseVertexLocation:0)
003992 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003993 IASetInputLayout(pInputLayout:0x00000001CF94D968)
003993 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FBB650 hash=39949fcc
003993 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD0D6290 hash=358d62cb
003993 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD0D6290 hash=358d62cb
003993 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FBBF10 hash=ddc72cc6
003993 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91991D0 hash=0c8934aa
003993 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91991D0 hash=0c8934aa
003993 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D9A190 resource=0x0000000174FBB450 hash=1bbe839d
003993 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D9A050 resource=0x0000000174FBB210 hash=63a7b4ec
003993 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05A90 resource=0x00000001E4B737D0 hash=f8bcd09a
003993 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003993 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003993 IASetIndexBuffer(pIndexBuffer:0x0000000174FBAFD0, Format:57, Offset:0) hash=5febec4c
003993 DrawIndexed(IndexCount:24759, StartIndexLocation:0, BaseVertexLocation:0)
003993 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003994 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FBCA10 hash=08f85cb3
003994 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA95A50 hash=358d62cb
003994 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA95A50 hash=358d62cb
003994 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FBD2D0 hash=ddc72cc6
003994 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510AE50 hash=0c8934aa
003994 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510AE50 hash=0c8934aa
003994 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D9AB50 resource=0x0000000174FBC7D0 hash=9f6f8012
003994 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D9A9D0 resource=0x0000000174FBC5D0 hash=85147675
003994 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B7590 resource=0x00000000CE4C5B50 hash=8bf145a5
003994 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5314510 resource=0x00000001E5385650 hash=84e023d6
003994 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F33050 resource=0x00000001E4FC86D0 hash=99a381e5
003994 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003994 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003994 IASetIndexBuffer(pIndexBuffer:0x0000000174FBC390, Format:57, Offset:0) hash=924010b6
003994 DrawIndexed(IndexCount:12375, StartIndexLocation:0, BaseVertexLocation:0)
003994 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003995 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FBDDD0 hash=1f59db2c
003995 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD77310 hash=358d62cb
003995 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD77310 hash=358d62cb
003995 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FBE690 hash=ddc72cc6
003995 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EE8D0 hash=0c8934aa
003995 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EE8D0 hash=0c8934aa
003995 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D9B4D0 resource=0x0000000174FBDB90 hash=b76e1918
003995 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D9B390 resource=0x0000000174FBD950 hash=ba134943
003995 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
003995 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
003995 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
003995 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003995 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003995 IASetIndexBuffer(pIndexBuffer:0x0000000174FBD750, Format:57, Offset:0) hash=2c0dc920
003995 DrawIndexed(IndexCount:27531, StartIndexLocation:0, BaseVertexLocation:0)
003995 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003996 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FBF190 hash=878ea77e
003996 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE30A90 hash=358d62cb
003996 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE30A90 hash=358d62cb
003996 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FBFA50 hash=ddc72cc6
003996 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BB850 hash=0c8934aa
003996 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BB850 hash=0c8934aa
003996 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D9BE90 resource=0x0000000174FBEF50 hash=efd34d2e
003996 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D9BD10 resource=0x0000000174FBED10 hash=e96ea37a
003996 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C908D0 resource=0x00000001E4C8EC90 hash=a2d391cb
003996 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D49950 resource=0x0000000189CFBE90 hash=ac2cf694
003996 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE550 resource=0x00000001E4DBADD0 hash=0f87de44
003996 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003996 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003996 IASetIndexBuffer(pIndexBuffer:0x0000000174FBEAD0, Format:57, Offset:0) hash=676a6131
003996 DrawIndexed(IndexCount:13761, StartIndexLocation:0, BaseVertexLocation:0)
003996 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003997 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCD58850 hash=358d62cb
003997 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCD58850 hash=358d62cb
003997 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FEB6D0 hash=0c8934aa
003997 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8FEB6D0 hash=0c8934aa
003997 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD4990 resource=0x00000001E4FC93D0 hash=e5d72668
003997 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5007990 resource=0x000000017496CA50 hash=b34b1883
003997 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E56D5D10 resource=0x000000017494D790 hash=4c6b948b
003997 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003997 DrawIndexed(IndexCount:13761, StartIndexLocation:0, BaseVertexLocation:0)
003997 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003998 IASetInputLayout(pInputLayout:0x00000001CF94D868)
003998 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FC18D0 hash=eaf6509a
003998 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8E0E10 hash=358d62cb
003998 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8E0E10 hash=358d62cb
003998 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FC2190 hash=ddc72cc6
003998 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8522B10 hash=0c8934aa
003998 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8522B10 hash=0c8934aa
003998 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D9D1D0 resource=0x0000000174FC1690 hash=029cbd10
003998 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D9D050 resource=0x0000000174FC1490 hash=eb8ef0d9
003998 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
003998 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
003998 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC3B10 resource=0x00000000CEDE6CD0 hash=db5af5b8
003998 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003998 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003998 IASetIndexBuffer(pIndexBuffer:0x0000000174FC1250, Format:57, Offset:0) hash=ddbef479
003998 DrawIndexed(IndexCount:14769, StartIndexLocation:0, BaseVertexLocation:0)
003998 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
003999 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E1C6D0 hash=6d1c5448
003999 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CBE35090 hash=358d62cb
003999 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CBE35090 hash=358d62cb
003999 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E1CF90 hash=ddc72cc6
003999 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BE610 hash=0c8934aa
003999 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C88BE610 hash=0c8934aa
003999 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D8EAD0 resource=0x0000000174E1C490 hash=6adae211
003999 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D8E950 resource=0x0000000174E1C250 hash=9e7957fb
003999 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
003999 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
003999 IASetIndexBuffer(pIndexBuffer:0x0000000174E1C050, Format:57, Offset:0) hash=8030f630
003999 DrawIndexed(IndexCount:22536, StartIndexLocation:0, BaseVertexLocation:0)
003999 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004000 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD432990 hash=358d62cb
004000 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD432990 hash=358d62cb
004000 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C934C750 hash=0c8934aa
004000 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C934C750 hash=0c8934aa
004000 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
004000 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
004000 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8FD0 resource=0x00000001E4B5EFD0 hash=28b68c4e
004000 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004000 DrawIndexed(IndexCount:22536, StartIndexLocation:0, BaseVertexLocation:0)
004000 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004001 IASetInputLayout(pInputLayout:0x00000001D20A50E8)
004001 VSSetShader(pVertexShader:0x000000018B43CB98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2464bdb6d704629d
004001 PSSetShader(pPixelShader:0x000000018B43D058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=55ee95e5eefec28e
004001 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E2DC90 hash=3968bf29
004001 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE4AEA90 hash=358d62cb
004001 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE4AEA90 hash=358d62cb
004001 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E2E550 hash=ddc72cc6
004001 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCAA50 hash=0c8934aa
004001 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9BCAA50 hash=0c8934aa
004001 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D97190 resource=0x0000000174E2DA50 hash=cdcff9d3
004001 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D97010 resource=0x0000000174E2D850 hash=a4eb67df
004001 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8650 resource=0x00000001E4CEDD10 hash=85b76a89
004001 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82350 resource=0x00000001E4D3B7D0 hash=05fd7609
004001 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C91610 resource=0x00000000B8288850 hash=a394565a
004001 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DFE07290 resource=0x00000001896EA310 hash=965400f5
004001 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CFFE90 resource=0x00000001E4C90050 hash=34698a50
004001 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4C91FD0 resource=0x00000000B828D710 hash=1f877192
004001 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4C918D0 resource=0x00000000B82860D0 hash=0aad5381
004001 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CE5950 resource=0x00000001E4CA1E10 hash=55d719bc
004001 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4CFE490 resource=0x00000001E4CF86D0 hash=2699b575
004001 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4CFE8D0 resource=0x00000001E4CF8B50 hash=5c5510d5
004001 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E4C978D0 resource=0x00000001E4CA7CD0 hash=e380fea6
004001 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004001 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004001 IASetIndexBuffer(pIndexBuffer:0x0000000174E2D610, Format:57, Offset:0) hash=75f663bd
004001 DrawIndexed(IndexCount:3759, StartIndexLocation:0, BaseVertexLocation:0)
004001 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004002 IASetInputLayout(pInputLayout:0x00000001CF2F40A8)
004002 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
004002 PSSetShader(pPixelShader:0x00000000417C1A98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9160fa264e9ff390
004002 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174DF8790 hash=551c24b2
004002 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E08310 hash=92fd24e2
004002 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E08310 hash=92fd24e2
004002 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB85190 hash=358d62cb
004002 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB85190 hash=358d62cb
004002 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174DF9250 hash=ddc72cc6
004002 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E21150 hash=0c8934aa
004002 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E21150 hash=0c8934aa
004002 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D81850 resource=0x0000000174DF8550 hash=a5db0343
004002 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D81710 resource=0x0000000174DF8310 hash=fac754f1
004002 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
004002 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
004002 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05950 resource=0x00000001E4B73590 hash=780ebe9d
004002 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4CF7190 resource=0x00000001E4CA7410 hash=a0203e74
004002 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3EF84E90 resource=0x00000001CA6DB550 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
004002 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000B3EF85010 resource=0x00000001CA6DCF90 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
004002 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004002 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004002 IASetIndexBuffer(pIndexBuffer:0x0000000174DF80D0, Format:57, Offset:0) hash=5f745985
004002 DrawIndexed(IndexCount:10494, StartIndexLocation:0, BaseVertexLocation:0)
004002 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004003 IASetInputLayout(pInputLayout:0x00000000CEDF4DA8)
004003 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
004003 PSSetShader(pPixelShader:0x000000008593E158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aabcc0fc1bcbd28
004003 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A124E10 hash=1a3a114f
004003 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E08550 hash=92fd24e2
004003 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174E08550 hash=92fd24e2
004003 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8A9B10 hash=358d62cb
004003 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8A9B10 hash=358d62cb
004003 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A1256D0 hash=ddc72cc6
004003 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504AB10 hash=0c8934aa
004003 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504AB10 hash=0c8934aa
004003 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189CCDFD0 resource=0x000000018A124BD0 hash=bb15c3e2
004003 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CCDE90 resource=0x000000018A124990 hash=62475640
004003 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x000000018B46CCD0 resource=0x00000001AA162010 hash=8313272c hash_contamination=UpdateSubresource,
004003 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x000000018B46D7D0 resource=0x00000001AA163190 hash=aa9ffda8 hash_contamination=UpdateSubresource,
004003 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E504C710 resource=0x00000001E5051F90 hash=bc8b9c08
004003 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5239E50 resource=0x00000000B827EF10 hash=56be69d8
004003 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E5230750 resource=0x00000001E523D610 hash=efbd62a4
004003 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004003 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004003 IASetIndexBuffer(pIndexBuffer:0x000000018A124790, Format:57, Offset:0) hash=3704ebd9
004003 DrawIndexed(IndexCount:1974, StartIndexLocation:0, BaseVertexLocation:0)
004003 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004004 IASetInputLayout(pInputLayout:0x00000001D11E8728)
004004 VSSetShader(pVertexShader:0x00000001B4287C18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=97005c5df17b3047
004004 PSSetShader(pPixelShader:0x00000001B4287AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5610701529c7950e
004004 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018823D850 hash=5232d46a
004004 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CED46910 hash=358d62cb
004004 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED46910 hash=358d62cb
004004 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004004 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018823E590 hash=ddc72cc6
004004 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510E090 hash=0c8934aa
004004 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510E090 hash=0c8934aa
004004 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188049A10 resource=0x000000018823D650 hash=c678f3a5
004004 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188049890 resource=0x000000018823D410 hash=8439b43f
004004 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188049CD0 resource=0x000000018823DA90 hash=5e0329bd
004004 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188049E10 resource=0x000000018823DCD0 hash=c9af93bb
004004 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004004 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004004 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004004 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004004 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004004 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004004 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004004 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004004 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004004 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004004 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004004 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004004 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004004 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004004 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4D00990 resource=0x00000001E4CAD910 hash=5f10a83e
004004 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4FD4590 resource=0x00000001E4FC8D50 hash=a54092b9
004004 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4CFECD0 resource=0x00000001E4CF91D0 hash=802a338c
004004 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4FD1C90 resource=0x0000000174968D10 hash=0289d2df
004004 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E4D00990 resource=0x00000001E4CAD910 hash=5f10a83e
004004 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E4F26ED0 resource=0x00000001E4CADD90 hash=7a7b86f8
004004 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E4CA50D0 resource=0x00000000B8287250 hash=a4164438
004004 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x00000001E4F33310 resource=0x00000001E4FC8B10 hash=fd58a654
004004 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x00000001E4F41590 resource=0x00000001748AA0D0 hash=4db660dd
004004 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004004 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004004 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004004 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004004 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004004 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004004 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004004 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004004 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004004 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004004 IASetIndexBuffer(pIndexBuffer:0x000000018823D1D0, Format:57, Offset:0) hash=bd0c26c9
004004 DrawIndexed(IndexCount:49950, StartIndexLocation:0, BaseVertexLocation:0)
004004 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004005 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018823F290 hash=121c6bd5
004005 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018823FFD0 hash=ddc72cc6
004005 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871D50 hash=0c8934aa
004005 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871D50 hash=0c8934aa
004005 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804A650 resource=0x000000018823F090 hash=f015d7ef
004005 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804A510 resource=0x000000018823EE50 hash=2fb2af2c
004005 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018804A910 resource=0x000000018823F4D0 hash=5047794b
004005 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018804AA90 resource=0x000000018823F710 hash=6253717f
004005 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004005 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004005 IASetIndexBuffer(pIndexBuffer:0x000000018823E9D0, Format:57, Offset:0) hash=82bef4dd
004005 DrawIndexed(IndexCount:24528, StartIndexLocation:0, BaseVertexLocation:0)
004005 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004006 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188243AD0 hash=1f9ca2a4
004006 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188244810 hash=ddc72cc6
004006 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103810 hash=0c8934aa
004006 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103810 hash=0c8934aa
004006 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804CB90 resource=0x0000000188243890 hash=c4311354
004006 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804CA10 resource=0x0000000188243690 hash=289deaa5
004006 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018804CE50 resource=0x0000000188243D10 hash=462ceb36
004006 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018804CF90 resource=0x0000000188243F50 hash=9cb3fb8e
004006 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004006 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004006 IASetIndexBuffer(pIndexBuffer:0x0000000188243450, Format:57, Offset:0) hash=5b50ff62
004006 DrawIndexed(IndexCount:54735, StartIndexLocation:0, BaseVertexLocation:0)
004006 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004007 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85154D0 hash=0c8934aa
004007 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85154D0 hash=0c8934aa
004007 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004007 DrawIndexed(IndexCount:54735, StartIndexLocation:0, BaseVertexLocation:0)
004007 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004008 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B950 hash=0c8934aa
004008 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B950 hash=0c8934aa
004008 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004008 DrawIndexed(IndexCount:54735, StartIndexLocation:0, BaseVertexLocation:0)
004008 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004009 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6CA90 hash=0c8934aa
004009 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6CA90 hash=0c8934aa
004009 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004009 DrawIndexed(IndexCount:54735, StartIndexLocation:0, BaseVertexLocation:0)
004009 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004010 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001882452D0 hash=8dfe7f5a
004010 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188246010 hash=ddc72cc6
004010 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510D390 hash=0c8934aa
004010 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510D390 hash=0c8934aa
004010 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804D7D0 resource=0x00000001882450D0 hash=bd0f8f64
004010 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804D690 resource=0x0000000188244E90 hash=8ba3c62f
004010 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018804DA90 resource=0x0000000188245510 hash=75d26aa8
004010 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018804DC10 resource=0x0000000188245750 hash=228c6fe5
004010 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004010 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004010 IASetIndexBuffer(pIndexBuffer:0x0000000188244C50, Format:57, Offset:0) hash=f13b378b
004010 DrawIndexed(IndexCount:24549, StartIndexLocation:0, BaseVertexLocation:0)
004010 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004011 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C27B90 hash=0c8934aa
004011 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C27B90 hash=0c8934aa
004011 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004011 DrawIndexed(IndexCount:24549, StartIndexLocation:0, BaseVertexLocation:0)
004011 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004012 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188246B10 hash=4a502b64
004012 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188247810 hash=ddc72cc6
004012 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BDD0 hash=0c8934aa
004012 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BDD0 hash=0c8934aa
004012 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804E450 resource=0x00000001882468D0 hash=551a2c4e
004012 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804E2D0 resource=0x0000000188246690 hash=7794f9bb
004012 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018804E710 resource=0x0000000188246D10 hash=29256a24
004012 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018804E850 resource=0x0000000188246F50 hash=68b1638d
004012 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004012 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004012 IASetIndexBuffer(pIndexBuffer:0x0000000188246450, Format:57, Offset:0) hash=a3cedc7e
004012 DrawIndexed(IndexCount:10599, StartIndexLocation:0, BaseVertexLocation:0)
004012 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004013 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188249B10 hash=fc4fe4ab
004013 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018824A850 hash=ddc72cc6
004013 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2650 hash=0c8934aa
004013 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2650 hash=0c8934aa
004013 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804FD10 resource=0x00000001882498D0 hash=f90169f5
004013 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804FB90 resource=0x00000001882496D0 hash=ac5aea77
004013 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018804FFD0 resource=0x0000000188249D50 hash=c071d911
004013 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188050110 resource=0x0000000188249F90 hash=186225a0
004013 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004013 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004013 IASetIndexBuffer(pIndexBuffer:0x0000000188249490, Format:57, Offset:0) hash=c3f9306d
004013 DrawIndexed(IndexCount:53148, StartIndexLocation:0, BaseVertexLocation:0)
004013 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004014 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5450 hash=0c8934aa
004014 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5450 hash=0c8934aa
004014 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004014 DrawIndexed(IndexCount:53148, StartIndexLocation:0, BaseVertexLocation:0)
004014 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004015 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C935F0D0 hash=0c8934aa
004015 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C935F0D0 hash=0c8934aa
004015 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004015 DrawIndexed(IndexCount:53148, StartIndexLocation:0, BaseVertexLocation:0)
004015 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004016 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018824FD90 hash=ea594425
004016 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188250A90 hash=ddc72cc6
004016 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510B290 hash=0c8934aa
004016 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510B290 hash=0c8934aa
004016 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188052E90 resource=0x000000018824FB50 hash=14e2526f
004016 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188052D10 resource=0x000000018824F910 hash=51c655ef
004016 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188053150 resource=0x000000018824FFD0 hash=6b36fb85
004016 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188053290 resource=0x00000001882501D0 hash=b874ab09
004016 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004016 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004016 IASetIndexBuffer(pIndexBuffer:0x000000018824F4D0, Format:57, Offset:0) hash=832b3c4d
004016 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
004016 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004017 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510DE50 hash=0c8934aa
004017 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510DE50 hash=0c8934aa
004017 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004017 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
004017 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004018 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A7990 hash=0c8934aa
004018 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A7990 hash=0c8934aa
004018 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004018 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
004018 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004019 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2450 hash=0c8934aa
004019 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2450 hash=0c8934aa
004019 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004019 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
004019 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004020 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2650 hash=0c8934aa
004020 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2650 hash=0c8934aa
004020 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004020 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
004020 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004021 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B510 hash=0c8934aa
004021 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B510 hash=0c8934aa
004021 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004021 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
004021 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004022 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B710 hash=0c8934aa
004022 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B710 hash=0c8934aa
004022 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004022 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
004022 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004023 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BB90 hash=0c8934aa
004023 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BB90 hash=0c8934aa
004023 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004023 DrawIndexed(IndexCount:58428, StartIndexLocation:0, BaseVertexLocation:0)
004023 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004024 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188251590 hash=960ca7f6
004024 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001882522D0 hash=ddc72cc6
004024 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510EFD0 hash=0c8934aa
004024 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510EFD0 hash=0c8934aa
004024 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188053AD0 resource=0x0000000188251350 hash=d8a04ebc
004024 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188053990 resource=0x0000000188251150 hash=e760cf45
004024 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188053D90 resource=0x00000001882517D0 hash=6b91abe9
004024 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188053F10 resource=0x0000000188251A10 hash=a063066c
004024 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004024 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004024 IASetIndexBuffer(pIndexBuffer:0x0000000188250F10, Format:57, Offset:0) hash=94f987c2
004024 DrawIndexed(IndexCount:25041, StartIndexLocation:0, BaseVertexLocation:0)
004024 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004025 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB490 hash=0c8934aa
004025 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB490 hash=0c8934aa
004025 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004025 DrawIndexed(IndexCount:25041, StartIndexLocation:0, BaseVertexLocation:0)
004025 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004026 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188252D90 hash=5bc28251
004026 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188253AD0 hash=ddc72cc6
004026 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B4D0 hash=0c8934aa
004026 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B4D0 hash=0c8934aa
004026 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188054750 resource=0x0000000188252B90 hash=dcbff725
004026 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880545D0 resource=0x0000000188252950 hash=9fc97e21
004026 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188054A10 resource=0x0000000188252FD0 hash=c3195f0c
004026 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188054B50 resource=0x0000000188253210 hash=18f64bc8
004026 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004026 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004026 IASetIndexBuffer(pIndexBuffer:0x0000000188252710, Format:57, Offset:0) hash=00f4e215
004026 DrawIndexed(IndexCount:10005, StartIndexLocation:0, BaseVertexLocation:0)
004026 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004027 IASetInputLayout(pInputLayout:0x00000001CF2F3FA8)
004027 VSSetShader(pVertexShader:0x000000018B43DB18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c7d6f8d65daa650
004027 PSSetShader(pPixelShader:0x00000001B4F4BF58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d757c12bbf79eb5b
004027 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001880815D0 hash=e4cc74fe
004027 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEAB64D0 hash=358d62cb
004027 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEAB64D0 hash=358d62cb
004027 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDB92D10 hash=358d62cb
004027 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDB92D10 hash=358d62cb
004027 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188082310 hash=ddc72cc6
004027 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C953B5D0 hash=0c8934aa
004027 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C953B5D0 hash=0c8934aa
004027 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001880335D0 resource=0x0000000188081390 hash=fd991d7a
004027 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188033490 resource=0x0000000188081190 hash=a34a3255
004027 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188033890 resource=0x0000000188081810 hash=643bcf23
004027 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188033A10 resource=0x0000000188081A50 hash=d2cdd995
004027 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004027 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004027 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5179D90 resource=0x0000000174A59ED0 hash=8ed8a6a1
004027 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E521F990 resource=0x00000001E5103950 hash=aa317daa
004027 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BFD890 resource=0x0000000189D1C950 hash=189d8c0c
004027 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4CB8510 resource=0x00000001E4CA2D50 hash=75d3227c
004027 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4D00990 resource=0x00000001E4CAD910 hash=5f10a83e
004027 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CFEE50 resource=0x00000001E4CF9410 hash=5ddca10b
004027 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4CFECD0 resource=0x00000001E4CF91D0 hash=802a338c
004027 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CB8510 resource=0x00000001E4CA2D50 hash=75d3227c
004027 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4F26ED0 resource=0x00000001E4CADD90 hash=7a7b86f8
004027 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4CB83D0 resource=0x00000001E4CA2B50 hash=6728090b
004027 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E4CA50D0 resource=0x00000000B8287250 hash=a4164438
004027 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4F41590 resource=0x00000001748AA0D0 hash=4db660dd
004027 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004027 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004027 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
004027 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004027 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004027 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004027 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004027 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004027 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004027 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004027 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004027 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004027 IASetIndexBuffer(pIndexBuffer:0x0000000188080F50, Format:57, Offset:0) hash=64a7459d
004027 DrawIndexed(IndexCount:17856, StartIndexLocation:0, BaseVertexLocation:0)
004027 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004028 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2B2A90 hash=358d62cb
004028 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2B2A90 hash=358d62cb
004028 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A276D0 hash=0c8934aa
004028 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A276D0 hash=0c8934aa
004028 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004028 DrawIndexed(IndexCount:17856, StartIndexLocation:0, BaseVertexLocation:0)
004028 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004029 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188082DD0 hash=8fbc41aa
004029 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBAD350 hash=358d62cb
004029 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBAD350 hash=358d62cb
004029 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188083B10 hash=ddc72cc6
004029 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954BA10 hash=0c8934aa
004029 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C954BA10 hash=0c8934aa
004029 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188034250 resource=0x0000000188082BD0 hash=e821d368
004029 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880340D0 resource=0x0000000188082990 hash=91bd92d3
004029 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188034510 resource=0x0000000188083010 hash=3a3349cc
004029 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188034650 resource=0x0000000188083250 hash=ec859b2c
004029 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C90610 resource=0x00000001E4C8E850 hash=dd637126
004029 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA550 resource=0x0000000189CFD250 hash=e7f9f449
004029 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBE50 resource=0x0000000189D1D210 hash=e07c35e8
004029 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004029 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004029 IASetIndexBuffer(pIndexBuffer:0x0000000188082750, Format:57, Offset:0) hash=d31b7b07
004029 DrawIndexed(IndexCount:8928, StartIndexLocation:0, BaseVertexLocation:0)
004029 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004030 IASetInputLayout(pInputLayout:0x00000001D20A8BA8)
004030 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188F70FD0 hash=3f5201a4
004030 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4D210 hash=358d62cb
004030 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4D210 hash=358d62cb
004030 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB70FCD0 hash=358d62cb
004030 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB70FCD0 hash=358d62cb
004030 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188F71AD0 hash=ddc72cc6
004030 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F5B50 hash=0c8934aa
004030 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F5B50 hash=0c8934aa
004030 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FA9550 resource=0x0000000188F70D90 hash=b1bab88a
004030 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FA9410 resource=0x0000000188F70B50 hash=2198dd52
004030 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FA9810 resource=0x0000000188F71210 hash=ac2f1707
004030 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CA50 resource=0x000000002058CE10 hash=7ab9ca4c
004030 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
004030 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
004030 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
004030 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F26D50 resource=0x00000001E4CADB50 hash=f02c4d65
004030 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
004030 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CB8250 resource=0x00000001E4CA2910 hash=fb0b0cf6
004030 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
004030 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4F26D50 resource=0x00000001E4CADB50 hash=f02c4d65
004030 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4CA5250 resource=0x00000000B82848D0 hash=58c7238e
004030 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
004030 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004030 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004030 IASetIndexBuffer(pIndexBuffer:0x0000000188F70950, Format:57, Offset:0) hash=a7a3c26f
004030 DrawIndexed(IndexCount:15435, StartIndexLocation:0, BaseVertexLocation:0)
004030 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004031 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDBA6C90 hash=358d62cb
004031 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDBA6C90 hash=358d62cb
004031 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548C10 hash=0c8934aa
004031 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9548C10 hash=0c8934aa
004031 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
004031 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
004031 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D3F6D0 resource=0x0000000189D0D010 hash=6f604854
004031 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004031 DrawIndexed(IndexCount:15435, StartIndexLocation:0, BaseVertexLocation:0)
004031 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004032 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188F72590 hash=e85a0026
004032 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C5550 hash=358d62cb
004032 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C5550 hash=358d62cb
004032 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188F73090 hash=ddc72cc6
004032 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951AF50 hash=0c8934aa
004032 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951AF50 hash=0c8934aa
004032 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FAA050 resource=0x0000000188F72390 hash=816e2803
004032 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FA9F10 resource=0x0000000188F72150 hash=7790ef89
004032 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FAA310 resource=0x0000000188F727D0 hash=8e4e9ac8
004032 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A790 resource=0x00000000B82878D0 hash=61e8a015
004032 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DD50 resource=0x00000000B8288C90 hash=96fec75b
004032 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B67150 resource=0x0000000138D80710 hash=30d796cb
004032 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004032 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004032 IASetIndexBuffer(pIndexBuffer:0x0000000188F71F10, Format:57, Offset:0) hash=dbcb9602
004032 DrawIndexed(IndexCount:7875, StartIndexLocation:0, BaseVertexLocation:0)
004032 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004033 IASetInputLayout(pInputLayout:0x00000001D11E8C68)
004033 VSSetShader(pVertexShader:0x00000001895EBC58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e8e77ca269ca13c7
004033 PSSetShader(pPixelShader:0x00000001895EBB18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=00163162ebfe3de3
004033 RSSetState(pRasterizerState:0x0000000020A43AA8)
004033 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188093690 hash=4c078fa4
004033 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138ED8110 hash=4785ce09
004033 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004033 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138ED8110 hash=4785ce09
004033 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004033 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188093F50 hash=ddc72cc6
004033 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831B410 hash=0c8934aa
004033 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831B410 hash=0c8934aa
004033 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
004033 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018803C4D0 resource=0x0000000188093450 hash=1fa0fabc
004033 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018803C390 resource=0x0000000188093250 hash=11026e33
004033 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CFD0 resource=0x000000002058D6D0 hash=7ab9ca4c
004033 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004033 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004033 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004033 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004033 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004033 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004033 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004033 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004033 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004033 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004033 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004033 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004033 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004033 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004033 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4CFEF90 resource=0x00000001E4CF9650 hash=38badbc1
004033 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5000890 resource=0x00000001E5050E10 hash=c96c7d65
004033 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4F26D50 resource=0x00000001E4CADB50 hash=f02c4d65
004033 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E4F416D0 resource=0x0000000174A5BF90 hash=cafbed41
004033 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E4CA5510 resource=0x00000000B8284D10 hash=c2214b5f
004033 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E4F27010 resource=0x00000001E4CADF90 hash=22a9a40b
004033 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x00000001E4FFBB50 resource=0x00000000B8284450 hash=774f6270
004033 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x00000001E4F32D90 resource=0x00000001E4FC8490 hash=3bcc8d80
004033 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x00000001E4CA5250 resource=0x00000000B82848D0 hash=58c7238e
004033 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x00000001E4CB8250 resource=0x00000001E4CA2910 hash=fb0b0cf6
004033 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000001E4CA5390 resource=0x00000000B8284B10 hash=0b3835eb
004033 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004033 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004033 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004033 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004033 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004033 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004033 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004033 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004033 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004033 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004033 IASetIndexBuffer(pIndexBuffer:0x0000000188093010, Format:57, Offset:0) hash=7d1ffec4
004033 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
004033 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004034 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970A710 hash=0c8934aa
004034 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970A710 hash=0c8934aa
004034 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004034 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
004034 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004035 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970D950 hash=0c8934aa
004035 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970D950 hash=0c8934aa
004035 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004035 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
004035 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004036 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9851490 hash=0c8934aa
004036 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9851490 hash=0c8934aa
004036 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004036 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
004036 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004037 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878CD0 hash=0c8934aa
004037 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878CD0 hash=0c8934aa
004037 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004037 DrawIndexed(IndexCount:7758, StartIndexLocation:0, BaseVertexLocation:0)
004037 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004038 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188097190 hash=bea1fb3d
004038 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188097A50 hash=ddc72cc6
004038 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831B650 hash=0c8934aa
004038 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C831B650 hash=0c8934aa
004038 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018803E1D0 resource=0x0000000188096F90 hash=1586fc80
004038 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018803E050 resource=0x0000000188096D50 hash=87c3a463
004038 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004038 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004038 IASetIndexBuffer(pIndexBuffer:0x0000000188096B10, Format:57, Offset:0) hash=9e59513f
004038 DrawIndexed(IndexCount:6978, StartIndexLocation:0, BaseVertexLocation:0)
004038 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004039 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9851290 hash=0c8934aa
004039 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9851290 hash=0c8934aa
004039 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004039 DrawIndexed(IndexCount:6978, StartIndexLocation:0, BaseVertexLocation:0)
004039 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004040 IASetInputLayout(pInputLayout:0x00000001D11E88E8)
004040 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018809ACD0 hash=5a339fa9
004040 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018809B590 hash=ddc72cc6
004040 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970DB90 hash=0c8934aa
004040 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C970DB90 hash=0c8934aa
004040 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018803FE90 resource=0x000000018809AA90 hash=8bf68137
004040 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018803FD50 resource=0x000000018809A850 hash=f9d998a3
004040 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004040 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004040 IASetIndexBuffer(pIndexBuffer:0x000000018809A610, Format:57, Offset:0) hash=f8d7de5b
004040 DrawIndexed(IndexCount:3642, StartIndexLocation:0, BaseVertexLocation:0)
004040 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004041 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9851050 hash=0c8934aa
004041 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9851050 hash=0c8934aa
004041 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004041 DrawIndexed(IndexCount:3642, StartIndexLocation:0, BaseVertexLocation:0)
004041 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004042 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878F10 hash=0c8934aa
004042 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9878F10 hash=0c8934aa
004042 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004042 DrawIndexed(IndexCount:3642, StartIndexLocation:0, BaseVertexLocation:0)
004042 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004043 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A45A50 hash=0c8934aa
004043 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A45A50 hash=0c8934aa
004043 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004043 DrawIndexed(IndexCount:3642, StartIndexLocation:0, BaseVertexLocation:0)
004043 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004044 IASetInputLayout(pInputLayout:0x00000000CF081228)
004044 VSSetShader(pVertexShader:0x0000000020D8AB98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=318653ed188961a0
004044 PSSetShader(pPixelShader:0x0000000020D8A818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c0328ea7279fac1b
004044 RSSetState(pRasterizerState:0x000000003B81F4A8)
004044 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA16D7D0 hash=2ab21a3a
004044 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AA176C90 hash=92fd24e2
004044 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AA176C90 hash=92fd24e2
004044 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA16E090 hash=ddc72cc6
004044 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50511D0 hash=0c8934aa
004044 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50511D0 hash=0c8934aa
004044 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018B471850 resource=0x00000001AA16D590 hash=81e7db6b
004044 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018B471710 resource=0x00000001AA16D390 hash=2aa3a106
004044 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4B6C390 resource=0x00000001E4A35650 hash=db30a09b
004044 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4B66510 resource=0x00000001E4A26890 hash=a6f48d1b
004044 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004044 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004044 IASetIndexBuffer(pIndexBuffer:0x00000001AA16DA10, Format:57, Offset:0) hash=76f07439
004044 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
004044 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004045 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055150 hash=0c8934aa
004045 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055150 hash=0c8934aa
004045 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004045 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
004045 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004046 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055390 hash=0c8934aa
004046 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5055390 hash=0c8934aa
004046 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004046 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
004046 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004047 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50590D0 hash=0c8934aa
004047 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50590D0 hash=0c8934aa
004047 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004047 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
004047 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004048 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50592D0 hash=0c8934aa
004048 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50592D0 hash=0c8934aa
004048 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004048 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
004048 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004049 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D010 hash=0c8934aa
004049 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D010 hash=0c8934aa
004049 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004049 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
004049 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004050 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D250 hash=0c8934aa
004050 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505D250 hash=0c8934aa
004050 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004050 DrawIndexed(IndexCount:4653, StartIndexLocation:0, BaseVertexLocation:0)
004050 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004051 IASetInputLayout(pInputLayout:0x00000001D20AA5E8)
004051 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA169F10 hash=c4cf2a00
004051 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000A4112650 hash=92fd24e2
004051 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A4112650 hash=92fd24e2
004051 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000CE6D4890 hash=ddc72cc6
004051 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5052C10 hash=0c8934aa
004051 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5052C10 hash=0c8934aa
004051 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018B46FB90 resource=0x00000001AA169CD0 hash=cc16f32f
004051 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018B46FA10 resource=0x00000001AA169A90 hash=d23f6517
004051 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
004051 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
004051 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004051 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004051 IASetIndexBuffer(pIndexBuffer:0x00000001AA169850, Format:57, Offset:0) hash=e6646c16
004051 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
004051 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004052 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056950 hash=0c8934aa
004052 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056950 hash=0c8934aa
004052 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004052 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
004052 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004053 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056B90 hash=0c8934aa
004053 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056B90 hash=0c8934aa
004053 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004053 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
004053 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004054 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505A8D0 hash=0c8934aa
004054 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505A8D0 hash=0c8934aa
004054 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004054 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
004054 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004055 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505AB10 hash=0c8934aa
004055 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505AB10 hash=0c8934aa
004055 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004055 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
004055 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004056 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505E850 hash=0c8934aa
004056 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505E850 hash=0c8934aa
004056 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004056 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
004056 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004057 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505EA50 hash=0c8934aa
004057 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505EA50 hash=0c8934aa
004057 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004057 DrawIndexed(IndexCount:1758, StartIndexLocation:0, BaseVertexLocation:0)
004057 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004058 IASetInputLayout(pInputLayout:0x00000001CF2F4EA8)
004058 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
004058 PSSetShader(pPixelShader:0x000000008DD48198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=36535d98dc32231d
004058 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001877360D0 hash=6c143c49
004058 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000A4112650 hash=92fd24e2
004058 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
004058 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2D2190 hash=358d62cb
004058 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2D2190 hash=358d62cb
004058 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187736990 hash=ddc72cc6
004058 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A378D0 hash=0c8934aa
004058 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A378D0 hash=0c8934aa
004058 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F24D0 resource=0x0000000187735E90 hash=9d9431af
004058 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F2350 resource=0x0000000187735C90 hash=b1efd6be
004058 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004058 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004058 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
004058 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
004058 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBFD0 resource=0x0000000189D1AF10 hash=5ab35156
004058 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
004058 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
004058 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004058 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004058 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004058 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004058 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004058 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004058 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004058 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004058 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004058 IASetIndexBuffer(pIndexBuffer:0x0000000187736310, Format:57, Offset:0) hash=25632f66
004058 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004058 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004059 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2D2850 hash=358d62cb
004059 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2D2850 hash=358d62cb
004059 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A37B10 hash=0c8934aa
004059 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A37B10 hash=0c8934aa
004059 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004059 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004059 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004060 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018773AF90 hash=fcebd321
004060 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2D1D50 hash=358d62cb
004060 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2D1D50 hash=358d62cb
004060 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018773B850 hash=ddc72cc6
004060 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A376D0 hash=0c8934aa
004060 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A376D0 hash=0c8934aa
004060 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F4B50 resource=0x000000018773AD50 hash=2a370c26
004060 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F49D0 resource=0x000000018773AB50 hash=39a5d838
004060 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004060 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004060 IASetIndexBuffer(pIndexBuffer:0x000000018773A910, Format:57, Offset:0) hash=620ddf29
004060 DrawIndexed(IndexCount:492, StartIndexLocation:0, BaseVertexLocation:0)
004060 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004061 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187967C50 hash=2946e824
004061 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB85610 hash=358d62cb
004061 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB85610 hash=358d62cb
004061 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187968510 hash=ddc72cc6
004061 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E215D0 hash=0c8934aa
004061 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E215D0 hash=0c8934aa
004061 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018771FAD0 resource=0x0000000187967A50 hash=b125e854
004061 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018771F950 resource=0x0000000187967810 hash=2a12fd16
004061 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
004061 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
004061 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05950 resource=0x00000001E4B73590 hash=780ebe9d
004061 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004061 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004061 IASetIndexBuffer(pIndexBuffer:0x00000001879675D0, Format:57, Offset:0) hash=fedb47d4
004061 DrawIndexed(IndexCount:3681, StartIndexLocation:0, BaseVertexLocation:0)
004061 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004062 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB86990 hash=358d62cb
004062 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB86990 hash=358d62cb
004062 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E22750 hash=0c8934aa
004062 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E22750 hash=0c8934aa
004062 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004062 DrawIndexed(IndexCount:3681, StartIndexLocation:0, BaseVertexLocation:0)
004062 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004063 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB86BD0 hash=358d62cb
004063 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB86BD0 hash=358d62cb
004063 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E22990 hash=0c8934aa
004063 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E22990 hash=0c8934aa
004063 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004063 DrawIndexed(IndexCount:3681, StartIndexLocation:0, BaseVertexLocation:0)
004063 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004064 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB86E10 hash=358d62cb
004064 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB86E10 hash=358d62cb
004064 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E22B90 hash=0c8934aa
004064 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E22B90 hash=0c8934aa
004064 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004064 DrawIndexed(IndexCount:3681, StartIndexLocation:0, BaseVertexLocation:0)
004064 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004065 IASetInputLayout(pInputLayout:0x00000001D11E96E8)
004065 VSSetShader(pVertexShader:0x00000000B7414B18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=374ca9b8b9b3437b
004065 PSSetShader(pPixelShader:0x00000001B6FE5258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f5a852681d88e908
004065 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A37E7150 hash=3fde2d76
004065 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001D437B750 hash=4785ce09
004065 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       0: resource=0x000000017419BBD0 hash=a394978d
004065 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000B7B08C10 hash=0c8934aa
004065 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC760610 hash=358d62cb
004065 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000A37E7A10 hash=ddc72cc6
004065 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC4C0F90 hash=0c8934aa
004065 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x00000001AC4C0F90 hash=0c8934aa
004065 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000008DF51F90 resource=0x00000000A37E6F10 hash=03e32dd2
004065 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000008DF520D0 resource=0x00000000A37E6CD0 hash=0c1e82e5
004065 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D13890 resource=0x000000004112D790 hash=d409f9f0
004065 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A441A8
004065 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004065 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004065 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004065 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004065 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x00000000208B2B28
004065 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004065 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
004065 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
004065 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004066 IASetInputLayout(pInputLayout:0x00000001D11EA6A8)
004066 VSSetShader(pVertexShader:0x00000001895E8358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b796234bfdacb28c
004066 PSSetShader(pPixelShader:0x00000001895E8218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=be97aa667824d308
004066 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188F85E90 hash=1b2bdab2
004066 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4D8D0 hash=358d62cb
004066 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       1: resource=0x000000017419BBD0 hash=a394978d
004066 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4D8D0 hash=358d62cb
004066 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004066 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA60D0 hash=358d62cb
004066 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA60D0 hash=358d62cb
004066 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001248A3A90 hash=ddc72cc6
004066 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5114E10 hash=0c8934aa
004066 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5114E10 hash=0c8934aa
004066 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FB0090 resource=0x0000000188F85C50 hash=97cafeef
004066 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FAFF50 resource=0x0000000188F85A10 hash=d46026ad
004066 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004066 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004066 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004066 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4A295D0 resource=0x00000001AA161750 hash=2ed5a147
004066 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E650 resource=0x00000001D4B9C3D0 hash=de639a62
004066 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AFDF90 resource=0x00000001D474F090 hash=53aa4914
004066 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C97D10 resource=0x00000001E4CA8110 hash=1cb17275
004066 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
004066 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004066 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004066 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CFEB90 resource=0x00000001E4CF8F90 hash=566bc42d
004066 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004066 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004066 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004066 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004066 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004066 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004066 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004066 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004066 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
004066 IASetIndexBuffer(pIndexBuffer:0x0000000188F857D0, Format:57, Offset:0) hash=a136b20d
004066 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004066 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004067 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA8C90 hash=358d62cb
004067 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA8C90 hash=358d62cb
004067 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5117550 hash=0c8934aa
004067 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5117550 hash=0c8934aa
004067 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF40BE90 resource=0x00000001DF6AD2D0 hash=a1a5fcfc
004067 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4F99090 resource=0x00000001D483A110 hash=ee20d9df
004067 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43F9090 resource=0x00000001D4527D50 hash=664da731
004067 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004067 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004067 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004068 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA9790 hash=358d62cb
004068 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA9790 hash=358d62cb
004068 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118050 hash=0c8934aa
004068 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118050 hash=0c8934aa
004068 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004068 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004068 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004069 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAA290 hash=358d62cb
004069 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAA290 hash=358d62cb
004069 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118B50 hash=0c8934aa
004069 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118B50 hash=0c8934aa
004069 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF96BFD0 resource=0x00000001DF96C350 hash=ee639d88
004069 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EF250 resource=0x00000001DF3890D0 hash=45dfc641
004069 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F07D0 resource=0x00000001D453F390 hash=fae56844
004069 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004069 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004069 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004070 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAA490 hash=358d62cb
004070 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAA490 hash=358d62cb
004070 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118D50 hash=0c8934aa
004070 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118D50 hash=0c8934aa
004070 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7CD050 resource=0x00000001DF7C1FD0 hash=d2e9395d
004070 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205A50 resource=0x00000001DF3F9090 hash=99222ae8
004070 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F17D0 resource=0x00000001D453C790 hash=4d777ff0
004070 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004070 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004070 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004071 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB5A50 hash=358d62cb
004071 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB5A50 hash=358d62cb
004071 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DBB10 hash=0c8934aa
004071 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DBB10 hash=0c8934aa
004071 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF71FD90 resource=0x00000001DF6AE4D0 hash=98362ec5
004071 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4AE1D90 resource=0x0000000041992A10 hash=b2d26c63
004071 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x000000018A317050 resource=0x00000001D44D0150 hash=4a94a9c9
004071 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004071 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004071 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004072 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB5C50 hash=358d62cb
004072 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB5C50 hash=358d62cb
004072 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DBD50 hash=0c8934aa
004072 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DBD50 hash=0c8934aa
004072 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B14F90 resource=0x00000001E4A22890 hash=11fb67c6
004072 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4A32F50 resource=0x00000001E4A34FD0 hash=4fb4c6be
004072 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A32C90 resource=0x00000001E4A34B50 hash=1116e010
004072 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004072 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004072 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004073 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB6510 hash=358d62cb
004073 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB6510 hash=358d62cb
004073 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DC610 hash=0c8934aa
004073 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DC610 hash=0c8934aa
004073 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5434E10 resource=0x00000001E544D650 hash=cc777502
004073 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDD450 resource=0x00000001AACD8A90 hash=8313272c hash_contamination=UpdateSubresource,
004073 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFABD0 resource=0x00000001ABF74150 hash=38ad33ce hash_contamination=UpdateSubresource,
004073 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004073 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004073 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004074 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB6750 hash=358d62cb
004074 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB6750 hash=358d62cb
004074 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DC810 hash=0c8934aa
004074 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DC810 hash=0c8934aa
004074 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B0C50 resource=0x00000001DF7C3DD0 hash=fbc35a4e
004074 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA45D0 resource=0x00000001D4D34390 hash=49af31fe
004074 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD1B50 resource=0x00000001D4690850 hash=289cffa6
004074 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004074 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004074 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004075 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB7010 hash=358d62cb
004075 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB7010 hash=358d62cb
004075 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DD0D0 hash=0c8934aa
004075 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DD0D0 hash=0c8934aa
004075 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B1310 resource=0x00000001DF77EF50 hash=eaada02f
004075 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D53F90 resource=0x00000001D4D3BA50 hash=b4dec3c2
004075 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x000000018A3179D0 resource=0x00000001D4542AD0 hash=bcd3d361
004075 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004075 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004075 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004076 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB7250 hash=358d62cb
004076 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB7250 hash=358d62cb
004076 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DD310 hash=0c8934aa
004076 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DD310 hash=0c8934aa
004076 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B1190 resource=0x00000001DF77ED10 hash=eaf0574d
004076 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D43250 resource=0x00000000CE4CA5D0 hash=04e9e949
004076 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46E4290 resource=0x00000000CE4CAE90 hash=e858fcde
004076 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004076 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004076 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004077 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC3510 hash=358d62cb
004077 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC3510 hash=358d62cb
004077 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7510 hash=0c8934aa
004077 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7510 hash=0c8934aa
004077 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA51590 resource=0x00000001DF9052D0 hash=0c0c291e
004077 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CED90 resource=0x00000001DF6AE090 hash=b64599e8
004077 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4695410 resource=0x00000001D45435D0 hash=e88bebc9
004077 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004077 IASetIndexBuffer(pIndexBuffer:0x0000000188F86510, Format:57, Offset:0) hash=2d85dc2d
004077 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004077 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004078 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC4D10 hash=358d62cb
004078 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC4D10 hash=358d62cb
004078 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8AD0 hash=0c8934aa
004078 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8AD0 hash=0c8934aa
004078 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54DEF10 resource=0x00000001E543FCD0 hash=c0c1afc2
004078 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCB790 resource=0x00000001AA781F50 hash=8313272c hash_contamination=UpdateSubresource,
004078 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF6190 resource=0x00000001AAD048D0 hash=38ad33ce hash_contamination=UpdateSubresource,
004078 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004078 IASetIndexBuffer(pIndexBuffer:0x0000000188F857D0, Format:57, Offset:0) hash=a136b20d
004078 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004078 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004079 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC4F50 hash=358d62cb
004079 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC4F50 hash=358d62cb
004079 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8D10 hash=0c8934aa
004079 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8D10 hash=0c8934aa
004079 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF725850 resource=0x00000001DF726E90 hash=0bded088
004079 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4F99210 resource=0x00000001D483A350 hash=1be15d51
004079 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD8AD0 resource=0x00000001D453EF10 hash=8f8790bf
004079 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004079 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004079 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004080 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC6DD0 hash=358d62cb
004080 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC6DD0 hash=358d62cb
004080 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA990 hash=0c8934aa
004080 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA990 hash=0c8934aa
004080 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C51D0 resource=0x00000001DF7C61D0 hash=aaf4ac48
004080 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CE990 resource=0x00000001DF3CE2D0 hash=bddce734
004080 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B2210 resource=0x00000001D45281D0 hash=5ee8ced8
004080 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004080 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004080 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004081 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC7010 hash=358d62cb
004081 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC7010 hash=358d62cb
004081 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EAB90 hash=0c8934aa
004081 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EAB90 hash=0c8934aa
004081 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF414990 resource=0x00000001DF6AD710 hash=340d3b98
004081 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D42E50 resource=0x00000000CE4C9F50 hash=ad80dbb4
004081 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD9050 resource=0x00000001D4527F90 hash=f029bf03
004081 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004081 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004081 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004082 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACA010 hash=358d62cb
004082 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACA010 hash=358d62cb
004082 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED990 hash=0c8934aa
004082 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED990 hash=0c8934aa
004082 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731F10 resource=0x00000001DF7C5710 hash=ad43f3b4
004082 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA5D90 resource=0x00000001D4B3CB50 hash=586ee251
004082 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B510 resource=0x00000001D468B850 hash=93829b36
004082 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004082 DrawIndexed(IndexCount:2514, StartIndexLocation:0, BaseVertexLocation:0)
004082 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004083 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4F9A90 hash=e53b101b
004083 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA7F90 hash=358d62cb
004083 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA7F90 hash=358d62cb
004083 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4FA7D0 hash=ddc72cc6
004083 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5116A50 hash=0c8934aa
004083 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5116A50 hash=0c8934aa
004083 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA483190 resource=0x00000001AA4F9890 hash=49cf3327
004083 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA483010 resource=0x00000001AA4F9650 hash=3d56edc5
004083 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B14F90 resource=0x00000001E4A22890 hash=11fb67c6
004083 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4A32F50 resource=0x00000001E4A34FD0 hash=4fb4c6be
004083 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4A32C90 resource=0x00000001E4A34B50 hash=1116e010
004083 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004083 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004083 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F9410, Format:57, Offset:0) hash=bbc560a4
004083 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004083 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004084 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA9550 hash=358d62cb
004084 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA9550 hash=358d62cb
004084 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5117E10 hash=0c8934aa
004084 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5117E10 hash=0c8934aa
004084 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7CD050 resource=0x00000001DF7C1FD0 hash=d2e9395d
004084 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205A50 resource=0x00000001DF3F9090 hash=99222ae8
004084 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F17D0 resource=0x00000001D453C790 hash=4d777ff0
004084 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004084 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004084 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004085 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA9BD0 hash=358d62cb
004085 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA9BD0 hash=358d62cb
004085 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118490 hash=0c8934aa
004085 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118490 hash=0c8934aa
004085 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF77AD90 resource=0x00000001DF774910 hash=3ccd0579
004085 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA4190 resource=0x0000000124E9F1D0 hash=db8ba86a
004085 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43EECD0 resource=0x00000001D4691310 hash=b9cbd99d
004085 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004085 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004085 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004086 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAB610 hash=358d62cb
004086 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAB610 hash=358d62cb
004086 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119CD0 hash=0c8934aa
004086 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119CD0 hash=0c8934aa
004086 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF725710 resource=0x00000001DF726C50 hash=0da6d28e
004086 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D4C910 resource=0x00000001D4BA0190 hash=162b1bdd
004086 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43F9610 resource=0x00000001D4690C90 hash=0a440123
004086 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004086 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004086 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004087 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAABED0 hash=358d62cb
004087 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAABED0 hash=358d62cb
004087 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A590 hash=0c8934aa
004087 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A590 hash=0c8934aa
004087 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF96BFD0 resource=0x00000001DF96C350 hash=ee639d88
004087 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EF250 resource=0x00000001DF3890D0 hash=45dfc641
004087 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F07D0 resource=0x00000001D453F390 hash=fae56844
004087 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004087 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004087 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004088 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAABC350 hash=358d62cb
004088 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAABC350 hash=358d62cb
004088 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E09D0 hash=0c8934aa
004088 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E09D0 hash=0c8934aa
004088 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7D4850 resource=0x00000001DF7DA8D0 hash=8453b5c9
004088 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EF110 resource=0x00000001DF388E90 hash=0aaab2aa
004088 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x000000018A31DA10 resource=0x00000001D453C550 hash=6f15d25b
004088 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004088 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004088 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004089 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAABEA90 hash=358d62cb
004089 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAABEA90 hash=358d62cb
004089 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E2F10 hash=0c8934aa
004089 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E2F10 hash=0c8934aa
004089 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C4C50 resource=0x00000001DF7C5910 hash=0f6102d7
004089 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA6D90 resource=0x00000001D4AF2B50 hash=99aedd34
004089 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43E7110 resource=0x00000001D468B190 hash=a0caf7a6
004089 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004089 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FA150, Format:57, Offset:0) hash=24268913
004089 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004089 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004090 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC1210 hash=358d62cb
004090 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC1210 hash=358d62cb
004090 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E5410 hash=0c8934aa
004090 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E5410 hash=0c8934aa
004090 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF77AD90 resource=0x00000001DF774910 hash=3ccd0579
004090 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA4190 resource=0x0000000124E9F1D0 hash=db8ba86a
004090 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43EECD0 resource=0x00000001D4691310 hash=b9cbd99d
004090 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004090 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004090 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004091 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC27D0 hash=358d62cb
004091 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC27D0 hash=358d62cb
004091 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E67D0 hash=0c8934aa
004091 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E67D0 hash=0c8934aa
004091 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C0F10 resource=0x00000001DF7C1910 hash=c9a4dc6f
004091 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D4CBD0 resource=0x00000001D4BA0610 hash=9d971ebb
004091 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471AD10 resource=0x00000001D453E2D0 hash=ac66cdf6
004091 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004091 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004091 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004092 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC2C50 hash=358d62cb
004092 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC2C50 hash=358d62cb
004092 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6C50 hash=0c8934aa
004092 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6C50 hash=0c8934aa
004092 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20E10 resource=0x00000000CE4C5290 hash=c6e1da12
004092 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205B90 resource=0x00000001DF3F9290 hash=36e83f88
004092 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B650 resource=0x00000001D468BA50 hash=b43050d4
004092 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004092 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004092 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004093 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC4690 hash=358d62cb
004093 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC4690 hash=358d62cb
004093 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8450 hash=0c8934aa
004093 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8450 hash=0c8934aa
004093 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF725710 resource=0x00000001DF726C50 hash=0da6d28e
004093 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D4C910 resource=0x00000001D4BA0190 hash=162b1bdd
004093 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43F9610 resource=0x00000001D4690C90 hash=0a440123
004093 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004093 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004093 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004094 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC5150 hash=358d62cb
004094 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC5150 hash=358d62cb
004094 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8F50 hash=0c8934aa
004094 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8F50 hash=0c8934aa
004094 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF725850 resource=0x00000001DF726E90 hash=0bded088
004094 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4F99210 resource=0x00000001D483A350 hash=1be15d51
004094 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD8AD0 resource=0x00000001D453EF10 hash=8f8790bf
004094 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004094 IASetIndexBuffer(pIndexBuffer:0x00000001AA4F9410, Format:57, Offset:0) hash=bbc560a4
004094 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004094 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004095 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC6B90 hash=358d62cb
004095 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC6B90 hash=358d62cb
004095 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA750 hash=0c8934aa
004095 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA750 hash=0c8934aa
004095 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7A9450 resource=0x00000001DF7C30D0 hash=eeaa5105
004095 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E510 resource=0x00000001D4B9C190 hash=f8ba1428
004095 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B1C90 resource=0x00000001D4542F10 hash=fc05c503
004095 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004095 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004095 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004096 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC7D10 hash=358d62cb
004096 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC7D10 hash=358d62cb
004096 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB8D0 hash=0c8934aa
004096 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB8D0 hash=0c8934aa
004096 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20CD0 resource=0x00000000CE4C5090 hash=be141fca
004096 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CEAD0 resource=0x00000001DF3CE510 hash=246d85e3
004096 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B24D0 resource=0x00000001D4691110 hash=5a50c6d2
004096 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004096 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004096 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004097 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC9750 hash=358d62cb
004097 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC9750 hash=358d62cb
004097 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED0D0 hash=0c8934aa
004097 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED0D0 hash=0c8934aa
004097 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C51D0 resource=0x00000001DF7C61D0 hash=aaf4ac48
004097 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CE990 resource=0x00000001DF3CE2D0 hash=bddce734
004097 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B2210 resource=0x00000001D45281D0 hash=5ee8ced8
004097 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004097 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004097 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004098 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACB190 hash=358d62cb
004098 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACB190 hash=358d62cb
004098 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE8D0 hash=0c8934aa
004098 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE8D0 hash=0c8934aa
004098 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731F10 resource=0x00000001DF7C5710 hash=ad43f3b4
004098 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA5D90 resource=0x00000001D4B3CB50 hash=586ee251
004098 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B510 resource=0x00000001D468B850 hash=93829b36
004098 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004098 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004098 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004099 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA503ED0 hash=1e9f8277
004099 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA7D50 hash=358d62cb
004099 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA7D50 hash=358d62cb
004099 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA504BD0 hash=ddc72cc6
004099 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5116850 hash=0c8934aa
004099 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5116850 hash=0c8934aa
004099 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA488550 resource=0x00000001AA503C90 hash=29cad189
004099 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA488410 resource=0x00000001AA503A50 hash=01e9870b
004099 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000125403590 resource=0x0000000139329D50 hash=ae61921f
004099 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDD9D0 resource=0x00000001AACD9350 hash=8313272c hash_contamination=UpdateSubresource,
004099 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFB150 resource=0x00000001ABF74A10 hash=38ad33ce hash_contamination=UpdateSubresource,
004099 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004099 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004099 IASetIndexBuffer(pIndexBuffer:0x00000001AA503810, Format:57, Offset:0) hash=05137c77
004099 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004099 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004100 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA8ED0 hash=358d62cb
004100 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA8ED0 hash=358d62cb
004100 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5117790 hash=0c8934aa
004100 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5117790 hash=0c8934aa
004100 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF3AB810 resource=0x00000001DF3F9D90 hash=90164c41
004100 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFE750 resource=0x00000001E4CF8910 hash=764dd31a
004100 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C92D10 resource=0x00000001E4CF10D0 hash=df83cf0b
004100 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004100 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004100 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004101 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA9E10 hash=358d62cb
004101 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA9E10 hash=358d62cb
004101 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51186D0 hash=0c8934aa
004101 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51186D0 hash=0c8934aa
004101 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E53B3BD0 resource=0x000000013932BD50 hash=098b231e
004101 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDD710 resource=0x00000001AACD8F10 hash=8313272c hash_contamination=UpdateSubresource,
004101 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFAE90 resource=0x00000001ABF74590 hash=38ad33ce hash_contamination=UpdateSubresource,
004101 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004101 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004101 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004102 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAABA90 hash=358d62cb
004102 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAABA90 hash=358d62cb
004102 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A110 hash=0c8934aa
004102 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A110 hash=0c8934aa
004102 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5248490 resource=0x00000000B827A6D0 hash=12a99dee
004102 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCCAD0 resource=0x00000001AA783E10 hash=8313272c hash_contamination=UpdateSubresource,
004102 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF7390 resource=0x00000001AAD06550 hash=38ad33ce hash_contamination=UpdateSubresource,
004102 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004102 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004102 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004103 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAABCD0 hash=358d62cb
004103 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAABCD0 hash=358d62cb
004103 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A350 hash=0c8934aa
004103 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A350 hash=0c8934aa
004103 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5435910 resource=0x00000001E54E11D0 hash=cc952cb7
004103 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCBFD0 resource=0x00000001AA782C90 hash=8313272c hash_contamination=UpdateSubresource,
004103 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF6890 resource=0x00000001AAD053D0 hash=38ad33ce hash_contamination=UpdateSubresource,
004103 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004103 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004103 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004104 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAABC550 hash=358d62cb
004104 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAABC550 hash=358d62cb
004104 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E0C10 hash=0c8934aa
004104 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E0C10 hash=0c8934aa
004104 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B0B10 resource=0x00000001DF7C3BD0 hash=56f2fae1
004104 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FA4710 resource=0x00000000B8285C90 hash=31815c2c
004104 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x000000018A31DA10 resource=0x00000001D453C550 hash=6f15d25b
004104 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004104 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004104 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004105 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAABEF10 hash=358d62cb
004105 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAABEF10 hash=358d62cb
004105 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E3350 hash=0c8934aa
004105 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E3350 hash=0c8934aa
004105 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF77B310 resource=0x00000001DF7B8110 hash=89238b55
004105 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F3CDD0 resource=0x0000000174935690 hash=b88d84fa
004105 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43E7110 resource=0x00000001D468B190 hash=a0caf7a6
004105 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004105 IASetIndexBuffer(pIndexBuffer:0x00000001AA504550, Format:57, Offset:0) hash=010bb74d
004105 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004105 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004106 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC0FD0 hash=358d62cb
004106 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC0FD0 hash=358d62cb
004106 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E5210 hash=0c8934aa
004106 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E5210 hash=0c8934aa
004106 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5247F10 resource=0x00000000B827A290 hash=5ec4ec9f
004106 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDBE50 resource=0x00000001AACD6790 hash=8313272c hash_contamination=UpdateSubresource,
004106 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF8410 resource=0x00000001ABF701D0 hash=38ad33ce hash_contamination=UpdateSubresource,
004106 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004106 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004106 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004107 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC2590 hash=358d62cb
004107 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC2590 hash=358d62cb
004107 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6590 hash=0c8934aa
004107 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6590 hash=0c8934aa
004107 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E532AE90 resource=0x00000001E543FA90 hash=3f39c555
004107 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCBD10 resource=0x00000001AA782810 hash=8313272c hash_contamination=UpdateSubresource,
004107 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF65D0 resource=0x00000001AAD04F50 hash=38ad33ce hash_contamination=UpdateSubresource,
004107 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004107 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004107 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004108 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC2E50 hash=358d62cb
004108 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC2E50 hash=358d62cb
004108 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6E50 hash=0c8934aa
004108 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E6E50 hash=0c8934aa
004108 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54E3090 resource=0x000000013932BF90 hash=b07c69ae
004108 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDBCD0 resource=0x00000001AACD6590 hash=8313272c hash_contamination=UpdateSubresource,
004108 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF8290 resource=0x00000001AAD07D50 hash=38ad33ce hash_contamination=UpdateSubresource,
004108 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004108 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004108 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004109 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC4450 hash=358d62cb
004109 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC4450 hash=358d62cb
004109 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8210 hash=0c8934aa
004109 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8210 hash=0c8934aa
004109 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E532ABD0 resource=0x00000001E543F850 hash=b1dcb12b
004109 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCC990 resource=0x00000001AA783BD0 hash=8313272c hash_contamination=UpdateSubresource,
004109 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF7210 resource=0x00000001AAD06310 hash=38ad33ce hash_contamination=UpdateSubresource,
004109 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004109 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004109 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004110 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC55D0 hash=358d62cb
004110 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC55D0 hash=358d62cb
004110 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9390 hash=0c8934aa
004110 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9390 hash=0c8934aa
004110 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5247C50 resource=0x00000000B827A050 hash=c833c70b
004110 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDD190 resource=0x00000001AACD8650 hash=8313272c hash_contamination=UpdateSubresource,
004110 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFA910 resource=0x00000001ABF73CD0 hash=38ad33ce hash_contamination=UpdateSubresource,
004110 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004110 IASetIndexBuffer(pIndexBuffer:0x00000001AA503810, Format:57, Offset:0) hash=05137c77
004110 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004110 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004111 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC5A10 hash=358d62cb
004111 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC5A10 hash=358d62cb
004111 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9810 hash=0c8934aa
004111 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9810 hash=0c8934aa
004111 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54350D0 resource=0x00000001E544D850 hash=4e7029a5
004111 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDD010 resource=0x00000001AACD8410 hash=8313272c hash_contamination=UpdateSubresource,
004111 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFA7D0 resource=0x00000001ABF73A90 hash=38ad33ce hash_contamination=UpdateSubresource,
004111 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004111 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004111 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004112 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC7B10 hash=358d62cb
004112 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC7B10 hash=358d62cb
004112 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB690 hash=0c8934aa
004112 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB690 hash=0c8934aa
004112 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000125403850 resource=0x0000000139329F90 hash=e3f8b4a6
004112 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDCED0 resource=0x00000001AACD81D0 hash=8313272c hash_contamination=UpdateSubresource,
004112 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFA650 resource=0x00000001ABF73890 hash=38ad33ce hash_contamination=UpdateSubresource,
004112 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004112 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004112 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004113 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC9990 hash=358d62cb
004113 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC9990 hash=358d62cb
004113 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED310 hash=0c8934aa
004113 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED310 hash=0c8934aa
004113 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E545DBD0 resource=0x00000001AA76F5D0 hash=cf09e482
004113 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDB1D0 resource=0x00000001AACD5410 hash=8313272c hash_contamination=UpdateSubresource,
004113 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF6F50 resource=0x00000001AAD05ED0 hash=38ad33ce hash_contamination=UpdateSubresource,
004113 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004113 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004113 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004114 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACAF90 hash=358d62cb
004114 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACAF90 hash=358d62cb
004114 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE6D0 hash=0c8934aa
004114 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EE6D0 hash=0c8934aa
004114 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5248750 resource=0x00000000B827A910 hash=37d139ef
004114 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCC6D0 resource=0x00000001AA783790 hash=8313272c hash_contamination=UpdateSubresource,
004114 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF6E10 resource=0x00000001AAD05C90 hash=38ad33ce hash_contamination=UpdateSubresource,
004114 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004114 DrawIndexed(IndexCount:486, StartIndexLocation:0, BaseVertexLocation:0)
004114 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004115 IASetInputLayout(pInputLayout:0x00000001D20A67A8)
004115 VSSetShader(pVertexShader:0x00000001B6734798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fba8c2095d8d40bf
004115 PSSetShader(pPixelShader:0x00000001B6734658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4fa0eae9ad1b8415
004115 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174AEEE50 hash=ed3c4e95
004115 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
004115 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001896D58D0 hash=92fd24e2
004115 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       2: handle=0x0000000020A438E8
004115 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD793D0 hash=358d62cb
004115 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD793D0 hash=358d62cb
004115 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174AEF710 hash=ddc72cc6
004115 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EF810 hash=0c8934aa
004115 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96EF810 hash=0c8934aa
004115 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B6ED50 resource=0x0000000174AEEC10 hash=4e179c60
004115 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B6FB10 resource=0x0000000174AEEA10 hash=357b393a
004115 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000001E4C93110 resource=0x00000001E4CF8290 hash=4ab48ff7
004115 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D002D0 resource=0x00000001E4CAD050 hash=6ba6b934
004115 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4BFCE50 resource=0x00000001E4D0E7D0 hash=2728516f
004115 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5332B50 resource=0x00000000B827AF90 hash=c61c23f5
004115 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E522D7D0 resource=0x00000001E522AA10 hash=13e850a0
004115 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004115 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004115 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004115 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004115 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004115 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004115 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x00000000208B2B28
004115 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004115 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004115 IASetIndexBuffer(pIndexBuffer:0x0000000174AEE7D0, Format:57, Offset:0) hash=f426561d
004115 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
004115 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004116 IASetInputLayout(pInputLayout:0x00000001D20A65E8)
004116 VSSetShader(pVertexShader:0x000000018B43D2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ad69e217c0363f68
004116 PSSetShader(pPixelShader:0x000000018B43D198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fda51c1d405caec9
004116 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887D3750 hash=7c14b51d
004116 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C51850 hash=0c8934aa
004116 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C51850 hash=0c8934aa
004116 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004116 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD6CF10 hash=358d62cb
004116 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD6CF10 hash=358d62cb
004116 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D4490 hash=ddc72cc6
004116 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96E74D0 hash=0c8934aa
004116 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96E74D0 hash=0c8934aa
004116 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188542290 resource=0x00000001887D3510 hash=0e9a148e
004116 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188542110 resource=0x00000001887D3310 hash=43981676
004116 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004116 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004116 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91B90 resource=0x00000000B8286550 hash=e00a3770
004116 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C91110 resource=0x00000001E4C8F9D0 hash=47bfed7d
004116 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E504C190 resource=0x00000001E50518D0 hash=ac2f701c
004116 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
004116 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E5332050 resource=0x00000000B827CC10 hash=d2d58c78
004116 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
004116 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
004116 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004116 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004116 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004116 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004116 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004116 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004116 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004116 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004116 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004116 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004116 IASetIndexBuffer(pIndexBuffer:0x00000001887D30D0, Format:57, Offset:0) hash=a23a0deb
004116 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
004116 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004117 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C60290 hash=0c8934aa
004117 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C60290 hash=0c8934aa
004117 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD6E090 hash=358d62cb
004117 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD6E090 hash=358d62cb
004117 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96E7D90 hash=0c8934aa
004117 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96E7D90 hash=0c8934aa
004117 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C828D0 resource=0x00000001E4CEF450 hash=8143973c
004117 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9810 resource=0x00000001256EA0D0 hash=2e4d92d6
004117 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEE690 resource=0x00000001E4DBB010 hash=f1ac8ff3
004117 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004117 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004117 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
004117 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004118 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887D4F50 hash=377649ae
004118 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C51850 hash=0c8934aa
004118 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C51850 hash=0c8934aa
004118 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF31750 hash=358d62cb
004118 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF31750 hash=358d62cb
004118 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D5C90 hash=ddc72cc6
004118 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C97046D0 hash=0c8934aa
004118 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C97046D0 hash=0c8934aa
004118 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188542ED0 resource=0x00000001887D4D50 hash=3bb3a7c7
004118 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188542D90 resource=0x00000001887D4B10 hash=643158fb
004118 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D46C50 resource=0x00000001E4DBC810 hash=1bc354b2
004118 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D42ED0 resource=0x0000000189CFC990 hash=3499caef
004118 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD8B90 resource=0x00000001E4B5E910 hash=db1a76b5
004118 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004118 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004118 IASetIndexBuffer(pIndexBuffer:0x00000001887D48D0, Format:57, Offset:0) hash=eb5057af
004118 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
004118 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004119 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE0FAE50 hash=358d62cb
004119 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE0FAE50 hash=358d62cb
004119 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985A090 hash=0c8934aa
004119 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C985A090 hash=0c8934aa
004119 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6950 resource=0x00000001E4C88150 hash=9febf6fb
004119 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BED0 resource=0x00000001E4D3B590 hash=c3faae8c
004119 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE3390 resource=0x00000001E4B72A90 hash=fcdd113c
004119 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004119 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
004119 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004120 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C60290 hash=0c8934aa
004120 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020C60290 hash=0c8934aa
004120 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF2A590 hash=358d62cb
004120 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF2A590 hash=358d62cb
004120 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9701490 hash=0c8934aa
004120 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9701490 hash=0c8934aa
004120 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8510 resource=0x00000001E4CEDAD0 hash=d59ed21d
004120 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DED6D0 resource=0x0000000189708210 hash=9699eaad
004120 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05C10 resource=0x00000001E4B73A10 hash=64ec1a0c
004120 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004120 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004120 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
004120 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004121 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE11A9D0 hash=358d62cb
004121 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE11A9D0 hash=358d62cb
004121 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98718D0 hash=0c8934aa
004121 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C98718D0 hash=0c8934aa
004121 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF6C10 resource=0x00000001E4C885D0 hash=ea8a5887
004121 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46990 resource=0x00000001E4DBC3D0 hash=0adb0187
004121 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5248F90 resource=0x00000000B82783D0 hash=74c40bad
004121 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004121 DrawIndexed(IndexCount:4359, StartIndexLocation:0, BaseVertexLocation:0)
004121 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004122 IASetInputLayout(pInputLayout:0x00000001D20A97E8)
004122 VSSetShader(pVertexShader:0x00000001B67342D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cccbc07c23c24c5
004122 PSSetShader(pPixelShader:0x00000001B6734198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=97868190e50f4083
004122 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887D3750 hash=7c14b51d
004122 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD6D350 hash=358d62cb
004122 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD6D350 hash=358d62cb
004122 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001887D4490 hash=ddc72cc6
004122 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96E7710 hash=0c8934aa
004122 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96E7710 hash=0c8934aa
004122 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188542290 resource=0x00000001887D3510 hash=0e9a148e
004122 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188542110 resource=0x00000001887D3310 hash=43981676
004122 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C91B90 resource=0x00000000B8286550 hash=e00a3770
004122 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C91110 resource=0x00000001E4C8F9D0 hash=47bfed7d
004122 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
004122 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5332050 resource=0x00000000B827CC10 hash=d2d58c78
004122 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
004122 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
004122 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004122 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004122 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004122 IASetIndexBuffer(pIndexBuffer:0x00000001887D30D0, Format:57, Offset:0) hash=a23a0deb
004122 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
004122 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004123 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDD6DC10 hash=358d62cb
004123 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDD6DC10 hash=358d62cb
004123 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96E7B90 hash=0c8934aa
004123 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96E7B90 hash=0c8934aa
004123 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DBA310 resource=0x00000001E4C87690 hash=3a650709
004123 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9550 resource=0x0000000124E96650 hash=4892837e
004123 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004123 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
004123 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004124 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF25490 hash=358d62cb
004124 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF25490 hash=358d62cb
004124 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96FF3D0 hash=0c8934aa
004124 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C96FF3D0 hash=0c8934aa
004124 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8AD10 resource=0x00000000B8288190 hash=fc8a069d
004124 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DBA050 resource=0x00000001E4C87210 hash=e6179b61
004124 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004124 DrawIndexed(IndexCount:17439, StartIndexLocation:0, BaseVertexLocation:0)
004124 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004125 IASetInputLayout(pInputLayout:0x00000001D20A5728)
004125 VSSetShader(pVertexShader:0x000000004141A098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42dadc5f593e1d71
004125 PSSetShader(pPixelShader:0x00000001B4286A58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7ce6c75518a9507a
004125 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000041565C10 hash=ee2f7a0a
004125 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
004125 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AA176ED0 hash=ddc72cc6
004125 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004125 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000415664D0 hash=ddc72cc6
004125 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50534D0 hash=0c8934aa
004125 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C50534D0 hash=0c8934aa
004125 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000004142FA10 resource=0x00000000415657D0 hash=e0cdfd25
004125 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004125 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004125 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004125 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004125 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004125 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004125 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004125 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004125 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004125 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004125 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004125 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A438E8
004125 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004125 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004125 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004125 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004125 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004125 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004125 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x00000000208B2B28
004125 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004125 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004125 IASetIndexBuffer(pIndexBuffer:0x0000000041565590, Format:57, Offset:0) hash=6ad50da2
004125 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004125 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004126 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5053D90 hash=0c8934aa
004126 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5053D90 hash=0c8934aa
004126 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004126 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004126 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004127 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056FD0 hash=0c8934aa
004127 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056FD0 hash=0c8934aa
004127 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004127 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004127 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004128 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5057D10 hash=0c8934aa
004128 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5057D10 hash=0c8934aa
004128 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004128 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004128 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004129 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505B3D0 hash=0c8934aa
004129 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505B3D0 hash=0c8934aa
004129 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004129 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004129 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004130 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505BC90 hash=0c8934aa
004130 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505BC90 hash=0c8934aa
004130 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004130 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004130 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004131 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505EED0 hash=0c8934aa
004131 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505EED0 hash=0c8934aa
004131 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004131 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004131 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004132 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F110 hash=0c8934aa
004132 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F110 hash=0c8934aa
004132 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004132 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004132 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004133 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F310 hash=0c8934aa
004133 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505F310 hash=0c8934aa
004133 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004133 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004133 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004134 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505FBD0 hash=0c8934aa
004134 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505FBD0 hash=0c8934aa
004134 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004134 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0)
004134 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004135 IASetInputLayout(pInputLayout:0x00000001CF2F69A8)
004135 VSSetShader(pVertexShader:0x0000000189122518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b3a29a09cd75e24
004135 PSSetShader(pPixelShader:0x0000000189122418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fc86f975f1c646e5
004135 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174CA91D0 hash=853d6552
004135 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000188F84F10 hash=92fd24e2
004135 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000188F84F10 hash=92fd24e2
004135 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004135 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA6E6250 hash=358d62cb
004135 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA6E6250 hash=358d62cb
004135 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174CA9A90 hash=ddc72cc6
004135 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C7F450 hash=0c8934aa
004135 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C7F450 hash=0c8934aa
004135 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D7AA50 resource=0x0000000174CA8F90 hash=7308de58
004135 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D7A910 resource=0x0000000174CA8D50 hash=b8ae25c4
004135 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004135 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004135 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004135 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E545E290 resource=0x00000001AA17C1D0 hash=b3a104f6
004135 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E53018D0 resource=0x00000001E5310F90 hash=9519a0ff
004135 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5056850 resource=0x00000000B8281D10 hash=97666825
004135 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CF7050 resource=0x00000001E4C88C50 hash=5b1c4b9a
004135 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E54DFF90 resource=0x00000001E5440C10 hash=4aeca4fa
004135 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E574D410 resource=0x00000001CF16CAD0 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
004135 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E574CBD0 resource=0x00000001CF15E0D0 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
004135 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004135 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004135 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004135 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004135 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004135 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004135 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004135 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004135 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004135 IASetIndexBuffer(pIndexBuffer:0x0000000174CA8B10, Format:57, Offset:0) hash=f85d6ca5
004135 DrawIndexed(IndexCount:1518, StartIndexLocation:0, BaseVertexLocation:0)
004135 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004136 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA6E8750 hash=358d62cb
004136 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA6E8750 hash=358d62cb
004136 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C812D0 hash=0c8934aa
004136 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C812D0 hash=0c8934aa
004136 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E54DF490 resource=0x00000001E5440350 hash=a3f5fdf5
004136 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5329E10 resource=0x00000001E543E4D0 hash=3f6ac8d5
004136 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E52DE350 resource=0x00000001AACF0510 hash=12fd3077
004136 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004136 DrawIndexed(IndexCount:1518, StartIndexLocation:0, BaseVertexLocation:0)
004136 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004137 IASetInputLayout(pInputLayout:0x00000001D20AABE8)
004137 VSSetShader(pVertexShader:0x0000000187EF04D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f95fdd1d4c23d666
004137 PSSetShader(pPixelShader:0x0000000189121218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7ce284e0f8b27a10
004137 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174DF3210 hash=2659c204
004137 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000188F85390 hash=92fd24e2
004137 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000188F85390 hash=92fd24e2
004137 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001C45C0ED0 hash=358d62cb
004137 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001C45C0ED0 hash=358d62cb
004137 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174DF3AD0 hash=ddc72cc6
004137 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C01490 hash=0c8934aa
004137 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4C01490 hash=0c8934aa
004137 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D7EDD0 resource=0x0000000174DF3010 hash=9b7a6c28
004137 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D7EC50 resource=0x0000000174DF2DD0 hash=821c034c
004137 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0B250 resource=0x00000000B77F0D50 hash=9cac772c
004137 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E50C7B50 resource=0x00000001E50DCB10 hash=5fb2dfb3
004137 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E54DF350 resource=0x00000001E5440110 hash=85d9c185
004137 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E54EC1D0 resource=0x00000000B8278C90 hash=2d592f4b
004137 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E54EF1D0 resource=0x00000001E54E1850 hash=a85b5f61
004137 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E54EBF10 resource=0x00000000B8278A90 hash=929bbab1
004137 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004137 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004137 IASetIndexBuffer(pIndexBuffer:0x0000000174DF2B90, Format:57, Offset:0) hash=35fbc30b
004137 DrawIndexed(IndexCount:2778, StartIndexLocation:0, BaseVertexLocation:0)
004137 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004138 IASetInputLayout(pInputLayout:0x00000001D20AA7A8)
004138 VSSetShader(pVertexShader:0x00000000A4159BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ae6b2f8f3cc646b0
004138 PSSetShader(pPixelShader:0x00000001895ED098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5775a8c79e4b2f1c
004138 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894F1B50 hash=3194b8cd
004138 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EDCFD0 hash=4785ce09
004138 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EDCFD0 hash=4785ce09
004138 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8D95D0 hash=358d62cb
004138 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8D95D0 hash=358d62cb
004138 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894F2610 hash=ddc72cc6
004138 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851E750 hash=0c8934aa
004138 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851E750 hash=0c8934aa
004138 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951A510 resource=0x00000001894F1910 hash=366da71b
004138 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951A3D0 resource=0x00000001894F16D0 hash=1ab3056b
004138 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018951A7D0 resource=0x00000001894F1D50 hash=9f84fb78
004138 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
004138 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
004138 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
004138 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E53B21D0 resource=0x00000001E52FA550 hash=44cd4a15
004138 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E53129D0 resource=0x00000000CEDC5010 hash=254f619e
004138 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004138 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004138 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004138 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E5302110 resource=0x00000001E544BE10 hash=bce0935e
004138 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E53B2050 resource=0x00000001E52FA350 hash=2036c4ff
004138 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5312850 resource=0x0000000174957BD0 hash=796988d6
004138 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E5301610 resource=0x00000001E5310D90 hash=c9cbf478
004138 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5313CD0 resource=0x00000001E5384D90 hash=21af7920
004138 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E5434B50 resource=0x00000001E544D410 hash=b7cae9d2
004138 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E5434B50 resource=0x00000001E544D410 hash=b7cae9d2
004138 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004138 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004138 IASetIndexBuffer(pIndexBuffer:0x00000001894F1490, Format:57, Offset:0) hash=f6b400f9
004138 DrawIndexed(IndexCount:3753, StartIndexLocation:0, BaseVertexLocation:0)
004138 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004139 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
004139 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
004139 IASetInputLayout(pInputLayout:0x00000001D20A4768)
004139 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894F3110 hash=08fe3368
004139 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7109D0 hash=358d62cb
004139 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7109D0 hash=358d62cb
004139 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894F3E50 hash=ddc72cc6
004139 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6210 hash=0c8934aa
004139 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6210 hash=0c8934aa
004139 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951B010 resource=0x00000001894F2ED0 hash=2aa13f26
004139 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951AED0 resource=0x00000001894F2CD0 hash=88600c81
004139 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018951B2D0 resource=0x00000001894F3350 hash=a67dcc8d
004139 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004139 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004139 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004139 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004139 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004139 IASetIndexBuffer(pIndexBuffer:0x00000001894F2A90, Format:57, Offset:0) hash=dd8efa2d
004139 DrawIndexed(IndexCount:4749, StartIndexLocation:0, BaseVertexLocation:0)
004139 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004140 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8DA990 hash=358d62cb
004140 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8DA990 hash=358d62cb
004140 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851F450 hash=0c8934aa
004140 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851F450 hash=0c8934aa
004140 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
004140 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
004140 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
004140 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004140 DrawIndexed(IndexCount:4749, StartIndexLocation:0, BaseVertexLocation:0)
004140 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004141 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894F6150 hash=c0b9d169
004141 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8DA750 hash=358d62cb
004141 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8DA750 hash=358d62cb
004141 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894F6E50 hash=ddc72cc6
004141 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851F250 hash=0c8934aa
004141 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851F250 hash=0c8934aa
004141 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951C8D0 resource=0x00000001894F5F10 hash=69f28964
004141 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951C790 resource=0x00000001894F5CD0 hash=93ca6c08
004141 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018951CB90 resource=0x00000001894F6350 hash=7f19932a
004141 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
004141 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004141 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004141 IASetIndexBuffer(pIndexBuffer:0x00000001894F5A90, Format:57, Offset:0) hash=1f6c4521
004141 DrawIndexed(IndexCount:3906, StartIndexLocation:0, BaseVertexLocation:0)
004141 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004142 IASetInputLayout(pInputLayout:0x00000001D20AA7A8)
004142 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894F7950 hash=1b2fb5a2
004142 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8D9C50 hash=358d62cb
004142 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8D9C50 hash=358d62cb
004142 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894F8450 hash=ddc72cc6
004142 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851EDD0 hash=0c8934aa
004142 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851EDD0 hash=0c8934aa
004142 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951D550 resource=0x00000001894F7710 hash=a1457673
004142 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951D3D0 resource=0x00000001894F74D0 hash=2f5f54fd
004142 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018951D810 resource=0x00000001894F7B90 hash=35ea7ebe
004142 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004142 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004142 IASetIndexBuffer(pIndexBuffer:0x00000001894F72D0, Format:57, Offset:0) hash=5929de26
004142 DrawIndexed(IndexCount:8100, StartIndexLocation:0, BaseVertexLocation:0)
004142 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004143 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894F8F10 hash=4c8bc66f
004143 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7165D0 hash=358d62cb
004143 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7165D0 hash=358d62cb
004143 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894F9A10 hash=ddc72cc6
004143 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9D10 hash=0c8934aa
004143 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9D10 hash=0c8934aa
004143 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951E050 resource=0x00000001894F8D10 hash=72a08a85
004143 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951DED0 resource=0x00000001894F8AD0 hash=d3345ce2
004143 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018951E310 resource=0x00000001894F9150 hash=9b5a4e2e
004143 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
004143 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
004143 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004143 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004143 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004143 IASetIndexBuffer(pIndexBuffer:0x00000001894F9390, Format:57, Offset:0) hash=6f447a17
004143 DrawIndexed(IndexCount:4047, StartIndexLocation:0, BaseVertexLocation:0)
004143 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004144 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894FBAD0 hash=d6c529fe
004144 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB710350 hash=358d62cb
004144 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB710350 hash=358d62cb
004144 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894FC5D0 hash=ddc72cc6
004144 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F5D90 hash=0c8934aa
004144 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F5D90 hash=0c8934aa
004144 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951F650 resource=0x00000001894FB8D0 hash=da19f1b1
004144 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951F4D0 resource=0x00000001894FB690 hash=30af1b1b
004144 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018951F910 resource=0x00000001894FBD10 hash=785279c8
004144 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
004144 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004144 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004144 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
004144 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004144 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004145 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB711290 hash=358d62cb
004145 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB711290 hash=358d62cb
004145 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6650 hash=0c8934aa
004145 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6650 hash=0c8934aa
004145 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004145 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004145 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004145 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004145 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004145 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004146 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB711710 hash=358d62cb
004146 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB711710 hash=358d62cb
004146 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6890 hash=0c8934aa
004146 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6890 hash=0c8934aa
004146 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D0D510 resource=0x00000000B828AF90 hash=9f44d9c0
004146 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004146 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004146 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004147 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB712410 hash=358d62cb
004147 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB712410 hash=358d62cb
004147 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6F10 hash=0c8934aa
004147 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6F10 hash=0c8934aa
004147 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
004147 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
004147 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
004147 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004147 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004147 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004148 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB712890 hash=358d62cb
004148 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB712890 hash=358d62cb
004148 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7150 hash=0c8934aa
004148 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7150 hash=0c8934aa
004148 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004148 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004148 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004149 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB712CD0 hash=358d62cb
004149 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB712CD0 hash=358d62cb
004149 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7390 hash=0c8934aa
004149 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7390 hash=0c8934aa
004149 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004149 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004149 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004150 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB713150 hash=358d62cb
004150 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB713150 hash=358d62cb
004150 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7590 hash=0c8934aa
004150 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7590 hash=0c8934aa
004150 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004150 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004150 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004151 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB713590 hash=358d62cb
004151 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB713590 hash=358d62cb
004151 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F77D0 hash=0c8934aa
004151 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F77D0 hash=0c8934aa
004151 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004151 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004151 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004152 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB713A10 hash=358d62cb
004152 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB713A10 hash=358d62cb
004152 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7A10 hash=0c8934aa
004152 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7A10 hash=0c8934aa
004152 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004152 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004152 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004153 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB713E50 hash=358d62cb
004153 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB713E50 hash=358d62cb
004153 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7C50 hash=0c8934aa
004153 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F7C50 hash=0c8934aa
004153 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004153 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004153 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004154 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB718690 hash=358d62cb
004154 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB718690 hash=358d62cb
004154 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FB510 hash=0c8934aa
004154 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FB510 hash=0c8934aa
004154 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004154 IASetIndexBuffer(pIndexBuffer:0x00000001894FBF50, Format:57, Offset:0) hash=feffb0f7
004154 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004154 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004155 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB731290 hash=358d62cb
004155 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB731290 hash=358d62cb
004155 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850C010 hash=0c8934aa
004155 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850C010 hash=0c8934aa
004155 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004155 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004155 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
004155 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004155 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004156 IASetInputLayout(pInputLayout:0x00000001D20A4768)
004156 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894FE8D0 hash=6b84a655
004156 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8D9190 hash=358d62cb
004156 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8D9190 hash=358d62cb
004156 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894FF610 hash=ddc72cc6
004156 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851E510 hash=0c8934aa
004156 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851E510 hash=0c8934aa
004156 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189520D90 resource=0x00000001894FE690 hash=9f9cf543
004156 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189520C50 resource=0x00000001894FE490 hash=6a6d4944
004156 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000189521050 resource=0x00000001894FEB10 hash=afe6146d
004156 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
004156 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
004156 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
004156 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004156 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004156 IASetIndexBuffer(pIndexBuffer:0x00000001894FE250, Format:57, Offset:0) hash=c0efd14e
004156 DrawIndexed(IndexCount:4806, StartIndexLocation:0, BaseVertexLocation:0)
004156 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004157 IASetInputLayout(pInputLayout:0x00000001D20AA7A8)
004157 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001895016D0 hash=a0d64856
004157 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB710E50 hash=358d62cb
004157 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB710E50 hash=358d62cb
004157 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001895021D0 hash=ddc72cc6
004157 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6410 hash=0c8934aa
004157 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6410 hash=0c8934aa
004157 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189522510 resource=0x0000000189501490 hash=6e3fba63
004157 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189522390 resource=0x0000000189501250 hash=5518c3c2
004157 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001895227D0 resource=0x0000000189501910 hash=3fecfb42
004157 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004157 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004157 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004157 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004157 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004157 IASetIndexBuffer(pIndexBuffer:0x0000000189501050, Format:57, Offset:0) hash=ec2697c9
004157 DrawIndexed(IndexCount:7320, StartIndexLocation:0, BaseVertexLocation:0)
004157 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004158 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8D8D10 hash=358d62cb
004158 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8D8D10 hash=358d62cb
004158 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851E2D0 hash=0c8934aa
004158 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851E2D0 hash=0c8934aa
004158 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
004158 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
004158 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D06710 resource=0x00000001E4D3A850 hash=c6d9aad0
004158 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004158 DrawIndexed(IndexCount:7320, StartIndexLocation:0, BaseVertexLocation:0)
004158 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004159 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8DA310 hash=358d62cb
004159 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8DA310 hash=358d62cb
004159 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851F010 hash=0c8934aa
004159 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851F010 hash=0c8934aa
004159 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
004159 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004159 DrawIndexed(IndexCount:7320, StartIndexLocation:0, BaseVertexLocation:0)
004159 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004160 IASetInputLayout(pInputLayout:0x00000001D20A4768)
004160 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894DA510 hash=e80d2ce3
004160 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE84FF10 hash=4785ce09
004160 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE84FF10 hash=4785ce09
004160 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF5D790 hash=358d62cb
004160 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF5D790 hash=358d62cb
004160 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894DB250 hash=ddc72cc6
004160 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9850BD0 hash=0c8934aa
004160 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9850BD0 hash=0c8934aa
004160 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018950E610 resource=0x00000001894DA310 hash=5e5c70b7
004160 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018950E490 resource=0x00000001894DA0D0 hash=d996afd8
004160 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018950E8D0 resource=0x00000001894DA750 hash=af3e0061
004160 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C91350 resource=0x00000000B82883D0 hash=52868634
004160 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D46850 resource=0x00000001E4DBC190 hash=ddf35699
004160 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BD9110 resource=0x00000001E4B5F1D0 hash=0be26702
004160 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
004160 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
004160 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004160 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004160 IASetIndexBuffer(pIndexBuffer:0x00000001894D9E90, Format:57, Offset:0) hash=89500bf2
004160 DrawIndexed(IndexCount:3108, StartIndexLocation:0, BaseVertexLocation:0)
004160 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004161 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894DD550 hash=469b68aa
004161 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF5D350 hash=358d62cb
004161 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF5D350 hash=358d62cb
004161 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894DE250 hash=ddc72cc6
004161 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9850790 hash=0c8934aa
004161 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9850790 hash=0c8934aa
004161 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018950FED0 resource=0x00000001894DD310 hash=b8e94222
004161 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018950FD50 resource=0x00000001894DD0D0 hash=10924fed
004161 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000189510190 resource=0x00000001894DD790 hash=910d2e08
004161 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004161 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004161 IASetIndexBuffer(pIndexBuffer:0x00000001894DCED0, Format:57, Offset:0) hash=221aa51e
004161 DrawIndexed(IndexCount:4182, StartIndexLocation:0, BaseVertexLocation:0)
004161 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004162 IASetInputLayout(pInputLayout:0x00000001D20AA7A8)
004162 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E0550 hash=52f62c8a
004162 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EDA610 hash=4785ce09
004162 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EDA610 hash=4785ce09
004162 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CDF5CED0 hash=358d62cb
004162 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CDF5CED0 hash=358d62cb
004162 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E1050 hash=ddc72cc6
004162 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9850550 hash=0c8934aa
004162 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9850550 hash=0c8934aa
004162 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189511790 resource=0x00000001894E0350 hash=ddafb927
004162 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189511610 resource=0x00000001894E0110 hash=4191dba0
004162 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000189511A50 resource=0x00000001894E0790 hash=c71b3c33
004162 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BE3910 resource=0x00000001E4B73350 hash=afe56d8d
004162 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004162 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004162 IASetIndexBuffer(pIndexBuffer:0x00000001894E09D0, Format:57, Offset:0) hash=15e9457f
004162 DrawIndexed(IndexCount:5967, StartIndexLocation:0, BaseVertexLocation:0)
004162 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004163 IASetInputLayout(pInputLayout:0x00000001D20A4768)
004163 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E4950 hash=eb2b9a5d
004163 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EDCFD0 hash=4785ce09
004163 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EDCFD0 hash=4785ce09
004163 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB721D90 hash=358d62cb
004163 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB721D90 hash=358d62cb
004163 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E5650 hash=ddc72cc6
004163 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501310 hash=0c8934aa
004163 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501310 hash=0c8934aa
004163 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001895139D0 resource=0x00000001894E4710 hash=9727552f
004163 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189513890 resource=0x00000001894E44D0 hash=2b7b9979
004163 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000189513C90 resource=0x00000001894E4B50 hash=f89c13a3
004163 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
004163 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
004163 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004163 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E5434B50 resource=0x00000001E544D410 hash=b7cae9d2
004163 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E5434B50 resource=0x00000001E544D410 hash=b7cae9d2
004163 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004163 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004163 IASetIndexBuffer(pIndexBuffer:0x00000001894E4290, Format:57, Offset:0) hash=094310a0
004163 DrawIndexed(IndexCount:2970, StartIndexLocation:0, BaseVertexLocation:0)
004163 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004164 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E6150 hash=0d16a8d1
004164 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB729390 hash=358d62cb
004164 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB729390 hash=358d62cb
004164 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E6E50 hash=ddc72cc6
004164 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506410 hash=0c8934aa
004164 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506410 hash=0c8934aa
004164 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189514650 resource=0x00000001894E5F10 hash=dcca4f87
004164 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001895144D0 resource=0x00000001894E5CD0 hash=7c17e4a3
004164 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000189514910 resource=0x00000001894E6390 hash=ab06ffd6
004164 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
004164 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
004164 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004164 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004164 IASetIndexBuffer(pIndexBuffer:0x00000001894E5AD0, Format:57, Offset:0) hash=c7256f81
004164 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
004164 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004165 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB8D9810 hash=358d62cb
004165 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB8D9810 hash=358d62cb
004165 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851E990 hash=0c8934aa
004165 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851E990 hash=0c8934aa
004165 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004165 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004165 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
004165 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004165 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
004165 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004166 IASetInputLayout(pInputLayout:0x00000001D20AA7A8)
004166 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E9150 hash=db88db23
004166 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB721B50 hash=358d62cb
004166 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB721B50 hash=358d62cb
004166 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E9C50 hash=ddc72cc6
004166 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501110 hash=0c8934aa
004166 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8501110 hash=0c8934aa
004166 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189515F10 resource=0x00000001894E8F50 hash=f88bae89
004166 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189515D90 resource=0x00000001894E8D10 hash=d5559d31
004166 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001895161D0 resource=0x00000001894E9390 hash=973745c5
004166 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
004166 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
004166 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004166 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004166 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004166 IASetIndexBuffer(pIndexBuffer:0x00000001894E8AD0, Format:57, Offset:0) hash=689a08f3
004166 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
004166 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004167 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7295D0 hash=358d62cb
004167 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7295D0 hash=358d62cb
004167 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506650 hash=0c8934aa
004167 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506650 hash=0c8934aa
004167 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004167 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
004167 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004168 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB729810 hash=358d62cb
004168 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB729810 hash=358d62cb
004168 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506890 hash=0c8934aa
004168 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8506890 hash=0c8934aa
004168 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004168 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
004168 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004169 IASetInputLayout(pInputLayout:0x00000001D11EAF68)
004169 VSSetShader(pVertexShader:0x00000000A4159E18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2d51ee6887ffbcc2
004169 PSSetShader(pPixelShader:0x0000000139ACBAD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bc5a287b8a8b50a7
004169 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894FBAD0 hash=d6c529fe
004169 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7107D0 hash=358d62cb
004169 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7107D0 hash=358d62cb
004169 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894FC5D0 hash=ddc72cc6
004169 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F5FD0 hash=0c8934aa
004169 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F5FD0 hash=0c8934aa
004169 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951F650 resource=0x00000001894FB8D0 hash=da19f1b1
004169 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951F4D0 resource=0x00000001894FB690 hash=30af1b1b
004169 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018951F910 resource=0x00000001894FBD10 hash=785279c8
004169 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
004169 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
004169 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E53B21D0 resource=0x00000001E52FA550 hash=44cd4a15
004169 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E53129D0 resource=0x00000000CEDC5010 hash=254f619e
004169 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004169 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004169 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004169 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5302110 resource=0x00000001E544BE10 hash=bce0935e
004169 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E53B2050 resource=0x00000001E52FA350 hash=2036c4ff
004169 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E5312850 resource=0x0000000174957BD0 hash=796988d6
004169 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5301610 resource=0x00000001E5310D90 hash=c9cbf478
004169 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E5313CD0 resource=0x00000001E5384D90 hash=21af7920
004169 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5434B50 resource=0x00000001E544D410 hash=b7cae9d2
004169 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004169 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004169 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
004169 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004169 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004170 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001895016D0 hash=a0d64856
004170 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB711FD0 hash=358d62cb
004170 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB711FD0 hash=358d62cb
004170 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001895021D0 hash=ddc72cc6
004170 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6CD0 hash=0c8934aa
004170 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F6CD0 hash=0c8934aa
004170 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189522510 resource=0x0000000189501490 hash=6e3fba63
004170 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189522390 resource=0x0000000189501250 hash=5518c3c2
004170 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001895227D0 resource=0x0000000189501910 hash=3fecfb42
004170 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004170 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004170 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004170 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004170 IASetIndexBuffer(pIndexBuffer:0x0000000189501050, Format:57, Offset:0) hash=ec2697c9
004170 DrawIndexed(IndexCount:7320, StartIndexLocation:0, BaseVertexLocation:0)
004170 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004171 IASetInputLayout(pInputLayout:0x00000000CEDF38A8)
004171 VSSetShader(pVertexShader:0x0000000189123F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=71ad9351784756a2
004171 PSSetShader(pPixelShader:0x000000018B43E958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=60a25018532c8394
004171 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E4950 hash=eb2b9a5d
004171 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CED50490 hash=358d62cb
004171 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50490 hash=358d62cb
004171 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004171 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E5650 hash=ddc72cc6
004171 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504C790 hash=0c8934aa
004171 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504C790 hash=0c8934aa
004171 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001895139D0 resource=0x00000001894E4710 hash=9727552f
004171 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189513890 resource=0x00000001894E44D0 hash=2b7b9979
004171 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004171 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004171 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004171 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004171 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004171 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004171 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004171 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004171 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004171 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004171 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004171 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004171 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004171 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004171 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E53B21D0 resource=0x00000001E52FA550 hash=44cd4a15
004171 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53129D0 resource=0x00000000CEDC5010 hash=254f619e
004171 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004171 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E5302110 resource=0x00000001E544BE10 hash=bce0935e
004171 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E53B2050 resource=0x00000001E52FA350 hash=2036c4ff
004171 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E5312850 resource=0x0000000174957BD0 hash=796988d6
004171 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E5301610 resource=0x00000001E5310D90 hash=c9cbf478
004171 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004171 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004171 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004171 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004171 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004171 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004171 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004171 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004171 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004171 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004171 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004171 IASetIndexBuffer(pIndexBuffer:0x00000001894E4290, Format:57, Offset:0) hash=094310a0
004171 DrawIndexed(IndexCount:2970, StartIndexLocation:0, BaseVertexLocation:0)
004171 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004172 IASetInputLayout(pInputLayout:0x00000001CF2F5AE8)
004172 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E9150 hash=db88db23
004172 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E9C50 hash=ddc72cc6
004172 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504CBD0 hash=0c8934aa
004172 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C504CBD0 hash=0c8934aa
004172 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189515F10 resource=0x00000001894E8F50 hash=f88bae89
004172 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189515D90 resource=0x00000001894E8D10 hash=d5559d31
004172 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004172 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004172 IASetIndexBuffer(pIndexBuffer:0x00000001894E95D0, Format:57, Offset:0) hash=be141e30
004172 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
004172 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004173 IASetInputLayout(pInputLayout:0x00000001D11E9EA8)
004173 VSSetShader(pVertexShader:0x0000000187EF2898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=87f913b0c52bada4
004173 PSSetShader(pPixelShader:0x0000000187EF2758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fa4ebff22c87edfc
004173 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894F8F10 hash=4c8bc66f
004173 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED50490 hash=358d62cb
004173 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
004173 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB715690 hash=358d62cb
004173 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB715690 hash=358d62cb
004173 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894F9A10 hash=ddc72cc6
004173 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9210 hash=0c8934aa
004173 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9210 hash=0c8934aa
004173 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951E050 resource=0x00000001894F8D10 hash=72a08a85
004173 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951DED0 resource=0x00000001894F8AD0 hash=d3345ce2
004173 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004173 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004173 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
004173 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
004173 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004173 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E53B21D0 resource=0x00000001E52FA550 hash=44cd4a15
004173 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E53129D0 resource=0x00000000CEDC5010 hash=254f619e
004173 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004173 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5302110 resource=0x00000001E544BE10 hash=bce0935e
004173 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E53B2050 resource=0x00000001E52FA350 hash=2036c4ff
004173 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5312850 resource=0x0000000174957BD0 hash=796988d6
004173 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E5301610 resource=0x00000001E5310D90 hash=c9cbf478
004173 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004173 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004173 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004173 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004173 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004173 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004173 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004173 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004173 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004173 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004173 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004173 IASetIndexBuffer(pIndexBuffer:0x00000001894F9390, Format:57, Offset:0) hash=6f447a17
004173 DrawIndexed(IndexCount:4047, StartIndexLocation:0, BaseVertexLocation:0)
004173 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004174 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7195D0 hash=358d62cb
004174 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7195D0 hash=358d62cb
004174 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FC010 hash=0c8934aa
004174 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FC010 hash=0c8934aa
004174 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
004174 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
004174 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004174 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004174 DrawIndexed(IndexCount:4047, StartIndexLocation:0, BaseVertexLocation:0)
004174 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004175 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB719E90 hash=358d62cb
004175 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB719E90 hash=358d62cb
004175 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FC690 hash=0c8934aa
004175 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FC690 hash=0c8934aa
004175 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
004175 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004175 DrawIndexed(IndexCount:4047, StartIndexLocation:0, BaseVertexLocation:0)
004175 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004176 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894FBAD0 hash=d6c529fe
004176 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB715F50 hash=358d62cb
004176 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB715F50 hash=358d62cb
004176 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894FC5D0 hash=ddc72cc6
004176 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9890 hash=0c8934aa
004176 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F9890 hash=0c8934aa
004176 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951F650 resource=0x00000001894FB8D0 hash=da19f1b1
004176 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951F4D0 resource=0x00000001894FB690 hash=30af1b1b
004176 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
004176 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
004176 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004176 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004176 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004176 IASetIndexBuffer(pIndexBuffer:0x00000001894FBF50, Format:57, Offset:0) hash=feffb0f7
004176 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004176 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004177 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71C190 hash=358d62cb
004177 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71C190 hash=358d62cb
004177 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FDE90 hash=0c8934aa
004177 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FDE90 hash=0c8934aa
004177 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004177 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004177 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004177 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004177 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
004177 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004177 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004178 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71C610 hash=358d62cb
004178 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71C610 hash=358d62cb
004178 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE0D0 hash=0c8934aa
004178 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE0D0 hash=0c8934aa
004178 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D510 resource=0x00000000B828AF90 hash=9f44d9c0
004178 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004178 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004178 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004179 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71CA50 hash=358d62cb
004179 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71CA50 hash=358d62cb
004179 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE310 hash=0c8934aa
004179 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE310 hash=0c8934aa
004179 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004179 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004179 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004179 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004180 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB71CED0 hash=358d62cb
004180 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB71CED0 hash=358d62cb
004180 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE550 hash=0c8934aa
004180 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84FE550 hash=0c8934aa
004180 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D510 resource=0x00000000B828AF90 hash=9f44d9c0
004180 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004180 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004180 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004181 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB733350 hash=358d62cb
004181 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB733350 hash=358d62cb
004181 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850D390 hash=0c8934aa
004181 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850D390 hash=0c8934aa
004181 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
004181 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
004181 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004181 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004181 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004181 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004182 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7337D0 hash=358d62cb
004182 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7337D0 hash=358d62cb
004182 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850D5D0 hash=0c8934aa
004182 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850D5D0 hash=0c8934aa
004182 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
004182 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
004182 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004182 IASetIndexBuffer(pIndexBuffer:0x00000001894FBF50, Format:57, Offset:0) hash=feffb0f7
004182 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004182 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004183 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5ECFD0 hash=358d62cb
004183 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5ECFD0 hash=358d62cb
004183 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536950 hash=0c8934aa
004183 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536950 hash=0c8934aa
004183 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004183 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004183 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004183 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004183 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
004183 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004183 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004184 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5ED410 hash=358d62cb
004184 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5ED410 hash=358d62cb
004184 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536B50 hash=0c8934aa
004184 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536B50 hash=0c8934aa
004184 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004184 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004184 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004185 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE65CC10 hash=358d62cb
004185 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE65CC10 hash=358d62cb
004185 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DD7590 hash=0c8934aa
004185 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DD7590 hash=0c8934aa
004185 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B5CE50 resource=0x00000001E4A23150 hash=067ee58f
004185 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B614D0 resource=0x00000001AA7621D0 hash=d8b7572f
004185 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B66BD0 resource=0x00000001E4A27350 hash=77f9bef0
004185 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004185 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004185 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004186 IASetInputLayout(pInputLayout:0x00000001D20A44A8)
004186 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894FE8D0 hash=6b84a655
004186 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB732F10 hash=358d62cb
004186 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB732F10 hash=358d62cb
004186 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894FF610 hash=ddc72cc6
004186 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850D190 hash=0c8934aa
004186 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850D190 hash=0c8934aa
004186 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189520D90 resource=0x00000001894FE690 hash=9f9cf543
004186 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189520C50 resource=0x00000001894FE490 hash=6a6d4944
004186 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
004186 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
004186 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F27710 resource=0x00000001E4F1E5D0 hash=2df5763c
004186 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004186 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004186 IASetIndexBuffer(pIndexBuffer:0x00000001894FE250, Format:57, Offset:0) hash=c0efd14e
004186 DrawIndexed(IndexCount:4806, StartIndexLocation:0, BaseVertexLocation:0)
004186 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004187 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB733C10 hash=358d62cb
004187 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB733C10 hash=358d62cb
004187 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850D810 hash=0c8934aa
004187 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850D810 hash=0c8934aa
004187 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004187 DrawIndexed(IndexCount:4806, StartIndexLocation:0, BaseVertexLocation:0)
004187 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004188 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E4950 hash=eb2b9a5d
004188 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7209D0 hash=358d62cb
004188 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7209D0 hash=358d62cb
004188 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E5650 hash=ddc72cc6
004188 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8500850 hash=0c8934aa
004188 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8500850 hash=0c8934aa
004188 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001895139D0 resource=0x00000001894E4710 hash=9727552f
004188 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189513890 resource=0x00000001894E44D0 hash=2b7b9979
004188 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004188 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004188 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004188 IASetIndexBuffer(pIndexBuffer:0x00000001894E4290, Format:57, Offset:0) hash=094310a0
004188 DrawIndexed(IndexCount:2970, StartIndexLocation:0, BaseVertexLocation:0)
004188 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004189 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E6150 hash=0d16a8d1
004189 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB724FD0 hash=358d62cb
004189 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB724FD0 hash=358d62cb
004189 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E6E50 hash=ddc72cc6
004189 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502F90 hash=0c8934aa
004189 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8502F90 hash=0c8934aa
004189 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189514650 resource=0x00000001894E5F10 hash=dcca4f87
004189 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001895144D0 resource=0x00000001894E5CD0 hash=7c17e4a3
004189 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
004189 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
004189 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004189 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004189 IASetIndexBuffer(pIndexBuffer:0x00000001894E5AD0, Format:57, Offset:0) hash=c7256f81
004189 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
004189 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004190 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7288D0 hash=358d62cb
004190 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7288D0 hash=358d62cb
004190 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8505910 hash=0c8934aa
004190 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8505910 hash=0c8934aa
004190 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004190 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
004190 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004191 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CCB85C90 hash=358d62cb
004191 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CCB85C90 hash=358d62cb
004191 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E21C50 hash=0c8934aa
004191 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8E21C50 hash=0c8934aa
004191 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
004191 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
004191 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05950 resource=0x00000001E4B73590 hash=780ebe9d
004191 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004191 DrawIndexed(IndexCount:5439, StartIndexLocation:0, BaseVertexLocation:0)
004191 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004192 IASetInputLayout(pInputLayout:0x00000001D11E9EA8)
004192 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894E9150 hash=db88db23
004192 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB720590 hash=358d62cb
004192 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB720590 hash=358d62cb
004192 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894E9C50 hash=ddc72cc6
004192 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85003D0 hash=0c8934aa
004192 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85003D0 hash=0c8934aa
004192 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000189515F10 resource=0x00000001894E8F50 hash=f88bae89
004192 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189515D90 resource=0x00000001894E8D10 hash=d5559d31
004192 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FCA6D0 resource=0x00000001BA3AD290 hash=a0885244
004192 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D990 resource=0x00000001E4CA9050 hash=c6c1e45d
004192 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004192 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004192 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004192 IASetIndexBuffer(pIndexBuffer:0x00000001894E8AD0, Format:57, Offset:0) hash=689a08f3
004192 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
004192 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004193 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB720790 hash=358d62cb
004193 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB720790 hash=358d62cb
004193 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8500610 hash=0c8934aa
004193 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8500610 hash=0c8934aa
004193 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004193 IASetIndexBuffer(pIndexBuffer:0x00000001894E95D0, Format:57, Offset:0) hash=be141e30
004193 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
004193 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004194 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB72D790 hash=358d62cb
004194 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB72D790 hash=358d62cb
004194 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8509650 hash=0c8934aa
004194 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8509650 hash=0c8934aa
004194 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004194 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004194 IASetIndexBuffer(pIndexBuffer:0x00000001894E8AD0, Format:57, Offset:0) hash=689a08f3
004194 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
004194 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004195 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5CF750 hash=358d62cb
004195 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5CF750 hash=358d62cb
004195 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9522590 hash=0c8934aa
004195 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9522590 hash=0c8934aa
004195 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
004195 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
004195 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004195 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004195 IASetIndexBuffer(pIndexBuffer:0x00000001894E95D0, Format:57, Offset:0) hash=be141e30
004195 DrawIndexed(IndexCount:3783, StartIndexLocation:0, BaseVertexLocation:0)
004195 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004196 IASetInputLayout(pInputLayout:0x00000000CF080C28)
004196 VSSetShader(pVertexShader:0x000000018B43CB98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2464bdb6d704629d
004196 PSSetShader(pPixelShader:0x000000018B43D058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=55ee95e5eefec28e
004196 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894FBAD0 hash=d6c529fe
004196 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB7321D0 hash=358d62cb
004196 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB7321D0 hash=358d62cb
004196 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894FC5D0 hash=ddc72cc6
004196 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850CAD0 hash=0c8934aa
004196 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C850CAD0 hash=0c8934aa
004196 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018951F650 resource=0x00000001894FB8D0 hash=da19f1b1
004196 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018951F4D0 resource=0x00000001894FB690 hash=30af1b1b
004196 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC2850 resource=0x00000001E4F1BC90 hash=3cb3742b
004196 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F1D810 resource=0x00000001E4CA8E50 hash=6a5a5f42
004196 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E53B21D0 resource=0x00000001E52FA550 hash=44cd4a15
004196 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E53129D0 resource=0x00000000CEDC5010 hash=254f619e
004196 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004196 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E5302110 resource=0x00000001E544BE10 hash=bce0935e
004196 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E53B2050 resource=0x00000001E52FA350 hash=2036c4ff
004196 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5312850 resource=0x0000000174957BD0 hash=796988d6
004196 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5301610 resource=0x00000001E5310D90 hash=c9cbf478
004196 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004196 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004196 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004196 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004196 IASetIndexBuffer(pIndexBuffer:0x00000001894FB450, Format:57, Offset:0) hash=3b94351c
004196 DrawIndexed(IndexCount:4281, StartIndexLocation:0, BaseVertexLocation:0)
004196 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004197 IASetInputLayout(pInputLayout:0x00000001D13B0328)
004197 VSSetShader(pVertexShader:0x00000001B4288598, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ab639f1ddc116f5
004197 PSSetShader(pPixelShader:0x00000001B4288458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0e0ac16172b11f73
004197 RSSetState(pRasterizerState:0x0000000020A43AA8)
004197 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018823D850 hash=5232d46a
004197 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000017496E6D0 hash=92fd24e2
004197 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000017496E6D0 hash=92fd24e2
004197 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004197 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018823E590 hash=ddc72cc6
004197 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510E090 hash=0c8934aa
004197 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510E090 hash=0c8934aa
004197 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188049A10 resource=0x000000018823D650 hash=c678f3a5
004197 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188049890 resource=0x000000018823D410 hash=8439b43f
004197 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004197 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004197 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004197 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004197 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004197 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004197 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004197 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004197 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004197 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004197 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004197 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004197 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004197 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004197 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E504BED0 resource=0x00000001E5051490 hash=144a154c
004197 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E5007F10 resource=0x00000001896F6150 hash=4067391c
004197 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4FFFD90 resource=0x00000001E4F3B310 hash=0740241a
004197 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4FD1450 resource=0x00000001AACFBF10 hash=5137b1a0
004197 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004197 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004197 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004197 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004197 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004197 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004197 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004197 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004197 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004197 IASetIndexBuffer(pIndexBuffer:0x000000018823D1D0, Format:57, Offset:0) hash=bd0c26c9
004197 DrawIndexed(IndexCount:52440, StartIndexLocation:79272, BaseVertexLocation:0)
004197 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004198 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018823F290 hash=121c6bd5
004198 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018823FFD0 hash=ddc72cc6
004198 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871D50 hash=0c8934aa
004198 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9871D50 hash=0c8934aa
004198 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804A650 resource=0x000000018823F090 hash=f015d7ef
004198 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804A510 resource=0x000000018823EE50 hash=2fb2af2c
004198 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004198 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004198 IASetIndexBuffer(pIndexBuffer:0x000000018823E9D0, Format:57, Offset:0) hash=82bef4dd
004198 DrawIndexed(IndexCount:33543, StartIndexLocation:45483, BaseVertexLocation:0)
004198 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004199 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188243AD0 hash=1f9ca2a4
004199 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188244810 hash=ddc72cc6
004199 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103810 hash=0c8934aa
004199 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103810 hash=0c8934aa
004199 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804CB90 resource=0x0000000188243890 hash=c4311354
004199 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804CA10 resource=0x0000000188243690 hash=289deaa5
004199 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004199 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004199 IASetIndexBuffer(pIndexBuffer:0x0000000188243450, Format:57, Offset:0) hash=5b50ff62
004199 DrawIndexed(IndexCount:54864, StartIndexLocation:88785, BaseVertexLocation:0)
004199 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004200 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85154D0 hash=0c8934aa
004200 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C85154D0 hash=0c8934aa
004200 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004200 DrawIndexed(IndexCount:54864, StartIndexLocation:88785, BaseVertexLocation:0)
004200 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004201 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B950 hash=0c8934aa
004201 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B950 hash=0c8934aa
004201 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004201 DrawIndexed(IndexCount:54864, StartIndexLocation:88785, BaseVertexLocation:0)
004201 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004202 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6CA90 hash=0c8934aa
004202 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8A6CA90 hash=0c8934aa
004202 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004202 DrawIndexed(IndexCount:54864, StartIndexLocation:88785, BaseVertexLocation:0)
004202 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004203 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001882452D0 hash=8dfe7f5a
004203 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188246010 hash=ddc72cc6
004203 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510D390 hash=0c8934aa
004203 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510D390 hash=0c8934aa
004203 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804D7D0 resource=0x00000001882450D0 hash=bd0f8f64
004203 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804D690 resource=0x0000000188244E90 hash=8ba3c62f
004203 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004203 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004203 IASetIndexBuffer(pIndexBuffer:0x0000000188244C50, Format:57, Offset:0) hash=f13b378b
004203 DrawIndexed(IndexCount:36336, StartIndexLocation:49851, BaseVertexLocation:0)
004203 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004204 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C27B90 hash=0c8934aa
004204 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8C27B90 hash=0c8934aa
004204 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004204 DrawIndexed(IndexCount:36336, StartIndexLocation:49851, BaseVertexLocation:0)
004204 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004205 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188246B10 hash=4a502b64
004205 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188247810 hash=ddc72cc6
004205 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BDD0 hash=0c8934aa
004205 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BDD0 hash=0c8934aa
004205 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804E450 resource=0x00000001882468D0 hash=551a2c4e
004205 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804E2D0 resource=0x0000000188246690 hash=7794f9bb
004205 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004205 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004205 IASetIndexBuffer(pIndexBuffer:0x0000000188246450, Format:57, Offset:0) hash=a3cedc7e
004205 DrawIndexed(IndexCount:17694, StartIndexLocation:25398, BaseVertexLocation:0)
004205 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004206 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188249B10 hash=fc4fe4ab
004206 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018824A850 hash=ddc72cc6
004206 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2650 hash=0c8934aa
004206 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2650 hash=0c8934aa
004206 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018804FD10 resource=0x00000001882498D0 hash=f90169f5
004206 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018804FB90 resource=0x00000001882496D0 hash=ac5aea77
004206 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004206 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004206 IASetIndexBuffer(pIndexBuffer:0x0000000188249490, Format:57, Offset:0) hash=c3f9306d
004206 DrawIndexed(IndexCount:60432, StartIndexLocation:85509, BaseVertexLocation:0)
004206 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004207 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5450 hash=0c8934aa
004207 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C91B5450 hash=0c8934aa
004207 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004207 DrawIndexed(IndexCount:60432, StartIndexLocation:85509, BaseVertexLocation:0)
004207 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004208 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C935F0D0 hash=0c8934aa
004208 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C935F0D0 hash=0c8934aa
004208 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004208 DrawIndexed(IndexCount:60432, StartIndexLocation:85509, BaseVertexLocation:0)
004208 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004209 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018824FD90 hash=ea594425
004209 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188250A90 hash=ddc72cc6
004209 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510B290 hash=0c8934aa
004209 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510B290 hash=0c8934aa
004209 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188052E90 resource=0x000000018824FB50 hash=14e2526f
004209 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188052D10 resource=0x000000018824F910 hash=51c655ef
004209 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004209 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004209 IASetIndexBuffer(pIndexBuffer:0x000000018824F4D0, Format:57, Offset:0) hash=832b3c4d
004209 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
004209 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004210 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510DE50 hash=0c8934aa
004210 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510DE50 hash=0c8934aa
004210 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004210 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
004210 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004211 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A7990 hash=0c8934aa
004211 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A7990 hash=0c8934aa
004211 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004211 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
004211 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004212 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2450 hash=0c8934aa
004212 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FE2450 hash=0c8934aa
004212 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004212 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
004212 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004213 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2650 hash=0c8934aa
004213 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2650 hash=0c8934aa
004213 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004213 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
004213 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004214 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B510 hash=0c8934aa
004214 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B510 hash=0c8934aa
004214 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004214 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
004214 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004215 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B710 hash=0c8934aa
004215 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851B710 hash=0c8934aa
004215 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004215 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
004215 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004216 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BB90 hash=0c8934aa
004216 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C851BB90 hash=0c8934aa
004216 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004216 DrawIndexed(IndexCount:78120, StartIndexLocation:110649, BaseVertexLocation:0)
004216 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004217 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188251590 hash=960ca7f6
004217 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001882522D0 hash=ddc72cc6
004217 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510EFD0 hash=0c8934aa
004217 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510EFD0 hash=0c8934aa
004217 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188053AD0 resource=0x0000000188251350 hash=d8a04ebc
004217 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188053990 resource=0x0000000188251150 hash=e760cf45
004217 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004217 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004217 IASetIndexBuffer(pIndexBuffer:0x0000000188250F10, Format:57, Offset:0) hash=94f987c2
004217 DrawIndexed(IndexCount:50586, StartIndexLocation:62673, BaseVertexLocation:0)
004217 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004218 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB490 hash=0c8934aa
004218 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB490 hash=0c8934aa
004218 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004218 DrawIndexed(IndexCount:50586, StartIndexLocation:62673, BaseVertexLocation:0)
004218 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004219 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188252D90 hash=5bc28251
004219 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188253AD0 hash=ddc72cc6
004219 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B4D0 hash=0c8934aa
004219 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B4D0 hash=0c8934aa
004219 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188054750 resource=0x0000000188252B90 hash=dcbff725
004219 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001880545D0 resource=0x0000000188252950 hash=9fc97e21
004219 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004219 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004219 IASetIndexBuffer(pIndexBuffer:0x0000000188252710, Format:57, Offset:0) hash=00f4e215
004219 DrawIndexed(IndexCount:25059, StartIndexLocation:31569, BaseVertexLocation:0)
004219 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004220 IASetInputLayout(pInputLayout:0x00000001D20AA4E8)
004220 VSSetShader(pVertexShader:0x0000000189123F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=71ad9351784756a2
004220 PSSetShader(pPixelShader:0x00000001B672FCD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=666292af6c4df005
004220 RSSetState(pRasterizerState:0x000000003B81F4A8)
004220 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001880871D0 hash=7a2507eb
004220 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CEB1FE90 hash=0c8934aa
004220 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB1FE90 hash=0c8934aa
004220 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188087A90 hash=ddc72cc6
004220 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9701250 hash=0c8934aa
004220 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9701250 hash=0c8934aa
004220 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188036490 resource=0x0000000188086F90 hash=1033157c
004220 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188036350 resource=0x0000000188086D50 hash=f1dba976
004220 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4D00990 resource=0x00000001E4CAD910 hash=5f10a83e
004220 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4F26D50 resource=0x00000001E4CADB50 hash=f02c4d65
004220 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4CA50D0 resource=0x00000000B8287250 hash=a4164438
004220 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4CA5250 resource=0x00000000B82848D0 hash=58c7238e
004220 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E4CFECD0 resource=0x00000001E4CF91D0 hash=802a338c
004220 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E4CB8250 resource=0x00000001E4CA2910 hash=fb0b0cf6
004220 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004220 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004220 IASetIndexBuffer(pIndexBuffer:0x0000000188086B10, Format:57, Offset:0) hash=42f2eb7e
004220 DrawIndexed(IndexCount:2490, StartIndexLocation:0, BaseVertexLocation:0)
004220 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004221 IASetInputLayout(pInputLayout:0x00000001CF2F32A8)
004221 VSSetShader(pVertexShader:0x0000000187EF2898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=87f913b0c52bada4
004221 PSSetShader(pPixelShader:0x00000001B63E4DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2fa728fdc34146c4
004221 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB1FE90 hash=0c8934aa
004221 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
004221 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB726150 hash=358d62cb
004221 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB726150 hash=358d62cb
004221 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503ED0 hash=0c8934aa
004221 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8503ED0 hash=0c8934aa
004221 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004221 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004221 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004221 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004221 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
004221 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4D00990 resource=0x00000001E4CAD910 hash=5f10a83e
004221 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4F26D50 resource=0x00000001E4CADB50 hash=f02c4d65
004221 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4CA50D0 resource=0x00000000B8287250 hash=a4164438
004221 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4CA5250 resource=0x00000000B82848D0 hash=58c7238e
004221 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CFECD0 resource=0x00000001E4CF91D0 hash=802a338c
004221 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4CB8250 resource=0x00000001E4CA2910 hash=fb0b0cf6
004221 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004221 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004221 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004221 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004221 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004221 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004221 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004221 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004221 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004221 DrawIndexed(IndexCount:2490, StartIndexLocation:0, BaseVertexLocation:0)
004221 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004222 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000188088550 hash=fc416422
004222 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C4A50 hash=358d62cb
004222 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C4A50 hash=358d62cb
004222 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000188088E10 hash=ddc72cc6
004222 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951AB10 hash=0c8934aa
004222 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951AB10 hash=0c8934aa
004222 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188036E50 resource=0x0000000188088350 hash=cb7b5a1a
004222 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188036CD0 resource=0x0000000188088110 hash=dd18cff8
004222 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8A790 resource=0x00000000B82878D0 hash=61e8a015
004222 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0DD50 resource=0x00000000B8288C90 hash=96fec75b
004222 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05950 resource=0x00000001E4B73590 hash=780ebe9d
004222 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004222 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004222 IASetIndexBuffer(pIndexBuffer:0x0000000188087ED0, Format:57, Offset:0) hash=1bc043cf
004222 DrawIndexed(IndexCount:1245, StartIndexLocation:0, BaseVertexLocation:0)
004222 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004223 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5C5110 hash=358d62cb
004223 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5C5110 hash=358d62cb
004223 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951AD10 hash=0c8934aa
004223 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C951AD10 hash=0c8934aa
004223 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C83110 resource=0x00000001E4CF0190 hash=82ec97a6
004223 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DC1C50 resource=0x00000001E4D0FD90 hash=3e78b9fc
004223 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004223 DrawIndexed(IndexCount:1245, StartIndexLocation:0, BaseVertexLocation:0)
004223 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004224 IASetInputLayout(pInputLayout:0x00000001D20AAEA8)
004224 VSSetShader(pVertexShader:0x00000000417C1BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d949ef1f863230ef
004224 PSSetShader(pPixelShader:0x000000018B43EA98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9fd43113fe78abf2
004224 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187B4C010 hash=1985bf25
004224 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174A56810 hash=92fd24e2
004224 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000174A56810 hash=92fd24e2
004224 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD43B150 hash=358d62cb
004224 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD43B150 hash=358d62cb
004224 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187B4CD50 hash=ddc72cc6
004224 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9353050 hash=0c8934aa
004224 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9353050 hash=0c8934aa
004224 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B7E350 resource=0x0000000187B4BE10 hash=9e66ca34
004224 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B7E210 resource=0x0000000187B4BBD0 hash=6efa23c8
004224 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004224 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004224 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BD9550 resource=0x00000001E4B5F890 hash=ea921b47
004224 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F326D0 resource=0x00000001E4F20250 hash=72649380
004224 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3EF85C50 resource=0x00000001D2758B10 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004224 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4F30D90 resource=0x00000001E4F13810 hash=dadb2bd0
004224 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004224 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004224 IASetIndexBuffer(pIndexBuffer:0x0000000187B4B990, Format:57, Offset:0) hash=bbd27a06
004224 DrawIndexed(IndexCount:1533, StartIndexLocation:0, BaseVertexLocation:0)
004224 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004225 IASetInputLayout(pInputLayout:0x00000001D20A8568)
004225 VSSetShader(pVertexShader:0x00000000417C14D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4744227c1fb5371c
004225 PSSetShader(pPixelShader:0x00000001B63E9058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bad7c8540005a20d
004225 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD294190 hash=358d62cb
004225 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD294190 hash=358d62cb
004225 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9343050 hash=0c8934aa
004225 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9343050 hash=0c8934aa
004225 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4D00850 resource=0x00000001E4CAD6D0 hash=208a8ef8
004225 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFBE10 resource=0x0000000174A5DE10 hash=47720d90
004225 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F326D0 resource=0x00000001E4F20250 hash=72649380
004225 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x0000000B3EF85C50 resource=0x00000001D2758B10 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004225 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4F30D90 resource=0x00000001E4F13810 hash=dadb2bd0
004225 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004225 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004225 DrawIndexed(IndexCount:1533, StartIndexLocation:0, BaseVertexLocation:0)
004225 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004226 IASetInputLayout(pInputLayout:0x00000001D20AB068)
004226 VSSetShader(pVertexShader:0x00000001B4286918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab2e43d94e772c5a
004226 PSSetShader(pPixelShader:0x00000001B42867D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1b726deed544b948
004226 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187B5A190 hash=5d2a396c
004226 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000CEB8C2D0 hash=0c8934aa
004226 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8C2D0 hash=0c8934aa
004226 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004226 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187B5AE90 hash=ddc72cc6
004226 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060B50 hash=0c8934aa
004226 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060B50 hash=0c8934aa
004226 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B85590 resource=0x0000000187B59F50 hash=bed4d7be
004226 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B85410 resource=0x0000000187B59D10 hash=1050fcca
004226 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004226 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004226 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004226 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004226 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004226 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004226 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004226 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004226 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004226 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004226 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004226 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004226 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004226 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004226 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C97D10 resource=0x00000001E4CA8110 hash=1cb17275
004226 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
004226 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004226 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4CFEB90 resource=0x00000001E4CF8F90 hash=566bc42d
004226 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004226 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004226 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004226 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004226 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004226 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004226 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004226 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004226 IASetIndexBuffer(pIndexBuffer:0x0000000187B59AD0, Format:57, Offset:0) hash=2e06a3f3
004226 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004226 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004227 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5054210 hash=0c8934aa
004227 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5054210 hash=0c8934aa
004227 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004227 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004227 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004228 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056710 hash=0c8934aa
004228 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5056710 hash=0c8934aa
004228 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004228 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004228 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004229 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058150 hash=0c8934aa
004229 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5058150 hash=0c8934aa
004229 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004229 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004229 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004230 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505A690 hash=0c8934aa
004230 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505A690 hash=0c8934aa
004230 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004230 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004230 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004231 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505BE90 hash=0c8934aa
004231 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505BE90 hash=0c8934aa
004231 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004231 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004231 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004232 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505C0D0 hash=0c8934aa
004232 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505C0D0 hash=0c8934aa
004232 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004232 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004232 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004233 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505E610 hash=0c8934aa
004233 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505E610 hash=0c8934aa
004233 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004233 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004233 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004234 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505FE10 hash=0c8934aa
004234 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C505FE10 hash=0c8934aa
004234 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004234 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004234 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004235 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060050 hash=0c8934aa
004235 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060050 hash=0c8934aa
004235 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004235 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004235 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004236 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060490 hash=0c8934aa
004236 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5060490 hash=0c8934aa
004236 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004236 DrawIndexed(IndexCount:1179, StartIndexLocation:0, BaseVertexLocation:0)
004236 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004237 IASetInputLayout(pInputLayout:0x00000001D20AB668)
004237 VSSetShader(pVertexShader:0x00000001895E8598, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=69d4a7c1b59676a2
004237 PSSetShader(pPixelShader:0x00000001895E8498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=812ca84378e3b54b
004237 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4FB2D0 hash=2a714c0f
004237 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8C2D0 hash=0c8934aa
004237 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
004237 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA5A50 hash=358d62cb
004237 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA5A50 hash=358d62cb
004237 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4FBFD0 hash=ddc72cc6
004237 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5114750 hash=0c8934aa
004237 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5114750 hash=0c8934aa
004237 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA483DD0 resource=0x00000001AA4FB090 hash=450b7b29
004237 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA483C90 resource=0x00000001AA4FAE50 hash=4f6b5013
004237 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004237 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004237 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4A1EA10 resource=0x00000001E0164190 hash=4a384085
004237 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3EF3D0 resource=0x00000001DF389310 hash=b664ca5d
004237 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F0950 resource=0x00000001D453F5D0 hash=8fe00d53
004237 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C97D10 resource=0x00000001E4CA8110 hash=1cb17275
004237 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
004237 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004237 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4CFEB90 resource=0x00000001E4CF8F90 hash=566bc42d
004237 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004237 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004237 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004237 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004237 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004237 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004237 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004237 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004237 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004237 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004237 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FAC10, Format:57, Offset:0) hash=da0cbc8b
004237 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004237 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004238 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA8190 hash=358d62cb
004238 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA8190 hash=358d62cb
004238 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5116C90 hash=0c8934aa
004238 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5116C90 hash=0c8934aa
004238 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA7BAD0 resource=0x00000001DF9A0550 hash=3ef208eb
004238 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3BBCD0 resource=0x00000001DF3D6590 hash=f1d769e0
004238 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F1950 resource=0x00000001D453C9D0 hash=514ff148
004238 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004238 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004238 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004239 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA9110 hash=358d62cb
004239 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA9110 hash=358d62cb
004239 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51179D0 hash=0c8934aa
004239 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51179D0 hash=0c8934aa
004239 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF3AB810 resource=0x00000001DF3F9D90 hash=90164c41
004239 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CFE750 resource=0x00000001E4CF8910 hash=764dd31a
004239 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C92D10 resource=0x00000001E4CF10D0 hash=df83cf0b
004239 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004239 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004239 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004240 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA99D0 hash=358d62cb
004240 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA99D0 hash=358d62cb
004240 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118290 hash=0c8934aa
004240 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118290 hash=0c8934aa
004240 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF37B1D0 resource=0x00000000CE4C9690 hash=270e46da
004240 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D4CA50 resource=0x00000001D4BA03D0 hash=2daec877
004240 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43F91D0 resource=0x00000001D4542D10 hash=b38d72e6
004240 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004240 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004240 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004241 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAB850 hash=358d62cb
004241 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAB850 hash=358d62cb
004241 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119ED0 hash=0c8934aa
004241 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5119ED0 hash=0c8934aa
004241 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF3B6150 resource=0x00000001DF69BFD0 hash=c82b6452
004241 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D42CD0 resource=0x00000000CE4C9D10 hash=5594ef62
004241 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD1890 resource=0x00000001D468B3D0 hash=8297c4b3
004241 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004241 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004241 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004242 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAC110 hash=358d62cb
004242 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAC110 hash=358d62cb
004242 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A790 hash=0c8934aa
004242 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511A790 hash=0c8934aa
004242 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF37B1D0 resource=0x00000000CE4C9690 hash=270e46da
004242 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D4CA50 resource=0x00000001D4BA03D0 hash=2daec877
004242 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43F91D0 resource=0x00000001D4542D10 hash=b38d72e6
004242 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004242 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004242 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004243 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAABECD0 hash=358d62cb
004243 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAABECD0 hash=358d62cb
004243 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E3110 hash=0c8934aa
004243 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E3110 hash=0c8934aa
004243 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF77B310 resource=0x00000001DF7B8110 hash=89238b55
004243 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F3CDD0 resource=0x0000000174935690 hash=b88d84fa
004243 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4695150 resource=0x00000001D4543150 hash=64be022a
004243 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004243 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FB950, Format:57, Offset:0) hash=670ad832
004243 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004243 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004244 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC3090 hash=358d62cb
004244 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC3090 hash=358d62cb
004244 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7090 hash=0c8934aa
004244 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E7090 hash=0c8934aa
004244 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA51590 resource=0x00000001DF9052D0 hash=0c0c291e
004244 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CED90 resource=0x00000001DF6AE090 hash=b64599e8
004244 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4695410 resource=0x00000001D45435D0 hash=e88bebc9
004244 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004244 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004244 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004245 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC4890 hash=358d62cb
004245 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC4890 hash=358d62cb
004245 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8690 hash=0c8934aa
004245 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8690 hash=0c8934aa
004245 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004245 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004245 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004246 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC5390 hash=358d62cb
004246 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC5390 hash=358d62cb
004246 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9150 hash=0c8934aa
004246 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E9150 hash=0c8934aa
004246 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF725850 resource=0x00000001DF726E90 hash=0bded088
004246 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4F99210 resource=0x00000001D483A350 hash=1be15d51
004246 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD8AD0 resource=0x00000001D453EF10 hash=8f8790bf
004246 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004246 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FAC10, Format:57, Offset:0) hash=da0cbc8b
004246 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004246 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004247 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC6990 hash=358d62cb
004247 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC6990 hash=358d62cb
004247 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA510 hash=0c8934aa
004247 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EA510 hash=0c8934aa
004247 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7A9450 resource=0x00000001DF7C30D0 hash=eeaa5105
004247 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E510 resource=0x00000001D4B9C190 hash=f8ba1428
004247 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B1C90 resource=0x00000001D4542F10 hash=fc05c503
004247 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004247 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004247 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004248 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC78D0 hash=358d62cb
004248 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC78D0 hash=358d62cb
004248 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB450 hash=0c8934aa
004248 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB450 hash=0c8934aa
004248 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20CD0 resource=0x00000000CE4C5090 hash=be141fca
004248 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CEAD0 resource=0x00000001DF3CE510 hash=246d85e3
004248 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B24D0 resource=0x00000001D4691110 hash=5a50c6d2
004248 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004248 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004248 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004249 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC9BD0 hash=358d62cb
004249 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC9BD0 hash=358d62cb
004249 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED550 hash=0c8934aa
004249 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED550 hash=0c8934aa
004249 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C51D0 resource=0x00000001DF7C61D0 hash=aaf4ac48
004249 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CE990 resource=0x00000001DF3CE2D0 hash=bddce734
004249 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B2210 resource=0x00000001D45281D0 hash=5ee8ced8
004249 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004249 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004249 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004250 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACB3D0 hash=358d62cb
004250 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACB3D0 hash=358d62cb
004250 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EEB10 hash=0c8934aa
004250 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EEB10 hash=0c8934aa
004250 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731F10 resource=0x00000001DF7C5710 hash=ad43f3b4
004250 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA5D90 resource=0x00000001D4B3CB50 hash=586ee251
004250 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B510 resource=0x00000001D468B850 hash=93829b36
004250 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004250 DrawIndexed(IndexCount:243, StartIndexLocation:0, BaseVertexLocation:0)
004250 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004251 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4FCAD0 hash=5b01a907
004251 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA9310 hash=358d62cb
004251 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA9310 hash=358d62cb
004251 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4FD7D0 hash=ddc72cc6
004251 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5117BD0 hash=0c8934aa
004251 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5117BD0 hash=0c8934aa
004251 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA484A50 resource=0x00000001AA4FC890 hash=c9155df6
004251 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA4848D0 resource=0x00000001AA4FC650 hash=ede35d30
004251 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF40BE90 resource=0x00000001DF6AD2D0 hash=a1a5fcfc
004251 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4F99090 resource=0x00000001D483A110 hash=ee20d9df
004251 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43F9090 resource=0x00000001D4527D50 hash=664da731
004251 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004251 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004251 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FC450, Format:57, Offset:0) hash=952b07c6
004251 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004251 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004252 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAA910 hash=358d62cb
004252 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAA910 hash=358d62cb
004252 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51191D0 hash=0c8934aa
004252 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51191D0 hash=0c8934aa
004252 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF3B6150 resource=0x00000001DF69BFD0 hash=c82b6452
004252 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D42CD0 resource=0x00000000CE4C9D10 hash=5594ef62
004252 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD1890 resource=0x00000001D468B3D0 hash=8297c4b3
004252 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004252 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004252 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004253 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB55D0 hash=358d62cb
004253 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB55D0 hash=358d62cb
004253 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB690 hash=0c8934aa
004253 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB690 hash=0c8934aa
004253 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7789D0 resource=0x00000000CE4C8090 hash=299da63f
004253 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5313750 resource=0x00000001E53844D0 hash=6f32ae7e
004253 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FCA990 resource=0x00000001896ECC90 hash=00997db0
004253 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004253 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004253 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004254 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB6990 hash=358d62cb
004254 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB6990 hash=358d62cb
004254 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DCA50 hash=0c8934aa
004254 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DCA50 hash=0c8934aa
004254 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731C50 resource=0x00000001DF728F50 hash=77eb30f2
004254 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E522D390 resource=0x00000001E522A390 hash=43fef064
004254 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC2DD0 resource=0x00000001E4F1C0D0 hash=e4129f64
004254 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004254 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004254 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004255 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB7490 hash=358d62cb
004255 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB7490 hash=358d62cb
004255 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DD550 hash=0c8934aa
004255 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DD550 hash=0c8934aa
004255 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF96BBD0 resource=0x00000001DF904E50 hash=eb9f01ad
004255 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5457A50 resource=0x00000001AA77D750 hash=7499a5f7
004255 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5239790 resource=0x00000000B827E890 hash=79778f1c
004255 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004255 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004255 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004256 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB7F50 hash=358d62cb
004256 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB7F50 hash=358d62cb
004256 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DE050 hash=0c8934aa
004256 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DE050 hash=0c8934aa
004256 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B1190 resource=0x00000001DF77ED10 hash=eaf0574d
004256 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D43250 resource=0x00000000CE4CA5D0 hash=04e9e949
004256 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46E4290 resource=0x00000000CE4CAE90 hash=e858fcde
004256 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004256 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004256 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004257 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAABC110 hash=358d62cb
004257 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAABC110 hash=358d62cb
004257 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E0790 hash=0c8934aa
004257 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E0790 hash=0c8934aa
004257 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001D25F3110 resource=0x00000001DF999550 hash=2039a878
004257 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CEC50 resource=0x00000001DF3CE710 hash=49190804
004257 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B910 resource=0x000000012497C9D0 hash=868f7028
004257 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004257 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004257 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004258 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAABDF90 hash=358d62cb
004258 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAABDF90 hash=358d62cb
004258 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E2410 hash=0c8934aa
004258 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E2410 hash=0c8934aa
004258 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF72CF10 resource=0x00000001DF77E890 hash=e60ce70c
004258 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D42F90 resource=0x00000000CE4CA150 hash=3c98013f
004258 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46952D0 resource=0x00000001D4543390 hash=92b1f418
004258 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004258 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FD150, Format:57, Offset:0) hash=6a6b537b
004258 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004258 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004259 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC32D0 hash=358d62cb
004259 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC32D0 hash=358d62cb
004259 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E72D0 hash=0c8934aa
004259 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E72D0 hash=0c8934aa
004259 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA51590 resource=0x00000001DF9052D0 hash=0c0c291e
004259 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CED90 resource=0x00000001DF6AE090 hash=b64599e8
004259 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4695410 resource=0x00000001D45435D0 hash=e88bebc9
004259 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004259 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004259 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004260 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC4AD0 hash=358d62cb
004260 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC4AD0 hash=358d62cb
004260 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8890 hash=0c8934aa
004260 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E8890 hash=0c8934aa
004260 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF71FF10 resource=0x00000001DF6AE710 hash=bcf030b7
004260 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5332490 resource=0x00000000B827D090 hash=fa25b550
004260 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D006D0 resource=0x00000001E4CAD4D0 hash=9efa4468
004260 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004260 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FC450, Format:57, Offset:0) hash=952b07c6
004260 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004260 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004261 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC5810 hash=358d62cb
004261 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC5810 hash=358d62cb
004261 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E95D0 hash=0c8934aa
004261 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51E95D0 hash=0c8934aa
004261 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7A9450 resource=0x00000001DF7C30D0 hash=eeaa5105
004261 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E510 resource=0x00000001D4B9C190 hash=f8ba1428
004261 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B1C90 resource=0x00000001D4542F10 hash=fc05c503
004261 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004261 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004261 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004262 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC7690 hash=358d62cb
004262 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC7690 hash=358d62cb
004262 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB250 hash=0c8934aa
004262 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB250 hash=0c8934aa
004262 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7D8850 resource=0x00000000CE4C6410 hash=5185337f
004262 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E538A890 resource=0x000000018ABA5990 hash=39f3c91a
004262 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FA4450 resource=0x00000000B8285A50 hash=910e4221
004262 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004262 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004262 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004263 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC9E10 hash=358d62cb
004263 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC9E10 hash=358d62cb
004263 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED750 hash=0c8934aa
004263 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51ED750 hash=0c8934aa
004263 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF731F10 resource=0x00000001DF7C5710 hash=ad43f3b4
004263 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA5D90 resource=0x00000001D4B3CB50 hash=586ee251
004263 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B510 resource=0x00000001D468B850 hash=93829b36
004263 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004263 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
004263 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004264 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4FE2D0 hash=2472b99d
004264 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA5E90 hash=358d62cb
004264 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA5E90 hash=358d62cb
004264 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4FF010 hash=ddc72cc6
004264 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5114BD0 hash=0c8934aa
004264 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5114BD0 hash=0c8934aa
004264 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA485690 resource=0x00000001AA4FE090 hash=e99aa8f4
004264 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA485550 resource=0x00000001AA4FDE90 hash=3105db21
004264 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFE04350 resource=0x00000001DF9BDF50 hash=5a560fb5
004264 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF205D10 resource=0x00000001DF3F94D0 hash=cb2b6375
004264 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471AE50 resource=0x00000001D453E510 hash=889a70e2
004264 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004264 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004264 IASetIndexBuffer(pIndexBuffer:0x00000001AA4FDC50, Format:57, Offset:0) hash=76d3cfd1
004264 DrawIndexed(IndexCount:348, StartIndexLocation:0, BaseVertexLocation:0)
004264 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004265 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAA050 hash=358d62cb
004265 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAA050 hash=358d62cb
004265 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118910 hash=0c8934aa
004265 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5118910 hash=0c8934aa
004265 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF37B1D0 resource=0x00000000CE4C9690 hash=270e46da
004265 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D4CA50 resource=0x00000001D4BA03D0 hash=2daec877
004265 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001B43F91D0 resource=0x00000001D4542D10 hash=b38d72e6
004265 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004265 DrawIndexed(IndexCount:348, StartIndexLocation:0, BaseVertexLocation:0)
004265 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004266 IASetInputLayout(pInputLayout:0x00000001D13B19E8)
004266 VSSetShader(pVertexShader:0x00000001B4F49F58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9e780fe28b933fe8
004266 PSSetShader(pPixelShader:0x00000001B6731958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ff444b7731e99ad2
004266 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187B35510 hash=65bcd9af
004266 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED46FD0 hash=358d62cb
004266 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED46FD0 hash=358d62cb
004266 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD294810 hash=358d62cb
004266 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD294810 hash=358d62cb
004266 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187B35DD0 hash=ddc72cc6
004266 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C93434D0 hash=0c8934aa
004266 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C93434D0 hash=0c8934aa
004266 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B73090 resource=0x0000000187B352D0 hash=d10d67cf
004266 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B72F50 resource=0x0000000187B35090 hash=4fd3cc60
004266 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82E50 resource=0x00000001E4CEFD10 hash=d395241e
004266 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C8A0D0 resource=0x00000000B82899D0 hash=4f5a2ccb
004266 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BEBFD0 resource=0x0000000189D1AF10 hash=5ab35156
004266 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F14D50 resource=0x0000000174A542D0 hash=9a2cd1f8
004266 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4CFE350 resource=0x00000001E4CF84D0 hash=1da43615
004266 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
004266 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
004266 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004266 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004266 IASetIndexBuffer(pIndexBuffer:0x0000000187B34E90, Format:57, Offset:0) hash=b0e296f7
004266 DrawIndexed(IndexCount:492, StartIndexLocation:0, BaseVertexLocation:0)
004266 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004267 IASetInputLayout(pInputLayout:0x00000001D20A7868)
004267 VSSetShader(pVertexShader:0x00000000A41561D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=11f4e60f519f1292
004267 PSSetShader(pPixelShader:0x00000000A4156098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e9db4c4025cc56a6
004267 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018773EA90 hash=31360c07
004267 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB27CD0 hash=0c8934aa
004267 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB27CD0 hash=0c8934aa
004267 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB714710 hash=358d62cb
004267 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB714710 hash=358d62cb
004267 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018773F590 hash=ddc72cc6
004267 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8510 hash=0c8934aa
004267 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8510 hash=0c8934aa
004267 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F6810 resource=0x000000018773E890 hash=f7c65530
004267 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F66D0 resource=0x000000018773E650 hash=dcf91360
004267 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
004267 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
004267 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
004267 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F31310 resource=0x00000001E5064250 hash=8e020607
004267 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4FD19D0 resource=0x00000001896F0110 hash=dee69415
004267 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4F311D0 resource=0x00000001E5064010 hash=fdb285be
004267 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004267 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004267 IASetIndexBuffer(pIndexBuffer:0x000000018773E410, Format:57, Offset:0) hash=f6f854e5
004267 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
004267 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004268 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB714950 hash=358d62cb
004268 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB714950 hash=358d62cb
004268 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8710 hash=0c8934aa
004268 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8710 hash=0c8934aa
004268 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004268 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
004268 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004269 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB714B90 hash=358d62cb
004269 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB714B90 hash=358d62cb
004269 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8950 hash=0c8934aa
004269 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8950 hash=0c8934aa
004269 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004269 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
004269 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004270 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB714DD0 hash=358d62cb
004270 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB714DD0 hash=358d62cb
004270 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8B90 hash=0c8934aa
004270 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8B90 hash=0c8934aa
004270 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004270 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004270 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
004270 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004271 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EACD0 hash=358d62cb
004271 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EACD0 hash=358d62cb
004271 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534850 hash=0c8934aa
004271 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534850 hash=0c8934aa
004271 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004271 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004271 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
004271 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004271 DrawIndexed(IndexCount:1164, StartIndexLocation:0, BaseVertexLocation:0)
004271 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004272 IASetInputLayout(pInputLayout:0x00000001D16C8A28)
004272 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187742A10 hash=1ba7c1bd
004272 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB27650 hash=0c8934aa
004272 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB27650 hash=0c8934aa
004272 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB714FD0 hash=358d62cb
004272 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB714FD0 hash=358d62cb
004272 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001877432D0 hash=ddc72cc6
004272 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8DD0 hash=0c8934aa
004272 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C84F8DD0 hash=0c8934aa
004272 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F87D0 resource=0x00000001877427D0 hash=818990b2
004272 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F8650 resource=0x00000001877425D0 hash=90a610e2
004272 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
004272 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
004272 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F31D90 resource=0x00000001E4F1CBD0 hash=e4548069
004272 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E50DB9D0 resource=0x00000000B8280950 hash=f98c2d0f
004272 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E517CF10 resource=0x00000001D40DA5D0 hash=a075862d hash_contamination=UpdateSubresourceRegion,
004272 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E560EF10 resource=0x00000001D2755F50 hash=a075862d hash_contamination=UpdateSubresourceRegion,
004272 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004272 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004272 IASetIndexBuffer(pIndexBuffer:0x0000000187742390, Format:57, Offset:0) hash=f640001b
004272 DrawIndexed(IndexCount:3168, StartIndexLocation:0, BaseVertexLocation:0)
004272 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004273 IASetInputLayout(pInputLayout:0x00000001CF9F8C28)
004273 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187743DD0 hash=ab39a95a
004273 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB27410 hash=0c8934aa
004273 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB27410 hash=0c8934aa
004273 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EBE50 hash=358d62cb
004273 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EBE50 hash=358d62cb
004273 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187744690 hash=ddc72cc6
004273 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95359D0 hash=0c8934aa
004273 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95359D0 hash=0c8934aa
004273 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F9150 resource=0x0000000187743B90 hash=cef8d3ef
004273 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F9010 resource=0x0000000187743950 hash=084f808e
004273 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004273 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004273 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004273 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4F331D0 resource=0x00000001E4FC88D0 hash=837a9edb
004273 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E504DD90 resource=0x00000001E500A010 hash=dbb6211b
004273 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4FD1B10 resource=0x00000001896EC850 hash=83fc8701
004273 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004273 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004273 IASetIndexBuffer(pIndexBuffer:0x0000000187743750, Format:57, Offset:0) hash=32c58fbf
004273 DrawIndexed(IndexCount:5628, StartIndexLocation:0, BaseVertexLocation:0)
004273 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004274 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EC050 hash=358d62cb
004274 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EC050 hash=358d62cb
004274 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9535C10 hash=0c8934aa
004274 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9535C10 hash=0c8934aa
004274 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004274 DrawIndexed(IndexCount:5628, StartIndexLocation:0, BaseVertexLocation:0)
004274 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004275 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5ED890 hash=358d62cb
004275 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5ED890 hash=358d62cb
004275 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536FD0 hash=0c8934aa
004275 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536FD0 hash=0c8934aa
004275 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F2D190 resource=0x00000001AA516610 hash=496be034
004275 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4CA5910 resource=0x00000000B82853D0 hash=a1b9478d
004275 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
004275 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004275 DrawIndexed(IndexCount:5628, StartIndexLocation:0, BaseVertexLocation:0)
004275 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004276 IASetInputLayout(pInputLayout:0x00000001D20A7868)
004276 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187745190 hash=936afa20
004276 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB271D0 hash=0c8934aa
004276 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB271D0 hash=0c8934aa
004276 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EA850 hash=358d62cb
004276 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EA850 hash=358d62cb
004276 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187745A50 hash=ddc72cc6
004276 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534410 hash=0c8934aa
004276 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534410 hash=0c8934aa
004276 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F9B10 resource=0x0000000187744F50 hash=04026ae2
004276 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F9990 resource=0x0000000187744D10 hash=4bf4a889
004276 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004276 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004276 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4FC75D0 resource=0x00000001E4F1F990 hash=5e998f6a
004276 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4F1E310 resource=0x00000001E4F3B0D0 hash=16b4b776
004276 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4F30990 resource=0x00000001E4F13190 hash=b03893bd
004276 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004276 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004276 IASetIndexBuffer(pIndexBuffer:0x0000000187744AD0, Format:57, Offset:0) hash=eb78461c
004276 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004276 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004277 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EB110 hash=358d62cb
004277 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EB110 hash=358d62cb
004277 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534CD0 hash=0c8934aa
004277 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534CD0 hash=0c8934aa
004277 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004277 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004277 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004278 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EB350 hash=358d62cb
004278 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EB350 hash=358d62cb
004278 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534F10 hash=0c8934aa
004278 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534F10 hash=0c8934aa
004278 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004278 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004278 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004279 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EB790 hash=358d62cb
004279 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EB790 hash=358d62cb
004279 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9535350 hash=0c8934aa
004279 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9535350 hash=0c8934aa
004279 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004279 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004279 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004279 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004280 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EB9D0 hash=358d62cb
004280 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EB9D0 hash=358d62cb
004280 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9535590 hash=0c8934aa
004280 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9535590 hash=0c8934aa
004280 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
004280 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004280 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004280 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004281 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EC4D0 hash=358d62cb
004281 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EC4D0 hash=358d62cb
004281 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536090 hash=0c8934aa
004281 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536090 hash=0c8934aa
004281 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D05ED0 resource=0x00000001E4B73E50 hash=413aa926
004281 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004281 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004281 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004282 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EC710 hash=358d62cb
004282 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EC710 hash=358d62cb
004282 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536290 hash=0c8934aa
004282 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9536290 hash=0c8934aa
004282 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004282 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004282 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004283 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EC910 hash=358d62cb
004283 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EC910 hash=358d62cb
004283 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95364D0 hash=0c8934aa
004283 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95364D0 hash=0c8934aa
004283 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004283 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004283 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004284 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EEC10 hash=358d62cb
004284 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EEC10 hash=358d62cb
004284 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9538A10 hash=0c8934aa
004284 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9538A10 hash=0c8934aa
004284 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C82A50 resource=0x00000001E4CEF690 hash=20d099d9
004284 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4DB9990 resource=0x00000001256EABD0 hash=f9b81a1d
004284 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BF0B90 resource=0x0000000189D17F10 hash=16d94153
004284 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004284 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004284 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004285 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE65C790 hash=358d62cb
004285 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE65C790 hash=358d62cb
004285 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DD7350 hash=0c8934aa
004285 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DD7350 hash=0c8934aa
004285 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4B5CE50 resource=0x00000001E4A23150 hash=067ee58f
004285 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4B614D0 resource=0x00000001AA7621D0 hash=d8b7572f
004285 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4B66BD0 resource=0x00000001E4A27350 hash=77f9bef0
004285 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004285 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
004285 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004286 IASetInputLayout(pInputLayout:0x00000001CF9F8C28)
004286 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018773D710 hash=38ebefd4
004286 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB28350 hash=0c8934aa
004286 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB28350 hash=0c8934aa
004286 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EAA90 hash=358d62cb
004286 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EAA90 hash=358d62cb
004286 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018773DFD0 hash=ddc72cc6
004286 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534650 hash=0c8934aa
004286 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534650 hash=0c8934aa
004286 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F5E90 resource=0x000000018773D4D0 hash=c1e194d1
004286 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F5D10 resource=0x000000018773D290 hash=0aa59213
004286 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004286 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004286 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D910 resource=0x00000000B8288A50 hash=0b16871f
004286 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E5225AD0 resource=0x00000001E5223C10 hash=5639317b
004286 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E5225990 resource=0x00000001E5223A10 hash=60c65f41
004286 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E521FAD0 resource=0x00000001E5103B90 hash=1be5053c
004286 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004286 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004286 IASetIndexBuffer(pIndexBuffer:0x000000018773D050, Format:57, Offset:0) hash=1a8fc339
004286 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
004286 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004287 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EAED0 hash=358d62cb
004287 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EAED0 hash=358d62cb
004287 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534A90 hash=0c8934aa
004287 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9534A90 hash=0c8934aa
004287 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004287 DrawIndexed(IndexCount:1494, StartIndexLocation:0, BaseVertexLocation:0)
004287 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004288 IASetInputLayout(pInputLayout:0x00000001D20A7868)
004288 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187741650 hash=a26c1380
004288 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB27890 hash=0c8934aa
004288 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB27890 hash=0c8934aa
004288 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EA610 hash=358d62cb
004288 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EA610 hash=358d62cb
004288 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187741F10 hash=ddc72cc6
004288 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95341D0 hash=0c8934aa
004288 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95341D0 hash=0c8934aa
004288 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001876F7E10 resource=0x0000000187741450 hash=a6cb7f69
004288 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001876F7CD0 resource=0x0000000187741210 hash=922a9651
004288 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F32310 resource=0x00000001E5009E10 hash=9ef237e1
004288 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F321D0 resource=0x00000001E4F1D250 hash=e86597d7
004288 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E50CCD90 resource=0x00000001E5064F90 hash=551d4cb9
004288 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000B3EE973D0 resource=0x00000001D274AC10 hash=a075862d hash_contamination=UpdateSubresourceRegion,
004288 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E50DAD90 resource=0x00000000B8282390 hash=8c757564
004288 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004288 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004288 IASetIndexBuffer(pIndexBuffer:0x0000000187740FD0, Format:57, Offset:0) hash=65e3ec98
004288 DrawIndexed(IndexCount:5106, StartIndexLocation:0, BaseVertexLocation:0)
004288 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004289 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CD5EBC10 hash=358d62cb
004289 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CD5EBC10 hash=358d62cb
004289 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95357D0 hash=0c8934aa
004289 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C95357D0 hash=0c8934aa
004289 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000036C9950 resource=0x00000001896DB250 hash=4373f324
004289 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0E010 resource=0x00000000B8289110 hash=5649b916
004289 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D0D510 resource=0x00000000B828AF90 hash=9f44d9c0
004289 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004289 DrawIndexed(IndexCount:5106, StartIndexLocation:0, BaseVertexLocation:0)
004289 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004290 IASetInputLayout(pInputLayout:0x00000001CF9F8C28)
004290 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E1DA90 hash=14f3b15d
004290 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB29950 hash=0c8934aa
004290 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB29950 hash=0c8934aa
004290 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA97910 hash=358d62cb
004290 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA97910 hash=358d62cb
004290 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E1E350 hash=ddc72cc6
004290 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510C890 hash=0c8934aa
004290 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510C890 hash=0c8934aa
004290 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D8F450 resource=0x0000000174E1D850 hash=d6f50f9f
004290 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D8F310 resource=0x0000000174E1D610 hash=05b249d2
004290 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FD12D0 resource=0x00000001896DAE10 hash=aed7df6b
004290 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5000310 resource=0x00000001E4F3BBD0 hash=8b4bb6d4
004290 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4F30F10 resource=0x00000001E4F13A50 hash=6a06d1f8
004290 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4C91610 resource=0x00000000B8288850 hash=a394565a
004290 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C91FD0 resource=0x00000000B828D710 hash=1f877192
004290 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4C918D0 resource=0x00000000B82860D0 hash=0aad5381
004290 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004290 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004290 IASetIndexBuffer(pIndexBuffer:0x0000000174E1D3D0, Format:57, Offset:0) hash=658af0e5
004290 DrawIndexed(IndexCount:2169, StartIndexLocation:99009, BaseVertexLocation:0)
004290 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004291 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174FC2C90 hash=b45aef4e
004291 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078B50 hash=358d62cb
004291 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078B50 hash=358d62cb
004291 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174FC3550 hash=ddc72cc6
004291 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB2D0 hash=0c8934aa
004291 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CB2D0 hash=0c8934aa
004291 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D9DB50 resource=0x0000000174FC2A50 hash=0616d169
004291 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D9DA10 resource=0x0000000174FC2810 hash=ea1f29f4
004291 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54EE8D0 resource=0x0000000189D25550 hash=024e4129
004291 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F3D0 resource=0x0000000189CFF0D0 hash=8313272c hash_contamination=UpdateSubresource,
004291 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB6710 resource=0x0000000189D23F90 hash=38ad33ce hash_contamination=UpdateSubresource,
004291 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004291 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004291 IASetIndexBuffer(pIndexBuffer:0x0000000174FC2610, Format:57, Offset:0) hash=dcb8682b
004291 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
004291 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004292 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078710 hash=358d62cb
004292 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078710 hash=358d62cb
004292 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BD10 hash=0c8934aa
004292 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BD10 hash=0c8934aa
004292 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001254044D0 resource=0x000000013932AA90 hash=ea116f6c
004292 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F550 resource=0x0000000189CFF310 hash=8313272c hash_contamination=UpdateSubresource,
004292 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB6890 resource=0x0000000189D241D0 hash=38ad33ce hash_contamination=UpdateSubresource,
004292 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004292 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
004292 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004293 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB078FD0 hash=358d62cb
004293 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB078FD0 hash=358d62cb
004293 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BF50 hash=0c8934aa
004293 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C801BF50 hash=0c8934aa
004293 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54E3F90 resource=0x000000013932CC90 hash=562be561
004293 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9F290 resource=0x0000000189CFEED0 hash=8313272c hash_contamination=UpdateSubresource,
004293 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB65D0 resource=0x0000000189D23D50 hash=38ad33ce hash_contamination=UpdateSubresource,
004293 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004293 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
004293 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004294 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CB07AE50 hash=358d62cb
004294 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CB07AE50 hash=358d62cb
004294 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198ED0 hash=0c8934aa
004294 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C8198ED0 hash=0c8934aa
004294 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E54DFCD0 resource=0x00000001E54409D0 hash=177de72a
004294 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000189C9FD90 resource=0x0000000189D00050 hash=8313272c hash_contamination=UpdateSubresource,
004294 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000189CB70D0 resource=0x0000000189D24ED0 hash=38ad33ce hash_contamination=UpdateSubresource,
004294 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004294 DrawIndexed(IndexCount:14856, StartIndexLocation:167367, BaseVertexLocation:0)
004294 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004295 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E201D0 hash=b4f9e23d
004295 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE776D0 hash=358d62cb
004295 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE776D0 hash=358d62cb
004295 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E20A90 hash=ddc72cc6
004295 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2F10 hash=0c8934aa
004295 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF2F10 hash=0c8934aa
004295 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D90790 resource=0x0000000174E1FF90 hash=281b0fae
004295 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D90650 resource=0x0000000174E1FD90 hash=790ce726
004295 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5000450 resource=0x00000001E4F3BE10 hash=0f2b225b
004295 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4F32AD0 resource=0x00000001E4FC8010 hash=06b1f312
004295 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF3EC890 resource=0x00000001D4B2BDD0 hash=8be163bf
004295 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004295 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004295 IASetIndexBuffer(pIndexBuffer:0x0000000174E1FB50, Format:57, Offset:0) hash=c5057ba0
004295 DrawIndexed(IndexCount:28005, StartIndexLocation:0, BaseVertexLocation:0)
004295 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004296 IASetInputLayout(pInputLayout:0x00000001D20A9A68)
004296 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174E22B50 hash=1a10d588
004296 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2B7D90 hash=358d62cb
004296 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2B7D90 hash=358d62cb
004296 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174E23410 hash=ddc72cc6
004296 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A29C10 hash=0c8934aa
004296 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A29C10 hash=0c8934aa
004296 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D91AD0 resource=0x0000000174E22950 hash=7c5aa79e
004296 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D91990 resource=0x0000000174E22710 hash=01a95b74
004296 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4C8ABD0 resource=0x00000000B8287F90 hash=3b2059ef
004296 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D0BA90 resource=0x00000001E4D3AF10 hash=27b32100
004296 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4DC12D0 resource=0x00000001E4D0EE50 hash=dd6cc357
004296 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004296 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004296 IASetIndexBuffer(pIndexBuffer:0x0000000174E22290, Format:57, Offset:0) hash=05a88bdd
004296 DrawIndexed(IndexCount:15153, StartIndexLocation:107511, BaseVertexLocation:0)
004296 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004297 IASetInputLayout(pInputLayout:0x00000001D20A5468)
004297 VSSetShader(pVertexShader:0x0000000187EF0C18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ed3d0c7bfa202aa5
004297 PSSetShader(pPixelShader:0x0000000187EF0AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f3e999a1360a49cc
004297 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000174CAA550 hash=f9307553
004297 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB2A450 hash=0c8934aa
004297 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB2A450 hash=0c8934aa
004297 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE2D2C90 hash=358d62cb
004297 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE2D2C90 hash=358d62cb
004297 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000174CAB050 hash=ddc72cc6
004297 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A37D50 hash=0c8934aa
004297 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9A37D50 hash=0c8934aa
004297 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000174D7B410 resource=0x0000000174CAA350 hash=9efdaf4a
004297 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000174D7B290 resource=0x0000000174CAA110 hash=f24f9de2
004297 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000174D7B6D0 resource=0x0000000174CAA790 hash=e7a86e62
004297 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4C9ACD0 resource=0x00000001896DEB50 hash=63376191
004297 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4C82610 resource=0x00000001E4D3BC10 hash=4e05ad8c
004297 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E4BEBFD0 resource=0x0000000189D1AF10 hash=5ab35156
004297 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
004297 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
004297 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4F1E1D0 resource=0x00000001E4F3AED0 hash=abacef8c
004297 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4F1E1D0 resource=0x00000001E4F3AED0 hash=abacef8c
004297 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004297 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004297 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004297 IASetIndexBuffer(pIndexBuffer:0x0000000174CA9ED0, Format:57, Offset:0) hash=406c8001
004297 DrawIndexed(IndexCount:1428, StartIndexLocation:0, BaseVertexLocation:0)
004297 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004298 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CE6525D0 hash=358d62cb
004298 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CE6525D0 hash=358d62cb
004298 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DBB750 hash=0c8934aa
004298 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9DBB750 hash=0c8934aa
004298 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4A1ECD0 resource=0x00000001E4A27710 hash=b7e0f95a
004298 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E018B690 resource=0x00000001E4A25710 hash=d8d55bb9
004298 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DFE07A90 resource=0x00000000CE4C2910 hash=a6544e20
004298 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004298 DrawIndexed(IndexCount:1428, StartIndexLocation:0, BaseVertexLocation:0)
004298 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004299 IASetInputLayout(pInputLayout:0x00000001CF2F53E8)
004299 VSSetShader(pVertexShader:0x00000001B42873D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=035908145ad59612
004299 PSSetShader(pPixelShader:0x00000001B6732B18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a75d48a078df70fc
004299 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A40EE90 hash=09e2b8ca
004299 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x0000000138EDA410 hash=0c8934aa
004299 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE7C9250 hash=fa5a28d4
004299 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004299 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018A40FBD0 hash=ddc72cc6
004299 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9520290 hash=0c8934aa
004299 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C9520290 hash=0c8934aa
004299 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000018A2F2D50 resource=0x000000018A40EC90 hash=7925c2e8
004299 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018A2F2C10 resource=0x000000018A40EA50 hash=1115bf09
004299 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004299 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004299 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004299 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004299 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004299 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004299 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004299 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004299 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004299 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004299 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004299 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004299 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3ECC3790 resource=0x00000001D275A110 hash=8afe6405 hash_contamination=UpdateSubresourceRegion,
004299 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5434890 resource=0x00000001E544CF90 hash=c9fef76f
004299 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E532A790 resource=0x00000001E543F410 hash=08afb643
004299 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
004299 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000B3ECC1C10 resource=0x00000001D274CCD0 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004299 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3EF85B10 resource=0x00000001D2746A50 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004299 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004299 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004299 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004299 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004299 IASetIndexBuffer(pIndexBuffer:0x000000018A40E810, Format:57, Offset:0) hash=e0437c90
004299 DrawIndexed(IndexCount:3789, StartIndexLocation:0, BaseVertexLocation:0)
004299 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004300 IASetInputLayout(pInputLayout:0x00000000CEDF45A8)
004300 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B7AA7DD0 hash=5d3346c8
004300 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001B7AAD310 hash=0c8934aa
004300 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B7AA8690 hash=ddc72cc6
004300 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40D3F10 hash=0c8934aa
004300 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40D3F10 hash=0c8934aa
004300 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001B7B36590 resource=0x00000001B7AA7B90 hash=6fe22aad
004300 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001B7B36410 resource=0x00000001B7AA7950 hash=ef120d16
004300 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001D46F1A90 resource=0x00000001D4839850 hash=e4f30565
004300 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001D471B7D0 resource=0x00000001D468BC90 hash=8b5841a3
004300 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001D471AFD0 resource=0x00000001D474E350 hash=6ea38c8d
004300 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004300 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004300 IASetIndexBuffer(pIndexBuffer:0x00000001B7AA7710, Format:57, Offset:0) hash=c67877d7
004300 DrawIndexed(IndexCount:3702, StartIndexLocation:0, BaseVertexLocation:0)
004300 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004301 IASetInputLayout(pInputLayout:0x00000000CEDF3CE8)
004301 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AC1929D0 hash=e6fd8cf8
004301 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001AC1AC2D0 hash=0c8934aa
004301 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AC193290 hash=ddc72cc6
004301 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D4392B10 hash=0c8934aa
004301 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D4392B10 hash=0c8934aa
004301 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AC0A9F90 resource=0x00000001AC192790 hash=4b83723f
004301 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AC0A9E10 resource=0x00000001AC192590 hash=c468d44c
004301 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E522BF10 resource=0x00000001E5228710 hash=6990d57b
004301 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E5220F90 resource=0x00000001E523F390 hash=36cb9995
004301 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5239090 resource=0x00000000B827E210 hash=18fc23b8
004301 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004301 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004301 IASetIndexBuffer(pIndexBuffer:0x00000001AC192350, Format:57, Offset:0) hash=e5e38c52
004301 DrawIndexed(IndexCount:4470, StartIndexLocation:0, BaseVertexLocation:0)
004301 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004302 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF153410 hash=0c8934aa
004302 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF153410 hash=0c8934aa
004302 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004302 IASetIndexBuffer(pIndexBuffer:0x00000001AC192C10, Format:57, Offset:0) hash=a658af51
004302 DrawIndexed(IndexCount:4470, StartIndexLocation:0, BaseVertexLocation:0)
004302 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004303 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF16EDD0 hash=0c8934aa
004303 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF16EDD0 hash=0c8934aa
004303 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004303 DrawIndexed(IndexCount:4470, StartIndexLocation:0, BaseVertexLocation:0)
004303 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004304 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF14D190 hash=0c8934aa
004304 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF14D190 hash=0c8934aa
004304 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004304 IASetIndexBuffer(pIndexBuffer:0x00000001AC192350, Format:57, Offset:0) hash=e5e38c52
004304 DrawIndexed(IndexCount:4470, StartIndexLocation:0, BaseVertexLocation:0)
004304 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004305 IASetInputLayout(pInputLayout:0x00000001CF2F6C68)
004305 VSSetShader(pVertexShader:0x00000001895ED558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f96a714a6023fca6
004305 PSSetShader(pPixelShader:0x00000001B4F46518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=542c7f3aa712d2da
004305 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000189D1B390 hash=034c2d31
004305 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004305 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000013975FE50 hash=0c8934aa
004305 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       8: handle=0x0000000020A438E8
004305 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF136F10 hash=358d62cb
004305 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF136F10 hash=358d62cb
004305 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B45838D0 hash=92fd24e2
004305 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B732EA10 resource=0x00000001C462CB10 hash=1f5b8dfc
004305 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       0: handle=0x00000000208B2B28
004305 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52FC90 hash=0c8934aa
004305 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       16: view=0x00000001B732EA10 resource=0x00000001C462CB10 hash=1f5b8dfc
004305 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       7: handle=0x0000000020A44628
004305 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52FC90 hash=0c8934aa
004305 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004305 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A440E8
004305 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004305 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4DC8250 resource=0x00000001E4CED690 hash=8cc418d4
004305 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D466D0 resource=0x00000001E4DBBF50 hash=f0b58e9d
004305 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D06010 resource=0x00000001E4B74090 hash=9e247c49
004305 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001B732E490 resource=0x00000001D453BC90 hash=a9035e96
004305 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000018A31BA90 resource=0x00000001D453AC90 hash=76c0c810
004305 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004305 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001D4CB7F10 resource=0x00000001748AFED0 hash=fe7670d3
004305 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x0000000139A49D50 resource=0x00000001E522B2D0 hash=cb7e411f
004305 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001D4CB7BD0 resource=0x0000000174931FD0 hash=f644adbb
004305 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A44628
004305 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A441A8
004305 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004305 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004305 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004305 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004305 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004305 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004305 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004305 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004305 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004305 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
004305 IASetIndexBuffer(pIndexBuffer:0x00000001B457CB90, Format:57, Offset:0) hash=ba208a55
004305 DrawIndexed(IndexCount:23064, StartIndexLocation:0, BaseVertexLocation:0)
004305 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004306 IASetInputLayout(pInputLayout:0x00000001CF9F9B28)
004306 PSSetShader(pPixelShader:0x00000001B49C6658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=05842a50584d028c
004306 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018A669390 hash=0c8934aa
004306 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CF133F10 hash=358d62cb
004306 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF133F10 hash=358d62cb
004306 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B45808D0 hash=92fd24e2
004306 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C44AB350 resource=0x00000001397B7650 hash=356c4d07
004306 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52CC50 hash=0c8934aa
004306 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       16: view=0x00000001C44AB350 resource=0x00000001397B7650 hash=356c4d07
004306 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA52CC50 hash=0c8934aa
004306 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E50C7050 resource=0x0000000124976BD0 hash=3ae437fe
004306 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4FD51D0 resource=0x00000001E50D4010 hash=02a74ab0
004306 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4D3F6D0 resource=0x0000000189D0D010 hash=6f604854
004306 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001C44ABE50 resource=0x0000000138CC4E10 hash=233aa08f
004306 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001C4492490 resource=0x0000000124923A10 hash=109d03ec
004306 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004306 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004306 IASetIndexBuffer(pIndexBuffer:0x00000001B457CDD0, Format:57, Offset:0) hash=9c9c6fb8
004306 DrawIndexed(IndexCount:23814, StartIndexLocation:0, BaseVertexLocation:0)
004306 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004307 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004307 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004307 DrawIndexed(IndexCount:23814, StartIndexLocation:23814, BaseVertexLocation:0)
004307 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004308 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004308 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004308 DrawIndexed(IndexCount:23814, StartIndexLocation:47628, BaseVertexLocation:0)
004308 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004309 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004309 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004309 DrawIndexed(IndexCount:23814, StartIndexLocation:71442, BaseVertexLocation:0)
004309 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004310 IASetInputLayout(pInputLayout:0x00000001CF2F5E68)
004310 VSSetShader(pVertexShader:0x00000001895E93D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bc3825c9365560bb
004310 PSSetShader(pPixelShader:0x00000001895E92D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cba3c98816c901ed
004310 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA506ED0 hash=b6b09238
004310 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD00090 hash=358d62cb
004310 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD00090 hash=358d62cb
004310 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
004310 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACE410 hash=358d62cb
004310 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACE410 hash=358d62cb
004310 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA5079D0 hash=ddc72cc6
004310 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F1290 hash=0c8934aa
004310 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F1290 hash=0c8934aa
004310 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA489E10 resource=0x00000001AA506C90 hash=80996a68
004310 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA489CD0 resource=0x00000001AA506A90 hash=b63d4726
004310 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001AA48A0D0 resource=0x00000001AA507110 hash=7c7a9564
004310 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004310 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4A1EA10 resource=0x00000001E0164190 hash=4a384085
004310 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF3EF3D0 resource=0x00000001DF389310 hash=b664ca5d
004310 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D46F0950 resource=0x00000001D453F5D0 hash=8fe00d53
004310 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E4C97D10 resource=0x00000001E4CA8110 hash=1cb17275
004310 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
004310 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
004310 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4CB7F90 resource=0x00000001E4CA2490 hash=1e060e28
004310 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E4CFEB90 resource=0x00000001E4CF8F90 hash=566bc42d
004310 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004310 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004310 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004310 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004310 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004310 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004310 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004310 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004310 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628450 hash=a958a075
004310 IASetIndexBuffer(pIndexBuffer:0x00000001AA506850, Format:57, Offset:0) hash=b21e15d9
004310 DrawIndexed(IndexCount:5466, StartIndexLocation:0, BaseVertexLocation:0)
004310 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004311 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC44F50 hash=358d62cb
004311 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC44F50 hash=358d62cb
004311 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528F890 hash=0c8934aa
004311 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528F890 hash=0c8934aa
004311 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFA7BAD0 resource=0x00000001DF9A0550 hash=3ef208eb
004311 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF3BBCD0 resource=0x00000001DF3D6590 hash=f1d769e0
004311 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D46F1950 resource=0x00000001D453C9D0 hash=514ff148
004311 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004311 DrawIndexed(IndexCount:5466, StartIndexLocation:0, BaseVertexLocation:0)
004311 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004312 IASetInputLayout(pInputLayout:0x00000001D16C92E8)
004312 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA5084D0 hash=838668a4
004312 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB2E90 hash=358d62cb
004312 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB2E90 hash=358d62cb
004312 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA508F90 hash=ddc72cc6
004312 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51D9E90 hash=0c8934aa
004312 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51D9E90 hash=0c8934aa
004312 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA48A910 resource=0x00000001AA508290 hash=1a9f9136
004312 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA48A7D0 resource=0x00000001AA508050 hash=4b72e880
004312 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001AA48ABD0 resource=0x00000001AA5086D0 hash=179eebcb
004312 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF7B1050 resource=0x00000001DF77EAD0 hash=a0dd93a1
004312 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4CA6F10 resource=0x00000001D4AF2D90 hash=2106d9d0
004312 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D4738590 resource=0x00000001250DA6D0 hash=eb5c2d42
004312 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004312 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004312 IASetIndexBuffer(pIndexBuffer:0x00000001AA507E10, Format:57, Offset:0) hash=2a8501bd
004312 DrawIndexed(IndexCount:15264, StartIndexLocation:0, BaseVertexLocation:0)
004312 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004313 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB32D0 hash=358d62cb
004313 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB32D0 hash=358d62cb
004313 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DA0D0 hash=0c8934aa
004313 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DA0D0 hash=0c8934aa
004313 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABC9ED0 resource=0x00000000A37E9890 hash=62536ee9
004313 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF699A90 resource=0x00000001DF3F9950 hash=18fd9068
004313 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D4B39710 resource=0x00000001D4AF26D0 hash=eb5c2d42
004313 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004313 DrawIndexed(IndexCount:15264, StartIndexLocation:0, BaseVertexLocation:0)
004313 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004314 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB3750 hash=358d62cb
004314 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB3750 hash=358d62cb
004314 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DA310 hash=0c8934aa
004314 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DA310 hash=0c8934aa
004314 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF7C11D0 resource=0x00000001DF7C1D90 hash=df61f014
004314 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4CA4310 resource=0x0000000124E9EF90 hash=2f63b68a
004314 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D4B632D0 resource=0x00000000CE4C9890 hash=9b60d52a
004314 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004314 DrawIndexed(IndexCount:15264, StartIndexLocation:0, BaseVertexLocation:0)
004314 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004315 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB4010 hash=358d62cb
004315 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB4010 hash=358d62cb
004315 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DA990 hash=0c8934aa
004315 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DA990 hash=0c8934aa
004315 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF67FDD0 resource=0x00000001DF728210 hash=cade5f9f
004315 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4B39850 resource=0x00000001D4AF2910 hash=e629f782
004315 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D4AFDE10 resource=0x00000001D474EE50 hash=eb5c2d42
004315 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004315 DrawIndexed(IndexCount:15264, StartIndexLocation:0, BaseVertexLocation:0)
004315 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004316 IASetInputLayout(pInputLayout:0x00000001CF2F3628)
004316 VSSetShader(pVertexShader:0x00000001895E9658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d070061efed113f8
004316 PSSetShader(pPixelShader:0x00000001895E9518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cf0f342295b31bbf
004316 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA5056D0 hash=435725be
004316 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD002D0 hash=0c8934aa
004316 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD002D0 hash=0c8934aa
004316 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAACF590 hash=358d62cb
004316 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAACF590 hash=358d62cb
004316 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA5063D0 hash=ddc72cc6
004316 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F1F90 hash=0c8934aa
004316 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51F1F90 hash=0c8934aa
004316 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA4891D0 resource=0x00000001AA505490 hash=bbb6d11d
004316 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA489050 resource=0x00000001AA505250 hash=24fd5873
004316 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001AA489490 resource=0x00000001AA505910 hash=4e54c3c5
004316 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF731DD0 resource=0x00000001DF7C54D0 hash=052a5cb8
004316 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF3EEE50 resource=0x00000001DF388A50 hash=4ddbaa0a
004316 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001AC0B1E10 resource=0x00000001D453F150 hash=991d66ec
004316 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000012478FA50 resource=0x00000000419925D0 hash=a25e634d
004316 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x000000012478D250 resource=0x0000000124E18FD0 hash=d2402785
004316 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004316 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004316 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004316 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004316 IASetIndexBuffer(pIndexBuffer:0x00000001AA505050, Format:57, Offset:0) hash=45c9af19
004316 DrawIndexed(IndexCount:2700, StartIndexLocation:0, BaseVertexLocation:0)
004316 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004317 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC45190 hash=358d62cb
004317 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC45190 hash=358d62cb
004317 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528FAD0 hash=0c8934aa
004317 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C528FAD0 hash=0c8934aa
004317 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFE04350 resource=0x00000001DF9BDF50 hash=5a560fb5
004317 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF205D10 resource=0x00000001DF3F94D0 hash=cb2b6375
004317 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001D471AE50 resource=0x00000001D453E510 hash=889a70e2
004317 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004317 DrawIndexed(IndexCount:2700, StartIndexLocation:0, BaseVertexLocation:0)
004317 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004318 IASetInputLayout(pInputLayout:0x00000001D20A9DE8)
004318 VSSetShader(pVertexShader:0x00000001895E8818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e77fb2c4a4b8216c
004318 PSSetShader(pPixelShader:0x00000001895E86D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=607c4019e8a732a2
004318 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187B54C10 hash=812721d6
004318 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD01D10 hash=0c8934aa
004318 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD01D10 hash=0c8934aa
004318 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA6310 hash=358d62cb
004318 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA6310 hash=358d62cb
004318 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187B55950 hash=ddc72cc6
004318 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5115010 hash=0c8934aa
004318 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5115010 hash=0c8934aa
004318 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187B82AD0 resource=0x0000000187B54A10 hash=f978c2bc
004318 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187B82990 resource=0x0000000187B547D0 hash=500f46c0
004318 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4A295D0 resource=0x00000001AA161750 hash=2ed5a147
004318 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E650 resource=0x00000001D4B9C3D0 hash=de639a62
004318 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AFDF90 resource=0x00000001D474F090 hash=53aa4914
004318 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DF9C29D0 resource=0x00000000CE4C31D0 hash=0a0fd2eb
004318 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DF9EC190 resource=0x00000001DF9B46D0 hash=6f743141
004318 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E4F14ED0 resource=0x00000001AAD03BD0 hash=1b3b1dd8
004318 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001AA4AC2D0 resource=0x00000000A3804110 hash=f6369e08
004318 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004318 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004318 IASetIndexBuffer(pIndexBuffer:0x0000000187B54590, Format:57, Offset:0) hash=a18c2e9e
004318 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
004318 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004319 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC7250 hash=358d62cb
004319 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC7250 hash=358d62cb
004319 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EADD0 hash=0c8934aa
004319 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EADD0 hash=0c8934aa
004319 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C51D0 resource=0x00000001DF7C61D0 hash=aaf4ac48
004319 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CE990 resource=0x00000001DF3CE2D0 hash=bddce734
004319 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AC0B2210 resource=0x00000001D45281D0 hash=5ee8ced8
004319 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004319 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
004319 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004320 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAC7450 hash=358d62cb
004320 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAC7450 hash=358d62cb
004320 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB010 hash=0c8934aa
004320 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51EB010 hash=0c8934aa
004320 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF414990 resource=0x00000001DF6AD710 hash=340d3b98
004320 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D42E50 resource=0x00000000CE4C9F50 hash=ad80dbb4
004320 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001ACDD9050 resource=0x00000001D4527F90 hash=f029bf03
004320 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004320 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
004320 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004321 IASetInputLayout(pInputLayout:0x00000001D16C7628)
004321 VSSetShader(pVertexShader:0x00000001B4288818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a8006606e43fe40c
004321 PSSetShader(pPixelShader:0x000000018B43D9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=57bf913c51f07722
004321 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D0350 hash=cdbf5451
004321 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD02190 hash=358d62cb
004321 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD02190 hash=358d62cb
004321 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       4: handle=0x0000000020A438E8
004321 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B22D0 hash=358d62cb
004321 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B22D0 hash=358d62cb
004321 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D1050 hash=ddc72cc6
004321 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103A50 hash=0c8934aa
004321 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103A50 hash=0c8934aa
004321 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FDFD10 resource=0x00000001894D0110 hash=a5a8b6da
004321 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FDFBD0 resource=0x00000001894CFED0 hash=575aa3a7
004321 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FDFFD0 resource=0x00000001894D0590 hash=6eae5079
004321 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FE0150 resource=0x00000001894D0790 hash=af800d15
004321 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF77B050 resource=0x00000001DF7B7CD0 hash=3347c9ed
004321 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA5F10 resource=0x00000001D4B3CD90 hash=0d2d383f
004321 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AFDA10 resource=0x00000001D474E7D0 hash=22f77fce
004321 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E52476D0 resource=0x00000000B8279C10 hash=40e782c0
004321 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001E522F7D0 resource=0x00000001E52F9C90 hash=f3625f98
004321 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001E52DE490 resource=0x00000001AACD4490 hash=4a51aa36
004321 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5301D10 resource=0x00000001E5311650 hash=a9915284
004321 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E522EB50 resource=0x00000001E524DF90 hash=3d9db480
004321 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5301E50 resource=0x00000001E5311850 hash=38fd44ec
004321 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000858E7750 resource=0x0000000085994A90 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004321 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004321 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
004321 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004321 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004321 IASetIndexBuffer(pIndexBuffer:0x00000001894CFCD0, Format:57, Offset:0) hash=e62bdb11
004321 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
004321 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004322 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B7C50 hash=358d62cb
004322 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B7C50 hash=358d62cb
004322 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5107C10 hash=0c8934aa
004322 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5107C10 hash=0c8934aa
004322 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF3AB6D0 resource=0x00000001DF3F9B50 hash=d5615810
004322 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4F98F50 resource=0x00000001D4839F10 hash=211b7fa4
004322 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4B39450 resource=0x00000001D4AF2290 hash=cae85936
004322 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004322 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
004322 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004323 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA0090 hash=358d62cb
004323 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA0090 hash=358d62cb
004323 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51112D0 hash=0c8934aa
004323 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51112D0 hash=0c8934aa
004323 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFD3C790 resource=0x00000001DFC7DD50 hash=82810a0d
004323 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFBC4B10 resource=0x00000001DFC6D290 hash=e7833e2a
004323 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D25F43D0 resource=0x00000001DFC7D690 hash=eed3c2cb
004323 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004323 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
004323 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004324 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA2390 hash=358d62cb
004324 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA2390 hash=358d62cb
004324 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5112250 hash=0c8934aa
004324 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5112250 hash=0c8934aa
004324 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF9EB050 resource=0x00000001DF999790 hash=43b6ac37
004324 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF67FB10 resource=0x00000001D4D3BE90 hash=b911ab91
004324 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46E4150 resource=0x000000008DB92F50 hash=88b6daf0
004324 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004324 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
004324 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004325 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC66310 hash=358d62cb
004325 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC66310 hash=358d62cb
004325 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A7750 hash=0c8934aa
004325 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C52A7750 hash=0c8934aa
004325 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B1190 resource=0x00000001DF77ED10 hash=eaf0574d
004325 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D43250 resource=0x00000000CE4CA5D0 hash=04e9e949
004325 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46E4290 resource=0x00000000CE4CAE90 hash=e858fcde
004325 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004325 DrawIndexed(IndexCount:41832, StartIndexLocation:0, BaseVertexLocation:0)
004325 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004326 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001894D3350 hash=116bdd3d
004326 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA97250 hash=358d62cb
004326 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA97250 hash=358d62cb
004326 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001894D4090 hash=ddc72cc6
004326 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510C410 hash=0c8934aa
004326 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510C410 hash=0c8934aa
004326 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FE15D0 resource=0x00000001894D3150 hash=87e640d1
004326 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FE1490 resource=0x00000001894D2F10 hash=273379f7
004326 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FE1890 resource=0x00000001894D3590 hash=4adfbfe0
004326 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FE1A10 resource=0x00000001894D37D0 hash=14d154ee
004326 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4FFB190 resource=0x00000000B8283750 hash=aa9ee214
004326 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E53023D0 resource=0x00000001E544C050 hash=c308a9b4
004326 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E5000B50 resource=0x00000001E5051010 hash=77e8578d
004326 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004326 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004326 IASetIndexBuffer(pIndexBuffer:0x00000001894D2CD0, Format:57, Offset:0) hash=56baf73b
004326 DrawIndexed(IndexCount:44562, StartIndexLocation:0, BaseVertexLocation:0)
004326 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004327 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAA2810 hash=358d62cb
004327 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAA2810 hash=358d62cb
004327 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5112450 hash=0c8934aa
004327 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5112450 hash=0c8934aa
004327 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7D8990 resource=0x00000000CE4C6650 hash=036d24bd
004327 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E53B2F90 resource=0x000000013932B250 hash=feac4c01
004327 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4FFB050 resource=0x00000000B8283510 hash=c0cd3393
004327 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004327 DrawIndexed(IndexCount:44562, StartIndexLocation:0, BaseVertexLocation:0)
004327 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004328 IASetInputLayout(pInputLayout:0x00000001CF2F4968)
004328 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887D0B90 hash=d086d4b8
004328 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA94D50 hash=358d62cb
004328 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA94D50 hash=358d62cb
004328 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4574ED0 hash=ddc72cc6
004328 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510A9D0 hash=0c8934aa
004328 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510A9D0 hash=0c8934aa
004328 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188540C90 resource=0x00000001887D0950 hash=4f6592d9
004328 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188540B10 resource=0x00000001887D0750 hash=1351d3aa
004328 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001AC444850 resource=0x00000001AC751110 hash=9860e0e3
004328 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000002059CA50 resource=0x000000002058CE10 hash=7ab9ca4c
004328 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFE03A10 resource=0x00000001DFD1D990 hash=65d655c8
004328 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DFF8F7D0 resource=0x00000001DFB43410 hash=e6df2abc
004328 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D505C590 resource=0x00000001DF388810 hash=9587dcfe
004328 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004328 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004328 IASetIndexBuffer(pIndexBuffer:0x00000001887D0510, Format:57, Offset:0) hash=eda32990
004328 DrawIndexed(IndexCount:20340, StartIndexLocation:0, BaseVertexLocation:0)
004328 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004329 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA953D0 hash=358d62cb
004329 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA953D0 hash=358d62cb
004329 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B4575550 hash=ddc72cc6
004329 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510AC10 hash=0c8934aa
004329 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510AC10 hash=0c8934aa
004329 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001AC444C50 resource=0x00000001AC751790 hash=9860e0e3
004329 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4F31050 resource=0x00000001E5063E10 hash=60c454d6
004329 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF415D90 resource=0x00000001DF421690 hash=c7147221
004329 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF415990 resource=0x00000001DF7272D0 hash=487ffd06
004329 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004329 DrawIndexed(IndexCount:20340, StartIndexLocation:0, BaseVertexLocation:0)
004329 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004330 IASetInputLayout(pInputLayout:0x00000001D16C7628)
004330 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018923AE10 hash=6cf018a2
004330 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAAD710 hash=358d62cb
004330 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAAD710 hash=358d62cb
004330 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018923BB10 hash=ddc72cc6
004330 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B910 hash=0c8934aa
004330 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C511B910 hash=0c8934aa
004330 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188FDA690 resource=0x000000018923ABD0 hash=d7da1f41
004330 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188FDA510 resource=0x000000018923A990 hash=1242861f
004330 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188FDA950 resource=0x000000018923B010 hash=88794741
004330 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188FDAA90 resource=0x000000018923B250 hash=d7c3298a
004330 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA51590 resource=0x00000001DF9052D0 hash=0c0c291e
004330 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3CED90 resource=0x00000001DF6AE090 hash=b64599e8
004330 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4695410 resource=0x00000001D45435D0 hash=e88bebc9
004330 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004330 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004330 IASetIndexBuffer(pIndexBuffer:0x000000018923A750, Format:57, Offset:0) hash=b4d96f3b
004330 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
004330 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004331 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB48D0 hash=358d62cb
004331 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB48D0 hash=358d62cb
004331 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB010 hash=0c8934aa
004331 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB010 hash=0c8934aa
004331 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C4F10 resource=0x00000001DF7C5D90 hash=836af25c
004331 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000000036C7B50 resource=0x00000000CE4CA810 hash=f6b21db9
004331 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AFDB50 resource=0x00000001D474E9D0 hash=81f8a4c6
004331 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004331 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
004331 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004332 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAAB4F50 hash=358d62cb
004332 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAAB4F50 hash=358d62cb
004332 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB250 hash=0c8934aa
004332 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51DB250 hash=0c8934aa
004332 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C4D90 resource=0x00000001DF7C5B50 hash=c503af7b
004332 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D5E7D0 resource=0x00000001D4B9C5D0 hash=69152ef8
004332 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4739850 resource=0x000000012497C790 hash=e151a311
004332 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004332 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
004332 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004333 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC460D0 hash=358d62cb
004333 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC460D0 hash=358d62cb
004333 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290150 hash=0c8934aa
004333 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290150 hash=0c8934aa
004333 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF9D4510 resource=0x00000001DF96C790 hash=0f0b619f
004333 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF6BAA50 resource=0x00000001DF389510 hash=af5e61a6
004333 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4B392D0 resource=0x00000001D4AF2050 hash=e3226bf2
004333 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004333 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
004333 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004334 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC46790 hash=358d62cb
004334 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC46790 hash=358d62cb
004334 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290390 hash=0c8934aa
004334 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5290390 hash=0c8934aa
004334 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA20F90 resource=0x00000000CE4C54D0 hash=2431e2fc
004334 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D540D0 resource=0x00000001D4D3BC50 hash=e8106846
004334 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4740450 resource=0x000000008DB928D0 hash=22523597
004334 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004334 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
004334 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004335 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC47F90 hash=358d62cb
004335 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC47F90 hash=358d62cb
004335 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5291090 hash=0c8934aa
004335 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5291090 hash=0c8934aa
004335 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B79D0 resource=0x00000000CE4C6210 hash=f4cde138
004335 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4CA6050 resource=0x00000001D4B3CFD0 hash=a17c36a7
004335 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AE1AD0 resource=0x0000000041993090 hash=19f4ddb1
004335 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004335 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
004335 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004336 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAC48850 hash=358d62cb
004336 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAC48850 hash=358d62cb
004336 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5291950 hash=0c8934aa
004336 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5291950 hash=0c8934aa
004336 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B0850 resource=0x00000001DF7C3750 hash=b791e1d1
004336 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4D43110 resource=0x00000000CE4CA390 hash=a722c4bc
004336 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4738450 resource=0x00000001250DAB10 hash=a4de6816
004336 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004336 DrawIndexed(IndexCount:48750, StartIndexLocation:0, BaseVertexLocation:0)
004336 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004337 IASetInputLayout(pInputLayout:0x00000001D16C7D28)
004337 VSSetShader(pVertexShader:0x000000003B4BCC58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=65ac4f3642c531ca
004337 PSSetShader(pPixelShader:0x00000001B42886D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4ac227ae0714ef93
004337 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4EE0D0 hash=a9972b3f
004337 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD01010 hash=92fd24e2
004337 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD01010 hash=92fd24e2
004337 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       3: handle=0x0000000020A438E8
004337 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B0A90 hash=358d62cb
004337 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B0A90 hash=358d62cb
004337 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4EE510 hash=ddc72cc6
004337 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5102010 hash=0c8934aa
004337 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5102010 hash=0c8934aa
004337 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA47D550 resource=0x00000001AA4EDE90 hash=794eba13
004337 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA47D410 resource=0x00000001AA4EDC50 hash=0eaaa721
004337 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001AABD3790 resource=0x00000000A380A7D0 hash=b8d03b5d
004337 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF699910 resource=0x00000001DF3F9710 hash=a9944d08
004337 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D471B110 resource=0x00000001D474E590 hash=b73b7970
004337 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001DFE07E90 resource=0x00000000CE4C03D0 hash=f01b0697
004337 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DFA210D0 resource=0x00000000CE4C2F90 hash=ce17d4c3
004337 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004337 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004337 IASetIndexBuffer(pIndexBuffer:0x00000001AA4EDA10, Format:57, Offset:0) hash=cdecbac2
004337 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
004337 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004338 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B5DD0 hash=358d62cb
004338 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B5DD0 hash=358d62cb
004338 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51063D0 hash=0c8934aa
004338 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C51063D0 hash=0c8934aa
004338 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7B7850 resource=0x00000000CE4C5FD0 hash=5d4e8de2
004338 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001D4F99350 resource=0x00000001D483A590 hash=278d4360
004338 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4AE1950 resource=0x00000001250DAD50 hash=67808a5d
004338 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004338 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
004338 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004339 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B8310 hash=358d62cb
004339 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B8310 hash=358d62cb
004339 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5108050 hash=0c8934aa
004339 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5108050 hash=0c8934aa
004339 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF7C5050 resource=0x00000001DF7C5FD0 hash=b15f22d1
004339 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF3ECE10 resource=0x00000001DF3CE090 hash=35902582
004339 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46956D0 resource=0x00000001D4B9FB10 hash=96a7cda3
004339 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004339 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
004339 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004340 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA948D0 hash=358d62cb
004340 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA948D0 hash=358d62cb
004340 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510A7D0 hash=0c8934aa
004340 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510A7D0 hash=0c8934aa
004340 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DFA516D0 resource=0x00000001DF9054D0 hash=7d1a61ee
004340 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF40BD50 resource=0x00000001DF6AD090 hash=5d3be2ac
004340 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001DF3BB8D0 resource=0x00000001DF3D5F10 hash=9181a5ee
004340 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004340 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
004340 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004341 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA98850 hash=358d62cb
004341 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA98850 hash=358d62cb
004341 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510CF10 hash=0c8934aa
004341 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510CF10 hash=0c8934aa
004341 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF9D4690 resource=0x00000001DF96C9D0 hash=cd0f9f48
004341 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF40BBD0 resource=0x00000001DF3D69D0 hash=066c8272
004341 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D46F1C10 resource=0x00000001D4839A90 hash=42caaefb
004341 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004341 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
004341 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004342 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAA9A050 hash=358d62cb
004342 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAA9A050 hash=358d62cb
004342 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510E2D0 hash=0c8934aa
004342 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C510E2D0 hash=0c8934aa
004342 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001DF9D43D0 resource=0x00000001DF96C550 hash=367addf5
004342 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001DF37AF10 resource=0x00000000CE4C9210 hash=7dfc5751
004342 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001D4D4C650 resource=0x00000001D4B9FD50 hash=de6fc3b9
004342 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004342 DrawIndexed(IndexCount:38304, StartIndexLocation:0, BaseVertexLocation:0)
004342 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004343 IASetInputLayout(pInputLayout:0x00000001CFBB57A8)
004343 VSSetShader(pVertexShader:0x000000008593E258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b2dacb8fadb6adb
004343 PSSetShader(pPixelShader:0x000000008DD48518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f053baaa93c0eae3
004343 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AA4ECD10 hash=2b043127
004343 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD01AD0 hash=0c8934aa
004343 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AAD01AD0 hash=0c8934aa
004343 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8AFFD0 hash=358d62cb
004343 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8AFFD0 hash=358d62cb
004343 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA4ED5D0 hash=ddc72cc6
004343 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5101310 hash=0c8934aa
004343 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5101310 hash=0c8934aa
004343 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001AA47CBD0 resource=0x00000001AA4ECAD0 hash=8a7fb0af
004343 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001AA47CA50 resource=0x00000001AA4EC890 hash=aef545fb
004343 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5457D10 resource=0x00000001AA77EAD0 hash=02106886
004343 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDEA50 resource=0x00000001AACDAD90 hash=8313272c hash_contamination=UpdateSubresource,
004343 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFC610 resource=0x00000001ABF76AD0 hash=38ad33ce hash_contamination=UpdateSubresource,
004343 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001E0188610 resource=0x00000001DFB43A90 hash=eceb06d1
004343 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000001DF9EC050 resource=0x00000001DF9B44D0 hash=856d42ca
004343 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000001AA4AF190 resource=0x00000000A3802490 hash=4e541b2c
004343 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004343 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004343 IASetIndexBuffer(pIndexBuffer:0x00000001AA4EC690, Format:57, Offset:0) hash=26e84b3b
004343 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
004343 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004344 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B0890 hash=358d62cb
004344 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B0890 hash=358d62cb
004344 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5101BD0 hash=0c8934aa
004344 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5101BD0 hash=0c8934aa
004344 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5435650 resource=0x00000001E54E0F90 hash=f77158c8
004344 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCDCD0 resource=0x00000001AA785A90 hash=8313272c hash_contamination=UpdateSubresource,
004344 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF9890 resource=0x00000001ABF72290 hash=38ad33ce hash_contamination=UpdateSubresource,
004344 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004344 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
004344 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004345 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B0F10 hash=358d62cb
004345 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B0F10 hash=358d62cb
004345 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5102490 hash=0c8934aa
004345 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5102490 hash=0c8934aa
004345 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5457FD0 resource=0x00000000CE5FD610 hash=6a0d6936
004345 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDE8D0 resource=0x00000001AACDAB90 hash=8313272c hash_contamination=UpdateSubresource,
004345 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFC350 resource=0x00000001ABF76650 hash=38ad33ce hash_contamination=UpdateSubresource,
004345 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004345 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
004345 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004346 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B2710 hash=358d62cb
004346 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B2710 hash=358d62cb
004346 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103C90 hash=0c8934aa
004346 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5103C90 hash=0c8934aa
004346 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5681A50 resource=0x00000001896FCC90 hash=cf1f9507
004346 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCDA10 resource=0x00000001AA785610 hash=8313272c hash_contamination=UpdateSubresource,
004346 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF95D0 resource=0x00000001ABF71E50 hash=38ad33ce hash_contamination=UpdateSubresource,
004346 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004346 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
004346 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004347 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B4390 hash=358d62cb
004347 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B4390 hash=358d62cb
004347 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5104E10 hash=0c8934aa
004347 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5104E10 hash=0c8934aa
004347 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E52481D0 resource=0x00000000B827A4D0 hash=920c563f
004347 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABCEBD0 resource=0x00000001AA787290 hash=8313272c hash_contamination=UpdateSubresource,
004347 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFBC50 resource=0x00000001ABF75B90 hash=38ad33ce hash_contamination=UpdateSubresource,
004347 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004347 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
004347 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004348 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B4A10 hash=358d62cb
004348 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B4A10 hash=358d62cb
004348 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5105490 hash=0c8934aa
004348 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5105490 hash=0c8934aa
004348 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5458290 resource=0x00000001AA77D510 hash=11e56e20
004348 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDE350 resource=0x00000001AACDA2D0 hash=8313272c hash_contamination=UpdateSubresource,
004348 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABFBB10 resource=0x00000001ABF75950 hash=38ad33ce hash_contamination=UpdateSubresource,
004348 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004348 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
004348 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004349 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CA8B6010 hash=358d62cb
004349 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CA8B6010 hash=358d62cb
004349 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5106610 hash=0c8934aa
004349 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C5106610 hash=0c8934aa
004349 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E545D910 resource=0x00000001AA77C390 hash=634f5579
004349 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDC7D0 resource=0x00000001AACD7710 hash=8313272c hash_contamination=UpdateSubresource,
004349 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF9050 resource=0x00000001ABF71590 hash=38ad33ce hash_contamination=UpdateSubresource,
004349 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004349 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
004349 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004350 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001CAE78ED0 hash=358d62cb
004350 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CAE78ED0 hash=358d62cb
004350 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF4950 hash=0c8934aa
004350 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C7FF4950 hash=0c8934aa
004350 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E5435390 resource=0x00000001E544DA90 hash=76ab58b9
004350 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001AABDB8D0 resource=0x00000001AACD5ED0 hash=8313272c hash_contamination=UpdateSubresource,
004350 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001AABF7BD0 resource=0x00000001AAD07250 hash=38ad33ce hash_contamination=UpdateSubresource,
004350 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004350 DrawIndexed(IndexCount:4920, StartIndexLocation:0, BaseVertexLocation:0)
004350 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004351 RSSetScissorRects(NumRects:1, pRects:0x000000002556E570)
004351 RSSetScissorRects(NumRects:1, pRects:0x000000002556E7B0)
004351 IASetInputLayout(pInputLayout:0x00000001D20A5E28)
004351 VSSetShader(pVertexShader:0x00000001C445D698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dbea12758728bf35
004351 PSSetShader(pPixelShader:0x00000001D152A558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7533b95487ceacdd
004351 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AC7531D0 hash=46cfd55b
004351 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001AC753410 hash=77ffa9fc
004351 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001AC753610 hash=86c334f4
004351 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
004351 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       4: resource=0x000000002058D6D0 hash=7ab9ca4c
004351 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000001AC753850 hash=4925293e
004351 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001ABF79AD0 hash=0c8934aa
004351 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001ABF79AD0 hash=0c8934aa
004351 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004351 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDC9B90 resource=0x00000001ACF02410 hash=7d5e5efa
004351 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40F31D0 hash=0c8934aa
004351 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40F31D0 hash=0c8934aa
004351 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004351 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004351 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004351 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004351 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004351 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004351 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004351 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004351 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004351 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004351 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004351 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004351 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004351 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004351 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
004351 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
004351 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
004351 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004351 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004351 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004351 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004351 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004351 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004351 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004351 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004351 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004351 IASetIndexBuffer(pIndexBuffer:0x00000001AC752F90, Format:57, Offset:0) hash=af370997
004351 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
004351 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004352 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001ABF798D0 hash=0c8934aa
004352 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001ABF798D0 hash=0c8934aa
004352 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDC9CD0 resource=0x00000001ACF02650 hash=d1d22094
004352 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004352 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004352 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004352 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004352 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004352 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
004352 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004353 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001ABF79AD0 hash=0c8934aa
004353 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001ABF79AD0 hash=0c8934aa
004353 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDC9E50 resource=0x00000001ACF02850 hash=7d5e5efa
004353 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C43AB210 hash=0c8934aa
004353 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C43AB210 hash=0c8934aa
004353 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
004353 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
004353 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
004353 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004353 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004353 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
004353 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004354 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001ABF798D0 hash=0c8934aa
004354 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001ABF798D0 hash=0c8934aa
004354 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDC9F90 resource=0x00000001ACF02A90 hash=d1d22094
004354 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004354 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004354 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004354 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004354 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004354 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
004354 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004355 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001ABF79AD0 hash=0c8934aa
004355 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001ABF79AD0 hash=0c8934aa
004355 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDCA110 resource=0x00000001ACF02CD0 hash=7d5e5efa
004355 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C43AB450 hash=0c8934aa
004355 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C43AB450 hash=0c8934aa
004355 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
004355 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
004355 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
004355 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004355 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004355 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
004355 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004356 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001ABF798D0 hash=0c8934aa
004356 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001ABF798D0 hash=0c8934aa
004356 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDCA250 resource=0x00000001ACF02F10 hash=d1d22094
004356 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004356 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004356 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004356 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004356 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004356 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
004356 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004357 IASetInputLayout(pInputLayout:0x00000001D20A7AE8)
004357 VSSetShader(pVertexShader:0x00000001D152BD18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4310bfcb9fda7457
004357 PSSetShader(pPixelShader:0x00000001D152BBD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2578927235c8b589
004357 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018AE56D50 hash=91d8bea4
004357 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018AE56F90 hash=a4b7c169
004357 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018AE571D0 hash=2991a3ca
004357 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000018AE57610 hash=1438730b
004357 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018AE57410 hash=2208eece
004357 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018B023D50 hash=0c8934aa
004357 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018B023D50 hash=0c8934aa
004357 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C449A050 resource=0x00000001D2764DD0 hash=28cbf62a
004357 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BAC35ED0 hash=0c8934aa
004357 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BAC35ED0 hash=0c8934aa
004357 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E522FAD0 resource=0x00000001E523C6D0 hash=1ad8db0e
004357 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3EEBF610 resource=0x00000001CF16FB10 hash=a075862d hash_contamination=UpdateSubresourceRegion,
004357 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E522FD90 resource=0x00000001E523CB10 hash=b0e787f0
004357 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004357 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004357 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004357 IASetIndexBuffer(pIndexBuffer:0x000000018AE56B50, Format:57, Offset:0) hash=0ea996ee
004357 DrawIndexed(IndexCount:28113, StartIndexLocation:0, BaseVertexLocation:0)
004357 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004358 IASetInputLayout(pInputLayout:0x00000001CF2F4DA8)
004358 VSSetShader(pVertexShader:0x00000001D152AA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bdc935a594b40957
004358 PSSetShader(pPixelShader:0x00000001D152DBD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dd3841bb8b3b3ee2
004358 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018B27FF10 hash=95563240
004358 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018B280150 hash=45e0f57e
004358 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018B280350 hash=4d90ff52
004358 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000018B2807D0 hash=22d4f102
004358 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018B280590 hash=94c23474
004358 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B7614750 hash=358d62cb
004358 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001B7614750 hash=358d62cb
004358 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001D46E3690 resource=0x00000001D40E24D0 hash=c4b74aa0
004358 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2B1A050 hash=0c8934aa
004358 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2B1A050 hash=0c8934aa
004358 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4B60790 resource=0x00000000CE4BFD50 hash=a2f8560f
004358 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4B61390 resource=0x00000001AA161BD0 hash=5dc085a5
004358 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000B3F0078D0 resource=0x00000001D2745490 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004358 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3F007A50 resource=0x00000001D274DE50 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004358 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E4B604D0 resource=0x00000000CE4BF910 hash=c8e363ff
004358 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000B3F007210 resource=0x00000001D439BD90 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004358 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004358 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004358 IASetIndexBuffer(pIndexBuffer:0x000000018B27FCD0, Format:57, Offset:0) hash=2b89fb15
004358 DrawIndexed(IndexCount:8139, StartIndexLocation:0, BaseVertexLocation:0)
004358 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004359 IASetInputLayout(pInputLayout:0x00000001CF2F61E8)
004359 VSSetShader(pVertexShader:0x00000001D152DE58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f9d110ff3b30269f
004359 PSSetShader(pPixelShader:0x00000001D152DD18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2d75cffee9217493
004359 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018B284950 hash=0c8934aa
004359 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018B284950 hash=0c8934aa
004359 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001E4C89B90 resource=0x00000001D40ED810 hash=d1d22094
004359 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4B61390 resource=0x00000001AA161BD0 hash=5dc085a5
004359 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3F007A50 resource=0x00000001D274DE50 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004359 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4B604D0 resource=0x00000000CE4BF910 hash=c8e363ff
004359 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E4A314D0 resource=0x00000001E4B6E410 hash=cc85525a
004359 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       4: handle=0x0000000020A441A8
004359 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004359 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004359 DrawIndexed(IndexCount:6, StartIndexLocation:8139, BaseVertexLocation:0)
004359 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004360 IASetInputLayout(pInputLayout:0x00000001D20A4828)
004360 VSSetShader(pVertexShader:0x00000001D152AA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bdc935a594b40957
004360 PSSetShader(pPixelShader:0x00000001D152A8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0bcef8fa624aca80
004360 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A12BFD0 hash=fdc73b7a
004360 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018A12C210 hash=665436cd
004360 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018A12C410 hash=9d19f261
004360 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000018A12C890 hash=4f1c4322
004360 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018A12C650 hash=e5317341
004360 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000CED4A650 hash=358d62cb
004360 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED4A650 hash=358d62cb
004360 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001ACDD8ED0 resource=0x00000001ACF1B8D0 hash=d1d22094
004360 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2B1AF90 hash=0c8934aa
004360 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2B1AF90 hash=0c8934aa
004360 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53B25D0 resource=0x00000001E52FA9D0 hash=60ef3215
004360 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5314A90 resource=0x0000000139329050 hash=b3fba886
004360 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000B3ECC2C90 resource=0x00000001D2746610 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
004360 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E5332E10 resource=0x00000000B827B410 hash=6d2fdd04
004360 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000B3EF85150 resource=0x00000001D2752450 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004360 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E538A1D0 resource=0x00000001748AABD0 hash=52d1dec0
004360 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x00000001E53295D0 resource=0x00000001E522B750 hash=8e13467e
004360 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x00000001E5333250 resource=0x00000000B827B850 hash=27c7219a
004360 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004360 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004360 IASetIndexBuffer(pIndexBuffer:0x000000018A12BD90, Format:57, Offset:0) hash=e0770909
004360 DrawIndexed(IndexCount:5796, StartIndexLocation:135, BaseVertexLocation:0)
004360 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004361 IASetInputLayout(pInputLayout:0x00000001D20A4668)
004361 VSSetShader(pVertexShader:0x00000001D152AC58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15b00c88a118880f
004361 PSSetShader(pPixelShader:0x00000001D152E418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f003b7d8acde6337
004361 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
004361 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018A416FD0 hash=92fd24e2
004361 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B7323E50 resource=0x00000001B7289490 hash=d1d22094
004361 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A442A8
004361 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E54EC490 resource=0x00000000B8279110 hash=13cae0bc
004361 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000B3EEBF750 resource=0x00000001CF160190 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004361 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5220CD0 resource=0x00000001E523EF10 hash=a926a7d1
004361 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000B3EE8FC50 resource=0x00000001D439F010 hash=49ea20bc hash_contamination=UpdateSubresourceRegion,
004361 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EE917D0 resource=0x00000001D2747790 hash=04b17d70 hash_contamination=UpdateSubresourceRegion,
004361 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2168
004361 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       5: handle=0x0000000020A441A8
004361 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A447E8
004361 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004361 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004361 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004361 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004361 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004361 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004361 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004361 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004361 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004361 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004361 DrawIndexed(IndexCount:18, StartIndexLocation:5931, BaseVertexLocation:0)
004361 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004362 IASetInputLayout(pInputLayout:0x00000001D20A5E28)
004362 VSSetShader(pVertexShader:0x00000001C445D698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dbea12758728bf35
004362 PSSetShader(pPixelShader:0x00000001D152A558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7533b95487ceacdd
004362 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AC7531D0 hash=46cfd55b
004362 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001AC753410 hash=77ffa9fc
004362 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001AC753610 hash=86c334f4
004362 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
004362 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000001AC753850 hash=4925293e
004362 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001ABF79AD0 hash=0c8934aa
004362 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001ABF79AD0 hash=0c8934aa
004362 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004362 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B4402390 resource=0x00000001B4579090 hash=7d5e5efa
004362 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C49E00D0 hash=0c8934aa
004362 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C49E00D0 hash=0c8934aa
004362 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004362 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004362 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004362 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
004362 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
004362 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
004362 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004362 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004362 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004362 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004362 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004362 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004362 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004362 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004362 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004362 IASetIndexBuffer(pIndexBuffer:0x00000001AC752F90, Format:57, Offset:0) hash=af370997
004362 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
004362 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004363 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001ABF798D0 hash=0c8934aa
004363 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001ABF798D0 hash=0c8934aa
004363 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B4402510 resource=0x00000001B4579290 hash=d1d22094
004363 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C91790 resource=0x00000000B8285E90 hash=684ce6f3
004363 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001DFE07110 resource=0x0000000174AE8310 hash=3de1bf9f
004363 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4C928D0 resource=0x00000001E4CF0C50 hash=09048fd8
004363 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004363 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004363 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
004363 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004364 IASetInputLayout(pInputLayout:0x00000001CF2F52E8)
004364 VSSetShader(pVertexShader:0x00000001D152A418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8acba00e88008611
004364 PSSetShader(pPixelShader:0x00000001D152A2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5e34affd388e59ab
004364 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018B558790 hash=e2c45c4b
004364 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018B5589D0 hash=5582bf1f
004364 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018B558C10 hash=a3db1fb0
004364 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000018B559050 hash=360f8597
004364 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018B558E10 hash=fc336223
004364 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000018B55D410 hash=92fd24e2
004364 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x000000018B55D410 hash=92fd24e2
004364 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001BA865D90 resource=0x00000001BAAFF390 hash=d1d22094
004364 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4B9C990 hash=0c8934aa
004364 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4B9C990 hash=0c8934aa
004364 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E522F250 resource=0x00000001E524EA90 hash=071b96d3
004364 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53325D0 resource=0x00000000B827D290 hash=9723df30
004364 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E522CF90 resource=0x00000001E5229F10 hash=b8addea4
004364 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004364 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004364 IASetIndexBuffer(pIndexBuffer:0x000000018B558550, Format:57, Offset:0) hash=a200ff35
004364 DrawIndexed(IndexCount:17436, StartIndexLocation:0, BaseVertexLocation:0)
004364 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004365 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001BA865ED0 resource=0x00000001BAAFF590 hash=63c70c89
004365 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004365 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004365 DrawIndexed(IndexCount:9039, StartIndexLocation:17436, BaseVertexLocation:0)
004365 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004366 IASetInputLayout(pInputLayout:0x00000001D11E8AA8)
004366 VSSetShader(pVertexShader:0x00000001C445D698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dbea12758728bf35
004366 PSSetShader(pPixelShader:0x00000001C445D558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=83abbd84eb4aa075
004366 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000013975DB50 hash=b55ce4bb
004366 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000139756750 hash=a9b8435c
004366 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x0000000139762E50 hash=76fb0c6e
004366 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x0000000139764450 hash=cbebcc42
004366 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x0000000139762C10 hash=4cb99bd2
004366 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000138EE9910 hash=92fd24e2
004366 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000138EE9910 hash=92fd24e2
004366 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B7335AD0 resource=0x00000001B72A5950 hash=d1d22094
004366 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4BA2590 hash=0c8934aa
004366 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4BA2590 hash=0c8934aa
004366 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3F006850 resource=0x00000001D2759A90 hash=d8e79c63 hash_contamination=UpdateSubresourceRegion,
004366 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000B3EC35810 resource=0x00000001E587B490 hash=11bce7d8
004366 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004366 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004366 IASetIndexBuffer(pIndexBuffer:0x00000001397655D0, Format:57, Offset:0) hash=bc2947d6
004366 DrawIndexed(IndexCount:690, StartIndexLocation:0, BaseVertexLocation:0)
004366 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004367 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B7335C50 resource=0x00000001B72A5B90 hash=490dd8e1
004367 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004367 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004367 DrawIndexed(IndexCount:804, StartIndexLocation:690, BaseVertexLocation:0)
004367 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004368 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B7335D90 resource=0x00000001B72A5DD0 hash=d1d22094
004368 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4BA27D0 hash=0c8934aa
004368 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4BA27D0 hash=0c8934aa
004368 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004368 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004368 DrawIndexed(IndexCount:690, StartIndexLocation:0, BaseVertexLocation:0)
004368 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004369 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001B7335F10 resource=0x00000001B72A6010 hash=490dd8e1
004369 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004369 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004369 DrawIndexed(IndexCount:804, StartIndexLocation:690, BaseVertexLocation:0)
004369 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004370 IASetInputLayout(pInputLayout:0x00000001D20A4828)
004370 VSSetShader(pVertexShader:0x00000001D152AA18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bdc935a594b40957
004370 PSSetShader(pPixelShader:0x00000001D152A8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0bcef8fa624aca80
004370 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A12BFD0 hash=fdc73b7a
004370 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018A12C210 hash=665436cd
004370 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018A12C410 hash=9d19f261
004370 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000018A12C890 hash=4f1c4322
004370 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018A12C650 hash=e5317341
004370 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000000CED520D0 hash=358d62cb
004370 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CED520D0 hash=358d62cb
004370 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4499D90 resource=0x00000001D2764990 hash=d1d22094
004370 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2B4AD50 hash=0c8934aa
004370 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D2B4AD50 hash=0c8934aa
004370 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E53B25D0 resource=0x00000001E52FA9D0 hash=60ef3215
004370 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E5314A90 resource=0x0000000139329050 hash=b3fba886
004370 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000B3ECC2C90 resource=0x00000001D2746610 hash=d918be95 hash_contamination=UpdateSubresourceRegion,
004370 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E5332E10 resource=0x00000000B827B410 hash=6d2fdd04
004370 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004370 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004370 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004370 IASetIndexBuffer(pIndexBuffer:0x000000018A12BD90, Format:57, Offset:0) hash=e0770909
004370 DrawIndexed(IndexCount:5796, StartIndexLocation:135, BaseVertexLocation:0)
004370 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004371 IASetInputLayout(pInputLayout:0x00000001D20A7768)
004371 VSSetShader(pVertexShader:0x00000001D152AC58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15b00c88a118880f
004371 PSSetShader(pPixelShader:0x00000001D152D998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=985fca4d9bdf0d29
004371 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
004371 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018A417CD0 hash=92fd24e2
004371 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C4499F10 resource=0x00000001D2764B90 hash=d1d22094
004371 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A438E8
004371 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3EEBF750 resource=0x00000001CF160190 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004371 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E54EC490 resource=0x00000000B8279110 hash=13cae0bc
004371 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E56C08D0 resource=0x00000000B82730D0 hash=4fe77847
004371 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E56D5350 resource=0x00000001896DA550 hash=f51fa793
004371 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3ED71D90 resource=0x00000001CF16E510 hash=e3e5bbf6 hash_contamination=UpdateSubresourceRegion,
004371 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A441A8
004371 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2168
004371 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       5: handle=0x0000000020A447E8
004371 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004371 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004371 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004371 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004371 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004371 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004371 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004371 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x00000000208B2B28
004371 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004371 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004371 DrawIndexed(IndexCount:18, StartIndexLocation:5931, BaseVertexLocation:0)
004371 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004372 IASetInputLayout(pInputLayout:0x00000001D16CBEA8)
004372 VSSetShader(pVertexShader:0x00000001D1530098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=00550fa54a6b8646
004372 PSSetShader(pPixelShader:0x00000001D152FF98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2097574ef1add67
004372 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000041F4AE10 hash=c46896fe
004372 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x0000000041F4B050 hash=4e77f527
004372 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x0000000041F4B290 hash=194e3074
004372 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
004372 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x0000000041F4B490 hash=f9a838d0
004372 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B77D9650 hash=a394978d
004372 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001B77D9650 hash=a394978d
004372 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004372 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE7C9250 hash=fa5a28d4
004372 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001BA849650 resource=0x00000001BA7236D0 hash=63c70c89
004372 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D4106CD0 hash=0c8934aa
004372 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D4106CD0 hash=0c8934aa
004372 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004372 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A442A8
004372 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A438E8
004372 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x000000012479E990 resource=0x0000000138F3CC90 hash=7a8fc833
004372 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001247A2610 resource=0x00000001390D6F10 hash=be44e986
004372 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004372 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004372 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004372 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004372 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124797A10 resource=0x00000001397941D0 hash=dbee9267
004372 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x000000012478F8D0 resource=0x0000000124769210 hash=bc5d4dd3
004372 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x000000012479F5D0 resource=0x0000000138D829D0 hash=645289cb
004372 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
004372 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
004372 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
004372 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004372 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000138F35990 resource=0x00000000CF33D250 hash=902e5a96
004372 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004372 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004372 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004372 IASetIndexBuffer(pIndexBuffer:0x0000000041F4A9D0, Format:57, Offset:0) hash=b193b71a
004372 DrawIndexed(IndexCount:3216, StartIndexLocation:0, BaseVertexLocation:0)
004372 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004373 IASetInputLayout(pInputLayout:0x00000001D16CBFA8)
004373 VSSetShader(pVertexShader:0x00000001D1530458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8822bb0d2f2bb741
004373 PSSetShader(pPixelShader:0x00000001D15301D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1555354d6c9dbbca
004373 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001C45BE0D0 hash=6e5a5274
004373 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001C45BE0D0 hash=6e5a5274
004373 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001BA849510 resource=0x00000001BA723490 hash=63c70c89
004373 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x000000012479EAD0 resource=0x000000008E24BE10 hash=175120c1
004373 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124785AD0 resource=0x00000001250DA050 hash=21d696eb
004373 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x000000012478A510 resource=0x0000000139025450 hash=d0c9d691
004373 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000000A3B36250 resource=0x00000000CF3DA710 hash=ed119846
004373 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004373 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004373 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004373 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004373 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x00000000A3B36510 resource=0x00000001392AC250 hash=66dd50f3
004373 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x000000012479E6D0 resource=0x000000008E24B990 hash=8112ccfa
004373 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x000000012478F8D0 resource=0x0000000124769210 hash=bc5d4dd3
004373 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x000000012479F5D0 resource=0x0000000138D829D0 hash=645289cb
004373 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
004373 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x000000012479E290 resource=0x0000000124768FD0 hash=97f633d9
004373 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x000000012479E290 resource=0x0000000124768FD0 hash=97f633d9
004373 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
004373 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
004373 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
004373 PSSetShaderResources(StartSlot:36, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       36: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004373 PSSetShaderResources(StartSlot:37, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       37: view=0x0000000138E7A610 resource=0x0000000138F3C810 hash=1736df01
004373 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       5: handle=0x0000000020A441A8
004373 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004373 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004373 DrawIndexed(IndexCount:87219, StartIndexLocation:3216, BaseVertexLocation:0)
004373 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004374 IASetInputLayout(pInputLayout:0x00000001D16CBEA8)
004374 VSSetShader(pVertexShader:0x00000001D1530098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=00550fa54a6b8646
004374 PSSetShader(pPixelShader:0x00000001D152FF98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2097574ef1add67
004374 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020C58A10 hash=a394978d
004374 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x0000000020C58A10 hash=a394978d
004374 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001BA849390 resource=0x00000001BA723250 hash=63c70c89
004374 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x000000012479E990 resource=0x0000000138F3CC90 hash=7a8fc833
004374 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001247A2610 resource=0x00000001390D6F10 hash=be44e986
004374 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004374 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004374 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004374 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004374 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124797A10 resource=0x00000001397941D0 hash=dbee9267
004374 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x000000012478F8D0 resource=0x0000000124769210 hash=bc5d4dd3
004374 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x000000012479F5D0 resource=0x0000000138D829D0 hash=645289cb
004374 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
004374 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
004374 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000000858E92D0 resource=0x000000008599BC50 hash=8580360e hash_contamination=UpdateSubresource,
004374 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004374 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000138F35990 resource=0x00000000CF33D250 hash=902e5a96
004374 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004374 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004374 DrawIndexed(IndexCount:18624, StartIndexLocation:90435, BaseVertexLocation:0)
004374 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004375 IASetInputLayout(pInputLayout:0x00000001D20AA328)
004375 VSSetShader(pVertexShader:0x00000001D2154598, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=72fec63dba35ced2
004375 PSSetShader(pPixelShader:0x00000001D2154458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=81db539ccbf2afc3
004375 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A10E750 hash=587010f7
004375 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018A10E990 hash=7ff52ac2
004375 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018A10EB90 hash=3d7dd4c5
004375 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018A10EDD0 hash=4931f58f
004375 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001BAB0AD50 hash=4785ce09
004375 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004375 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001BAB0AD50 hash=4785ce09
004375 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E4C89A10 resource=0x00000001D4392F90 hash=01146a57
004375 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40DD610 hash=0c8934aa
004375 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40DD610 hash=0c8934aa
004375 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060D990 resource=0x00000000204FC790 hash=6bf25c2a hash_contamination=UpdateSubresource,
004375 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A440E8
004375 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004375 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004375 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E57A84D0 resource=0x00000001D2759ED0 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004375 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124785AD0 resource=0x00000001250DA050 hash=21d696eb
004375 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004375 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124791890 resource=0x0000000124CCB6D0 hash=034920b1
004375 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EE901D0 resource=0x00000001CF14B2D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004375 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E56D8610 resource=0x00000001E56F6150 hash=934d06bc
004375 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004375 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004375 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004375 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004375 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004375 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000001247777D0 resource=0x0000000138D82E10 hash=f7189841
004375 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004375 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004375 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3EE905D0 resource=0x00000001D274D590 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004375 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x0000000B3EE8FAD0 resource=0x00000001CF16F690 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004375 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004375 PSSetShaderResources(StartSlot:37, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       37: view=0x00000000B7690C10 resource=0x0000000138D80DD0 hash=77ca74bb
004375 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       6: handle=0x0000000020A441A8
004375 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       7: handle=0x0000000020A441A8
004375 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A441A8
004375 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       9: handle=0x0000000020A442A8
004375 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004375 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004375 IASetIndexBuffer(pIndexBuffer:0x000000018A10E510, Format:57, Offset:0) hash=0b12d1af
004375 DrawIndexed(IndexCount:300, StartIndexLocation:0, BaseVertexLocation:0)
004375 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004376 DrawIndexed(IndexCount:609, StartIndexLocation:300, BaseVertexLocation:0)
004376 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004377 DrawIndexed(IndexCount:801, StartIndexLocation:909, BaseVertexLocation:0)
004377 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004378 DrawIndexed(IndexCount:885, StartIndexLocation:1710, BaseVertexLocation:0)
004378 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004379 DrawIndexed(IndexCount:102, StartIndexLocation:2595, BaseVertexLocation:0)
004379 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004380 DrawIndexed(IndexCount:54, StartIndexLocation:3720, BaseVertexLocation:0)
004380 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004381 DrawIndexed(IndexCount:150, StartIndexLocation:3774, BaseVertexLocation:0)
004381 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004382 DrawIndexed(IndexCount:96, StartIndexLocation:3924, BaseVertexLocation:0)
004382 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004383 DrawIndexed(IndexCount:294, StartIndexLocation:5286, BaseVertexLocation:0)
004383 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004384 IASetInputLayout(pInputLayout:0x00000001D20A4E68)
004384 VSSetShader(pVertexShader:0x00000001D21547D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a9100f5c8366d236
004384 PSSetShader(pPixelShader:0x00000001D21546D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e547f6cefd4e8c8
004384 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B77E77D0 hash=4785ce09
004384 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001B77E77D0 hash=4785ce09
004384 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001DF6B7490 resource=0x00000001D438F8D0 hash=63c70c89
004384 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004384 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004384 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3EEBFA10 resource=0x00000001D274E090 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004384 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004384 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EE910D0 resource=0x00000001D439DE90 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004384 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004384 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004384 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004384 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004384 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004384 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x00000001247777D0 resource=0x0000000138D82E10 hash=f7189841
004384 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004384 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004384 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000B3EE90490 resource=0x00000001D4378710 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004384 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3EE90E10 resource=0x00000001D43677D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004384 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004384 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
004384 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x0000000B3ED7BE10 resource=0x00000001D438D810 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004384 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
004384 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A442A8
004384 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004384 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004384 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004384 DrawIndexed(IndexCount:225, StartIndexLocation:6306, BaseVertexLocation:0)
004384 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004385 DrawIndexed(IndexCount:27, StartIndexLocation:6729, BaseVertexLocation:0)
004385 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004386 DrawIndexed(IndexCount:90, StartIndexLocation:6972, BaseVertexLocation:0)
004386 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004387 DrawIndexed(IndexCount:210, StartIndexLocation:7170, BaseVertexLocation:0)
004387 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004388 IASetInputLayout(pInputLayout:0x00000001D20A90E8)
004388 VSSetShader(pVertexShader:0x00000001D2154A58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=194f7336427ba25b
004388 PSSetShader(pPixelShader:0x00000001D2154918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5b5bdd01b5c18557
004388 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001C45BD810 hash=4785ce09
004388 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001C45BD810 hash=4785ce09
004388 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x00000001E4CECBD0 resource=0x00000001D4393ED0 hash=28cbf62a
004388 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004388 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004388 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A442A8
004388 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A438E8
004388 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5226750 resource=0x00000001E5224FD0 hash=f22b0116
004388 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124791890 resource=0x0000000124CCB6D0 hash=034920b1
004388 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3ECC2590 resource=0x00000001CF16D390 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004388 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E56D8610 resource=0x00000001E56F6150 hash=934d06bc
004388 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004388 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004388 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004388 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004388 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004388 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004388 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004388 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000001E50D2BD0 resource=0x00000001E523C250 hash=cc870ba1
004388 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000B3EE8FD90 resource=0x00000001CF158B90 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004388 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004388 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x00000001E5220750 resource=0x00000001E523E890 hash=70c2c9d9
004388 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004388 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000000B7690C10 resource=0x0000000138D80DD0 hash=77ca74bb
004388 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A441A8
004388 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004388 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004388 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004388 DrawIndexed(IndexCount:42, StartIndexLocation:10095, BaseVertexLocation:0)
004388 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004389 IASetInputLayout(pInputLayout:0x00000001D16CB428)
004389 VSSetShader(pVertexShader:0x00000001D2154C98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06581e742e65f9e5
004389 PSSetShader(pPixelShader:0x00000001D2154B98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b30f8c08301e8a57
004389 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF148710 hash=4785ce09
004389 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001CF148710 hash=4785ce09
004389 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E4F40990 resource=0x00000001D4394310 hash=490dd8e1
004389 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060D990 resource=0x00000000204FC790 hash=6bf25c2a hash_contamination=UpdateSubresource,
004389 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A440E8
004389 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004389 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004389 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5608F10 resource=0x00000001D439BFD0 hash=8afe6405 hash_contamination=UpdateSubresourceRegion,
004389 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124785AD0 resource=0x00000001250DA050 hash=21d696eb
004389 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004389 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124791890 resource=0x0000000124CCB6D0 hash=034920b1
004389 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3F006450 resource=0x00000001CA6D3210 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004389 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004389 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004389 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004389 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004389 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004389 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x00000001247777D0 resource=0x0000000138D82E10 hash=f7189841
004389 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004389 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004389 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000B3F006590 resource=0x00000001D2753810 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004389 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
004389 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x00000001E50CEBD0 resource=0x00000001E5227C10 hash=78e06f7f
004389 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004389 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x00000000B7690C10 resource=0x0000000138D80DD0 hash=77ca74bb
004389 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
004389 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004389 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004389 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004389 DrawIndexed(IndexCount:261, StartIndexLocation:12498, BaseVertexLocation:0)
004389 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004390 IASetInputLayout(pInputLayout:0x00000001D16CD028)
004390 VSSetShader(pVertexShader:0x00000001D152E318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f8389521583d7450
004390 PSSetShader(pPixelShader:0x00000001D152E1D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=426230d09975074a
004390 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF148950 hash=4785ce09
004390 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001CF148950 hash=4785ce09
004390 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x00000001E4F40AD0 resource=0x00000001D4394550 hash=d1d22094
004390 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004390 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004390 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A442A8
004390 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A438E8
004390 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E57D3590 resource=0x00000001CF165F90 hash=8afe6405 hash_contamination=UpdateSubresourceRegion,
004390 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124791890 resource=0x0000000124CCB6D0 hash=034920b1
004390 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3F006C90 resource=0x00000001D4383A90 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004390 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004390 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004390 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004390 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004390 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004390 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004390 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004390 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x0000000B3F0074D0 resource=0x00000001D439A150 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004390 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x0000000B3F006B10 resource=0x00000001D438D150 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004390 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004390 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x00000001E57D3010 resource=0x00000001CF152B50 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004390 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3F007350 resource=0x00000001D43631D0 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004390 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004390 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000000B7690C10 resource=0x0000000138D80DD0 hash=77ca74bb
004390 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       9: handle=0x0000000020A441A8
004390 PSSetSamplers(StartSlot:10, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       10: handle=0x0000000020A442A8
004390 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004390 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004390 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004390 DrawIndexed(IndexCount:393, StartIndexLocation:13779, BaseVertexLocation:0)
004390 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004391 IASetInputLayout(pInputLayout:0x00000001D16CD128)
004391 VSSetShader(pVertexShader:0x00000001D2152698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d174b306787a4e3e
004391 PSSetShader(pPixelShader:0x00000001D2152598, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4102514815189ba6
004391 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B7A9ABD0 hash=60aff142
004391 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001B7A9ADD0 hash=1b04e5d1
004391 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001B7A9B010 hash=9d08fb5d
004391 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000001B7A9B250 hash=bbd1bd5d
004391 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001B7AAA2D0 hash=0c8934aa
004391 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE7C9250 hash=fa5a28d4
004391 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001D4B61AD0 resource=0x00000001D438A590 hash=15f952cc
004391 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6CC4D0 hash=0c8934aa
004391 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6CC4D0 hash=0c8934aa
004391 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004391 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3F007090 resource=0x00000001D4364590 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004391 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5434890 resource=0x00000001E544CF90 hash=c9fef76f
004391 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E532A790 resource=0x00000001E543F410 hash=08afb643
004391 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
004391 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000B3F006F50 resource=0x00000001D4363650 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004391 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3F006DD0 resource=0x00000001D4397790 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004391 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004391 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004391 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004391 IASetIndexBuffer(pIndexBuffer:0x00000001B7A9A990, Format:57, Offset:0) hash=1ede57f3
004391 DrawIndexed(IndexCount:8490, StartIndexLocation:0, BaseVertexLocation:0)
004391 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004392 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001BA37EF50 hash=7c1f171c
004392 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001BA37F190 hash=7d16a12a
004392 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001BA37F390 hash=7d061633
004392 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000001BA37F5D0 hash=d9553555
004392 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001BA0D0950 hash=0c8934aa
004392 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001D46E3810 resource=0x00000001D4364E50 hash=490dd8e1
004392 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D27593D0 hash=0c8934aa
004392 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D27593D0 hash=0c8934aa
004392 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3F006710 resource=0x00000001D2754310 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004392 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E5662350 resource=0x00000001D4399890 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004392 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5662750 resource=0x00000001D439E750 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004392 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004392 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004392 IASetIndexBuffer(pIndexBuffer:0x00000001BA37ED10, Format:57, Offset:0) hash=8fb2be58
004392 DrawIndexed(IndexCount:2763, StartIndexLocation:0, BaseVertexLocation:0)
004392 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004393 IASetInputLayout(pInputLayout:0x00000001D20AA328)
004393 VSSetShader(pVertexShader:0x00000001D2154598, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=72fec63dba35ced2
004393 PSSetShader(pPixelShader:0x00000001D2154458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=81db539ccbf2afc3
004393 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A10E750 hash=587010f7
004393 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018A10E990 hash=7ff52ac2
004393 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018A10EB90 hash=3d7dd4c5
004393 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018A10EDD0 hash=4931f58f
004393 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AC1C1C90 hash=4785ce09
004393 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004393 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC1C1C90 hash=4785ce09
004393 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E510A990 resource=0x00000001D4394790 hash=01146a57
004393 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40E6210 hash=0c8934aa
004393 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D40E6210 hash=0c8934aa
004393 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060D990 resource=0x00000000204FC790 hash=6bf25c2a hash_contamination=UpdateSubresource,
004393 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A440E8
004393 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004393 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A442A8
004393 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E57A84D0 resource=0x00000001D2759ED0 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004393 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124785AD0 resource=0x00000001250DA050 hash=21d696eb
004393 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004393 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124791890 resource=0x0000000124CCB6D0 hash=034920b1
004393 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EE901D0 resource=0x00000001CF14B2D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004393 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E521FD90 resource=0x00000001E5103FD0 hash=00d90a6a
004393 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004393 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004393 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004393 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004393 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004393 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000001247777D0 resource=0x0000000138D82E10 hash=f7189841
004393 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004393 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004393 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3EE905D0 resource=0x00000001D274D590 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004393 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x0000000B3EE8FAD0 resource=0x00000001CF16F690 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004393 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004393 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
004393 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       9: handle=0x0000000020A442A8
004393 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004393 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004393 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004393 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004393 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004393 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004393 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004393 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004393 IASetIndexBuffer(pIndexBuffer:0x000000018A10E510, Format:57, Offset:0) hash=0b12d1af
004393 DrawIndexed(IndexCount:300, StartIndexLocation:0, BaseVertexLocation:0)
004393 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004394 DrawIndexed(IndexCount:609, StartIndexLocation:300, BaseVertexLocation:0)
004394 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004395 DrawIndexed(IndexCount:801, StartIndexLocation:909, BaseVertexLocation:0)
004395 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004396 DrawIndexed(IndexCount:885, StartIndexLocation:1710, BaseVertexLocation:0)
004396 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004397 DrawIndexed(IndexCount:102, StartIndexLocation:2595, BaseVertexLocation:0)
004397 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004398 DrawIndexed(IndexCount:132, StartIndexLocation:3543, BaseVertexLocation:0)
004398 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004399 DrawIndexed(IndexCount:150, StartIndexLocation:3774, BaseVertexLocation:0)
004399 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004400 DrawIndexed(IndexCount:96, StartIndexLocation:3924, BaseVertexLocation:0)
004400 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004401 DrawIndexed(IndexCount:294, StartIndexLocation:5286, BaseVertexLocation:0)
004401 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004402 IASetInputLayout(pInputLayout:0x00000001D20A4E68)
004402 VSSetShader(pVertexShader:0x00000001D21547D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a9100f5c8366d236
004402 PSSetShader(pPixelShader:0x00000001D21546D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e547f6cefd4e8c8
004402 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020E2B950 hash=4785ce09
004402 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x0000000020E2B950 hash=4785ce09
004402 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E510AC50 resource=0x00000001D4394BD0 hash=63c70c89
004402 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004402 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004402 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3EEBFA10 resource=0x00000001D274E090 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004402 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004402 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EE910D0 resource=0x00000001D439DE90 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004402 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004402 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004402 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004402 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004402 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004402 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x00000001247777D0 resource=0x0000000138D82E10 hash=f7189841
004402 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004402 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004402 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000B3EE90490 resource=0x00000001D4378710 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004402 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3EE90E10 resource=0x00000001D43677D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004402 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004402 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
004402 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x0000000B3ED7BE10 resource=0x00000001D438D810 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004402 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
004402 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A442A8
004402 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004402 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004402 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004402 DrawIndexed(IndexCount:225, StartIndexLocation:6306, BaseVertexLocation:0)
004402 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004403 DrawIndexed(IndexCount:18, StartIndexLocation:6711, BaseVertexLocation:0)
004403 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004404 DrawIndexed(IndexCount:27, StartIndexLocation:6729, BaseVertexLocation:0)
004404 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004405 DrawIndexed(IndexCount:210, StartIndexLocation:7170, BaseVertexLocation:0)
004405 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004406 IASetInputLayout(pInputLayout:0x00000001D16C71A8)
004406 VSSetShader(pVertexShader:0x00000001D2154F18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5c4cedbd933c6d1c
004406 PSSetShader(pPixelShader:0x00000001D2154DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8d69cf64e6ea5386
004406 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AC760ED0 hash=4785ce09
004406 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760ED0 hash=4785ce09
004406 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E510AD90 resource=0x00000001D4394E10 hash=63c70c89
004406 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3F0062D0 resource=0x00000001CA6CD890 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004406 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EF85410 resource=0x00000001CA6D9B10 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004406 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000B3EF85850 resource=0x00000001CA6CACD0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004406 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3EF85590 resource=0x00000001CA6D9050 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004406 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
004406 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000001E5238590 resource=0x00000000B827FE50 hash=1f202779
004406 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x0000000B3EF85990 resource=0x00000001D2752F50 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004406 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A441A8
004406 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004406 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004406 DrawIndexed(IndexCount:54, StartIndexLocation:8220, BaseVertexLocation:0)
004406 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004407 DrawIndexed(IndexCount:42, StartIndexLocation:8493, BaseVertexLocation:0)
004407 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004408 IASetInputLayout(pInputLayout:0x00000001D20A90E8)
004408 VSSetShader(pVertexShader:0x00000001D2154A58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=194f7336427ba25b
004408 PSSetShader(pPixelShader:0x00000001D2154918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5b5bdd01b5c18557
004408 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6F6F590 hash=4785ce09
004408 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001B6F6F590 hash=4785ce09
004408 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x00000001E510B050 resource=0x00000001D4395290 hash=28cbf62a
004408 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004408 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004408 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A442A8
004408 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A438E8
004408 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5226750 resource=0x00000001E5224FD0 hash=f22b0116
004408 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124791890 resource=0x0000000124CCB6D0 hash=034920b1
004408 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3ECC2590 resource=0x00000001CF16D390 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004408 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E521FD90 resource=0x00000001E5103FD0 hash=00d90a6a
004408 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004408 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004408 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004408 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004408 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004408 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004408 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004408 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000001E50D2BD0 resource=0x00000001E523C250 hash=cc870ba1
004408 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000B3EE8FD90 resource=0x00000001CF158B90 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004408 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004408 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x00000001E5220750 resource=0x00000001E523E890 hash=70c2c9d9
004408 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004408 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000000B7690C10 resource=0x0000000138D80DD0 hash=77ca74bb
004408 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004408 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004408 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004408 DrawIndexed(IndexCount:75, StartIndexLocation:10275, BaseVertexLocation:0)
004408 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004409 IASetInputLayout(pInputLayout:0x00000001D16CD028)
004409 VSSetShader(pVertexShader:0x00000001D152E318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f8389521583d7450
004409 PSSetShader(pPixelShader:0x00000001D152E1D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=426230d09975074a
004409 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001D40ED5D0 hash=4785ce09
004409 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D40ED5D0 hash=4785ce09
004409 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x00000001E510B490 resource=0x00000001D4395910 hash=d1d22094
004409 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E57D3590 resource=0x00000001CF165F90 hash=8afe6405 hash_contamination=UpdateSubresourceRegion,
004409 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3F006C90 resource=0x00000001D4383A90 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004409 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004409 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004409 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004409 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004409 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004409 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004409 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004409 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x0000000B3F0074D0 resource=0x00000001D439A150 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004409 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x0000000B3F006B10 resource=0x00000001D438D150 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004409 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004409 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x00000001E57D3010 resource=0x00000001CF152B50 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004409 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3F007350 resource=0x00000001D43631D0 hash=ae86c729 hash_contamination=UpdateSubresourceRegion,
004409 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       9: handle=0x0000000020A441A8
004409 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004409 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004409 DrawIndexed(IndexCount:252, StartIndexLocation:14172, BaseVertexLocation:0)
004409 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004410 IASetInputLayout(pInputLayout:0x00000001D20AA328)
004410 VSSetShader(pVertexShader:0x00000001D2154598, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=72fec63dba35ced2
004410 PSSetShader(pPixelShader:0x00000001D2154458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=81db539ccbf2afc3
004410 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF164110 hash=4785ce09
004410 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001CF164110 hash=4785ce09
004410 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E510B5D0 resource=0x00000001D4395B50 hash=01146a57
004410 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF143850 hash=0c8934aa
004410 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF143850 hash=0c8934aa
004410 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060D990 resource=0x00000000204FC790 hash=6bf25c2a hash_contamination=UpdateSubresource,
004410 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A440E8
004410 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004410 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E57A84D0 resource=0x00000001D2759ED0 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004410 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124785AD0 resource=0x00000001250DA050 hash=21d696eb
004410 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3EF84D50 resource=0x00000001D2744990 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004410 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x0000000124791890 resource=0x0000000124CCB6D0 hash=034920b1
004410 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EE901D0 resource=0x00000001CF14B2D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004410 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E566BB90 resource=0x00000001E5666350 hash=85d2d794
004410 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004410 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004410 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004410 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004410 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004410 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000001247777D0 resource=0x0000000138D82E10 hash=f7189841
004410 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004410 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004410 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3EE905D0 resource=0x00000001D274D590 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004410 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x0000000B3EE8FAD0 resource=0x00000001CF16F690 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004410 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004410 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
004410 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       9: handle=0x0000000020A442A8
004410 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004410 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004410 DrawIndexed(IndexCount:300, StartIndexLocation:0, BaseVertexLocation:0)
004410 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004411 DrawIndexed(IndexCount:609, StartIndexLocation:300, BaseVertexLocation:0)
004411 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004412 DrawIndexed(IndexCount:801, StartIndexLocation:909, BaseVertexLocation:0)
004412 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004413 DrawIndexed(IndexCount:885, StartIndexLocation:1710, BaseVertexLocation:0)
004413 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004414 DrawIndexed(IndexCount:66, StartIndexLocation:3273, BaseVertexLocation:0)
004414 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004415 DrawIndexed(IndexCount:150, StartIndexLocation:3774, BaseVertexLocation:0)
004415 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004416 DrawIndexed(IndexCount:96, StartIndexLocation:3924, BaseVertexLocation:0)
004416 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004417 DrawIndexed(IndexCount:294, StartIndexLocation:5286, BaseVertexLocation:0)
004417 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004418 IASetInputLayout(pInputLayout:0x00000001D20A4E68)
004418 VSSetShader(pVertexShader:0x00000001D21547D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a9100f5c8366d236
004418 PSSetShader(pPixelShader:0x00000001D21546D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e547f6cefd4e8c8
004418 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF168290 hash=4785ce09
004418 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001CF168290 hash=4785ce09
004418 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001E5109990 resource=0x00000001D4395F90 hash=63c70c89
004418 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004418 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004418 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3EEBFA10 resource=0x00000001D274E090 hash=0ca8a101 hash_contamination=UpdateSubresourceRegion,
004418 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000085AF11D0 resource=0x00000000859B4ED0 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004418 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EE910D0 resource=0x00000001D439DE90 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004418 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004418 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004418 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004418 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004418 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004418 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x00000001247777D0 resource=0x0000000138D82E10 hash=f7189841
004418 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004418 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004418 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x0000000B3EE90490 resource=0x00000001D4378710 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004418 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x0000000B3EE90E10 resource=0x00000001D43677D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004418 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004418 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x0000000124790ED0 resource=0x00000001256EC0D0 hash=f973cef3
004418 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       35: view=0x0000000B3ED7BE10 resource=0x00000001D438D810 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004418 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
004418 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A442A8
004418 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004418 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004418 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004418 DrawIndexed(IndexCount:225, StartIndexLocation:6306, BaseVertexLocation:0)
004418 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004419 DrawIndexed(IndexCount:18, StartIndexLocation:6711, BaseVertexLocation:0)
004419 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004420 DrawIndexed(IndexCount:66, StartIndexLocation:6756, BaseVertexLocation:0)
004420 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004421 DrawIndexed(IndexCount:60, StartIndexLocation:7110, BaseVertexLocation:0)
004421 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004422 DrawIndexed(IndexCount:210, StartIndexLocation:7170, BaseVertexLocation:0)
004422 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004423 IASetInputLayout(pInputLayout:0x00000001D20A90E8)
004423 VSSetShader(pVertexShader:0x00000001D2154A58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=194f7336427ba25b
004423 PSSetShader(pPixelShader:0x00000001D2154918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5b5bdd01b5c18557
004423 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001CF168D90 hash=4785ce09
004423 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001CF168D90 hash=4785ce09
004423 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x00000001E5109D90 resource=0x00000001D4396610 hash=28cbf62a
004423 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004423 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004423 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A442A8
004423 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A438E8
004423 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5226750 resource=0x00000001E5224FD0 hash=f22b0116
004423 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000124791890 resource=0x0000000124CCB6D0 hash=034920b1
004423 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3ECC2590 resource=0x00000001CF16D390 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004423 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E566BB90 resource=0x00000001E5666350 hash=85d2d794
004423 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000124784D10 resource=0x0000000124768090 hash=3659a999
004423 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x0000000124795650 resource=0x0000000124C1A890 hash=82c512fa
004423 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x0000000124795390 resource=0x0000000138D7F9D0 hash=757040e1
004423 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       25: view=0x0000000124799C90 resource=0x00000001397FD990 hash=e2da6546
004423 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       26: view=0x0000000124793990 resource=0x0000000124B50550 hash=0d83dec1
004423 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       27: view=0x000000012478AE90 resource=0x000000008559A250 hash=b4a0e647
004423 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       28: view=0x0000000124793F10 resource=0x0000000085B82650 hash=1af40a47
004423 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       29: view=0x00000001E50D2BD0 resource=0x00000001E523C250 hash=cc870ba1
004423 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       30: view=0x0000000B3EE8FD90 resource=0x00000001CF158B90 hash=baf6dce0 hash_contamination=UpdateSubresourceRegion,
004423 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       31: view=0x00000001E57DE550 resource=0x00000001CA6D96D0 hash=28d0022d hash_contamination=UpdateSubresourceRegion,
004423 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       32: view=0x00000001E5220750 resource=0x00000001E523E890 hash=70c2c9d9
004423 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       33: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004423 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       34: view=0x00000000B7690C10 resource=0x0000000138D80DD0 hash=77ca74bb
004423 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       8: handle=0x0000000020A441A8
004423 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004423 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004423 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004423 DrawIndexed(IndexCount:42, StartIndexLocation:10095, BaseVertexLocation:0)
004423 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004424 IASetInputLayout(pInputLayout:0x00000001D16C9AE8)
004424 VSSetShader(pVertexShader:0x00000001D2152918, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e3a746f55e3812f6
004424 PSSetShader(pPixelShader:0x00000001D21527D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=848d645c9ddac421
004424 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001AC4E2E10 hash=fc39c82f
004424 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x00000001AC4E3050 hash=b741e209
004424 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x00000001AC4E3290 hash=ba3bdc93
004424 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x00000001AC4E34D0 hash=06dab80b
004424 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001BAD21750 hash=4785ce09
004424 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001BAD21750 hash=4785ce09
004424 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE7C9250 hash=fa5a28d4
004424 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001E4FFE990 resource=0x00000001D438E750 hash=15f952cc
004424 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6CFD90 hash=0c8934aa
004424 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6CFD90 hash=0c8934aa
004424 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004424 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3EF861D0 resource=0x00000001CA6CF710 hash=43d1e1eb hash_contamination=UpdateSubresourceRegion,
004424 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x000000012479FE10 resource=0x0000000138FF7C50 hash=47bbc40b
004424 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E57A0650 resource=0x00000001D2745250 hash=67a942c7 hash_contamination=UpdateSubresourceRegion,
004424 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D182D0 resource=0x00000001390D7590 hash=064e7bff
004424 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E532A650 resource=0x00000001E543F1D0 hash=438c3fb2
004424 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x000000012478A7D0 resource=0x0000000139587B50 hash=1ff45076
004424 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E5434890 resource=0x00000001E544CF90 hash=c9fef76f
004424 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E532A790 resource=0x00000001E543F410 hash=08afb643
004424 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
004424 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E5333650 resource=0x00000000B827BF10 hash=15c34ec1
004424 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E5434490 resource=0x00000001E544CB50 hash=796e61f7
004424 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x000000012479AD10 resource=0x000000013900B7D0 hash=f9194da3
004424 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A441A8
004424 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004424 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004424 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004424 IASetIndexBuffer(pIndexBuffer:0x00000001AC4E2C10, Format:57, Offset:0) hash=0c9e77d3
004424 DrawIndexed(IndexCount:2892, StartIndexLocation:0, BaseVertexLocation:0)
004424 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004425 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B7861C50 hash=4785ce09
004425 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001B7861C50 hash=4785ce09
004425 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001E4FFE850 resource=0x00000001D438F690 hash=63c70c89
004425 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x0000000B3EF84BD0 resource=0x00000001CA6DC6D0 hash=43d1e1eb hash_contamination=UpdateSubresourceRegion,
004425 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E54EC610 resource=0x00000000B8279350 hash=88bf71ea
004425 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000B3EF85F10 resource=0x00000001CA6D2DD0 hash=67a942c7 hash_contamination=UpdateSubresourceRegion,
004425 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E522DF10 resource=0x00000001E524D050 hash=714faf9f
004425 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       24: view=0x00000001E54E4510 resource=0x00000001E54EA610 hash=f50392af
004425 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004425 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004425 DrawIndexed(IndexCount:4830, StartIndexLocation:2892, BaseVertexLocation:0)
004425 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004426 IASetInputLayout(pInputLayout:0x00000001D16CAD28)
004426 VSSetShader(pVertexShader:0x00000001D2152B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=658ce95919821f5b
004426 PSSetShader(pPixelShader:0x00000001D2152A58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1150d073e7a53f3b
004426 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001BAF04450 hash=4785ce09
004426 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001BAF04450 hash=4785ce09
004426 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001E4FFE6D0 resource=0x00000001D4382F90 hash=63c70c89
004426 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E5220E10 resource=0x00000001E523F150 hash=85bd6685
004426 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E522DD90 resource=0x00000001E524CE10 hash=99fffcc9
004426 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x000000012478A7D0 resource=0x0000000139587B50 hash=1ff45076
004426 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5434890 resource=0x00000001E544CF90 hash=c9fef76f
004426 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E532A790 resource=0x00000001E543F410 hash=08afb643
004426 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
004426 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E522DF10 resource=0x00000001E524D050 hash=714faf9f
004426 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x00000001E54E4510 resource=0x00000001E54EA610 hash=f50392af
004426 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004426 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004426 DrawIndexed(IndexCount:18354, StartIndexLocation:7722, BaseVertexLocation:0)
004426 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004427 IASetInputLayout(pInputLayout:0x00000001D16C8EA8)
004427 VSSetShader(pVertexShader:0x00000001C445D318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79271ad91d8b731c
004427 PSSetShader(pPixelShader:0x00000001D152AD98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=07baf52f413a8b5f
004427 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018B561A10 hash=0d186a4f
004427 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018B561C50 hash=96f71158
004427 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018B561E90 hash=07edec13
004427 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000018B5622D0 hash=b89ab724
004427 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018B5620D0 hash=71b80b89
004427 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AA166850 hash=0c8934aa
004427 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004427 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AA166850 hash=0c8934aa
004427 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001E574C650 resource=0x00000001D410B510 hash=490dd8e1
004427 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4D71610 hash=0c8934aa
004427 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C4D71610 hash=0c8934aa
004427 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004427 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004427 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4CFEA10 resource=0x00000001E4CF8D90 hash=7de7c1df
004427 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000B3EDC99D0 resource=0x0000000B3EE4BE50 hash=2f34621d
004427 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x0000000B3F006190 resource=0x00000001D27586D0 hash=a075862d hash_contamination=UpdateSubresourceRegion,
004427 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E4F176D0 resource=0x0000000174A6CC90 hash=77fd6f63
004427 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       22: view=0x0000000B3EE95850 resource=0x00000001CA6D6D50 hash=9bd1086f hash_contamination=UpdateSubresourceRegion,
004427 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       23: view=0x00000001E52305D0 resource=0x00000001E523D3D0 hash=927a9dcb
004427 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004427 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004427 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004427 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004427 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004427 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004427 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004427 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004427 IASetIndexBuffer(pIndexBuffer:0x000000018B561810, Format:57, Offset:0) hash=75627009
004427 DrawIndexed(IndexCount:7908, StartIndexLocation:0, BaseVertexLocation:0)
004427 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004428 IASetInputLayout(pInputLayout:0x00000001D16C9828)
004428 VSSetShader(pVertexShader:0x00000001D152AFD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daac5a71adeff86a
004428 PSSetShader(pPixelShader:0x00000001D152AED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=90699dfc2a1a3555
004428 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
004428 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AA166ED0 hash=92fd24e2
004428 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001E574CE90 resource=0x00000001D40EA390 hash=490dd8e1
004428 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A438E8
004428 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000B3EDC99D0 resource=0x0000000B3EE4BE50 hash=2f34621d
004428 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3EE95850 resource=0x00000001CA6D6D50 hash=9bd1086f hash_contamination=UpdateSubresourceRegion,
004428 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E52305D0 resource=0x00000001E523D3D0 hash=927a9dcb
004428 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A441A8
004428 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
004428 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004428 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004428 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004428 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004428 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004428 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004428 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x00000000208B2B28
004428 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004428 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004428 DrawIndexed(IndexCount:732, StartIndexLocation:7908, BaseVertexLocation:0)
004428 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004429 IASetInputLayout(pInputLayout:0x00000001D16CAB68)
004429 VSSetShader(pVertexShader:0x00000001D152AC58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15b00c88a118880f
004429 PSSetShader(pPixelShader:0x00000001D152B118, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51f1cfd46ee16410
004429 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AA166C90 hash=92fd24e2
004429 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001E574C390 resource=0x00000001D40D8950 hash=d1d22094
004429 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x0000000B3EE968D0 resource=0x00000001CA6DC910 hash=e45d100c hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004429 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x0000000B3EE97110 resource=0x00000001D4100ED0 hash=f44bf875 hash_contamination=UpdateSubresourceRegion,
004429 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000B3EE97290 resource=0x00000001D40FBDD0 hash=b77d6c79 hash_contamination=UpdateSubresourceRegion,
004429 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004429 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004429 DrawIndexed(IndexCount:36, StartIndexLocation:8640, BaseVertexLocation:0)
004429 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004430 IASetInputLayout(pInputLayout:0x00000001D16CD2E8)
004430 VSSetShader(pVertexShader:0x00000001C445D318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79271ad91d8b731c
004430 PSSetShader(pPixelShader:0x00000001D152AD98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=07baf52f413a8b5f
004430 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018B563F50 hash=6114312c
004430 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       1: resource=0x000000018B564190 hash=ae663465
004430 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       2: resource=0x000000018B5643D0 hash=a6b24297
004430 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
004430 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       5: resource=0x000000018B5645D0 hash=38718bb3
004430 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AA166850 hash=0c8934aa
004430 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004430 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x00000001C44AAB10 resource=0x00000001D277F650 hash=c4b74aa0
004430 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF14FF90 hash=0c8934aa
004430 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF14FF90 hash=0c8934aa
004430 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004430 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004430 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004430 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004430 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4CFEA10 resource=0x00000001E4CF8D90 hash=7de7c1df
004430 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x0000000B3EDC99D0 resource=0x0000000B3EE4BE50 hash=2f34621d
004430 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004430 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004430 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004430 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004430 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004430 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004430 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004430 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004430 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004430 IASetIndexBuffer(pIndexBuffer:0x000000018B563D10, Format:57, Offset:0) hash=abb7206b
004430 DrawIndexed(IndexCount:9999, StartIndexLocation:0, BaseVertexLocation:0)
004430 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004431 IASetInputLayout(pInputLayout:0x00000001D16CC168)
004431 VSSetShader(pVertexShader:0x000000004141A098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42dadc5f593e1d71
004431 PSSetShader(pPixelShader:0x00000001D1530698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23275f63d9a6819a
004431 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B6464510 hash=e336345a
004431 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
004431 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018A415590 hash=ddc72cc6
004431 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6464DD0 hash=ddc72cc6
004431 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6CCB50 hash=0c8934aa
004431 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6CCB50 hash=0c8934aa
004431 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001B440AD10 resource=0x00000001B6464750 hash=f94f571d
004431 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004431 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004431 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A438E8
004431 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004431 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E5312590 resource=0x0000000174958010 hash=5cc57318
004431 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x0000000020A441A8
004431 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004431 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004431 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004431 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004431 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004431 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004431 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004431 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004431 IASetIndexBuffer(pIndexBuffer:0x00000001B6465010, Format:42, Offset:0) hash=20873cdd
004431 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004431 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004432 IASetInputLayout(pInputLayout:0x00000001D20ABE68)
004432 PSSetShader(pPixelShader:0x00000001D1530558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b9693f3e95e5abd6
004432 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B6BEF910 hash=a9460d15
004432 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018A415350 hash=92fd24e2
004432 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF01D0 hash=ddc72cc6
004432 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C49E5610 hash=0c8934aa
004432 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C49E5610 hash=0c8934aa
004432 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001B6A09C10 resource=0x00000001B6BEFB50 hash=b82c27dd
004432 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004432 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004432 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004432 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004432 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004432 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004432 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004432 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004432 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E54E0250 resource=0x00000001E5441090 hash=f53d0246
004432 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E54E4250 resource=0x00000001E54EA1D0 hash=ccf723ac
004432 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A441A8
004432 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004432 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004432 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004432 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004432 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004432 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004432 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x00000000208B2B28
004432 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004432 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004432 IASetIndexBuffer(pIndexBuffer:0x00000001B6BF0410, Format:42, Offset:0) hash=1331dfa6
004432 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
004432 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004433 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001B6BF0650 hash=e49b1ed1
004433 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001B6BF0F10 hash=ddc72cc6
004433 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D274A350 hash=0c8934aa
004433 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001D274A350 hash=0c8934aa
004433 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000001B6A0A190 resource=0x00000001B6BF0890 hash=92a6ab2a
004433 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004433 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004433 IASetIndexBuffer(pIndexBuffer:0x00000001B6BF1150, Format:42, Offset:0) hash=1331dfa6
004433 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0)
004433 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E3B0)
004434 IASetInputLayout(pInputLayout:0x00000001D16CCA28)
004434 VSSetShader(pVertexShader:0x00000001D1531858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8f619f88001de1de
004434 PSSetShader(pPixelShader:0x00000001D1531758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d109681d32644f20
004434 RSSetState(pRasterizerState:0x0000000020A43AA8)
004434 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CCA10 hash=10a56e3f
004434 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEAB3050 hash=0c8934aa
004434 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004434 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEAB3050 hash=0c8934aa
004434 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004434 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000002062A510 hash=358d62cb
004434 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887CD4D0 hash=ddc72cc6
004434 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC441C50 resource=0x00000001AC749450 hash=003405c6
004434 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC441D90 resource=0x00000001AC749890 hash=fa1c3208
004434 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA522610 hash=0c8934aa
004434 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004434 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA522610 hash=0c8934aa
004434 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004434 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
004434 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A43F28
004434 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853EB90 resource=0x00000001887CC7D0 hash=eb21e9dd
004434 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853EA10 resource=0x00000001887CC590 hash=8e179923
004434 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853EE50 resource=0x00000001887CCC10 hash=46787d37
004434 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000A3B4E8D0 resource=0x00000000A3BEEFD0 hash=b193b0b5 hash_contamination=UpdateSubresource,
004434 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004434 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004434 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004434 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004434 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4D00010 resource=0x00000001E4CACC10 hash=e3723791
004434 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E50CD710 resource=0x00000001E505CC10 hash=37dce284
004434 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004434 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004434 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004434 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004434 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004434 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E800)
       0: resource=0x0000000020628210 hash=905cf614
004434 IASetIndexBuffer(pIndexBuffer:0x00000001887CC350, Format:57, Offset:0) hash=d3e9d872
004434 DrawIndexedInstanced(IndexCountPerInstance:1056, InstanceCount:31, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:69402)
004434 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004435 IASetInputLayout(pInputLayout:0x00000001D16CCAE8)
004435 VSSetShader(pVertexShader:0x00000001D1531AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09fa434ad77b9869
004435 PSSetShader(pPixelShader:0x00000001D1531998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9255ef53023ef27c
004435 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x0000000187970650 hash=8dc3c725
004435 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000174E04A10 hash=92fd24e2
004435 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001D437B750 hash=4785ce09
004435 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x0000000174E04A10 hash=92fd24e2
004435 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004435 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000187970F10 hash=ddc72cc6
004435 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001AC442050 resource=0x00000001AC749F50 hash=0cc55e3b
004435 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001AC4421D0 resource=0x00000001AC74A150 hash=609356db
004435 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BA377290 hash=0c8934aa
004435 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BA377290 hash=0c8934aa
004435 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000187723E10 resource=0x0000000187970410 hash=1b126f01
004435 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000187723CD0 resource=0x00000001879701D0 hash=3bf6c3a3
004435 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A438E8
004435 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000001E54783D0 resource=0x00000001E5479CD0 hash=d9c21019
004435 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000001E5608510 resource=0x000000018A6437D0 hash=6dbde82e
004435 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A441A8
004435 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004435 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004435 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004435 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004435 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004435 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x00000000208B2B28
004435 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004435 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004435 IASetIndexBuffer(pIndexBuffer:0x000000018796FF90, Format:57, Offset:0) hash=187eb29a
004435 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:1790, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
004435 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004436 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004436 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:2386, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:3579)
004436 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004437 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004437 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:2983, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:6561)
004437 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004438 IASetInputLayout(pInputLayout:0x00000001D16CCBE8)
004438 VSSetShader(pVertexShader:0x00000001D1531D18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f17c653f0f9c95c0
004438 PSSetShader(pPixelShader:0x00000001D1531C18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=73b23f2b355b308a
004438 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887C99D0 hash=d7afeeb5
004438 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1A710 hash=0c8934aa
004438 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1A710 hash=0c8934aa
004438 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004438 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000002062A510 hash=358d62cb
004438 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887CA710 hash=ddc72cc6
004438 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC443510 resource=0x00000001AC74C010 hash=b1984089
004438 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC443650 resource=0x00000001AC74C250 hash=63883a3d
004438 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CA7D0 hash=0c8934aa
004438 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004438 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45CA7D0 hash=0c8934aa
004438 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004438 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
004438 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853D2D0 resource=0x00000001887C9790 hash=d77e70eb
004438 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853D150 resource=0x00000001887C9590 hash=7ecea8cc
004438 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853D590 resource=0x00000001887C9C10 hash=4a024ac9
004438 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004438 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       0: handle=0x0000000020A441A8
004438 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004438 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004438 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4D00010 resource=0x00000001E4CACC10 hash=e3723791
004438 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E4C92110 resource=0x00000000B828B610 hash=bee04868
004438 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004438 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004438 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004438 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004438 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004438 IASetIndexBuffer(pIndexBuffer:0x00000001887C9350, Format:57, Offset:0) hash=a57fa1af
004438 DrawIndexedInstanced(IndexCountPerInstance:399, InstanceCount:13, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:312)
004438 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004439 IASetInputLayout(pInputLayout:0x00000001D16CCCA8)
004439 VSSetShader(pVertexShader:0x00000001D1531F98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d02b136e71eeb8e4
004439 PSSetShader(pPixelShader:0x00000001D1531E58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1edc6e8b98b0022b
004439 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B1D50 hash=54106d0b
004439 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
004439 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
004439 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B2A50 hash=ddc72cc6
004439 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43ACD0 resource=0x00000001AC4E5590 hash=8623965e
004439 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43AE50 resource=0x00000001AC4E57D0 hash=5138cb37
004439 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001B7860650 hash=0c8934aa
004439 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001B7860650 hash=0c8934aa
004439 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188530F90 resource=0x00000001887B1B10 hash=8b062e3e
004439 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188530E10 resource=0x00000001887B18D0 hash=186380e6
004439 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188531250 resource=0x00000001887B1F50 hash=be2f727c
004439 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4DC8E90 resource=0x00000001E4CEEA50 hash=5100ee22
004439 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E50CE4D0 resource=0x00000001E505DFD0 hash=e6dadfbb
004439 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
004439 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004439 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004439 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004439 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004439 IASetIndexBuffer(pIndexBuffer:0x00000001887B1690, Format:57, Offset:0) hash=5166dbb7
004439 DrawIndexedInstanced(IndexCountPerInstance:6183, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:815)
004439 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004440 IASetInputLayout(pInputLayout:0x00000001CF2F68E8)
004440 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887B4D50 hash=5288b76a
004440 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887B5850 hash=ddc72cc6
004440 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B110 resource=0x00000001AC4E5C10 hash=b14bbd56
004440 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43B250 resource=0x00000001AC4E5E50 hash=92039f44
004440 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001ABFAE510 hash=0c8934aa
004440 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001ABFAE510 hash=0c8934aa
004440 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188532850 resource=0x00000001887B4B10 hash=b401538a
004440 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885326D0 resource=0x00000001887B4910 hash=f4e14904
004440 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188532B10 resource=0x00000001887B4F90 hash=f7f38f58
004440 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004440 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004440 IASetIndexBuffer(pIndexBuffer:0x00000001887B46D0, Format:57, Offset:0) hash=90db2428
004440 DrawIndexedInstanced(IndexCountPerInstance:4071, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:213)
004440 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004441 IASetInputLayout(pInputLayout:0x00000000CEEEE228)
004441 VSSetShader(pVertexShader:0x00000001D15321D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=073e4327c7563f80
004441 PSSetShader(pPixelShader:0x00000001D15320D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e3ba013ead31993e
004441 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EB390 hash=c164a949
004441 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
004441 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004441 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004441 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
004441 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004441 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004441 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884EBE90 hash=ddc72cc6
004441 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B510 resource=0x00000001AC4E6290 hash=d747fbcf
004441 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43B690 resource=0x00000001AC4E64D0 hash=95b3aabf
004441 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC187AD0 hash=0c8934aa
004441 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC187AD0 hash=0c8934aa
004441 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851C2D0 resource=0x00000001884EB190 hash=de4aeb0e
004441 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851C150 resource=0x00000001884EAF50 hash=5a2c3f0e
004441 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851C590 resource=0x00000001884EB5D0 hash=54f084a5
004441 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004441 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004441 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004441 IASetIndexBuffer(pIndexBuffer:0x00000001884EAD10, Format:57, Offset:0) hash=c7797fab
004441 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:10, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
004441 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004442 IASetInputLayout(pInputLayout:0x00000000CEEEDDE8)
004442 VSSetShader(pVertexShader:0x00000001D1532458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=21c96f16f982c637
004442 PSSetShader(pPixelShader:0x00000001D1532318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a0bc576377d33597
004442 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EC990 hash=b557c42f
004442 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
004442 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004442 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
004442 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004442 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000002062A510 hash=358d62cb
004442 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884ED490 hash=ddc72cc6
004442 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004442 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004442 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851CDD0 resource=0x00000001884EC750 hash=d9077e89
004442 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851CC50 resource=0x00000001884EC510 hash=d8838ad3
004442 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851D090 resource=0x00000001884ECBD0 hash=ab17cae7
004442 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E50CE4D0 resource=0x00000001E505DFD0 hash=e6dadfbb
004442 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
004442 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004442 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004442 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004442 IASetIndexBuffer(pIndexBuffer:0x00000001884EC310, Format:57, Offset:0) hash=3c147dba
004442 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:10, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
004442 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004443 IASetInputLayout(pInputLayout:0x00000000CEEEE228)
004443 VSSetShader(pVertexShader:0x00000001D15321D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=073e4327c7563f80
004443 PSSetShader(pPixelShader:0x00000001D15320D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e3ba013ead31993e
004443 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E87D0 hash=2a67f7a2
004443 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
004443 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004443 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004443 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
004443 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004443 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004443 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884E92D0 hash=ddc72cc6
004443 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43B950 resource=0x00000001AC4E6950 hash=dc9cbe16
004443 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43BA90 resource=0x00000001AC4E6B50 hash=d40d738a
004443 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC187F50 hash=0c8934aa
004443 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001AC187F50 hash=0c8934aa
004443 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851ACD0 resource=0x00000001884E85D0 hash=2975cdac
004443 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851AB50 resource=0x00000001884E8390 hash=d38088f9
004443 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851AF90 resource=0x00000001884E8A10 hash=7bfcd23d
004443 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4DC8E90 resource=0x00000001E4CEEA50 hash=5100ee22
004443 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E50CE4D0 resource=0x00000001E505DFD0 hash=e6dadfbb
004443 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
004443 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004443 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004443 IASetIndexBuffer(pIndexBuffer:0x00000001884E8150, Format:57, Offset:0) hash=07932b01
004443 DrawIndexedInstanced(IndexCountPerInstance:72, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
004443 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004444 IASetInputLayout(pInputLayout:0x00000000CEEEDDE8)
004444 VSSetShader(pVertexShader:0x00000001D1532458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=21c96f16f982c637
004444 PSSetShader(pPixelShader:0x00000001D1532318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a0bc576377d33597
004444 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E9DD0 hash=ea23ad37
004444 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004444 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
004444 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004444 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000002062A510 hash=358d62cb
004444 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884EA8D0 hash=ddc72cc6
004444 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004444 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004444 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851B7D0 resource=0x00000001884E9B90 hash=6f1cef86
004444 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851B650 resource=0x00000001884E9950 hash=48d893da
004444 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851BA90 resource=0x00000001884EA010 hash=3b978c1e
004444 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E50CE4D0 resource=0x00000001E505DFD0 hash=e6dadfbb
004444 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
004444 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004444 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004444 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004444 IASetIndexBuffer(pIndexBuffer:0x00000001884E9750, Format:57, Offset:0) hash=460f380d
004444 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
004444 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004445 IASetInputLayout(pInputLayout:0x00000001D16CCCA8)
004445 VSSetShader(pVertexShader:0x00000001D1531F98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d02b136e71eeb8e4
004445 PSSetShader(pPixelShader:0x00000001D1531E58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1edc6e8b98b0022b
004445 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887AED10 hash=c2429461
004445 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
004445 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB1F390 hash=0c8934aa
004445 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887AFA50 hash=ddc72cc6
004445 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43DA50 resource=0x00000001AC4E9DD0 hash=988f4329
004445 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43DB90 resource=0x00000001AC4E9FD0 hash=69cf57ce
004445 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BA723910 hash=0c8934aa
004445 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001BA723910 hash=0c8934aa
004445 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018852F6D0 resource=0x00000001887AEAD0 hash=c18d480c
004445 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018852F550 resource=0x00000001887AE8D0 hash=9cc3e33d
004445 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018852F990 resource=0x00000001887AEF50 hash=2e7f2e45
004445 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4DC8E90 resource=0x00000001E4CEEA50 hash=5100ee22
004445 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E50CE4D0 resource=0x00000001E505DFD0 hash=e6dadfbb
004445 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
004445 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004445 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004445 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004445 IASetIndexBuffer(pIndexBuffer:0x00000001887AE690, Format:57, Offset:0) hash=7bcf2363
004445 DrawIndexedInstanced(IndexCountPerInstance:2844, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:163)
004445 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004446 IASetInputLayout(pInputLayout:0x00000000CEEEE228)
004446 VSSetShader(pVertexShader:0x00000001D15321D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=073e4327c7563f80
004446 PSSetShader(pPixelShader:0x00000001D15320D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e3ba013ead31993e
004446 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EB390 hash=c164a949
004446 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
004446 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004446 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004446 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
004446 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004446 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004446 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884EBE90 hash=ddc72cc6
004446 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x000000018A2FB010 resource=0x000000018A4264D0 hash=ef4966a6
004446 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x000000018A2FB150 resource=0x000000018A4266D0 hash=7ed9559c
004446 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3C90 hash=0c8934aa
004446 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3C90 hash=0c8934aa
004446 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851C2D0 resource=0x00000001884EB190 hash=de4aeb0e
004446 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851C150 resource=0x00000001884EAF50 hash=5a2c3f0e
004446 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851C590 resource=0x00000001884EB5D0 hash=54f084a5
004446 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004446 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004446 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004446 IASetIndexBuffer(pIndexBuffer:0x00000001884EAD10, Format:57, Offset:0) hash=c7797fab
004446 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:15, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:134)
004446 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004447 IASetInputLayout(pInputLayout:0x00000000CEEEDDE8)
004447 VSSetShader(pVertexShader:0x00000001D1532458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=21c96f16f982c637
004447 PSSetShader(pPixelShader:0x00000001D1532318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a0bc576377d33597
004447 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884EC990 hash=b557c42f
004447 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
004447 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004447 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
004447 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004447 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000002062A510 hash=358d62cb
004447 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884ED490 hash=ddc72cc6
004447 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004447 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004447 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851CDD0 resource=0x00000001884EC750 hash=d9077e89
004447 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851CC50 resource=0x00000001884EC510 hash=d8838ad3
004447 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851D090 resource=0x00000001884ECBD0 hash=ab17cae7
004447 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E50CE4D0 resource=0x00000001E505DFD0 hash=e6dadfbb
004447 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
004447 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004447 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004447 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004447 IASetIndexBuffer(pIndexBuffer:0x00000001884EC310, Format:57, Offset:0) hash=3c147dba
004447 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:15, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:134)
004447 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004448 IASetInputLayout(pInputLayout:0x00000000CEEEE228)
004448 VSSetShader(pVertexShader:0x00000001D15321D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=073e4327c7563f80
004448 PSSetShader(pPixelShader:0x00000001D15320D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e3ba013ead31993e
004448 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E87D0 hash=2a67f7a2
004448 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
004448 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004448 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004448 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB8AF10 hash=0c8934aa
004448 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004448 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004448 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001884E92D0 hash=ddc72cc6
004448 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x000000018A2FB410 resource=0x000000018A426B50 hash=7a637576
004448 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x000000018A2FB590 resource=0x000000018A426D90 hash=dbf1d965
004448 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3ED0 hash=0c8934aa
004448 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3ED0 hash=0c8934aa
004448 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851ACD0 resource=0x00000001884E85D0 hash=2975cdac
004448 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851AB50 resource=0x00000001884E8390 hash=d38088f9
004448 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851AF90 resource=0x00000001884E8A10 hash=7bfcd23d
004448 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4DC8E90 resource=0x00000001E4CEEA50 hash=5100ee22
004448 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E50CE4D0 resource=0x00000001E505DFD0 hash=e6dadfbb
004448 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
004448 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004448 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004448 IASetIndexBuffer(pIndexBuffer:0x00000001884E8150, Format:57, Offset:0) hash=07932b01
004448 DrawIndexedInstanced(IndexCountPerInstance:72, InstanceCount:29, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:120)
004448 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004449 IASetInputLayout(pInputLayout:0x00000000CEEEDDE8)
004449 VSSetShader(pVertexShader:0x00000001D1532458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=21c96f16f982c637
004449 PSSetShader(pPixelShader:0x00000001D1532318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a0bc576377d33597
004449 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884E9DD0 hash=ea23ad37
004449 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004449 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8B150 hash=0c8934aa
004449 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004449 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000002062A510 hash=358d62cb
004449 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884EA8D0 hash=ddc72cc6
004449 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004449 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x0000000020629C50 hash=6285d0a1
004449 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018851B7D0 resource=0x00000001884E9B90 hash=6f1cef86
004449 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018851B650 resource=0x00000001884E9950 hash=48d893da
004449 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018851BA90 resource=0x00000001884EA010 hash=3b978c1e
004449 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E50CE4D0 resource=0x00000001E505DFD0 hash=e6dadfbb
004449 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5225C50 resource=0x00000001E5223E50 hash=407198d5
004449 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004449 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004449 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004449 IASetIndexBuffer(pIndexBuffer:0x00000001884E9750, Format:57, Offset:0) hash=460f380d
004449 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:29, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:120)
004449 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004450 IASetInputLayout(pInputLayout:0x00000001D16CCA28)
004450 VSSetShader(pVertexShader:0x00000001D1531858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8f619f88001de1de
004450 PSSetShader(pPixelShader:0x00000001D1531758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d109681d32644f20
004450 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CCA10 hash=10a56e3f
004450 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEAB3050 hash=0c8934aa
004450 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEAB3050 hash=0c8934aa
004450 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887CD4D0 hash=ddc72cc6
004450 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x000000018A2FBC50 resource=0x000000018A427850 hash=dbfe4887
004450 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x000000018A2FBDD0 resource=0x000000018A427CD0 hash=bfd49060
004450 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA527D90 hash=0c8934aa
004450 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA527D90 hash=0c8934aa
004450 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853EB90 resource=0x00000001887CC7D0 hash=eb21e9dd
004450 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853EA10 resource=0x00000001887CC590 hash=8e179923
004450 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853EE50 resource=0x00000001887CCC10 hash=46787d37
004450 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E4D00010 resource=0x00000001E4CACC10 hash=e3723791
004450 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E50CD710 resource=0x00000001E505CC10 hash=37dce284
004450 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004450 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004450 IASetIndexBuffer(pIndexBuffer:0x00000001887CC350, Format:57, Offset:0) hash=d3e9d872
004450 DrawIndexedInstanced(IndexCountPerInstance:1056, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:181096)
004450 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004451 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004451 DrawIndexedInstanced(IndexCountPerInstance:1056, InstanceCount:9, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:181179)
004451 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004452 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001887CDFD0 hash=9e913679
004452 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x0000000020C56710 hash=0c8934aa
004452 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x0000000020C56710 hash=0c8934aa
004452 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001887CEAD0 hash=ddc72cc6
004452 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x000000018853F690 resource=0x00000001887CDD90 hash=32476fc6
004452 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x000000018853F510 resource=0x00000001887CDB90 hash=09a4d84a
004452 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x000000018853F950 resource=0x00000001887CE210 hash=2840a993
004452 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004452 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004452 IASetIndexBuffer(pIndexBuffer:0x00000001887CD950, Format:57, Offset:0) hash=5fa7740b
004452 DrawIndexedInstanced(IndexCountPerInstance:633, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:179262)
004452 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004453 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004453 DrawIndexedInstanced(IndexCountPerInstance:633, InstanceCount:75, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:180323)
004453 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004454 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004454 DrawIndexedInstanced(IndexCountPerInstance:633, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:180408)
004454 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004455 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004455 DrawIndexedInstanced(IndexCountPerInstance:633, InstanceCount:18, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:180807)
004455 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004456 IASetInputLayout(pInputLayout:0x00000001D11EBF28)
004456 VSSetShader(pVertexShader:0x00000001D1530ED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3d51e0ddbeb6b20c
004456 PSSetShader(pPixelShader:0x00000001D1530DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=557c6555624aa8c0
004456 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001884D5E50 hash=6c9035f7
004456 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8CDD0 hash=0c8934aa
004456 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB8CDD0 hash=0c8934aa
004456 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001884D6950 hash=ddc72cc6
004456 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC43F710 resource=0x00000001AC745950 hash=e8d8471f
004456 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       7: view=0x00000001AC43F890 resource=0x00000001AC745B50 hash=06883e21
004456 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3A90 hash=0c8934aa
004456 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001C45D3A90 hash=0c8934aa
004456 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000188511850 resource=0x00000001884D5C50 hash=0db5ab9d
004456 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000001885116D0 resource=0x00000001884D5A10 hash=134e0522
004456 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188511B10 resource=0x00000001884D6090 hash=17e19506
004456 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000001E50C75D0 resource=0x00000001E50DC490 hash=e173d58b
004456 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000001E5008310 resource=0x0000000174965210 hash=dcd90fb4
004456 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000001E50C7450 resource=0x00000001E50DC250 hash=095dc80e
004456 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004456 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004456 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004456 IASetIndexBuffer(pIndexBuffer:0x00000001884D57D0, Format:57, Offset:0) hash=7fbf8405
004456 DrawIndexedInstanced(IndexCountPerInstance:4806, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:2)
004456 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004457 IASetInputLayout(pInputLayout:0x00000001CF4416A8)
004457 VSSetShader(pVertexShader:0x00000001D2152318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=efc026e7ad06b7ab
004457 PSSetShader(pPixelShader:0x00000001D21521D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ce90e444e41b6d60
004457 RSSetState(pRasterizerState:0x000000003B81F4A8)
004457 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000001748A4DD0 hash=ef57046d
004457 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x000000017493CED0 hash=92fd24e2
004457 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x000000017493CED0 hash=92fd24e2
004457 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E8B8)
       4: handle=0x0000000020A438E8
004457 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC761550 hash=358d62cb
004457 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC761550 hash=358d62cb
004457 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001748A5690 hash=ddc72cc6
004457 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x00000001ACDDB6D0 resource=0x00000001D40E2F90 hash=1ce2f45c
004457 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x00000001ACDDB410 resource=0x00000001D40E3410 hash=aa843faa
004457 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x00000001ACDDA650 resource=0x00000001D43803D0 hash=3ff216bb
004457 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6CC710 hash=0c8934aa
004457 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CA6CC710 hash=0c8934aa
004457 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A3B5C390 resource=0x00000001748A4B90 hash=f99ea8eb
004457 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A3B5C210 resource=0x00000001748A4950 hash=c01a57fd
004457 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004457 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A43F28
004457 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x00000001E4CF73D0 resource=0x00000001896F4950 hash=ba53bdca
004457 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x00000001E4D46590 resource=0x00000001E4DBBD50 hash=f6ddced9
004457 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x00000001E4BE5290 resource=0x00000000B8274010 hash=1cc3e799
004457 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000000A4040A50 resource=0x0000000124B4FED0 hash=559896f1
004457 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x00000000A4032090 resource=0x000000012498F310 hash=60d920b6
004457 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000020A35E90 resource=0x0000000020E23B90 hash=9006aa46 hash_contamination=UpdateSubresource,
004457 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004457 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004457 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004457 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004457 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004457 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004457 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x00000000208B2B28
004457 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004457 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004457 IASetIndexBuffer(pIndexBuffer:0x00000001748A4710, Format:57, Offset:0) hash=ac88b5bb
004457 DrawIndexedInstanced(IndexCountPerInstance:282, InstanceCount:46, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:1954)
004457 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004458 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004458 DrawIndexedInstanced(IndexCountPerInstance:282, InstanceCount:92, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:2559)
004458 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004459 IASetInputLayout(pInputLayout:0x00000001CF97D868)
004459 VSSetShader(pVertexShader:0x00000000CF362E58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a8a6ad1d492f95bc
004459 PSSetShader(pPixelShader:0x00000000CF362D18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fcebf8da6422cd9e
004459 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x00000000A3BC7790 hash=da91b91c
004459 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000A3BE4BD0 hash=92fd24e2
004459 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000A3BE4BD0 hash=92fd24e2
004459 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001C45C0850 hash=358d62cb
004459 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001C45C0850 hash=358d62cb
004459 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000000A3BC8050 hash=ddc72cc6
004459 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x000000018A31CB10 resource=0x00000001D4375710 hash=4d0924d5
004459 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x000000018A31C990 resource=0x00000001D43754D0 hash=4ada5718
004459 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x000000018A31C6D0 resource=0x00000001D4383850 hash=857da751
004459 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF151110 hash=0c8934aa
004459 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x00000001CF151110 hash=0c8934aa
004459 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x00000000A3B3AB50 resource=0x00000000A3BC7550 hash=e288de3e
004459 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x00000000A3B3A9D0 resource=0x00000000A3BC7350 hash=a57ce685
004459 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004459 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004459 IASetIndexBuffer(pIndexBuffer:0x00000000A3BC7110, Format:57, Offset:0) hash=e7538001
004459 DrawIndexedInstanced(IndexCountPerInstance:120, InstanceCount:56, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:993)
004459 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004460 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004460 DrawIndexedInstanced(IndexCountPerInstance:120, InstanceCount:110, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:1435)
004460 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004461 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004461 DrawIndexedInstanced(IndexCountPerInstance:120, InstanceCount:56, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:1655)
004461 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004462 IASetInputLayout(pInputLayout:0x00000001D16CC868)
004462 VSSetShader(pVertexShader:0x00000001D1531398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c9821b609042893d
004462 PSSetShader(pPixelShader:0x00000001D1531298, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e8ea48f3a4bb9db
004462 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556E8B0, pStrides:0x000000002556E8C8, pOffsets:0x000000002556E8B8)
       0: resource=0x000000018A1105D0 hash=9ce88d7c
004462 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CEB2AAD0 hash=0c8934aa
004462 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000001AC760610 hash=358d62cb
004462 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000001D437B750 hash=4785ce09
004462 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CEB2AAD0 hash=0c8934aa
004462 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x00000001AC760610 hash=358d62cb
004462 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x000000002062A510 hash=358d62cb
004462 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       4: resource=0x000000018A1110D0 hash=ddc72cc6
004462 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       3: resource=0x00000001AC775290 hash=358d62cb
004462 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       5: view=0x00000001AC441410 resource=0x00000001AC748710 hash=13bbda81
004462 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       6: view=0x00000001AC441550 resource=0x00000001AC748950 hash=23bf901c
004462 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x000000018B53AAD0 hash=0c8934aa
004462 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       2: resource=0x000000018B53AAD0 hash=0c8934aa
004462 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000188937510 resource=0x00000001AC1C20D0 hash=63004d18
004462 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000189CC3D90 resource=0x000000018A1103D0 hash=8841350f
004462 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000189CC3C50 resource=0x000000018A110190 hash=57e012ef
004462 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000189CC4050 resource=0x000000018A110810 hash=69c3efa7
004462 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000124798250 resource=0x0000000124E9F610 hash=b396f27e
004462 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004462 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004462 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004462 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004462 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004462 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004462 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004462 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004462 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004462 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004462 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004462 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       11: view=0x000000002060C790 resource=0x000000002058B810 hash=bea7ab4e hash_contamination=UpdateSubresource,
004462 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       1: handle=0x0000000020A438E8
004462 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       2: handle=0x0000000020A43F28
004462 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E4C92610 resource=0x00000001E4CF0810 hash=e7ec5d52
004462 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E4C924D0 resource=0x00000001E4CF05D0 hash=8acc69b9
004462 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4CF6D90 resource=0x00000001E4C88810 hash=28e2f2f1
004462 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       13: view=0x00000000B7D1EE10 resource=0x00000000CEDC14D0 hash=249a761d
004462 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       14: view=0x00000000B7D1EF90 resource=0x00000000CEDC1710 hash=249a761d
004462 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       15: view=0x00000000B7D1F0D0 resource=0x00000000CEDC1950 hash=d9f11fd9
004462 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       16: view=0x00000000B7D1F250 resource=0x00000000CEDC1B90 hash=3315d2b5
004462 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       17: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004462 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       12: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004462 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556E7D0)
       3: handle=0x00000000208B2B28
004462 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004462 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004462 IASetIndexBuffer(pIndexBuffer:0x000000018A10FF50, Format:57, Offset:0) hash=00ad184c
004462 DrawIndexedInstanced(IndexCountPerInstance:846, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:70)
004462 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004463 IASetInputLayout(pInputLayout:0x00000001D16CC928)
004463 VSSetShader(pVertexShader:0x00000001D1531618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5a3490ccd66f5936
004463 PSSetShader(pPixelShader:0x00000001D15314D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b7b228ae82c6b175
004463 RSSetState(pRasterizerState:0x0000000020A43AA8)
004463 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       6: resource=0x00000000CE806A50 hash=0c8934aa
004463 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556E8B0)
       5: resource=0x00000000CE806A50 hash=0c8934aa
004463 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       18: view=0x00000001E5056590 resource=0x00000000B8284690 hash=99bee9b0
004463 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       19: view=0x00000001E50D15D0 resource=0x00000001E50D4F90 hash=66063c30
004463 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       20: view=0x00000001E4FD1DD0 resource=0x00000001AACF5ED0 hash=d916a44b
004463 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556E6C8)
       21: view=0x00000001E54E4110 resource=0x00000001E54E9F90 hash=d7bb3bac
004463 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004463 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004463 DrawIndexedInstanced(IndexCountPerInstance:1206, InstanceCount:5, StartIndexLocation:846, BaseVertexLocation:0, StartInstanceLocation:70)
004463 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E370)
004464 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E730, pDepthStencilView:0x00000000A45DACC8)
       0: view=0x0000000000720288 resource=0x000000000071CA90 hash=91005981
       D: view=0x00000000A45DACC8 resource=0x000000000071C850 hash=c5057d7e
004464 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
004464 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E8A0, ppDepthStencilView:0x000000002556E8E0)
       0: view=0x0000000000720288 resource=0x000000000071CA90 hash=91005981
       D: view=0x00000000A45DACC8 resource=0x000000000071C850 hash=c5057d7e
004464 ClearRenderTargetView(pRenderTargetView:0x0000000000720288, ColorRGBA:0x000000002556E980)
       : view=0x0000000000720288 resource=0x000000000071CA90 hash=91005981
004464 ClearDepthStencilView(pDepthStencilView:0x00000000A45DACC8, ClearFlags:3, Depth:0.000000, Stencil:0)
       : view=0x00000000A45DACC8 resource=0x000000000071C850 hash=c5057d7e
004464 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E840, pDepthStencilView:0x0000000000000000)
004464 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E730, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000000007203C8 resource=0x000000000071D110 hash=94e3b0ab
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004464 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
004464 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E8A0, ppDepthStencilView:0x000000002556E8E0)
       0: view=0x00000000007203C8 resource=0x000000000071D110 hash=94e3b0ab
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004464 ClearRenderTargetView(pRenderTargetView:0x00000000007203C8, ColorRGBA:0x000000002556E980)
       : view=0x00000000007203C8 resource=0x000000000071D110 hash=94e3b0ab
004464 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
004464 IASetInputLayout(pInputLayout:0x00000001D20A8AA8)
004464 VSSetShader(pVertexShader:0x00000000CEE7FDD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=369087b2df1ad3e6
004464 PSSetShader(pPixelShader:0x000000008593D7D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42b0697f77ba2a9c
004464 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
004464 RSSetState(pRasterizerState:0x000000003B81F4A8)
004464 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x000000017419BBD0 hash=a394978d
004464 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x00000001AC7531D0 hash=46cfd55b
004464 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x00000001AC753410 hash=77ffa9fc
004464 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x00000001AC753610 hash=86c334f4
004464 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x00000001AC753850 hash=4925293e
004464 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001ACDC9B90 resource=0x00000001ACF02410 hash=7d5e5efa
004464 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001B7336F90 resource=0x00000001B72A7A50 hash=7d5e5efa
004464 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D40F31D0 hash=0c8934aa
004464 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004464 IASetIndexBuffer(pIndexBuffer:0x00000001AC752F90, Format:57, Offset:0) hash=af370997
004464 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
004464 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004465 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001ACDC9CD0 resource=0x00000001ACF02650 hash=d1d22094
004465 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001B43FE050 resource=0x00000001B4563050 hash=d1d22094
004465 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004465 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
004465 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004466 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001ACDC9E50 resource=0x00000001ACF02850 hash=7d5e5efa
004466 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001ACDC9E50 resource=0x00000001ACF02850 hash=7d5e5efa
004466 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C43AB210 hash=0c8934aa
004466 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004466 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
004466 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004467 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001ACDC9F90 resource=0x00000001ACF02A90 hash=d1d22094
004467 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001ACDC9F90 resource=0x00000001ACF02A90 hash=d1d22094
004467 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004467 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
004467 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004468 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001ACDCA110 resource=0x00000001ACF02CD0 hash=7d5e5efa
004468 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001ACDCA110 resource=0x00000001ACF02CD0 hash=7d5e5efa
004468 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C43AB450 hash=0c8934aa
004468 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004468 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
004468 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004469 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001ACDCA250 resource=0x00000001ACF02F10 hash=d1d22094
004469 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001ACDCA250 resource=0x00000001ACF02F10 hash=d1d22094
004469 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004469 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
004469 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004470 IASetInputLayout(pInputLayout:0x00000001D20A9D28)
004470 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x000000018AE56D50 hash=91d8bea4
004470 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x000000018AE56F90 hash=a4b7c169
004470 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x000000018AE571D0 hash=2991a3ca
004470 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       3: resource=0x000000018AE57610 hash=1438730b
004470 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x000000018AE57410 hash=2208eece
004470 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001C449A050 resource=0x00000001D2764DD0 hash=28cbf62a
004470 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001C449A050 resource=0x00000001D2764DD0 hash=28cbf62a
004470 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001BAC35ED0 hash=0c8934aa
004470 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004470 IASetIndexBuffer(pIndexBuffer:0x000000018AE56B50, Format:57, Offset:0) hash=0ea996ee
004470 DrawIndexed(IndexCount:28113, StartIndexLocation:0, BaseVertexLocation:0)
004470 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004471 IASetInputLayout(pInputLayout:0x00000001D20A59A8)
004471 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x000000018B27FF10 hash=95563240
004471 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x000000018B280150 hash=45e0f57e
004471 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x000000018B280350 hash=4d90ff52
004471 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       3: resource=0x000000018B2807D0 hash=22d4f102
004471 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x000000018B280590 hash=94c23474
004471 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001D46E3690 resource=0x00000001D40E24D0 hash=c4b74aa0
004471 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001D46E3690 resource=0x00000001D40E24D0 hash=c4b74aa0
004471 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D2B1A050 hash=0c8934aa
004471 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004471 IASetIndexBuffer(pIndexBuffer:0x000000018B27FCD0, Format:57, Offset:0) hash=2b89fb15
004471 DrawIndexed(IndexCount:8139, StartIndexLocation:0, BaseVertexLocation:0)
004471 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004472 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001E4C89B90 resource=0x00000001D40ED810 hash=d1d22094
004472 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001E4C89B90 resource=0x00000001D40ED810 hash=d1d22094
004472 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004472 DrawIndexed(IndexCount:6, StartIndexLocation:8139, BaseVertexLocation:0)
004472 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004473 IASetInputLayout(pInputLayout:0x00000001D20A9368)
004473 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x000000018A12BFD0 hash=fdc73b7a
004473 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x000000018A12C210 hash=665436cd
004473 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x000000018A12C410 hash=9d19f261
004473 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       3: resource=0x000000018A12C890 hash=4f1c4322
004473 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x000000018A12C650 hash=e5317341
004473 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001ACDD8ED0 resource=0x00000001ACF1B8D0 hash=d1d22094
004473 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001ACDD8ED0 resource=0x00000001ACF1B8D0 hash=d1d22094
004473 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D2B1AF90 hash=0c8934aa
004473 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004473 IASetIndexBuffer(pIndexBuffer:0x000000018A12BD90, Format:57, Offset:0) hash=e0770909
004473 DrawIndexed(IndexCount:5796, StartIndexLocation:135, BaseVertexLocation:0)
004473 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004474 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001B7323E50 resource=0x00000001B7289490 hash=d1d22094
004474 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001B7323E50 resource=0x00000001B7289490 hash=d1d22094
004474 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004474 DrawIndexed(IndexCount:18, StartIndexLocation:5931, BaseVertexLocation:0)
004474 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004475 IASetInputLayout(pInputLayout:0x00000001D20A8AA8)
004475 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x00000001AC7531D0 hash=46cfd55b
004475 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x00000001AC753410 hash=77ffa9fc
004475 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x00000001AC753610 hash=86c334f4
004475 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
004475 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x00000001AC753850 hash=4925293e
004475 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001B4402390 resource=0x00000001B4579090 hash=7d5e5efa
004475 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001B4402390 resource=0x00000001B4579090 hash=7d5e5efa
004475 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C49E00D0 hash=0c8934aa
004475 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004475 IASetIndexBuffer(pIndexBuffer:0x00000001AC752F90, Format:57, Offset:0) hash=af370997
004475 DrawIndexed(IndexCount:2022, StartIndexLocation:0, BaseVertexLocation:0)
004475 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004476 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001B4402510 resource=0x00000001B4579290 hash=d1d22094
004476 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001B4402510 resource=0x00000001B4579290 hash=d1d22094
004476 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004476 DrawIndexed(IndexCount:798, StartIndexLocation:2022, BaseVertexLocation:0)
004476 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004477 IASetInputLayout(pInputLayout:0x00000001D20A9368)
004477 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x000000018A12BFD0 hash=fdc73b7a
004477 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x000000018A12C210 hash=665436cd
004477 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x000000018A12C410 hash=9d19f261
004477 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       3: resource=0x000000018A12C890 hash=4f1c4322
004477 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x000000018A12C650 hash=e5317341
004477 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001C4499D90 resource=0x00000001D2764990 hash=d1d22094
004477 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001C4499D90 resource=0x00000001D2764990 hash=d1d22094
004477 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D2B4AD50 hash=0c8934aa
004477 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004477 IASetIndexBuffer(pIndexBuffer:0x000000018A12BD90, Format:57, Offset:0) hash=e0770909
004477 DrawIndexed(IndexCount:5796, StartIndexLocation:135, BaseVertexLocation:0)
004477 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004478 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001C4499F10 resource=0x00000001D2764B90 hash=d1d22094
004478 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001C4499F10 resource=0x00000001D2764B90 hash=d1d22094
004478 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004478 DrawIndexed(IndexCount:18, StartIndexLocation:5931, BaseVertexLocation:0)
004478 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004479 IASetInputLayout(pInputLayout:0x00000001D16CD8E8)
004479 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x0000000041F4AE10 hash=c46896fe
004479 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x0000000041F4B050 hash=4e77f527
004479 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x0000000041F4B290 hash=194e3074
004479 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
004479 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x0000000041F4B490 hash=f9a838d0
004479 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001BA849650 resource=0x00000001BA7236D0 hash=63c70c89
004479 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001B733E890 resource=0x00000001B760A590 hash=63c70c89
004479 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D4106CD0 hash=0c8934aa
004479 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004479 IASetIndexBuffer(pIndexBuffer:0x0000000041F4A9D0, Format:57, Offset:0) hash=b193b71a
004479 DrawIndexed(IndexCount:3216, StartIndexLocation:0, BaseVertexLocation:0)
004479 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004480 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001BA849510 resource=0x00000001BA723490 hash=63c70c89
004480 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001B43F9490 resource=0x00000001B455A210 hash=63c70c89
004480 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004480 DrawIndexed(IndexCount:87219, StartIndexLocation:3216, BaseVertexLocation:0)
004480 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004481 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001BA849390 resource=0x00000001BA723250 hash=63c70c89
004481 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001B43F8C50 resource=0x00000001B4559510 hash=63c70c89
004481 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004481 DrawIndexed(IndexCount:18624, StartIndexLocation:90435, BaseVertexLocation:0)
004481 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004482 IASetInputLayout(pInputLayout:0x00000001D20A8AA8)
004482 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x00000001B7A9ABD0 hash=60aff142
004482 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x00000001B7A9ADD0 hash=1b04e5d1
004482 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x00000001B7A9B010 hash=9d08fb5d
004482 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x00000001B7A9B250 hash=bbd1bd5d
004482 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001D4B61AD0 resource=0x00000001D438A590 hash=15f952cc
004482 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001DF6B7890 resource=0x00000001D437F690 hash=15f952cc
004482 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001CA6CC4D0 hash=0c8934aa
004482 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004482 IASetIndexBuffer(pIndexBuffer:0x00000001B7A9A990, Format:57, Offset:0) hash=1ede57f3
004482 DrawIndexed(IndexCount:8490, StartIndexLocation:0, BaseVertexLocation:0)
004482 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004483 IASetInputLayout(pInputLayout:0x00000001744A0468)
004483 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x00000001AC4E2E10 hash=fc39c82f
004483 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x00000001AC4E3050 hash=b741e209
004483 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x00000001AC4E3290 hash=ba3bdc93
004483 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x00000001AC4E34D0 hash=06dab80b
004483 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001E4FFE990 resource=0x00000001D438E750 hash=15f952cc
004483 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001E5061F10 resource=0x00000001D40D9690 hash=15f952cc
004483 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001CA6CFD90 hash=0c8934aa
004483 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004483 IASetIndexBuffer(pIndexBuffer:0x00000001AC4E2C10, Format:57, Offset:0) hash=0c9e77d3
004483 DrawIndexed(IndexCount:2892, StartIndexLocation:0, BaseVertexLocation:0)
004483 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004484 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001E4FFE850 resource=0x00000001D438F690 hash=63c70c89
004484 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001E4C85350 resource=0x00000001D40D9450 hash=63c70c89
004484 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004484 DrawIndexed(IndexCount:4830, StartIndexLocation:2892, BaseVertexLocation:0)
004484 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004485 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001E4FFE6D0 resource=0x00000001D4382F90 hash=63c70c89
004485 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001E4C854D0 resource=0x00000001D40D9210 hash=63c70c89
004485 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004485 DrawIndexed(IndexCount:18354, StartIndexLocation:7722, BaseVertexLocation:0)
004485 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004486 IASetInputLayout(pInputLayout:0x00000001D20A59A8)
004486 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x000000018B561A10 hash=0d186a4f
004486 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x000000018B561C50 hash=96f71158
004486 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x000000018B561E90 hash=07edec13
004486 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       3: resource=0x000000018B5622D0 hash=b89ab724
004486 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x000000018B5620D0 hash=71b80b89
004486 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001E574C650 resource=0x00000001D410B510 hash=490dd8e1
004486 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001E574C650 resource=0x00000001D410B510 hash=490dd8e1
004486 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001C4D71610 hash=0c8934aa
004486 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004486 IASetIndexBuffer(pIndexBuffer:0x000000018B561810, Format:57, Offset:0) hash=75627009
004486 DrawIndexed(IndexCount:7908, StartIndexLocation:0, BaseVertexLocation:0)
004486 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004487 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001E574CE90 resource=0x00000001D40EA390 hash=490dd8e1
004487 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001E574CE90 resource=0x00000001D40EA390 hash=490dd8e1
004487 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004487 DrawIndexed(IndexCount:732, StartIndexLocation:7908, BaseVertexLocation:0)
004487 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004488 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001E574C390 resource=0x00000001D40D8950 hash=d1d22094
004488 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001E574C390 resource=0x00000001D40D8950 hash=d1d22094
004488 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004488 DrawIndexed(IndexCount:36, StartIndexLocation:8640, BaseVertexLocation:0)
004488 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004489 IASetInputLayout(pInputLayout:0x00000001D20A8AA8)
004489 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x000000018B563F50 hash=6114312c
004489 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x000000018B564190 hash=ae663465
004489 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x000000018B5643D0 hash=a6b24297
004489 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       3: resource=0x000000002058D6D0 hash=7ab9ca4c
004489 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x000000018B5645D0 hash=38718bb3
004489 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001C44AAB10 resource=0x00000001D277F650 hash=c4b74aa0
004489 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001C44AAB10 resource=0x00000001D277F650 hash=c4b74aa0
004489 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001CF14FF90 hash=0c8934aa
004489 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004489 IASetIndexBuffer(pIndexBuffer:0x000000018B563D10, Format:57, Offset:0) hash=abb7206b
004489 DrawIndexed(IndexCount:9999, StartIndexLocation:0, BaseVertexLocation:0)
004489 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004490 RSSetViewports(NumViewports:1, pViewports:0x000000002556E9E0)
004490 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
004490 IASetInputLayout(pInputLayout:0x00000001D16CD8E8)
004490 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x0000000041F4B910 hash=2a4674ef
004490 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x0000000041F4BB50 hash=800c71a4
004490 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x0000000041F4BD50 hash=aba55d64
004490 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x0000000041F4BF90 hash=e5e62c4d
004490 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001BA849250 resource=0x00000001BA723050 hash=f5def9cf
004490 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001BA852550 resource=0x00000001B77F3610 hash=f5def9cf
004490 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D27463D0 hash=0c8934aa
004490 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004490 IASetIndexBuffer(pIndexBuffer:0x0000000041F4B6D0, Format:57, Offset:0) hash=fd37bdf5
004490 DrawIndexed(IndexCount:86613, StartIndexLocation:0, BaseVertexLocation:0)
004490 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004491 IASetInputLayout(pInputLayout:0x00000001D16CD9E8)
004491 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x000000008D606910 hash=28acb886
004491 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       1: resource=0x000000008D606B50 hash=09523306
004491 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       2: resource=0x000000008D606F90 hash=6ded1105
004491 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       5: resource=0x000000008D607410 hash=89cc685e
004491 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000001BA848890 resource=0x00000001BA721810 hash=28cbf62a
004491 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000001ACDD9E10 resource=0x00000001ACF1D0D0 hash=28cbf62a
004491 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D2780110 hash=0c8934aa
004491 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004491 IASetIndexBuffer(pIndexBuffer:0x000000008D6066D0, Format:57, Offset:0) hash=7d2c56d2
004491 DrawIndexed(IndexCount:4008, StartIndexLocation:0, BaseVertexLocation:0)
004491 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004492 DrawIndexed(IndexCount:6981, StartIndexLocation:13644, BaseVertexLocation:0)
004492 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004493 DrawIndexed(IndexCount:3648, StartIndexLocation:24543, BaseVertexLocation:0)
004493 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004494 DrawIndexed(IndexCount:4470, StartIndexLocation:28191, BaseVertexLocation:0)
004494 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004495 DrawIndexed(IndexCount:2868, StartIndexLocation:34413, BaseVertexLocation:0)
004495 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004496 DrawIndexed(IndexCount:3408, StartIndexLocation:53100, BaseVertexLocation:0)
004496 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004497 DrawIndexed(IndexCount:1326, StartIndexLocation:101976, BaseVertexLocation:0)
004497 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004498 DrawIndexed(IndexCount:4311, StartIndexLocation:109737, BaseVertexLocation:0)
004498 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004499 DrawIndexed(IndexCount:3348, StartIndexLocation:122580, BaseVertexLocation:0)
004499 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004500 DrawIndexed(IndexCount:2568, StartIndexLocation:140562, BaseVertexLocation:0)
004500 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004501 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9F0)
004501 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9F0)
004501 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x000000002556E730, pDepthStencilView:0x0000000020716A08)
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
004501 RSSetViewports(NumViewports:1, pViewports:0x000000002556E7A0)
004501 RSSetScissorRects(NumRects:1, pRects:0x000000002556E720)
004501 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E8A0, ppDepthStencilView:0x000000002556E8E0)
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
004501 ClearDepthStencilView(pDepthStencilView:0x0000000020716A08, ClearFlags:2, Depth:0.000000, Stencil:0)
       : view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
004501 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E840, pDepthStencilView:0x0000000000000000)
004501 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x000000017419BBD0 hash=a394978d
004501 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004501 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A44885E0 resource=0x000000008549C150 hash=70e3f5de
004501 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x00000000A44884E0 resource=0x000000008549C390 hash=0afd71ea
004501 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       2: view=0x00000000A44887E0 resource=0x00000000CE5AC910 hash=34b373f8
004501 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       3: view=0x00000000A44883E0 resource=0x000000008549C5D0 hash=1051e510
004501 CSSetUnorderedAccessViews(StartSlot:4, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       4: view=0x00000000A44888E0 resource=0x00000000CE5DE110 hash=523d9b38
004501 CSSetShader(pComputeShader:0x00000000B7BCE298, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e11cddd43ea3bb5f
004501 Dispatch(ThreadGroupCountX:161, ThreadGroupCountY:91, ThreadGroupCountZ:1)
004501 3DMigoto pre {
004501 3DMigoto  [ShaderOverrideFADumpAfter] analyse_options = log dump_rt clear_rt persist
004501 3DMigoto }
004501 3DMigoto analyse_options (persistent): 80009001
004501 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004501-u0=70e3f5de-cs=e11cddd43ea3bb5f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\e13b4bd2-R16_FLOAT.jps
004501 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004501-u1=0afd71ea-cs=e11cddd43ea3bb5f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\e03294ab-R16_FLOAT.jps
004501 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004501-u2=34b373f8-cs=e11cddd43ea3bb5f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\fd38ad9e-R16_FLOAT.jps
004501 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004501-u3=1051e510-cs=e11cddd43ea3bb5f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\60c809bd-R16_FLOAT.jps
004501 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004501-u4=523d9b38-cs=e11cddd43ea3bb5f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\dbf2bf92-R16_FLOAT.jps
004502 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004502 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004502 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004502 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004502 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004502 CSSetUnorderedAccessViews(StartSlot:4, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004502 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000B7D19790 resource=0x000000008549C5D0 hash=1051e510
004502 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A44882E0 resource=0x00000000CE5AC4D0 hash=dd4c3490
004502 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x00000000A44889E0 resource=0x00000000CE5DE350 hash=617aef58
004502 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       2: view=0x00000000A44881E0 resource=0x00000000CE5AC710 hash=bbc2dc50
004502 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       3: view=0x00000000A4488AE0 resource=0x00000000CE5DE590 hash=490f71ae
004502 CSSetShader(pComputeShader:0x00000000B7BCE3D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c81d7797e3a900de
004502 Dispatch(ThreadGroupCountX:81, ThreadGroupCountY:46, ThreadGroupCountZ:1)
004502 3DMigoto pre {
004502 3DMigoto  [ShaderOverrideFADumpAfter2] analyse_options = log dump_rt clear_rt persist
004502 3DMigoto }
004502 3DMigoto analyse_options (persistent): 80009001
004502 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004502-u0=dd4c3490-cs=c81d7797e3a900de.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\14c7eaf6-R16_FLOAT.jps
004502 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004502-u1=617aef58-cs=c81d7797e3a900de.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\aab846f9-R16_FLOAT.jps
004502 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004502-u2=bbc2dc50-cs=c81d7797e3a900de.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\320df8fa-R16_FLOAT.jps
004502 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004502-u3=490f71ae-cs=c81d7797e3a900de.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\06744a88-R16_FLOAT.jps
004503 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004503 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004503 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004503 CSSetUnorderedAccessViews(StartSlot:2, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004503 CSSetUnorderedAccessViews(StartSlot:3, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004503 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4488DE0 resource=0x00000000CE5DEC10 hash=3c6f2ba8
004503 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000415E2450 resource=0x00000000CE5DE350 hash=617aef58
004503 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001C4959110 hash=ddc72cc6
004503 CSSetShader(pComputeShader:0x00000000B7BCE518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=feabdc1aa81bb093
004503 Dispatch(ThreadGroupCountX:10, ThreadGroupCountY:6, ThreadGroupCountZ:16)
004503 3DMigoto pre {
004503 3DMigoto  [ShaderOverrideFADumpAfter3] analyse_options = log dump_rt clear_rt persist
004503 3DMigoto }
004503 3DMigoto analyse_options (persistent): 80009001
004503 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004503-u0=3c6f2ba8-cs=feabdc1aa81bb093.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\15ae171b-R8_UNORM.jps
004504 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004504 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000B82D6320 resource=0x000000001786AC50 hash=3c6f2ba8
004504 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000B7D198D0 resource=0x00000000CE5AC4D0 hash=dd4c3490
004504 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001C45D6CD0 hash=ddc72cc6
004504 CSSetShader(pComputeShader:0x00000000CE5C3718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3c881aee79e820ae
004504 Dispatch(ThreadGroupCountX:20, ThreadGroupCountY:12, ThreadGroupCountZ:1)
004504 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004504-u0=3c6f2ba8-cs=3c881aee79e820ae.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9e9e1f16-R8_UNORM.jps
004505 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004505 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4488CE0 resource=0x00000000CE5DE9D0 hash=f172fa28
004505 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000415E2350 resource=0x00000000CE5DE110 hash=523d9b38
004505 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001D2B4ECD0 hash=ddc72cc6
004505 CSSetShader(pComputeShader:0x00000000B7BCE518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=feabdc1aa81bb093
004505 Dispatch(ThreadGroupCountX:20, ThreadGroupCountY:12, ThreadGroupCountZ:16)
004505 3DMigoto pre {
004505 3DMigoto  [ShaderOverrideFADumpAfter3] analyse_options = log dump_rt clear_rt persist
004505 3DMigoto }
004505 3DMigoto analyse_options (persistent): 80009001
004505 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004505-u0=f172fa28-cs=feabdc1aa81bb093.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9680b0b7-R8_UNORM.jps
004506 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004506 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000B82D6220 resource=0x000000001786AA10 hash=f172fa28
004506 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000B7D19790 resource=0x000000008549C5D0 hash=1051e510
004506 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001BAE04290 hash=ddc72cc6
004506 CSSetShader(pComputeShader:0x00000000CE5C3718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3c881aee79e820ae
004506 Dispatch(ThreadGroupCountX:40, ThreadGroupCountY:23, ThreadGroupCountZ:1)
004506 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004506-u0=f172fa28-cs=3c881aee79e820ae.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\330054a6-R8_UNORM.jps
004507 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004507 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4488BE0 resource=0x00000000CE5DE7D0 hash=ebde6ed2
004507 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000B7411450 resource=0x00000000CE5AC910 hash=34b373f8
004507 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001CF13C490 hash=ddc72cc6
004507 CSSetShader(pComputeShader:0x00000000B7BCE518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=feabdc1aa81bb093
004507 Dispatch(ThreadGroupCountX:40, ThreadGroupCountY:23, ThreadGroupCountZ:16)
004507 3DMigoto pre {
004507 3DMigoto  [ShaderOverrideFADumpAfter3] analyse_options = log dump_rt clear_rt persist
004507 3DMigoto }
004507 3DMigoto analyse_options (persistent): 80009001
004507 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004507-u0=ebde6ed2-cs=feabdc1aa81bb093.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\801f36de-R8_UNORM.jps
004508 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004508 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x000000017419BBD0 hash=a394978d
004508 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000B7D198D0 resource=0x00000000CE5AC4D0 hash=dd4c3490
004508 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000000B7D19790 resource=0x000000008549C5D0 hash=1051e510
004508 CSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       2: view=0x00000000B7D19E50 resource=0x00000000CE5DEC10 hash=3c6f2ba8
004508 CSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       3: view=0x00000000B7D1A810 resource=0x000000001786AC50 hash=3c6f2ba8
004508 CSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       4: view=0x00000000B7D19D10 resource=0x00000000CE5DE9D0 hash=f172fa28
004508 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000B82D5F20 resource=0x000000001786A390 hash=f172fa28
004508 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C46D7990 hash=fa5a28d4
004508 CSSetShader(pComputeShader:0x00000000CE5C3858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=56a25d68975a609e
004508 Dispatch(ThreadGroupCountX:41, ThreadGroupCountY:23, ThreadGroupCountZ:1)
004508 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004508-u0=f172fa28-cs=56a25d68975a609e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\c05c92b3-R8_UNORM.jps
004509 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004509 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004509 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000B7D19790 resource=0x000000008549C5D0 hash=1051e510
004509 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000000B7D19610 resource=0x000000008549C390 hash=0afd71ea
004509 CSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       2: view=0x00000000B7D1A290 resource=0x000000001786A390 hash=f172fa28
004509 CSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       3: view=0x00000000B7D1A690 resource=0x000000001786AA10 hash=f172fa28
004509 CSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       4: view=0x00000000B7D19B90 resource=0x00000000CE5DE7D0 hash=ebde6ed2
004509 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x00000000A4488FE0 resource=0x000000001786A150 hash=ebde6ed2
004509 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x00000001C46D7BD0 hash=fa5a28d4
004509 CSSetShader(pComputeShader:0x00000000CE5C3858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=56a25d68975a609e
004509 Dispatch(ThreadGroupCountX:81, ThreadGroupCountY:46, ThreadGroupCountZ:1)
004509 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004509-u0=ebde6ed2-cs=56a25d68975a609e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f4b1f2bf-R8_UNORM.jps
004510 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004510 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004510 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       0: view=0x00000000B7D19610 resource=0x000000008549C390 hash=0afd71ea
004510 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       1: view=0x00000000B7D194D0 resource=0x000000008549C150 hash=70e3f5de
004510 CSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       2: view=0x00000000B7D1A110 resource=0x000000001786A150 hash=ebde6ed2
004510 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x000000008520BFE0 resource=0x00000000A37D5B90 hash=70e3f5de
004510 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x000000018B046010 hash=fa5a28d4
004510 CSSetShader(pComputeShader:0x00000000CE5C3998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fe600c5c4dd18556
004510 Dispatch(ThreadGroupCountX:161, ThreadGroupCountY:91, ThreadGroupCountZ:1)
004510 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004510-u0=70e3f5de-cs=fe600c5c4dd18556.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6434e65a-R16_FLOAT.jps
004511 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004511 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004511 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x000000002556E840, pDepthStencilView:0x0000000000000000)
004511 CSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       1: resource=0x000000017419BBD0 hash=a394978d
004511 CSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D2746190 hash=0c8934aa
004511 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       0: view=0x000000008520C6E0 resource=0x00000000A37D6AD0 hash=10bfdf41
004511 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
       1: view=0x000000008520C7E0 resource=0x00000000A37D6D10 hash=70e3f5de
004511 CSSetShader(pComputeShader:0x00000000CE5C3AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8da3285ff95d2209
004511 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004511 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA28)
       0: resource=0x00000000205B5010 hash=06450352
004511 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004511 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E918)
       1: view=0x00000000B7D18190 resource=0x00000000B7B1BC10 hash=bb5cc1d3
004511 Dispatch(ThreadGroupCountX:256, ThreadGroupCountY:144, ThreadGroupCountZ:1)
004511 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004511-u0=10bfdf41-cs=8da3285ff95d2209.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d09d4c1b-R8G8_UNORM.jps
004511 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004511-u0=10bfdf41-cs=8da3285ff95d2209.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d09d4c1b-R8G8_UNORM.dds
004511 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004511-u1=70e3f5de-cs=8da3285ff95d2209.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f36d876f-R16_FLOAT.jps
004512 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004512 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004512 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004512 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EA78, pUAVInitialCounts:0x000000002556EA60)
004512 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E840, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
004512 RSSetScissorRects(NumRects:1, pRects:0x000000002556E830)
004512 RSSetScissorRects(NumRects:1, pRects:0x000000002556E960)
004512 IASetInputLayout(pInputLayout:0x000000013971A028)
004512 VSSetShader(pVertexShader:0x000000008566FD58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1bf99472af1427ba
004512 PSSetShader(pPixelShader:0x00000000CE5C3BD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec885add3763926b
004512 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
004512 RSSetState(pRasterizerState:0x0000000020A43AA8)
004512 OMSetBlendState(pBlendState:0x00000000CE648D28, BlendFactor:0x000000002556EA40, SampleMask:4294967295)
004512 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       2: resource=0x00000001D40D5D90 hash=0c8934aa
004512 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       7: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004512 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       8: view=0x00000001C4484890 resource=0x00000001CF13F6D0 hash=db00eb4c
004512 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       5: view=0x00000000A38C7890 resource=0x00000000A37EC450 hash=61cdfe2a hash_contamination=UpdateSubresource,
004512 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556EA68)
       5: handle=0x0000000020A442A8
004512 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EA28)
       6: view=0x0000000020499250 resource=0x00000000204FCE10 hash=b6303276 hash_contamination=UpdateSubresource,
004512 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556EA68)
       6: handle=0x0000000020A438E8
004512 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA60)
       0: resource=0x00000001C46D90D0 hash=fa5a28d4
004512 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA60, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA68)
       0: resource=0x00000000205B2210 hash=5452a9a8
004512 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       0: view=0x0000000041B61F10 resource=0x00000000A37D9450 hash=72d2b22c
004512 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       1: view=0x0000000041B62050 resource=0x00000000A37D9F50 hash=249a761d
004512 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       2: view=0x0000000041B621D0 resource=0x00000000A37DA190 hash=249a761d
004512 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       3: view=0x0000000041B62310 resource=0x00000000A37DA390 hash=249a761d
004512 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E878)
       4: view=0x0000000041B60E90 resource=0x00000000A37D5B90 hash=70e3f5de
004512 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E980)
       0: handle=0x00000000208B2B28
004512 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E980)
       1: handle=0x00000000208B2B28
004512 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E980)
       2: handle=0x00000000208B2B28
004512 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556E980)
       4: handle=0x00000000208B2B28
004512 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004512 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556E9B0)
       0: resource=0x0000000020628450 hash=a958a075
004512 IASetIndexBuffer(pIndexBuffer:0x00000000205B1FD0, Format:57, Offset:0) hash=647cd8c5
004512 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004512 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E560)
004512 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004512-o0=36f63b9f-vs=1bf99472af1427ba-ps=ec885add3763926b.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\702dd7f9-R16G16B16A16_FLOAT.jps
004513 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E550)
004513 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x000000002556E4B0, pDepthStencilView:0x0000000020716A08)
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
004513 RSSetScissorRects(NumRects:1, pRects:0x000000002556E4A0)
004513 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E620, ppDepthStencilView:0x000000002556E660)
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
004513 ClearDepthStencilView(pDepthStencilView:0x0000000020716A08, ClearFlags:2, Depth:0.000000, Stencil:0)
       : view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
004513 Map(pResource:0x00000001D437E750, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAD0) hash=7968ac7d
004513 Unmap(pResource:0x00000001D437E750, Subresource:0) hash=7968ac7d
004513 Map(pResource:0x00000001D4362F90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAD0) hash=c9e09ada
004513 Unmap(pResource:0x00000001D4362F90, Subresource:0) hash=c9e09ada
004513 Map(pResource:0x00000001D4100810, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EAD0) hash=0c8934aa
004513 Unmap(pResource:0x00000001D4100810, Subresource:0) hash=0c8934aa
004513 Map(pResource:0x00000001CA6CBC10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EB90) hash=0c8934aa
004513 Unmap(pResource:0x00000001CA6CBC10, Subresource:0) hash=0c8934aa
004513 CSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EEE8)
       6: view=0x000000018A316110 resource=0x00000001D4362F90 hash=c9e09ada
004513 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EF38, pUAVInitialCounts:0x000000002556EF20)
       0: view=0x00000001D28C6C60 resource=0x00000001D4362D90 hash=dd004bfd
004513 CSSetShader(pComputeShader:0x00000001B6FEA1D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3d8ee1ac6aac6e8
004513 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004513 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDD8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004513 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDD8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004513 CSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDD8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004513 CSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDD8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004513 CSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDD8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004513 CSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDD8)
       5: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004513 Dispatch(ThreadGroupCountX:2, ThreadGroupCountY:1, ThreadGroupCountZ:1)
004513 3DMigoto Skipped dumping Buffer (No buffer formats enabled): Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004513-u0=dd004bfd-cs=c3d8ee1ac6aac6e8.XXX
004514 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004514 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EF38, pUAVInitialCounts:0x000000002556EF20)
004514 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556ED00, pDepthStencilView:0x0000000000000000)
004514 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EF38, pUAVInitialCounts:0x000000002556EF20)
       0: view=0x00000001742AD820 resource=0x00000001BA718590 hash=8b8b71ae
004514 CSSetShader(pComputeShader:0x00000000209128D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c84fc5a58abbea02
004514 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004514 Dispatch(ThreadGroupCountX:225, ThreadGroupCountY:1, ThreadGroupCountZ:1)
004514 3DMigoto Skipped dumping Buffer (No buffer formats enabled): Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004514-u0=8b8b71ae-cs=c84fc5a58abbea02.XXX
004515 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004515 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EF38, pUAVInitialCounts:0x000000002556EF20)
004515 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EF38, pUAVInitialCounts:0x000000002556EF20)
       0: view=0x00000001742AD520 resource=0x00000001C45D9410 hash=8c9059f2
004515 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EF38, pUAVInitialCounts:0x000000002556EF20)
       1: view=0x00000001742AD820 resource=0x00000001BA718590 hash=8b8b71ae
004515 CSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EF20)
       2: resource=0x00000001D4100810 hash=0c8934aa
004515 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EEE8)
       1: view=0x00000001B73222D0 resource=0x00000001D437E750 hash=7968ac7d
004515 CSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EEE8)
       2: view=0x000000018A314590 resource=0x00000001D4362D90 hash=dd004bfd
004515 CSSetShader(pComputeShader:0x00000001B6FEA318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=80eae4af338d785e
004515 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004515 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDD8)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004515 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EEE0)
       0: handle=0x00000000208B2B28
004515 Dispatch(ThreadGroupCountX:160, ThreadGroupCountY:90, ThreadGroupCountZ:1)
004515 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004515-u0=8c9059f2-cs=80eae4af338d785e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ade6e743-R16G16_FLOAT.jps
004515 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004515-u0=8c9059f2-cs=80eae4af338d785e.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ade6e743-R16G16_FLOAT.dds
004515 3DMigoto Skipped dumping Buffer (No buffer formats enabled): Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004515-u1=8b8b71ae-cs=80eae4af338d785e.XXX
004516 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004516 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EF38, pUAVInitialCounts:0x000000002556EF20)
004516 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556EF38, pUAVInitialCounts:0x000000002556EF20)
004516 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDA0)
004516 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556ED00, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       1: view=0x0000000020E0CF88 resource=0x00000000A37D5B90 hash=70e3f5de
004516 RSSetScissorRects(NumRects:1, pRects:0x000000002556ECF0)
004516 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE20)
004516 IASetInputLayout(pInputLayout:0x000000013971AE28)
004516 VSSetShader(pVertexShader:0x00000001B6FEA458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=22e38f8fedd6d645
004516 PSSetShader(pPixelShader:0x00000001B6FEA558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=16d1c896e5379545
004516 OMSetBlendState(pBlendState:0x0000000139719F68, BlendFactor:0x000000002556EF00, SampleMask:4294967295)
004516 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEE8)
       0: view=0x00000001C4484750 resource=0x00000001BA718590 hash=8b8b71ae
004516 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EF20)
       2: resource=0x00000001CA6CBC10 hash=0c8934aa
004516 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EEE8)
       2: view=0x00000001C4483F10 resource=0x00000001C45D9410 hash=8c9059f2
004516 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556EF28)
       2: handle=0x0000000020A438E8
004516 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EF20, pStrides:0x000000002556EF38, pOffsets:0x000000002556EF28)
       0: resource=0x00000000205B4B90 hash=784d9f17
004516 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556ED38)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004516 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556ED38)
       1: view=0x0000000041B61F10 resource=0x00000000A37D9450 hash=72d2b22c
004516 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004516 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EE70)
       0: resource=0x0000000020629390 hash=a958a075
004516 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004516 IASetIndexBuffer(pIndexBuffer:0x00000000205B4950, Format:57, Offset:0) hash=47cbdf7c
004516 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:14400, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
004516 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E9E0)
004516 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004516-o0=36f63b9f-vs=22e38f8fedd6d645-ps=16d1c896e5379545.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\47d02e62-R16G16B16A16_FLOAT.jps
004516 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004516-o1=70e3f5de-vs=22e38f8fedd6d645-ps=16d1c896e5379545.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d3745c17-R16_FLOAT.jps
004517 OMSetRenderTargets(NumViews:6, ppRenderTargetViews:0x000000002556ED00, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D088 resource=0x00000000A37D5D90 hash=1d486548
       1: view=0x0000000020E0D1C8 resource=0x00000000A37D5FD0 hash=1d486548
       2: view=0x0000000020E0D2C8 resource=0x00000000A37D6210 hash=1d486548
       3: view=0x0000000020E0D408 resource=0x00000000A37D6450 hash=1d486548
       4: view=0x0000000020E0D508 resource=0x00000000A37D6650 hash=1d486548
       5: view=0x0000000020E0D648 resource=0x00000000A37D6890 hash=1d486548
004517 RSSetViewports(NumViewports:1, pViewports:0x000000002556ED70)
004517 RSSetScissorRects(NumRects:1, pRects:0x000000002556ECF0)
004517 IASetInputLayout(pInputLayout:0x00000000208B35A8)
004517 VSSetShader(pVertexShader:0x000000008566F618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fed4523169648ec2
004517 PSSetShader(pPixelShader:0x000000008566F898, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=050e8f314e0ec849
004517 GSSetShader(pShader:0x000000008566F758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6865cf1ce28e9bf
004517 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556EF00, SampleMask:4294967295)
004517 Map(pResource:0x00000001BAF81690, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EDF0) hash=ddc72cc6
004517 Unmap(pResource:0x00000001BAF81690, Subresource:0) hash=ddc72cc6
004517 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EEC0)
       0: resource=0x00000001BAF81690 hash=ddc72cc6
004517 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEA0)
004517 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE20)
004517 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EF20, pStrides:0x000000002556EF38, pOffsets:0x000000002556EF28)
       0: resource=0x000000002053ED50 hash=6b831d1e
004517 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004517 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EE90)
       0: resource=0x00000000206295D0 hash=372cb03d
004517 IASetPrimitiveTopology(Topology:5)
004517 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004517 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EA20)
004517 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004517-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=050e8f314e0ec849.XXX
004517 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004517-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=050e8f314e0ec849.XXX
004517 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004517-o2=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=050e8f314e0ec849.XXX
004517 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004517-o3=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=050e8f314e0ec849.XXX
004517 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004517-o4=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=050e8f314e0ec849.XXX
004517 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004517-o5=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=050e8f314e0ec849.XXX
004518 UpdateSubresource(pDstResource:0x00000001D40F5290, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000000130C3AAB0, SrcRowPitch:19936, SrcDepthPitch:0) hash=00c4d7ea
004518 Flush()
004518 Map(pResource:0x00000001D439A350, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9C0) hash=0c8934aa
004518 Unmap(pResource:0x00000001D439A350, Subresource:0) hash=0c8934aa
004518 Map(pResource:0x00000000CEA64E10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7C0) hash=92fd24e2
004518 Unmap(pResource:0x00000000CEA64E10, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000000CEA65010, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7C0) hash=92fd24e2
004518 Unmap(pResource:0x00000000CEA65010, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000000CEA65250, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7C0) hash=92fd24e2
004518 Unmap(pResource:0x00000000CEA65250, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000001AC75FF50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7C0) hash=92fd24e2
004518 Unmap(pResource:0x00000001AC75FF50, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000001CF13AE90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7C0) hash=92fd24e2
004518 Unmap(pResource:0x00000001CF13AE90, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000001CF13B310, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7C0) hash=92fd24e2
004518 Unmap(pResource:0x00000001CF13B310, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000001CF13B750, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E7E0) hash=92fd24e2
004518 Unmap(pResource:0x00000001CF13B750, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000001D410AC50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E890) hash=0c8934aa
004518 Unmap(pResource:0x00000001D410AC50, Subresource:0) hash=0c8934aa
004518 Map(pResource:0x00000001CF150190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E890) hash=0c8934aa
004518 Unmap(pResource:0x00000001CF150190, Subresource:0) hash=0c8934aa
004518 Map(pResource:0x00000001CF13BBD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E6E0) hash=92fd24e2
004518 Unmap(pResource:0x00000001CF13BBD0, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000001CF13C010, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E6E0) hash=92fd24e2
004518 Unmap(pResource:0x00000001CF13C010, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000001CF140610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E6E0) hash=92fd24e2
004518 Unmap(pResource:0x00000001CF140610, Subresource:0) hash=92fd24e2
004518 Map(pResource:0x00000001D40F8B90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E6E0) hash=92fd24e2
004518 Unmap(pResource:0x00000001D40F8B90, Subresource:0) hash=92fd24e2
004518 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E820)
004518 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E820)
004518 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E780, pDepthStencilView:0x0000000020716B48)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004518 RSSetViewports(NumViewports:1, pViewports:0x000000002556E7F0)
004518 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
004518 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004518 IASetInputLayout(pInputLayout:0x00000001D16CDAA8)
004518 VSSetShader(pVertexShader:0x00000000CE5C4318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=39d27c0a70894c23
004518 PSSetShader(pPixelShader:0x00000001D151CED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5595dd112dbd6be4
004518 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004518 RSSetState(pRasterizerState:0x00000000CE649528)
004518 OMSetBlendState(pBlendState:0x00000000CE649368, BlendFactor:0x000000002556EA90, SampleMask:4294967295)
004518 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001D439A350 hash=0c8934aa
004518 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       8: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
004518 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556EAB8)
       8: handle=0x00000000208B2168
004518 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       12: view=0x00000001C4484890 resource=0x00000001CF13F6D0 hash=db00eb4c
004518 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       9: view=0x0000000041B62B50 resource=0x00000000A37D98D0 hash=5c6b3093 hash_contamination=UpdateSubresource,
004518 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       10: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004518 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       11: view=0x0000000B3ECC1ED0 resource=0x00000001D40F5290 hash=00c4d7ea
004518 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EAB0, pStrides:0x000000002556EAC8, pOffsets:0x000000002556EAB8)
       0: resource=0x00000000205B3150 hash=4007da90
004518 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       0: view=0x0000000020A36150 resource=0x0000000020E24210 hash=b193b0b5 hash_contamination=UpdateSubresource,
004518 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       0: handle=0x0000000020A438E8
004518 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       1: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004518 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       2: view=0x0000000041B61F10 resource=0x00000000A37D9450 hash=72d2b22c
004518 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       3: view=0x0000000041B62050 resource=0x00000000A37D9F50 hash=249a761d
004518 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       4: view=0x0000000041B621D0 resource=0x00000000A37DA190 hash=249a761d
004518 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       5: view=0x0000000041B62310 resource=0x00000000A37DA390 hash=249a761d
004518 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       6: view=0x0000000041B62490 resource=0x00000000A37DA5D0 hash=249a761d
004518 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       7: view=0x0000000041B60E90 resource=0x00000000A37D5B90 hash=70e3f5de
004518 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       2: handle=0x00000000208B2B28
004518 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       5: handle=0x00000000208B2B28
004518 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       6: handle=0x00000000208B2B28
004518 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       7: handle=0x00000000208B2B28
004518 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004518 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004518 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA00)
       0: resource=0x0000000020628890 hash=372cb03d
004518 IASetIndexBuffer(pIndexBuffer:0x00000000205B2D10, Format:57, Offset:0) hash=18185256
004518 IASetPrimitiveTopology(Topology:4)
004518 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004518 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004518 3DMigoto pre {
004518 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004518 3DMigoto    copying by reference
004518 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004518 3DMigoto    performing full copy
004518 3DMigoto }
004518 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004518-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\33cbb130-R16G16B16A16_FLOAT.jps
004519 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004519 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
004519 RSSetState(pRasterizerState:0x000000003B81F4A8)
004519 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004519 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004519 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004519 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004519 3DMigoto pre {
004519 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004519 3DMigoto    max_copies_per_frame exceeded
004519 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004519 3DMigoto    performing full copy
004519 3DMigoto }
004519 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004519-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\33cbb130-R16G16B16A16_FLOAT.jps
004520 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004520 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004520 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004520 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004520 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004520 3DMigoto pre {
004520 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004520 3DMigoto    max_copies_per_frame exceeded
004520 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004520 3DMigoto    performing full copy
004520 3DMigoto }
004520 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004520-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\26b16acf-R16G16B16A16_FLOAT.jps
004521 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004521 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004521 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004521 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004521 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004521 3DMigoto pre {
004521 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004521 3DMigoto    max_copies_per_frame exceeded
004521 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004521 3DMigoto    performing full copy
004521 3DMigoto }
004521 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004521-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\c7826703-R16G16B16A16_FLOAT.jps
004522 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004522 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004522 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004522 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004522 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004522 3DMigoto pre {
004522 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004522 3DMigoto    max_copies_per_frame exceeded
004522 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004522 3DMigoto    performing full copy
004522 3DMigoto }
004522 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004522-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\c7826703-R16G16B16A16_FLOAT.jps
004523 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004523 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004523 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004523 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004523 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004523 3DMigoto pre {
004523 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004523 3DMigoto    max_copies_per_frame exceeded
004523 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004523 3DMigoto    performing full copy
004523 3DMigoto }
004523 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004523-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\2d990a65-R16G16B16A16_FLOAT.jps
004524 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004524 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004524 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004524 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004524 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004524 3DMigoto pre {
004524 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004524 3DMigoto    max_copies_per_frame exceeded
004524 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004524 3DMigoto    performing full copy
004524 3DMigoto }
004524 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004524-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\acc50ff2-R16G16B16A16_FLOAT.jps
004525 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004525 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004525 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004525 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004525 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004525 3DMigoto pre {
004525 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004525 3DMigoto    max_copies_per_frame exceeded
004525 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004525 3DMigoto    performing full copy
004525 3DMigoto }
004525 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004525-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\974b02dc-R16G16B16A16_FLOAT.jps
004526 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004526 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004526 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004526 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004526 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004526 3DMigoto pre {
004526 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004526 3DMigoto    max_copies_per_frame exceeded
004526 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004526 3DMigoto    performing full copy
004526 3DMigoto }
004526 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004526-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\974b02dc-R16G16B16A16_FLOAT.jps
004527 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004527 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004527 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004527 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004527 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004527 3DMigoto pre {
004527 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004527 3DMigoto    max_copies_per_frame exceeded
004527 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004527 3DMigoto    performing full copy
004527 3DMigoto }
004527 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004527-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\156d278c-R16G16B16A16_FLOAT.jps
004528 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004528 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004528 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004528 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004528 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004528 3DMigoto pre {
004528 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004528 3DMigoto    max_copies_per_frame exceeded
004528 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004528 3DMigoto    performing full copy
004528 3DMigoto }
004528 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004528-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\aa347cb6-R16G16B16A16_FLOAT.jps
004529 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004529 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004529 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004529 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004529 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004529 3DMigoto pre {
004529 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004529 3DMigoto    max_copies_per_frame exceeded
004529 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004529 3DMigoto    performing full copy
004529 3DMigoto }
004529 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004529-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\fd5c9373-R16G16B16A16_FLOAT.jps
004530 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004530 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004530 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004530 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004530 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004530 3DMigoto pre {
004530 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004530 3DMigoto    max_copies_per_frame exceeded
004530 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004530 3DMigoto    performing full copy
004530 3DMigoto }
004530 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004530-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\77995c91-R16G16B16A16_FLOAT.jps
004531 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004531 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004531 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004531 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004531 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004531 3DMigoto pre {
004531 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004531 3DMigoto    max_copies_per_frame exceeded
004531 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004531 3DMigoto    performing full copy
004531 3DMigoto }
004531 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004531-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\3b7a3b4a-R16G16B16A16_FLOAT.jps
004532 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004532 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004532 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004532 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004532 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004532 3DMigoto pre {
004532 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004532 3DMigoto    max_copies_per_frame exceeded
004532 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004532 3DMigoto    performing full copy
004532 3DMigoto }
004532 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004532-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\159f63cd-R16G16B16A16_FLOAT.jps
004533 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004533 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004533 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004533 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004533 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004533 3DMigoto pre {
004533 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004533 3DMigoto    max_copies_per_frame exceeded
004533 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004533 3DMigoto    performing full copy
004533 3DMigoto }
004533 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004533-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b56728dd-R16G16B16A16_FLOAT.jps
004534 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004534 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004534 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004534 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004534 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004534 3DMigoto pre {
004534 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004534 3DMigoto    max_copies_per_frame exceeded
004534 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004534 3DMigoto    performing full copy
004534 3DMigoto }
004534 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004534-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ec317096-R16G16B16A16_FLOAT.jps
004535 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004535 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004535 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004535 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004535 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004535 3DMigoto pre {
004535 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004535 3DMigoto    max_copies_per_frame exceeded
004535 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004535 3DMigoto    performing full copy
004535 3DMigoto }
004535 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004535-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ec317096-R16G16B16A16_FLOAT.jps
004536 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004536 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004536 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004536 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004536 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004536 3DMigoto pre {
004536 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004536 3DMigoto    max_copies_per_frame exceeded
004536 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004536 3DMigoto    performing full copy
004536 3DMigoto }
004536 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004536-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ec317096-R16G16B16A16_FLOAT.jps
004537 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004537 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004537 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004537 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004537 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004537 3DMigoto pre {
004537 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004537 3DMigoto    max_copies_per_frame exceeded
004537 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004537 3DMigoto    performing full copy
004537 3DMigoto }
004537 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004537-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\5f2076d2-R16G16B16A16_FLOAT.jps
004538 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004538 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004538 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004538 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004538 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004538 3DMigoto pre {
004538 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004538 3DMigoto    max_copies_per_frame exceeded
004538 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004538 3DMigoto    performing full copy
004538 3DMigoto }
004538 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004538-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f9ab3789-R16G16B16A16_FLOAT.jps
004539 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004539 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
004539 RSSetState(pRasterizerState:0x00000000CE649528)
004539 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004539 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004539 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004539 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004539 3DMigoto pre {
004539 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004539 3DMigoto    max_copies_per_frame exceeded
004539 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004539 3DMigoto    performing full copy
004539 3DMigoto }
004539 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004539-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\df9b03a6-R16G16B16A16_FLOAT.jps
004540 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004540 IASetInputLayout(pInputLayout:0x00000001D16CDC68)
004540 PSSetShader(pPixelShader:0x00000001D151D018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=33ca80426ad92108
004540 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
004540 RSSetState(pRasterizerState:0x000000003B81F4A8)
004540 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EAB0, pStrides:0x000000002556EAC8, pOffsets:0x000000002556EAB8)
       0: resource=0x00000000205B4090 hash=78da4b18
004540 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004540 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004540 IASetIndexBuffer(pIndexBuffer:0x00000000205B3A10, Format:57, Offset:0) hash=bad7f80c
004540 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
004540 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004540 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004540-o0=36f63b9f-vs=39d27c0a70894c23-ps=33ca80426ad92108.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\2ba9857a-R16G16B16A16_FLOAT.jps
004541 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004541 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004541 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004541 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
004541 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004541 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004541-o0=36f63b9f-vs=39d27c0a70894c23-ps=33ca80426ad92108.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\aa154281-R16G16B16A16_FLOAT.jps
004542 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004542 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004542 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004542 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
004542 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004542 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004542-o0=36f63b9f-vs=39d27c0a70894c23-ps=33ca80426ad92108.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\74ccebb5-R16G16B16A16_FLOAT.jps
004543 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004543 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004543 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004543 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
004543 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004543 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004543-o0=36f63b9f-vs=39d27c0a70894c23-ps=33ca80426ad92108.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\eca58835-R16G16B16A16_FLOAT.jps
004544 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004544 IASetInputLayout(pInputLayout:0x00000001D16CD728)
004544 PSSetShader(pPixelShader:0x00000001D151D258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=018055ef544963da
004544 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       9: view=0x0000000020499390 resource=0x00000000204FD050 hash=fe7ebba7 hash_contamination=UpdateSubresource,
004544 PSSetSamplers(StartSlot:9, NumSamplers:1, ppSamplers:0x000000002556EAB8)
       9: handle=0x0000000020A438E8
004544 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       10: view=0x00000000206E4ED0 resource=0x00000000204FD4D0 hash=f7489d66 hash_contamination=UpdateSubresource,
004544 PSSetSamplers(StartSlot:10, NumSamplers:1, ppSamplers:0x000000002556EAB8)
       10: handle=0x0000000020A438E8
004544 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       14: view=0x00000001C4484890 resource=0x00000001CF13F6D0 hash=db00eb4c
004544 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       11: view=0x0000000041B62B50 resource=0x00000000A37D98D0 hash=5c6b3093 hash_contamination=UpdateSubresource,
004544 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       12: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004544 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       13: view=0x0000000B3ECC1ED0 resource=0x00000001D40F5290 hash=00c4d7ea
004544 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004544 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004544 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
004544 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004544 3DMigoto pre {
004544 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004544 3DMigoto    max_copies_per_frame exceeded
004544 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004544 3DMigoto    performing full copy
004544 3DMigoto }
004544 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004544-o0=36f63b9f-vs=39d27c0a70894c23-ps=018055ef544963da.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\0d1051e0-R16G16B16A16_FLOAT.jps
004545 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004545 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004545 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004545 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
004545 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004545 3DMigoto pre {
004545 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004545 3DMigoto    max_copies_per_frame exceeded
004545 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004545 3DMigoto    performing full copy
004545 3DMigoto }
004545 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004545-o0=36f63b9f-vs=39d27c0a70894c23-ps=018055ef544963da.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f975cd9d-R16G16B16A16_FLOAT.jps
004546 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004546 IASetInputLayout(pInputLayout:0x00000001D16CDF28)
004546 PSSetShader(pPixelShader:0x00000001D151D398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e1b10361633c8cf3
004546 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       9: view=0x00000000CECA1050 resource=0x000000018AB91C50 hash=5ec1e962 hash_contamination=UpdateSubresource,
004546 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       13: view=0x00000001C4484890 resource=0x00000001CF13F6D0 hash=db00eb4c
004546 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       10: view=0x0000000041B62B50 resource=0x00000000A37D98D0 hash=5c6b3093 hash_contamination=UpdateSubresource,
004546 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       11: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004546 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       12: view=0x0000000B3ECC1ED0 resource=0x00000001D40F5290 hash=00c4d7ea
004546 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EAB0, pStrides:0x000000002556EAC8, pOffsets:0x000000002556EAB8)
       0: resource=0x00000000205B3150 hash=4007da90
004546 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004546 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004546 IASetIndexBuffer(pIndexBuffer:0x00000000205B2D10, Format:57, Offset:0) hash=18185256
004546 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004546 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004546 3DMigoto pre {
004546 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004546 3DMigoto    max_copies_per_frame exceeded
004546 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004546 3DMigoto    performing full copy
004546 3DMigoto }
004546 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004546-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ec475f9d-R16G16B16A16_FLOAT.jps
004547 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004547 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004547 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004547 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004547 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004547 3DMigoto pre {
004547 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004547 3DMigoto    max_copies_per_frame exceeded
004547 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004547 3DMigoto    performing full copy
004547 3DMigoto }
004547 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004547-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\7d9a7a45-R16G16B16A16_FLOAT.jps
004548 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004548 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004548 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004548 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004548 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004548 3DMigoto pre {
004548 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004548 3DMigoto    max_copies_per_frame exceeded
004548 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004548 3DMigoto    performing full copy
004548 3DMigoto }
004548 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004548-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a87ca6dc-R16G16B16A16_FLOAT.jps
004549 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004549 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004549 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004549 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004549 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004549 3DMigoto pre {
004549 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004549 3DMigoto    max_copies_per_frame exceeded
004549 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004549 3DMigoto    performing full copy
004549 3DMigoto }
004549 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004549-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a87ca6dc-R16G16B16A16_FLOAT.jps
004550 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004550 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004550 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004550 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004550 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004550 3DMigoto pre {
004550 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004550 3DMigoto    max_copies_per_frame exceeded
004550 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004550 3DMigoto    performing full copy
004550 3DMigoto }
004550 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004550-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a87ca6dc-R16G16B16A16_FLOAT.jps
004551 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004551 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004551 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004551 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004551 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004551 3DMigoto pre {
004551 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004551 3DMigoto    max_copies_per_frame exceeded
004551 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004551 3DMigoto    performing full copy
004551 3DMigoto }
004551 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004551-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a87ca6dc-R16G16B16A16_FLOAT.jps
004552 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004552 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004552 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004552 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004552 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004552 3DMigoto pre {
004552 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004552 3DMigoto    max_copies_per_frame exceeded
004552 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004552 3DMigoto    performing full copy
004552 3DMigoto }
004552 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004552-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\4b4b384a-R16G16B16A16_FLOAT.jps
004553 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004553 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004553 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004553 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004553 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004553 3DMigoto pre {
004553 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004553 3DMigoto    max_copies_per_frame exceeded
004553 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004553 3DMigoto    performing full copy
004553 3DMigoto }
004553 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004553-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\4b4b384a-R16G16B16A16_FLOAT.jps
004554 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004554 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004554 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004554 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004554 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004554 3DMigoto pre {
004554 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004554 3DMigoto    max_copies_per_frame exceeded
004554 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004554 3DMigoto    performing full copy
004554 3DMigoto }
004554 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004554-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\4b4b384a-R16G16B16A16_FLOAT.jps
004555 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004555 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004555 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004555 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004555 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004555 3DMigoto pre {
004555 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004555 3DMigoto    max_copies_per_frame exceeded
004555 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004555 3DMigoto    performing full copy
004555 3DMigoto }
004555 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004555-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\aa4ca9fc-R16G16B16A16_FLOAT.jps
004556 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004556 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004556 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004556 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004556 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004556 3DMigoto pre {
004556 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004556 3DMigoto    max_copies_per_frame exceeded
004556 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004556 3DMigoto    performing full copy
004556 3DMigoto }
004556 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004556-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\44212e3f-R16G16B16A16_FLOAT.jps
004557 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004557 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004557 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004557 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004557 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004557 3DMigoto pre {
004557 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004557 3DMigoto    max_copies_per_frame exceeded
004557 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004557 3DMigoto    performing full copy
004557 3DMigoto }
004557 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004557-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9c846396-R16G16B16A16_FLOAT.jps
004558 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004558 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004558 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004558 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004558 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004558 3DMigoto pre {
004558 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004558 3DMigoto    max_copies_per_frame exceeded
004558 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004558 3DMigoto    performing full copy
004558 3DMigoto }
004558 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004558-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9c846396-R16G16B16A16_FLOAT.jps
004559 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004559 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004559 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004559 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
004559 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004559 3DMigoto pre {
004559 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004559 3DMigoto    max_copies_per_frame exceeded
004559 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004559 3DMigoto    performing full copy
004559 3DMigoto }
004559 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004559-o0=36f63b9f-vs=39d27c0a70894c23-ps=e1b10361633c8cf3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9c846396-R16G16B16A16_FLOAT.jps
004560 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E890, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D088 resource=0x00000000A37D5D90 hash=1d486548
       1: view=0x0000000020E0D1C8 resource=0x00000000A37D5FD0 hash=1d486548
004560 RSSetViewports(NumViewports:1, pViewports:0x000000002556E900)
004560 RSSetScissorRects(NumRects:1, pRects:0x000000002556E880)
004560 IASetInputLayout(pInputLayout:0x0000000139719CA8)
004560 VSSetShader(pVertexShader:0x000000008566F618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fed4523169648ec2
004560 PSSetShader(pPixelShader:0x00000000CE5C4558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=13c893c891dbca78
004560 GSSetShader(pShader:0x000000008566F758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6865cf1ce28e9bf
004560 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
004560 RSSetState(pRasterizerState:0x0000000020A43AA8)
004560 OMSetBlendState(pBlendState:0x00000000CE649428, BlendFactor:0x000000002556EA90, SampleMask:4294967295)
004560 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       0: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
004560 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000000CEA64E10 hash=92fd24e2
004560 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EAB0, pStrides:0x000000002556EAC8, pOffsets:0x000000002556EAB8)
       0: resource=0x000000002053ED50 hash=6b831d1e
004560 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004560 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004560 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA20)
       0: resource=0x0000000020628210 hash=905cf614
004560 IASetPrimitiveTopology(Topology:5)
004560 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004560 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004560 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004560-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004560 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004560-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004561 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       0: view=0x00000001AC45BE50 resource=0x00000001AC93CAD0 hash=69de3ebc hash_contamination=UpdateSubresource,
004561 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000000CEA65010 hash=92fd24e2
004561 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004561 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004561 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004561 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004561 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004561-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004561 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004561-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004562 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E890, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D2C8 resource=0x00000000A37D6210 hash=1d486548
       1: view=0x0000000020E0D408 resource=0x00000000A37D6450 hash=1d486548
004562 RSSetScissorRects(NumRects:1, pRects:0x000000002556E880)
004562 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       0: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
004562 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000000CEA65250 hash=92fd24e2
004562 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004562 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004562 DrawInstanced(VertexCountPerInstance:4, InstanceCount:60, StartVertexLocation:0, StartInstanceLocation:0)
004562 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004562 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004562-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004562 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004562-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004563 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       0: view=0x00000001AC45BCD0 resource=0x00000001AC93C650 hash=69de3ebc hash_contamination=UpdateSubresource,
004563 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001AC75FF50 hash=92fd24e2
004563 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004563 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004563 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004563 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004563 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004563-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004563 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004563-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004564 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       0: view=0x00000001AC45BE50 resource=0x00000001AC93CAD0 hash=69de3ebc hash_contamination=UpdateSubresource,
004564 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001CF13AE90 hash=92fd24e2
004564 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004564 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004564 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004564 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004564 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004564-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004564 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004564-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004565 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       0: view=0x00000001AC45D710 resource=0x00000001AC93F450 hash=d89cd9e9 hash_contamination=UpdateSubresource,
004565 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001CF13B310 hash=92fd24e2
004565 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004565 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004565 DrawInstanced(VertexCountPerInstance:4, InstanceCount:28, StartVertexLocation:0, StartInstanceLocation:0)
004565 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004565 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004565-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004565 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004565-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=13c893c891dbca78.XXX
004566 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E820)
004566 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E780, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000000B7907348 resource=0x00000000CE750AD0 hash=249a761d
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004566 RSSetViewports(NumViewports:1, pViewports:0x000000002556E7F0)
004566 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
004566 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004566 RSSetScissorRects(NumRects:1, pRects:0x000000002556EA40)
004566 IASetInputLayout(pInputLayout:0x0000000139719BE8)
004566 VSSetShader(pVertexShader:0x00000000B79FCC58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2054ec34301d003e
004566 PSSetShader(pPixelShader:0x00000001B6FEB618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3997196c63138558
004566 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004566 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
004566 RSSetState(pRasterizerState:0x000000003B81F4A8)
004566 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556EA90, SampleMask:4294967295)
004566 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x000000018AE7B790 hash=ddc72cc6
004566 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       3: resource=0x00000001D439A350 hash=0c8934aa
004566 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EAB0, pStrides:0x000000002556EAC8, pOffsets:0x000000002556EAB8)
       0: resource=0x00000000205B4090 hash=78da4b18
004566 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       1: view=0x00000001E01888D0 resource=0x00000001DFB43ED0 hash=1e1fc4e8
004566 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       1: handle=0x0000000020A440E8
004566 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004566 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       0: handle=0x00000000208B2B28
004566 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004566 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004566 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA00)
       0: resource=0x0000000020628890 hash=372cb03d
004566 IASetIndexBuffer(pIndexBuffer:0x00000000205B3A10, Format:57, Offset:0) hash=bad7f80c
004566 IASetPrimitiveTopology(Topology:4)
004566 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
004566 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004566 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004566-o0=249a761d-vs=2054ec34301d003e-ps=3997196c63138558.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b50713fc-B8G8R8A8_UNORM.jps
004567 RSSetScissorRects(NumRects:1, pRects:0x000000002556EA40)
004567 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E890, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D088 resource=0x00000000A37D5D90 hash=1d486548
       1: view=0x0000000020E0D1C8 resource=0x00000000A37D5FD0 hash=1d486548
004567 RSSetViewports(NumViewports:1, pViewports:0x000000002556E900)
004567 RSSetScissorRects(NumRects:1, pRects:0x000000002556E880)
004567 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E890, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D2C8 resource=0x00000000A37D6210 hash=1d486548
       1: view=0x0000000020E0D408 resource=0x00000000A37D6450 hash=1d486548
004567 RSSetScissorRects(NumRects:1, pRects:0x000000002556E880)
004567 IASetInputLayout(pInputLayout:0x00000001D20A6268)
004567 VSSetShader(pVertexShader:0x000000008566F618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fed4523169648ec2
004567 PSSetShader(pPixelShader:0x00000001B6FEB758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9778c699fc09be7a
004567 GSSetShader(pShader:0x000000008566F758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6865cf1ce28e9bf
004567 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
004567 RSSetState(pRasterizerState:0x0000000020A43AA8)
004567 OMSetBlendState(pBlendState:0x00000000CE649428, BlendFactor:0x000000002556EA90, SampleMask:4294967295)
004567 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       3: resource=0x000000018AE7B790 hash=ddc72cc6
004567 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       1: view=0x00000001AC458B50 resource=0x00000001AC937790 hash=9d49d526 hash_contamination=UpdateSubresource,
004567 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EAB8)
       1: handle=0x0000000020A438E8
004567 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001CF13B750 hash=92fd24e2
004567 RSSetViewports(NumViewports:1, pViewports:0x000000002556EA30)
004567 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004567 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EAB0, pStrides:0x000000002556EAC8, pOffsets:0x000000002556EAB8)
       0: resource=0x000000002053ED50 hash=6b831d1e
004567 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E8E8)
       0: view=0x00000001E01888D0 resource=0x00000001DFB43ED0 hash=1e1fc4e8
004567 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E9F0)
       0: handle=0x0000000020A440E8
004567 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004567 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004567 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA20)
       0: resource=0x0000000020628210 hash=905cf614
004567 IASetPrimitiveTopology(Topology:5)
004567 DrawInstanced(VertexCountPerInstance:4, InstanceCount:4, StartVertexLocation:0, StartInstanceLocation:0)
004567 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004567 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004567-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=9778c699fc09be7a.XXX
004567 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004567-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=9778c699fc09be7a.XXX
004568 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E780, pDepthStencilView:0x0000000020716B48)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004568 RSSetViewports(NumViewports:1, pViewports:0x000000002556E7F0)
004568 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
004568 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004568 IASetInputLayout(pInputLayout:0x00000001D16CDAA8)
004568 VSSetShader(pVertexShader:0x00000000CE5C4318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=39d27c0a70894c23
004568 PSSetShader(pPixelShader:0x00000001D151CED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5595dd112dbd6be4
004568 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004568 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
004568 RSSetState(pRasterizerState:0x000000003B81F4A8)
004568 OMSetBlendState(pBlendState:0x00000000CE649368, BlendFactor:0x000000002556EA90, SampleMask:4294967295)
004568 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001D439A350 hash=0c8934aa
004568 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       8: view=0x00000000B7D1B050 resource=0x00000000CE750AD0 hash=249a761d
004568 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       12: view=0x00000001C4484890 resource=0x00000001CF13F6D0 hash=db00eb4c
004568 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       9: view=0x0000000041B62B50 resource=0x00000000A37D98D0 hash=5c6b3093 hash_contamination=UpdateSubresource,
004568 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       10: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004568 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       11: view=0x0000000B3ECC1ED0 resource=0x00000001D40F5290 hash=00c4d7ea
004568 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EAB0, pStrides:0x000000002556EAC8, pOffsets:0x000000002556EAB8)
       0: resource=0x00000000205B4090 hash=78da4b18
004568 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       0: view=0x0000000020A36150 resource=0x0000000020E24210 hash=b193b0b5 hash_contamination=UpdateSubresource,
004568 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       0: handle=0x0000000020A438E8
004568 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E8C8)
       1: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004568 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556E9D0)
       1: handle=0x00000000208B2B28
004568 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004568 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004568 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA00)
       0: resource=0x0000000020628890 hash=372cb03d
004568 IASetPrimitiveTopology(Topology:4)
004568 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
004568 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004568 3DMigoto pre {
004568 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004568 3DMigoto    max_copies_per_frame exceeded
004568 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004568 3DMigoto    performing full copy
004568 3DMigoto }
004568 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004568-o0=36f63b9f-vs=39d27c0a70894c23-ps=5595dd112dbd6be4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9c846396-R16G16B16A16_FLOAT.jps
004569 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E820)
004569 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556E820)
004569 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556E780, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000000B7907348 resource=0x00000000CE750AD0 hash=249a761d
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004569 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
004569 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556E8F0, ppDepthStencilView:0x000000002556E930)
       0: view=0x00000000B7907348 resource=0x00000000CE750AD0 hash=249a761d
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004569 ClearRenderTargetView(pRenderTargetView:0x00000000B7907348, ColorRGBA:0x000000002556E9D0)
       : view=0x00000000B7907348 resource=0x00000000CE750AD0 hash=249a761d
004569 RSSetScissorRects(NumRects:1, pRects:0x000000002556E770)
004569 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004569 IASetInputLayout(pInputLayout:0x0000000139719AE8)
004569 VSSetShader(pVertexShader:0x00000000B79FD118, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0d9840e965264bde
004569 PSSetShader(pPixelShader:0x00000000B79FD218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f6a8ba4974383aef
004569 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
004569 RSSetState(pRasterizerState:0x00000000CE649528)
004569 OMSetBlendState(pBlendState:0x00000000CE6495E8, BlendFactor:0x000000002556EA90, SampleMask:4294967295)
004569 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001D410AC50 hash=0c8934aa
004569 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       3: view=0x00000000B7D168D0 resource=0x00000000855015D0 hash=14555788
004569 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9C8) hash=e9cf8dd3
004569 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
004569 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556E8E8)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004569 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556E8E8)
       1: view=0x0000000041B62050 resource=0x00000000A37D9F50 hash=249a761d
004569 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556E8E8)
       2: view=0x0000000041B62310 resource=0x00000000A37DA390 hash=249a761d
004569 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556E9F0)
       0: handle=0x00000000208B2B28
004569 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004569 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EA20)
       0: resource=0x0000000020628210 hash=905cf614
004569 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EA80, pStrides:0x000000002556EA78, pOffsets:0x000000002556EA70)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
004569 IASetPrimitiveTopology(Topology:5)
004569 Draw(VertexCount:4, StartVertexLocation:0)
004569 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5E0)
004569 3DMigoto pre {
004569 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004569 3DMigoto    max_copies_per_frame exceeded
004569 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004569 3DMigoto    performing full copy
004569 3DMigoto }
004569 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004569-o0=249a761d-vs=0d9840e965264bde-ps=f6a8ba4974383aef.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\46bd01bf-B8G8R8A8_UNORM.jps
004570 IASetInputLayout(pInputLayout:0x0000000139719A28)
004570 PSSetShader(pPixelShader:0x00000000B79FD358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62d3d54dec14e519
004570 OMSetBlendState(pBlendState:0x00000000CE6497A8, BlendFactor:0x000000002556EA90, SampleMask:4294967295)
004570 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001CF150190 hash=0c8934aa
004570 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9C8) hash=e9cf8dd3
004570 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
004570 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004570 Draw(VertexCount:4, StartVertexLocation:0)
004570 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5E0)
004570 3DMigoto pre {
004570 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004570 3DMigoto    max_copies_per_frame exceeded
004570 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004570 3DMigoto    performing full copy
004570 3DMigoto }
004570 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004570-o0=249a761d-vs=0d9840e965264bde-ps=62d3d54dec14e519.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\3d0a143e-B8G8R8A8_UNORM.jps
004571 RSSetScissorRects(NumRects:1, pRects:0x000000002556EA40)
004571 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E890, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D088 resource=0x00000000A37D5D90 hash=1d486548
       1: view=0x0000000020E0D1C8 resource=0x00000000A37D5FD0 hash=1d486548
004571 RSSetViewports(NumViewports:1, pViewports:0x000000002556E900)
004571 RSSetScissorRects(NumRects:1, pRects:0x000000002556E880)
004571 IASetInputLayout(pInputLayout:0x000000013971B0E8)
004571 VSSetShader(pVertexShader:0x000000008566F618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fed4523169648ec2
004571 PSSetShader(pPixelShader:0x00000000B79FD498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0b124fc462e66e11
004571 GSSetShader(pShader:0x000000008566F758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6865cf1ce28e9bf
004571 RSSetState(pRasterizerState:0x0000000020A43AA8)
004571 OMSetBlendState(pBlendState:0x00000000CE6498A8, BlendFactor:0x000000002556EA90, SampleMask:4294967295)
004571 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       0: view=0x00000000B7D168D0 resource=0x00000000855015D0 hash=14555788
004571 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EA78)
       1: view=0x00000001B733C610 resource=0x00000001B72B0410 hash=78e5ce69 hash_contamination=UpdateSubresource,
004571 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EAB8)
       1: handle=0x0000000020A438E8
004571 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001CF13BBD0 hash=92fd24e2
004571 RSSetViewports(NumViewports:1, pViewports:0x000000002556EA30)
004571 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004571 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EAB0, pStrides:0x000000002556EAC8, pOffsets:0x000000002556EAB8)
       0: resource=0x000000002053ED50 hash=6b831d1e
004571 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004571 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004571 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004571 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004571 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004571-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=0b124fc462e66e11.XXX
004571 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004571-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=0b124fc462e66e11.XXX
004572 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E890, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D2C8 resource=0x00000000A37D6210 hash=1d486548
       1: view=0x0000000020E0D408 resource=0x00000000A37D6450 hash=1d486548
004572 RSSetViewports(NumViewports:1, pViewports:0x000000002556E900)
004572 RSSetScissorRects(NumRects:1, pRects:0x000000002556E880)
004572 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001CF13C010 hash=92fd24e2
004572 RSSetViewports(NumViewports:1, pViewports:0x000000002556EA30)
004572 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004572 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004572 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004572 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004572 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004572 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004572-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=0b124fc462e66e11.XXX
004572 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004572-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=0b124fc462e66e11.XXX
004573 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E890, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D088 resource=0x00000000A37D5D90 hash=1d486548
       1: view=0x0000000020E0D1C8 resource=0x00000000A37D5FD0 hash=1d486548
004573 RSSetViewports(NumViewports:1, pViewports:0x000000002556E900)
004573 RSSetScissorRects(NumRects:1, pRects:0x000000002556E880)
004573 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001CF140610 hash=92fd24e2
004573 RSSetViewports(NumViewports:1, pViewports:0x000000002556EA30)
004573 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004573 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004573 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004573 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004573 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004573 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004573-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=0b124fc462e66e11.XXX
004573 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004573-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=0b124fc462e66e11.XXX
004574 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556E890, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D2C8 resource=0x00000000A37D6210 hash=1d486548
       1: view=0x0000000020E0D408 resource=0x00000000A37D6450 hash=1d486548
004574 RSSetViewports(NumViewports:1, pViewports:0x000000002556E900)
004574 RSSetScissorRects(NumRects:1, pRects:0x000000002556E880)
004574 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EAB0)
       2: resource=0x00000001D40F8B90 hash=92fd24e2
004574 RSSetViewports(NumViewports:1, pViewports:0x000000002556EA30)
004574 RSSetScissorRects(NumRects:1, pRects:0x000000002556E9B0)
004574 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004574 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004574 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004574 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556E5B0)
004574 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004574-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=0b124fc462e66e11.XXX
004574 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004574-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=0b124fc462e66e11.XXX
004575 Map(pResource:0x00000001BA717410, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EB20) hash=15f952cc
004575 Unmap(pResource:0x00000001BA717410, Subresource:0) hash=15f952cc
004575 Map(pResource:0x00000001CF14FB10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E880) hash=0c8934aa
004575 Unmap(pResource:0x00000001CF14FB10, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001D2755250, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E940) hash=0c8934aa
004575 Unmap(pResource:0x00000001D2755250, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001D40EF8D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E9C0) hash=0c8934aa
004575 Unmap(pResource:0x00000001D40EF8D0, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001C46D9310, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EB00) hash=fa5a28d4
004575 Unmap(pResource:0x00000001C46D9310, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001D40DDED0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E680) hash=0c8934aa
004575 Unmap(pResource:0x00000001D40DDED0, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001BA3A48D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E750) hash=fa5a28d4
004575 Unmap(pResource:0x00000001BA3A48D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001CF1431D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E0C0) hash=0c8934aa
004575 Unmap(pResource:0x00000001CF1431D0, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001C46D9750, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E390) hash=fa5a28d4
004575 Unmap(pResource:0x00000001C46D9750, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001CF15DE90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556ECF0) hash=0c8934aa
004575 Unmap(pResource:0x00000001CF15DE90, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001AC4D5150, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EEC0) hash=ddc72cc6
004575 Unmap(pResource:0x00000001AC4D5150, Subresource:0) hash=ddc72cc6
004575 Map(pResource:0x00000001AC755FD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EE60) hash=fa5a28d4
004575 Unmap(pResource:0x00000001AC755FD0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x0000000174E0C490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556ECA0) hash=fa5a28d4
004575 Unmap(pResource:0x0000000174E0C490, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001BA949ED0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556ECE0) hash=fa5a28d4
004575 Unmap(pResource:0x00000001BA949ED0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001CA6D2510, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556EBC0) hash=0c8934aa
004575 Unmap(pResource:0x00000001CA6D2510, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001D40F8950, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556ED40) hash=92fd24e2
004575 Unmap(pResource:0x00000001D40F8950, Subresource:0) hash=92fd24e2
004575 Map(pResource:0x00000001D436AC50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D8E0) hash=4785ce09
004575 Unmap(pResource:0x00000001D436AC50, Subresource:0) hash=4785ce09
004575 Map(pResource:0x00000001D437AC50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D8E0) hash=4785ce09
004575 Unmap(pResource:0x00000001D437AC50, Subresource:0) hash=4785ce09
004575 Map(pResource:0x00000001D4366650, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556ECB0) hash=0c8934aa
004575 Unmap(pResource:0x00000001D4366650, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x0000000174E0C6D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E930) hash=fa5a28d4
004575 Unmap(pResource:0x0000000174E0C6D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001B78420D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E930) hash=fa5a28d4
004575 Unmap(pResource:0x00000001B78420D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001D4392D50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DF30) hash=0c8934aa
004575 Unmap(pResource:0x00000001D4392D50, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001D275A9D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E0F0) hash=fa5a28d4
004575 Unmap(pResource:0x00000001D275A9D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001AC770E90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000001AC770E90, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001B7842750, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000001B7842750, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001AC773850, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E210) hash=fa5a28d4
004575 Unmap(pResource:0x00000001AC773850, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001D40E4C10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DD90) hash=0c8934aa
004575 Unmap(pResource:0x00000001D40E4C10, Subresource:0) hash=0c8934aa
004575 Map(pResource:0x00000001AC773610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DF30) hash=fa5a28d4
004575 Unmap(pResource:0x00000001AC773610, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001D437B2D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DB30) hash=4785ce09
004575 Unmap(pResource:0x00000001D437B2D0, Subresource:0) hash=4785ce09
004575 Map(pResource:0x000000004121B1D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x000000004121B1D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001AC4D4A90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000001AC4D4A90, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE5DA550, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DEE0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE5DA550, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x000000004121C350, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x000000004121C350, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001AC4D4890, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000001AC4D4890, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000B7A513D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000000B7A513D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001AC4BD490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000001AC4BD490, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001B7AADBD0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DEB0) hash=fa5a28d4
004575 Unmap(pResource:0x00000001B7AADBD0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE670510, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE670510, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001B7AAE010, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000001B7AAE010, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001B7AAE250, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000001B7AAE250, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE671010, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE671010, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001B7AAE6D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E020) hash=fa5a28d4
004575 Unmap(pResource:0x00000001B7AAE6D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE7C9490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE7C9490, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE5B27D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE5B27D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE7C98D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE7C98D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE7C9B10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE7C9B10, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE5BE950, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE5BE950, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE7C9F90, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE7C9F90, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE7CA190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE7CA190, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001BA3A5190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000001BA3A5190, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE7CA610, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE7CA610, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE844890, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE844890, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001BA3A5810, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000001BA3A5810, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000000CE820C10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556D1E0) hash=fa5a28d4
004575 Unmap(pResource:0x00000000CE820C10, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001BA7164D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556DC60) hash=e994aadd
004575 Unmap(pResource:0x00000001BA7164D0, Subresource:0) hash=e994aadd
004575 Map(pResource:0x0000000020C529D0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E150) hash=fa5a28d4
004575 Unmap(pResource:0x0000000020C529D0, Subresource:0) hash=fa5a28d4
004575 Map(pResource:0x00000001BA3A5ED0, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556E080) hash=fa5a28d4
004575 Unmap(pResource:0x00000001BA3A5ED0, Subresource:0) hash=fa5a28d4
004575 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
004575 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F130)
004575 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
       0: view=0x00000001742AD820 resource=0x00000001BA718590 hash=8b8b71ae
004575 CSSetShader(pComputeShader:0x00000000209128D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c84fc5a58abbea02
004575 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004575 Dispatch(ThreadGroupCountX:225, ThreadGroupCountY:1, ThreadGroupCountZ:1)
004575 3DMigoto Skipped dumping Buffer (No buffer formats enabled): Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004575-u0=8b8b71ae-cs=c84fc5a58abbea02.XXX
004576 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004576 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
004576 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
       0: view=0x00000001742AD520 resource=0x00000001C45D9410 hash=8c9059f2
004576 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
       1: view=0x00000001742AD820 resource=0x00000001BA718590 hash=8b8b71ae
004576 CSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001CF14FB10 hash=0c8934aa
004576 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x00000001C4484E10 resource=0x00000001BA717410 hash=15f952cc
004576 CSSetShader(pComputeShader:0x00000001B6FEBC18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=71cf94c4de9b2799
004576 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004576 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F038)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004576 Dispatch(ThreadGroupCountX:160, ThreadGroupCountY:90, ThreadGroupCountZ:1)
004576 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004576-u0=8c9059f2-cs=71cf94c4de9b2799.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d3cb1e5e-R16G16_FLOAT.jps
004576 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004576-u0=8c9059f2-cs=71cf94c4de9b2799.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d3cb1e5e-R16G16_FLOAT.dds
004576 3DMigoto Skipped dumping Buffer (No buffer formats enabled): Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004576-u1=8b8b71ae-cs=71cf94c4de9b2799.XXX
004577 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004577 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
004577 CSSetUnorderedAccessViews(StartSlot:1, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
004577 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004577 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000000B7907348 resource=0x00000000CE750AD0 hash=249a761d
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004577 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004577 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004577 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004577 IASetInputLayout(pInputLayout:0x00000000CEEEE4E8)
004577 VSSetShader(pVertexShader:0x00000001B6FEA458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=22e38f8fedd6d645
004577 PSSetShader(pPixelShader:0x00000001B6FEBD18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0de28d83ecfeaee8
004577 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004577 OMSetBlendState(pBlendState:0x0000000020A43128, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004577 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000001C4484750 resource=0x00000001BA718590 hash=8b8b71ae
004577 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001D2755250 hash=0c8934aa
004577 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       2: view=0x00000001C4483F10 resource=0x00000001C45D9410 hash=8c9059f2
004577 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F188)
       2: handle=0x0000000020A438E8
004577 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F180, pStrides:0x000000002556F198, pOffsets:0x000000002556F188)
       0: resource=0x00000000205B4B90 hash=784d9f17
004577 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004577 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x0000000041B61F10 resource=0x00000000A37D9450 hash=72d2b22c
004577 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       1: handle=0x00000000208B2B28
004577 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004577 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020629390 hash=a958a075
004577 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004577 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628450 hash=a958a075
004577 IASetIndexBuffer(pIndexBuffer:0x00000000205B4950, Format:57, Offset:0) hash=47cbdf7c
004577 IASetPrimitiveTopology(Topology:4)
004577 DrawIndexedInstanced(IndexCountPerInstance:6, InstanceCount:14400, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
004577 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC40)
004577 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004577-o0=249a761d-vs=22e38f8fedd6d645-ps=0de28d83ecfeaee8.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\918615ad-B8G8R8A8_UNORM.jps
004578 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004578 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716B48)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004578 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004578 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004578 IASetInputLayout(pInputLayout:0x00000001D16CE6E8)
004578 VSSetShader(pVertexShader:0x00000000B79FD5D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e5fb63cbb98a2ae
004578 PSSetShader(pPixelShader:0x00000001D151D858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15e8b81be94119ad
004578 OMSetBlendState(pBlendState:0x00000000CE649368, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004578 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001D40EF8D0 hash=0c8934aa
004578 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       8: view=0x00000000B7D1B050 resource=0x00000000CE750AD0 hash=249a761d
004578 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x000000017419BBD0 hash=a394978d
004578 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000001C46D9310 hash=fa5a28d4
004578 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F180, pStrides:0x000000002556F198, pOffsets:0x000000002556F188)
       0: resource=0x00000000205B2210 hash=5452a9a8
004578 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000020A36150 resource=0x0000000020E24210 hash=b193b0b5 hash_contamination=UpdateSubresource,
004578 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       0: handle=0x0000000020A438E8
004578 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004578 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       2: view=0x0000000041B61F10 resource=0x00000000A37D9450 hash=72d2b22c
004578 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       3: view=0x0000000041B62050 resource=0x00000000A37D9F50 hash=249a761d
004578 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       2: handle=0x00000000208B2B28
004578 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004578 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628890 hash=372cb03d
004578 IASetIndexBuffer(pIndexBuffer:0x00000000205B1FD0, Format:57, Offset:0) hash=647cd8c5
004578 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004578 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004578 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004578-o0=36f63b9f-vs=7e5fb63cbb98a2ae-ps=15e8b81be94119ad.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9fde276d-R16G16B16A16_FLOAT.jps
004579 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D508 resource=0x00000000A37D6650 hash=1d486548
       1: view=0x0000000020E0D648 resource=0x00000000A37D6890 hash=1d486548
004579 RSSetViewports(NumViewports:1, pViewports:0x000000002556EFD0)
004579 RSSetScissorRects(NumRects:1, pRects:0x000000002556EF50)
004579 IASetInputLayout(pInputLayout:0x00000000208B34A8)
004579 VSSetShader(pVertexShader:0x000000008566F618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fed4523169648ec2
004579 PSSetShader(pPixelShader:0x000000008566F9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f168bb55a72ed0d3
004579 GSSetShader(pShader:0x000000008566F758, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a6865cf1ce28e9bf
004579 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004579 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x000000003BD6F410 resource=0x00000000A37D5D90 hash=1d486548
004579 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x000000003BD6F850 resource=0x00000000A37D5FD0 hash=1d486548
004579 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F188)
       1: handle=0x0000000020A438E8
004579 RSSetViewports(NumViewports:1, pViewports:0x000000002556F100)
004579 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004579 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F180, pStrides:0x000000002556F198, pOffsets:0x000000002556F188)
       0: resource=0x000000002053ED50 hash=6b831d1e
004579 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004579 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0F0)
       0: resource=0x00000000206295D0 hash=372cb03d
004579 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004579 IASetPrimitiveTopology(Topology:5)
004579 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004579 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004579 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004579-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=f168bb55a72ed0d3.XXX
004579 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004579-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=f168bb55a72ed0d3.XXX
004580 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F000)
004580 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F000)
004580 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000020E0D088 resource=0x00000000A37D5D90 hash=1d486548
       1: view=0x0000000020E0D1C8 resource=0x00000000A37D5FD0 hash=1d486548
004580 RSSetViewports(NumViewports:1, pViewports:0x000000002556EFD0)
004580 RSSetScissorRects(NumRects:1, pRects:0x000000002556EF50)
004580 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x000000003BD6F950 resource=0x00000000A37D6210 hash=1d486548
004580 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x000000003BD6FA90 resource=0x00000000A37D6450 hash=1d486548
004580 RSSetViewports(NumViewports:1, pViewports:0x000000002556F100)
004580 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004580 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004580 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004580 DrawInstanced(VertexCountPerInstance:4, InstanceCount:64, StartVertexLocation:0, StartInstanceLocation:0)
004580 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004580 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004580-o0=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=f168bb55a72ed0d3.XXX
004580 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004580-o1=1d486548-vs=fed4523169648ec2-gs=a6865cf1ce28e9bf-ps=f168bb55a72ed0d3.XXX
004581 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008E1E0FC8 resource=0x00000000CE5DA790 hash=36f63b9f
004581 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004581 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004581 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004581 IASetInputLayout(pInputLayout:0x00000000CEEEF568)
004581 VSSetShader(pVertexShader:0x000000008566FD58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1bf99472af1427ba
004581 PSSetShader(pPixelShader:0x00000000B79FD818, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=36ec81bdd147dab8
004581 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004581 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       4: view=0x0000000041B625D0 resource=0x00000000A37DA810 hash=36f63b9f
004581 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       5: view=0x00000000B7D17110 resource=0x00000000B7B1B550 hash=9f9cf762
004581 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       6: view=0x00000000B7D19350 resource=0x000000000071D110 hash=94e3b0ab
004581 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001D40DDED0 hash=0c8934aa
004581 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001BA3A48D0 hash=fa5a28d4
004581 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F180, pStrides:0x000000002556F198, pOffsets:0x000000002556F188)
       0: resource=0x00000000205B2210 hash=5452a9a8
004581 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004581 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x0000000041B61F10 resource=0x00000000A37D9450 hash=72d2b22c
004581 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       2: view=0x0000000041B62050 resource=0x00000000A37D9F50 hash=249a761d
004581 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       3: view=0x0000000041B62310 resource=0x00000000A37DA390 hash=249a761d
004581 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       0: handle=0x00000000208B2B28
004581 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       1: handle=0x00000000208B2B28
004581 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004581 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628450 hash=a958a075
004581 IASetPrimitiveTopology(Topology:4)
004581 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004581 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004581 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004581-o0=36f63b9f-vs=1bf99472af1427ba-ps=36ec81bdd147dab8.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\7e848038-R16G16B16A16_FLOAT.jps
004582 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F000)
004582 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000000CE854648 resource=0x00000000CE7D5DD0 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004582 RSSetScissorRects(NumRects:1, pRects:0x000000002556EF50)
004582 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004582 IASetInputLayout(pInputLayout:0x00000000CEEEFBA8)
004582 VSSetShader(pVertexShader:0x00000000B79FD958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=20ca4604f4816913
004582 PSSetShader(pPixelShader:0x00000000CE7DE518, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6c74405a128c51bc
004582 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004582 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x00000000B7D1B310 resource=0x00000000CE5DA790 hash=36f63b9f
004582 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       2: view=0x00000000B7D19350 resource=0x000000000071D110 hash=94e3b0ab
004582 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001CF1431D0 hash=0c8934aa
004582 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       3: view=0x00000000B7D1B450 resource=0x00000000B7A508D0 hash=36f63b9f
004582 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556F188)
       3: handle=0x0000000020A438E8
004582 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000001C46D9750 hash=fa5a28d4
004582 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004582 UpdateSubresource(pDstResource:0x0000000020629150, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004582 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020629150 hash=905cf614
004582 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004582 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628210 hash=905cf614
004582 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004582 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004582 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004582-o0=36f63b9f-vs=20ca4604f4816913-ps=6c74405a128c51bc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\75f6e04e-R16G16B16A16_FLOAT.jps
004583 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004583 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004583 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716B48)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004583 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004583 IASetInputLayout(pInputLayout:0x00000000CEEEFAA8)
004583 VSSetShader(pVertexShader:0x000000008566FD58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1bf99472af1427ba
004583 PSSetShader(pPixelShader:0x00000001B6FEBE58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=892cb1acd84d9054
004583 OMSetBlendState(pBlendState:0x00000000CE649368, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004583 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004583 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x000000017419BBD0 hash=a394978d
004583 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       4: resource=0x00000001CF15DE90 hash=0c8934aa
004583 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       16: view=0x00000000B7D1D410 resource=0x00000000CE7D5DD0 hash=36f63b9f
004583 PSSetSamplers(StartSlot:10, NumSamplers:1, ppSamplers:0x000000002556F188)
       10: handle=0x00000000208B2B28
004583 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       3: resource=0x00000001C45D5910 hash=bb3b3a6e
004583 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       14: view=0x0000000020499250 resource=0x00000000204FCE10 hash=b6303276 hash_contamination=UpdateSubresource,
004583 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000001AC4D5150 hash=ddc72cc6
004583 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001AC7603D0 hash=358d62cb
004583 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       15: view=0x00000001C4484890 resource=0x00000001CF13F6D0 hash=db00eb4c
004583 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001AC755FD0 hash=fa5a28d4
004583 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       6: view=0x00000000B7426490 resource=0x0000000020D67610 hash=52f41a46
004583 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       7: view=0x00000000B7426490 resource=0x0000000020D67610 hash=52f41a46
004583 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       8: view=0x00000001886D1290 resource=0x00000001BA720490 hash=42f4a963 hash_contamination=UpdateSubresource,
004583 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       9: view=0x00000001886D13D0 resource=0x00000001BA7208D0 hash=a4c5abe4 hash_contamination=UpdateSubresource,
004583 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       10: view=0x00000001886D14D0 resource=0x00000001BA720B10 hash=e7f33fe8 hash_contamination=UpdateSubresource,
004583 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       11: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004583 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       6: handle=0x0000000020A440E8
004583 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       7: handle=0x0000000020A440E8
004583 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       8: handle=0x0000000020A43F28
004583 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       12: view=0x00000000B7D18450 resource=0x00000000CE5B37D0 hash=1268b1cb
004583 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       13: view=0x00000000B7D18590 resource=0x00000000CE5B39D0 hash=a7a2b60d
004583 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004583 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x0000000041B61F10 resource=0x00000000A37D9450 hash=72d2b22c
004583 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       2: view=0x0000000041B62050 resource=0x00000000A37D9F50 hash=249a761d
004583 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       3: view=0x0000000041B621D0 resource=0x00000000A37DA190 hash=249a761d
004583 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       4: view=0x0000000041B62310 resource=0x00000000A37DA390 hash=249a761d
004583 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       5: view=0x0000000041B60E90 resource=0x00000000A37D5B90 hash=70e3f5de
004583 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       3: handle=0x00000000208B2B28
004583 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004583 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004583 3DMigoto pre {
004583 3DMigoto  [ShaderOverrideSpecularReflections] if $disable_specular==1: false
004583 3DMigoto  [ShaderOverrideSpecularReflections] else {
004583 3DMigoto  } endif
004583 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedepthbuffer = ref od unless_null
004583 3DMigoto    max_copies_per_frame exceeded
004583 3DMigoto  [ShaderRegex\ShaderFixes\regex.ini\_Directional_or_Point_Lighting_and_Specular] resourcedbscalingcb = ps-cb0
004583 3DMigoto    performing full copy
004583 3DMigoto }
004583 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004583-o0=36f63b9f-vs=1bf99472af1427ba-ps=892cb1acd84d9054.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\29136e2a-R16G16B16A16_FLOAT.jps
004584 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008E1E1208 resource=0x000000008E248550 hash=36f63b9f
004584 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004584 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EFC0, ppDepthStencilView:0x000000002556F000)
       0: view=0x000000008E1E1208 resource=0x000000008E248550 hash=36f63b9f
004584 ClearRenderTargetView(pRenderTargetView:0x000000008E1E1208, ColorRGBA:0x000000002556F0A0)
       : view=0x000000008E1E1208 resource=0x000000008E248550 hash=36f63b9f
004584 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004584 IASetInputLayout(pInputLayout:0x00000000CEEEF8E8)
004584 PSSetShader(pPixelShader:0x00000000B79FDCD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=eea7a4c30bc9d831
004584 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004584 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B60E90 resource=0x00000000A37D5B90 hash=70e3f5de
004584 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x0000000041B625D0 resource=0x00000000A37DA810 hash=36f63b9f
004584 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x0000000174E0C490 hash=fa5a28d4
004584 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004584 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628450 hash=a958a075
004584 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004584 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004584 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004584-o0=36f63b9f-vs=1bf99472af1427ba-ps=eea7a4c30bc9d831.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\e98ea1ca-R16G16B16A16_FLOAT.jps
004585 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716A08)
       0: view=0x000000008E1E1208 resource=0x000000008E248550 hash=36f63b9f
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
004585 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004585 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004585 IASetInputLayout(pInputLayout:0x00000000CEEEF828)
004585 PSSetShader(pPixelShader:0x00000000B79FDE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f8d6101ab9e5d714
004585 OMSetDepthStencilState(pDepthStencilState:0x000000003B8715A8, StencilRef:0)
004585 OMSetBlendState(pBlendState:0x00000000CE649968, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004585 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B60FD0 resource=0x00000000A37D6AD0 hash=10bfdf41
004585 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x0000000041B61150 resource=0x00000000A37D6D10 hash=70e3f5de
004585 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001BA949ED0 hash=fa5a28d4
004585 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004585 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628890 hash=372cb03d
004585 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004585 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004585 3DMigoto pre {
004585 3DMigoto  [ShaderOverrideCellShading_FXAA] if $disable_outlines==1: true {
004585 3DMigoto   [ShaderOverrideCellShading_FXAA] handling = skip
004585 3DMigoto  } endif
004585 3DMigoto }
004585 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004585-o0=36f63b9f-vs=1bf99472af1427ba-ps=f8d6101ab9e5d714.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\e98ea1ca-R16G16B16A16_FLOAT.jps
004586 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716B48)
       0: view=0x000000008E1E1208 resource=0x000000008E248550 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004586 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004586 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004586 IASetInputLayout(pInputLayout:0x00000000CEEEF4A8)
004586 VSSetShader(pVertexShader:0x00000000B77DCE18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=477c54802ef17c3b
004586 PSSetShader(pPixelShader:0x00000000B79FE058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ac7a65ae7e770d06
004586 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
004586 OMSetBlendState(pBlendState:0x000000003B81F068, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004586 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x000000017419BBD0 hash=a394978d
004586 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x000000017419BBD0 hash=a394978d
004586 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001CA6D2510 hash=0c8934aa
004586 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000001D40F8950 hash=92fd24e2
004586 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       2: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
004586 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F188)
       2: handle=0x0000000020A438E8
004586 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F078) hash=e9cf8dd3
004586 Map(pResource:0x000000002084F490, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F078) hash=fa37ed20
004586 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
004586 Unmap(pResource:0x000000002084F490, Subresource:0) hash=fa37ed20
004586 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       0: handle=0x0000000020A438E8
004586 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004586 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004586 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F130, pStrides:0x000000002556F128, pOffsets:0x000000002556F120)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
004586 IASetIndexBuffer(pIndexBuffer:0x000000002084F490, Format:57, Offset:0) hash=fa37ed20
004586 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004586 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004586 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004586-o0=36f63b9f-vs=477c54802ef17c3b-ps=ac7a65ae7e770d06.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004587 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004587 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004587 IASetInputLayout(pInputLayout:0x000000017449F8E8)
004587 VSSetShader(pVertexShader:0x00000000B77DD058, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9751392e29c9ac61
004587 PSSetShader(pPixelShader:0x00000000B77DD198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b3972a78c66557e7
004587 OMSetDepthStencilState(pDepthStencilState:0x00000000CF081168, StencilRef:0)
004587 OMSetBlendState(pBlendState:0x000000003B81EEA8, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004587 Map(pResource:0x00000001D437A390, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F050) hash=ddc72cc6
004587 Unmap(pResource:0x00000001D437A390, Subresource:0) hash=ddc72cc6
004587 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F120)
       0: resource=0x00000001D437A390 hash=ddc72cc6
004587 Map(pResource:0x000000002053DE10, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000002556F098) hash=e9cf8dd3
004587 Unmap(pResource:0x000000002053DE10, Subresource:0) hash=e9cf8dd3
004587 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F150, pStrides:0x000000002556F148, pOffsets:0x000000002556F140)
       0: resource=0x000000002053DE10 hash=e9cf8dd3
004587 IASetPrimitiveTopology(Topology:5)
004587 Draw(VertexCount:4, StartVertexLocation:0)
004587 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556ECB0)
004587 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004587-o0=36f63b9f-vs=9751392e29c9ac61-ps=b3972a78c66557e7.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004588 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004588 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004588 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004588 RSSetScissorRects(NumRects:1, pRects:0x000000002556EC90)
004588 RSSetScissorRects(NumRects:1, pRects:0x000000002556EED0)
004588 IASetInputLayout(pInputLayout:0x00000001D16C8BE8)
004588 VSSetShader(pVertexShader:0x00000001D151DE58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e250e84ea381e15e
004588 PSSetShader(pPixelShader:0x00000001D151D998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dcb56273dffca773
004588 OMSetDepthStencilState(pDepthStencilState:0x000000003B81F3E8, StencilRef:0)
004588 RSSetState(pRasterizerState:0x000000003B81F4A8)
004588 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004588 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x000000018A10E750 hash=587010f7
004588 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       1: resource=0x000000018A10E990 hash=7ff52ac2
004588 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       2: resource=0x000000018A10EB90 hash=3d7dd4c5
004588 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       5: resource=0x000000018A10EDD0 hash=4931f58f
004588 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001D436AC50 hash=4785ce09
004588 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x000000017419BBD0 hash=a394978d
004588 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D436AC50 hash=4785ce09
004588 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x000000017419BBD0 hash=a394978d
004588 PSSetConstantBuffers(StartSlot:8, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       8: resource=0x00000001CF1633D0 hash=358d62cb
004588 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       6: resource=0x00000000CE7C9250 hash=fa5a28d4
004588 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       7: resource=0x00000001AC760610 hash=358d62cb
004588 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       5: resource=0x00000001C45D5910 hash=bb3b3a6e
004588 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x000000002062A510 hash=358d62cb
004588 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x00000001E510B750 resource=0x00000001D4395D50 hash=15f952cc
004588 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001CF143850 hash=0c8934aa
004588 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       30: view=0x000000002101D6D0 resource=0x000000002058C0D0 hash=bea7ab4e hash_contamination=UpdateSubresource,
004588 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001CF143850 hash=0c8934aa
004588 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x000000002060C350 resource=0x0000000020572310 hash=75f5a8cc hash_contamination=UpdateSubresource,
004588 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004588 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004588 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x0000000188937650 resource=0x00000001AC91B090 hash=bb85c1d5
004588 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x0000000188937850 resource=0x00000001AC91B750 hash=12f84953
004588 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x0000000188565610 resource=0x00000001AC91BB90 hash=3ce3526f
004588 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004588 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       6: view=0x0000000188565910 resource=0x00000001AC91C210 hash=9d5b1298
004588 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       7: view=0x0000000188565A50 resource=0x00000001AC91C450 hash=daf76630
004588 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       8: view=0x0000000188565B50 resource=0x00000001AC91C690 hash=d6eca8bf
004588 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       9: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004588 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       10: view=0x00000001886D1090 resource=0x00000001AC91CAD0 hash=5199f7a8
004588 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       0: handle=0x0000000020A441A8
004588 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A442A8
004588 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       11: view=0x00000000B7D168D0 resource=0x00000000855015D0 hash=14555788
004588 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       12: view=0x00000001B733C610 resource=0x00000001B72B0410 hash=78e5ce69 hash_contamination=UpdateSubresource,
004588 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       16: view=0x00000000B7426490 resource=0x0000000020D67610 hash=52f41a46
004588 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       17: view=0x00000001886D1290 resource=0x00000001BA720490 hash=42f4a963 hash_contamination=UpdateSubresource,
004588 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       18: view=0x00000001886D13D0 resource=0x00000001BA7208D0 hash=a4c5abe4 hash_contamination=UpdateSubresource,
004588 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       19: view=0x00000001886D14D0 resource=0x00000001BA720B10 hash=e7f33fe8 hash_contamination=UpdateSubresource,
004588 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       21: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004588 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       22: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004588 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       13: view=0x00000001D4B61810 resource=0x00000001C4955610 hash=f7c77629
004588 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       14: view=0x00000000B7D18450 resource=0x00000000CE5B37D0 hash=1268b1cb
004588 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       15: view=0x00000000B7D18590 resource=0x00000000CE5B39D0 hash=a7a2b60d
004588 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       20: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004588 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       4: handle=0x0000000020A438E8
004588 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       5: handle=0x0000000020A440E8
004588 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       6: handle=0x0000000020A43F28
004588 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       23: view=0x000000012479AB90 resource=0x0000000138FF7E50 hash=cebc65e5
004588 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       24: view=0x000000012478B6D0 resource=0x0000000139587710 hash=8a68e93a
004588 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       25: view=0x00000001247A2090 resource=0x00000001399ED950 hash=629237e1
004588 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       26: view=0x0000000124791710 resource=0x000000013984E090 hash=8056d022
004588 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       27: view=0x000000012478FE50 resource=0x00000001392AC6D0 hash=9194df1d
004588 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       28: view=0x000000012478B850 resource=0x000000012496BA10 hash=9736047f
004588 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       29: view=0x00000000CE77A950 resource=0x0000000138ED2510 hash=e38201af hash_contamination=UpdateSubresource,
004588 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       7: handle=0x0000000020A442A8
004588 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004588 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EF20)
       0: resource=0x00000000206295D0 hash=372cb03d
004588 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004588 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EF20)
       0: resource=0x0000000020628450 hash=a958a075
004588 IASetIndexBuffer(pIndexBuffer:0x000000018A10E510, Format:57, Offset:0) hash=0b12d1af
004588 IASetPrimitiveTopology(Topology:4)
004588 DrawIndexed(IndexCount:45, StartIndexLocation:5679, BaseVertexLocation:0)
004588 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004588 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004588-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004589 DrawIndexed(IndexCount:45, StartIndexLocation:5724, BaseVertexLocation:0)
004589 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004589 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004589-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004590 DrawIndexed(IndexCount:228, StartIndexLocation:5769, BaseVertexLocation:0)
004590 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004590 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004590-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004591 PSSetConstantBuffers(StartSlot:8, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       8: resource=0x00000001AACF3E10 hash=358d62cb
004591 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x00000001E4F3F590 resource=0x00000001D438A390 hash=15f952cc
004591 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D40DD610 hash=0c8934aa
004591 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D40DD610 hash=0c8934aa
004591 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004591 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004591 DrawIndexed(IndexCount:45, StartIndexLocation:5679, BaseVertexLocation:0)
004591 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004591 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004591-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004592 DrawIndexed(IndexCount:45, StartIndexLocation:5724, BaseVertexLocation:0)
004592 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004592 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004592-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004593 DrawIndexed(IndexCount:228, StartIndexLocation:5769, BaseVertexLocation:0)
004593 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004593 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004593-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004594 PSSetConstantBuffers(StartSlot:8, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       8: resource=0x00000001C45C7150 hash=358d62cb
004594 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x00000001E510AAD0 resource=0x00000001D43949D0 hash=15f952cc
004594 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D40E6210 hash=0c8934aa
004594 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D40E6210 hash=0c8934aa
004594 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004594 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004594 DrawIndexed(IndexCount:45, StartIndexLocation:5679, BaseVertexLocation:0)
004594 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004594 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004594-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004595 DrawIndexed(IndexCount:45, StartIndexLocation:5724, BaseVertexLocation:0)
004595 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004595 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004595-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004596 DrawIndexed(IndexCount:228, StartIndexLocation:5769, BaseVertexLocation:0)
004596 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004596 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004596-o0=36f63b9f-vs=e250e84ea381e15e-ps=dcb56273dffca773.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a1b4a3c4-R16G16B16A16_FLOAT.jps
004597 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000000CEF442C8 resource=0x00000000CEDCAE10 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004597 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004597 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EFC0, ppDepthStencilView:0x000000002556F000)
       0: view=0x00000000CEF442C8 resource=0x00000000CEDCAE10 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004597 ClearRenderTargetView(pRenderTargetView:0x00000000CEF442C8, ColorRGBA:0x000000002556F0A0)
       : view=0x00000000CEF442C8 resource=0x00000000CEDCAE10 hash=36f63b9f
004597 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004597 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004597 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004597 RSSetScissorRects(NumRects:1, pRects:0x000000002556EC90)
004597 RSSetScissorRects(NumRects:1, pRects:0x000000002556EED0)
004597 IASetInputLayout(pInputLayout:0x00000001D16CEA68)
004597 VSSetShader(pVertexShader:0x000000004141A098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42dadc5f593e1d71
004597 PSSetShader(pPixelShader:0x00000001D151EED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=692ce3f1cacc6866
004597 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004597 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x00000001B6463810 hash=f5885608
004597 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x000000017419BBD0 hash=a394978d
004597 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D437AC50 hash=4785ce09
004597 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       0: resource=0x000000017419BBD0 hash=a394978d
004597 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000000CEDC2210 hash=fa5a28d4
004597 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001B64640D0 hash=ddc72cc6
004597 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001CF161990 hash=0c8934aa
004597 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001CF161990 hash=0c8934aa
004597 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x00000001B440A790 resource=0x00000001B6463A10 hash=f94f571d
004597 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       0: handle=0x0000000020A438E8
004597 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004597 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004597 IASetIndexBuffer(pIndexBuffer:0x00000001B64642D0, Format:42, Offset:0) hash=20873cdd
004597 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004597 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004597 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004597-o0=36f63b9f-vs=42dadc5f593e1d71-ps=692ce3f1cacc6866.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\7c081467-R16G16B16A16_FLOAT.jps
004598 IASetInputLayout(pInputLayout:0x00000001D16CE9A8)
004598 VSSetShader(pVertexShader:0x00000001D151E8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b17a094ec44ae8aa
004598 PSSetShader(pPixelShader:0x00000001D151E418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fe1fe42d76e2160a
004598 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004598 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x0000000041564850 hash=a9a5590a
004598 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D437AC50 hash=4785ce09
004598 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x000000017419BBD0 hash=a394978d
004598 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       6: resource=0x000000018A8F8550 hash=0c8934aa
004598 PSSetSamplers(StartSlot:8, NumSamplers:1, ppSamplers:0x000000002556EFD8)
       8: handle=0x0000000020A438E8
004598 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001CE6399D0 hash=358d62cb
004598 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001CE6399D0 hash=358d62cb
004598 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x0000000041565110 hash=ddc72cc6
004598 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C9BD3650 hash=0c8934aa
004598 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       20: view=0x000000002101D6D0 resource=0x000000002058C0D0 hash=bea7ab4e hash_contamination=UpdateSubresource,
004598 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C9BD3650 hash=0c8934aa
004598 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x000000004142F1D0 resource=0x0000000041564650 hash=d43bd5b3
004598 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000004142F050 resource=0x0000000041564410 hash=3bf6c3a3
004598 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       0: handle=0x0000000020A441A8
004598 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A438E8
004598 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x00000000B7426490 resource=0x0000000020D67610 hash=52f41a46
004598 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x00000001886D1290 resource=0x00000001BA720490 hash=42f4a963 hash_contamination=UpdateSubresource,
004598 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x00000001886D13D0 resource=0x00000001BA7208D0 hash=a4c5abe4 hash_contamination=UpdateSubresource,
004598 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x00000001886D14D0 resource=0x00000001BA720B10 hash=e7f33fe8 hash_contamination=UpdateSubresource,
004598 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       7: view=0x000000002060C350 resource=0x0000000020572310 hash=75f5a8cc hash_contamination=UpdateSubresource,
004598 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       8: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004598 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       9: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004598 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       10: view=0x000000003BD6FB90 resource=0x00000000A37D6650 hash=1d486548
004598 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       11: view=0x000000003BD6F410 resource=0x00000000A37D5D90 hash=1d486548
004598 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       12: view=0x000000003BD6FC90 resource=0x00000000A37D6890 hash=1d486548
004598 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       13: view=0x000000003BD6F850 resource=0x00000000A37D5FD0 hash=1d486548
004598 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x00000000B7D18450 resource=0x00000000CE5B37D0 hash=1268b1cb
004598 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x00000000B7D18590 resource=0x00000000CE5B39D0 hash=a7a2b60d
004598 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       6: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004598 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       2: handle=0x0000000020A440E8
004598 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       3: handle=0x0000000020A43F28
004598 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       4: handle=0x0000000020A43F28
004598 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       5: handle=0x00000000208B2B28
004598 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       14: view=0x0000000125404790 resource=0x000000013932AC90 hash=f555890e
004598 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       15: view=0x0000000189549690 resource=0x0000000189708D10 hash=8313272c hash_contamination=UpdateSubresource,
004598 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       16: view=0x00000001E4C914D0 resource=0x00000000B8288610 hash=01ad55e7
004598 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       17: view=0x00000001E532A910 resource=0x00000001E543F650 hash=13818f36
004598 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       18: view=0x00000001E5389F10 resource=0x0000000174932650 hash=17122ead
004598 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       19: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004598 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       6: handle=0x0000000020A441A8
004598 PSSetSamplers(StartSlot:7, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       7: handle=0x0000000020A441A8
004598 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004598 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004598 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EF20)
       0: resource=0x0000000020628450 hash=a958a075
004598 IASetIndexBuffer(pIndexBuffer:0x00000000415641D0, Format:57, Offset:0) hash=4ada9517
004598 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004598 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004598 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004598-o0=36f63b9f-vs=b17a094ec44ae8aa-ps=fe1fe42d76e2160a.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\e2e67275-R16G16B16A16_FLOAT.jps
004599 IASetInputLayout(pInputLayout:0x00000001D16CED28)
004599 VSSetShader(pVertexShader:0x00000001D151EB58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=502200b7794df861
004599 PSSetShader(pPixelShader:0x00000000CEEF4418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccd3f0803655ac05
004599 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x00000000A37E7150 hash=3fde2d76
004599 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001D437AC50 hash=4785ce09
004599 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x000000017419BBD0 hash=a394978d
004599 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D437AC50 hash=4785ce09
004599 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       0: resource=0x000000017419BBD0 hash=a394978d
004599 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x000000013975DF90 hash=ddc72cc6
004599 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001AC760610 hash=358d62cb
004599 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000000A37E7A10 hash=ddc72cc6
004599 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001AC1A3D90 hash=0c8934aa
004599 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001AC1A3D90 hash=0c8934aa
004599 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x000000002060C350 resource=0x0000000020572310 hash=75f5a8cc hash_contamination=UpdateSubresource,
004599 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000008DF51F90 resource=0x00000000A37E6F10 hash=03e32dd2
004599 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x000000008DF520D0 resource=0x00000000A37E6CD0 hash=0c1e82e5
004599 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       0: handle=0x0000000020A438E8
004599 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004599 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000018A2F5C10 resource=0x00000000CEE91C10 hash=2691ca7d
004599 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A441A8
004599 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004599 IASetIndexBuffer(pIndexBuffer:0x00000000A37E6AD0, Format:57, Offset:0) hash=5007a2c7
004599 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
004599 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004599 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004599-o0=36f63b9f-vs=502200b7794df861-ps=ccd3f0803655ac05.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\3daf002f-R16G16B16A16_FLOAT.jps
004600 IASetInputLayout(pInputLayout:0x00000001D16CEDE8)
004600 PSSetShader(pPixelShader:0x00000000CEEF4558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2817ccaedd690506
004600 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004600 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000000A37E5FD0 hash=fa5a28d4
004600 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001AC4BA8D0 hash=0c8934aa
004600 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001AC4BA8D0 hash=0c8934aa
004600 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004600 DrawIndexed(IndexCount:5958, StartIndexLocation:0, BaseVertexLocation:0)
004600 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004600 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004600-o0=36f63b9f-vs=502200b7794df861-ps=2817ccaedd690506.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\49997081-R16G16B16A16_FLOAT.jps
004601 IASetInputLayout(pInputLayout:0x00000001D16CEEE8)
004601 VSSetShader(pVertexShader:0x00000001D151F858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b36669a51ae603de
004601 PSSetShader(pPixelShader:0x00000001D151F258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=53ad7d5e8534c5e7
004601 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004601 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x00000001AA4E54D0 hash=4f01c9ad
004601 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D437AC50 hash=4785ce09
004601 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x000000017419BBD0 hash=a394978d
004601 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74D3D0 hash=92fd24e2
004601 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AA4E5D90 hash=ddc72cc6
004601 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C51D9390 hash=0c8934aa
004601 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C51D9390 hash=0c8934aa
004601 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000003BD6FB90 resource=0x00000000A37D6650 hash=1d486548
004601 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x000000003BD6F410 resource=0x00000000A37D5D90 hash=1d486548
004601 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004601 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004601 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004601 VSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A438E8
004601 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       6: view=0x00000001AA478850 resource=0x00000001AA4E5290 hash=edc9a2a0
004601 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       7: view=0x00000001AA478710 resource=0x00000001AA4E5050 hash=0cbe1e44
004601 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004601 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004601 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004601 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004601 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004601 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x00000000208B2B28
004601 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x00000001DFA51990 resource=0x00000001DF905950 hash=2bbc29ef
004601 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       2: handle=0x0000000020A441A8
004601 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004601 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004601 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EF20)
       0: resource=0x0000000020628450 hash=a958a075
004601 IASetIndexBuffer(pIndexBuffer:0x00000001AA4E4E10, Format:57, Offset:0) hash=c42d3abe
004601 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
004601 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004601 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004601-o0=36f63b9f-vs=b36669a51ae603de-ps=53ad7d5e8534c5e7.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d062a903-R16G16B16A16_FLOAT.jps
004602 IASetInputLayout(pInputLayout:0x00000001D20A98A8)
004602 VSSetShader(pVertexShader:0x00000001D151E098, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab5537a19ae22d57
004602 PSSetShader(pPixelShader:0x00000001D151DBD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5d1438fc8a3a0c4e
004602 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x0000000189D34C90 hash=10d2edb6
004602 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D437AC50 hash=4785ce09
004602 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       0: resource=0x000000017419BBD0 hash=a394978d
004602 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x000000018A41AAD0 hash=ddc72cc6
004602 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x0000000189D35550 hash=ddc72cc6
004602 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C9A4E410 hash=0c8934aa
004602 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001C9A4E410 hash=0c8934aa
004602 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000189CBF210 resource=0x0000000189D34850 hash=3bf6c3a3
004602 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004602 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004602 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004602 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004602 IASetIndexBuffer(pIndexBuffer:0x0000000189D34610, Format:57, Offset:0) hash=187eb29a
004602 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004602 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004602 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004602-o0=36f63b9f-vs=ab5537a19ae22d57-ps=5d1438fc8a3a0c4e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d062a903-R16G16B16A16_FLOAT.jps
004603 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001AC757590 hash=ddc72cc6
004603 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C7FF70D0 hash=0c8934aa
004603 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001C7FF70D0 hash=0c8934aa
004603 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004603 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004603 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004603 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004603-o0=36f63b9f-vs=ab5537a19ae22d57-ps=5d1438fc8a3a0c4e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d062a903-R16G16B16A16_FLOAT.jps
004604 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x000000018A41AAD0 hash=ddc72cc6
004604 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C9DD8B50 hash=0c8934aa
004604 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001C9DD8B50 hash=0c8934aa
004604 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004604 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004604 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004604 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004604-o0=36f63b9f-vs=ab5537a19ae22d57-ps=5d1438fc8a3a0c4e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f77ecaf2-R16G16B16A16_FLOAT.jps
004605 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001AC773ED0 hash=ddc72cc6
004605 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C9DD8710 hash=0c8934aa
004605 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001C9DD8710 hash=0c8934aa
004605 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004605 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004605 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004605 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004605-o0=36f63b9f-vs=ab5537a19ae22d57-ps=5d1438fc8a3a0c4e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f77ecaf2-R16G16B16A16_FLOAT.jps
004606 IASetInputLayout(pInputLayout:0x00000001D16CE7E8)
004606 VSSetShader(pVertexShader:0x00000001D151ED98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1b0ee175ec100647
004606 PSSetShader(pPixelShader:0x00000001D151E7D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7f93b7f80d4b5d09
004606 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x000000018AB8F4D0 hash=ab3bf676
004606 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       6: resource=0x000000018ABAAED0 hash=0c8934aa
004606 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D437AC50 hash=4785ce09
004606 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x000000017419BBD0 hash=a394978d
004606 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       6: resource=0x000000018ABAAED0 hash=0c8934aa
004606 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       5: resource=0x00000001AC760610 hash=358d62cb
004606 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556EFD8)
       4: handle=0x0000000020A438E8
004606 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       5: resource=0x00000001CA89C4D0 hash=358d62cb
004606 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001CA89C4D0 hash=358d62cb
004606 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x000000018AB90210 hash=ddc72cc6
004606 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C4F3CC50 hash=0c8934aa
004606 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C4F3CC50 hash=0c8934aa
004606 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x00000000CEC9FB90 resource=0x000000018AB8F2D0 hash=4d11696c
004606 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x00000000CEC9FA50 resource=0x000000018AB8F090 hash=a2aa875b
004606 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004606 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004606 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x000000003BD6FB90 resource=0x00000000A37D6650 hash=1d486548
004606 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x000000003BD6F410 resource=0x00000000A37D5D90 hash=1d486548
004606 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004606 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x00000001E54E3750 resource=0x000000013932C610 hash=141728b7
004606 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       6: view=0x00000000CECADA50 resource=0x000000018ABA68D0 hash=8313272c hash_contamination=UpdateSubresource,
004606 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       7: view=0x00000001E4B67010 resource=0x00000001E4B72890 hash=5a7aae72
004606 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       8: view=0x00000001E4B60910 resource=0x00000000CE4BFF90 hash=4674cdb3
004606 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       3: handle=0x0000000020A441A8
004606 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004606 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004606 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EF20)
       0: resource=0x0000000020628450 hash=a958a075
004606 IASetIndexBuffer(pIndexBuffer:0x000000018AB8EE50, Format:57, Offset:0) hash=7c2242e0
004606 DrawIndexed(IndexCount:378, StartIndexLocation:0, BaseVertexLocation:0)
004606 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004606 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004606-o0=36f63b9f-vs=1b0ee175ec100647-ps=7f93b7f80d4b5d09.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f77ecaf2-R16G16B16A16_FLOAT.jps
004607 IASetInputLayout(pInputLayout:0x00000001D16CEEE8)
004607 VSSetShader(pVertexShader:0x00000001D151F858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b36669a51ae603de
004607 PSSetShader(pPixelShader:0x00000001D151F258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=53ad7d5e8534c5e7
004607 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x00000001AA4E54D0 hash=4f01c9ad
004607 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74DC90 hash=92fd24e2
004607 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AA4E5D90 hash=ddc72cc6
004607 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C51086D0 hash=0c8934aa
004607 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C51086D0 hash=0c8934aa
004607 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000003BD6FB90 resource=0x00000000A37D6650 hash=1d486548
004607 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x000000003BD6F410 resource=0x00000000A37D5D90 hash=1d486548
004607 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004607 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004607 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004607 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004607 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004607 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x00000001DFA51990 resource=0x00000001DF905950 hash=2bbc29ef
004607 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004607 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004607 IASetIndexBuffer(pIndexBuffer:0x00000001AA4E4E10, Format:57, Offset:0) hash=c42d3abe
004607 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
004607 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004607 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004607-o0=36f63b9f-vs=b36669a51ae603de-ps=53ad7d5e8534c5e7.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\7cc2ea33-R16G16B16A16_FLOAT.jps
004608 IASetInputLayout(pInputLayout:0x00000001CF2F3368)
004608 VSSetShader(pVertexShader:0x00000001D1520A18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d61401285832c420
004608 PSSetShader(pPixelShader:0x00000001D1520698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=95fbbb535aaf7824
004608 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004608 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x00000001AC4BE850 hash=d633b59c
004608 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74CF50 hash=92fd24e2
004608 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74CF50 hash=92fd24e2
004608 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       5: resource=0x00000001AC4BF110 hash=ddc72cc6
004608 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C52912D0 hash=0c8934aa
004608 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C52912D0 hash=0c8934aa
004608 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x00000001AC42E150 resource=0x00000001AC4BE3D0 hash=42f88691
004608 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004608 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004608 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004608 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004608 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       6: view=0x000000003BD6FB90 resource=0x00000000A37D6650 hash=1d486548
004608 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       7: view=0x000000003BD6F410 resource=0x00000000A37D5D90 hash=1d486548
004608 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004608 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       8: view=0x0000000124791450 resource=0x000000012502A310 hash=35c9ebde
004608 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A441A8
004608 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004608 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004608 IASetIndexBuffer(pIndexBuffer:0x00000001AC4BE1D0, Format:57, Offset:0) hash=3e43d26b
004608 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
004608 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004608 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004608-o0=36f63b9f-vs=d61401285832c420-ps=95fbbb535aaf7824.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\47d7e12a-R16G16B16A16_FLOAT.jps
004609 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74D190 hash=92fd24e2
004609 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74D190 hash=92fd24e2
004609 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C5291510 hash=0c8934aa
004609 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C5291510 hash=0c8934aa
004609 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004609 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004609 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
004609 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004609 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004609-o0=36f63b9f-vs=d61401285832c420-ps=95fbbb535aaf7824.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6b3fe707-R16G16B16A16_FLOAT.jps
004610 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x000000018B02CB50 hash=92fd24e2
004610 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x000000018B02CB50 hash=92fd24e2
004610 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C52928D0 hash=0c8934aa
004610 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C52928D0 hash=0c8934aa
004610 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004610 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004610 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
004610 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004610 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004610-o0=36f63b9f-vs=d61401285832c420-ps=95fbbb535aaf7824.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\aa55c797-R16G16B16A16_FLOAT.jps
004611 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x000000018B02C710 hash=92fd24e2
004611 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x000000018B02C710 hash=92fd24e2
004611 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C5292690 hash=0c8934aa
004611 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C5292690 hash=0c8934aa
004611 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004611 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004611 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
004611 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004611 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004611-o0=36f63b9f-vs=d61401285832c420-ps=95fbbb535aaf7824.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d04fd353-R16G16B16A16_FLOAT.jps
004612 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74CB10 hash=92fd24e2
004612 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74CB10 hash=92fd24e2
004612 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C5292F50 hash=0c8934aa
004612 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C5292F50 hash=0c8934aa
004612 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004612 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004612 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
004612 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004612 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004612-o0=36f63b9f-vs=d61401285832c420-ps=95fbbb535aaf7824.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\2d854c26-R16G16B16A16_FLOAT.jps
004613 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74CD10 hash=92fd24e2
004613 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74CD10 hash=92fd24e2
004613 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C5293190 hash=0c8934aa
004613 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C5293190 hash=0c8934aa
004613 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004613 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004613 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
004613 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004613 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004613-o0=36f63b9f-vs=d61401285832c420-ps=95fbbb535aaf7824.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\4c1deada-R16G16B16A16_FLOAT.jps
004614 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74C8D0 hash=92fd24e2
004614 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74C8D0 hash=92fd24e2
004614 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C5292D10 hash=0c8934aa
004614 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C5292D10 hash=0c8934aa
004614 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004614 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004614 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
004614 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004614 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004614-o0=36f63b9f-vs=d61401285832c420-ps=95fbbb535aaf7824.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\09f45dc2-R16G16B16A16_FLOAT.jps
004615 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74C690 hash=92fd24e2
004615 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74C690 hash=92fd24e2
004615 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C5292AD0 hash=0c8934aa
004615 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C5292AD0 hash=0c8934aa
004615 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004615 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004615 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
004615 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004615 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004615-o0=36f63b9f-vs=d61401285832c420-ps=95fbbb535aaf7824.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\4b5c0ef5-R16G16B16A16_FLOAT.jps
004616 IASetInputLayout(pInputLayout:0x00000001D16CEEE8)
004616 VSSetShader(pVertexShader:0x00000001D151F858, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b36669a51ae603de
004616 PSSetShader(pPixelShader:0x00000001D151F258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=53ad7d5e8534c5e7
004616 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004616 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x00000001AA4E54D0 hash=4f01c9ad
004616 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74DA50 hash=92fd24e2
004616 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AA4E5D90 hash=ddc72cc6
004616 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C52905D0 hash=0c8934aa
004616 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C52905D0 hash=0c8934aa
004616 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000003BD6FB90 resource=0x00000000A37D6650 hash=1d486548
004616 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004616 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004616 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004616 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004616 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x00000000208B2B28
004616 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x00000001DFA51990 resource=0x00000001DF905950 hash=2bbc29ef
004616 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004616 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004616 IASetIndexBuffer(pIndexBuffer:0x00000001AA4E4E10, Format:57, Offset:0) hash=c42d3abe
004616 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
004616 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004616 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004616-o0=36f63b9f-vs=b36669a51ae603de-ps=53ad7d5e8534c5e7.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\709a4252-R16G16B16A16_FLOAT.jps
004617 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74D810 hash=92fd24e2
004617 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C5106A90 hash=0c8934aa
004617 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C5106A90 hash=0c8934aa
004617 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004617 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004617 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
004617 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004617 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004617-o0=36f63b9f-vs=b36669a51ae603de-ps=53ad7d5e8534c5e7.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f292c664-R16G16B16A16_FLOAT.jps
004618 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001AC74D5D0 hash=92fd24e2
004618 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C51D95D0 hash=0c8934aa
004618 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C51D95D0 hash=0c8934aa
004618 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004618 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004618 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
004618 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004618 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004618-o0=36f63b9f-vs=b36669a51ae603de-ps=53ad7d5e8534c5e7.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a4aa6e3d-R16G16B16A16_FLOAT.jps
004619 IASetInputLayout(pInputLayout:0x00000001D20A4AE8)
004619 VSSetShader(pVertexShader:0x00000001D1521398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bc82dadd5ab6193d
004619 PSSetShader(pPixelShader:0x00000001D1521018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=65bc948ce54daa58
004619 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x0000000041564850 hash=a9a5590a
004619 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x000000017419BBD0 hash=a394978d
004619 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       5: resource=0x00000001AC74E750 hash=92fd24e2
004619 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       6: resource=0x00000001AC74E750 hash=92fd24e2
004619 PSSetSamplers(StartSlot:6, NumSamplers:1, ppSamplers:0x000000002556EFD8)
       6: handle=0x0000000020A438E8
004619 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       5: resource=0x00000001C45D5910 hash=bb3b3a6e
004619 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001CAE7B610 hash=358d62cb
004619 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000001CAE7B610 hash=358d62cb
004619 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x0000000041565110 hash=ddc72cc6
004619 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C7FF5D10 hash=0c8934aa
004619 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       17: view=0x000000002101D6D0 resource=0x000000002058C0D0 hash=bea7ab4e hash_contamination=UpdateSubresource,
004619 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001C7FF5D10 hash=0c8934aa
004619 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x000000004142F1D0 resource=0x0000000041564650 hash=d43bd5b3
004619 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000004142F050 resource=0x0000000041564410 hash=3bf6c3a3
004619 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x00000000B7426490 resource=0x0000000020D67610 hash=52f41a46
004619 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x00000001886D1290 resource=0x00000001BA720490 hash=42f4a963 hash_contamination=UpdateSubresource,
004619 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x00000001886D13D0 resource=0x00000001BA7208D0 hash=a4c5abe4 hash_contamination=UpdateSubresource,
004619 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x00000001886D14D0 resource=0x00000001BA720B10 hash=e7f33fe8 hash_contamination=UpdateSubresource,
004619 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       7: view=0x000000002060C350 resource=0x0000000020572310 hash=75f5a8cc hash_contamination=UpdateSubresource,
004619 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       8: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004619 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x00000000B7D18450 resource=0x00000000CE5B37D0 hash=1268b1cb
004619 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x00000000B7D18590 resource=0x00000000CE5B39D0 hash=a7a2b60d
004619 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       6: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004619 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A440E8
004619 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       2: handle=0x0000000020A43F28
004619 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       3: handle=0x0000000020A43F28
004619 PSSetSamplers(StartSlot:4, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       4: handle=0x00000000208B2B28
004619 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       14: view=0x00000001E53B3910 resource=0x000000013932BB10 hash=fc316238
004619 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       15: view=0x00000001AABDE4D0 resource=0x00000001AACDA4D0 hash=8313272c hash_contamination=UpdateSubresource,
004619 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       16: view=0x00000001E532A910 resource=0x00000001E543F650 hash=13818f36
004619 PSSetSamplers(StartSlot:5, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       5: handle=0x0000000020A441A8
004619 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004619 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004619 IASetIndexBuffer(pIndexBuffer:0x00000000415641D0, Format:57, Offset:0) hash=4ada9517
004619 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004619 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004619 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004619-o0=36f63b9f-vs=bc82dadd5ab6193d-ps=65bc948ce54daa58.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a4aa6e3d-R16G16B16A16_FLOAT.jps
004620 IASetInputLayout(pInputLayout:0x00000001D20A58E8)
004620 VSSetShader(pVertexShader:0x00000001D151EB58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=502200b7794df861
004620 PSSetShader(pPixelShader:0x00000001D151E698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=279b4c4d467ed02b
004620 RSSetState(pRasterizerState:0x0000000020A43AA8)
004620 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001D437AC50 hash=4785ce09
004620 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x000000017419BBD0 hash=a394978d
004620 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D437AC50 hash=4785ce09
004620 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       0: resource=0x000000017419BBD0 hash=a394978d
004620 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x000000018A415790 hash=ddc72cc6
004620 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x0000000041565110 hash=ddc72cc6
004620 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C9A37F90 hash=0c8934aa
004620 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001C9A37F90 hash=0c8934aa
004620 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x000000002060C350 resource=0x0000000020572310 hash=75f5a8cc hash_contamination=UpdateSubresource,
004620 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000004142F1D0 resource=0x0000000041564650 hash=d43bd5b3
004620 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x000000004142F050 resource=0x0000000041564410 hash=3bf6c3a3
004620 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       0: handle=0x0000000020A442A8
004620 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A438E8
004620 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004620 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004620 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x00000000A3B5F0D0 resource=0x00000001748A8F50 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004620 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x00000001E5313F90 resource=0x00000001E53851D0 hash=1b18b8b8
004620 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       2: handle=0x0000000020A441A8
004620 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004620 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004620 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004620 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004620-o0=36f63b9f-vs=502200b7794df861-ps=279b4c4d467ed02b.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\4ef95113-R16G16B16A16_FLOAT.jps
004621 IASetInputLayout(pInputLayout:0x00000001CF2F60E8)
004621 VSSetShader(pVertexShader:0x00000001D21501D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6d366d381ac9af15
004621 PSSetShader(pPixelShader:0x00000001D214FF98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=48aac28b4c492929
004621 RSSetState(pRasterizerState:0x000000003B81F4A8)
004621 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004621 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x000000002056F990 hash=9d500160
004621 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       1: resource=0x00000001D2755690 hash=8f339b7b
004621 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       2: resource=0x00000000205409D0 hash=784d9f17
004621 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x0000000085BD2590 hash=ddc72cc6
004621 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x0000000085BD2590 hash=ddc72cc6
004621 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       2: view=0x000000002101CA90 resource=0x0000000020540790 hash=f1a8b030
004621 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x0000000B3ECC2F50 resource=0x00000001D40D54D0 hash=5020c892
004621 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D40D1C10 hash=0c8934aa
004621 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001D40D1C10 hash=0c8934aa
004621 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       0: handle=0x0000000020A438E8
004621 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004621 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004621 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x00000000208B2B28
004621 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004621 IASetIndexBuffer(pIndexBuffer:0x000000002056EC50, Format:57, Offset:0) hash=8131b23f
004621 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004621 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004621 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004621-o0=36f63b9f-vs=6d366d381ac9af15-ps=48aac28b4c492929.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a8ea84fd-R16G16B16A16_FLOAT.jps
004622 IASetInputLayout(pInputLayout:0x00000001CF2F62A8)
004622 VSSetShader(pVertexShader:0x00000001D2150318, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3a086d0a3c4c3160
004622 PSSetShader(pPixelShader:0x00000001D2150558, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aebd3191a8e00340
004622 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004622 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       1: resource=0x00000001D2755690 hash=8f339b7b
004622 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000000417EED50 hash=fa5a28d4
004622 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004622 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004622 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004622 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004622-o0=36f63b9f-vs=3a086d0a3c4c3160-ps=aebd3191a8e00340.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\64368728-R16G16B16A16_FLOAT.jps
004623 IASetInputLayout(pInputLayout:0x00000001D20A9628)
004623 VSSetShader(pVertexShader:0x00000001D1521298, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e19706d654fb97b2
004623 PSSetShader(pPixelShader:0x00000001D1520C98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9af46d17d0524669
004623 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x000000018A12BFD0 hash=fdc73b7a
004623 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       1: resource=0x000000018A12C210 hash=665436cd
004623 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       2: resource=0x000000018A12C410 hash=9d19f261
004623 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       3: resource=0x000000018A12C890 hash=4f1c4322
004623 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       5: resource=0x000000018A12C650 hash=e5317341
004623 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D437AC50 hash=4785ce09
004623 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x000000017419BBD0 hash=a394978d
004623 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000000CE6D7B90 hash=ddc72cc6
004623 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x00000001C4499C50 resource=0x00000001D2764750 hash=d1d22094
004623 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D2B4AD50 hash=0c8934aa
004623 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D2B4AD50 hash=0c8934aa
004623 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000138E77BD0 resource=0x00000001AC91A7D0 hash=e38a04c6
004623 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x0000000138E77CD0 resource=0x00000001AC91AC50 hash=5b13bb8d
004623 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x0000000188565810 resource=0x00000001AC91C010 hash=6748bb1e
004623 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x0000000188565C50 resource=0x00000001AC91C8D0 hash=08b5cd27
004623 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       5: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004623 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       6: view=0x000000003BD6FB90 resource=0x00000000A37D6650 hash=1d486548
004623 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       7: view=0x000000003BD6F410 resource=0x00000000A37D5D90 hash=1d486548
004623 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       4: view=0x0000000041B62A10 resource=0x00000000A37D9690 hash=7a700dd4
004623 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       8: view=0x0000000B3EF852D0 resource=0x00000001D2752690 hash=6be69621 hash_contamination=UpdateSubresourceRegion,
004623 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A441A8
004623 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004623 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004623 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EF20)
       0: resource=0x0000000020628450 hash=a958a075
004623 IASetIndexBuffer(pIndexBuffer:0x000000018A12BD90, Format:57, Offset:0) hash=e0770909
004623 DrawIndexed(IndexCount:135, StartIndexLocation:0, BaseVertexLocation:0)
004623 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004623 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004623-o0=36f63b9f-vs=e19706d654fb97b2-ps=9af46d17d0524669.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\7d276d2f-R16G16B16A16_FLOAT.jps
004624 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x00000001B7324110 resource=0x00000001B7289910 hash=d1d22094
004624 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001D2B1AF90 hash=0c8934aa
004624 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D2B1AF90 hash=0c8934aa
004624 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004624 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004624 DrawIndexed(IndexCount:135, StartIndexLocation:0, BaseVertexLocation:0)
004624 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004624 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004624-o0=36f63b9f-vs=e19706d654fb97b2-ps=9af46d17d0524669.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\7d276d2f-R16G16B16A16_FLOAT.jps
004625 IASetInputLayout(pInputLayout:0x00000001D16CB7A8)
004625 VSSetShader(pVertexShader:0x00000001D1521F98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dd7af3d49162d0f4
004625 PSSetShader(pPixelShader:0x00000001D1521AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62074fa26cfe42e8
004625 RSSetState(pRasterizerState:0x0000000020A43AA8)
004625 OMSetBlendState(pBlendState:0x000000003B81F128, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004625 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x000000002056F990 hash=9d500160
004625 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       1: resource=0x00000001D2755690 hash=8f339b7b
004625 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       2: resource=0x00000000205409D0 hash=784d9f17
004625 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x00000000CF027D90 hash=fa5a28d4
004625 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       2: resource=0x00000001D437AC50 hash=4785ce09
004625 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       0: resource=0x000000017419BBD0 hash=a394978d
004625 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000000CF027D90 hash=fa5a28d4
004625 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x0000000B3ECC2F50 resource=0x00000001D40D54D0 hash=5020c892
004625 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001CA53A2D0 hash=0c8934aa
004625 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001CA53A2D0 hash=0c8934aa
004625 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       0: view=0x0000000085560810 resource=0x00000000B7BCB410 hash=107f3dc9
004625 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004625 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004625 IASetIndexBuffer(pIndexBuffer:0x000000002056EC50, Format:57, Offset:0) hash=8131b23f
004625 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004625 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004625 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004625-o0=36f63b9f-vs=dd7af3d49162d0f4-ps=62074fa26cfe42e8.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\88f35943-R16G16B16A16_FLOAT.jps
004626 IASetInputLayout(pInputLayout:0x00000001D20A58E8)
004626 VSSetShader(pVertexShader:0x00000001D151EB58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=502200b7794df861
004626 PSSetShader(pPixelShader:0x00000001D151E698, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=279b4c4d467ed02b
004626 OMSetBlendState(pBlendState:0x000000003B81F2E8, BlendFactor:0x000000002556EFB0, SampleMask:4294967295)
004626 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556EFD0, pStrides:0x000000002556EFE8, pOffsets:0x000000002556EFD8)
       0: resource=0x0000000041564850 hash=a9a5590a
004626 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x000000018A415790 hash=ddc72cc6
004626 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       4: resource=0x0000000041565110 hash=ddc72cc6
004626 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       3: resource=0x00000001C8FD9CD0 hash=0c8934aa
004626 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556EFD0)
       1: resource=0x00000001C8FD9CD0 hash=0c8934aa
004626 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       1: view=0x000000004142F1D0 resource=0x0000000041564650 hash=d43bd5b3
004626 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x000000004142F050 resource=0x0000000041564410 hash=3bf6c3a3
004626 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       0: handle=0x0000000020A442A8
004626 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556EEF0)
       1: handle=0x0000000020A438E8
004626 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       2: view=0x00000000A3B5F0D0 resource=0x00000001748A8F50 hash=c025b320 hash_contamination=UpdateSubresource,UpdateSubresourceRegion,
004626 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EDE8)
       3: view=0x00000001E5313F90 resource=0x00000001E53851D0 hash=1b18b8b8
004626 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004626 IASetIndexBuffer(pIndexBuffer:0x00000000415641D0, Format:57, Offset:0) hash=4ada9517
004626 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004626 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EAD0)
004626 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004626-o0=36f63b9f-vs=502200b7794df861-ps=279b4c4d467ed02b.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\e390e8aa-R16G16B16A16_FLOAT.jps
004627 PSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004627 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716B48)
       0: view=0x00000001D1CCB788 resource=0x00000001CF147150 hash=249a761d
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004627 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004627 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EFC0, ppDepthStencilView:0x000000002556F000)
       0: view=0x00000001D1CCB788 resource=0x00000001CF147150 hash=249a761d
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004627 ClearRenderTargetView(pRenderTargetView:0x00000001D1CCB788, ColorRGBA:0x000000002556F0A0)
       : view=0x00000001D1CCB788 resource=0x00000001CF147150 hash=249a761d
004627 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004627 IASetInputLayout(pInputLayout:0x00000001D20A6968)
004627 VSSetShader(pVertexShader:0x00000001D1523158, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f92ea32ed9deed1f
004627 PSSetShader(pPixelShader:0x00000001D1523018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=007bf186f38cf54d
004627 OMSetDepthStencilState(pDepthStencilState:0x00000001D16CE368, StencilRef:0)
004627 RSSetState(pRasterizerState:0x000000003B81F4A8)
004627 OMSetBlendState(pBlendState:0x00000000CE649368, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004627 OMSetDepthStencilState(pDepthStencilState:0x00000001D16CE368, StencilRef:1)
004627 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x000000017419BBD0 hash=a394978d
004627 VSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       4: resource=0x00000001AC74E750 hash=92fd24e2
004627 VSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       3: resource=0x0000000041565110 hash=ddc72cc6
004627 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001C7FF5D10 hash=0c8934aa
004627 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x000000004142F1D0 resource=0x0000000041564650 hash=d43bd5b3
004627 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x000000004142F050 resource=0x0000000041564410 hash=3bf6c3a3
004627 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004627 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004627 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004627 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004627-o0=249a761d-vs=f92ea32ed9deed1f-ps=007bf186f38cf54d.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b50713fc-B8G8R8A8_UNORM.jps
004628 IASetInputLayout(pInputLayout:0x00000001D20A6A68)
004628 VSSetShader(pVertexShader:0x00000001D15233D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c944021b391b3af
004628 PSSetShader(pPixelShader:0x00000001D1523298, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=573f404ff31742d4
004628 OMSetDepthStencilState(pDepthStencilState:0x00000001D16CE368, StencilRef:0)
004628 OMSetDepthStencilState(pDepthStencilState:0x00000001D16CE368, StencilRef:1)
004628 PSSetConstantBuffers(StartSlot:4, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       4: resource=0x00000001D4366650 hash=0c8934aa
004628 PSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x000000017419BBD0 hash=a394978d
004628 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       3: resource=0x000000018A8F8550 hash=0c8934aa
004628 VSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001C9BD3650 hash=0c8934aa
004628 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001C9BD3650 hash=0c8934aa
004628 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       0: handle=0x0000000020A441A8
004628 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x00000001E4C914D0 resource=0x00000000B8288610 hash=01ad55e7
004628 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       2: view=0x00000001E532A910 resource=0x00000001E543F650 hash=13818f36
004628 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       3: view=0x000000003BD6E850 resource=0x00000000858DA8D0 hash=1b38e2f5 hash_contamination=UpdateSubresource,
004628 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       3: handle=0x0000000020A441A8
004628 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004628 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       1: handle=0x00000000208B2B28
004628 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004628 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004628 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628890 hash=372cb03d
004628 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
004628 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004628 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004628-o0=249a761d-vs=0c944021b391b3af-ps=573f404ff31742d4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\cc6fb3af-B8G8R8A8_UNORM.jps
004629 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004629 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716D88)
       0: view=0x0000000085B03508 resource=0x00000000A37DA810 hash=36f63b9f
       D: view=0x0000000020716D88 resource=0x00000000A37D5090 hash=c5057d7e
004629 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004629 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004629 IASetInputLayout(pInputLayout:0x00000001D20A6CE8)
004629 VSSetShader(pVertexShader:0x000000008566FD58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1bf99472af1427ba
004629 PSSetShader(pPixelShader:0x00000001D1523998, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ddcc65bf96e987e3
004629 OMSetDepthStencilState(pDepthStencilState:0x00000001D16CE528, StencilRef:0)
004629 RSSetState(pRasterizerState:0x0000000020A43AA8)
004629 OMSetBlendState(pBlendState:0x00000000208B2BE8, BlendFactor:0x000000002556F160, SampleMask:4294967295)
004629 OMSetDepthStencilState(pDepthStencilState:0x00000001D16CE528, StencilRef:1)
004629 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x000000017419BBD0 hash=a394978d
004629 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x00000001C448EF10 resource=0x00000001CF147150 hash=249a761d
004629 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D1B5D0 resource=0x000000008E248550 hash=36f63b9f
004629 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x0000000020A438E8
004629 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x0000000174E0C6D0 hash=fa5a28d4
004629 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F180, pStrides:0x000000002556F198, pOffsets:0x000000002556F188)
       0: resource=0x00000000205B2210 hash=5452a9a8
004629 IASetIndexBuffer(pIndexBuffer:0x00000000205B1FD0, Format:57, Offset:0) hash=647cd8c5
004629 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004629 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004629 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004629-o0=36f63b9f-vs=1bf99472af1427ba-ps=ddcc65bf96e987e3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\76111e8e-R16G16B16A16_FLOAT.jps
004630 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004630 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716B48)
       0: view=0x000000008E1E1208 resource=0x000000008E248550 hash=36f63b9f
       D: view=0x0000000020716B48 resource=0x00000000A37D5090 hash=c5057d7e
004630 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004630 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004630 IASetInputLayout(pInputLayout:0x00000001D20A6DE8)
004630 PSSetShader(pPixelShader:0x00000001D1523AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ffb9c29414a93822
004630 OMSetDepthStencilState(pDepthStencilState:0x00000001D16CE628, StencilRef:0)
004630 OMSetDepthStencilState(pDepthStencilState:0x00000001D16CE628, StencilRef:1)
004630 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B625D0 resource=0x00000000A37DA810 hash=36f63b9f
004630 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x00000000208B2B28
004630 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001B78420D0 hash=fa5a28d4
004630 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004630 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004630 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004630-o0=36f63b9f-vs=1bf99472af1427ba-ps=ffb9c29414a93822.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\cd6a64c6-R16G16B16A16_FLOAT.jps
004631 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004631 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
       0: view=0x00000001BA65FE08 resource=0x00000001BA715C10 hash=4ce8bfab
004631 RSSetViewports(NumViewports:1, pViewports:0x000000002556EFD0)
004631 RSSetScissorRects(NumRects:1, pRects:0x000000002556EF50)
004631 RSSetViewports(NumViewports:1, pViewports:0x000000002556F100)
004631 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004631 IASetInputLayout(pInputLayout:0x00000000CEEEF3A8)
004631 PSSetShader(pPixelShader:0x00000001C44578D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cdf82d4a53a1c845
004631 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
004631 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F188)
       1: handle=0x0000000020A438E8
004631 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x00000000B7D1B5D0 resource=0x000000008E248550 hash=36f63b9f
004631 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x0000000139719328
004631 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001D4392D50 hash=0c8934aa
004631 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001D275A9D0 hash=fa5a28d4
004631 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004631 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004631 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628890 hash=372cb03d
004631 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004631 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004631 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004631-o0=4ce8bfab-vs=1bf99472af1427ba-ps=cdf82d4a53a1c845.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6d6d048b-R16G16B16A16_FLOAT.jps
004632 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
004632 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000001BA660048 resource=0x00000001BA716050 hash=4ce8bfab
004632 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004632 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004632 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004632 IASetInputLayout(pInputLayout:0x00000000CEEEDEA8)
004632 VSSetShader(pVertexShader:0x00000001C4457A18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afe8a8597dd8a450
004632 PSSetShader(pPixelShader:0x00000001C4457B18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bbfc282a5ce8fd0e
004632 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000001C4484F90 resource=0x00000001BA715C10 hash=4ce8bfab
004632 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x00000000208B3668
004632 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000001AC770E90 hash=fa5a28d4
004632 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004632 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x00000000206295D0 hash=372cb03d
004632 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004632 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628210 hash=905cf614
004632 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004632 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004632 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004632-o0=4ce8bfab-vs=afe8a8597dd8a450-ps=bbfc282a5ce8fd0e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6c1de8e1-R16G16B16A16_FLOAT.jps
004633 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004633 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000001BA65FE08 resource=0x00000001BA715C10 hash=4ce8bfab
004633 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004633 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004633 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000001C4485250 resource=0x00000001BA716050 hash=4ce8bfab
004633 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000001B7842750 hash=fa5a28d4
004633 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004633 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004633 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004633 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004633 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004633-o0=4ce8bfab-vs=afe8a8597dd8a450-ps=bbfc282a5ce8fd0e.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\feabd75e-R16G16B16A16_FLOAT.jps
004634 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008E1E1348 resource=0x000000008E249250 hash=36f63b9f
004634 RSSetViewports(NumViewports:1, pViewports:0x000000002556EFD0)
004634 RSSetScissorRects(NumRects:1, pRects:0x000000002556EF50)
004634 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004634 IASetInputLayout(pInputLayout:0x00000001D20A6EA8)
004634 VSSetShader(pVertexShader:0x000000008566FD58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1bf99472af1427ba
004634 PSSetShader(pPixelShader:0x00000001D1523D58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ff394444b8aa561b
004634 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D1B5D0 resource=0x000000008E248550 hash=36f63b9f
004634 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x0000000020A438E8
004634 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x00000001C4484F90 resource=0x00000001BA715C10 hash=4ce8bfab
004634 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       2: view=0x00000000B7D20850 resource=0x00000000CEDCAE10 hash=36f63b9f
004634 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F188)
       2: handle=0x0000000020A438E8
004634 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001AC773850 hash=fa5a28d4
004634 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004634 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628450 hash=a958a075
004634 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004634 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004634 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004634-o0=36f63b9f-vs=1bf99472af1427ba-ps=ff394444b8aa561b.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\daa7d2ab-R16G16B16A16_FLOAT.jps
004635 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000000CEF441C8 resource=0x00000000CEDCA990 hash=36f63b9f
004635 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004635 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004635 IASetInputLayout(pInputLayout:0x00000000CEEEF1E8)
004635 VSSetShader(pVertexShader:0x00000000B79FE198, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d7ee8fc295ddd869
004635 PSSetShader(pPixelShader:0x00000000B79FE2D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8b534ab0366917e3
004635 PSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001BA3A60D0 hash=fa5a28d4
004635 PSSetConstantBuffers(StartSlot:3, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       3: resource=0x00000001D40E4C10 hash=0c8934aa
004635 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       5: view=0x00000000B7D1B890 resource=0x000000008E249250 hash=36f63b9f
004635 PSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556F188)
       3: handle=0x00000000208B2B28
004635 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001AC773610 hash=fa5a28d4
004635 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       0: view=0x0000000041B60910 resource=0x00000000A37D5090 hash=c5057d7e
004635 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       1: view=0x00000000B7D18DD0 resource=0x000000000071C850 hash=c5057d7e
004635 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       3: view=0x00000000B7D19090 resource=0x000000000071CA90 hash=91005981
004635 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       4: view=0x000000002101D850 resource=0x000000002058C310 hash=bea7ab4e hash_contamination=UpdateSubresource,
004635 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556EF98)
       2: view=0x00000000B7D18F50 resource=0x000000000071C850 hash=c5057d7e
004635 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       0: handle=0x00000000208B2B28
004635 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       1: handle=0x00000000208B2B28
004635 PSSetSamplers(StartSlot:2, NumSamplers:1, ppSamplers:0x000000002556F0A0)
       2: handle=0x00000000208B2B28
004635 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004635 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004635 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004635 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004635-o0=36f63b9f-vs=d7ee8fc295ddd869-ps=8b534ab0366917e3.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\2321e00d-R16G16B16A16_FLOAT.jps
004636 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
004636 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004636 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004636 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000020716A08)
       0: view=0x00000000CEF441C8 resource=0x00000000CEDCA990 hash=36f63b9f
       D: view=0x0000000020716A08 resource=0x00000000A37D5090 hash=c5057d7e
004636 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004636 RSSetViewports(NumViewports:1, pViewports:0x000000002556F100)
004636 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004636 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004636 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004636 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520CDC8 resource=0x00000000A37DAE90 hash=490b5681
004636 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004636 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004636 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004636 IASetInputLayout(pInputLayout:0x00000000208B33E8)
004636 VSSetShader(pVertexShader:0x000000008566FAD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2cb9bff366c46e0d
004636 PSSetShader(pPixelShader:0x000000008566FC18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62f2442bb73f24dc
004636 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D206D0 resource=0x00000000CEDCA990 hash=36f63b9f
004636 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x0000000020A438E8
004636 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x000000004121B1D0 hash=fa5a28d4
004636 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004636 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004636 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004636 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004636-o0=490b5681-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\793ce5b8-R11G11B10_FLOAT.jps
004636 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004636-o0=490b5681-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\793ce5b8-R11G11B10_FLOAT.dds
004637 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D008 resource=0x00000000A37DB750 hash=53a7c27b
004637 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004637 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004637 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004637 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B62CD0 resource=0x00000000A37DAE90 hash=490b5681
004637 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001AC4D4A90 hash=fa5a28d4
004637 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004637 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004637 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004637 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004637-o0=53a7c27b-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f66caa20-R11G11B10_FLOAT.jps
004637 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004637-o0=53a7c27b-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f66caa20-R11G11B10_FLOAT.dds
004638 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008E1E1448 resource=0x00000000CE670DD0 hash=56442b51
004638 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004638 OMGetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000002556EFC0, ppDepthStencilView:0x000000002556F000)
       0: view=0x000000008E1E1448 resource=0x00000000CE670DD0 hash=56442b51
004638 ClearRenderTargetView(pRenderTargetView:0x000000008E1E1448, ColorRGBA:0x000000002556F0A0)
       : view=0x000000008E1E1448 resource=0x00000000CE670DD0 hash=56442b51
004638 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004638 IASetInputLayout(pInputLayout:0x00000000CEEEEE68)
004638 VSSetShader(pVertexShader:0x000000008566FD58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1bf99472af1427ba
004638 PSSetShader(pPixelShader:0x00000000B79FE418, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5132a2c595d6885b
004638 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B62F90 resource=0x00000000A37DB750 hash=53a7c27b
004638 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x00000000208B2B28
004638 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000000CE5DA550 hash=fa5a28d4
004638 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004638 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004638 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004638 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004638-o0=56442b51-vs=1bf99472af1427ba-ps=5132a2c595d6885b.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\8fbd33b4-R16G16B16A16_FLOAT.jps
004639 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008E1E1588 resource=0x00000000CE5B1CD0 hash=9b59fad1
004639 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004639 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004639 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004639 IASetInputLayout(pInputLayout:0x00000000208B33E8)
004639 VSSetShader(pVertexShader:0x000000008566FAD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2cb9bff366c46e0d
004639 PSSetShader(pPixelShader:0x000000008566FC18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62f2442bb73f24dc
004639 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D1B9D0 resource=0x00000000CE670DD0 hash=56442b51
004639 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x0000000020A438E8
004639 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x000000004121C350 hash=fa5a28d4
004639 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004639 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004639 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004639 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004639-o0=9b59fad1-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a8e1c7b8-R16G16B16A16_FLOAT.jps
004640 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008E1E1688 resource=0x00000000CE5B2110 hash=fdd71211
004640 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004640 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004640 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004640 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D1BB50 resource=0x00000000CE5B1CD0 hash=9b59fad1
004640 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001AC4D4890 hash=fa5a28d4
004640 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004640 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004640 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004640 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004640-o0=fdd71211-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\503ccfe6-R16G16B16A16_FLOAT.jps
004641 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008E1E17C8 resource=0x00000000CE5B2590 hash=ce906671
004641 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004641 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004641 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004641 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D1BC90 resource=0x00000000CE5B2110 hash=fdd71211
004641 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000000B7A513D0 hash=fa5a28d4
004641 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004641 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004641 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004641 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004641-o0=ce906671-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\0c8d6c67-R16G16B16A16_FLOAT.jps
004642 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008E1E18C8 resource=0x00000000CE5B29D0 hash=e6e5f887
004642 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004642 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004642 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004642 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D1BE10 resource=0x00000000CE5B2590 hash=ce906671
004642 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001AC4BD490 hash=fa5a28d4
004642 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004642 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004642 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004642 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004642-o0=e6e5f887-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\fe5ad5d2-R16G16B16A16_FLOAT.jps
004643 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
       0: view=0x0000000085499848 resource=0x0000000020D673D0 hash=1103eb54
004643 RSSetViewports(NumViewports:1, pViewports:0x000000002556EFD0)
004643 RSSetScissorRects(NumRects:1, pRects:0x000000002556EF50)
004643 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004643 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
004643 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D1BF50 resource=0x00000000CE5B29D0 hash=e6e5f887
004643 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x0000000020A438E8
004643 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x00000000B7D1C0D0 resource=0x00000000CE5BE510 hash=1103eb54
004643 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
       0: view=0x00000000A4473BE0 resource=0x0000000020D673D0 hash=1103eb54
004643 CSSetShader(pComputeShader:0x00000000B79FE658, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4ca3d5694cb42d7
004643 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004643 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
004643 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004643-u0=1103eb54-cs=e4ca3d5694cb42d7.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\65ff9fbc-R32G32_FLOAT.jps
004643 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004643-u0=1103eb54-cs=e4ca3d5694cb42d7.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\65ff9fbc-R32G32_FLOAT.dds
004644 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004644 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
004644 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520DB48 resource=0x00000000A37DEE10 hash=490b5681
004644 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004644 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004644 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004644 IASetInputLayout(pInputLayout:0x00000000CEEEEDA8)
004644 VSSetShader(pVertexShader:0x00000000B79FE798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8cf0a075df854bdf
004644 PSSetShader(pPixelShader:0x00000000B79FE8D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a7d43d55a1592d43
004644 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x00000000B7D16A10 resource=0x0000000020D673D0 hash=1103eb54
004644 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B62CD0 resource=0x00000000A37DAE90 hash=490b5681
004644 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001B7AADBD0 hash=fa5a28d4
004644 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004644 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004644 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004644 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004644-o0=490b5681-vs=8cf0a075df854bdf-ps=a7d43d55a1592d43.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6a7300f3-R11G11B10_FLOAT.jps
004644 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004644-o0=490b5681-vs=8cf0a075df854bdf-ps=a7d43d55a1592d43.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6a7300f3-R11G11B10_FLOAT.dds
004645 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D008 resource=0x00000000A37DB750 hash=53a7c27b
004645 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004645 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004645 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004645 IASetInputLayout(pInputLayout:0x00000000208B33E8)
004645 VSSetShader(pVertexShader:0x000000008566FAD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2cb9bff366c46e0d
004645 PSSetShader(pPixelShader:0x000000008566FC18, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62f2442bb73f24dc
004645 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63D50 resource=0x00000000A37DEE10 hash=490b5681
004645 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000000CE670510 hash=fa5a28d4
004645 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004645 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004645 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004645 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004645-o0=53a7c27b-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d1308552-R11G11B10_FLOAT.jps
004645 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004645-o0=53a7c27b-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d1308552-R11G11B10_FLOAT.dds
004646 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D148 resource=0x00000000A37DBBD0 hash=9eba13fb
004646 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004646 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004646 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004646 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B62F90 resource=0x00000000A37DB750 hash=53a7c27b
004646 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001B7AAE010 hash=fa5a28d4
004646 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004646 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004646 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004646 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004646-o0=9eba13fb-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\70adda88-R11G11B10_FLOAT.jps
004646 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004646-o0=9eba13fb-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\70adda88-R11G11B10_FLOAT.dds
004647 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D248 resource=0x00000000A37DC010 hash=f834fb3b
004647 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004647 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004647 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004647 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B630D0 resource=0x00000000A37DBBD0 hash=9eba13fb
004647 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001B7AAE250 hash=fa5a28d4
004647 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004647 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004647 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004647 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004647-o0=f834fb3b-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\62532a33-R11G11B10_FLOAT.jps
004647 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004647-o0=f834fb3b-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\62532a33-R11G11B10_FLOAT.dds
004648 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D388 resource=0x00000000A37DC490 hash=cb738f5b
004648 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004648 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004648 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004648 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63250 resource=0x00000000A37DC010 hash=f834fb3b
004648 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000000CE671010 hash=fa5a28d4
004648 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004648 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004648 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004648 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004648-o0=cb738f5b-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\da716d68-R11G11B10_FLOAT.jps
004648 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004648-o0=cb738f5b-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\da716d68-R11G11B10_FLOAT.dds
004649 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D488 resource=0x00000000A37DC8D0 hash=e30611ad
004649 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004649 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004649 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004649 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63390 resource=0x00000000A37DC490 hash=cb738f5b
004649 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001B7AAE6D0 hash=fa5a28d4
004649 UpdateSubresource(pDstResource:0x0000000020628450, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004649 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004649 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004649 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004649-o0=e30611ad-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\850fa9ba-R11G11B10_FLOAT.jps
004649 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004649-o0=e30611ad-vs=2cb9bff366c46e0d-ps=62f2442bb73f24dc.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\850fa9ba-R11G11B10_FLOAT.dds
004650 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D5C8 resource=0x00000000A37DCD50 hash=409ed331
004650 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004650 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004650 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004650 IASetInputLayout(pInputLayout:0x00000000208B3228)
004650 VSSetShader(pVertexShader:0x000000008566FF98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3feda34271dd38ec
004650 PSSetShader(pPixelShader:0x00000000856700D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7a8156fb29e3f7f4
004650 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63510 resource=0x00000000A37DC8D0 hash=e30611ad
004650 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F188)
       0: handle=0x00000000208B3668
004650 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE7C9490 hash=fa5a28d4
004650 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004650 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x00000000206295D0 hash=372cb03d
004650 UpdateSubresource(pDstResource:0x0000000020627DD0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:2048, SrcDepthPitch:2048) hash=e2545ad6
004650 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020627DD0 hash=e2545ad6
004650 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004650 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004650 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004650-o0=409ed331-vs=3feda34271dd38ec-ps=7a8156fb29e3f7f4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\862dd51a-R11G11B10_FLOAT.jps
004650 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004650-o0=409ed331-vs=3feda34271dd38ec-ps=7a8156fb29e3f7f4.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\862dd51a-R11G11B10_FLOAT.dds
004651 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004651 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D488 resource=0x00000000A37DC8D0 hash=e30611ad
004651 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004651 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004651 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004651 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63650 resource=0x00000000A37DCD50 hash=409ed331
004651 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE5B27D0 hash=fa5a28d4
004651 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004651 UpdateSubresource(pDstResource:0x0000000020627DD0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:2048, SrcDepthPitch:2048) hash=e2545ad6
004651 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004651 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004651 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004651-o0=e30611ad-vs=3feda34271dd38ec-ps=7a8156fb29e3f7f4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f5b6f107-R11G11B10_FLOAT.jps
004651 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004651-o0=e30611ad-vs=3feda34271dd38ec-ps=7a8156fb29e3f7f4.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f5b6f107-R11G11B10_FLOAT.dds
004652 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D6C8 resource=0x00000000A37DD3D0 hash=89ae7c92
004652 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004652 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004652 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004652 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63390 resource=0x00000000A37DC490 hash=cb738f5b
004652 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE7C98D0 hash=fa5a28d4
004652 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004652 UpdateSubresource(pDstResource:0x0000000020627DD0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:2048, SrcDepthPitch:2048) hash=e2545ad6
004652 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004652 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004652 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004652-o0=89ae7c92-vs=3feda34271dd38ec-ps=7a8156fb29e3f7f4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6122e33e-R11G11B10_FLOAT.jps
004652 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004652-o0=89ae7c92-vs=3feda34271dd38ec-ps=7a8156fb29e3f7f4.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6122e33e-R11G11B10_FLOAT.dds
004653 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004653 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D388 resource=0x00000000A37DC490 hash=cb738f5b
004653 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004653 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004653 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004653 IASetInputLayout(pInputLayout:0x00000000208B3128)
004653 PSSetShader(pPixelShader:0x0000000085670218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0545d4722cf3b3ed
004653 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B637D0 resource=0x00000000A37DD3D0 hash=89ae7c92
004653 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x0000000041B63510 resource=0x00000000A37DC8D0 hash=e30611ad
004653 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F188)
       1: handle=0x00000000208B3668
004653 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE7C9B10 hash=fa5a28d4
004653 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004653 UpdateSubresource(pDstResource:0x0000000020627DD0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:2048, SrcDepthPitch:2048) hash=e2545ad6
004653 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004653 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004653 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004653-o0=cb738f5b-vs=3feda34271dd38ec-ps=0545d4722cf3b3ed.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a9d78009-R11G11B10_FLOAT.jps
004653 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004653-o0=cb738f5b-vs=3feda34271dd38ec-ps=0545d4722cf3b3ed.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a9d78009-R11G11B10_FLOAT.dds
004654 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D808 resource=0x00000000A37DDA50 hash=7d8f1ca9
004654 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004654 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004654 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004654 IASetInputLayout(pInputLayout:0x00000000208B3228)
004654 PSSetShader(pPixelShader:0x00000000856700D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7a8156fb29e3f7f4
004654 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63250 resource=0x00000000A37DC010 hash=f834fb3b
004654 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE5BE950 hash=fa5a28d4
004654 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004654 UpdateSubresource(pDstResource:0x0000000020627DD0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:2048, SrcDepthPitch:2048) hash=e2545ad6
004654 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004654 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004654 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004654-o0=7d8f1ca9-vs=3feda34271dd38ec-ps=7a8156fb29e3f7f4.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6fbfbfbc-R11G11B10_FLOAT.jps
004654 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004654-o0=7d8f1ca9-vs=3feda34271dd38ec-ps=7a8156fb29e3f7f4.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6fbfbfbc-R11G11B10_FLOAT.dds
004655 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004655 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D248 resource=0x00000000A37DC010 hash=f834fb3b
004655 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004655 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004655 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004655 IASetInputLayout(pInputLayout:0x00000000208B3128)
004655 PSSetShader(pPixelShader:0x0000000085670218, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0545d4722cf3b3ed
004655 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63910 resource=0x00000000A37DDA50 hash=7d8f1ca9
004655 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x0000000041B63390 resource=0x00000000A37DC490 hash=cb738f5b
004655 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE7C9F90 hash=fa5a28d4
004655 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004655 UpdateSubresource(pDstResource:0x0000000020627DD0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:2048, SrcDepthPitch:2048) hash=e2545ad6
004655 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004655 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004655 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004655-o0=f834fb3b-vs=3feda34271dd38ec-ps=0545d4722cf3b3ed.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\19454d1b-R11G11B10_FLOAT.jps
004655 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004655-o0=f834fb3b-vs=3feda34271dd38ec-ps=0545d4722cf3b3ed.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\19454d1b-R11G11B10_FLOAT.dds
004656 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D908 resource=0x00000000A37DE0D0 hash=9eba13fb
004656 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004656 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004656 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004656 IASetInputLayout(pInputLayout:0x00000000208B3068)
004656 VSSetShader(pVertexShader:0x0000000085670358, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=45cc507d9101b219
004656 PSSetShader(pPixelShader:0x0000000085670458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dedc61f860f4a0f0
004656 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B630D0 resource=0x00000000A37DBBD0 hash=9eba13fb
004656 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE7CA190 hash=fa5a28d4
004656 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004656 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004656 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F0D0)
       0: resource=0x0000000020628210 hash=905cf614
004656 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004656 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004656 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004656-o0=9eba13fb-vs=45cc507d9101b219-ps=dedc61f860f4a0f0.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ee8edd5e-R11G11B10_FLOAT.jps
004656 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004656-o0=9eba13fb-vs=45cc507d9101b219-ps=dedc61f860f4a0f0.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ee8edd5e-R11G11B10_FLOAT.dds
004657 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004657 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D148 resource=0x00000000A37DBBD0 hash=9eba13fb
004657 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004657 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004657 IASetInputLayout(pInputLayout:0x00000000208B2F68)
004657 PSSetShader(pPixelShader:0x0000000041419258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=75558a6a44d7a8fe
004657 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63A90 resource=0x00000000A37DE0D0 hash=9eba13fb
004657 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x0000000041B63250 resource=0x00000000A37DC010 hash=f834fb3b
004657 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000001BA3A5190 hash=fa5a28d4
004657 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004657 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004657 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004657 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004657 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004657-o0=9eba13fb-vs=45cc507d9101b219-ps=75558a6a44d7a8fe.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ae32ea6e-R11G11B10_FLOAT.jps
004657 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004657-o0=9eba13fb-vs=45cc507d9101b219-ps=75558a6a44d7a8fe.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ae32ea6e-R11G11B10_FLOAT.dds
004658 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520DA48 resource=0x00000000A37DE790 hash=53a7c27b
004658 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004658 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004658 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004658 IASetInputLayout(pInputLayout:0x00000000208B3068)
004658 PSSetShader(pPixelShader:0x0000000085670458, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dedc61f860f4a0f0
004658 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B62F90 resource=0x00000000A37DB750 hash=53a7c27b
004658 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE7CA610 hash=fa5a28d4
004658 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004658 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004658 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004658 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004658 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004658-o0=53a7c27b-vs=45cc507d9101b219-ps=dedc61f860f4a0f0.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b2783bfb-R11G11B10_FLOAT.jps
004658 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004658-o0=53a7c27b-vs=45cc507d9101b219-ps=dedc61f860f4a0f0.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b2783bfb-R11G11B10_FLOAT.dds
004659 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004659 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520D008 resource=0x00000000A37DB750 hash=53a7c27b
004659 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004659 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004659 IASetInputLayout(pInputLayout:0x00000000208B2F68)
004659 PSSetShader(pPixelShader:0x0000000041419258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=75558a6a44d7a8fe
004659 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63BD0 resource=0x00000000A37DE790 hash=53a7c27b
004659 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x0000000041B630D0 resource=0x00000000A37DBBD0 hash=9eba13fb
004659 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE844890 hash=fa5a28d4
004659 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004659 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004659 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004659 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004659 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004659-o0=53a7c27b-vs=45cc507d9101b219-ps=75558a6a44d7a8fe.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\3b290ffc-R11G11B10_FLOAT.jps
004659 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004659-o0=53a7c27b-vs=45cc507d9101b219-ps=75558a6a44d7a8fe.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\3b290ffc-R11G11B10_FLOAT.dds
004660 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520CDC8 resource=0x00000000A37DAE90 hash=490b5681
004660 RSSetViewports(NumViewports:1, pViewports:0x000000002556EEC0)
004660 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004660 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004660 IASetInputLayout(pInputLayout:0x00000000208B2EA8)
004660 VSSetShader(pVertexShader:0x0000000041419398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76cd3689dcd8ab4e
004660 PSSetShader(pPixelShader:0x0000000041419498, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2a871833bd392005
004660 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63D50 resource=0x00000000A37DEE10 hash=490b5681
004660 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000001BA3A5810 hash=fa5a28d4
004660 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004660 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004660 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004660 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004660 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004660-o0=490b5681-vs=76cd3689dcd8ab4e-ps=2a871833bd392005.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\8ac6de00-R11G11B10_FLOAT.jps
004660 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004660-o0=490b5681-vs=76cd3689dcd8ab4e-ps=2a871833bd392005.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\8ac6de00-R11G11B10_FLOAT.dds
004661 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556EEF0)
004661 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EE50, pDepthStencilView:0x0000000000000000)
       0: view=0x000000008520DB48 resource=0x00000000A37DEE10 hash=490b5681
004661 RSSetScissorRects(NumRects:1, pRects:0x000000002556EE40)
004661 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004661 IASetInputLayout(pInputLayout:0x00000000208B2DA8)
004661 PSSetShader(pPixelShader:0x0000000041419718, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=df116bac3ecf8102
004661 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B62CD0 resource=0x00000000A37DAE90 hash=490b5681
004661 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x0000000041B62F90 resource=0x00000000A37DB750 hash=53a7c27b
004661 VSSetConstantBuffers(StartSlot:1, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       1: resource=0x00000000CE820C10 hash=fa5a28d4
004661 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004661 UpdateSubresource(pDstResource:0x0000000020628210, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:1024, SrcDepthPitch:1024) hash=905cf614
004661 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004661 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004661 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004661-o0=490b5681-vs=76cd3689dcd8ab4e-ps=df116bac3ecf8102.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f151e35c-R11G11B10_FLOAT.jps
004661 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004661-o0=490b5681-vs=76cd3689dcd8ab4e-ps=df116bac3ecf8102.dds -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\f151e35c-R11G11B10_FLOAT.dds
004662 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
004662 RSSetViewports(NumViewports:1, pViewports:0x000000002556F100)
004662 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004662 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
       0: view=0x00000000B82D6720 resource=0x000000008E1E4B90 hash=01db122a
004662 CSSetShader(pComputeShader:0x0000000041419958, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d83b34dbd9991628
004662 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004662 Dispatch(ThreadGroupCountX:4, ThreadGroupCountY:4, ThreadGroupCountZ:4)
004662 3DMigoto Skipped dumping Texture3D: Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004662-u0=01db122a-cs=d83b34dbd9991628.XXX
004663 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004663 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
004663 RSSetViewports(NumViewports:1, pViewports:0x000000002556F100)
004663 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004663 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
       0: view=0x0000000020D54B20 resource=0x00000000A37DF910 hash=6a1d293f
004663 CSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       3: view=0x00000000B7D16A10 resource=0x0000000020D673D0 hash=1103eb54
004663 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       1: view=0x00000000B7D206D0 resource=0x00000000CEDCA990 hash=36f63b9f
004663 CSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000002556F188)
       1: handle=0x0000000020A438E8
004663 CSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       2: view=0x0000000041B63D50 resource=0x00000000A37DEE10 hash=490b5681
004663 CSSetConstantBuffers(StartSlot:2, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       2: resource=0x00000001BA7164D0 hash=e994aadd
004663 CSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       4: view=0x00000000CE77A410 resource=0x000000008E1E4B90 hash=01db122a
004663 CSSetSamplers(StartSlot:3, NumSamplers:1, ppSamplers:0x000000002556F188)
       3: handle=0x0000000020A438E8
004663 CSSetShader(pComputeShader:0x00000000B79FE9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5fd5ac4eb596922d
004663 UpdateSubresource(pDstResource:0x00000000205B5010, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CEEF0, SrcRowPitch:4096, SrcDepthPitch:4096) hash=06450352
004663 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F038)
       0: view=0x00000000204985D0 resource=0x000000002049E310 hash=8cf41b68
004663 Dispatch(ThreadGroupCountX:320, ThreadGroupCountY:180, ThreadGroupCountZ:1)
004663 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004663-u0=6a1d293f-cs=5fd5ac4eb596922d.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\efde0eca-R8G8B8A8_UNORM.jps
004664 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004664 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x000000002556F198, pUAVInitialCounts:0x000000002556F180)
004664 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556EF60, pDepthStencilView:0x0000000000000000)
       0: view=0x00000000208C0948 resource=0x00000000B77F0250
004664 RSSetScissorRects(NumRects:1, pRects:0x000000002556EF50)
004664 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004664 IASetInputLayout(pInputLayout:0x00000000CEEEECA8)
004664 VSSetShader(pVertexShader:0x000000008566FD58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1bf99472af1427ba
004664 PSSetShader(pPixelShader:0x00000000B82DBF58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e689105fac9d3431
004664 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F148)
       0: view=0x0000000041B63E90 resource=0x00000000A37DF910 hash=6a1d293f
004664 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x0000000020C529D0 hash=fa5a28d4
004664 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F180)
       0: resource=0x00000001BA3A5ED0 hash=fa5a28d4
004664 DrawIndexed(IndexCount:3, StartIndexLocation:6, BaseVertexLocation:0)
004664 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EC80)
004664 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004664-o0-vs=1bf99472af1427ba-ps=e689105fac9d3431.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\e6fc68aa-R10G10B10A2_UNORM.jps
004665 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556F0C0, pDepthStencilView:0x000000008E1E1B08)
       0: view=0x00000000208C0948 resource=0x00000000B77F0250
       D: view=0x000000008E1E1B08 resource=0x00000000CE8209D0 hash=c5057d7e
004665 RSSetScissorRects(NumRects:1, pRects:0x000000002556F0B0)
004665 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004665 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004665 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004665 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004665 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004665 IASetInputLayout(pInputLayout:0x0000000020E2F8A8)
004665 VSSetShader(pVertexShader:0x00000000B82DD018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=74b95d354dce790b
004665 PSSetShader(pPixelShader:0x00000000B82DD258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79e94f61a125a5d6
004665 OMSetBlendState(pBlendState:0x0000000020E2F6E8, BlendFactor:0x000000002556F2C0, SampleMask:4294967295)
004665 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000206E5190 resource=0x00000000A436BED0 hash=be6e8067 hash_contamination=UpdateSubresource,CopyResource,
004665 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F2E8)
       0: handle=0x0000000020A43F28
004665 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004665 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004665 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F230)
       0: resource=0x00000000206295D0 hash=372cb03d
004665 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004665 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F230)
       0: resource=0x0000000020628890 hash=372cb03d
004665 IASetIndexBuffer(pIndexBuffer:0x00000000A37E4E50, Format:57, Offset:0) hash=dd728d06
004665 DrawIndexed(IndexCount:72, StartIndexLocation:3968, BaseVertexLocation:0)
004665 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004665 3DMigoto pre {
004665 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004665 3DMigoto    copying by reference
004665 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004665 3DMigoto    copying by reference
004665 3DMigoto }
004665 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004665-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a8b8d92c-R10G10B10A2_UNORM.jps
004666 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004666 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004666 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004666 DrawIndexed(IndexCount:84, StartIndexLocation:36288, BaseVertexLocation:0)
004666 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004666 3DMigoto pre {
004666 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004666 3DMigoto    copying by reference
004666 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004666 3DMigoto    copying by reference
004666 3DMigoto }
004666 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004666-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\61d244b9-R10G10B10A2_UNORM.jps
004667 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004667 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004667 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004667 DrawIndexed(IndexCount:72, StartIndexLocation:4040, BaseVertexLocation:0)
004667 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004667 3DMigoto pre {
004667 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004667 3DMigoto    copying by reference
004667 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004667 3DMigoto    copying by reference
004667 3DMigoto }
004667 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004667-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\6ecc19c7-R10G10B10A2_UNORM.jps
004668 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004668 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004668 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004668 DrawIndexed(IndexCount:84, StartIndexLocation:36376, BaseVertexLocation:0)
004668 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004668 3DMigoto pre {
004668 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004668 3DMigoto    copying by reference
004668 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004668 3DMigoto    copying by reference
004668 3DMigoto }
004668 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004668-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\fa3bf534-R10G10B10A2_UNORM.jps
004669 IASetInputLayout(pInputLayout:0x00000000CF30B1A8)
004669 VSSetShader(pVertexShader:0x0000000125585AD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f77f390b6dde6aee
004669 PSSetShader(pPixelShader:0x00000001255860D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fdaf4094c7dcd3ad
004669 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000857BBBD0 resource=0x00000000857A0390 hash=e4c99ae9 hash_contamination=UpdateSubresource,
004669 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004669 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004669 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004669 DrawIndexed(IndexCount:6, StartIndexLocation:20880, BaseVertexLocation:0)
004669 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004669 3DMigoto pre {
004669 3DMigoto  [ShaderOverrideHUDKeys] vs-t110 = ref resourcedepthbuffer
004669 3DMigoto    copying by reference
004669 3DMigoto  [ShaderOverrideHUDKeys] vs-cb13 = resourcedbscalingcb
004669 3DMigoto    copying by reference
004669 3DMigoto }
004669 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004669-o0-vs=f77f390b6dde6aee-ps=fdaf4094c7dcd3ad.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\29449274-R10G10B10A2_UNORM.jps
004670 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000857B9AD0 resource=0x000000008579CF10 hash=e4c99ae9 hash_contamination=UpdateSubresource,
004670 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004670 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004670 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004670 DrawIndexed(IndexCount:6, StartIndexLocation:20888, BaseVertexLocation:0)
004670 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004670 3DMigoto pre {
004670 3DMigoto  [ShaderOverrideHUDKeys] vs-t110 = ref resourcedepthbuffer
004670 3DMigoto    copying by reference
004670 3DMigoto  [ShaderOverrideHUDKeys] vs-cb13 = resourcedbscalingcb
004670 3DMigoto    copying by reference
004670 3DMigoto }
004670 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004670-o0-vs=f77f390b6dde6aee-ps=fdaf4094c7dcd3ad.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\0fd596b7-R10G10B10A2_UNORM.jps
004671 IASetInputLayout(pInputLayout:0x0000000020E2F968)
004671 VSSetShader(pVertexShader:0x00000000B82DD398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec7766a76d9638b3
004671 PSSetShader(pPixelShader:0x00000000B82DD618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09b5ddcf309cdeb9
004671 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000857B5E50 resource=0x0000000085795B50 hash=8c979d33 hash_contamination=UpdateSubresource,
004671 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004671 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004671 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004671 DrawIndexed(IndexCount:30, StartIndexLocation:24880, BaseVertexLocation:0)
004671 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004671 3DMigoto pre {
004671 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004671 3DMigoto    copying by reference
004671 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004671 3DMigoto    copying by reference
004671 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004671 3DMigoto }
004671 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004671-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\307722ea-R10G10B10A2_UNORM.jps
004672 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004672 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004672 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004672 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004672 IASetInputLayout(pInputLayout:0x00000001D20A7BE8)
004672 VSSetShader(pVertexShader:0x00000001D2150B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6977713cbc519377
004672 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004672 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF49090 resource=0x000000008DEE6FD0 hash=ef79ff46 hash_contamination=UpdateSubresource,
004672 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004672 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004672 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004672 DrawIndexed(IndexCount:60, StartIndexLocation:20200, BaseVertexLocation:0)
004672 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004672 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004672-o0-vs=6977713cbc519377-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\c87e5204-R10G10B10A2_UNORM.jps
004673 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004673 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004673 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004673 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004673 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004673 DrawIndexed(IndexCount:30, StartIndexLocation:20896, BaseVertexLocation:0)
004673 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004673 3DMigoto pre {
004673 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004673 3DMigoto    performing region copy
004673 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004673 3DMigoto    copying by reference
004673 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004673 3DMigoto    copying by reference
004673 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004673 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004673 3DMigoto    ini param override = 0.000000
004673 3DMigoto }
004673 3DMigoto post {
004673 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004673 3DMigoto    ini param override = 0.000000
004673 3DMigoto }
004673 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004673-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\0e2d2d5e-R10G10B10A2_UNORM.jps
004674 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF48B10 resource=0x000000008DEE64D0 hash=3808e556 hash_contamination=UpdateSubresource,
004674 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F2E8)
       0: handle=0x0000000020A43FE8
004674 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004674 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004674 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004674 DrawIndexed(IndexCount:30, StartIndexLocation:25424, BaseVertexLocation:0)
004674 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004674 3DMigoto pre {
004674 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004674 3DMigoto    performing region copy
004674 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004674 3DMigoto    copying by reference
004674 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004674 3DMigoto    copying by reference
004674 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004674 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004674 3DMigoto    ini param override = 0.000000
004674 3DMigoto }
004674 3DMigoto post {
004674 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004674 3DMigoto    ini param override = 0.000000
004674 3DMigoto }
004674 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004674-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\92fd8039-R10G10B10A2_UNORM.jps
004675 IASetInputLayout(pInputLayout:0x00000001D20A7CA8)
004675 VSSetShader(pVertexShader:0x00000001D2150DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14357788fff57a92
004675 PSSetShader(pPixelShader:0x00000001255840D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=335830ca130af21f
004675 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004675 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004675 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004675 DrawIndexed(IndexCount:3, StartIndexLocation:16368, BaseVertexLocation:0)
004675 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004675 3DMigoto pre {
004675 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004675 3DMigoto    copying by reference
004675 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004675 3DMigoto    copying by reference
004675 3DMigoto }
004675 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004675-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\92fd8039-R10G10B10A2_UNORM.jps
004676 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004676 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004676 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004676 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF48DD0 resource=0x000000008DEE6B90 hash=8fb11bd8 hash_contamination=UpdateSubresource,
004676 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004676 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004676 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004676 DrawIndexed(IndexCount:30, StartIndexLocation:25456, BaseVertexLocation:0)
004676 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004676 3DMigoto pre {
004676 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004676 3DMigoto    performing region copy
004676 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004676 3DMigoto    copying by reference
004676 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004676 3DMigoto    copying by reference
004676 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004676 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004676 3DMigoto    ini param override = 0.000000
004676 3DMigoto }
004676 3DMigoto post {
004676 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004676 3DMigoto    ini param override = 0.000000
004676 3DMigoto }
004676 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004676-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b73c0bb7-R10G10B10A2_UNORM.jps
004677 IASetInputLayout(pInputLayout:0x00000001D20A7CA8)
004677 VSSetShader(pVertexShader:0x00000001D2150DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14357788fff57a92
004677 PSSetShader(pPixelShader:0x00000001255840D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=335830ca130af21f
004677 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004677 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004677 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004677 DrawIndexed(IndexCount:3, StartIndexLocation:16376, BaseVertexLocation:0)
004677 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004677 3DMigoto pre {
004677 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004677 3DMigoto    copying by reference
004677 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004677 3DMigoto    copying by reference
004677 3DMigoto }
004677 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004677-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b73c0bb7-R10G10B10A2_UNORM.jps
004678 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004678 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004678 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004678 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF48C50 resource=0x000000008DEE6950 hash=3808e556 hash_contamination=UpdateSubresource,
004678 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004678 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004678 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004678 DrawIndexed(IndexCount:30, StartIndexLocation:25488, BaseVertexLocation:0)
004678 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004678 3DMigoto pre {
004678 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004678 3DMigoto    performing region copy
004678 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004678 3DMigoto    copying by reference
004678 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004678 3DMigoto    copying by reference
004678 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004678 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004678 3DMigoto    ini param override = 0.000000
004678 3DMigoto }
004678 3DMigoto post {
004678 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004678 3DMigoto    ini param override = 0.000000
004678 3DMigoto }
004678 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004678-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a892a5f7-R10G10B10A2_UNORM.jps
004679 IASetInputLayout(pInputLayout:0x00000001D20A7CA8)
004679 VSSetShader(pVertexShader:0x00000001D2150DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14357788fff57a92
004679 PSSetShader(pPixelShader:0x00000001255840D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=335830ca130af21f
004679 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004679 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004679 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004679 DrawIndexed(IndexCount:3, StartIndexLocation:25520, BaseVertexLocation:0)
004679 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004679 3DMigoto pre {
004679 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004679 3DMigoto    copying by reference
004679 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004679 3DMigoto    copying by reference
004679 3DMigoto }
004679 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004679-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a892a5f7-R10G10B10A2_UNORM.jps
004680 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004680 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004680 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004680 DrawIndexed(IndexCount:276, StartIndexLocation:25000, BaseVertexLocation:0)
004680 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004680 3DMigoto pre {
004680 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004680 3DMigoto    copying by reference
004680 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004680 3DMigoto    copying by reference
004680 3DMigoto }
004680 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004680-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\c51b5cd8-R10G10B10A2_UNORM.jps
004681 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004681 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004681 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004681 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF49490 resource=0x000000008DEE7650 hash=6f69a0fa hash_contamination=UpdateSubresource,
004681 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004681 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004681 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004681 DrawIndexed(IndexCount:30, StartIndexLocation:25528, BaseVertexLocation:0)
004681 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004681 3DMigoto pre {
004681 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004681 3DMigoto    performing region copy
004681 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004681 3DMigoto    copying by reference
004681 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004681 3DMigoto    copying by reference
004681 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004681 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004681 3DMigoto    ini param override = 0.000000
004681 3DMigoto }
004681 3DMigoto post {
004681 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004681 3DMigoto    ini param override = 0.000000
004681 3DMigoto }
004681 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004681-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a204c394-R10G10B10A2_UNORM.jps
004682 IASetInputLayout(pInputLayout:0x00000001D20A7CA8)
004682 VSSetShader(pVertexShader:0x00000001D2150DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14357788fff57a92
004682 PSSetShader(pPixelShader:0x00000001255840D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=335830ca130af21f
004682 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004682 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004682 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004682 DrawIndexed(IndexCount:3, StartIndexLocation:25280, BaseVertexLocation:0)
004682 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004682 3DMigoto pre {
004682 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004682 3DMigoto    copying by reference
004682 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004682 3DMigoto    copying by reference
004682 3DMigoto }
004682 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004682-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a204c394-R10G10B10A2_UNORM.jps
004683 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004683 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004683 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004683 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF49750 resource=0x000000008DEE7AD0 hash=07a4473e hash_contamination=UpdateSubresource,
004683 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004683 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004683 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004683 DrawIndexed(IndexCount:30, StartIndexLocation:25560, BaseVertexLocation:0)
004683 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004683 3DMigoto pre {
004683 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004683 3DMigoto    performing region copy
004683 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004683 3DMigoto    copying by reference
004683 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004683 3DMigoto    copying by reference
004683 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004683 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004683 3DMigoto    ini param override = 0.000000
004683 3DMigoto }
004683 3DMigoto post {
004683 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004683 3DMigoto    ini param override = 0.000000
004683 3DMigoto }
004683 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004683-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\18dd73c4-R10G10B10A2_UNORM.jps
004684 IASetInputLayout(pInputLayout:0x00000001D20A7CA8)
004684 VSSetShader(pVertexShader:0x00000001D2150DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14357788fff57a92
004684 PSSetShader(pPixelShader:0x00000001255840D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=335830ca130af21f
004684 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004684 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004684 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004684 DrawIndexed(IndexCount:3, StartIndexLocation:25288, BaseVertexLocation:0)
004684 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004684 3DMigoto pre {
004684 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004684 3DMigoto    copying by reference
004684 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004684 3DMigoto    copying by reference
004684 3DMigoto }
004684 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004684-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\18dd73c4-R10G10B10A2_UNORM.jps
004685 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004685 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004685 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004685 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF49610 resource=0x000000008DEE7890 hash=6f69a0fa hash_contamination=UpdateSubresource,
004685 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004685 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004685 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004685 DrawIndexed(IndexCount:30, StartIndexLocation:20400, BaseVertexLocation:0)
004685 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004685 3DMigoto pre {
004685 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004685 3DMigoto    performing region copy
004685 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004685 3DMigoto    copying by reference
004685 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004685 3DMigoto    copying by reference
004685 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004685 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004685 3DMigoto    ini param override = 0.000000
004685 3DMigoto }
004685 3DMigoto post {
004685 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004685 3DMigoto    ini param override = 0.000000
004685 3DMigoto }
004685 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004685-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\661ea03d-R10G10B10A2_UNORM.jps
004686 IASetInputLayout(pInputLayout:0x00000001D20A7CA8)
004686 VSSetShader(pVertexShader:0x00000001D2150DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14357788fff57a92
004686 PSSetShader(pPixelShader:0x00000001255840D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=335830ca130af21f
004686 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004686 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004686 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004686 DrawIndexed(IndexCount:3, StartIndexLocation:25592, BaseVertexLocation:0)
004686 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004686 3DMigoto pre {
004686 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004686 3DMigoto    copying by reference
004686 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004686 3DMigoto    copying by reference
004686 3DMigoto }
004686 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004686-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\661ea03d-R10G10B10A2_UNORM.jps
004687 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004687 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004687 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004687 DrawIndexed(IndexCount:276, StartIndexLocation:20432, BaseVertexLocation:0)
004687 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004687 3DMigoto pre {
004687 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004687 3DMigoto    copying by reference
004687 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004687 3DMigoto    copying by reference
004687 3DMigoto }
004687 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004687-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\247cd069-R10G10B10A2_UNORM.jps
004688 IASetInputLayout(pInputLayout:0x0000000020E2F8A8)
004688 VSSetShader(pVertexShader:0x00000000B82DD018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=74b95d354dce790b
004688 PSSetShader(pPixelShader:0x00000000B82DD258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79e94f61a125a5d6
004688 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000206E5190 resource=0x00000000A436BED0 hash=be6e8067 hash_contamination=UpdateSubresource,CopyResource,
004688 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000002556F2E8)
       0: handle=0x0000000020A43F28
004688 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004688 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004688 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004688 DrawIndexed(IndexCount:30, StartIndexLocation:38960, BaseVertexLocation:0)
004688 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004688 3DMigoto pre {
004688 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004688 3DMigoto    copying by reference
004688 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004688 3DMigoto    copying by reference
004688 3DMigoto }
004688 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004688-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\45d59a40-R10G10B10A2_UNORM.jps
004689 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004689 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004689 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004689 DrawIndexed(IndexCount:30, StartIndexLocation:72816, BaseVertexLocation:0)
004689 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004689 3DMigoto pre {
004689 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004689 3DMigoto    copying by reference
004689 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004689 3DMigoto    copying by reference
004689 3DMigoto }
004689 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004689-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\df050972-R10G10B10A2_UNORM.jps
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004690 IASetInputLayout(pInputLayout:0x0000000020E2F7A8)
004690 VSSetShader(pVertexShader:0x00000000B82DCC98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d21e1bd2a0c246ed
004690 PSSetShader(pPixelShader:0x00000000B82DCED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=73e31f02aa875f60
004690 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004690 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004690 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004690 DrawIndexed(IndexCount:4869, StartIndexLocation:4144, BaseVertexLocation:0)
004690 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004690 3DMigoto pre {
004690 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-t110 = ref resourcedepthbuffer
004690 3DMigoto    copying by reference
004690 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-cb13 = resourcedbscalingcb
004690 3DMigoto    copying by reference
004690 3DMigoto }
004690 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004690-o0-vs=d21e1bd2a0c246ed-ps=73e31f02aa875f60.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\8df60085-R10G10B10A2_UNORM.jps
004691 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004691 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004691 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004691 DrawIndexed(IndexCount:3, StartIndexLocation:24944, BaseVertexLocation:0)
004691 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004691 3DMigoto pre {
004691 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-t110 = ref resourcedepthbuffer
004691 3DMigoto    copying by reference
004691 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-cb13 = resourcedbscalingcb
004691 3DMigoto    copying by reference
004691 3DMigoto }
004691 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004691-o0-vs=d21e1bd2a0c246ed-ps=73e31f02aa875f60.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\8df60085-R10G10B10A2_UNORM.jps
004692 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004692 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004692 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004692 DrawIndexed(IndexCount:4680, StartIndexLocation:9016, BaseVertexLocation:0)
004692 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004692 3DMigoto pre {
004692 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-t110 = ref resourcedepthbuffer
004692 3DMigoto    copying by reference
004692 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-cb13 = resourcedbscalingcb
004692 3DMigoto    copying by reference
004692 3DMigoto }
004692 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004692-o0-vs=d21e1bd2a0c246ed-ps=73e31f02aa875f60.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a6d85f4c-R10G10B10A2_UNORM.jps
004693 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004693 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004693 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004693 DrawIndexed(IndexCount:3, StartIndexLocation:24952, BaseVertexLocation:0)
004693 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004693 3DMigoto pre {
004693 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-t110 = ref resourcedepthbuffer
004693 3DMigoto    copying by reference
004693 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-cb13 = resourcedbscalingcb
004693 3DMigoto    copying by reference
004693 3DMigoto }
004693 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004693-o0-vs=d21e1bd2a0c246ed-ps=73e31f02aa875f60.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\a6d85f4c-R10G10B10A2_UNORM.jps
004694 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004694 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004694 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004694 DrawIndexed(IndexCount:4608, StartIndexLocation:25664, BaseVertexLocation:0)
004694 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004694 3DMigoto pre {
004694 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-t110 = ref resourcedepthbuffer
004694 3DMigoto    copying by reference
004694 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-cb13 = resourcedbscalingcb
004694 3DMigoto    copying by reference
004694 3DMigoto }
004694 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004694-o0-vs=d21e1bd2a0c246ed-ps=73e31f02aa875f60.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\90fba58f-R10G10B10A2_UNORM.jps
004695 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004695 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004695 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004695 DrawIndexed(IndexCount:3, StartIndexLocation:24960, BaseVertexLocation:0)
004695 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004695 3DMigoto pre {
004695 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-t110 = ref resourcedepthbuffer
004695 3DMigoto    copying by reference
004695 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-cb13 = resourcedbscalingcb
004695 3DMigoto    copying by reference
004695 3DMigoto }
004695 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004695-o0-vs=d21e1bd2a0c246ed-ps=73e31f02aa875f60.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\90fba58f-R10G10B10A2_UNORM.jps
004696 IASetInputLayout(pInputLayout:0x00000001D20A7CA8)
004696 VSSetShader(pVertexShader:0x00000001D2150DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14357788fff57a92
004696 PSSetShader(pPixelShader:0x00000001255840D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=335830ca130af21f
004696 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004696 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004696 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004696 DrawIndexed(IndexCount:2484, StartIndexLocation:1480, BaseVertexLocation:0)
004696 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004696 3DMigoto pre {
004696 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004696 3DMigoto    copying by reference
004696 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004696 3DMigoto    copying by reference
004696 3DMigoto }
004696 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004696-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d16b3c11-R10G10B10A2_UNORM.jps
004697 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004697 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004697 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004697 DrawIndexed(IndexCount:1146, StartIndexLocation:18872, BaseVertexLocation:0)
004697 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004697 3DMigoto pre {
004697 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004697 3DMigoto    copying by reference
004697 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004697 3DMigoto    copying by reference
004697 3DMigoto }
004697 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004697-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\2d12e024-R10G10B10A2_UNORM.jps
004698 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004698 IASetInputLayout(pInputLayout:0x0000000020E2F968)
004698 VSSetShader(pVertexShader:0x00000000B82DD398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec7766a76d9638b3
004698 PSSetShader(pPixelShader:0x00000000B82DD618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09b5ddcf309cdeb9
004698 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373E510 resource=0x00000000B79C4F10 hash=9c67510c hash_contamination=UpdateSubresource,
004698 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004698 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004698 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004698 DrawIndexed(IndexCount:30, StartIndexLocation:20776, BaseVertexLocation:0)
004698 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004698 3DMigoto pre {
004698 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004698 3DMigoto    copying by reference
004698 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004698 3DMigoto    copying by reference
004698 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004698 3DMigoto }
004698 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004698-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\26132ec2-R10G10B10A2_UNORM.jps
004699 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373E7D0 resource=0x00000000B79C55D0 hash=96308af1 hash_contamination=UpdateSubresource,
004699 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004699 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004699 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004699 DrawIndexed(IndexCount:30, StartIndexLocation:20808, BaseVertexLocation:0)
004699 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004699 3DMigoto pre {
004699 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004699 3DMigoto    copying by reference
004699 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004699 3DMigoto    copying by reference
004699 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004699 3DMigoto }
004699 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004699-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\1773a6e9-R10G10B10A2_UNORM.jps
004700 IASetInputLayout(pInputLayout:0x00000001D20A7BE8)
004700 VSSetShader(pVertexShader:0x00000001D2150B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6977713cbc519377
004700 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004700 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373E910 resource=0x00000000B79C57D0 hash=8e7bfcc4 hash_contamination=UpdateSubresource,
004700 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004700 UpdateSubresource(pDstResource:0x0000000020629390, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
004700 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F230)
       0: resource=0x0000000020629390 hash=a958a075
004700 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004700 DrawIndexed(IndexCount:120, StartIndexLocation:38560, BaseVertexLocation:0)
004700 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004700 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004700-o0-vs=6977713cbc519377-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\234b18c0-R10G10B10A2_UNORM.jps
004701 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004701 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004701 OMSetBlendState(pBlendState:0x00000001D16CA8E8, BlendFactor:0x000000002556F2C0, SampleMask:4294967295)
004701 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004701 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004701 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000002556F230)
       0: resource=0x00000000206295D0 hash=372cb03d
004701 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004701 DrawIndexed(IndexCount:30, StartIndexLocation:20840, BaseVertexLocation:0)
004701 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004701 3DMigoto pre {
004701 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004701 3DMigoto    performing region copy
004701 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004701 3DMigoto    copying by reference
004701 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004701 3DMigoto    copying by reference
004701 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004701 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004701 3DMigoto    ini param override = 0.000000
004701 3DMigoto }
004701 3DMigoto post {
004701 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004701 3DMigoto    ini param override = 0.000000
004701 3DMigoto }
004701 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004701-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9a5c2f4d-R10G10B10A2_UNORM.jps
004702 IASetInputLayout(pInputLayout:0x0000000020E2F8A8)
004702 VSSetShader(pVertexShader:0x00000000B82DD018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=74b95d354dce790b
004702 PSSetShader(pPixelShader:0x00000000B82DD258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79e94f61a125a5d6
004702 OMSetBlendState(pBlendState:0x0000000020E2F6E8, BlendFactor:0x000000002556F2C0, SampleMask:4294967295)
004702 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000206E5190 resource=0x00000000A436BED0 hash=be6e8067 hash_contamination=UpdateSubresource,CopyResource,
004702 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004702 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004702 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004702 DrawIndexed(IndexCount:30, StartIndexLocation:13888, BaseVertexLocation:0)
004702 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004702 3DMigoto pre {
004702 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004702 3DMigoto    copying by reference
004702 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004702 3DMigoto    copying by reference
004702 3DMigoto }
004702 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004702-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\7cbe1587-R10G10B10A2_UNORM.jps
004703 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004703 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004703 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004703 DrawIndexed(IndexCount:30, StartIndexLocation:13920, BaseVertexLocation:0)
004703 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004703 3DMigoto pre {
004703 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004703 3DMigoto    copying by reference
004703 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004703 3DMigoto    copying by reference
004703 3DMigoto }
004703 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004703-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\26c150be-R10G10B10A2_UNORM.jps
004704 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004704 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004704 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004704 DrawIndexed(IndexCount:18, StartIndexLocation:13952, BaseVertexLocation:0)
004704 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004704 3DMigoto pre {
004704 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004704 3DMigoto    copying by reference
004704 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004704 3DMigoto    copying by reference
004704 3DMigoto }
004704 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004704-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\5c55f3ff-R10G10B10A2_UNORM.jps
004705 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004705 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004705 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004705 DrawIndexed(IndexCount:18, StartIndexLocation:13976, BaseVertexLocation:0)
004705 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004705 3DMigoto pre {
004705 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004705 3DMigoto    copying by reference
004705 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004705 3DMigoto    copying by reference
004705 3DMigoto }
004705 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004705-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\fe6458e1-R10G10B10A2_UNORM.jps
004706 IASetInputLayout(pInputLayout:0x0000000020E2F968)
004706 VSSetShader(pVertexShader:0x00000000B82DD398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec7766a76d9638b3
004706 PSSetShader(pPixelShader:0x00000000B82DD618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09b5ddcf309cdeb9
004706 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373E910 resource=0x00000000B79C57D0 hash=8e7bfcc4 hash_contamination=UpdateSubresource,
004706 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004706 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004706 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004706 DrawIndexed(IndexCount:30, StartIndexLocation:24752, BaseVertexLocation:0)
004706 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004706 3DMigoto pre {
004706 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004706 3DMigoto    copying by reference
004706 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004706 3DMigoto    copying by reference
004706 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004706 3DMigoto }
004706 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004706-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d467594e-R10G10B10A2_UNORM.jps
004707 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004707 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373EA90 resource=0x00000000B79C5A10 hash=bfe61933 hash_contamination=UpdateSubresource,
004707 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004707 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004707 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004707 DrawIndexed(IndexCount:30, StartIndexLocation:14032, BaseVertexLocation:0)
004707 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004707 3DMigoto pre {
004707 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004707 3DMigoto    copying by reference
004707 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004707 3DMigoto    copying by reference
004707 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004707 3DMigoto }
004707 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004707-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b2a73127-R10G10B10A2_UNORM.jps
004708 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373ED50 resource=0x00000000B79C5E90 hash=03efcf6f hash_contamination=UpdateSubresource,
004708 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004708 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004708 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004708 DrawIndexed(IndexCount:30, StartIndexLocation:14064, BaseVertexLocation:0)
004708 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004708 3DMigoto pre {
004708 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004708 3DMigoto    copying by reference
004708 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004708 3DMigoto    copying by reference
004708 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004708 3DMigoto }
004708 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004708-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\0cf36949-R10G10B10A2_UNORM.jps
004709 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004709 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004709 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004709 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373EE90 resource=0x00000000B79C6090 hash=8e7bfcc4 hash_contamination=UpdateSubresource,
004709 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004709 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004709 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004709 DrawIndexed(IndexCount:30, StartIndexLocation:14128, BaseVertexLocation:0)
004709 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004709 3DMigoto pre {
004709 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004709 3DMigoto    performing region copy
004709 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004709 3DMigoto    copying by reference
004709 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004709 3DMigoto    copying by reference
004709 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004709 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004709 3DMigoto    ini param override = 0.000000
004709 3DMigoto }
004709 3DMigoto post {
004709 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004709 3DMigoto    ini param override = 0.000000
004709 3DMigoto }
004709 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004709-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\407a5ca9-R10G10B10A2_UNORM.jps
004710 IASetInputLayout(pInputLayout:0x0000000020E2F8A8)
004710 VSSetShader(pVertexShader:0x00000000B82DD018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=74b95d354dce790b
004710 PSSetShader(pPixelShader:0x00000000B82DD258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79e94f61a125a5d6
004710 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000206E5190 resource=0x00000000A436BED0 hash=be6e8067 hash_contamination=UpdateSubresource,CopyResource,
004710 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004710 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004710 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004710 DrawIndexed(IndexCount:18, StartIndexLocation:14160, BaseVertexLocation:0)
004710 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004710 3DMigoto pre {
004710 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004710 3DMigoto    copying by reference
004710 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004710 3DMigoto    copying by reference
004710 3DMigoto }
004710 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004710-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d95beee5-R10G10B10A2_UNORM.jps
004711 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004711 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004711 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004711 DrawIndexed(IndexCount:18, StartIndexLocation:14184, BaseVertexLocation:0)
004711 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004711 3DMigoto pre {
004711 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004711 3DMigoto    copying by reference
004711 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004711 3DMigoto    copying by reference
004711 3DMigoto }
004711 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004711-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\108f4567-R10G10B10A2_UNORM.jps
004712 IASetInputLayout(pInputLayout:0x0000000020E2F968)
004712 VSSetShader(pVertexShader:0x00000000B82DD398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec7766a76d9638b3
004712 PSSetShader(pPixelShader:0x00000000B82DD618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09b5ddcf309cdeb9
004712 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373EE90 resource=0x00000000B79C6090 hash=8e7bfcc4 hash_contamination=UpdateSubresource,
004712 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004712 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004712 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004712 DrawIndexed(IndexCount:30, StartIndexLocation:14208, BaseVertexLocation:0)
004712 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004712 3DMigoto pre {
004712 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004712 3DMigoto    copying by reference
004712 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004712 3DMigoto    copying by reference
004712 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004712 3DMigoto }
004712 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004712-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\15588855-R10G10B10A2_UNORM.jps
004713 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004713 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373DA10 resource=0x00000000B79C3950 hash=8c979d33 hash_contamination=UpdateSubresource,
004713 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004713 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004713 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004713 DrawIndexed(IndexCount:30, StartIndexLocation:24784, BaseVertexLocation:0)
004713 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004713 3DMigoto pre {
004713 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004713 3DMigoto    copying by reference
004713 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004713 3DMigoto    copying by reference
004713 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004713 3DMigoto }
004713 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004713-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\aac13812-R10G10B10A2_UNORM.jps
004714 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004714 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004714 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004714 DrawIndexed(IndexCount:30, StartIndexLocation:24816, BaseVertexLocation:0)
004714 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004714 3DMigoto pre {
004714 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004714 3DMigoto    copying by reference
004714 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004714 3DMigoto    copying by reference
004714 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004714 3DMigoto }
004714 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004714-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\8806a842-R10G10B10A2_UNORM.jps
004715 IASetInputLayout(pInputLayout:0x0000000020E2F8A8)
004715 VSSetShader(pVertexShader:0x00000000B82DD018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=74b95d354dce790b
004715 PSSetShader(pPixelShader:0x00000000B82DD258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79e94f61a125a5d6
004715 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000206E5190 resource=0x00000000A436BED0 hash=be6e8067 hash_contamination=UpdateSubresource,CopyResource,
004715 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004715 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004715 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004715 DrawIndexed(IndexCount:6, StartIndexLocation:20192, BaseVertexLocation:0)
004715 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004715 3DMigoto pre {
004715 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004715 3DMigoto    copying by reference
004715 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004715 3DMigoto    copying by reference
004715 3DMigoto }
004715 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004715-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\0cea17d3-R10G10B10A2_UNORM.jps
004716 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004716 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004716 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004716 DrawIndexed(IndexCount:6, StartIndexLocation:24656, BaseVertexLocation:0)
004716 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004716 3DMigoto pre {
004716 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004716 3DMigoto    copying by reference
004716 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004716 3DMigoto    copying by reference
004716 3DMigoto }
004716 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004716-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\bf5aa678-R10G10B10A2_UNORM.jps
004717 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004717 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004717 IASetInputLayout(pInputLayout:0x0000000020E2F968)
004717 VSSetShader(pVertexShader:0x00000000B82DD398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec7766a76d9638b3
004717 PSSetShader(pPixelShader:0x00000000B82DD618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09b5ddcf309cdeb9
004717 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373E250 resource=0x00000000B79C4AD0 hash=ef79ff46 hash_contamination=UpdateSubresource,
004717 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004717 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004717 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004717 DrawIndexed(IndexCount:30, StartIndexLocation:15032, BaseVertexLocation:0)
004717 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004717 3DMigoto pre {
004717 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004717 3DMigoto    copying by reference
004717 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004717 3DMigoto    copying by reference
004717 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004717 3DMigoto }
004717 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004717-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\0225d54a-R10G10B10A2_UNORM.jps
004718 IASetInputLayout(pInputLayout:0x0000000020E2F8A8)
004718 VSSetShader(pVertexShader:0x00000000B82DD018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=74b95d354dce790b
004718 PSSetShader(pPixelShader:0x00000000B82DD258, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79e94f61a125a5d6
004718 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000206E5190 resource=0x00000000A436BED0 hash=be6e8067 hash_contamination=UpdateSubresource,CopyResource,
004718 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004718 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004718 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004718 DrawIndexed(IndexCount:18, StartIndexLocation:15064, BaseVertexLocation:0)
004718 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004718 3DMigoto pre {
004718 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004718 3DMigoto    copying by reference
004718 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004718 3DMigoto    copying by reference
004718 3DMigoto }
004718 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004718-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\c1d19bfa-R10G10B10A2_UNORM.jps
004719 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004719 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004719 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004719 DrawIndexed(IndexCount:6, StartIndexLocation:15088, BaseVertexLocation:0)
004719 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004719 3DMigoto pre {
004719 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004719 3DMigoto    copying by reference
004719 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004719 3DMigoto    copying by reference
004719 3DMigoto }
004719 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004719-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\10cbdcbf-R10G10B10A2_UNORM.jps
004720 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004720 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004720 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004720 DrawIndexed(IndexCount:18, StartIndexLocation:15096, BaseVertexLocation:0)
004720 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004720 3DMigoto pre {
004720 3DMigoto  [ShaderOverrideHUDText] vs-t110 = ref resourcedepthbuffer
004720 3DMigoto    copying by reference
004720 3DMigoto  [ShaderOverrideHUDText] vs-cb13 = resourcedbscalingcb
004720 3DMigoto    copying by reference
004720 3DMigoto }
004720 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004720-o0-vs=74b95d354dce790b-ps=79e94f61a125a5d6.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\42b27cf5-R10G10B10A2_UNORM.jps
004721 IASetInputLayout(pInputLayout:0x00000001D20A7CA8)
004721 VSSetShader(pVertexShader:0x00000001D2150DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=14357788fff57a92
004721 PSSetShader(pPixelShader:0x00000001255840D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=335830ca130af21f
004721 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004721 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004721 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004721 DrawIndexed(IndexCount:138, StartIndexLocation:15120, BaseVertexLocation:0)
004721 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004721 3DMigoto pre {
004721 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-t110 = ref resourcedepthbuffer
004721 3DMigoto    copying by reference
004721 3DMigoto  [ShaderOverrideHUDCrosshair1] vs-cb13 = resourcedbscalingcb
004721 3DMigoto    copying by reference
004721 3DMigoto }
004721 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004721-o0-vs=14357788fff57a92-ps=335830ca130af21f.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\d7ba09f7-R10G10B10A2_UNORM.jps
004722 IASetInputLayout(pInputLayout:0x0000000020E2F968)
004722 VSSetShader(pVertexShader:0x00000000B82DD398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec7766a76d9638b3
004722 PSSetShader(pPixelShader:0x00000000B82DD618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09b5ddcf309cdeb9
004722 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A373E250 resource=0x00000000B79C4AD0 hash=ef79ff46 hash_contamination=UpdateSubresource,
004722 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004722 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004722 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004722 DrawIndexed(IndexCount:30, StartIndexLocation:15264, BaseVertexLocation:0)
004722 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004722 3DMigoto pre {
004722 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004722 3DMigoto    copying by reference
004722 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004722 3DMigoto    copying by reference
004722 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004722 3DMigoto }
004722 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004722-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\9fc63c52-R10G10B10A2_UNORM.jps
004723 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004723 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004723 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A3744D90 resource=0x00000000B7B020D0 hash=8c979d33 hash_contamination=UpdateSubresource,
004723 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004723 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004723 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004723 DrawIndexed(IndexCount:30, StartIndexLocation:14288, BaseVertexLocation:0)
004723 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004723 3DMigoto pre {
004723 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004723 3DMigoto    copying by reference
004723 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004723 3DMigoto    copying by reference
004723 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004723 3DMigoto }
004723 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004723-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\1431cb95-R10G10B10A2_UNORM.jps
004724 IASetInputLayout(pInputLayout:0x0000000020E2F7A8)
004724 VSSetShader(pVertexShader:0x00000000B82DCC98, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d21e1bd2a0c246ed
004724 PSSetShader(pPixelShader:0x00000000B82DCED8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=73e31f02aa875f60
004724 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004724 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004724 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004724 DrawIndexed(IndexCount:30, StartIndexLocation:14352, BaseVertexLocation:0)
004724 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004724 3DMigoto pre {
004724 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-t110 = ref resourcedepthbuffer
004724 3DMigoto    copying by reference
004724 3DMigoto  [ShaderOverrideHUDCrosshair3] vs-cb13 = resourcedbscalingcb
004724 3DMigoto    copying by reference
004724 3DMigoto }
004724 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004724-o0-vs=d21e1bd2a0c246ed-ps=73e31f02aa875f60.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\1431cb95-R10G10B10A2_UNORM.jps
004725 IASetInputLayout(pInputLayout:0x0000000020E2F968)
004725 VSSetShader(pVertexShader:0x00000000B82DD398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec7766a76d9638b3
004725 PSSetShader(pPixelShader:0x00000000B82DD618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09b5ddcf309cdeb9
004725 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000000A3710290 resource=0x00000000A3A8A750 hash=8c979d33 hash_contamination=UpdateSubresource,
004725 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004725 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004725 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004725 DrawIndexed(IndexCount:30, StartIndexLocation:14320, BaseVertexLocation:0)
004725 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004725 3DMigoto pre {
004725 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004725 3DMigoto    copying by reference
004725 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004725 3DMigoto    copying by reference
004725 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004725 3DMigoto }
004725 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004725-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\52ae7242-R10G10B10A2_UNORM.jps
004726 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004726 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004726 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004726 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004726 IASetInputLayout(pInputLayout:0x00000000CF30AF28)
004726 VSSetShader(pVertexShader:0x0000000125584B58, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5a315d245799d01d
004726 PSSetShader(pPixelShader:0x0000000125584DD8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cb19e0448de505a5
004726 OMSetDepthStencilState(pDepthStencilState:0x000000003B871128, StencilRef:0)
004726 OMSetBlendState(pBlendState:0x00000000CF30AE28, BlendFactor:0x000000002556F2C0, SampleMask:4294967295)
004726 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E47D0 hash=686eb363
004726 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004726 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004726 Draw(VertexCount:6, StartVertexLocation:0)
004726 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EE10)
004726 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004726-o0-vs=5a315d245799d01d-ps=cb19e0448de505a5.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\52ae7242-R10G10B10A2_UNORM.jps
004727 IASetInputLayout(pInputLayout:0x00000001D20A7DA8)
004727 VSSetShader(pVertexShader:0x00000001D2151018, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cab2edb4f78f7be8
004727 OMSetDepthStencilState(pDepthStencilState:0x000000003B8712E8, StencilRef:0)
004727 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004727 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004727 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004727 DrawIndexed(IndexCount:24, StartIndexLocation:25640, BaseVertexLocation:0)
004727 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004727 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004727-o0-vs=cab2edb4f78f7be8-ps=cb19e0448de505a5.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\52ae7242-R10G10B10A2_UNORM.jps
004728 IASetInputLayout(pInputLayout:0x0000000020E2F968)
004728 VSSetShader(pVertexShader:0x00000000B82DD398, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec7766a76d9638b3
004728 PSSetShader(pPixelShader:0x00000000B82DD618, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=09b5ddcf309cdeb9
004728 OMSetDepthStencilState(pDepthStencilState:0x000000003B8713E8, StencilRef:0)
004728 OMSetBlendState(pBlendState:0x0000000020E2F6E8, BlendFactor:0x000000002556F2C0, SampleMask:4294967295)
004728 OMSetDepthStencilState(pDepthStencilState:0x000000003B8713E8, StencilRef:1)
004728 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x00000001BA222290 resource=0x00000001BA3ABCD0 hash=4c99231e
004728 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004728 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004728 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004728 DrawIndexed(IndexCount:30, StartIndexLocation:16272, BaseVertexLocation:0)
004728 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004728 3DMigoto pre {
004728 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004728 3DMigoto    copying by reference
004728 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004728 3DMigoto    copying by reference
004728 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004728 3DMigoto  pre {
004728 3DMigoto   [TextureOverrideMinimap] preset = presetgameplay
004728 3DMigoto  }
004728 3DMigoto }
004728 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004728-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b3ee47f5-R10G10B10A2_UNORM.jps
004729 OMSetDepthStencilState(pDepthStencilState:0x000000003B8713E8, StencilRef:0)
004729 OMSetDepthStencilState(pDepthStencilState:0x000000003B8713E8, StencilRef:1)
004729 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004729 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004729 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004729 DrawIndexed(IndexCount:30, StartIndexLocation:20304, BaseVertexLocation:0)
004729 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004729 3DMigoto pre {
004729 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004729 3DMigoto    copying by reference
004729 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004729 3DMigoto    copying by reference
004729 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004729 3DMigoto  pre {
004729 3DMigoto   [TextureOverrideMinimap] preset = presetgameplay
004729 3DMigoto  }
004729 3DMigoto }
004729 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004729-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\b3ee47f5-R10G10B10A2_UNORM.jps
004730 OMSetDepthStencilState(pDepthStencilState:0x0000000020A439E8, StencilRef:0)
004730 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF36090 resource=0x000000008DEC5A10 hash=8c979d33 hash_contamination=UpdateSubresource,
004730 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004730 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004730 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004730 DrawIndexed(IndexCount:30, StartIndexLocation:20336, BaseVertexLocation:0)
004730 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004730 3DMigoto pre {
004730 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004730 3DMigoto    copying by reference
004730 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004730 3DMigoto    copying by reference
004730 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004730 3DMigoto }
004730 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004730-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\ca0fe9ff-R10G10B10A2_UNORM.jps
004731 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004731 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004731 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004731 DrawIndexed(IndexCount:30, StartIndexLocation:20368, BaseVertexLocation:0)
004731 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004731 3DMigoto pre {
004731 3DMigoto  [ShaderOverrideHUDInGame] vs-t110 = ref resourcedepthbuffer
004731 3DMigoto    copying by reference
004731 3DMigoto  [ShaderOverrideHUDInGame] vs-cb13 = resourcedbscalingcb
004731 3DMigoto    copying by reference
004731 3DMigoto  [ShaderOverrideHUDInGame] checktextureoverride = ps-t0
004731 3DMigoto }
004731 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004731-o0-vs=ec7766a76d9638b3-ps=09b5ddcf309cdeb9.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\956b6c82-R10G10B10A2_UNORM.jps
004732 IASetInputLayout(pInputLayout:0x00000000CF30A668)
004732 VSSetShader(pVertexShader:0x0000000124FBF798, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2737138a7df60ff6
004732 PSSetShader(pPixelShader:0x0000000124FBF9D8, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9b4381e5282853ee
004732 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F2A8)
       0: view=0x000000008DF37110 resource=0x000000008DEC78D0 hash=0315d263 hash_contamination=UpdateSubresource,
004732 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F2E0, pStrides:0x000000002556F2F8, pOffsets:0x000000002556F2E8)
       0: resource=0x00000000A37E49D0 hash=8b587bdc
004732 UpdateSubresource(pDstResource:0x00000000206295D0, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CAAB0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004732 UpdateSubresource(pDstResource:0x0000000020628890, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000000001B0CBBC0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
004732 DrawIndexed(IndexCount:30, StartIndexLocation:24848, BaseVertexLocation:0)
004732 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000002556EDE0)
004732 3DMigoto pre {
004732 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t100 = vb0
004732 3DMigoto    performing region copy
004732 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-t110 = ref resourcedepthbuffer
004732 3DMigoto    copying by reference
004732 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] vs-cb13 = resourcedbscalingcb
004732 3DMigoto    copying by reference
004732 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] checktextureoverride = ps-t0
004732 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = ps-t0
004732 3DMigoto    ini param override = 1.000000
004732 3DMigoto }
004732 3DMigoto post {
004732 3DMigoto  [ShaderOverrideHUDObjectiveDiamond] y = 0
004732 3DMigoto    ini param override = 0.000000
004732 3DMigoto }
004732 3DMigoto Dumping Texture2D Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\004732-o0-vs=2737138a7df60ff6-ps=9b4381e5282853ee.jps -> Z:\Games\Borderlands3\OakGame\Binaries\Win64\FrameAnalysis-2019-12-18-063601\deduped\11e2a676-R10G10B10A2_UNORM.jps
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1E0)
004733 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556F0C0, pDepthStencilView:0x0000000000000000)
004733 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556F090, pDepthStencilView:0x0000000000000000)
       0: view=0x00000000208C0948 resource=0x00000000B77F0250
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F080)
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F2A0)
004733 RSSetViewports(NumViewports:1, pViewports:0x000000002556F240)
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556F1C0)
004733 RSSetViewports(NumViewports:1, pViewports:0x000000002556F000)
004733 RSSetScissorRects(NumRects:1, pRects:0x000000002556EF80)
004733 VSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 VSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 VSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 VSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 VSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 VSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 VSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 VSSetConstantBuffers(StartSlot:0, NumBuffers:14, ppConstantBuffers:0x000000002556F120)
004733 HSSetConstantBuffers(StartSlot:0, NumBuffers:14, ppConstantBuffers:0x000000002556F120)
004733 DSSetConstantBuffers(StartSlot:0, NumBuffers:14, ppConstantBuffers:0x000000002556F120)
004733 GSSetConstantBuffers(StartSlot:0, NumBuffers:14, ppConstantBuffers:0x000000002556F120)
004733 PSSetShaderResources(StartSlot:37, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:36, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:35, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:34, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:33, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:32, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:31, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:30, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:29, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:28, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:27, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:26, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:25, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:24, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:23, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:22, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:17, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F110)
004733 PSSetConstantBuffers(StartSlot:0, NumBuffers:14, ppConstantBuffers:0x000000002556F120)
004733 CSSetShaderResources(StartSlot:21, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:20, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:19, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:18, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:15, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:14, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:13, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:12, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:11, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:10, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:9, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:8, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:7, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:6, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:5, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:4, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:2, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000002556F050)
004733 CSSetConstantBuffers(StartSlot:0, NumBuffers:14, ppConstantBuffers:0x000000002556F060)
004733 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000002556F120, pDepthStencilView:0x0000000000000000)
004733 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004733 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000002556F200, pStrides:0x000000002556F1F8, pOffsets:0x000000002556F1F0)
004733 IASetVertexBuffers(StartSlot:1, NumBuffers:1, ppVertexBuffers:0x000000002556F200, pStrides:0x000000002556F1F8, pOffsets:0x000000002556F1F0)
004733 IASetVertexBuffers(StartSlot:2, NumBuffers:1, ppVertexBuffers:0x000000002556F200, pStrides:0x000000002556F1F8, pOffsets:0x000000002556F1F0)
004733 IASetVertexBuffers(StartSlot:3, NumBuffers:1, ppVertexBuffers:0x000000002556F200, pStrides:0x000000002556F1F8, pOffsets:0x000000002556F1F0)
004733 IASetVertexBuffers(StartSlot:4, NumBuffers:1, ppVertexBuffers:0x000000002556F200, pStrides:0x000000002556F1F8, pOffsets:0x000000002556F1F0)
004733 IASetVertexBuffers(StartSlot:5, NumBuffers:1, ppVertexBuffers:0x000000002556F200, pStrides:0x000000002556F1F8, pOffsets:0x000000002556F1F0)
004733 IASetVertexBuffers(StartSlot:6, NumBuffers:1, ppVertexBuffers:0x000000002556F200, pStrides:0x000000002556F1F8, pOffsets:0x000000002556F1F0)
004733 IASetIndexBuffer(pIndexBuffer:0x0000000000000000, Format:57, Offset:0)
004733 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
004733 3DMigoto pre {
004733 3DMigoto  [Present] run = commandlistunbindallrendertargets
004733 3DMigoto  pre {
004733 3DMigoto   [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
004733 3DMigoto   pre {
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o0 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o1 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o2 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o3 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o4 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o5 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o6 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o7 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] od = null
004733 3DMigoto   }
004733 3DMigoto  }
004733 3DMigoto  [Present] run = customshadersoftwaremouse
004733 3DMigoto  pre {
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] run = builtincommandlistunbindallrendertargets
004733 3DMigoto   pre {
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o0 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o1 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o2 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o3 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o4 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o5 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o6 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o7 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] od = null
004733 3DMigoto   }
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] o0 = set_viewport bb
004733 3DMigoto     copying by reference
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] local $bak_x0 = x0
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] local $bak_y0 = y0
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] local $bak_z0 = z0
004733 3DMigoto     = 0.950000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] local $bak_w0 = w0
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] local $bak_x1 = x1
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] local $bak_y1 = y1
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] local $bak_z1 = z1
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] local $bak_w1 = w1
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] x0 = cursor_window_x
004733 3DMigoto     ini param override = 385.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] y0 = cursor_window_y
004733 3DMigoto     ini param override = 515.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] z0 = cursor_hotspot_x
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] w0 = cursor_hotspot_y
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] z1 = cursor_showing
004733 3DMigoto     ini param override = 1.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] x1 = window_width
004733 3DMigoto     ini param override = 2560.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] y1 = window_height
004733 3DMigoto     ini param override = 1440.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] resourcesoftwaremousebackuptexture1 = reference vs-t100
004733 3DMigoto     copying by reference
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] resourcesoftwaremousebackuptexture2 = reference vs-t101
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] resourcesoftwaremousebackuptexture3 = reference ps-t100
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] resourcesoftwaremousebackuptexture4 = reference ps-t101
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] vs-t100 = cursor_mask
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] vs-t101 = cursor_color
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] ps-t100 = cursor_mask
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] ps-t101 = cursor_color
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] w1 = 1
004733 3DMigoto     ini param override = 1.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] Draw(4, 0)
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] run = customshadersoftwaremousebw
004733 3DMigoto   pre {
004733 3DMigoto    [customshader\shaderfixes\mouse.ini\softwaremousebw] w1 = 2
004733 3DMigoto      ini param override = 2.000000
004733 3DMigoto    [customshader\shaderfixes\mouse.ini\softwaremousebw] Draw(4, 0)
004733 3DMigoto   }
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] x0 = $bak_x0
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] y0 = $bak_y0
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] z0 = $bak_z0
004733 3DMigoto     ini param override = 0.950000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] w0 = $bak_w0
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] x1 = $bak_x1
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] y1 = $bak_y1
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] z1 = $bak_z1
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] w1 = $bak_w1
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto  }
004733 3DMigoto  post {
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] vs-t100 = reference resourcesoftwaremousebackuptexture1
004733 3DMigoto     copying by reference
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] vs-t101 = reference resourcesoftwaremousebackuptexture2
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] ps-t100 = reference resourcesoftwaremousebackuptexture3
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\shaderfixes\mouse.ini\softwaremouse] ps-t101 = reference resourcesoftwaremousebackuptexture4
004733 3DMigoto     Copy source was NULL
004733 3DMigoto  }
004733 3DMigoto  [Present] run = customshaderdebug2d
004733 3DMigoto  pre {
004733 3DMigoto   [customshader\debug_2d\debug2d] run = builtincommandlistunbindallrendertargets
004733 3DMigoto   pre {
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o0 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o1 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o2 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o3 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o4 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o5 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o6 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] o7 = null
004733 3DMigoto    [builtincommandlistunbindallrendertargets] od = null
004733 3DMigoto   }
004733 3DMigoto   [customshader\debug_2d\debug2d] o0 = set_viewport bb
004733 3DMigoto     copying by reference
004733 3DMigoto   [customshader\debug_2d\debug2d] ps-t100 = resource2d
004733 3DMigoto     Copy source was NULL
004733 3DMigoto   [customshader\debug_2d\debug2d] local $bak_x = x
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] local $bak_y = y
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] local $bak_z = z
004733 3DMigoto     = 0.950000
004733 3DMigoto   [customshader\debug_2d\debug2d] local $bak_w = w
004733 3DMigoto     = 0.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] x = $amplify
004733 3DMigoto     ini param override = 10.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] y = $flip
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] z = $channel
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] w = $power
004733 3DMigoto     ini param override = 1.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] Draw(4, 0)
004733 3DMigoto  }
004733 3DMigoto  post {
004733 3DMigoto   [customshader\debug_2d\debug2d] ps-t100 = null
004733 3DMigoto   [customshader\debug_2d\debug2d] x = $bak_x
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] y = $bak_y
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto   [customshader\debug_2d\debug2d] z = $bak_z
004733 3DMigoto     ini param override = 0.950000
004733 3DMigoto   [customshader\debug_2d\debug2d] w = $bak_w
004733 3DMigoto     ini param override = 0.000000
004733 3DMigoto  }
004733 3DMigoto }
